Re: Trying choiceofgames

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Trying choiceofgames

Ive heard that much about sword of the elements, though I wouldve hoped it would get at least a little praise. I think next Im planning on either wreckless space pirates, The fleet or treasure seakers of lady luck because I fancy something sf.

URL: http://forum.audiogames.net/viewtopic.php?pid=219005#p219005




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Re: Audio Interfaces and Systems

2015-06-05 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector


  


Re: Audio Interfaces and Systems

@Sik: could you upload the recording and provide a link? Id be really interesting in listening to it.

URL: http://forum.audiogames.net/viewtopic.php?pid=219003#p219003




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Re: Trying choiceofgames

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Trying choiceofgames

Ive heard that much about sword of the elements, though I wouldve hoped it would get at least a little by way of improvement if it had been so bad. I think next Im planning on either wreckless space pirates, The fleet or treasure seakers of lady luck because I fancy something sf, although I probably ought to just bight the bullet and play through Sabres of infinity or Tinstar despite the length involved.

URL: http://forum.audiogames.net/viewtopic.php?pid=219005#p219005




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KickStarter Campaign for Tales From We're Alive, Lockdown

2015-06-05 Thread AudioGames . net Forum — Off-topic room : AlexN94 via Audiogames-reflector


  


KickStarter Campaign for Tales From We're Alive, Lockdown

http://www.werealive.com/uncategorized/ … r-is-live/Almost at 50%, and were just a few days into it. 

URL: http://forum.audiogames.net/viewtopic.php?pid=219007#p219007




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Re: The fires of the Revina - a new RPG from the creators of Elten app!

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: The fires of the Revina - a new RPG from the creators of Elten app!

I think, tha Ill do translation when the game will be finished.

URL: http://forum.audiogames.net/viewtopic.php?pid=219012#p219012




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Re: Swamp, zombie FPS by Aprone

2015-06-05 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Oh sorry Mehgcap, I forgot to answer your food court question.The food court in the mall is being held by the raiders. They have barricaded off all 3 ways into the area, so there isnt any way for players to actually go into the food court. When you are at the escalators, you are just east of the food court. When youre in that strip below the theater (between 2 barricaded areas), that is just south-west of the food court.

URL: http://forum.audiogames.net/viewtopic.php?pid=219008#p219008




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Re: Survive the Wild!

2015-06-05 Thread AudioGames . net Forum — New releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

adil, it indicates the sun.and im realy tired to hear the sun system is bad. gps? what the hell, guys? im sorry to say, but you will die in the real wild without your goddam gps, cause youre dependent on devices that make your life much easier. happy surviving.sam, i hope, you will never delete lighters from the game, cause they wont be able to burn the fire by rubbing two branches, theyll just tell ya that fire burning system is very bad.

URL: http://forum.audiogames.net/viewtopic.php?pid=219009#p219009




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Re: DeathMatch, a new beginning

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Greetings all! The new nebula exploration mission is live! Simpply select the deep space exploration mission when docked at metroplex, and it will point you strate towards the nebula. Take a ship with a strong hull, head towards the nebula, and use the survey option on your sensors console to try to see whats inside it. You will be payed baste on what you found. If you do this 20 times, mission control will inform you of the data youve gathered and youll be able to earn the surveyed nebula acheavement. Enjoy! And if you have any feedback for this mission, let me know.

URL: http://forum.audiogames.net/viewtopic.php?pid=219011#p219011




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Re: *NEW* Internet Investigation Game

2015-06-05 Thread AudioGames . net Forum — New releases room : theblurredweb via Audiogames-reflector


  


Re: *NEW*   Internet Investigation Game

Hi AllYou must think Im either incredibly stupid, or incredibly mean. The current scenario being played on the Blurred Web is probably not the best one for a blind gamer.All I can say is that, despite nearly 30 years as a detective, I didnt realise the significance of the name AudioGames.net. My skills of deduction have clearly reduced since I retired.Fortunately, someone has now pointed out the obvious to me.The second game I was planning, should be a much better challenge for you all, and, now I am aware, I can try and make sure that you will enjoy it more. I am hoping to launch it on the 6th July, and I would appreciate it if you could contact me soon with the following information:Do you use a standard computer with the standard accessibility features?Can you use Google maps to find specific locations/businesses (and go to their websites), if you are given a GPS co-ordinate?As I understand it now, the second issue has
  caused the biggest problem in the current game scenario, but if I can get an idea of how to improve it I should be able to sort that out for the next game.Apologies for my initial ignorance, but with a little bit of forethought on my part everyone should be able to play the next game on a level playing field.ThanksJefftheblurred...@gmail.com

URL: http://forum.audiogames.net/viewtopic.php?pid=219013#p219013




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Re: Fighting games for mac?

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Fighting games for mac?

Yes, the menus can be navigated using the arrow keys. Just press enter until the game loads because new game is the first option, and when the game has saved for the first time, then the first menu item will be continue game.There are not any settings you need to adjust.

URL: http://forum.audiogames.net/viewtopic.php?pid=219001#p219001




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Re: Monthly chat June 2015

2015-06-05 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: Monthly chat June 2015

PA (Pennsylvania) is one of the bigger states in the Northeast; IIRC, its one of the landlocked original 13 colonies. It contains Philidelphia, which was one of the candidate national capitals back in the eighteenth century, and Pitsburgh, which is mostly known for steel production, and is otherwise depicted as mountains and small towns.You can usually guess how close to the center of the country a location is by how often people abbreviate it, with some exceptions for the west coast (People still spell Seattle and Portland for some reason). The eastern states are almost always abbreviated to things like NY, Mass, NJ, NH, VA, NC, SC, etc (Even Phillidelphia gets called Philli half the time).But you only ever hear Texas abbreviated if people are referring to specific cities like Austin or Dallas. On the other hand, places near the southern border of Texas get shortened a lot (Rio for Rio Grande Valley, for example). (Yes, Texas is big enoug
 h that it gets to have a sliding scale of abbreviation.)There are occasional exceptions for Oklahoma City (OKC) and Saint Louis (SL). Kansas City seems to be getting there, but I dont know enough about that area to know if thats always been the case, or if its catching on because its become a popular Soccer venue.Generally speaking, the Northeast can be treated like oversized counties, the west coast has Hollywood and Silicon Valley, and Texas is Texas. Everyone on the east and west coast is free to completely ignore everything in the middle (it even has its own name among coastal elites: fly over country).You might hear about Florida quite a bit for both the tourist attractions and the bizarre number of bizarre things that seem to happen there. In all the research I did last year on the people that were here before the Puritans came over and unleashed 300 years of darkness, these things applied to Florida even before the genocidal racism
  reached it.You mostly only ever hear about the middle states from stereotypes (like Cleetus), when a politician does something particularly extreme (Arkansas spawned both Bill Clinton and Tom Cotton), or when some terrifying stories come out of a small town and inspire either a horror flick or lots of internet rage.Since Hollywood is free to ignore Middle America, yet exports most of Middle Americas TV and film, a lot of Americanisms can get lost on their target audience, too. Like, Ive actually had to research these things (because I always have at least a dozen unfinished projects going on at any given time, and the only continent I manage to ignore is Australia).As a bonus, all my research really makes the American Revolution seem way less heroic than school portrayed it. Taxation without Representation is a nice mantra, and all, and the Martial Law and invasion of privacy after the protests and political imprisonment were awful, but i
 t mostly seems to have escalated because the settlers did not like being told they cant do whatever they want, including ignoring the sovereignty of the people in the lands they wanted, even after George III agreed on borders with many of them after the French and Indian War. (Which, as I recall, involved George Washington accidentally setting a piece of the Wars of Austrian Succession into motion, but I think I read that on Cracked, so it might be a bit exaggerated.)But mostly Im just upset about the destruction of Cayuga Castle. They called it a castle! The Revolutionaries could have at least moved in and used it, instead of burning it to the ground. For the crops, at least. They were a starving army fighting the British Empire, for crying out loud! Were they expecting the Iroquois to be more likely to mount a successful counterattack if they left it usable? Were they too focused on moving and didnt want anyone using it as a base?(I want to make some
 thing set in the world of Iroquois folklore, but Im kinda terrified that Id offend most of the Iroquois by trying. I know that masks are off limits and I should stick with animal-themed names because doing names properly is a religious matter and my working title was a terrible choice and I need a new one... and the forward of the book I was using as my main source gives me more to worry about... -_- I started on the idea because I wanted to do something with an underappreciated culture, and Hollywood Natives are basically romanticized stereotypes of Planes and Pacific Northwest Indians. Disneys Pocahontas is apparently one of the better depictions, and it has issues, too. It also matters that they tried to depict a specific people from coastal Virginia.)

