Re: Steampunk Neverland - Zelda-esque RPG

2015-03-02 Thread AudioGames . net Forum — General Game Discussion : ambro86 via Audiogames-reflector
Re: Steampunk Neverland - Zelda-esque RPG Hi Jyro, compliments for your work! Im happy for this new project, for edge sound and for skout without moving. I would ask how works the maps inside the level that you told. Is a map that you can view pressing a key, and you can see the nearby

Re: Prometheus: The Eternal Wars

2015-03-02 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello all!Visual maps are now available for combat vehicles and airspace defenders alike!The new option in look options, vehicle room map style, lets you change that.By default, the maps are coordinate-based.The command to view them is the same as in

Re: your_adventure alpha version 3 released

2015-03-02 Thread AudioGames . net Forum — New releases room : Ronal via Audiogames-reflector
Re: your_adventure alpha version 3 released hahaha, ok, i waiting., looks like this is the nice game! URL: http://forum.audiogames.net/viewtopic.php?pid=207147#p207147 ___ Audiogames-reflector mailing list

Re: Swamp, zombie FPS by Aprone

2015-03-02 Thread AudioGames . net Forum — New releases room : themadviolinist via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I originally suggested system-generated missions. My thought is to increase the variety of difficulties, settings and mission lengths that get put up. My very unscientific survey of missions when I was playing more was that you either had people soloing

Re: your_adventure alpha version 3 released

2015-03-02 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector
Re: your_adventure alpha version 3 released hello,whoopsie my fault. the file is still uploading. i am currently uploading it via a pretty laggy network. so please be patient.greetz mike URL: http://forum.audiogames.net/viewtopic.php?pid=207144#p207144

Re: Braillemon status update!

2015-03-02 Thread AudioGames . net Forum — New releases room : Soul Keeper via Audiogames-reflector
Re: Braillemon status update! For anyone who needs it, or is interested, the following is an explination of pokemon stats, EVs, IVs, and other such related stuff. (sorry for the long post):All pokemon have six stats: hp, physical attack, physical defence, speed, special attack and special

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-02 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Why would we fair better if my administratie rights restoration didnt happen? I dont see a problem with that. URL: http://forum.audiogames.net/viewtopic.php?pid=207149#p207149

Re: is there any way to play guitar on my computer and to record it?

2015-03-02 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector
Re: is there any way to play guitar on my computer and to record it? Agree with post number 4. An effects processor is the best way to go if you can get one with a USB audio interface option. the pod hd series from line 6 probably has the best amp modelling and controllability Ive seen in

Re: Swamp server down?

2015-03-02 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector
Re: Swamp server down? Aprone, this really has nothing to do with the surver exactly, but the game. In the readme, it says that items break when you get to 75% health. But for me nothing breaks untill i get to 55%, then i have a big problem. And this might sound annoying since people have

bk3 help

2015-03-02 Thread AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector
bk3 help hello, can someone tell me the password for the box in 4,2? URL: http://forum.audiogames.net/viewtopic.php?pid=207154#p207154 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: your_adventure alpha version 3 released

2015-03-02 Thread AudioGames . net Forum — New releases room : Ronal via Audiogames-reflector
Re: your_adventure alpha version 3 released emm, sorry, the link is broken sir. URL: http://forum.audiogames.net/viewtopic.php?pid=207142#p207142 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Steampunk Neverland - Zelda-esque RPG

2015-03-02 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector
Re: Steampunk Neverland - Zelda-esque RPG I agree, thanks!Sure thing, heres a bit more on audio:For the system theres a special edge indicator that plays specific sound when close to edges,furthermore there is a way to scout without moving at all. Players will be able to fly all aroundthe

Re: The zombie apocalypse has just started. Look to your left.

2015-03-02 Thread AudioGames . net Forum — Off-topic room : Soul Keeper via Audiogames-reflector
Re: The zombie apocalypse has just started. Look to your left. To my left there is a nice and sturdy wall. In front of me is an usb cable, that could be useful, my Bluetooth keyboard and the windbreaker that fell off the microphone on my headphones. Behind me is a television, a wii, my

Re: The minimum environment for using VC++ compiler, cl.exe

2015-03-02 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: The minimum environment for using VC++ compiler, cl.exe Hi.@Ethin, are you going to rewrite your os kernel?@Camlorn, thanks Im not ready to write my own os or anything like that lol. But I find this sort of thing fascinating. Maybe someday in the far future I will write my own os but I

Re: The zombie apocalypse has just started. Look to your left.

