Re: Learning how to code free movement and panning in a game like Swamp.

2015-01-22 Thread AudioGames . net Forum — Off-topic room : Aprone via Audiogames-reflector


  


Re: Learning how to code free movement and panning in a game like Swamp.

frastlin wrote:Aprone really likes dividing his numbers by 0 doesnt he When theres nothing good on TV, I often sit around dividing numbers by zero.  Its fun! ROFL!Id weigh in and help with this math discussion, but I cant remember the whats and whys of this code. Its been a while, and I have this vague remembrance that someone (I want to say Ghorthalon or CAE Jones) spotted a typo in it. The code in this thread wasnt pulled from Swamp, it was typed out right from my head, if memory serves me. So I wouldnt be surprised if it contains a mistake somewhere. I hope it doesnt... but it just wou
 ldnt surprise me.

URL: http://forum.audiogames.net/viewtopic.php?pid=201921#p201921




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Re: List of C++ gui compiler and book?

2015-01-22 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: List of C++ gui compiler and book?

Im not helping until I know why youre using C++, as its the wrong choice for 95% of projects that come up on these forums, its harder than almost any other programming language and walking you through the setup is going to take quite a while. A list of compilers isnt going to help you, and youre probably going to need command line familiarity and will need to learn Cmake or something similar pretty early.The short answer is install visual studio express, install a build system, launch a developer command prompt, and use said build system to manage your project once it gets bigger than a file.

URL: http://forum.audiogames.net/viewtopic.php?pid=201933#p201933




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Re: Learning how to code free movement and panning in a game like Swamp.

2015-01-22 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: Learning how to code free movement and panning in a game like Swamp.

The following code is correct as far as I can tell. I included the test cases. The function pan_value returns two things: a value between -1 and 1 as above and a true/false value that tells you if the object is behind the player or not. This is basically a 2d transformation matrix, but gameobjects is overkill so I didnt bring it in.Possibly unlike the first post, the angle 0 is east, the angle 90 is north, the angle 180 is west, and the angle 270 is south. If you need to make it so that 90 is south and 270 is north, you can negate the parameter as the first line of the function. Tabs apparently break hard on this forum in the sense that NVDA at least doesnt like reading indentation indication when you use them (the forum appears to be doing some sanitizing). Consequently, I used single-space indentation.if you can find a test case where this is broken, post it and Ill fix the code.from __future__ import division
import math

def dot(a, b):
 return sum(a[i]*b[i] for i in xrange(len(a)))

def magnitude(a):
 return math.sqrt(sum(i**2 for i in a))

def normalize(a):
 m = magnitude(a)
 return tuple(i/m for i in a)

def pan_value(player_pos, player_facing, sound_pos):
 player_facing=player_facing*(math.pi/180.0)
 front = normalize((math.cos(player_facing), math.sin(player_facing)))
 right = normalize((math.cos(player_facing-math.pi/2.0), math.sin(player_facing-math.pi/2.0)))
 #translate the sounds position to be relative to the player.
 translated_pos= sound_pos[0]-player_pos[0], sound_pos[1]-player_pos[1]
 #y is front because this gives an angle on the range 0 to pi instead of -pi/2 to pi/2.
 x= dot(right, translated_pos)
 y = dot(front, translated_pos)
 angle =math.atan2(y, x)
 is_behind = y  0
 return (math.cos(angle), is_behind)

print pan_value((5, 0), 0, (2, 0))
print pan_value((5, 0), 90, (0, 0))
print pan_value((5, 0), 110, (0, 0))
print pan_value((5, 0), 270, (2, 0))
print pan_value((5, 0), 270, (2, 1))And thats it.

URL: http://forum.audiogames.net/viewtopic.php?pid=201935#p201935




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Re: Learning how to code free movement and panning in a game like Swamp.

2015-01-22 Thread AudioGames . net Forum — Off-topic room : Aprone via Audiogames-reflector


  


Re: Learning how to code free movement and panning in a game like Swamp.

Which parts Are working for you? For example, can you measure the angle that your character is facing? Can you measure the angle between you and the sound you are trying to hear? Perhaps listing what parts are working will help us piece together what is missing.(Sorry if you already did this in an earlier post. I didnt go back and read all of the posts on this thread.)

URL: http://forum.audiogames.net/viewtopic.php?pid=201927#p201927




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Re: Getting arrows to be spoken by screen readers

2015-01-22 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Getting arrows to be spoken by screen readers

Not much. I dont think I even have an option to expand abbreviations. I dont think any of us do, but I could be wrong. You could maybe wrap each of them in a div and use aria-label, but as I said in another thread you have to test-but you are testing, so you wont get shot down by me for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=201932#p201932




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Re: Learning how to code free movement and panning in a game like Swamp.

2015-01-22 Thread AudioGames . net Forum — Off-topic room : frastlin via Audiogames-reflector


  


Re: Learning how to code free movement and panning in a game like Swamp.

Hello,Im using python2, but I converted all numbers to a floatingpoint.Here is what aprone says about pa:If relativetheta was equal to zero, then the sound is exactly in front of us.  If relativetheta equals 45 then the sound is 45 degrees to our right, putting it halfway between being in front of us and being exactly to our right.  180 would be behind us and 270 would be directly off to our left.According to aprones first post, 270 is facing north. His equation:elif temp2 = 0:a = atan(temp1/temp2) + pidoesnt work because you cant divide a number by 0.It also doesnt take into account the temp1 variable if temp2 is 0.Then what is happening is you have a equal to pi and then you multiply 180/pi by a and it comes back to 180. Then you subtract 270 (pa) from 180.a = (a * (180.0 / pi))pa = float(a - pa)from math import pi, sqrt, cos, atansound = (5.0,2.0)player = (10.0,2.0)pa = 270.0temp1 = float(sound[0] - player[0])temp2 = float(player[1] - sound[1])if temp1 == 0 and temp2 == 0:  a = -1.0elif temp2  0:  a = atan(temp1/temp2)elif temp2 = 0:  if temp2 == 0:a = pi  else:a = atan(temp1/temp2) + pia = (a * (180.0 / pi))pa = float(a - pa)print(pa)*edit*Looking at Aprones post 31, he says something completely different.He says it should look like:if temp1 == 0 and temp2 == 0:  a = -1.0elif temp1  0:  a = atan(temp1/temp2)elif temp1 = 0:  if temp2 == 0:a = pi  else:a = atan(temp1/temp2) + pia = (a * (180.0 / pi))-90Aprone really likes dividing his numbers by 0 doesnt he This doesnt give the right numbers either. It just changes the -90 to +90...

URL: http://forum.audiogames.net/viewtopic.php?pid=201909#p201909




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Re: bokurano daiboukenn 3

2015-01-22 Thread AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector


  


Re: bokurano daiboukenn 3

and i can not get the Furiously object! the game comes whith a error!

URL: http://forum.audiogames.net/viewtopic.php?pid=201922#p201922




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Re: Learning how to code free movement and panning in a game like Swamp.

2015-01-22 Thread AudioGames . net Forum — Off-topic room : frastlin via Audiogames-reflector


  


Re: Learning how to code free movement and panning in a game like Swamp.

Well,The problem is that each set of code that was typed out here is different and none of it seems to work for me. Granted I am not the best at BGT, so there could have been some new thing that was introduced above what I was looking at.But I would really like to get this sound positioning thing right as it is the last huge piece missing in my library.

URL: http://forum.audiogames.net/viewtopic.php?pid=201924#p201924




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-22 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

hi everyone.Im back to the watchman game and I finally made it to chapter 2.the problem that Im having right now is when warshack lift the gate, I kill those enemies.and when I walk forward, he says made it! the room runners is up ahead.then the boss or the enemies, Im not sure, hit me with a pipe for a big amounts of damage.how to kill those bikers?

URL: http://forum.audiogames.net/viewtopic.php?pid=201926#p201926




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Re: Super Airik the Cleric Now Available

2015-01-22 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector


  


Re: Super Airik the Cleric Now Available

I got the email with the game went and downloaded it. I unzip the file, when I started to play the game, it would not let me press enter to open doors or even save at the bed. When I pressed the control key, it brought up the standard windows has encountered a problem with the program and will close it and notify you if a solution is available message. im not exactly sure what is going on here. If anyone could help, that would be awesome!

URL: http://forum.audiogames.net/viewtopic.php?pid=201925#p201925




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Re: Super Airik the Cleric Now Available

2015-01-22 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector


  


Re: Super Airik the Cleric Now Available

Hi, regarding my comment from above in which I posted that I was having a couple of errors with the game, I just downloaded the demo to make sure if the error was persistent there as well. Unfortunately, they do. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=201931#p201931




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-22 Thread AudioGames . net Forum — New releases room : nin via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

hi. Ive begun playing the game and I really like it. my name in the game is mastodont.

URL: http://forum.audiogames.net/viewtopic.php?pid=201920#p201920




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Re: Super Airik the Cleric Now Available

2015-01-22 Thread AudioGames . net Forum — New releases room : avidgamer via Audiogames-reflector


  


Re: Super Airik the Cleric Now Available

does anyone else run this under fusion?when i run the game under windows seven my whole machine shuts down windows. not impressed really

URL: http://forum.audiogames.net/viewtopic.php?pid=201928#p201928




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Re: Super Airik the Cleric Now Available

2015-01-22 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Super Airik the Cleric Now Available

Hi.I am stuck./spoiler/Ive got the hammer, returned the mouse but now have no idea what to do.I cant use the flor switch and theres a forcefield in another room with lodes of vaces I can smash./End of spoilers/

URL: http://forum.audiogames.net/viewtopic.php?pid=201918#p201918




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Re: I'm blind and want to develop a very complex game

2015-01-22 Thread AudioGames . net Forum — Developers room : keyIsFull via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

speaking of libaudioverse, will it be like a dll in c++ that you can include? Thats what I assume but I just want be sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=201923#p201923




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Re: Super Airik the Cleric Now Available

2015-01-22 Thread AudioGames . net Forum — New releases room : Adel via Audiogames-reflector


  


Re: Super Airik the Cleric Now Available

Hello.thank you for providing a demo version. Im downloading it now.