URL: http://forum.audiogames.net/viewtopic.php?pid=219014#p219014




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Re: What Was the First AudioGame you Ever played?

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: What Was the First AudioGame you Ever played?

Well as I said I actually started playing interactive fiction rather before I started on audiogames. The first game I played was the tads port of the original colossel cave adventure, however the first game I actually finished all the way to the end and really enjoyed was Andrew Plotkins Dreamhold, which is of course an introductory adventure anyway, albeit a very epic one.

URL: http://forum.audiogames.net/viewtopic.php?pid=219006#p219006




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Re: Converting iTunes Videos To Mp3s?

2015-06-05 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Converting iTunes Videos To Mp3s?

The program is called YTD video downloader. it is basically designed to download videos from internet sites, but it can also convert videos which are stored in your computer.If you are using NVDA, you should do the following:when you open the program, you will se the option to paste the URL of the video you want to download. What you should do is pressing tab until NVDA will state Unknown.Right in there you should press right arrow, and you should press tab again until you hear: select the video you want to convert, buttonPress space and as usual, find the folder where your videos are stored, and press enter on one of them. now you will be going through some options, including the format you want to convert the video in, the quality etc.The same will go for jaws, but jaws will say blank, instead of unknown.Hope it helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=219010#p219010




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Re: Converting iTunes Videos To Mp3s?

2015-06-05 Thread AudioGames . net Forum — Off-topic room : Guitarman via Audiogames-reflector


  


Re: Converting iTunes Videos To Mp3s?

Hi Afrim.You know what just to make it easier for both of us how about you tell me what the program is and Ill see what I can do with it. I tried something called vlc media player and dont try it out I tried it earlier tonight its as inaccessible as they come.

URL: http://forum.audiogames.net/viewtopic.php?pid=219002#p219002




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Re: Monthly chat June 2015

2015-06-05 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Monthly chat June 2015

nothing wrong with the science, btw, where is Pa? again, all these Americanisms really are a tad confusing .Dragon riders I read a good few books of at one stage, but I just gave up when I found that the characters and plots were so predictable, when it got to the point I could pretty much guess who the main character would end up with just by how he was described when he first appeared. I also found the amount of character safety went a bit far, indeed after Fax the dictator (who really wasnt that much of a dictator anyway), was dispatched in the first book, it seems everything went far too safe and homy most of the time, or at least even if someone did have a really bad accident they recovered pretty quickly and dramatically (usually meeting their beloved/dragon/long estranged friend along the way, . Im continuing at the moment with Perdido street station, indeed as it is so long I probably will be for a while although its a hugely fascinating, if extremely dark story, Mievil is definitely going up to my favourite authors list for this one. it did however contrast very weerdly with Fatehaven that I played through yesterday, being as fatehaven was pretty usual light fantasy teretory, relatively usual orcs and dwarves and elves and even lizardmen, although very well written and a rather fun game. Its interesting that had it been a standard novel Id probably have only described it as average to fun, but I really enjoyed it being interactive.

URL: http://forum.audiogames.net/viewtopic.php?pid=219004#p219004




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a link to pipe 2.

2015-06-05 Thread AudioGames . net Forum — Site and forum feedback : vlad25 via Audiogames-reflector


  


a link to pipe 2.

hi. who can give me a link for pipe 2. blast chamber? i lied it but i lost when ii changed my windows. if someone has a copy of it let me know please.

URL: http://forum.audiogames.net/viewtopic.php?pid=219015#p219015




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Re: HD Radio

2015-06-05 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Re: HD Radio

As for your first question, you might want to look over here. As for your second question, this might be of use. I have my own reasons for not getting an HD radio. Basicly, you can find more stations depending on the area you are in. As for me, it is a bit over rated. Granted, most if not all of what I am looking for can be found on line or on the local dial and doesnt need the HD stuff to receive. HTH.

URL: http://forum.audiogames.net/viewtopic.php?pid=219016#p219016




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Re: bokurano daiboukenn 3

2015-06-05 Thread AudioGames . net Forum — New releases room : gamer95440 via Audiogames-reflector


  


Re: bokurano daiboukenn 3

in the 11.3, the things from the sky come everywhere. Its impossible to evitate, and the people who is with me die too. How do I do?

URL: http://forum.audiogames.net/viewtopic.php?pid=219017#p219017




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jaws problam

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : sswwaaiikkee via Audiogames-reflector


  


jaws problam

hi allplese helpI m install jaws 16 but jaws 16 dont like me and I m install jaws 15and when I m pres jaws startI have message---JAWS---A file required by the driver ELOQ.JLS for Eloquence Software could not be loaded.One or more shared components are missing.Please reinstall this product in an effort to resolve the problem.---OK ---and I m uninstall jaws 15and again install jaws 16 but dont work---JAWS---A file required by the driver ELOQ.JLS for Eloquence Software could not be loaded.One or more shared components are missing.Please reinstall this product in an effort to resolve the problem.---OK ---

URL: http://forum.audiogames.net/viewtopic.php?pid=219018#p219018




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Re: jaws problam

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: jaws problam

Well, this is not about game, thus I assume it should be moved.As about your problem, I cant help. maybe someone knows the solution and come forward.Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=219020#p219020




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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2015-06-05 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi,I want to play this game, but however, when I install the game, and launch it, it says messy.dll was missing. What the heck is going on with it? does anyone have the solution to it?Best!Socheat

URL: http://forum.audiogames.net/viewtopic.php?pid=219023#p219023




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Re: Swamp, zombie FPS by Aprone

2015-06-05 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Ah, that explains it. I just found it odd that it has a beacon, but I couldnt find a way in at all. I kept thinking I had to hit something with a grenade, or find a secret entrance in the bookstore, or maybe even locate the Moon Boots armor so I could jump over the barricades.  So were not meant to go anywhere on the second floor then? I imagine not, but Im too scared to charge into a hail of gunfire to find out.

