Re: sound editing question?

2015-08-30 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: sound editing question?

In short, not really. Unless you have a master coppy of the recording its almost impossible. What you can try doing is removing the center channel, but that may have some undesirable effects.

URL: http://forum.audiogames.net/viewtopic.php?pid=229793#p229793




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Re: A couple of basic NVDA questions

2015-08-30 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: A couple of basic NVDA questions

Install NVDA for the best access. Do not use it in the portable version. +Some other things you might know or not. NVDA doesnt have a screen refresh option like you used to do on jaws with insert+esc. As far as I know, you cant jump or rap into top or go to the first heading when you are focused onto the last one. Use ctrl+Home to get into the first edit box if you need it. For example when you search on google and find none results. One thing I hate and will always do, is how NVDA focuses on the edit boxes and the only way to get outa there is by pressing escape. Dont forget that some punctuations may not be read when in word documents like they were read on Jaws, but you can change it to Most in NVDA general settings I think. Jaws user all the time/life here.I dont often use NVDA, but these are some tips I know.Still nobody could convince me to go for NVDA all the time.  

URL: http://forum.audiogames.net/viewtopic.php?pid=229787#p229787




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Re: Star Conquest. Alive or dead?

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Star Conquest. Alive or dead?

I think connor142s post sums it up quite nicely. One of the greatest problems I have with many of these space moos is that roleplay is, for the most part, almost an expectation. Its one thing to want to be immersed in a world because you want to get away from life for a short time, another to live and breathe the friggin thing and want to force that on anyone who simply wishes to enjoy its mechanics. Prometheus is just about the only place Ive been able to go to for the sake of space exploration and combat without feeling horribly restricted on this particular front, but on the whole, Im still not satisfied. I dont complain too much on this matter though, since I know what the solution is; I just need to do something about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=229794#p229794




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Re: Link for siri aaron voice for vocalizer for NVDA?

2015-08-30 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Link for siri aaron voice for vocalizer for NVDA?

Hey, thanks so much for that! and please, the last request, could you upload Veena and Cate? I would really, but really appreciate it.

URL: http://forum.audiogames.net/viewtopic.php?pid=229784#p229784




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Re: A couple of basic NVDA questions

2015-08-30 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: A couple of basic NVDA questions

@Nocturnus Well, pressing tab makes the difference and it gets out of the edit box, and I guess using the arrow keys doesnt, because it could be used to select a certain item when searching. For example, when typing F in the edit box, It shows the suggestion to select facebook.Theres nothing wrong with the portable version, but I just have my opinion that the installed version works faster. +you have access on the log on screen when installing NVDA.

URL: http://forum.audiogames.net/viewtopic.php?pid=229797#p229797




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Re: A couple of basic NVDA questions

2015-08-30 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: A couple of basic NVDA questions

hi@afrimNVDA still have screen refresh in browser, press insert plus f5...I mean when you browsing the internet. 

URL: http://forum.audiogames.net/viewtopic.php?pid=229805#p229805




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Re: world of warcraft

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : igggggoreha via Audiogames-reflector


  


Re: world of warcraft

hello! as i under stude there is guild or group of player who playing [[wow]] with blind people? if yes, someone contact with they? i playing many time lotro with my sighted friend and i will play [[wow]] with this guild with pleasure. can you give me contacts? or give them my skypeskype: igoreha3791

URL: http://forum.audiogames.net/viewtopic.php?pid=229814#p229814




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Re: which mixer should i buy for general usage/ Also a soundcard question.

2015-08-30 Thread AudioGames . net Forum — Off-topic room : Lettsee via Audiogames-reflector


  


Re: which mixer should i buy for general usage/ Also a soundcard question.

Though I am not a huge fan of them myself, I know Behringer have a bunch of reasonably priced mixers, that might be good for you. The sound quality isnt too bad for the price, and the effects generally arent too bad. Another option would be a Yamaha, who generally make good mixers. Also what sort of devices would you be connecting? Do you want it to connect to the computer or just using it for something else?

URL: http://forum.audiogames.net/viewtopic.php?pid=229813#p229813




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Re: UltraPower

2015-08-30 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: UltraPower

Well, I dont know. maybe someone or mason can help us.

URL: http://forum.audiogames.net/viewtopic.php?pid=229816#p229816




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Re: Laser Breakout 1.2 has been released!

2015-08-30 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: Laser Breakout 1.2 has been released!

does anyone have a valid link to the game? im getting a 404 error, im guessing because that link was active in 2013 lol

URL: http://forum.audiogames.net/viewtopic.php?pid=229786#p229786




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Re: sound editing question?

2015-08-30 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: sound editing question?

Gold wave did a good job on this but Im not sure how would it help because yet it removes some parts of the recording you may need.

URL: http://forum.audiogames.net/viewtopic.php?pid=229795#p229795




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Re: Link for siri aaron voice for vocalizer for NVDA?

2015-08-30 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Link for siri aaron voice for vocalizer for NVDA?

Good news guys!The oliver link is working. go grab your copy now! Check in the 5th post.Now, as afrim requested, I will upload two more voices.When you guys finish downloading, let me know. I will delete these files to save up some spaces for my dropbox, as well as my c drive.

URL: http://forum.audiogames.net/viewtopic.php?pid=229803#p229803




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Re: A couple of basic NVDA questions

2015-08-30 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: A couple of basic NVDA questions

hi@afrimNVDA still have screen refresh is browser, press insert plus f5...

URL: http://forum.audiogames.net/viewtopic.php?pid=229805#p229805




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Re: Link for siri aaron voice for vocalizer for NVDA?

2015-08-30 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector


  


Re: Link for siri aaron voice for vocalizer for NVDA?

hi,Thanks very much for the link!

URL: http://forum.audiogames.net/viewtopic.php?pid=229807#p229807




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Re: Link for siri aaron voice for vocalizer for NVDA?

2015-08-30 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector


  


Re: Link for siri aaron voice for vocalizer for NVDA?

hi,Thanks very much for the link!Please do not delete the link for Aaron, my friend is out of his city for a while and when he gets back, Ill give the link to him and when he downloads it, Ill tell you.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=229807#p229807




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Re: A good twitter client for windows?

2015-08-30 Thread AudioGames . net Forum — Off-topic room : ryok via Audiogames-reflector


  


Re: A good twitter client for windows?