2015-03-02 Thread AudioGames . net Forum — Off-topic room : hadi . gsf via Audiogames-reflector
Re: The zombie apocalypse has just started. Look to your left. Damn, Theres a printer to my left, thats the onlything i can reach right now, am i dead? URL: http://forum.audiogames.net/viewtopic.php?pid=207148#p207148 ___

Re: nathan tech modern map version 2.0 is now released!

2015-03-02 Thread AudioGames . net Forum — New releases room : Ronal via Audiogames-reflector
Re: nathan tech modern map version 2.0 is now released! [[wow]]. nice!..emm, sorry.are you already fixed about enemy will not attack you when you chose agresife dificulty?. sorry my bad english URL: http://forum.audiogames.net/viewtopic.php?pid=207145#p207145

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-02 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Hi, ive decided to take matters into my own hands and ill be writing a brand new, much more simppler, administration app and a set of admin rules, as I do not support the idea of being extremely strict towards my admin

Re: your_adventure alpha version 3 released

2015-03-02 Thread AudioGames . net Forum — New releases room : Tikki via Audiogames-reflector
Re: your_adventure alpha version 3 released Hi,the link still doesnt work, and its quite a while now, Either your internet is really slow or the file quite large, or the link is broken for some reason. URL: http://forum.audiogames.net/viewtopic.php?pid=207162#p207162

Re: Steampunk Neverland - Zelda-esque RPG

2015-03-02 Thread AudioGames . net Forum — General Game Discussion : seal via Audiogames-reflector
Re: Steampunk Neverland - Zelda-esque RPG Hopefully this game will avoid the most tragic exploration from previous games from You.WHat I mean, is scout / scanning system which is much more annoying than fun when playing. This is why I dropped Airik the cleric.Nothing more bad than making

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-02 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO OK. heres why. And please, dont take this as flaming, because I promise its not meant like that.1. Youre too serious. Dude, why the constitution? Why should people have to write 5000 word essays to get into adminship?

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-02 Thread AudioGames . net Forum — New releases room : techmaster20 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Now, to Danny. This is a matter that I was wanting to tell you. No matter what, banned or not, I still think DMNB is still your best game yet. You have the choice to continue blocking me out. I know that is what youll

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-02 Thread AudioGames . net Forum — New releases room : Guitarman via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Hi Keba.I dont know what sounds you are hearing I have no problem with high pitched pings or anything like that. URL: http://forum.audiogames.net/viewtopic.php?pid=207199#p207199

Re: The reality Software Network

2015-03-02 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: The reality Software Network OK, all, Ive made the forum completely accessible. URL: http://forum.audiogames.net/viewtopic.php?pid=207171#p207171 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-02 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO and Ethin,As a friend, Im not looking for your constant happiness. Im looking for you to be a better person, to realise your wrongs. Do I want you to head in the right directions? Yes. and Im not sure you believe in

Re: Steampunk Neverland - Zelda-esque RPG

2015-03-02 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector
Re: Steampunk Neverland - Zelda-esque RPG @crashmaster indeed you can play alongside your sighted peers, a bonus yes, thank you!@ambro yes, it is like you describe with the map system, an instant open map that allows you to understand the surroundings.thank you, Im glad youre looking

Re: The minimum environment for using VC++ compiler, cl.exe

2015-03-02 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: The minimum environment for using VC++ compiler, cl.exe Which is why none of us do it, or at least get far. Mostly youre stopped at I need a speech synthesizer as a blind person, anyway. You can do stuff that gets it off the ground, but if you ever want to boot on a real machine you

Re: Swamp, zombie FPS by Aprone

2015-03-02 Thread AudioGames . net Forum — New releases room : keba via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone yes, agreed. as much as its nice to be able to solo something, just because you can, and gain all the exp / rep for yourself, its taking away from the whole point of missions really. ahaha.but im also a little afraid, that missioning has become the one and

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-02 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO and Ethin,As a friend, Im not looking for your constant happiness. Im looking for you to be a better person, to realise your wrongs. Do I want you to head in the right directions? Yes. and Im not sure you believe in