URL: http://forum.audiogames.net/viewtopic.php?pid=219025#p219025




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Re: Prometheus: The Eternal Wars

2015-06-05 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Here we go again.

URL: http://forum.audiogames.net/viewtopic.php?pid=219028#p219028




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Re: jaws problam

2015-06-05 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: jaws problam

Well, this is not about game, thus I assume it should be moved.As about your problem, I cant help. maybe someone knows the solution and come forward.Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=219020#p219020




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Re: jaws problam

2015-06-05 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: jaws problam

Moderation! Socheat is absolutely right, this is not about games so belongs in the Offtopic room. I will move the topic but please remember for next time.

URL: http://forum.audiogames.net/viewtopic.php?pid=219022#p219022




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jaws problam

2015-06-05 Thread AudioGames . net Forum — Off-topic room : sswwaaiikkee via Audiogames-reflector


  


jaws problam

hi allplese helpI m install jaws 16 but jaws 16 dont like me and I m install jaws 15and when I m pres jaws startI have message---JAWS---A file required by the driver ELOQ.JLS for Eloquence Software could not be loaded.One or more shared components are missing.Please reinstall this product in an effort to resolve the problem.---OK ---and I m uninstall jaws 15and again install jaws 16 but dont work---JAWS---A file required by the driver ELOQ.JLS for Eloquence Software could not be loaded.One or more shared components are missing.Please reinstall this product in an effort to resolve the problem.---OK ---

URL: http://forum.audiogames.net/viewtopic.php?pid=219018#p219018




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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2015-06-05 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi,I want to play this game, but however, when I install the game, and launch it, it says messy.dll was missing. What the heck is going on with it? does anyone have the solution to it?Best!Socheat

URL: http://forum.audiogames.net/viewtopic.php?pid=219024#p219024




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Re: bokurano daiboukenn 3

2015-06-05 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: bokurano daiboukenn 3

Stage 11 is simply difficult.Use the Remote Medical Kit (リモートメディカルキット セット 味方を回復させることができるが、敵に当たると敵が回復しちゃう) to heal Carla, if her health becomes too small.Sometimes, if you run under a platform, more objects will fall. To avoid these, climb to the high areas with the hook (f). Carla can still receive damage, however. Timing when you cross these sections must be careful.Mostly, its just a difficult section.

URL: http://forum.audiogames.net/viewtopic.php?pid=219027#p219027




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Re: Survive the Wild!

2015-06-05 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: Survive the Wild!

Hi,Is the newbie flag is only available for new account?

URL: http://forum.audiogames.net/viewtopic.php?pid=219021#p219021




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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2015-06-05 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

hmm, ive never heard of messy.dll. Most of the time things like that happen because certain DLLs are not registered, but this one might be an internal DLL for the game in which case you didnt get it with the package for whatever reason, most installers check their contents to make sure the download didnt corrupt, but its still a possibility. If its an external dll, ive never heard of it but its worth googling, just be careful not to download any of those DLL fixer things, you want the file itself.

URL: http://forum.audiogames.net/viewtopic.php?pid=219026#p219026




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Re: KickStarter Campaign for Tales From We're Alive, Lockdown

2015-06-05 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: KickStarter Campaign for Tales From We're Alive, Lockdown

Ive been wondering what has been going on with Were Alive, so good to know. Im also pleased to say that while it was a pain thanks to their silly flash controls, I was able to get my Kickstarter account working so have chucked in 40 usd (enough for the full thing and digital soundtrack), which is also good sinse it will mean hopefully the next time something back worthy shows up on Kickstarter Ill be able to back it too. Btw, any news of a complete were alive on sale? I wouldnt mind paying for the hole thing if it came with extras, and if I can have it in a standard mp3 medium and not a silly locked format like Audible that Ill need to sign up for accounts and use their silly software (and then probably wind up hacking so I can play it as and when I wish anyway).

URL: http://forum.audiogames.net/viewtopic.php?pid=219029#p219029




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Re: jaws problam

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: jaws problam

Moderation! Socheat is absolutely right, this is not about games so belongs in the Offtopic room. I will move the topic but please remember for next time.

URL: http://forum.audiogames.net/viewtopic.php?pid=219022#p219022




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Re: Prometheus: The Eternal Wars

2015-06-05 Thread AudioGames . net Forum — New releases room : jesseleivo via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

what?

URL: http://forum.audiogames.net/viewtopic.php?pid=219031#p219031




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paladin of the sky, urgent save file request

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector


  


paladin of the sky, urgent save file request

hello.i want a save file with stella beated. i am trying for monts beat her. i need a save file with her beated.

URL: http://forum.audiogames.net/viewtopic.php?pid=219033#p219033




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Re: It's time to duel! Text based Yugioh is now available in English

2015-06-05 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

hello duelistjust bringing this topic to the for front for new comers to the forum, and for old players that left the game alonethe server is still up. there are creatures to be played and traps to be set. so u guys know the saying, its time to do do do do do duel loll

URL: http://forum.audiogames.net/viewtopic.php?pid=219030#p219030




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Re: Survive the Wild!

2015-06-05 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

Yes, only for new accounts and once its off its never on for that account.

URL: http://forum.audiogames.net/viewtopic.php?pid=219032#p219032




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Re: bokurano daiboukenn 3

2015-06-05 Thread AudioGames . net Forum — New releases room : gamer95440 via Audiogames-reflector


  


Re: bokurano daiboukenn 3

Thank you, I will try.

URL: http://forum.audiogames.net/viewtopic.php?pid=219034#p219034




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Re: beatstar soundpacks!

2015-06-05 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: beatstar soundpacks!

I still cant download the nintendo famicom pak.it gives me an instant ping upon selecting it from the download new soundpaks.

URL: http://forum.audiogames.net/viewtopic.php?pid=219036#p219036




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Re: Survive the Wild!

2015-06-05 Thread AudioGames . net Forum — New releases room : Bogdan via Audiogames-reflector


  


Re: Survive the Wild!

Hi Sam. I am stuck in the desert. Can you teleport me back?