Im wondering too, how does twblue differ from the qube?

URL: http://forum.audiogames.net/viewtopic.php?pid=229791#p229791




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Re: Link for siri aaron voice for vocalizer for NVDA?

2015-08-30 Thread AudioGames . net Forum — Off-topic room : roro via Audiogames-reflector


  


Re: Link for siri aaron voice for vocalizer for NVDA?

Thanks. Well I was able to find Aaron and Nicky somewhere on this forum yesterday after posting here, but I dont know what the other voices are.

URL: http://forum.audiogames.net/viewtopic.php?pid=229798#p229798




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Re: Any Blind Bass Guitar Players

2015-08-30 Thread AudioGames . net Forum — Off-topic room : Exodus via Audiogames-reflector


  


Re: Any Blind Bass Guitar Players

sounds like your bass may need a little action adjustment. If the actions too low then strings are going to click and buzz against the fret board unless you play with a light touch. With a bit of a higher action, you can really dig in. The down side of corse as its physically tougher to play with a higher action.

URL: http://forum.audiogames.net/viewtopic.php?pid=229811#p229811




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Re: Acefire link broken

2015-08-30 Thread AudioGames . net Forum — Site and forum feedback : ryok via Audiogames-reflector


  


Re: Acefire link broken

Can you upload the game for now so we can get it at least?

URL: http://forum.audiogames.net/viewtopic.php?pid=229792#p229792




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Re: Survive the Wild!

2015-08-30 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

I could probably give someone other than me a chanse to anser questions but ...There are Quite a lot of maps around pine forest, so there are multiple options. If you are on main land, you can go to swamp, then north. When you get to the dirt nothingness, go west, until you get to the pine forest.You could also go to swamp, but go west. When you get to the lake, first go north until you get to the impasible rocks, then west, until you get to the streem, and you can press shift+enter there.You can also go to the desert, then west there until you get to the dirt nothingness ... then well, even more west.

URL: http://forum.audiogames.net/viewtopic.php?pid=229802#p229802




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Re: Learning and playing chess

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : claudiogaranzini via Audiogames-reflector


  


Re: Learning and playing chess

hi guys! One simple question: I have Kches Elite but can not play online! is this right? Bye for now!

URL: http://forum.audiogames.net/viewtopic.php?pid=229785#p229785




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Re: A couple of basic NVDA questions

2015-08-30 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: A couple of basic NVDA questions

@afrim,I have yet to experience any issues using a portable copy of NVDA, other than the fact that it is not installed, which is just that. Its not an issue, its a blessing in some regards given I can take my configuration with me to any computer wherever I go. Also, have you tried messing around with the brows mode settings? Hit insert, control b the next time you decide to use NVDA and uncheck both boxes concerning automatic focus mode changes. I assure you that if you are still having the issue you discussed above with edit fields I would be exceptionally interested to hear about it, since this is an issue I myself would report, given I dont like such behavior either.@turtlepower17Unfortunately, one of the things that turns people off about Miranda and a couple of other programs I use, foobar being another example, is that they are so customizable that the compendium of options is something one can easily get lost in. 
 Both bits of software have tons of plugins which add even more flexibility and functionality, but most of these are not well described nor do they have detailed help files written for them. This is why I have no problem offering whatever assistance I can regarding this issue. I will work on configuring myself for configurating this preconfiguration of a configuration, or whatever this thing is as soon as I can. Im currently involved in setting up a couple of PCs and some sound equipment I just had shipped in from my old home which I havent seen in a few months and am absolutely thrilled to be reunited with. If, as is possible, I do tend to forget, feel free to send me a private message on here, but more than likely youll have that thing within 24 hours. Methinks I just happen to have one of the worst short attention spans ever and... Why am I still awake at 5 in the morning?

URL: http://forum.audiogames.net/viewtopic.php?pid=229796#p229796




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Re: Star Conquest. Alive or dead?

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector


  


Re: Star Conquest. Alive or dead?

Hello,i just started over again on star conquest 11 days ago. I admit that profile writing is a bit over the limit, but think about what you get when you get your profile accepted. There will become a few extra activities available to you, like asteroid hauling, star taxis, much better ships, even of the exploration kind like teh scout.I have played both miriani and Prometheus, but i try to state in one sentince what i think about of those what doesnt occur in star conquest.The players on miriani are aggressive, do one thing and they will stun and strand you for no reason.while Prometheus is a good game, its money system is way out of balance, haul one roid, salvage a cargo load of debris and you earned a wagon load of credits, a bit unrealistic in my oppinion.On star conquest i have the feeling i am taken serious, you work for the money you earn. only with tesla operations and space combat completion earns you lots of money, bu
 t for the other activities i have the feeling i work for my money.I will admit that i am a huge fan of the game and a good friend of me as well.greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=229799#p229799




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Re: UltraPower

2015-08-30 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: UltraPower

Hello.I have a bgt error tooCall stack size: 7Function: void load_map(string)Function: void netloop()Function: void mainloop()Function: void game()Function: void login()Function: void mainmenu()Function: void main()What is the problem there?The dialog box says that something is out of bounce or something like that.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=229809#p229809




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Re: “Dance my ass off” – free instrumental colaborational music album

2015-08-30 Thread AudioGames . net Forum — Off-topic room : ns-studios via Audiogames-reflector


  


Re: “Dance my ass off” – free instrumental colaborational music album

For everyone that didnt get the album while it was up, it is available once more to download for free.The first message has been edited with the new download page link.Enjoy.

URL: http://forum.audiogames.net/viewtopic.php?pid=229810#p229810




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Re: A couple of basic NVDA questions

2015-08-30 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: A couple of basic NVDA questions

Install NVDA for the best access. Do not use it in the portable version. +Some other things you might know or not. NVDA doesnt have a screen refresh option like you used to do on jaws with insert+esc. As far as I know, you cant jump or rap into top or go to the first heading when you are focused onto the last one. Use ctrl+Home to get into the first edit box if you need it. For example when you search on google and find none results One thing I hate and will always do, is how NVDA focuses on the edit boxes and the only way to get outa there is by pressing escape. Dont forget that some punctuations may not be read when in word documents like they were read on Jaws, but you can change it to Most in NVDA general settings I think. Jaws user all the time/life here.I dont often use NVDA, but these are some tips I know.Still nobody could convince me to go for NVDA all the time.  