URL: http://forum.audiogames.net/viewtopic.php?pid=201929#p201929




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Re: I'm blind and want to develop a very complex game

2015-01-22 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

Yeah, its a C DLL. No, you wont be able to talk to it from BGT-or at least, not completely. BGT doesnt let us bind function pointers, and so a lot of the intermediate to advanced features simply wont work. Ive got Python bindings currently and an entire infrastructure designed to let me add more quickly-just theres no point until its stable.

URL: http://forum.audiogames.net/viewtopic.php?pid=201930#p201930




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-01-22 Thread AudioGames . net Forum — New releases room : camlorn via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

I doubt the lag is your VPS. It is possible. You probably have something blocking in the server, and thats probably whats killing you.If you need to separate the map downloading from the server, throw up an nginx or apache server on the same box and then use HTTp into a map directory. This is a good idea anyway. if you do so and the lag persists, youll know its your server and not your code.You may also garner some benefit from using UDP if you arent already, i.e. via Enet. TCP has to send a packet back from the client to the server for every packet to the client before the server may consider it sent. UDP gets rid of this at the cost of dropping packets. Many online games use a UDP socket for unreliable stuff you send often, i.e. position updates, and a TCP socket for important stuff that must arrive, i.e. chat messages. Enet can give you both types of things over UDP, and is almost certainl
 y something you want.

URL: http://forum.audiogames.net/viewtopic.php?pid=201936#p201936




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-01-22 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

Another activity you might be interested in creating is shipwreck salvaging. You buy a tow ship or something, and go out seeking abandoned ships, the ship will attach some kind of anchor to the wreck, and you drag it back to a spaceport, in this time you wont be able to use the fusion jump though. Im really liking the game thus far. I wish there were computer announcements for when the ship begins to move and when it stops, also someone said there is a background hum when the engines are in use, but I dont hear anything, perhaps make it a little bit mor noticeable??

URL: http://forum.audiogames.net/viewtopic.php?pid=201934#p201934




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Re: bokurano daiboukenn 3

2015-01-22 Thread AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector


  


Re: bokurano daiboukenn 3

Thanks for the javelin! i have another problem! The item master opens the dores automaticly! could you make it so we could turn that of ore switch to the normal item helper? and the newer map files is not in the update file.

URL: http://forum.audiogames.net/viewtopic.php?pid=201919#p201919




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Re: UltraPower

2015-01-22 Thread AudioGames . net Forum — New releases room : cruiser destroyer via Audiogames-reflector


  


Re: UltraPower

hi all and with 3d running and jumping this game not so interesting then 2d... really...

URL: http://forum.audiogames.net/viewtopic.php?pid=201907#p201907




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Re: A home for Swamp campaigns

2015-01-22 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: A home for Swamp campaigns

@Hacker, yes. As far as I know, the Swamp campaigns are all offline maps, just like the tutorial map you get with Swamp. Actually, you highlight another advantage of more of these campaigns being available, giving more expantion to the offline demo version of the game as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=201908#p201908




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Re: Learning how to code free movement and panning in a game like Swamp.

2015-01-22 Thread AudioGames . net Forum — Off-topic room : frastlin via Audiogames-reflector


  


Re: Learning how to code free movement and panning in a game like Swamp.

Hello,Im using python2, but I converted all numbers to a floatingpoint.According to aprones first post, 270 is facing north. His equation:elif temp2 = 0:a = atan(temp1/temp2) + pidoesnt work because you cant divide a number by 0.It also doesnt take into account the temp1 variable if temp2 is 0.Then what is happening is you have a equal to pi and then you multiply 180/pi by a and it comes back to 180. Then you subtract 270 (pa) from 180.a = (a * (180.0 / pi))pa = float(a - pa)from math import pi, sqrt, cos, atansound = (5.0,2.0)player = (10.0,2.0)pa = 270.0temp1 = float(sound[0] - player[0])temp2 = float(player[1] - sound[1])if temp1 == 0 and temp2 == 0:  a = -1.0elif temp2  0:  a = atan(temp1/temp2)elif temp2 = 0:  if temp2 =
 = 0:a = pi  else:a = atan(temp1/temp2) + pia = (a * (180.0 / pi))pa = float(a - pa)print(pa)

URL: http://forum.audiogames.net/viewtopic.php?pid=201909#p201909




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Re: Be My Eyes - new app

2015-01-22 Thread AudioGames . net Forum — Off-topic room : paddy via Audiogames-reflector


  


Re: Be My Eyes - new app

[[wow]]! Im surprised! So many sighte people? Now that explains a lot!  Never thought there are that much sighted people on this server, a lot more than partially sighted!

URL: http://forum.audiogames.net/viewtopic.php?pid=201911#p201911




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-22 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Sidequests sound awsome! I definitely like the idea of that. As I said my issue with several previous auto combat games like Alien adoption agency is that the auto combat was really the main thing in the game, and once youd explored all of the various other activities there wasnt a lot left too discover.

URL: http://forum.audiogames.net/viewtopic.php?pid=201910#p201910




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Ai Squared Statement on Security

2015-01-22 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Ai Squared Statement on Security

Brother passed this message onto me, supposedly from the gw-news list. Most unfortunate. Not sure I agree with vigilante approach, however.Ai Squared customers, assistive technology users, and fellow members of the blind and visually impaired community,Normally, you hear me talking about the products that Ai Squared produces. Today, I come to you with a completely different message. As you may be aware, in the early morning hours of Friday, January 16th, Ai Squared was the victim of a cyber-attack.First, we want to be clear about exactly what happened and what data has been exposed.A user was able to crack an internal password and used that password to gain access to systems in our Indiana office. Through this crack the user was able to upload a modified version of the GW Toolkit used in Window-Eyes App Central. This version of GW Toolkit broadcast some unfortunate messages mainly to users who were automatically updating their Window-Eyes apps. Once we discovered what was happening, we immediately shut down external updates to apps and replaced the hacked version with a fix. Approximate exposure time was four hours and we think the number of users exposed to the messages was minimal.Unfortunately, the hacker then exploited another password hack that gave them access to one of our databases. The database in question held only partial transaction records for online purchases of Window-Eyes and related products. Since we do not store complete credit card information anywhere in our systems, we are confident that there has been no breach of financial data. In addition we are monitoring our systems for unauthorized use of any previously issued serial number information.To reiterate, the hacker gained access to the GW Toolkit and a database containing a list of online purchases. We have no evidence that they gained access to financial/credit card data nor did they access our complete customer database.Here are the steps we’ve taken in the last few days:We have contacted all the users who have been affected by the intrusion to alert them as to what happened. While we don’t believe they will be adversely affected, it’s our responsibility to let them know what occurred.We have changed all passwords that have access to any and all of our internal data. We continue to conduct audits to look for other potential security holes.We have disabled any updates to App Central until further notice.We have reported this data breach to the appropriate authorities. Rest assured that they are taking this very seriously and have launched an investigation.On a personal note: As we are all aware, the blind community faces enough challenges to access and employment. These attacks have added to that barrier by disrupting our business and the productivity of individuals affected. We believe that the perpetrator of these attacks is, in fact, a member of our own blind and low vision user community. We call on our community to help bring them to justice. Should you have any information, please email us at t...@aisquared.com before another company in the assistive technology industry is affected. Let’s work together to stop this type of criminal misbehavior in our own community and continue building strong connections among assistive technology users.Thank you,Jeremy CurryDirector of Product ManagementAi SquaredTook the opportunity to check my SMA count status (1 left) and download my upgrade (as yet, no disc). Also, Id better get myself on that list.

URL: http://forum.audiogames.net/viewtopic.php?pid=201912#p201912




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Re: Learning how to code free movement and panning in a game like Swamp.

2015-01-22 Thread AudioGames . net Forum — Off-topic room : frastlin via Audiogames-reflector


  


Re: Learning how to code free movement and panning in a game like Swamp.

Hello,Im using python2, but I converted all numbers to a floatingpoint.Here is what aprone says about a:If relativetheta was equal to zero, then the sound is exactly in front of us.  If relativetheta equals 45 then the sound is 45 degrees to our right, putting it halfway between being in front of us and being exactly to our right.  180 would be behind us and 270 would be directly off to our left.According to aprones first post, 270 is facing north. His equation:elif temp2 = 0:a = atan(temp1/temp2) + pidoesnt work because you cant divide a number by 0.It also doesnt take into account the temp1 variable if temp2 is 0.Then what is happening is you have a equal to pi and then you multiply 180/pi by a and it comes back to 180. Then you subtract 270 (pa) from 180.a = (a * (180.0 / pi))pa = float(a - pa)from math import pi, sqrt, cos, atansound = (5.0,2.0)player = (10.0,2.0)pa = 270.0temp1 = float(sound[0] - player[0])temp2 = float(player[1] - sound[1])if temp1 == 0 and temp2 == 0:  a = -1.0elif temp2  0:  a = atan(temp1/temp2)elif temp2 = 0:  if temp2 == 0:a = pi  else:a = atan(temp1/temp2) + pia = (a * (180.0 / pi))pa = float(a - pa)print(pa)

URL: http://forum.audiogames.net/viewtopic.php?pid=201909#p201909




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Re: Learning how to code free movement and panning in a game like Swamp.

2015-01-22 Thread AudioGames . net Forum — Off-topic room : frastlin via Audiogames-reflector


  


Re: Learning how to code free movement and panning in a game like Swamp.