URL: http://forum.audiogames.net/viewtopic.php?pid=219037#p219037




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Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-05 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

A food system like in Age of Empires would be nice, for sure. Its not an immediate priority though.About NSSpeechSynthesizer, the code is very small. It seems to use a library called AppKit:https://github.com/soundmud/soundrts/bl … sspytts.pyThe great documentation from Apple about NSSpeechSynthesizer is there:https://developer.apple.com/library/mac … TP40004114The code about ScreenReaderAPI:https://github.com/soundmud/soundrts/bl … pipytts.pyFor a MOBA game, SoundRTS would require a better chat system (so you can horribly insult your teammates, as it is customary; or maybe an idiot! button would be sufficient), the ability to manage a kind of inventory, a merchants store, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=219038#p219038




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Re: Audio Interfaces and Systems

2015-06-05 Thread AudioGames . net Forum — Developers room : Sik via Audiogames-reflector


  


Re: Audio Interfaces and Systems

magurp244 wrote:When you say that only the top and bottom lines of each color area are stored, does that mean that for a 64 by 64 image for example, you only calculate the top and bottom rows pitch into the waveform and ignore everything in between, like rendering an outline?Er, for each block (e.g. a player or an enemy), but yeah. If I include everything in-between then all of those pitches will play which makes it an unbearable mess to hear as well as renders the waveforms indistinguishable from each other due to how much they got distorted with all the mixing. You only need to know the covered range so Im only using the top and bottom rows instead.magurp244 wrote:I also take it you dont scale the image in any way before processing it?Actually it is, from 320×200 to 40×25.Note that replacing graphics with the color indicators happens earlier (in fact, graphics are never rendered, the colored blocks are rendered directly as-is in their place). Then this is shrunk down, then filtered so only top and bottom rows remain (as mentioned earlier), then finally converted into audio.magurp244 wrote:Also what do you mean by not using time as a factor? That instead of using a sweep from left to right to determine position along the X axis via time your using stereo positioning on the left and right with a high speed sweep?Yep, except no sweep at all, it just mixes in everything together (remember the entire image is processed at once).Victorious wrote:@Sik: could you upload the recording and provide a link? Id be really interesting in listening to it.Thats precisely the part Im having trouble with  (the recording system has to replay every single sound in order to account for the framerate loss and this means figuring out a reasonable way to log the new output first)

URL: http://forum.audiogames.net/viewtopic.php?pid=219035#p219035




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Re: Audio Interfaces and Systems

2015-06-05 Thread AudioGames . net Forum — Developers room : Sik via Audiogames-reflector


  


Re: Audio Interfaces and Systems

magurp244 wrote:When you say that only the top and bottom lines of each color area are stored, does that mean that for a 64 by 64 image for example, you only calculate the top and bottom rows pitch into the waveform and ignore everything in between, like rendering an outline?Er, for each block (e.g. a player or an enemy), but yeah. If I include everything in-between then all of those pitches will play which makes it an unbearable mess to hear as well as renders the waveforms indistinguishable from each other due to how much they got distorted with all the mixing. You only need to know the covered range so Im only using the top and bottom rows instead.magurp244 wrote:I also take it you dont scale the image in any way before processing it?Actually it is, from 320×200 to 40×25.Note that replacing graphics with the color indicators happens earlier (in fact, graphics are never rendered, the colored blocks are rendered directly as-is in their place). Then this is shrunk down, then filtered so only top and bottom rows remain (as mentioned earlier), then finally converted into audio.Note that the scaling is just to make things easier so I dont have to go around all over the code to change the resolution it expects (Im literally adapting a full-blown finished game for the sighted into an audio game, remember).magurp244 wrote:Also what do you mean by not using time as a factor? That instead of using a sweep from left to right to determine position along the X axis via time your using stereo positioning on the left and right with a high speed sweep?Yep, except no sweep at all, it just mixes in everything together (remember the entire image is processed at once).Victorious wrote:@Sik: could you upload the recording and provide a link? Id be really interesting in listening to it.Thats precisely the part Im having trouble with  (the recording system has to replay every single sound in order to account for the framerate loss and this means figuring out a reasonable way to log the new output first)

URL: http://forum.audiogames.net/viewtopic.php?pid=219035#p219035




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Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-06-05 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

Hi. To get to the next dungeon, from the battle ring, which is the number 12, click seven, then two, and finally two again. When there, you will be at the South Portal of the respective dungeon. to get back, press 17, then 12 to get back in the centre. The information I just gave you can all be found in the first post, so give it another look if needed.  . .

URL: http://forum.audiogames.net/viewtopic.php?pid=219068#p219068




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Re: bokurano daiboukenn 3

2015-06-05 Thread AudioGames . net Forum — New releases room : Bogdan via Audiogames-reflector


  


Re: bokurano daiboukenn 3

Hi. The problem is with kristal on the position 67 height.

URL: http://forum.audiogames.net/viewtopic.php?pid=219059#p219059




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Re: DeathMatch, a new beginning

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Hi all, thanks to pilot72 we now have a brand new redesigned dwarf corvette. I hope you enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=219065#p219065




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Re: Swamp, zombie FPS by Aprone

2015-06-05 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Depends on your playing style. Most people will agree that at least 30 points in speed is essential, but then everyone has a different idea about the remaining 23. Id put them into health or melee, but dont split them between the two as that wont boot either very much. Some people will suggest sneak, or maxing out speed with all 40 and then using the rest in Big Kit. It really all depends on how you tend to play.

URL: http://forum.audiogames.net/viewtopic.php?pid=219070#p219070




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Pokemon Crystal + scripts for interfacing with NVDA

2015-06-05 Thread AudioGames . net Forum — New releases room : serrebi via Audiogames-reflector


  


Pokemon Crystal + scripts for interfacing with NVDA

Someone please move this if I shouldnt have posted this in the new releases topic, buthttp://blindraver.livejournal.com/293661.htmlThis isnt my project, Just something I zipped up with required files: I hope someone has fun with it, anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=219071#p219071




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Re: KickStarter Campaign for Tales From We're Alive, Lockdown

2015-06-05 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: KickStarter Campaign for Tales From We're Alive, Lockdown

Getting the physical cds and ripping them is tempting, although i dont even do that with Dr. Who. I might if they did all four seasons in a nice presentation set with some extras.

URL: http://forum.audiogames.net/viewtopic.php?pid=219064#p219064




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Re: A really good Dr. who related Youtube series

2015-06-05 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: A really good Dr. who related Youtube series

well there is another reason for threadcromancy here. Namely that stewart hardy has started something he threated to do recently, his reviews of all bfs 8th doctor audios from storm warning to Dark eyes, check out the first one Here I agree with him for the most part, indeed I also found I enjoyed stones of Venis far more second time through, although I have to give Sword of Orion credit for setting up the background for the bf cyberman series, even though I did find the story itself rather draggy second time around and sinse the hole nasty cybermen thing was done so much better elsewhere (spareparts, Realtime, the reaping or the harvest to name but a few), Imho sword of Orion was actually the worst of the first 8th doctor season.The only disagreement I have is related to minuette in Hell, sinse while I can see its got its problems, to m
 ee there was far more synister than cartoony about it, what with charley nearly forced into being basically a prostitute, and the 8th doctor locked up in a cell with a man who says hes the doctor and seems to have all the doctors memories, pretty dam dark stuff which I definitely approve of. Marcosius the demon is also absolutely hilarious! and manages to still be extremely creepy doing it, anyone who bursts into charleys bedroom singing in a deep bace voice Charley is my darling, my darling my darling! then promises not to kill her too quickly, its amazing! I also have to say Im always amused by the fact that American Whovians constantly and loudly complain about both the accents and the sterriotypes in the story. That is fare given the villain is a telivangilist with political aspirations whos a demon summoner, and the rest of the us cast are his beauty obsessed assistant, a supposedly heroic girl with psychic powers (wh
 o is also amazingly flat), and a Seniter who pretty much is a carbon copy of the rich texon from the Simpsons. However, off though these aspects are, these are no worse than most of the jolly fine bloody what what old bean attempts at English characters in %80 of Us produced stuff, so I do have to smile when Americans complain so much,  dish it out but cant take it eh? .Of course, bad writing and acting is a bad thing generaly, and Id still not say Minuette in Hell is among Bfs best, though for Marcosius (who is absolutely awsome), and how dark some of the story gets Id still say theres enough in there to make it okay over all, indeed I did think it was better than Sword of Orion, (certainly more fun).