URL: http://forum.audiogames.net/viewtopic.php?pid=229787#p229787




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Re: Survive the Wild!

2015-08-30 Thread AudioGames . net Forum — New releases room : Akire17 via Audiogames-reflector


  


Re: Survive the Wild!

Hello everyone. Good day. Just want to ask, how to go to the Pine forest? Thank you in advance to those who will answer.

URL: http://forum.audiogames.net/viewtopic.php?pid=229800#p229800




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Re: UltraPower

2015-08-30 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: UltraPower

hi,What happen to the game? is someone hack the servers map? when I login, I got the following BGTs runtime arror:Call stack size: 7Function: void load_map(string)Function: void netloop()Function: void mainloop()Function: void game()Function: void login()Function: void mainmenu()Function: void main()is anyone able to connect?

URL: http://forum.audiogames.net/viewtopic.php?pid=229804#p229804




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Beatstar Fanpage on Facebook

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : Giovani via Audiogames-reflector


  


Beatstar Fanpage on Facebook

Hi people!Ive create a Fanpage of Beatstar game from Oriol Gomez. This is just only FB Fanpage. In this page You can post Your soundpacks via Dropbox, or developer will posts some information.Here is an accessible link:https://m.facebook.com/profile.php?id=7 … e_rdrThanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=229808#p229808




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Re: Dance my ass off a free colaborational music album

2015-08-30 Thread AudioGames . net Forum — Off-topic room : ns-studios via Audiogames-reflector


  


Re: "Dance my ass off" a free colaborational music album

For everyone that didnt get to get the album while it was up, here it is again available to download for free.The first message has been edited with the new download page link.

URL: http://forum.audiogames.net/viewtopic.php?pid=229810#p229810




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Re: Any Blind Bass Guitar Players

2015-08-30 Thread AudioGames . net Forum — Off-topic room : audioracer via Audiogames-reflector


  


Re: Any Blind Bass Guitar Players

For double tapping like billey shehan, would you have a high or low action? As well as others like Victor Wooten. But you can listen and/or watch this lesson youtube. Because I want to know how this guy is playing some of these notes really fast. https://www.youtube.com/watch?v=22Nqc0gxS3U

URL: http://forum.audiogames.net/viewtopic.php?pid=229812#p229812




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Re: Braillemon status update!

2015-08-30 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Braillemon status update!

@deathDid you save after you beat Brock the first time? Awesome! Mew is so cute!!

URL: http://forum.audiogames.net/viewtopic.php?pid=229851#p229851




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Re: A good twitter client for windows?

2015-08-30 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: A good twitter client for windows?

Or get the snapshot, but since its literally a day or less away now, just stick it out would be my advice.

URL: http://forum.audiogames.net/viewtopic.php?pid=229862#p229862




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Re: A good twitter client for windows?

2015-08-30 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: A good twitter client for windows?

Hi.Awesome thanks for the info

URL: http://forum.audiogames.net/viewtopic.php?pid=229863#p229863




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An Opportunity to provide feedback on accessible interactive games

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


An Opportunity to provide feedback on accessible interactive games

Hi all.This message is being posted to audyssey list, heartofwintergames.wordpress.com, toptech tidbits and here at the same time.Its possible that you will get this message a few minutes apart.Ok gist is that we are open for testing.Note, I have removed as much of the publist names and such I can but if the message looks a bit weird thats why that is.I havnt played any of the game new versions that have just been posted though because I only downloaded them this morning.I have only played their alphas and betas, so this is the first time I have tested the new stuff just posted.In order of posting then.The first people to get this will be those on gamers list.And magazines.The second wave is on heartofwintergames.wordpress.comThe next wave is here.From there its up to you wheere you post it, I dont tweat or facebook but I guess it should go out there I guess.anyway here is message.All games in here are free as far as I know.Hi all,I’m passing on the following information for anyone who might like to be involved in testing/reviewing and providing feedback on a range of games that both sighted and blind users can play.If you’re interested, read on, and if you wish to know more, please contact jarek direct at: jarek.be...@gmail.commailto:jarek.be...@gmail.comJarekis keen to hear from anyone interested in testing these games and the further development of these games and the possible creation of more games.Now here is the information from jarek.RegardsThomasI am Jarek Beksa. Im a designer, sound engineer and producer of Audio Games. Currently Im doing a research at AUT, where Im focusing on auditory interfaces. Latest application that we work on is Audio Game Hub - a set of 8 mini audio games. We are looking for ways to involve users in the development, identifying the attractive features, creating content, developing interfaces for blind people, and so on. We are very keen to meet up with interested people who want to contribute. This involvement may just be in using the games or it could be more.My biggest project the interactive audiobook called 1812: Heart of Winter can be downloaded for free.iOS:https://itunes.apple.com/us/app/1812-he … 64461?mt=8PC Windows:https://www.dropbox.com/sh/9t2h6olz505s … P3bF2JVUmaThe prototype version of Audio Game Hub can be downloaded here:https://www.dropbox.com/s/r6khe3iav0klh … b.zip?dl=0I am looking forward to meeting with you and learning how we might work together.Jarek Beksaemail: jbe...@aut.ac.nzmailto:jbe...@aut.ac.nz

URL: http://forum.audiogames.net/viewtopic.php?pid=229873#p229873




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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-30 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

Hi Aprone and all,Great job putting this game together Aprone, and I really like the perks and falts, I always liked that type of system with castaways.I just got my system up and running after doing a fresh install of windows, so I dont have my sound editers installed as of yet.Can someone please lower the volume on just about all the sounds? Im using Jaws, and I cant hardly hear anything being spoken when selecting in the menus, and next to nothing while any weather sounds are playing. Im really glad sounds are set up and running, but Im at a stand still at this point. Thanks for the help, its appreciated!

URL: http://forum.audiogames.net/viewtopic.php?pid=229849#p229849




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Re: Braillemon status update!

2015-08-30 Thread AudioGames . net Forum — New releases room : death via Audiogames-reflector


  


Re: Braillemon status update!

Wasnt really time to save, cause it literally happened like 2 seconds after I won.