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-02 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO and Ethin,As a friend, Im not looking for your constant happiness. Im looking for you to be a better person, to realise your wrongs. Do I want you to head in the right directions? Yes. and Im not sure you believe in

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-02 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO I know. I did not say, Write at least 5000 words. I said, In no more than. Do you know what that means? Ill spell it out for you, in simple, direct terms: It means do not write more than. So, you could write a 30 word,

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-02 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO @techmaster20 Of course, I could always use inspiration for new ideas at sometime or another. I do think you can change and learn your lessons. @ethin You are very, very, very near the cliff and close to falling from

Re: The minimum environment for using VC++ compiler, cl.exe

2015-03-02 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: The minimum environment for using VC++ compiler, cl.exe @guitarman, I do not know if Ill ever rewrite the kernel. It took sooo much time to set up GCC and then write the code that I might forget altogether. I might do it again, if I get enough encouragement from everyone on this

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-02 Thread AudioGames . net Forum — New releases room : techmaster20 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO I was comparing you to napolian, ethen. URL: http://forum.audiogames.net/viewtopic.php?pid=207182#p207182 ___ Audiogames-reflector mailing list

Re: The minimum environment for using VC++ compiler, cl.exe

2015-03-02 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: The minimum environment for using VC++ compiler, cl.exe @guitarman, I do not know if Ill ever rewrite the kernel. It took sooo much time to set up GCC and then write the code that I might forget the project altogether. I might do it again, if I get enough encouragement from

Re: The minimum environment for using VC++ compiler, cl.exe

2015-03-02 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: The minimum environment for using VC++ compiler, cl.exe Hi Ethin.Well if your looking for a pat on the back I wouldnt expect to much. If you really want to build an operating system you should do it for yourself. The reason I say this is because all the support from this forum wont

Re: bk3 help

2015-03-02 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector
Re: bk3 help okay, whats the relationship between the numbers 3, 9, and 27?find that, repeat the pattern and type in the number that results URL: http://forum.audiogames.net/viewtopic.php?pid=207161#p207161 ___ Audiogames-reflector mailing

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-02 Thread AudioGames . net Forum — New releases room : Arabic two thousand via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Ok misters. I also accept you, onestly. URL: http://forum.audiogames.net/viewtopic.php?pid=207177#p207177 ___ Audiogames-reflector mailing list

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-02 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Uh, Ethin, Tyler wasnt referring to Danny. Think carefully here. URL: http://forum.audiogames.net/viewtopic.php?pid=207183#p207183 ___ Audiogames-reflector mailing list

Re: pyglet audiogame examples

2015-03-02 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: pyglet audiogame examples There it is but what on earth is a whl file? I decided to get the zip file instead since windows didnt recognize the other one. URL: http://forum.audiogames.net/viewtopic.php?pid=207191#p207191 ___

Re: pyglet audiogame examples

2015-03-02 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: pyglet audiogame examples Oh okay got it now for some reason I was expecting an executable file. URL: http://forum.audiogames.net/viewtopic.php?pid=207194#p207194 ___ Audiogames-reflector mailing list

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-02 Thread AudioGames . net Forum — New releases room : keba via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO hi danny. its been a while sinse i gave this game a go, but downloaded the latest today, and have begun playing once more. one thing of note, is the bridge1 sound, thats played in the bridge area for the turbo grav

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-02 Thread AudioGames . net Forum — New releases room : techmaster20 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Well. Steve. I know Ethin has said some bad things to me. I admit, I have done the same. I forgive him for the accusations. Even though I was banned from the game and I am not an admin, anyway, I at least thought it a

Re: Steampunk Neverland - Zelda-esque RPG

2015-03-02 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Steampunk Neverland - Zelda-esque RPG You certainly have my permission to do that. Thank U.I feel honoured. I will be ordering this tomorrow most likely. Keep up the great work! URL: http://forum.audiogames.net/viewtopic.php?pid=207167#p207167

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-02 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO I know. I did not say, Write at least 5000 words. I said, In no more than. Do you know what that means? Ill spell it out for you, in simple, direct terms: It means do not write more than. So, you could write a 30 word,

Re: The zombie apocalypse has just started. Look to your left.

2015-03-02 Thread AudioGames . net Forum — Off-topic room : cj89 via Audiogames-reflector
Re: The zombie apocalypse has just started. Look to your left. Well lets see. Theres a window to my left. So all it would take is for them to break through it. *makes mental notes to consider better preparation options* URL: http://forum.audiogames.net/viewtopic.php?pid=207186#p207186

Re: Smugglers: Which one should I start out with?