URL: http://forum.audiogames.net/viewtopic.php?pid=219062#p219062




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Re: jaws problam

2015-06-05 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: jaws problam

Hi,I will try to help you as much as I can to resolve this problem, although I cannot guarantee 100%, since I have never came across this problem.First, if you have uninstalled jaws, to make sure that everything is removed, try an uninstaller.If you dont know what an uninstaller is, please let me know.Then, after youve completed the process, restart your device and reinstall jaws again.Please be certain that you have an internet connection during the installation process, as jaws will need to download some files. But if you dont already have an internet connection, dont worry; the installation process will be completed successfully, but some components will not be installed, for instance, OCR. So please, just to make sure that everything goes well, please connect your computer to a network.After jaws is installed, you will be asked to restart your PC. Do it.If jaws fails to start again, please run a repair which is
  found either on program files, or over the jaws setup file.I think the repair option should fix this problem.Ah, I forgot to say, please when uninstalling jaws, select remove jaws and shared components and also click yes on remove jaws user settings.So this is all. hope it really helps you.

URL: http://forum.audiogames.net/viewtopic.php?pid=219063#p219063




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Re: Swamp, zombie FPS by Aprone

2015-06-05 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Can you guys give me some tips for warehouse missions? I always die as soon as I try to find crates. Not sure what my skill points should be on. Im only level 54.

URL: http://forum.audiogames.net/viewtopic.php?pid=219066#p219066




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Re: bokurano daiboukenn 3

2015-06-05 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: bokurano daiboukenn 3

Use the camera, and you will find available spots to jump to. Thats all I can really tell you since I cant remember the exact steps. Maybe someone else can help... but it isnt that hard to figure out.

URL: http://forum.audiogames.net/viewtopic.php?pid=219061#p219061




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Re: Grand Theft Auto V

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Grand Theft Auto V

Ok, let me try to explain this. You have script hook V, this is the main scripthook without which, no mods would work. Then you have lua scripthook, there are actually 2 that I know of. Think of these as scripting engines, you knoe, like skyrim had dragon then it had SKSE, this is similar. Then you have DotNet. These scripthooks allow for mods coded in different languages to work with the game. Installing the DotNet scripthook is simple, all you need to do is extract it out to a temp folder then copy the DLLs to the install directory of GTAV, for most this would be c:\program files(x86)\steam\steamapps\common\Grand Theft Auto V. I actually discourage installing steam into c:\program files(x86), but, thats a whole other matter altogether. Then you need to make a scripts folder, spelled S, C, R, I, P, T, s, in all lower case. Then, all mods that use the DotNet go in that scripts folder. Now, heres where things get a bit confusing. First off, you will need the .NET 4.5 framewor
 k, then you will need the Microsoft Visual Studio 2013 Redistributable packages, both x86 and x64. If you have that, drop mods into the scripts folder and you will be good to go. Now, let me explain about the lua script hooks. One of them comes with a scripts folder, and there are some scripts in there. Mods for that lua folder go in scripts\addons, however, if you have DotNet mods, it simply goes in scripts, dont worry, it actually does work. However, if you have a mod that needs the GTALua, then there will be a GTALua folder, and they will go in there. The way you can tell the mods apart is, normal lua script hooks have files called ModName.lua, but, GTALua scripts are called Main.LUA and are in their own folders. I hope this makes sense, and if you have further questions feel free to add me on skype: bcross3...@gmail.com. Just change the generic message or I wont accept.

URL: http://forum.audiogames.net/viewtopic.php?pid=219060#p219060




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Re: Game purchase ranking list

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Game purchase ranking list

@johnnyto, There is no way to dispell a summoned skeleton, however you can easily get rid of one by feeding it a healing potion, in or out of battle (just hit tab to find it), that will do loads of damage and kill a skeleton in short order, though also be aware you can carry corpses with you to summon later once your current skeleton goes down. As to info on the full game, feel free to ask any questions you wish.@Xoren, I will not disagree Entombed 1 has a couple of bugs, however I feel your severely over stating their prominance. The primary bugs I know are things like the reincarnation/change form stat reset bug which only crop up in certain situations, and mostly occur just because of later editions to the game such as the Shaman job, ratkin race and bazaar. While those editions are not complete it is true, %99 of the game is entirely bug free, indeed as someone who has spent hours with every version of entombed from the private alpha to the latest, I can say it


Re: Grand Theft Auto V

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : JWoodill21 via Audiogames-reflector


  


Re: Grand Theft Auto V

where does the taxi drop you off when you go to stores?

URL: http://forum.audiogames.net/viewtopic.php?pid=219069#p219069




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Re: Game purchase ranking list

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector


  


Re: Game purchase ranking list

Fair warning if youre considering buying Entombed: The game has more bugs than a ten-cent motel. Furthermore, being a game abandoned by the developer (codewise), those bugs wont ever be fixed.I find it hard to ever recommend people spend their money on games which are no longer being maintained by their developers, more so when such games are rife with problems.Ill say honestly that Entombed was the only game I ever regreted buying, simply because of that lack of interest by the developer. Compared to games like Swamp (which was free for the longest time) that receive tons of updates and maintenance, its a hard pill to swallow to blow 40 bucks on a game wherein the developer has cast aside.The game is fun, for what its worth, but I feel like the plethora of bugs in the game which wont ever be addressed warrant a buyer beware label. Likewise with MKX for PC. At its current state, I cannot recommend you buy MKX either. This do
 esnt mean it wont someday be a recommended title -- they might fix the bugs enough to make the port viable. I myself regret being an early adopter of the PC port because of the numerous bugs in the PC version which the developer isnt addressing at all.The most stable and playable games you can buy for Steam are Ultra Street Fighter IV and Skullgirls. I imagine there are other games on Steam, but I can only comment on those which I have. Others, for example, enjoy Sacred Citadel, but I myself do not have it, so cannot provide an opinion on its stability and playability.I hope my honesty on Entombed and MKXs bugs helps you. If you know about the bugs and still are willing to support the developer and spend the money, thats great, and at least youll be doing so with full foreknowledge.Kai

URL: http://forum.audiogames.net/viewtopic.php?pid=219058#p219058




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Re: Game purchase ranking list

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Game purchase ranking list

@johnnyto, There is no way to dispell a summoned skeleton, however you can easily get rid of one by feeding it a healing potion, in or out of battle (just hit tab to find it), that will do loads of damage and kill a skeleton in short order, though also be aware you can carry corpses with you to summon later once your current skeleton goes down. As to info on the full game, feel free to ask any questions you wish. I actually ought to post the entombed handbook I was working on, sinse while it lacks details of several jobs, it does provide all the basic gameplay instructions and features.@Xoren, I will not disagree Entombed 1 has a couple of bugs, however I feel your severely over stating their prominance. The primary bugs I know are things like the reincarnation/change form stat reset bug which only crop up in certain situations, and mostly occur just because of later editions to the game such as the Shaman job, ratkin race and bazaar. While those editions are not com
 plete it is true, %99 of the game is entirely bug free, indeed as someone who has spent hours with every version of entombed from the private alpha to the latest, I can say its remarkable how many bugs have! been removed over the development. Its also not as if the developer has abandoned the game as you put it, but hes moved on to a better designed and improved sequel.There are some inherent imbalance problems in the game like magic never missing and the hardness problem, but these are being fixed in the new game, and certainly dont detract from how awsome entombed 1 already is.