URL: http://forum.audiogames.net/viewtopic.php?pid=229860#p229860




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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-30 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

Ahh. Thank you verry much, Aprone!

URL: http://forum.audiogames.net/viewtopic.php?pid=229859#p229859




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Re: Sol 1.2 is out with experimental audio mode support

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : Sik via Audiogames-reflector


  


Re: Sol 1.2 is out with experimental audio mode support

stewie wrote:Part of the problem, at least for me, is judging my location compared to other objects. I dont actually know what the distance Im jumping or moving based on the sounds I hear relates to the actual distance between me and an objects. Its hard to tell how fast your character jumps etc.Yeah, which is also why I want to change the viewport, because it gave finer resolution (at the expense of a smaller range). I got a new build, will try to package and upload it as soon as possible.I think that multiple clues playing at the same time is part of the problem though, because that seems to screw up horribly with the mixing (in fact, a large reason why the sonar swipes instead of playing everything at the same time is to ease it off on the mixer and letting the brain handle it instead).stewie wrote:Why is the menu different when you play in video mode? If you just run it normally you get a level editor option and the menu scrolls left to right. In audio video mode its a normal up/down menu with no level editor option.The level editor is disabled because its currently completely unusable in audio mode and I need to prevent people from getting in accidentally and getting stuck. (enabling debug mode will bring it back to the menu, but obvious warning goes here)As for the menu controls, Ive already mentioned it before, thats because in video mode the buttons are arranged in neat layouts and the cursors change the options accordingly. In audio mode that doesnt work because you cant see the layouts, so it rearranges the menus into a plain linear fashion.EDIT: here we goWindows: http://sol.azurasun.com/download/soleda … -patch.zipLinux: http://sol.azurasun.com/download/soleda … tch.tar.gzSource code (ZIP): http://sol.azurasun.com/download/soleda … source.zipSource code (TAR): http://sol.azurasun.com/download/soleda … rce.tar.gzThis restores the old viewport which was smaller but way less cluttered. Note that you can press up and down to look up and down (otherwise some parts are practically impossible to see). Honestly though Im not seeing much hope on this...I think the problem is that Sol levels are simply way too cluttered and theres no way around this short of making a whole new game from scratch. No matter how I approach this theres just way too much to show but not enough room to mark it all clearly.

URL: http://forum.audiogames.net/viewtopic.php?pid=229841#p229841




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-08-30 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Ive just coded the exit feature and its working fine!  shall be released soonish (today or tomorrow)

URL: http://forum.audiogames.net/viewtopic.php?pid=229880#p229880




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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-30 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

Hello,And Im asking questions again ... Could someone explain what the odoriffic fault actually changes? I currently cant understand what it does ...

URL: http://forum.audiogames.net/viewtopic.php?pid=229855#p229855




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Re: Bokurano Daibouken 3 : secondary topic

2015-08-30 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hey Yukio. I didnt get missiles at stage 13. Can you repair it for me?My save link is: https://dl.dropboxusercontent.com/u/188229247/save1.dat

URL: http://forum.audiogames.net/viewtopic.php?pid=229861#p229861




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-08-30 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

**Changelog 29/08/15** *Version 0.8.4.8*-Todays update has a few bugfixes and another type of misc item DICES! not a major deal and pretty much just a novelty but why not... its nice to have fun things! Also now you will be able to work out which vials are good or bad without testing them if you can find the new book On Agent-x which is randomly generated each game to explain the situation with vials.Aside from that, a few bugfixes and new items! Much more coming soon! enjoy!**BUGFIXES**- Fixed by a thread perk spacing- Fixed prosperity perk spacing- Fixed plants healing beyond max hp- Fixed Frenzy encounter pause bug- Fixed Walking Corpse of text bug- Fixed Armory not giving only weapons bug**MAJOR NEW CHANGES AND FEATURES**- Added Dices to the game (which can be thrown)- Added On Agent-X randomly generated book each game**NEW ENCOUNTERS AND CHANGES**- Removed the last of the old equip on contact weapons- Added Kitchen rooms to bunker dungeons**NEW ITEMS**- Added Plastic D6 Cube Dice- Added Plastic D4 Tetrahedron Dice- Added Plastic D5 Triangular Prism Dice- Added Plastic D7 Pentagonal Prism Dice- Added Plastic D8 Octahedron Dice- Added Plastic D10 Pentagonal Trapezonhedron Dice- Added Plastic D12 Dodecahedron Dice- Added Plastic D20 Icosahedron Dice- Added Plastic D100 Zocchihedron Dice- Added Wooden D6 Cube Dice- Added Wooden D4 Tetrahedron Dice- Added Wooden D5 Triangular Prism Dice- Added Wooden D7 Pentagonal Prism Dice- Added Wooden D8 Octahedron Dice- Added Wooden D10 Pentagonal Trapezonhedron Dice- Added Wooden D12 Dodecahedron Dice- Added Wooden D20 Icosahedron Dice- Added Wooden D100 Zocchihedron Dice- Added Car Windscreen Wiper (misc but can be used as weapon)- Added Radio Aerial (misc but can be used as weapon)- Added Keyring- Added Dinner Tray- Added Paperclip (misc but can be used as lockpick)- Added Large Paperclip (misc but can be used as lockpick)- Added Plunger (misc but can be used as weapon)- Added Broom handle (misc but can be used as weapon)- Added Purple Heart Military Medal- Added Broomstick (misc but can be used as weapon)*Build 0.8.4.8 now Available for [download](https://www.dropbox.com/s/tmrv6ivczyebf … 8.zip?dl=1)*

URL: http://forum.audiogames.net/viewtopic.php?pid=229876#p229876




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-08-30 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

cant agree more, wastelander. ive encounterred the same problem too

URL: http://forum.audiogames.net/viewtopic.php?pid=229877#p229877




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Survive the wild walkthrough part 1 revized

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : walterjfw via Audiogames-reflector


  


Survive the wild walkthrough part 1 revized

Hi to all I returned with a new revized walkthrough of the game reflecting most of the new changes. this is the basic part more parts covering more will follow soon. enjoy this https://www.dropbox.com/s/ji2662za38y1e … d.mp3?dl=1

URL: http://forum.audiogames.net/viewtopic.php?pid=229879#p229879




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Survive the wild walkthrough part 1 revized

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : walterjfw via Audiogames-reflector


  


Survive the wild walkthrough part 1 revized

Hi to all I returned with a new revized walkthrough of the game reflecting most of the new changes. this is the basic part more parts covering move will follow soon. enjoy this https://www.dropbox.com/s/ji2662za38y1e … d.mp3?dl=1

URL: http://forum.audiogames.net/viewtopic.php?pid=229879#p229879




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Re: world of warcraft

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: world of warcraft

Still, Im very sure that a warcraft audiogame is not gonna happen, at least not the way things are standing now.