Hello,Im using python2, but I converted all numbers to a floatingpoint.Here is what aprone says about pa:If relativetheta was equal to zero, then the sound is exactly in front of us.  If relativetheta equals 45 then the sound is 45 degrees to our right, putting it halfway between being in front of us and being exactly to our right.  180 would be behind us and 270 would be directly off to our left.According to aprones first post, 270 is facing north. His equation:elif temp2 = 0:a = atan(temp1/temp2) + pidoesnt work because you cant divide a number by 0.It also doesnt take into account the temp1 variable if temp2 is 0.Then what is happening is you have a equal to pi and then you multiply 180/pi by a and it comes back to 180. Then you subtract 270 (pa) from 180.a = (a * (180.0 / pi))pa = float(a - pa)from math import pi, sqrt, cos, atansound = (5.0,2.0)player = (10.0,2.0)pa = 270.0temp1 = float(sound[0] - player[0])temp2 = float(player[1] - sound[1])if temp1 == 0 and temp2 == 0:  a = -1.0elif temp2  0:  a = atan(temp1/temp2)elif temp2 = 0:  if temp2 == 0:a = pi  else:a = atan(temp1/temp2) + pia = (a * (180.0 / pi))pa = float(a - pa)print(pa)

URL: http://forum.audiogames.net/viewtopic.php?pid=201909#p201909




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Re: Buffy the Vampire Slayer

2015-01-22 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Buffy the Vampire Slayer

Well as far as series go Ive only just finished season 1 and not started on season 2, so I cant say specifically. On the descriptive front This site has some very good transcripts which might be useful. I initially never liked Buffy sinse on the few occasions I caught an episode, it always seemed really superficial and airhaead, not really a lot to it. I then however watched Firefly (which I loved!), and my brother pointed out to me that Buffy had some of the same characterization being also Joss Weaden. what Im finding thus far is a little odd. The world and vampires really dont do much for me in terms of exploring fantasy worlds, but I am just enjoying how witty the thing is. Buffy herself really isnt that interesting (neither is Angel), or at least not at this moment sinse she is just sort of generic main character, however the two supporting characters, Sander and Willow are great. I lo
 ve Sanders streight man act, it really reminds me of socca from last air bender (although Socca is considderably cleverer), and Willow is that rare thing a completely decent character. Giles is also amusing in his bemused state, and for once its nice to see an English character on an American series who isnt a walking sterriotype who sounds either like a reject from Dickensian london or a bloody second world war bloody fighter pilot old bloody bean!I also appreciate the fact that unlike so much else featuring teenaged girls, the characters in Buffy are not held to be individually! special simply by virtue of being teenaged and females. Its a very annoying sexist attitude in society, that anyone with two x chromosomes between 13 and 20 can automatically do no wrong. Well not in Buffy, everyone is nicely a person. I also like the fact that vampires are just plane brutal! street thugs who smack people around, and Buffys response to this
  is to punch and kick them repeatedly with no finesse but considerable force,  take that Twilight!Do I think Buffy is the best series in the universe? at this moment not exactly. Do i think the world is unique? Again no, not right now. However unlike so much these days (including Doctor who), its got dialogue that actually is interesting to here and genuine characters, not just a bunch of rehashed cliches.I will say I dont know if there is a degree of visual element to the series. While I cannot follow the fast action sequences precisely beyond usually determining who is getting gnullered, I do see enough to see changes in environment and pace, which helps a lot, and sinse buffys plots tend to move quickly and for all the good dialogue run around locations in the school a lot, I dont know if there is something missing if your always playing catch up.Whether the series will either get better or worse I dont kno
 w, but well see.

URL: http://forum.audiogames.net/viewtopic.php?pid=201913#p201913




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Re: Ai Squared Statement on Security

2015-01-22 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Ai Squared Statement on Security

Hello,If someone from this very community is behind this rest assured I will be angry. No, I wont use moderator duty or anything like that nor will/can I really do anything, but, were a small minority as it is and we seriously do not need these disruptions, OK there is stuff like NVDA yes, but that does not give anyone the right to try to bring down a company through malicious means. After all, believe it or not these companies are trying to help us. Oh, and if it was someone who decided to hack because gw connect has gone down, well blaim microsoft, not gw, because microsoft disabled the Skype API. Find something cooler to do, play an audiogame like the new rewrite of breakout or shadow Rine or something, stop hacking our companies.

URL: http://forum.audiogames.net/viewtopic.php?pid=201914#p201914




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Re: Swamp, zombie FPS by Aprone

2015-01-22 Thread AudioGames . net Forum — New releases room : pitbull via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

hi aprone, a pretty serious bug this on hc, i went on a small wearhouse mission with 10 crates set number zombies to 100 after the mission was complete i ran to me fort dropped the food off and was halfway through the sewers when i was attacked i checked my health and had no armour and was down to 15 health, to my horror i had no med kits and no armour, logged out out and back in only to find all my amo was gone that i had accumulated over the day had gone. over 20 meds, about 600 shells over 1000 9 ml, 800 30 cal, 1000 45 700 7.62 you get the picture. some kind soul gave me a couple of meds to get my health back up so i could get back to m2 sz. grumble over now for a suggestion.hc dog tags are far too many in the game at the moment, so i would suggest rather than you get food when recycling them, how about you get med kits for them that would at least help out people who like myself who are stuck with 20 which happens to be the amount of meds i lost.great game as alwa
 ys now hc is really taking off.many thanksps certain clans are hogging forts at the moment, i suggest a limit of capping the amount of forts players can have at any one time, this would certainly stop certain russian members taking over every fort in the game say fix the cap at 5 forts per clan this would be mor condusive to the game and make it playing enjoyable again for people.hi aprone, a pretty serious bug this on hc, i went on a small wearhouse mission with 10 crates set number zombies to 100 after the mission was complete i ran to me fort dropped the food off and was halfway through the sewers when i was attacked i checked my health and had no armour and was down to 15 health, to my horror i had no med kits and no armour, logged out and back in only to find all my amo was gone that i had accumulated over the day had gone. over 20 meds, about 600 shells over 1000 9 ml, 800 30 cal, 1000 45 700 7.62 you get the picture. some kind soul gave me a couple of meds t
 o get my health back up so i could get back to m2 sz. grumble over now for a suggestion.hc dog tags are far too many in the game at the moment, so i would suggest rather than you get food when recycling them, how about you get med kits for them that would at least help out people who like myself who are stuck with 20 which happens to be the amount of meds i lost.great game as always now hc is really taking off.many thanksps certain clans are hogging forts at the moment, i suggest a limit of capping the amount of forts players can have at any one time, this would certainly stop certain russian members taking over every fort in the game say fix the cap at 5 forts per clan this would be mor condusive to the game and make it playing enjoyable again for people.

URL: http://forum.audiogames.net/viewtopic.php?pid=201915#p201915




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Re: need help with my new phone

2015-01-22 Thread AudioGames . net Forum — Off-topic room : pitermach via Audiogames-reflector


  


Re: need help with my new phone

I honestly think you gave up too quickly. If that phone has better specs than whatever you switched back to, ask your mom to get it back (unless shes one of the very few people who will really take advantage of better hardware for, say, gaming).The reason the Google keyboard was incompatible is that, for some stupid reason, Google only released it in English speaking countries - the US, possibly the UK as well. Dont ask me why as it supports other languages as well. Anyway, you can sideload it as per hackers instructions which will probably be the most accessible, or look into other accessible keyboards that are available in multiple countries on google play like vllwp, kii or Swype.

URL: http://forum.audiogames.net/viewtopic.php?pid=201916#p201916




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Re: Super Airik the Cleric Now Available

2015-01-22 Thread AudioGames . net Forum — New releases room : jyro22 via Audiogames-reflector


  


Re: Super Airik the Cleric Now Available

Hey guys, Ive added a link to the new playable demo in the topics first post for those who want to play it.The cool thing is that from the demo you can access the purchase page directly to obtain the full version, and even though you will need to start a new game, your demo will become the full version without having to download the game twice. Besides the link in the topics first post, here is the link again:https://www.sendspace.com/file/wcfdc9

URL: http://forum.audiogames.net/viewtopic.php?pid=201917#p201917




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Re: Prometheus: The Eternal Wars

2015-01-22 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Greetings!A new upgrade category, LBF upgrades, has been released!This one contains the upgrades to the long-range laser backfire plates to 2500 and 5000 units as separate levels.The new upgrades are available at Station X14, sector 0.Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=201944#p201944




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-01-22 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

Im also using U D P, and I can tell its our vps because when run localy, the server doesnt have any lag ishues what so ever. And it was perfectly fine until mid monday, thats when it appears to have started lagging.

URL: http://forum.audiogames.net/viewtopic.php?pid=201953#p201953




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-22 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

update!now I am at chapter 3, trying to find the people in the amusement park to lead me to the underboss.I think this chapter is the end of part 1, going to get part 2 and will finish it.but note, I use some sighted help in chapter 1, started from getting to cell block C until the first part of chapter 2. this game is, well, 100 percent playable, at least for me.you have a camera helper, similar in dead space or NG3.but sometime when you press the key, you dont turn, you must go either a bit to the left or to the right, then you can use it and keep going forward until you reach an objective.in surtain situation, youll have to interact with doors, activate levers, climb ladders(not a platforming, the character climbs automatically), pull off switch and jump off gaps(again, press the use button and your characters will jump).there are also characters spesific action, such as the ability to grab or lift something up(night o
 wl) and picking up weapons(rorshock).this game has a really crazy combo that you can unleash to your enemies, special moves, and a special combat ability such as rorshocks rage mode(when it is activated, rorshock will do an instant kill to his opponent), and electrify owl suits(night owl).this game is available on PSN, XBLA or steam.if you are beat-em-up fans get it, and start killing your villins.

URL: http://forum.audiogames.net/viewtopic.php?pid=201952#p201952




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Re: Learning how to code free movement and panning in a game like Swamp.

2015-01-22 Thread AudioGames . net Forum — Off-topic room : frastlin via Audiogames-reflector


  


Re: Learning how to code free movement and panning in a game like Swamp.

Ill go through camlorns code and see what hes doing. Its just a little different than what Aprone did.BTW, you can copy and paste the code into EdSharp and do a ctrl+r and type:replace:  with\tand it replaces all 4 spaces with a tab.But Aprone, All my posts say the problem, but post 43 and 49 show what is going on.In a nutshell, the code is giving an error because you cant divide numbers by 0 and it is coming out with the sound as a -90 when the player is at 10,2 facing 270 and the sound is at 5,2. It is also coming out with a -90 when the player is at the same place 10,2 facing 270 and the sound is at 15,2.One should give 270 and the other should give 90.