2015-03-02 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: Smugglers: Which one should I start out with? Hi Orin.Well if you havent tried the demos you should try them first then decide which one you should buy. URL: http://forum.audiogames.net/viewtopic.php?pid=207198#p207198 ___

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-02 Thread AudioGames . net Forum — New releases room : techmaster20 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO I envy you all. Although there is prometheus, its not the same. Not like I will be getting on here in a while URL: http://forum.audiogames.net/viewtopic.php?pid=207166#p207166

Re: your_adventure alpha version 3 released

2015-03-02 Thread AudioGames . net Forum — New releases room : Jonnyboy1991 via Audiogames-reflector
Re: your_adventure alpha version 3 released Im hoping that the file is quite large... Lol. yep... same here as well. URL: http://forum.audiogames.net/viewtopic.php?pid=207165#p207165 ___ Audiogames-reflector mailing list

Re: nathan tech modern map version 2.0 is now released!

2015-03-02 Thread AudioGames . net Forum — New releases room : Arabic two thousand via Audiogames-reflector
Re: nathan tech modern map version 2.0 is now released! well, I can contribute to the spanish translation. I like this map URL: http://forum.audiogames.net/viewtopic.php?pid=207178#p207178 ___ Audiogames-reflector mailing list

Re: The minimum environment for using VC++ compiler, cl.exe

2015-03-02 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: The minimum environment for using VC++ compiler, cl.exe This forum, with all the knowledge it has, will not come close to what you need. Setting up GCC is literally the absolutely easiest part of the project. By an order of magnitude. If you really want to do it and get past something

Re: pyglet audiogame examples

2015-03-02 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: pyglet audiogame examples Erm. You want pip instal pyglet at a terminal.If you dont have pip and youre using Python 2.7.9, I believe you want python -m ensurepip at a terminal. But I havent upgraded because thats kinda painful. URL:

Re: pyglet audiogame examples

2015-03-02 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: pyglet audiogame examples Erm. You want pip instal pyglet at a terminal.If you dont have pip and youre using Python 2.7.9, I believe you want python -m ensurepip at a terminal. But I havent upgraded because thats kinda painful.Edit: Wheels are a thing pip processes. Once you have pip,

Re: Steampunk Neverland - Zelda-esque RPG

2015-03-02 Thread AudioGames . net Forum — General Game Discussion : seal via Audiogames-reflector
Re: Steampunk Neverland - Zelda-esque RPG Hopefully this game will avoid the most tragic exploration from previous games from You.WHat I mean, is scout / scanning system which is much more annoying than fun when playing. This is why I dropped Airik the cleric.Nothing more bad than making

Re: The minimum environment for using VC++ compiler, cl.exe

2015-03-02 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: The minimum environment for using VC++ compiler, cl.exe Lol swamp OS sounds like a cool but weird name for an operating system. I know that there are a few systems that got beaten out by apple and windows amigaOS and solaris which seems too bad to just give up on all that hard work.I

Re: Steampunk Neverland - Zelda-esque RPG

2015-03-02 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Steampunk Neverland - Zelda-esque RPG Hi.Will this be like eric the cleric? If so, for me, i wont be buying this game i dont think. Eric was good for its time but honestly I feel that super eric the cleric in my opinion wasnt my kind of thing. URL:

Re: pyglet audiogame examples

2015-03-02 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: pyglet audiogame examples Hi Camlorn.After I saw this topic I looked up pyglet for future use and there doesnt seem to be a version for python 2.7. The highest version they seem to have is for python 2.6 unless I missed it somehow on the website. Pyglet does sound very interesting so I

Re: Steampunk Neverland - Zelda-esque RPG

2015-03-02 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector
Re: Steampunk Neverland - Zelda-esque RPG @crashmaster indeed you can play alongside your sighted peers, a bonus yes, thank you!@ambro yes, it is like you describe with the map system, an instant open map that allows you to understand the surroundings.thank you, Im glad youre looking

Re: Prometheus: The Eternal Wars

2015-03-02 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The portable galactic mapping units, and the GM command in starship control rooms, have both been updated to show more detailed galactic maps.Furthermore, you can now just type in the number of the sector, rathern than choosing it from a

Smugglers: Which one should I start out with?