URL: http://forum.audiogames.net/viewtopic.php?pid=229788#p229788




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Re: Star Conquest. Alive or dead?

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Star Conquest. Alive or dead?

well, from what I know there are players on there and they do talk on the channels sometimes, but I think the hevelly enforced rolleplay is turning people away from the game. Personally, I dont mind rolleplay, and also enjoy it, but theres a limmit on how much Rp Im willing to do for a mud, and sq is clearly waaay over the limmit with the writing of profiles.

URL: http://forum.audiogames.net/viewtopic.php?pid=229789#p229789




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sound editing question?

2015-08-30 Thread AudioGames . net Forum — Off-topic room : Chandu via Audiogames-reflector


  


sound editing question?

so, I have this recording from which I want to completely remove the vocal part (without affecting the background) and add another voice thats recorded separately. is there a possible way to do this with any given sound editor?

URL: http://forum.audiogames.net/viewtopic.php?pid=229790#p229790




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-30 Thread AudioGames . net Forum — New releases room : darth scorp via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

well, this finaly happened! i waited for multiplayer feature so long, thats amazing! and now im happy to see the realy great tbs with the ability to play online and so many map packs! i just love this game. especialy star wars the clone wars, starship battles and one shot wonders. will try to eat my friends brains in multiplayer alright, now lets talk about some bad things. i like the choice with battle log at the end, but if you chose this, the game looks like frozen and forces you to close it by pressing alt+f4 or even opening task manager  i wish we could just look at the map while waiting, or go to battle menu... just to feel the game isnt frozen.and also ive got an error after my friend chose a ship at the multiplayer du
 el map from starship battles template. we tried to exchange teams but he got the identical error after my choice. it doesnt depend on ship you choose. next i will past the error. you guys can skip it if someone isnt interested.An error has occurred. Please notify the game creator of this error. You can copy the entire error to your clipboard by pressing control + C. Then you can paste it into an email by pressing control + V and send the email to supp...@blindaudiogames.com.System.NullReferenceException: Object reference not set to an instance of an object. at Ian.TBNetworkClient.ProcessItemChange(TBClientWorld ent, HostUpdateGameMessage update) in C:\Data\Recent\Games\TacticalBattle\TBNetworkClient.cs:line 758 at Ian.TBNetworkClient.HandleHostUpdateGameMessage(TBClientWorld ent, MessageHeader header, MemoryStream ms) in C:\Data\Recent\Games\TacticalBattle\TBNetworkClient.cs:line 238 
 at Ian.TBNetworkClient.HandleMessage(TBClientWorld ent, MemoryStream ms) in C:\Data\Recent\Games\TacticalBattle\TBNetworkClient.cs:line 150 at Ian.TBNetworkClient.HandleIncomingMessages(TBClientWorld ent) in C:\Data\Recent\Games\TacticalBattle\TBNetworkClient.cs:line 87 at Ian.TBGameLoop.HandleNetwork(TBClientWorld ent) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 83 at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 55 at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31 at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23 at Ian.GameWin
 dow`1.RunGameLoop() in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 130 at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 177 at System.Windows.Forms.Timer.OnTick(EventArgs e) at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

URL: http://forum.audiogames.net/viewtopic.php?pid=229801#p229801




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Re: A good twitter client for windows?

2015-08-30 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: A good twitter client for windows?

Well, I really dont know. because I havent experienced the cube. for more info about TWBlue, go to this page:http://www.twblue.esthanks

URL: http://forum.audiogames.net/viewtopic.php?pid=229806#p229806




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Re: Star Conquest. Alive or dead?

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Star Conquest. Alive or dead?

I used to play, I dont have a problem writing a profile, its not the most pleasant thing to do, but I dont feel like starting over, I have a char, I probably forgot his name and yeah, thats it, no more.

URL: http://forum.audiogames.net/viewtopic.php?pid=229815#p229815




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Re: A couple of basic NVDA questions

2015-08-30 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: A couple of basic NVDA questions

At Afrim, I actually like the fact that NVDA doesnt wrap to the top of the list when scrolling through headings. Ive often been known to hit h a bunch of times, pass the heading I need, and have it jump back to the top, so that I have to find the correct heading all over again. So I like that feature.Yeah, I did install NVDA on my computer, and I updated to the latest version last night.At Nocturnus, thanks again. Take your time, its not a huge deal if it takes you awhile for you to configure Miranda for me. Aim is usable, its just more clunky than it was with Jaws.This thing with words not reading as I control left and right arrow through them is really starting to annoy me, though. It makes doing things like editing my posts before I send them more tedious. Ive tried it with a couple of different synths, thinking that was the issue, but it still does it no matter which one I use.

URL: http://forum.audiogames.net/viewtopic.php?pid=229846#p229846




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-08-30 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Youre correct in that theres no direct exit option currently available.Instead of using task manager, just press control+c, which is a universal command to terminate a command-line application.

URL: http://forum.audiogames.net/viewtopic.php?pid=229847#p229847




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Re: Star Conquest. Alive or dead?

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : Cody_91 via Audiogames-reflector


  


Re: Star Conquest. Alive or dead?

@PelantasDoes the game have an actual storyline?

URL: http://forum.audiogames.net/viewtopic.php?pid=229866#p229866




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Re: UltraPower

2015-08-30 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector


  


Re: UltraPower

version 0? o god, thats the start of the millenium.

URL: http://forum.audiogames.net/viewtopic.php?pid=229870#p229870




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Re: Will we see Swamp Tide again?

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: Will we see Swamp Tide again?