URL: http://forum.audiogames.net/viewtopic.php?pid=201938#p201938




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Re: bokurano daiboukenn 3

2015-01-22 Thread AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector


  


Re: bokurano daiboukenn 3

Lord_Raven wrote:There might be a bug with the different needle weapons you can build in the stage 16 shop.And there is a nasty bug with the item master in all Levels which have more than one door.We will have to wait for a fix, but I informed the author about the item master problem already.there is no bugs with the needle launchersfirst:Hariharihari2:Harihariharihari3:Hariharihariharihari4:Harihariharihariharihari5:Hariharihariharihariharihari6:Harihariharihariharihariharihari

URL: http://forum.audiogames.net/viewtopic.php?pid=201950#p201950




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-01-22 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

Thats exactly what im doing, the client uses http to grab the map files and player files off the server.

URL: http://forum.audiogames.net/viewtopic.php?pid=201951#p201951




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Re: bokurano daiboukenn 3

2015-01-22 Thread AudioGames . net Forum — New releases room : Lord_Raven via Audiogames-reflector


  


Re: bokurano daiboukenn 3

There might be a bug with the different needle weapons you can build in the stage 16 shop.And there is a nasty bug with the item master in all Levels which have more than one door.We will have to wait for a fix, but I informed the author about the item master problem already.

URL: http://forum.audiogames.net/viewtopic.php?pid=201942#p201942




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Re: Getting arrows to be spoken by screen readers

2015-01-22 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Getting arrows to be spoken by screen readers

Aria is part of HTML to my knowledge. Its at least a W3C standard, anyway. The problem with Aria is that the AT companies are behind, as usual.Regardless, it doesnt work for me and I wouldnt know how to turn it on. As Im a power user by any stretch of the imagination, this is probably not workable. Aria is probably your best option here unless you use images or give an alternate document. This is the first time Ive ever seen this in the wild and actually had someone point out that its important. Im not sure if NVDA supports it or not, but skimming through the options shows nothing.

URL: http://forum.audiogames.net/viewtopic.php?pid=201943#p201943




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Re: Super Airik the Cleric Now Available

2015-01-22 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Super Airik the Cleric Now Available

Okay, this is strange. When I begin the game, I hear a splashing sound and what appears to be birds which plays over the main game sounds very loudly (I wonder if it is the sound effects for the fishing game?). The problem is the sounds are so loud and continuous I can hear none of the dialogue or game sounds. I have tried extracting the files from the zip folder several times, and always got the same result, which is odd. Im quite disappointed sinse this makes the game literally unplayable. if I can send any log files from the SuperAiric folder to help identify this bug let me know.I must admit I am a little surprised that such a huge bug could exist in the game, sinse as I said it literally makes the game impossible to play, and like others in this topic I am wondering if perhaps a bug fix version is needed here, indeed while I am sure the game has been tested, for such major bugs to still exist perhaps a wider test sample might have been in order
 . Still, no point crying over spilt bugs, however I do very much hope this gets sorted soon sinse it is rather irritating to be looking forward to a full scale rpg and yet again! get no where, particularly after buying the game.As I said, if there are any error log files youd like me to send, or if you want to send me a test build that logs startup errors, let me know.

URL: http://forum.audiogames.net/viewtopic.php?pid=201945#p201945




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Re: Learning how to code free movement and panning in a game like Swamp.

2015-01-22 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: Learning how to code free movement and panning in a game like Swamp.

My east is at 0 because I was trying not to break the convention too badly, but Aprones east is at zero most likely because this is how trigonometry works. The standard convention in the literature is east is 0 radians and positive angles are counterclockwise from that. If you really need a version with north at 0 and going clockwise, I can maybe work one out for you-but clockwise is just negating the functions second parameter on the first line and north is just adding 90 degrees.Do not try to understand my code. Just use my code and post if its broken. The only way youll understand my code is if you know what sine and cosine do in terms of the unit circle and what the dot product means. In fact, going over it now, the normalize for front and right is a no-op. Ah well.I know how to find/replace. I used one space instead of one tab because the forum here is doing something interesting with tabs, a fact which m
 ade your code above hard to read. The entire situation with Firefox indentation is weird, and theres almost no way around it. Of all of us, I am the only one who does not care about four spaces versus one tab; this is because I read and work with code from the sighted, and its really not that big a deal anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=201946#p201946




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-22 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

@Silverkey, awsome! let me know when it is up and Ill go and have a look.@Nin, you git! so you were the one who defeated my poor little roboid, that is not fare!Of course if Id won it wouldve been perfectly fare, but I lost so it wasnt, g! :d. Seriously, its nice to see more players especially in the competition.

URL: http://forum.audiogames.net/viewtopic.php?pid=201947#p201947




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Re: Problem with Papa Sangre

2015-01-22 Thread AudioGames . net Forum — General Game Discussion : mohammad///obid via Audiogames-reflector


  


Re: Problem with Papa Sangre

Hi,one thing you need to make sure of is that the home butten is to your left.Because when the game opens, the IPhone switchs into the landscape mode,and the voice over should say Home button to the left. or Home button to the right.In papa sangers case, it should say Home button to the left.You need to hold the IPhone wheres the home button is at your left, and the speakers to your right.hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=201948#p201948




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Re: Email altar aeon

2015-01-22 Thread AudioGames . net Forum — General Game Discussion : Dentin via Audiogames-reflector


  


Re: Email altar aeon

Yes, you should be able to just set another email address with the account email set command. After your email is verified, you can add backup emails to it as well, just in case your main email breaks.

URL: http://forum.audiogames.net/viewtopic.php?pid=201949#p201949




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Re: Super Airik the Cleric Now Available

2015-01-22 Thread AudioGames . net Forum — New releases room : avidgamer via Audiogames-reflector


  


Re: Super Airik the Cleric Now Available

Under fusion on mac, the game shuts diwn windows lol

URL: http://forum.audiogames.net/viewtopic.php?pid=201954#p201954




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Re: Paladin of the Sky, new full length audio game RPG

2015-01-22 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

That is just a giant teleporter. Walk north of it and go around it.

URL: http://forum.audiogames.net/viewtopic.php?pid=201992#p201992




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Question on Paladin of the sky.

2015-01-22 Thread AudioGames . net Forum — General Game Discussion : daniel via Audiogames-reflector


  


Question on Paladin of the sky.

Hi,Im just trying out Paladin of the sky.Very cool game, just one questions.Im a little stuck on what to do in the casino after Ive been given the girst quest?I find the secret place but cant see what to do there--just wander around and kill enemys.Any suggestions on this part of the game?Thanks,Daniel

URL: http://forum.audiogames.net/viewtopic.php?pid=201999#p201999




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Re: shadow line full voice - LP.

2015-01-22 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: shadow line full voice - LP.

Unfortunately, you cant.do the following:press Windows + r, and type without the quotes:chkdsk c: /f /r. it will ask you to restart, press y, restart the computer.When you restart, the computer will start to check and if posible, repair the disk. Windows will start when the process is finished, it can take from 5 minutes to much longer.

URL: http://forum.audiogames.net/viewtopic.php?pid=201998#p201998




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Re: bokurano daiboukenn 3

2015-01-22 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: bokurano daiboukenn 3

Well you need to make 3 of each of all the previous enedle launchers to make the next one so to make a hari hari hari launcher, you need to buy 3 hari hari launchersTo make a hari hari hari hari launcher buy 9 hari hari launchers, kae 3 hari hari hari launchers, then make 1 hari hari hari hari launcherTo make a hari hari hari hari hari launcher buy 27 hari hari launchers, make 9 hari hari hari launchers, make 3 hari hari hari hari launchers, then make 1 hari hari hari hari hari launcher. lolFOr the 7x hari launcher youll need to be 243 hari hari launchers, which just sounds torturous. You would actually, in order to have 1 of each, have to buy 364 hari hari launchers.

URL: http://forum.audiogames.net/viewtopic.php?pid=201993#p201993




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I'm thinking about getting a Windows Phone 8.1 device, your thoughts?

2015-01-22 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


I'm thinking about getting a Windows Phone 8.1 device, your thoughts?

Hello.So, Ive done this with Android, and now Im doing this. What do you guys think of me getting a Windows Phone 8.1 device? I mainly want to get one to try out narrator and Cortana. Do you guys think it would be OK if I went and got a locked ATT Nokia Lumia 635 off of Amazon for about $54? Im not going to use this as a phone because I already have my iPhone 5s. I just want a Windows Phone device that supports narrator and Cortana. So, is this phone a good idea? I dont want to spend a whole lot of money, since I think the $229 for my Nexus 7 was a little too much.Aside from that, what do you all think of Windows Phone 8.1 accessibility and Cortana? I have to admit Im excited to try this out. I know Ive complained about Windows on here before, but Im hoping this will be different and hopefully better.Ive heard podcasts about narrator in Windows phone and it seems to be somewhat usable.Also, will this device 
 receive free software updates? just like Android, i want to keep track of what is happening with Windows Phone development to see if anything with accessibility improves.So, thats all from me.Comments are welcome.

URL: http://forum.audiogames.net/viewtopic.php?pid=201994#p201994




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meocloud

2015-01-22 Thread AudioGames . net Forum — Off-topic room : the terminator via Audiogames-reflector


  


meocloud

hi!finally, we blind have a new hosting service!it is meocloud.pt.yeah yeah I know. Terminator, its in portuguese, we dont understand.no! it is in english.really?scared? yes! you can subscribe at this linky.http://bit.ly/1yKBfurthen, after you did register, and skipped all that mumbo jumbo, you could just go A head and download the program from:http://bit.ly/1yKC5r3indeed, this is also hosted in meo. Go take your 16gb and use them as you want.and?totally free!still scared?if you want more details about the up, in english, contact me at skype at:raton.miguelito.glps.thanks!enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=201997#p201997




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Re: bokura no daibouken: yami no naka no yabou walkthrough/playthrough.