URL: http://forum.audiogames.net/viewtopic.php?pid=219067#p219067




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Re: Psycho Strike - New Strategy/Action game

2015-06-05 Thread AudioGames . net Forum — New releases room : themadviolinist via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

You know thetruegamer, i have made exactly the argument you espouse and have been doing so for fifteen years. However, I do not believe I ever engaged in deliberate rudeness toward a developer, even one in whom I was disappointed. Its the fact that it happens over and over and over again for just about every title from Swamp (you were an offender there) to David Greenwood games to, well I havent read about a game with any significant buzz that did not include the sort of post Im criticizing. Poor Aprone surely has had to deal with the shit end of that stick, including people who, for the sake of their own warped ideas of revenge made his life unnecessarily hard to the point where he nearly abandoned the most popular game in the audio games industry history, or pretty near anyway.So yes, have your disappointment, and find ways of expressing it that dont sound like a whiny thirteen year old. I am personally really kind of done wi
 th all the bitching, as distinct from actual proper critique that goes on here and in other fora.

URL: http://forum.audiogames.net/viewtopic.php?pid=219072#p219072




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Re: The fires of the Revina - a new RPG from the creators of Elten app!

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : luiscarlosgm via Audiogames-reflector


  


Re: The fires of the Revina - a new RPG from the creators of Elten app!

and I also make a translation into spanish

URL: http://forum.audiogames.net/viewtopic.php?pid=219047#p219047




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Re: paladin of the sky, urgent save file request

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector


  


Re: paladin of the sky, urgent save file request

helloi am tired of trying. lets do someting: give me the save file and record a mp3 file with the story scene.stella is umbeatable for me.

URL: http://forum.audiogames.net/viewtopic.php?pid=219057#p219057




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Re: The fires of the Revina - a new RPG from the creators of Elten app!

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : ambro86 via Audiogames-reflector


  


Re: The fires of the Revina - a new RPG from the creators of Elten app!

Hi Nuno, thanks for the news! I will love to see other rpg games. I want to ask if you will use the nagivagion system present in shadow line, like field viewer and wind sound announcing turning point in the wall.

URL: http://forum.audiogames.net/viewtopic.php?pid=219053#p219053




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Re: Swamp, zombie FPS by Aprone

2015-06-05 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

A handful of people have already figured this out, so Ill say the second floor is a bit of a death trap unless you have a specific item. With the right item being worn (hint hint), you can stroll around in some secret areas, and maybe even spend a little of your rep. 

URL: http://forum.audiogames.net/viewtopic.php?pid=219042#p219042




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Re: The fires of the Revina - a new RPG from the creators of Elten app!

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : ambro86 via Audiogames-reflector


  


Re: The fires of the Revina - a new RPG from the creators of Elten app!

Hi Nuno, thanks for the news! I will love to see other rpg games. I want to ask if you will use the navigation system present in shadow line, like field viewer and wind sound announcing turning point in the wall.

URL: http://forum.audiogames.net/viewtopic.php?pid=219053#p219053




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Re: Survive the Wild!

2015-06-05 Thread AudioGames . net Forum — New releases room : jesseleivo via Audiogames-reflector


  


Re: Survive the Wild!

thanks sam for letting me know. And now, I will remove stw from this comp, because what do you do with that when band? For me its just a waste of disk space currently. Rofl

URL: http://forum.audiogames.net/viewtopic.php?pid=219054#p219054




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Re: Swamp, zombie FPS by Aprone

2015-06-05 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Ah yes, Ive heard of that mythical bit of gear, but I dont know how one obtains it. I imagine it will be findable in the next update, but for now I just blaze away with the vulcan and hope I can heal before I drop below 75%. 

URL: http://forum.audiogames.net/viewtopic.php?pid=219046#p219046




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Re: Steam, some questions.

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: Steam, some questions.

Does anyone know exactly what youre supposed to write in the properties box? I tried writing what they said in the steam article to be logged in, adn it just sits there.. Nothing happens. I think Im doing something wrong, but I dont know what.

URL: http://forum.audiogames.net/viewtopic.php?pid=219044#p219044




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Re: UltraPower

2015-06-05 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector


  


Re: UltraPower

hi. can you tel me what is happening with upserver please?

URL: http://forum.audiogames.net/viewtopic.php?pid=219043#p219043




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Re: paladin of the sky, urgent save file request

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: paladin of the sky, urgent save file request

Hello,The trouble is if someone gives you a save file you might end up missing some story sequences, as when you beat bosses it usually triggers extra scenes. For now, Id say keep trying.

URL: http://forum.audiogames.net/viewtopic.php?pid=219045#p219045




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Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-05 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

Hello sounmud, thanks for the documentation. I try find it through the apple documentation about accessibility or text to speech, but they never mention the NS speetch directly. Thanks, I need it for a little work.Respecting the mova system, well. Sure that these things are necessary for a complex mova, but for a little map that its objectives are kill some minions, destroi the main building of enemy, managing one or two heroes that can level up, implement this isnt impossible with soundrts.For example your character can evolve in start to a specific class, for have one or two abilities and stats, and youve to walk through the map, destroying some minions, and when you destroy it, you be able to recolect some resources in the map (the character inself is a store_resource) and when youve have a lot of resource, you can evolve again. etc.Well, this is simply an idea of the possibilities that you can do with your engine xdConti
 nue with this great an awesome job

URL: http://forum.audiogames.net/viewtopic.php?pid=219048#p219048




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Re: bokurano daiboukenn 3

2015-06-05 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: bokurano daiboukenn 3

Bogdan, you have to tell us which crystals are always left.. otherwise we cannot help you pass. And like I said above, the key is always to go right, then left. The first crystal you want to get is to the right, then the second one is to the left and so on. Use your objector locator (d key) and your camera (g key).

URL: http://forum.audiogames.net/viewtopic.php?pid=219050#p219050




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Re: Steam, some questions.

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector


  


Re: Steam, some questions.

This is exactly how you should type it in. Everything should look the same as the following line after the dashes.--login ExampleUsername ExamplePassword -no-dwrite-Remember to not have any spaces at the end of that. You should also put this after Steam.EXE or whatever.HTH.

URL: http://forum.audiogames.net/viewtopic.php?pid=219051#p219051




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Re: Grand Theft Auto V

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: Grand Theft Auto V

I managed to get through the launcher. Now just to figure out how you install the .net script hook. The instructions arent the best at explaining the process. Any tips from anyone would help a lot

URL: http://forum.audiogames.net/viewtopic.php?pid=219055#p219055




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Google Drive?

2015-06-05 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Google Drive?