I never got around to playing tide, but from what ive heard it sounds really awesome, and not only that but i would really like being a zombie, heh. Crcrcrcrcrcrcrcrcrcrcrcrunch! Yum yum, human flesh! Muhahahahaha

URL: http://forum.audiogames.net/viewtopic.php?pid=229869#p229869




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Re: A couple of basic NVDA questions

2015-08-30 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: A couple of basic NVDA questions

@turtlepower17,I still cant duplicate that control left and right arrow business; Im feeling kind of left out! :dSeriously though, Ive tried unchecking things in document formatting, object presentation, input composition, and no matter what I do I cant get it to break that way. I wonder if the problem may be your windows not being properly maximized; thats a mistake I tend to make sometimes. Actually, its kind of interesting that Ive had this same issue with JAWS in the past and never found a workaround. Ill keep trying though.

URL: http://forum.audiogames.net/viewtopic.php?pid=229868#p229868




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Re: An Opportunity to provide feedback on accessible interactive games

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : avidgamer via Audiogames-reflector


  


Re: An Opportunity to provide feedback on accessible interactive games

how can we try the audio hub, it id a windows application yet designed for IOS?

URL: http://forum.audiogames.net/viewtopic.php?pid=229878#p229878




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Re: An Opportunity to provide feedback on accessible interactive games

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: An Opportunity to provide feedback on accessible interactive games

Hi.Its a little strange.If youre using a trackpad like on a mac, its quite tricky. You have to move your finger around and click at the same time.If youre using a mouse, Im guessing its the same thing, so left click and move your mouse around.Ive given some feedback and hope the dev take what I said into consideration.

URL: http://forum.audiogames.net/viewtopic.php?pid=229881#p229881




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Re: A couple of basic NVDA questions

2015-08-30 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: A couple of basic NVDA questions

hi.That is really strange with the word thing. It works completely fine for me.

URL: http://forum.audiogames.net/viewtopic.php?pid=229848#p229848




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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-30 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

Thanks Mike, and good call on the volume issue. Ill code in a way to adjust the volume of the game sounds, so no need to manually edit them. Ill work on that now actually.

URL: http://forum.audiogames.net/viewtopic.php?pid=229850#p229850




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Re: sound editing question?

2015-08-30 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: sound editing question?

Maybe keeping the music and removing the vocals would be more possible. At least using gold wave.

URL: http://forum.audiogames.net/viewtopic.php?pid=229852#p229852




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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-30 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

Update posted:Changes from 0.6c to 0.6d- Fixed a bug at the forests edge, forest cave, river which caused building materials not to be taken away while doing one of the tasks.- Pressing - or + will now adjust the volume for all in-game sounds.- The Snowman fault has been adjusted. In addition to having an extra person start out lost, any lost people have a lower chance of finding their way back to your group.- The So Fuzzy perk has been adjusted. You begin with 3 extra blankets instead of 4, but you forever have a higher chance of finding blankets.- I may have fixed a bug that would sometimes add building materials instead of taking them away as you performed certain tasks. This one has been tricky to reproduce so Im not positive it is solved yet.- The Home and End keys now quickly jump you to the beginning and end of a menu.

URL: http://forum.audiogames.net/viewtopic.php?pid=229853#p229853




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Re: Swamp, zombie FPS by Aprone

2015-08-30 Thread AudioGames . net Forum — New releases room : JoeFoeGames via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hey guys,Ive got a short question. Can somebody tell me which of the new weapons are inplemented in the game already, so that I can try them out in a campaign. That would be awesome! For example the M2, GP100, Blackhawk, Eagle, RPG7 and Scorpion. Sorry fro the question, but I havent played for a long time now and I really dont wanna get through the whole changelog!

URL: http://forum.audiogames.net/viewtopic.php?pid=229854#p229854




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Re: A good twitter client for windows?

2015-08-30 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: A good twitter client for windows?

As stated earlier, wait for monday. New Windows 10 keystroke set for TWBlue will be featued in the upcoming 08.0 stable release.

URL: http://forum.audiogames.net/viewtopic.php?pid=229858#p229858




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Re: UltraPower

2015-08-30 Thread AudioGames . net Forum — New releases room : Spiraling Wyvern via Audiogames-reflector


  


Re: UltraPower

Heh says the version ahts running on the server is version 0. Thats slightly amusing.

URL: http://forum.audiogames.net/viewtopic.php?pid=229865#p229865




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Re: which mixer should i buy for general usage/ Also a soundcard question.

2015-08-30 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: which mixer should i buy for general usage/ Also a soundcard question.

It really depends on how much youre willing to spend and how much time youre willing to invest in your setup. If you want something under 300 US dollars, the Yamaha MG mixers are worth looking into since they provide stereo configuration, along with the focusrite scarlet2i2 or 4 models for audio interfaces, both of which, again, provide stereo configuration. The Lexicon Alpha desktop is another audio interface that costs less but does just about the same functionality.On the other hand, if youre willing to throw out thousands of dollars, well, I suppose anything will sound good at that price.

URL: http://forum.audiogames.net/viewtopic.php?pid=229872#p229872




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-08-30 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hey guys! it was a new feature to stop the game from closing on players because I got a load of complaints! I can perhaps add an exit option to the menu if you want?

URL: http://forum.audiogames.net/viewtopic.php?pid=229875#p229875




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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-30 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

Hello,And Im asking questions again ... Could someone explain what the odoriffic fault actually changes? I currently cant understand what it does ...And thanks verry much for the new update, Aprone!

URL: http://forum.audiogames.net/viewtopic.php?pid=229855#p229855




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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-30 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

As always Aprone, you rock! Thanks for the update, and the volume adjustment function especially!Dumb question maybe, when you say, - or + signs do you mean the keys to the left of the backspace key? Wasnt sure if the numpad keys would be a valid command there also.Thanks again!

URL: http://forum.audiogames.net/viewtopic.php?pid=229856#p229856




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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-30 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

Mayana, the odoriffic fault causes the wolves to notice your people from further away. Ultimately it means youll have more wolf encounters earlier in the game than you normally would have.

URL: http://forum.audiogames.net/viewtopic.php?pid=229857#p229857




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Re: Braillemon status update!

2015-08-30 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: Braillemon status update!

Hey all! Daigonite, I really thank you for all your hardwork and dedication.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=229864#p229864




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Re: the best games

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: the best games

You forget about BK series?

URL: http://forum.audiogames.net/viewtopic.php?pid=229867#p229867




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Re: Link for siri aaron voice for vocalizer for NVDA?