2015-01-22 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: bokura no daibouken: yami no naka no yabou walkthrough/playthrough.

two years after the walkthroughAnyone is interested in a no future mode playthrough?. maybe with comentary this time, sinze i have a decent mic to record?.

URL: http://forum.audiogames.net/viewtopic.php?pid=202000#p202000




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-22 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

seal, actually part 1 is much longer than part 2.Im still at chapter 3, and Im figuring out how to kill the enemies before night owl dies.Still going to find gimic to let rorscach and night owl to the underbosses amusement park.

URL: http://forum.audiogames.net/viewtopic.php?pid=201995#p201995




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Re: UltraPower

2015-01-22 Thread AudioGames . net Forum — New releases room : soundworx via Audiogames-reflector


  


Re: UltraPower

hi Cruiser,Yes, the game will eventually have a safe zone.

URL: http://forum.audiogames.net/viewtopic.php?pid=201996#p201996




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Re: bokurano daiboukenn 3

2015-01-22 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: bokurano daiboukenn 3

[[wow]], hari hari hari hari hari hari hari hari hari hari launcher? how are you supposed to even come close to getting that many, lol how many even is it? because its 3 hari hari launchers for the first one, but then you need 3 of those for the next one, and 3 more of those for the next one...

URL: http://forum.audiogames.net/viewtopic.php?pid=201940#p201940




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-22 Thread AudioGames . net Forum — New releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Im going to add a text-based captcha to the registration form soon. I think I found one that will work well. 

URL: http://forum.audiogames.net/viewtopic.php?pid=201941#p201941




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Re: Learning how to code free movement and panning in a game like Swamp.

2015-01-22 Thread AudioGames . net Forum — Off-topic room : frastlin via Audiogames-reflector


  


Re: Learning how to code free movement and panning in a game like Swamp.

Ill go through camlorns code and see what hes doing. Its just a little different than what Aprone did.BTW, you can copy and paste the code into EdSharp and do a ctrl+r and type:replace:  with\tand it replaces all 4 spaces with a tab.But Aprone, All my posts say the problem, but post 43 and 49 show what is going on.In a nutshell, the code is giving an error because you cant divide numbers by 0 and it is coming out with the sound as a -90 when the player is at 10,2 facing 270 and the sound is at 5,2. It is also coming out with a -90 when the player is at the same place 10,2 facing 270 and the sound is at 15,2.One should give 270 and the other should give 90.*question*Why does everyone have east at 0 when most people like to start out north?

URL: http://forum.audiogames.net/viewtopic.php?pid=201938#p201938




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-22 Thread AudioGames . net Forum — New releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Awesome, thanks for playing!(Your username cracked me up lol.)

URL: http://forum.audiogames.net/viewtopic.php?pid=201939#p201939




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Re: Question on Paladin of the sky.

2015-01-22 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


  


Re: Question on Paladin of the sky.

This is the first of many such areas. The general idea is to explore and eventually find something to do. In this case, navigate through holes in walls, and always turn right rather than left when possible. When you hit a save point, youre nearly there. Youll know when youve found what youre here after. Then its time to find your way back out again!

URL: http://forum.audiogames.net/viewtopic.php?pid=202001#p202001




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Re: Email altar aeon

2015-01-22 Thread AudioGames . net Forum — General Game Discussion : App con via Audiogames-reflector


  


Re: Email altar aeon

Hi allThanks man Ill try it later

URL: http://forum.audiogames.net/viewtopic.php?pid=202004#p202004




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Re: Major Upgrade For Windows Users's On The Way, For Free!

2015-01-22 Thread AudioGames . net Forum — Off-topic room : frastlin via Audiogames-reflector


  


Re: Major Upgrade For Windows Users's On The Way, For "Free!"

The way I understand it, Windows 10 is the infrastructure of windows 8 with the layout of windows 7.So your desktop will be back, your start menu will be back, all your simple stuff will be back, you just will have better integration to the cloud and the same layout will be both on the phone and the desktop.BTW, I wonder if we will be able to have NVDA on our phone? 

URL: http://forum.audiogames.net/viewtopic.php?pid=202008#p202008




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Re: Alter Aeon equipment sorting.

2015-01-22 Thread AudioGames . net Forum — General Game Discussion : Victorious via Audiogames-reflector


  


Re: Alter Aeon equipment sorting.

Use list switches, its not difficult if you know how.

URL: http://forum.audiogames.net/viewtopic.php?pid=202018#p202018




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Re: My Dream Machine

2015-01-22 Thread AudioGames . net Forum — Off-topic room : keyIsFull via Audiogames-reflector


  


Re: My Dream Machine

The 8 hard drives are probably overkill. I wonder if you replaced 4 of those with SSDs and put them in a double raid 0 array for speed, or raid 1 for safety, would it not be a better use of the motherboard space? Dont forget the card reader!

URL: http://forum.audiogames.net/viewtopic.php?pid=202019#p202019




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Re: Vmware images with screen readers installed

2015-01-22 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector


  


Re: Vmware images with screen readers installed

I have created an empty virtual machine for use with VMWare Player.You can tweak the virtual hardware configuration by editing the vmx file.512 MB RAM, sound card, 100 GB IDE harddisk (VMDK).The machine can be used with the free VMWare Player to boot up a talking Windows PE or Linux.Name the bootable iso test.iso and place it in the same directory as the vmx and vmdk file.Note that VMWare Player/Workstation creates a filed with the extension .nvram in the virtual machine directory.In order to boot from the iso, you must always delete that file before starting the machine otherwise it will attempt to boot from the virtual harddisk.Download links:https://www.sendspace.com/file/auc4uwhttps://userscloud.com/gq526ix965gn

URL: http://forum.audiogames.net/viewtopic.php?pid=202015#p202015




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Re: Alter Aeon equipment sorting.

2015-01-22 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: Alter Aeon equipment sorting.

you can use list search switches to search by both item effect and wear location, which should help you when you are trying to actually construct a set. Also remember that when you search for mana regen to double the number of regen you want when searching. So if you wanted to search for an item with 3.0 or more mana regen youd search for mana regen by 6. Also once you have your equipment sorted in a set, you can use the eqset or eqlist commands to save the set so you can quickly switch to and from it. Eqsets are slightly more efficient, but you are limited to 4 of them unless you feel like spending credits. Eqlists are less efficient, but are unlimited.

URL: http://forum.audiogames.net/viewtopic.php?pid=202020#p202020




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-01-22 Thread AudioGames . net Forum — New releases room : camlorn via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

Arrays are actually not bad, but if youre only hitting 1% CPU then this is probably a moot point all together. There are a bunch of tradeoffs, but if youre going to replace it with something else you should probably just go straight to a hashtable-your objects probably have unique ids anyway, and many hashtable operations are about O(1) instead of O(n) with lists or arrays. Put another way, most hashtable operations run in constant time, no matter how much you put in them.It sounds like your issue is networking, though. There are a few things that may be causing this besides your server, though changing servers temporarily may be an enlightening experiment and is probably worthwhile if only to rule it out. One valuable thing you can do is ping your server-it has options to run for much, much longer than 4 pings and a good long run can tell you a lot of things. Good round trip times average around 100-150 MS; this is typical for decen
 t U.S. residential internet packages and assuming the server is in the same country as you.You never wish to make your client authoritative in any way, but practically all online games end up using what I call interpolation-moving you before the server says youre moved, playing sounds for weapons fire before you know if it hit, etc. Unfortunately, this can be bad enough to necessitate a rewrite from scratch and requires a good bit of doing-its useless if everything starts happening twice, which means an addition to your protocol. It also means splitting game actions into two pieces: one which can happen whether it succeeds or not which is played to cover up for the network lag and one which indicates the final result. E.G. a gun firing and the bullet hitting.In enet specifically, a reliable packet on the same channel as an unreliable packet will delay unreliable packets, too, so using two or more channels can alleviate that problem. En
 et should be splitting packets for you, otherwise youd need to worry about packet size-UDP datagrams are more likely to get lost the more data you put in them. The only place that this should matter in enet is in terms of how many unreliable packets get lost, but this is theory and not practice. I think that a large reliable packet will have possible problems along the same lines. One of the niceties of TCP is that this view of all your data as a packet is hidden from you and handled automatically.As for lag itself, though, you need to code for 100 ms minimum delays on everything. You are not likely to get below this unless youre on a university campus or a high-end home internet package. Im on a university network and coded the naive walking algorithm over TCP: even with 65 MS round trips to my VPS, the entire thing felt like molasses. If you dont account for the fact that lag is going to happen, youll never ha
 ve a good experience; literally doing things like turning on the lights or the microwave can cause spikes in it, not to mention all the stuff thats not in your house.

URL: http://forum.audiogames.net/viewtopic.php?pid=202021#p202021




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Re: meocloud

2015-01-22 Thread AudioGames . net Forum — Off-topic room : the terminator via Audiogames-reflector


  


Re: meocloud

huh? what you mean?

URL: http://forum.audiogames.net/viewtopic.php?pid=202022#p202022




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Re: UltraPower

2015-01-22 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: UltraPower

Hi Mason, thanks for your work. The game is funny and very playable. I want only to point attention that my account was deleted. I was at level 110. The account name is Ambro. I had to create it again. It was an error?

URL: http://forum.audiogames.net/viewtopic.php?pid=202024#p202024




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Re: Super Airik the Cleric Now Available

2015-01-22 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector


  


Re: Super Airik the Cleric Now Available

Thanks to the author of the game, I was informed that I might need to update my direct X components. I did so, and all of the game now works properly! Whoever is having trouble with pressing enter on doors or the bed and things like that, you may need to do the same.