2015-03-02 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector
Smugglers: Which one should I start out with? Hi all,So Im trying to figure out what if i should buy Smugglers five first or Smugglers Invasion first? Should i buy both? Thinking of getting them on Steam.Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=207190#p207190

Re: pyglet audiogame examples

2015-03-02 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: pyglet audiogame examples Pyglet is working fine on 2.7. Pip install pyglet, that is all. URL: http://forum.audiogames.net/viewtopic.php?pid=207189#p207189 ___ Audiogames-reflector mailing list

Re: help with the wrestling game

2015-03-02 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector
Re: help with the wrestling game Hello again. Ive figured out how to get to the gym and to raise my wrestlers skills and Ive also created my finisher. Im still having trouble with the searching wrestlers feature. The whole page speaks in Spanish even though Im on an English server. Is this

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-02 Thread AudioGames . net Forum — New releases room : Guitarman via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Hi Techmaster.Youve been banned from the game and whatever is going to happen is out of your hands. URL: http://forum.audiogames.net/viewtopic.php?pid=207169#p207169 ___

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-02 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO @Techmaster20, Napoleon Bonaparte was a man of war, of death, of blood, of fighting. He was a man of pure death and satisfaction. He loved wars, death, and destruction; order, chaos, and creation; and everything else

Re: beatstar soundpacks!

2015-03-02 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector
Re: beatstar soundpacks! I would like a soundpack, but this time I would like it to be a resident evil soundpack with 30 levels and cutscenes.I do not want the cutscenes to be short, since the cutscenes should be long and played especially when I complete as many levels as I get the hang

Re: Smugglers: Which one should I start out with?

2015-03-02 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Smugglers: Which one should I start out with? @guitarman, there actually isnt a demo of smugglers 5 invasion sinse invasion is basically an expanded version of S5 Secession with downloadable extras and such. Id myself recommend trying the demo of S5 Secession, and if you like it buying

Re: The zombie apocalypse has just started. Look to your left.

2015-03-02 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: The zombie apocalypse has just started. Look to your left. Yes, the audiogames.net forum is officially taken over by zombies given that both myself and Aprone have sinse contracted the virus, and besides anyone who has spent any time here has likely already had their brain power

Re: the Scan Soft Tom TTS Voice?

2015-03-02 Thread AudioGames . net Forum — Off-topic room : jaybird via Audiogames-reflector
Re: the Scan Soft Tom TTS Voice? A few years ago, I purchased Samantha, the female counterpart to Tom. At that time, I had to buy it in conjunction with TextAloud, and the voice wouldnt install without TextAloud being installed first, but once installed, it was available as a SAPI5 voice.

Who's going to watch the apple event next Monday?

2015-03-02 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Who's going to watch the apple event next Monday? Hello.For those that dont know, theres an apple event happening next Monday, at 10 A.M. American time, and 5 PM UK time.Youll have to look for more times if you live in another place or state in America since I dont know about states and

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-02 Thread AudioGames . net Forum — New releases room : jesseleivo via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO danny,Thanks a lot for unbanning me, seriously ill try be good now and try to avoid starship combat. At least, I could connect when I tryed today. URL: http://forum.audiogames.net/viewtopic.php?pid=207206#p207206

Re: the Scan Soft Tom TTS Voice?

2015-03-02 Thread AudioGames . net Forum — Off-topic room : tward via Audiogames-reflector
Re: the Scan Soft Tom TTS Voice? Steve, first of all the voice in question is no longer called Scansoft Tom. Since Scansoft was acquired by Nuance all of the Scansoft voices have been renamed to Vocalizer. There for the voice in question you are looking for is now called Vocalizer Tom not

Re: The zombie apocalypse has just started. Look to your left.

2015-03-02 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: The zombie apocalypse has just started. Look to your left. Yes, the audiogames.net forum is officially taken over by zombies given that both myself and Aprone have sinse contracted the virus, and besides anyone who has spent any time here has likely already had their brain power

Re: The zombie apocalypse has just started. Look to your left.