2015-08-30 Thread AudioGames . net Forum — Off-topic room : luiscarlosgm via Audiogames-reflector


  


Re: Link for siri aaron voice for vocalizer for NVDA?

create one with all voices in all languages!

URL: http://forum.audiogames.net/viewtopic.php?pid=229871#p229871




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Re: Link for siri aaron voice for vocalizer for NVDA?

2015-08-30 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Link for siri aaron voice for vocalizer for NVDA?

OK, they might not work with the old version of Vocalizer expressive driver for NVDA, so make sure you have a new version of it. I will upload them tomorrow.

URL: http://forum.audiogames.net/viewtopic.php?pid=229874#p229874




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Re: Acefire link broken

2015-08-30 Thread AudioGames . net Forum — Site and forum feedback : FabiG94 via Audiogames-reflector


  


Re: Acefire link broken

Hello.acefire:https://www.blindworlds.com/sites/defau … fire_0.rarClarified that the scrip Jaws that comes with the game is to translate it to Spanish.Greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=229825#p229825




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Re: Braillemon status update!

2015-08-30 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

Im actually thinking about placing him in Pokemon Mansion. Theres a lot of lore there about mew/mewtwo and theres nothing else there except for the key to Blaines gym. However I think Im going to make it so that you have to catch all the other Pokemon first. Dont worry too much about the other starters/fossils/version exclusives, I will make it so that all 151 Pokemon are able to be caught post game.

URL: http://forum.audiogames.net/viewtopic.php?pid=229834#p229834




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Re: Star Conquest. Alive or dead?

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Star Conquest. Alive or dead?

Profiles arent bad. I got in on my first try, despite the hosts problems with the profile.On Star Conquest its impossible to PK other players or strand them, so no worries there. Its my hope that Squidsoft will come out with more games soon. Im glad that a Galaxy Web: Stellar Epoch 2 exists, even though not progress has been made according to the dev blog.http://web.squidsoft.net/gwsedevblog/The only reason I log into Miriani is to look at the Developer ramblings board nowadays.

URL: http://forum.audiogames.net/viewtopic.php?pid=229835#p229835




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Re: world of warcraft

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: world of warcraft

I dont know them, you could try asking @BlindWarcraft if they know which guilds help blind players.

URL: http://forum.audiogames.net/viewtopic.php?pid=229838#p229838




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Re: A good twitter client for windows?

2015-08-30 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: A good twitter client for windows?

Hi.Ive tried tw blue o nwindows 10 with NVDA but it doesnt seem to work for me.When I try to change the keystrokes it says I have to use the windows key. This isnt good for windows ten users.Ill be sticking to cn for now but when my 14 days run out im not sure what Ill do. Sure i could buy it but I really dont want to do that if I can help it.

URL: http://forum.audiogames.net/viewtopic.php?pid=229843#p229843




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Re: Link for siri aaron voice for vocalizer for NVDA?

2015-08-30 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Link for siri aaron voice for vocalizer for NVDA?

hi,@FatihNo problem. Ill keep the link as long as I can.@arimHere two more voices for you:Kate:https://dl.dropboxusercontent.com/u/311 … _united_kingdom.nvda-addonVeena: https://dl.dropboxusercontent.com/u/311 … nvda-addonEnjoy it!

URL: http://forum.audiogames.net/viewtopic.php?pid=229817#p229817




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Re: Link for siri aaron voice for vocalizer for NVDA?

2015-08-30 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Link for siri aaron voice for vocalizer for NVDA?

Sadly neither Veena nor Cate nor Oliver is working. Is it because the files are not uploaded yet?

URL: http://forum.audiogames.net/viewtopic.php?pid=229844#p229844




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Re: Link for siri aaron voice for vocalizer for NVDA?

2015-08-30 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Link for siri aaron voice for vocalizer for NVDA?

Now, there are some other new voices other than Aaron, Nicky, oliver etc. If you want them, I can upload all the package including all languages I found, or I could create a Zip file with the English voices only.If you want them, just reply here.

URL: http://forum.audiogames.net/viewtopic.php?pid=229845#p229845




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Re: Is learning visual basic worth it?

2015-08-30 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector


  


Re: Is learning visual basic worth it?

RSGames is written in python. but thats not a very good example of a good game. its very laggy. but that shouldnt turn you off from python. python shouldnt be that laggy and no one can figure out why their game lags so much. other games are soundRTS, im working on a monopoly game, and camlorn is working on several projects one of which is a shades of doom MMO. it is very possible to write audiogames in python. it can be tricky wading through all of the information for visuals but you get little bits of good info out of it here and there. but youll have to learn the language first. i highly recommend that learn python the hard way tutorial i linked to in my first post. its how i learned and what i send to anyone who wants to learn how to code.

URL: http://forum.audiogames.net/viewtopic.php?pid=229820#p229820




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Re: Learning and playing chess

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : Kyleman123 via Audiogames-reflector


  


Re: Learning and playing chess

if you guys dont find the things here satisfactory to learning chess i can always bake a chess tutor into the chess game i was planning on making. however i wouldnt have this out like tomorrow. im in school at the moment and i also have a few other projects im working on as well. but if its wanted enough i can bump it up the priority list.

URL: http://forum.audiogames.net/viewtopic.php?pid=229823#p229823




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Re: the best games

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: the best games

Hello.thanks for the information.I did not know.Greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=229827#p229827




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Re: sound editing question?

2015-08-30 Thread AudioGames . net Forum — Off-topic room : Chandu via Audiogames-reflector


  


Re: sound editing question?

so, itd be near impossible(without side effects) to remove the background while keeping the vocal too, right?

URL: http://forum.audiogames.net/viewtopic.php?pid=229829#p229829




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Re: Some updates, 8/15

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Some updates, 8/15

Hi.Thanks kae, I just sent you an forum email.

URL: http://forum.audiogames.net/viewtopic.php?pid=229836#p229836




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Re: Link for siri aaron voice for vocalizer for NVDA?

2015-08-30 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Link for siri aaron voice for vocalizer for NVDA?

After three decades of research I could finally download these voices on my PC. Thank you in advance mate you are very welcome.

URL: http://forum.audiogames.net/viewtopic.php?pid=229844#p229844




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Re: Link for siri aaron voice for vocalizer for NVDA?