Dropbox hates me, and I dont remember having so many issues downloading things from Google Drive lately, so Im wondering if its worth using Google Drive to store things?Like, are there any serious accessibility issues I should know about? I can upload things just fine; its sharing and the sharing permissions and all that which are more concerning.I went ahead and tried to make my BGT includes available on Google Drive, just as a test. Does this link work?

URL: http://forum.audiogames.net/viewtopic.php?pid=219056#p219056




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Re: Swamp, zombie FPS by Aprone

2015-06-05 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

A handful of people have already figured this out, but the second floor is a bit of a death trap unless you have a specific item. With the right item being worn (hint hint), you can stroll around in some secret areas, and maybe even spend a little of your rep. 

URL: http://forum.audiogames.net/viewtopic.php?pid=219042#p219042




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Re: Alternatives to Virtual DJ?

2015-06-05 Thread AudioGames . net Forum — Off-topic room : Lettsee via Audiogames-reflector


  


Re: Alternatives to Virtual DJ?

HeyLast time I checked Mixxx was accessible with the accessible library, found in tap in radio. Dont know a lot about this, but off memory you just copy and paste the Accessible library from tap in radio, into the Mixxx directory.This allows you to do most things in Mixxx. Short cut keys also help a lot in it.

URL: http://forum.audiogames.net/viewtopic.php?pid=219049#p219049




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Re: Steam, some questions.

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: Steam, some questions.

Thats how I have it written, and it just sits there.. Steam will not load.

URL: http://forum.audiogames.net/viewtopic.php?pid=219052#p219052




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Re: bokurano daiboukenn 3

2015-06-05 Thread AudioGames . net Forum — New releases room : Bogdan via Audiogames-reflector


  


Re: bokurano daiboukenn 3

I tryed several times to pass this level but all the time it remains two kristals. Can you give me a hint for 7.2? There is a tutorial how to pass it?

URL: http://forum.audiogames.net/viewtopic.php?pid=219019#p219019




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Re: Entombed Cheats

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : johnnyto via Audiogames-reflector


  


Re: Entombed Cheats

has anyone gotten these cheat codes yet?

URL: http://forum.audiogames.net/viewtopic.php?pid=219041#p219041




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Pokemon Crystal + scripts for interfacing with NVDA

2015-06-05 Thread AudioGames . net Forum — New releases room : serrebi via Audiogames-reflector


  


Pokemon Crystal + scripts for interfacing with NVDA

Someone please move this if I shouldnt have posted this in the new releases topic, buthttp://blindraver.livejournal.com/293661.htmlThis isnt my project, Just something I zipped up with required files: I hope someone has fun with it, anyway. Braillemon still has some features this is lacking, but this is much longer. I dont know of an audio game this long.

URL: http://forum.audiogames.net/viewtopic.php?pid=219071#p219071




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Re: Swamp, zombie FPS by Aprone

2015-06-05 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I usually just shoot whatever comes near me, and when I get low on health, I just run back to the truck and heal. I just have a hard time finding crates and surviving long enough to complete the mission. Even if im in a team I have this problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=219074#p219074




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Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-05 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

Just to point out from your blog post, the wall sound never went away in the 3ds games, its still there, and Ive beaten pokemon x and y multiple times. Just thought Id point that out.

URL: http://forum.audiogames.net/viewtopic.php?pid=219076#p219076




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Re: The fires of the Revina - a new RPG from the creators of Elten app!

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: The fires of the Revina - a new RPG from the creators of Elten app!

OK, the other shop is finished, and one side quest is finished, another is in preparation.

URL: http://forum.audiogames.net/viewtopic.php?pid=219078#p219078




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Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-05 Thread AudioGames . net Forum — New releases room : serrebi via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

Lol! Edited the post, but that is still in the ReadMe. My mistake.

URL: http://forum.audiogames.net/viewtopic.php?pid=219081#p219081




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Re: Survive the Wild!

2015-06-05 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

Hello everyobe! We are now hosting an stw event, again! Your chance to join if you couldnt before! Join on skype: sam.tupy. Add me then chat me saying you wish to be a part and ill add you. Or, just pop in on teamtalk: host=tthub.org, tcp and udp are default. Just type in the host, smack that enter key, then, join the channel survive the wild event with the password stw. You can join either way, we have intterlinked the too so people who join in on skype still hear teamtalk and the people on teamtalk can hear you! Come and have fun with us and watch me code, etc! Its really fun!

URL: http://forum.audiogames.net/viewtopic.php?pid=219092#p219092




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Re: turning off display on laptop?

2015-06-05 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: turning off display on laptop?

On a toshiba machine you can hit windows key F5 twice, though again youll need to do it whenever you turn the machine on. I think this is Toshiba specific though.

URL: http://forum.audiogames.net/viewtopic.php?pid=219091#p219091




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Re: What is your dream game?

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: What is your dream game?

Very big RPg!I would see the port of piranha bytes Gothic 1, 2 Night of the raven and 3Or cd projects Witcher 1, 2, or 3: The wild hunt.

URL: http://forum.audiogames.net/viewtopic.php?pid=219075#p219075




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Re: The fires of the Revina - a new RPG from the creators of Elten app!

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: The fires of the Revina - a new RPG from the creators of Elten app!

Hi @ambro86,Maybe well do this, but we arent sure yet.Maybe well use other mechanics.

URL: http://forum.audiogames.net/viewtopic.php?pid=219077#p219077




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Re: Grand Theft Auto V

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Grand Theft Auto V

Hi guysI appologize for the delay for mod instructions. Im dealing with some hardcore exams. Give me one more day and youll have a potcast of mod installation and all!

URL: http://forum.audiogames.net/viewtopic.php?pid=219079#p219079




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Re: KickStarter Campaign for Tales From We're Alive, Lockdown

2015-06-05 Thread AudioGames . net Forum — Off-topic room : AlexN94 via Audiogames-reflector


  


Re: KickStarter Campaign for Tales From We're Alive, Lockdown

I know the finale pack had a Little extras in it, three pieces of music if I remember correctly... I dont think the remastered seasons contain anything extra though, other than the few corrections theyve made to them during the remastering.

URL: http://forum.audiogames.net/viewtopic.php?pid=219082#p219082




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Various starship classes on death match a new beginning

2015-06-05 Thread AudioGames . net Forum — Articles Room : danny via Audiogames-reflector


  