URL: http://forum.audiogames.net/viewtopic.php?pid=202023#p202023




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Re: Super Airik the Cleric Now Available

2015-01-22 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Super Airik the Cleric Now Available

Okay. After a bit of fiddling, Ive managed to play a good chunk of the game. Below Ill note some issues Ive had. None are bugs, Ive got to say.First, an issue, but not necessarily a bug. Sometimes when I bump a wall, I get no sound and no announcement. This usually happens if Im changing direction, and has led me to get confused a couple of times. I sometimes miss doors or other things this way.Second, a design decision. I dont find that c-key radial scan all that useful, as if often tells me whats beyond walls and doesnt actually give me a representation of whats where. It does tell me - kind of - if theres a sky crystal nearby, and thats cool, but thats about it. Its gotten me confused a few times too.Concurrent with that, I really liked being able to scan in a direction without having to move. Many many times Ive had to tap an arrow to look in a given direction, but rather th
 an just turning, Airik moved - and died - because I was trying to scan for how close a jump was. That said, I kind of wish holding F and hitting an arrow key would scan in that direction.Another thing Im not sure is a bug or not...but enemies seem to pop up out of nowhere sometimes, even when killed, and you dont know when youre hit until your health is announced. Theres no attack sound, no collision detection of any kind on our end.One thing that I wonder about: when you heal in a bed, is your health supposed to go back to full? If so, its not working. This makes the game a little harder, and Im fine with it, but if it was intended to heal and save at the same time, the heal feature is mysteriously absent.Now, for a couple of straight observations:Guys, if you get into the game and are able to play it, youll notice that the boss fights are cleaner. Its definitely an improvement. Youll also notice that
  area navigation is a little cleaner, and for those of you trying to remember exactly where everything was in the last game...think again. Things are close, but its not exact. I dont know if its me, but everything feels...smaller, particularly in dungeons. Ive only just beaten the second boss and explored a little of the cove, so Ill write back more if I find anythings particularly odd later on.Tikki, it took me a bit to figure out, but you can definitely get fifteen crystals before you finish the cave. In fact, you have to in order to hit that floor switch.

URL: http://forum.audiogames.net/viewtopic.php?pid=202025#p202025




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Re: Super Airik the Cleric Now Available

2015-01-22 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Super Airik the Cleric Now Available

Just a note:slightspoilersaheadYoull want to nab sky crystals that are outside the cave as well. I think there are three or four, and then theres one or two in some of the houses in the village. Just have a hunt, youll figure it out. Make sure youve gone over the whole cave, too.

URL: http://forum.audiogames.net/viewtopic.php?pid=202026#p202026




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Re: question about NVDA instant translate

2015-01-22 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: question about NVDA instant translate

The guide you read is out of date. The commands have changed.NVDA+shift+T should play a beep, after which you can press T or shift+T (I forget which is which) to translate something.(I think it will tell you if you press nvda shift t with keyboard help on, but I dunno. One is selection, the other is clipboard.)

URL: http://forum.audiogames.net/viewtopic.php?pid=202027#p202027




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Re: bokura no daibouken: yami no naka no yabou walkthrough/playthrough.

2015-01-22 Thread AudioGames . net Forum — General Game Discussion : glamorama28 via Audiogames-reflector


  


Re: bokura no daibouken: yami no naka no yabou walkthrough/playthrough.

I want to hear your walkthrough in future mode.And I want very much to hear your walkthrough of shadow line.It would be great!

URL: http://forum.audiogames.net/viewtopic.php?pid=202028#p202028




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Re: Does Anyone play Sryth anymore?

2015-01-22 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Does Anyone play Sryth anymore?

For me, the quickstone thing isnt even really the point.Look at the Proving Grounds series 2. The stuff thats supposed to unlock more of the Mad. Hes got nine little adventures up so far, most of which either involve enigmatic choices or the killing of Oakaruk if my memory serves, and part 10 has been not yet available for about half a year. I wouldnt mind this as much, except he hyped it a great deal by saying stuff like the next scenario will be available x and it wasnt.The Tome of Attainment has literally been coming soon since 2009; I can recall being really excited about it during a trip I took to Ireland in the fall of 09, and five years later, still no tome.We had that little update last year about explorable areas, but even thats just another way to grind. Nothing was really new and interesting over Halloween, and the Christmas event, while nice, was simplistic in the extreme. Even 
 its culmination was a winding path with essentially no puzzle to speak of, and a fat reward.If I thought my offering a hand as a storywriter would help him, Id do it. As it stands, though, I think hes just slowly running out of gas and doesnt like admitting it. Most developers dont, Ive seen it happen before and Im sure Ill see it happen again. Its very easy to make little bundles of gear that give permanent bonuses and adventurer tokens, so he keeps pumping those out; its not so easy to figure out how to finish his Proving Grounds thing, or what (if anything) to do about the piece of Doomwall, or half a hundred other things. I also feel, perhaps unfairly, as if the lack of a forum is deliberately serving a purpose of isolating Sryths players so they dont support these feelings with one another. Whats more, the wiki doesnt appear to be maintained as well anymore; theres a weird little scenario
  with a faintly glowing statue you can touch up to ten times, for instance, and I havent a clue what its actually going to do because its not actually referenced anywhere. If anyone knows, please do let me know; I want to know if its worth bothering.

URL: http://forum.audiogames.net/viewtopic.php?pid=202029#p202029




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-22 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Heres another recording. This game has me hooked... and Im not going to unhook any time soon. lol This is another battle with Hanzo Hatori, and levelled up as he is in this battle he is chaos on two legs with a sword. The other character, Ina, uses a combination of a sword and bow... and Im not a big fan of this style. I died during this battle so didnt finish it, and while shes fun to play with as a character, I think Ill be spending a lot of time upgrading her. hahaha.https://dl.dropboxusercontent.com/u/339 … gahara.mp3

URL: http://forum.audiogames.net/viewtopic.php?pid=202036#p202036




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-22 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Unfortunately, a lot of the competition stuff seems luck based. Ive trained quite a lot and since the stances counter each other like RPS, you have to rely on luck partially to win.Even if you dont select a stance, theres still a fair chance youll lose. In short, theres no skill-based approach to winning.

URL: http://forum.audiogames.net/viewtopic.php?pid=202030#p202030




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Re: bokura no daibouken: yami no naka no yabou walkthrough/playthrough.

2015-01-22 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: bokura no daibouken: yami no naka no yabou walkthrough/playthrough.

Alright glamorama!!. ill also do a txt walkthrough like i did with this game.Next week ill start the shadow line walkthrough, so, ill create a topic with the first part!.Also, thanks to all the people who emailed me several times asking for walkthroughs for bk2 and 3. you will have these too, in the not too distant future.

URL: http://forum.audiogames.net/viewtopic.php?pid=202031#p202031




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-01-22 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

Weve relocated it to a new server, and it seems to have gotten rid of the lag, in fact im iddling on it right now with 0 lag. Ive already accounted for the possibility of lag, thats exactly why we launched this early so we could get this through and over with in the beginning. Walking sends a message, but it doesnt actually move the client side until it receives an event, it no longer just strate up runs and not wait for an answer. In fact, this thing was specificly coded to account for lag spikes and such. Theirs very little done client side as ship mvoement is handled server side, which of course increased the cpu load. The normal ping shows up as 100 milliseconds, something like that, but when ran on the ovh vps it lags and its impossible to play. Weve discussed the possibility of shared resources, as in all the resources are shared between one another which might be a factor, because unstoppables been running it perfectly fine on
  his laptop with 4 cores, no decrease in system preformense and in fact the laptop fans havnt even kicked in.

URL: http://forum.audiogames.net/viewtopic.php?pid=202032#p202032




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Re: UltraPower

2015-01-22 Thread AudioGames . net Forum — New releases room : soundworx via Audiogames-reflector


  


Re: UltraPower

Hi,First, there is no way you should have been at level 110 already. You would have had to have cheated. the server must have taken care of it.

URL: http://forum.audiogames.net/viewtopic.php?pid=202033#p202033




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-22 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

an update, Im just nearing the end of chapter 3, its getting warmer because the enemies is a lot harder.

URL: http://forum.audiogames.net/viewtopic.php?pid=202034#p202034




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Re: shadow line full voice - LP.

2015-01-22 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: shadow line full voice - LP.

Hahaha. Worse part is I have no way to tell if its actually progressing... unless it stops doing that really loud hum that I get when my computer bsods. Sounds like the fans inside are going nuts... lol. But thanks. Ill give that a try.

URL: http://forum.audiogames.net/viewtopic.php?pid=202035#p202035




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Re: UltraPower

2015-01-22 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: UltraPower

There was a player connected, and when are not other players connected I shooted that player. That player was present before Ive connected the first time and created my first account. Only that.

URL: http://forum.audiogames.net/viewtopic.php?pid=202038#p202038




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-01-22 Thread AudioGames . net Forum — New releases room : camlorn via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

I think youre misunderstanding, or maybe I am. You seem to be saying that the client is a completely dumb terminal, but Im not 100% sure this is the case. Im telling you that the client *should* move the player client-side. Presumably it has enough information to do collision detection, etc. You then match this action to the next message from the server, probably by sending an id in your I walked message and matching it to a you moved message that has the same id on it.The only way that you can get an online game which is not entirely menu-based to work reasonably is by allowing the client to be fuzzy about all of this and perform part of the players actions presuming theyll be successful. In all honesty, it is as tricky as it sounds. If youre already doing this, there isnt much more you can do to cover up for the network itself.Also, were pretty sure
  that its not CPU at this point-but the benchmarks youre doing are basically useless. The only reason I am able to say probably not CPU is because youre saying 1%, but that particular number is merely a snapshot--you may be checking it just before or after the spike of your tick, for example, and its very poorly documented how its actually measured. If purebasic has one, you really, really want to use a profiler for this kind of thing. Its not even worth optimizing without measurements of some sort, in my opinion. But regardless, my friend runs it and the fans dont come on simply means that hes got a good cooling system and says basically nothing about the CPU-not to mention that one of the most common causes for a fan to come on in a modern computer is the graphics card, and CPUs are quite often almost completely passively cooled.If your game protocol allows it without too much effort, you can
  make bots. Id suggest doing as follows: start a private instance, create 100 player accounts, control them with 100 bot programs, and see what happens. They dont need to be smart, they just need to do random stuff. The thing that may be hiding on you is to do with complexity: how algorithms grow with the size of their inputs. You want to know if the game doesnt scale linearly now. If there is going to be a CPU problem in the near future, this is the kind of test that will show it.