2015-08-30 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Link for siri aaron voice for vocalizer for NVDA?

hi,@FatihNo problem. Ill keep the link as long as I can.@AfrimHeres two more voices for you:Kate:https://dl.dropboxusercontent.com/u/311 … nvda-addonVeena: https://dl.dropboxusercontent.com/u/311 … nvda-addonEnjoy it!

URL: http://forum.audiogames.net/viewtopic.php?pid=229817#p229817




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Re: someone has the Guide for playing japanese audiogames?

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: someone has the Guide for playing japanese audiogames?

Hello.someone has a download link of the ClipBoard2Sapi and the Text Game Patch?Because the guide links are broken.Greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=229828#p229828




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Re: begining programming

2015-08-30 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: begining programming

you are right, but what about memory management and independency?if you use only one DLL of dot net such as system, others will be loaded two!

URL: http://forum.audiogames.net/viewtopic.php?pid=229830#p229830




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Re: Braillemon status update!

2015-08-30 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

Im actually thinking about placing him in Pokemon Mansion. Theres a lot of lore there about mew/mewtwo and theres nothing else there except for the key to Blaines gym.

URL: http://forum.audiogames.net/viewtopic.php?pid=229834#p229834




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Re: Sol 1.2 is out with experimental audio mode support

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : Sik via Audiogames-reflector


  


Re: Sol 1.2 is out with experimental audio mode support

stewie wrote:Part of the problem, at least for me, is judging my location compared to other objects. I dont actually know what the distance Im jumping or moving based on the sounds I hear relates to the actual distance between me and an objects. Its hard to tell how fast your character jumps etc.Yeah, which is also why I want to change the viewport, because it gave finer resolution (at the expense of a smaller range). I got a new build, will try to package and upload it as soon as possible.I think that multiple clues playing at the same time is part of the problem though, because that seems to screw up horribly with the mixing (in fact, a large reason why the sonar swipes instead of playing everything at the same time is to ease it off on the mixer and letting the brain handle it instead).stewie wrote:Why is the menu different when you p
 lay in video mode? If you just run it normally you get a level editor option and the menu scrolls left to right. In audio video mode its a normal up/down menu with no level editor option.The level editor is disabled because its currently completely unusable in audio mode and I need to prevent people from getting in accidentally and getting stuck. (enabling debug mode will bring it back to the menu, but obvious warning goes here)As for the menu controls, Ive already mentioned it before, thats because in video mode the buttons are arranged in neat layouts and the cursors change the options accordingly. In audio mode that doesnt work because you cant see the layouts, so it rearranges the menus into a plain linear fashion.

URL: http://forum.audiogames.net/viewtopic.php?pid=229841#p229841




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Re: Is learning visual basic worth it?

2015-08-30 Thread AudioGames . net Forum — Developers room : dhruv via Audiogames-reflector


  


Re: Is learning visual basic worth it?

Hello,Learn Python The Hard Way might not be right for you. It assumes that the reader is a beginner, not only to Python, but to programming as well. While this may be right for some, I think, as steve has programmed before, its probably not entirely right for him. May I recommend learning python with Mark lutz in stead? if you like lengthy, in-depth books, you cant have anything better than learning python.Then again, if you like a quick and dirty introduction, this is good 

URL: http://forum.audiogames.net/viewtopic.php?pid=229832#p229832




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Re: Braillemon status update!

2015-08-30 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Braillemon status update!

Hay Rachel, glad to hear we can at least catch all 151 pokemon in this release; or at least shortly after!Are you just going to put Mew in somewhere, or are you going to do something like that far-away Island event found in Emerald version?Hope well be playing the new version by Christmas; or at least thanks giving!

URL: http://forum.audiogames.net/viewtopic.php?pid=229833#p229833




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Re: Sol 1.2 is out with experimental audio mode support

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : Sik via Audiogames-reflector


  


Re: Sol 1.2 is out with experimental audio mode support

Gosh, literally didnt get time to work on this the last two days, which also means I ended up wasting the sale (sorry for that). Im seriously short on manpower.Anyway, trying to restore the old viewport but it seems I broke something in the process. Ouch. Will get back to this as soon as I fix it, but at least it doesnt sound anywhere as cluttered.brad wrote:Well, if you hit a sealing with your hand, what sound does it make? A thump, or bang sound, right?That would make sense if you jump into the ceiling, I was talking about when you run under one (e.g. you walk into a passage).

URL: http://forum.audiogames.net/viewtopic.php?pid=229837#p229837




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Re: Sol 1.2 is out with experimental audio mode support

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : Sik via Audiogames-reflector


  


Re: Sol 1.2 is out with experimental audio mode support

Gosh, literally didnt get time to work on this the last two days, which also means I ended up wasting the sale (sorry for that). Im seriously short on manpower.Anyway, trying to restore the old viewport but it seems I broke something in the process. Ouch. Will get back to this as soon as I fix it, but at least it doesnt sound anywhere as cluttered. (EDIT: oh I see what happened, two things conflicting with each other that didnt before because the sonar worked differently, this is easy to fix then)brad wrote:Well, if you hit a sealing with your hand, what sound does it make? A thump, or bang sound, right?That would make sense if you jump into the ceiling, I was talking about when you run under one (e.g. you walk into a passage).

URL: http://forum.audiogames.net/viewtopic.php?pid=229837#p229837




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Re: A good twitter client for windows?

2015-08-30 Thread AudioGames . net Forum — Off-topic room : audiogames . net fan via Audiogames-reflector


  


Re: A good twitter client for windows?

Hi,For one thing, in TW Blue you can have it so its like the qube where you use ctrl+win+whatever to navigate but you can also have an ui which you can toggle with ctrl+win+m. TW Blue also has twishort support and you can edit the global keystrokes I believe and switch to different keymaps which you can write with a text editor. You also can switch to different soundpacks and such. Also, with the qube, the buffers update every minute or so, but with TW Blue, I think you get tweets instantly when they are posted. There`s also a feature where you can reply to everyone mensioned in the tweet your replying to. So for example, there could be a tweet by person1 and he could mension person 2. Now with tw blue, when you reply, you can press a button and itll mension person2 along with person1. This is good for conversations with several people.

URL: http://forum.audiogames.net/viewtopic.php?pid=229818#p229818




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