Various starship classes on death match a new beginning

Various starship classes on dmnb.This is a list of starship classes one can order on dmnb, newly updated to take into account the new ships which are being baught.Note because dmnb has gone through several changes, much of the information pertaining to older ship classes has been notoriously out of date, so im updating this article to explain what each ship class is.Corian mining freighter. These are the rust buckets, the cheap shuttles of the dm universe. They are capable of asteroid mining, but they have an extremely noisy cockpit with very little space. In the early days of dmnb, these ships were the ideal new pilot starship. However, in light of several changes made to the game since our early opening, alass, this starship has gotten extremely out of date, and it is do for either a redesign or removal from the game.Nova transport. These little shuttles have a max speed of 130, and are capable of quick acceleration. However, the only good use out o
 f these ships is as escape pods in case you need to abandon a capital ship.Inovations light freighter. Designed as a replacement for the corian mining freighter, these vessels have a top speed of 600, sporting a graviton ion power core engine, they can store a lot of cargo but are slow accelerators.Inovations cargo freighter. These ships are the next generation of light freighters. Storing twice the amount of cargo, these ships are capable of going at speed 2000 past lightspeed. The acceleration on these ships is slow and sluggish, but it can be upgraded at bakuan5.Inovations asteroid hauler. These small, box like starships sport a hypertech fusion drive engine, capable of going at lightspeed. They are designed specificly for the process of hauling asteroids to any shipyard for credits.Dwarf corvette. This little cheap starship is a fast ship, and with good reason. The dwarf corvette was designed specificly for attack and patrol, coming fitted with a single w
 arhead launcher, top of the line shields, and extreme acceleration. This vessel also sports a top cruising speed of 51000, twice as fast as the loveable lockheed, making it good to have as a fighter craft when a capital ship is being attacked.f16 fighter. Developed for the same exact perpice as the f16 jet fighters from the early 2000s, these small fighters are designed for quick and easy maneuverability and served as attack craft during the first uncharted colonies conflict, faught in the early 2200s. These were also the first starships to showcase the phased beam weapon, which came into effect in shooting several uncharted colonies revengers which had attacked the hydra system.viper. This starship was designed for one perpice in mined. Pirate distruction. It is the ideal vessel for flying on a bounty mission. It comes stocked with a small supply of warheads, pluss a few phased beams and turrets. It also has super fast acceleration and lightspeed travel of u
 p to 7000.Inovations multiperpice starship. As the name suggests, this ship was designed specificly for the process of bounty missions, and planet cracking, old stile. Its bridge is a cumffy layout, but its fuel is limited. It carrys warheads.lockheed cruiser. Named for the aircraft company lockheed, as well as a vanished and missing supply ship called the lockheed, this ship is ideal for exploration of systems beyond known space. It sports an advanced sensors system, with a range of 10 coordinates ahead or behind the vessel. It is also the first ship to utalize the new 4 engine design, giving it a top speed of 41000 and quick acceleration. It sports 2 warhead launchers, and a shield strength of 900. Its computer systems design is antiquated compared to the newer vessels in service, but it has served its perpice extremely well and continues to be employed around the galaxy by captains seeking adventure in exploration.nebvan cruiser. These are the ultimit warshi
 ps, the vessels which are on the frontlines when enemy factions strike or when pirates come calling. Sporting the best shielding technoligy currently in use by both the federation and outer rim factions, they also come packed with an array of weapons including several warhead launchers, a few turrets, and a row of phased beams waiting to strike for long range and short range combat. However, their top speed is only 21000, quite a lot less to the well loved and celibrated lockheed design.planet cracker. A joint venture between the outer rim and federation governments, this ship is somewhat antiquated. Sporting its own speshily designed dark matter engine, it has extremely poor acceleration that can be upgraded. This ship is also capable of asteroid mining and cargo hauling. Recently, its original perpice has been replaced by a newer design, and it serves more or less as a cargo hauler and asteroid mining ship as aposed to the planet cracking perpice it was built for.turbo
 grav g51 planet cracker. Developed at a time when 

Re: Odd Problem with MK X

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : king gamer222 via Audiogames-reflector


  


Re: Odd Problem with MK X

Do I need to install the x86 C++ redistributables? Ive installed DirectX, and am not sure what all I need to do after that.

URL: http://forum.audiogames.net/viewtopic.php?pid=219086#p219086




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Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-05 Thread AudioGames . net Forum — New releases room : pitermach via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

This script is still very much work in progress (and no, Im not its creator). However, here is a newer version which also adds the F7 key to read out the health bar of your opponent while battling. This link will probably continue getting updated with any future versions.https://dl.dropboxusercontent.com/u/1060978/pokemon.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=219085#p219085




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Re: Infovox 4 bundle questions

2015-06-05 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Infovox 4 bundle questions

Not really, but koba speech, which is the sapi form of vocalizer, is hot what some think it is. It is said to be a vocalizer for sapi, but heres what its really made of. The company, koba vision, only made the reg system accompanying this tts engine. The rest is all pure nuance. And yet, they call it their own thing koba speech? They shoulda just been a distributer of vocalizer instead. And as if this cake needed anymore icing, not even all the voices are included! Koba speech 3 only includes the voices Ava, which is really good, and Samantha, who is ok, but no Allison or tom? So yeah dont trust koba speech

URL: http://forum.audiogames.net/viewtopic.php?pid=219087#p219087




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brave of cloudia

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector


  


brave of cloudia

hello.can someone send to me a dropbox link for this game?when i download fron the original site, the file remove altomaticaly.please, a dropbox link.

URL: http://forum.audiogames.net/viewtopic.php?pid=219088#p219088




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Re: Psycho Strike - New Strategy/Action game

2015-06-05 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Yeah, I personally find the whiny bitching distasteful, even if you feel that way, keep it to yourself, you can express your disappointment without being a bastard about it. Think what someone who might want to develop audiogames would think if they ran across topics like these, itd stop them dead in their tracks and make them take a long and hard second look at it.

URL: http://forum.audiogames.net/viewtopic.php?pid=219096#p219096




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turning off display on laptop?

2015-06-05 Thread AudioGames . net Forum — Off-topic room : daniel via Audiogames-reflector


  


turning off display on laptop?

Hi,Just wondering what the best way to turn off the monitor on a laptop is?Ive set the brightness to 0 although it still can be seen as being bright...Any help is apretiated.Thanks,Daniel

URL: http://forum.audiogames.net/viewtopic.php?pid=219073#p219073




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Re: turning off display on laptop?

2015-06-05 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: turning off display on laptop?

If youre using windows7, press Windows+p, select projector only, then click apply. Done! But when you restart your computer you will need to do this again.

URL: http://forum.audiogames.net/viewtopic.php?pid=219084#p219084




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Re: paladin of the sky, urgent save file request

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector


  


Re: paladin of the sky, urgent save file request

If you want to send me your save file I could do this for you. Before you give up though:What level is Ross at and what are his stats?Are you playing the game through a virtual machine on a mac? If so the game wasnt really meant to be run that way and youll have similar problems with a later boss due to latency.

URL: http://forum.audiogames.net/viewtopic.php?pid=219090#p219090




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Re: KickStarter Campaign for Tales From We're Alive, Lockdown

2015-06-05 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: KickStarter Campaign for Tales From We're Alive, Lockdown

I did get the music with the finale pack digitally. I would possibly get the full cd set of all four seasons if they did them in a single box without the extras, but getting four sets of cds is a bit much although if there is no alternative that is what I may end up doing.

URL: http://forum.audiogames.net/viewtopic.php?pid=219089#p219089




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Re: The fires of the Revina - a new RPG from the creators of Elten app!

2015-06-05 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: The fires of the Revina - a new RPG from the creators of Elten app!

Sorry for tripple posting, but Im just talking with the main programer and were thinking of making open betatests. Were waiting to 26.06.2015. Write to dawidpie...@o2.pl if you are interested.Write in this e-mail:How many time you have?How is your experience in betatesting?Why youre thinking, that you can be a tester?Do youll buy game when it comes out?

URL: http://forum.audiogames.net/viewtopic.php?pid=219080#p219080




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