2015-03-02 Thread AudioGames . net Forum — Off-topic room : wanderer via Audiogames-reflector
Re: The zombie apocalypse has just started. Look to your left. My portable keyboard and its stand. The keyboard is made mainly of plastic so dont think Id be able to do much bashing with that, but the stand is essentially some crisscrossed metal bars, so might be able to use that as either

Doing bounty missions on dmnb, a quick guide

2015-03-02 Thread AudioGames . net Forum — Articles Room : danny via Audiogames-reflector
Doing bounty missions on dmnb, a quick guide How to do bounty missions on dmnb.This guide will simpply teach you how to do a bounty mission on dmnb, and hopefully survive it. If you have better tips, post them in the articles room.Suggestions before doing this activity.I suggest taking a

Re: Delight games on Ios

2015-03-02 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Delight games on Ios Unfortunately brad as I thought the apple support site complains about internet explorer (stupid apple), so Ill have to either try net browsing with my phone or just forget it, sinse my Iphone doesnt seem to have itunes. Why the hell there isnt a report a problem

Re: Delight games on Ios

2015-03-02 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Delight games on Ios Hi dark.Check this link out; it helped me when I needed to get refunds for apps.http://ioshacker.com/how-to/get-refund- … -app-store URL: http://forum.audiogames.net/viewtopic.php?pid=207204#p207204 ___

Re: Steampunk Neverland - Zelda-esque RPG

2015-03-02 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Steampunk Neverland - Zelda-esque RPG Hi Gyro. Ive made my preorder of the game sinse this sounds great and pirates are cool, indeed if you need any extra voice acting let me know as I am quite used to playing pirates having been in productions of Pirates of Penzance several times (I

Re: beatstar soundpacks!

2015-03-02 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: beatstar soundpacks! Nick: That would be quite easy to make. Do you have all the cutseens you want in the pack, and what music do you wan in the levels? The hårdest thing would be to get the cutseens. But if you can get those and of course the music you want, the rest should be easy.

Re: The zombie apocalypse has just started. Look to your left.

2015-03-02 Thread AudioGames . net Forum — Off-topic room : Aprone via Audiogames-reflector
Re: The zombie apocalypse has just started. Look to your left. At the time of voting, it was a swiss army knife, scissors, and a long screwdriver. I guess Id have a chance with any of those. Ill admit this got me thinking. If I had to grab from my right Id be screwed, so perhaps I need to

Re: The zombie apocalypse has just started. Look to your left.

2015-03-02 Thread AudioGames . net Forum — Off-topic room : Aprone via Audiogames-reflector
Re: The zombie apocalypse has just started. Look to your left. At the time of voting, it was a swiss army knife, scissors, and a long screwdriver. I guess Id have a chance with any of those. Ill admit this got me thinking. If I had to grab from my right Id be screwed, so perhaps I need to

Re: Prometheus: The Eternal Wars

2015-03-02 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!For those of you who have sight, we present...Visual starmaps!There is a new option in ship options to choose the starmap style with. By default, the starmap is coordinate-based.Enjoy! URL:

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-02 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO @techmaster20 actually, to put out my honist opinion, I think thats quite a horrible idea. wed all fare better, Ethin included, if that, just, didnt happen URL:

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-02 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO @techmaster20 actually, to put out my honest opinion, I think thats quite a horrible idea. wed all fare better, Ethin included, if that, just, didnt happen URL:

Re: virtualbox

2015-03-02 Thread AudioGames . net Forum — Off-topic room : leibylucwgamer via Audiogames-reflector
Re: virtualbox If youre talking about Oracles VirtualBox, Ive gotten it to work with NVDA...Best Regards,Luke URL: http://forum.audiogames.net/viewtopic.php?pid=207140#p207140 ___ Audiogames-reflector mailing list

Re: is there any way to play guitar on my computer and to record it?

2015-03-02 Thread AudioGames . net Forum — Off-topic room : leibylucwgamer via Audiogames-reflector
Re: is there any way to play guitar on my computer and to record it? GuitarRig is a good program to use, but its for presets more-so than recording. I would suggest using an amplifier hookup, plugging it in to your input.Tward mentioned that you could blow out your sound card, which I

Re: Swamp, zombie FPS by Aprone

2015-03-02 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I kind of like the idea. Talk about eliminating truck sitters. The only problem is that newer players might frustrate everyone else, so it should be made clear in the mission creation menu *and* the description that appears in the join menu that this is a

Re: nvda using alot of cpu

2015-03-02 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: nvda using alot of cpu Could it be caused by running too many add-ons on your NVDA? I heard somebody on this forum reporting problems when installing many add-ons. Uninstalling and reinstalling it again mrobably would help, but its too worrying installing those add-ons again. URL:

Re: Problem posting super Egghunt + Scores

2015-03-02 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: Problem posting super Egghunt + Scores maybe it is not true. URL: http://forum.audiogames.net/viewtopic.php?pid=207045#p207045 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: jailbreaking IOS 8.1.3, is it possible to do it?