URL: http://forum.audiogames.net/viewtopic.php?pid=202037#p202037




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-01-22 Thread AudioGames . net Forum — New releases room : camlorn via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

I think youre misunderstanding, or maybe I am. You seem to be saying that the client is a completely dumb terminal, but Im not 100% sure this is the case. Im telling you that the client *should* move the player client-side. Presumably it has enough information to do collision detection, etc. You then match this action to the next message from the server, probably by sending an id in your I walked message and matching it to a you moved message that has the same id on it.The only way that you can get an online game which is not entirely menu-based to work reasonably is by allowing the client to be fuzzy about all of this and perform part of the players actions presuming theyll be successful. In all honesty, it is as tricky as it sounds. If youre already doing this, there isnt much more you can do to cover up for the network itself.Also, were pretty sure
  that its not CPU at this point-but the benchmarks youre doing are basically useless. The only reason I am able to say probably not CPU is because youre saying 1%, but that particular number is merely a snapshot--you may be checking it just before or after the spike of your tick, for example, and its very poorly documented how its actually measured. If purebasic has one, you really, really want to use a profiler for this kind of thing. Its not even worth optimizing without measurements of some sort, in my opinion. But regardless, my friend runs it and the fans dont come on simply means that hes got a good cooling system and says basically nothing about the CPU-not to mention that one of the most common causes for a fan to come on in a modern computer is the graphics card, and CPUs are quite often almost completely passively cooled.If your game allows it, you can make bots. Id sugges
 t doing as follows: start a private instance, create 100 player accounts, control them with 100 bot programs, and see what happens. They dont need to be smart, they just need to do random stuff. The thing that may be hiding on you is to do with complexity: how algorithms grow with the size of their inputs. You want to know if the game doesnt scale linearly now. If there is going to be a CPU problem in the near future, this is the kind of test that will show it.

URL: http://forum.audiogames.net/viewtopic.php?pid=202037#p202037




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Re: Learning how to code free movement and panning in a game like Swamp.

2015-01-22 Thread AudioGames . net Forum — Off-topic room : frastlin via Audiogames-reflector


  


Re: Learning how to code free movement and panning in a game like Swamp.

Hm, Youre right, Im very lost on this code... I did however make it python 2 and 3 compliant I believe as well as sped it up to 1/3 its original speed.from math import cos, sin, sqrt, atan2, pidef dot(a, b):  return (a[0]*b[0]) + (a[1]*b[1]) def magnitude(a):  returns the sqrt of a squared + b squared  return sqrt(a[0]**2 + a[1]**2)def normalize(a):  m = magnitude(a)  return (a[0]/m, a[1]/m)def pan_value(player_pos, player_facing, sound_pos):  player_facing = player_facing*(pi/180.0)  front = normalize((cos(player_facing), sin(player_facing)))  right = normalize((cos(player_facing-pi/2.0), sin(player_facing-pi/2.0)))  #translate the sounds position to be relative to the player  translated_pos = sound_pos[0]-pla
 yer_pos[0], sound_pos[1]-player_pos[1]  #y is front because this gives an angle on the range 0 to pi instead of -pi/2 to pi/2  x= dot(right, translated_pos)  y = dot(front, translated_pos)  angle = atan2(y, x)  is_behind = y 0  return (cos(angle), is_behind)print pan_value((5, 0), 0, (2, 0))I guess with this many equasions, it is bound to be somewhat slow, but I dont think it matters when using pygame though as I dont think you can have more than 16 sounds going at once...

URL: http://forum.audiogames.net/viewtopic.php?pid=202007#p202007




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Re: Getting arrows to be spoken by screen readers

2015-01-22 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Getting arrows to be spoken by screen readers

No. I get both the text and the character. You cant do what you want this way. Please try tagging them with aria-labelfoobar and then have us test that, as I think thats the most likely thing to work unless you switch to images. You can throw each of them in a div and put the alternative text on that. This is part of HTML for all intents and purposes, its just not going to be fully implemented for another year or two.If anyone deserves ridicule, its the AT companies for not implementing any proper support for Unicode, and it is a problem in much more serious places than your web site. On wikipedia, for example.

URL: http://forum.audiogames.net/viewtopic.php?pid=202005#p202005




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Re: Learning how to code free movement and panning in a game like Swamp.

2015-01-22 Thread AudioGames . net Forum — Off-topic room : frastlin via Audiogames-reflector


  


Re: Learning how to code free movement and panning in a game like Swamp.

Hm, Youre right, Im very lost on this code... I did however make it python 2 and 3 compliant I believe as well as sped it up to 1/3 its original speed.from math import cos, sin, sqrt, atan2, pidef dot(a, b):  return (a[0]*b[0]) + (a[1]*b[1]) def magnitude(a):  returns the sqrt of a squared + b squared  return sqrt(a[0]**2 + a[1]**2)def normalize(a):  m = magnitude(a)  return (a[0]/m, a[1]/m)def pan_value(player_pos, player_facing, sound_pos):  player_facing = player_facing*(pi/180.0)  front = normalize((cos(player_facing), sin(player_facing)))  right = normalize((cos(player_facing-pi/2.0), sin(player_facing-pi/2.0)))  #translate the sounds position to be relative to the player  translated_pos = sound_pos[0]-pla
 yer_pos[0], sound_pos[1]-player_pos[1]  #y is front because this gives an angle on the range 0 to pi instead of -pi/2 to pi/2  x= dot(right, translated_pos)  y = dot(front, translated_pos)  angle = atan2(y, x)  is_behind = y 0  return (cos(angle), is_behind)print(pan_value((5, 0), 0, (2, 0)))I guess with this many equasions, it is bound to be somewhat slow, but I dont think it matters when using pygame though as I dont think you can have more than 16 sounds going at once...

URL: http://forum.audiogames.net/viewtopic.php?pid=202007#p202007




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Re: Learning how to code free movement and panning in a game like Swamp.

2015-01-22 Thread AudioGames . net Forum — Off-topic room : frastlin via Audiogames-reflector


  


Re: Learning how to code free movement and panning in a game like Swamp.

Hm, Youre right, Im very lost on this code... I did however make it python 2 and 3 compliant I believe as well as sped it up to 1/3 its original speed.from math import cos, sin, sqrt, atan2, pidef dot(a, b):  return (a[0]*b[0]) + (a[1]*b[1]) def magnitude(a):  returns the sqrt of a squared + b squared  return sqrt(a[0]**2 + a[1]**2)def normalize(a):  m = magnitude(a)  return (a[0]/m, a[1]/m)def pan_value(player_pos, player_facing, sound_pos):  player_facing = player_facing*(pi/180.0)  front = normalize((cos(player_facing), sin(player_facing)))  right = normalize((cos(player_facing-pi/2.0), sin(player_facing-pi/2.0)))  #translate the sounds position to be relative to the player  tra
 nslated_pos = sound_pos[0]-player_pos[0], sound_pos[1]-player_pos[1]  #y is front because this gives an angle on the range 0 to pi instead of -pi/2 to pi/2  x= dot(right, translated_pos)  y = dot(front, translated_pos)  angle = atan2(y, x)  is_behind = y 0  return (cos(angle), is_behind)print(pan_value((5, 0), 0, (2, 0)))I guess with this many equasions, it is bound to be somewhat slow, but I dont think it matters when using pygame though as I dont think you can have more than 16 sounds going at once...

URL: http://forum.audiogames.net/viewtopic.php?pid=202007#p202007




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Re: bokurano daiboukenn 3

2015-01-22 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: bokurano daiboukenn 3

yeah... lots of grinding gold then pressing the buy button 700 timesyukio, could you make it so when you go to buy the hari hari launcher it asks you how many you want to buy? haha otherwise this will be horrifying

URL: http://forum.audiogames.net/viewtopic.php?pid=202009#p202009




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Re: death match project alpha

2015-01-22 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: death match project alpha

Thats not a bug, thats called a quick time event. Tip: try rappidly pressing enter, its used in a lot of mainstreem games. Also, to kill that enemy, keep on the move and keep using health packs while shooting.

URL: http://forum.audiogames.net/viewtopic.php?pid=202002#p202002




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Re: Question on Paladin of the sky.

2015-01-22 Thread AudioGames . net Forum — General Game Discussion : daniel via Audiogames-reflector


  


Re: Question on Paladin of the sky.

thanks for the info man... apretiate it!Thanks again,Daniel

URL: http://forum.audiogames.net/viewtopic.php?pid=202003#p202003




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Re: Getting arrows to be spoken by screen readers

2015-01-22 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Getting arrows to be spoken by screen readers

No. I get both the text and the character. You cant do what you want this way. Please try tagging them with aria-labelfoobar and then have us test that, as I think thats the most likely thing to work unless you switch to images. You can throw each of them in a div and put the alternative text on that. This is part of HTML for all intents and purposes, its just not going to be fully implemented for another year or two.If anyone deserves ridicule, its the AT companies for not implementing any proper support for Unicode, and it is a problem in much more serious places than your web site. On wikipedia, for example.Edit for clarification:You can probably put the entire combination in the same div. Putting each character in the same div is possibly going to make them show up as on separate lines, but the definition of what I mean by line is a bit complex. Probably better to say logical unit.<
 br />Get a windows VM and install NVDA and Firefox, if you can. I sincerely think it would be worth it for you to be able to try something that is not Orca.