2015-03-02 Thread AudioGames . net Forum — Off-topic room : hanif via Audiogames-reflector
Re: jailbreaking IOS 8.1.3, is it possible to do it? if there is no jailbreak, can I downgrade to 8.1.2? URL: http://forum.audiogames.net/viewtopic.php?pid=207049#p207049 ___ Audiogames-reflector mailing list

Re: Swamp, zombie FPS by Aprone

2015-03-02 Thread AudioGames . net Forum — New releases room : keba via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone yeah sneak. i know what you mean. it sure sounds like an interesting way to play. it would mean that anybody who dares join one, had better be damn sure they can find their quota. URL: http://forum.audiogames.net/viewtopic.php?pid=207054#p207054

Re: Beatstar official pack creation tool is here

2015-03-02 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Beatstar official pack creation tool is here Hi.are you sure you have all the required sound files? URL: http://forum.audiogames.net/viewtopic.php?pid=207057#p207057 ___ Audiogames-reflector mailing list

Re: suggestions on how to deal with destruction of a class?

2015-03-02 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? Yeah. To use an analogy, if its a mud, the keys are the room vnums and the values are the room objects. You can convert ints to strings, so problem solved.I personally give everything in my games a globally unique id these days.

Re: The minimum environment for using VC++ compiler, cl.exe

2015-03-02 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: The minimum environment for using VC++ compiler, cl.exe Yeah, basically, though the definition varies depending on the operating system and literature in question. Some make the kernel do everything (I believe Linux is one of these), others make the kernel pass messages or something

Re: mision b

2015-03-02 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: mision b Hello,Maybe when you get onto the train there could be some random station stops, wich would be like audio sequences, just cutscenes. Stuff like arriving and maybe nothing hppens, or arriving but theres lots of dogs outside just barking at you, or you arrive at a shopping

Re: mision b

2015-03-02 Thread AudioGames . net Forum — General Game Discussion : paddy via Audiogames-reflector
Re: mision b Hello,To be honest, Kevin and me put the game aside for quite a while now.We planned working on it back in the end of 2011, but then we both, or at least I, had a lot of hard school weeks. Because of that, weve put the game aside. A few months later, we discussed about it for

Re: Prometheus: The Eternal Wars

2015-03-02 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The communicator options category in options has been cleaned.Instead of having three separate options to choose your comm link behavior, there is now one with the values of auto-accept, auto-deny, and default.Enjoy! URL:

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-02 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO @Ethin thank you. I accept your appology, and hentss you will no longer reap the consequences that I set in place. I dont hate you for this, no. But dont judge someone by their actions; it wont get you far. This whole

Re: Learn Spanish

2015-03-02 Thread AudioGames . net Forum — Off-topic room : gamedude via Audiogames-reflector
Re: Learn Spanish Hello forumites. A great resource from where you can learn many languages is from a wonderful man whose name is Michele Thomas. He has studied many different languages throughout his lifetime, and he has found the simplest way to teach all of them. He cuts out all of the

Re: Anyone interested in another racing game?

2015-03-02 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: Anyone interested in another racing game? Hi, I followed this topic for the last few days and I just wanted to throgh in my ideas.1: There could be speed or slowdown strips on the road so that, when you drive over them, get faster or slower, depending on the strip of the road.2: There

Re: Swamp, zombie FPS by Aprone

2015-03-02 Thread AudioGames . net Forum — New releases room : musicman via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Well heres an idea expansion. if they dont find the crates, they simply will get 0 xp and rep. In fact, be kinda neat if xp and rep was based on crates obtained, and people were only rewarded for crates they personally found. Course this would mean low

Re: mision b

2015-03-02 Thread AudioGames . net Forum — General Game Discussion : paddy via Audiogames-reflector
Re: mision b Hello,To be honest, Kevin and me put the game aside for quite a while now.We planned working on it back in the end of 2011, but then we both, or at least I, had a lot of hard school weeks. Because of that, weve put the game aside. A few months later, we discussed about it for

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