URL: http://forum.audiogames.net/viewtopic.php?pid=202005#p202005




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Re: Super Airik the Cleric Now Available

2015-01-22 Thread AudioGames . net Forum — New releases room : Tikki via Audiogames-reflector


  


Re: Super Airik the Cleric Now Available

Hi,two things.First, the game runs fine for me. But I found a quite interesting game breaking mechanism, so to say. When starting the game for the first time, its actually possible to press control for loading a saved game, even though there isnt one yet. The game then will start without playing the intro, and Airic is in his house. When you then go to your bed and save, the game music will play twice after saving is completed.Nothing which makes the game not playable, but I thought Id mention it. I think it shouldnt at all be possible to load a saved game when there isnt one, the game should start a new game instead or just say that there is no saved game available.Another thing, Im stuck already.spoilerI got my staff and went into the cave, there I found on
 e power cube and quite a number of sky crystals, I have 11 now. But all there is left now is a floor switch I cant activate and a power cube door, and a locked door at the top of the ladder.I got this quest to find the mouse, but I cant find it anywhere, although I think Ive been everywhere. There was one room with breakable crates, but the mouse was not in there either.end of spoilers.By the way, I really do find it confusing that the radial scan scans through walls. I keep searching for things in my current room, even though what Im looking for is next door or something, even doors and fireplaces.Best regardsTikki

URL: http://forum.audiogames.net/viewtopic.php?pid=202006#p202006




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Re: Does Anyone play Sryth anymore?

2015-01-22 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Does Anyone play Sryth anymore?

I guess he changed it because so many people bitched. I seear, it was 1000. But maybe I could actually grab one now.

URL: http://forum.audiogames.net/viewtopic.php?pid=202011#p202011




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Re: bokurano daiboukenn 3

2015-01-22 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: bokurano daiboukenn 3

yeah... lots of grinding gold then pressing the buy button over 4000 timesyukio, could you make it so when you go to buy the hari hari launcher it asks you how many you want to buy? haha otherwise this will be horrifying

URL: http://forum.audiogames.net/viewtopic.php?pid=202009#p202009




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Re: Learning how to code free movement and panning in a game like Swamp.

2015-01-22 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: Learning how to code free movement and panning in a game like Swamp.

Okay. So, here is an informative Python repl session. import timeit
 timeit.timeit(lambda: pan_value((5, 0), 90, (2, 0)), number=1)/1.0
1.0377488363072835e-05
 timeit.timeit(lambda: pan_value((5, 0), 90, (2, 0)), number=1)
0.10387503569908141
So you can basically run 2 or 3 thousand calls to it a frame without it even being that big a deal.Your version may be faster, but mine is extensible. The magnitude, normalize and dot functions I am utilizing will work with any number of dimensions, up to and including vectors that are so long they break your ram. Unfortunately, the pan_value function only works in 2-the 3-dimensional version absolutely requires transformation matrices, because otherwise you have to do a projection onto a plane. Obviously panning stops mattering once we get into 4, as do most games.But seriously, dont optimize until and unless it proves to be too slow. This can be microoptimized even further by not using tuples at all and getting rid of the dot and normalize functions and technically you can compute cosine with a division. But it simply does not matter. Code for clarity, not for speed.Make your game.
 bsp; When your game proves to be too slow, profile it. Then fix whichever functions are at the top of the list of total time taken. Any other optimization in Python is simply not worth it-if you are actually doing something that might actually have a performance issue of this sort at all then youre using C/C++.And I could care less about Python 3-a huge number of libraries remain unported, enough that most people who use the language still use 2. This is changing and Ill start caring when Twisted and Gevent port as, if youre going to try networked games in Python, you really really want one or the other of those. 3 has some very nice features, but a lot of the useful stuff is available as backports and its just not worth it without all the stuff you can get in 2 (hint: gameobjects, possibly the ODE bindings, not sure if lxml ported yet or not...). 3 is nice in theory, but its going to stay theory until we actually see
  a concerted effort by all the major libraries-in practice, braking backward compatibility in an established programming language as they did means theyre lucky that Python is still popular.

URL: http://forum.audiogames.net/viewtopic.php?pid=202014#p202014




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Re: Learning how to code free movement and panning in a game like Swamp.

2015-01-22 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: Learning how to code free movement and panning in a game like Swamp.

Okay. So, here is an informative Python repl session. import timeit
 timeit.timeit(lambda: pan_value((5, 0), 90, (2, 0)), number=1)/1.0
1.0377488363072835e-05
 timeit.timeit(lambda: pan_value((5, 0), 90, (2, 0)), number=1)
0.10387503569908141
So you can basically run 2 or 3 thousand calls to it a frame without it even being that big a deal.Your version may be faster, but mine is extensible. The magnitude, normalize and dot functions I am utilizing will work with any number of dimensions, up to and including vectors that are so long they break your ram. Unfortunately, the pan_value function only works in 2-the 3-dimensional version absolutely requires transformation matrices, because otherwise you have to do a projection onto a plane. Obviously panning stops mattering once we get into 4, as do most games.But seriously, dont optimize until and unless it proves to be too slow. This can be microoptimized even further by not using tuples at all and getting rid of the dot and normalize functions and technically you can compute cosine with a division. But it simply does not matter. Code for clarity, not for speed.Make your game.
 bsp; When your game proves to be too slow, profile it. Then fix whichever functions are at the top of the list of total time taken. Any other optimization in Python is simply not worth it-if you are actually doing something that might actually have a performance issue of this sort at all then youre using C/C++.I could care less about Python 3-a huge number of libraries remain unported, enough that most people who use the language still use 2. This is changing and Ill start caring when Twisted and Gevent port as, if youre going to try networked games in Python, you really really want one or the other of those. 3 has some very nice features, but a lot of the useful stuff is available as backports and its just not worth it without all the stuff you can get in 2 (hint: gameobjects, possibly the ODE bindings, not sure if lxml ported yet or not...). 3 is nice in theory, but its going to stay theory until we actually see a c
 oncerted effort by all the major libraries-in practice, braking backward compatibility in an established programming language as they did means theyre lucky that Python is still popular.As for the explanation of what Im doing, I need 2 or 3 lengthy articles to teach the preliminaries. Ill probably write them over the summer when I have some time and mental energy; Im basically certain theyd be valuable at this point, given how often this kind of thing comes up. Its not that hard if you have pictures, but we dont have pictures. They are worth a whole lot more than a thousand words for this kind of thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=202014#p202014




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My Dream Machine

2015-01-22 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


My Dream Machine

Hi all,Below is my dream machine. I hope to build this one day. If I never manage to do so, I hope someone will and let me see it and use it.PCPartPicker part list / Price breakdown by merchantCPU: Intel Xeon E5-2697 V3 2.6GHz 14-Core Processor ($2589.99 [ a-t ] SuperBiiz) CPU Cooler: Antec KUHLER H2O 650 Liquid CPU Cooler ($42.75 [ a-t ] Directron) Thermal Compound: Arctic Silver 5 High-Density Polysynthetic Silver 3.5g Thermal Paste ($6.49 [ a-t ] OutletPC) Motherboard: ASRock Fatal1ty X99X Killer ATX LGA2011-3 Motherboard ($278.99 [ a-t ] SuperBiiz) Memory: A-Data XPG Z1 16GB (4 x 4GB) DDR4-2400 Memory ($199.99 [ a-t ] Amazon) Memory: A-Data XPG Z1 16GB (4 x 4GB) DDR4-2400 Memory ($199.99 [ a-t ] Amazon) Storage: Hitachi 6TB 3.5 7200RPM Internal Hard Drive ($499.99 [ a-t ] BH) Storage: Hitachi 6TB 3.5 7200RPM Internal Hard Drive ($499.99 [ a-t ] BH) Storage: Hitachi 6TB 3.5 7200RPM
  Internal Hard Drive ($499.99 [ a-t ] BH) Storage: Hitachi 6TB 3.5 7200RPM Internal Hard Drive ($499.99 [ a-t ] BH) Storage: Hitachi 6TB 3.5 7200RPM Internal Hard Drive ($499.99 [ a-t ] BH) Storage: Hitachi 6TB 3.5 7200RPM Internal Hard Drive ($499.99 [ a-t ] BH) Storage: Hitachi 6TB 3.5 7200RPM Internal Hard Drive ($499.99 [ a-t ] BH) Storage: Hitachi 6TB 3.5 7200RPM I
 nternal Hard Drive ($499.99 [ a-t ] BH) Video Card: MSI GeForce GTX 970 4GB Twin Frozr V Video Card ($344.00 [ a-t ] NCIX US) Case: Fractal Design Define R4 w/Window (Black Pearl) ATX Mid Tower Case ($112.75 [ a-t ] OutletPC) Power Supply: EVGA 850W 80+ Gold Certified Fully-Modular ATX Power Supply ($104.99 [ a-t ] NCIX US) Optical Drive: Asus DRW-24B1ST/BLK/B/AS DVD/CD Writer ($16.98 [ a-t ] OutletPC) Operating System: Microsoft Windows 8.1 (32/64-bit) ($104.98 [ a-t
  ] OutletPC) Monitor: Asus PB278Q 27.0 Monitor ($429.99 [ a-t ] NCIX US) Sound Card: Creative Labs ZXR 24-bit 192 KHz Sound Card ($189.62 [ a-t ] Amazon) Wired Network Adapter: Intel EXPI9404PTL 10/100/1000 Mbps PCI-Express x4 Network Adapter ($411.99 [ a-t ] Newegg) Wireless Network Adapter: Asus PCE-AC68 802.11a/b/g/n/ac PCI-Express x1 Wi-Fi Adapter ($96.99 [ a-t ] Amazon) Case Fan: Noctua NF-F12 PWM 55.0 CFM 120mm Fan ($18.97 [ a-t ] OutletPC) Case
  Fan: Noctua NF-F12 PWM 55.0 CFM 120mm Fan ($18.97 [ a-t ] OutletPC) Case Fan: Noctua NF-F12 PWM 55.0 CFM 120mm Fan ($18.97 [ a-t ] OutletPC) Case Fan: Noctua NF-F12 PWM 55.0 CFM 120mm Fan ($18.97 [ a-t ] OutletPC) Fan Controller: NZXT Sentry Mix 2 Fan Controller ($27.99 [ a-t ] SuperBiiz) Total: $9234.28Prices include shipping, taxes, and discounts when availableGenerated by PCPartPicker 2015-01-22 19:24 EST-0500Think I should add any more parts?

URL: http://forum.audiogames.net/viewtopic.php?pid=202010#p202010




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