Re: Lottolishus

2016-11-04 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Lottolishus

Boy I bet they're raking in the cash hand over fist.

URL: http://forum.audiogames.net/viewtopic.php?pid=285169#p285169





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Re: an audio game like the sims

2016-11-04 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: an audio game like the sims

You... want... EA... to give you... permission... to use... their... *their* content... haha, heh, hahaha, hahahahah, hahahaha... haha... hahaThey wouldn't give you permission to kneel at their feet and beg for permission. They wouldn't give a dying thirsty man permission to drink from an open stream...

URL: http://forum.audiogames.net/viewtopic.php?pid=285168#p285168





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Re: Does anyone know if KM2000 is still around and still works?

2016-11-04 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Does anyone know if KM2000 is still around and still works?

@Phil Thanks. Yeah, I actually downloaded tank commander... I kind of really want to buy it now.  The navigational features in it are quite awesome. I wish we had more games like it. I've just been having so much trouble because I've only encountered tank commander, rtr, redspot(partially), I'm not sure if it was entombed or shades of doom) and swamp as truly first person games. I haven't yet, besides tank commander, encountered a first person driving game, besides Km2000 which I just downloaded yesterday.

URL: http://forum.audiogames.net/viewtopic.php?pid=285167#p285167





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Re: eurofly a flight audio simulator from slovakia

2016-11-04 Thread AudioGames . net Forum — New releases room : Mishko via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Hey Mike,Before trying to find the airport you want to go to, try pressing shift+a. A menu will appear. The third option, called cil, is the airport you should go to.I am currently in the mission 6 and I always do something wrong. If I have or don't have assengers, when I go to the airport that I  am asked to go to, at the end I get the txt file with the message saying "nepovolen broj boardovanih sustujećih" or something like that (I don't have the slovak keyboard and I don't know the language, but basing it on the fact that my native language is some 30 per cent similar I assume that it means that the number of passengers is wrong). What am I doing wrong there?Best!

URL: http://forum.audiogames.net/viewtopic.php?pid=285166#p285166





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Re: vandettacrime a new browser based game by nonvisiongames

2016-11-04 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector


  


Re: vandettacrime a new browser based game by nonvisiongames

Hello all,It is Friday. and that means another free gift. but this one is very special, cause our Halloween havoc event is still up, you can get double bonusses.The Halloween havoc package contained:1. 10 million pound cash2. 10 million pound bank3. 125 credits.this free-gift-Friday gift will contain 200 free credits.do during this weekend, you will get, as a new member:1. 10 million pound cash2. 10 million pound bank3. 325 credits.Existing members can claim the 200 credits gift during the upcoming 72 hours, make sure to claim them, otherwise the chance to get them will be lost.When you want to register on vandettacrime.com, but you can't due to the captcha, don't hesitate to send me, pelantas, an email, with your desired information, and i will get your account registered.you can send an email to:pelan...@gmail.comhave a nice weekend, and a nice Halloween havoc still, al
 so don't forget to answer the task-traject wich is still up and running till sunday.sincerely yours,pelantasp.s have changed my idea of only giving double bonusses during thisfriday, this double bonus is now on for new members during this complete weekend.

URL: http://forum.audiogames.net/viewtopic.php?pid=285165#p285165





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Re: Warsim, text based randomly generated stratogy

2016-11-04 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Ironcross, fixed that peace faction attack bug, your allies should leave you alone now! @threeblacknoises, the ingame changelogs were dropped a while ago, I couldn';t be bothered updating them cause I'm lazy! still could though cause all the changes since have been noted down 

URL: http://forum.audiogames.net/viewtopic.php?pid=285164#p285164





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Re: Warsim, text based randomly generated stratogy

2016-11-04 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Very late update today but things have gotten crazy on my end lately! trying to sort my life out but have managed to get this update out for you guys, taken suggestions and fixed some big problems! now the interfaction relations system is in my eyes pretty much complete! woo* Added starmetal meteorite encounter in explore screen* Added grand champion faces to the game* Fixed missing brawl pit destroyed screen in explore screen* Modified giant faces and added several thousand new ones!* Fixed loading skip bug at start of the game* Factions attack a third as much as before, so they don't ware themeselves out* Mercenary groups can now randomly disband as time goes on* Fixed diplomacy with factions not working (no longer being attacked by your friends)* Added new kingdom leader exarch and kingdom type* Added several new kingdom types* Added 1'626'992'640 new faces to giants

URL: http://forum.audiogames.net/viewtopic.php?pid=285163#p285163





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Re: eurofly a flight audio simulator from slovakia

2016-11-04 Thread AudioGames . net Forum — New releases room : Bogdan via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Hi. The idea is to fly from the aerodrome to the Olek airport or something like that.

URL: http://forum.audiogames.net/viewtopic.php?pid=285162#p285162





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Re: an audio game like the sims

2016-11-04 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: an audio game like the sims

Alter ego still exists, and while if you don't pay for it you need to wait up to 20 minutes after each stage, that's the only limitation and it's still fun to play it from time to time.

URL: http://forum.audiogames.net/viewtopic.php?pid=285161#p285161





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Re: eurofly a flight audio simulator from slovakia

2016-11-04 Thread AudioGames . net Forum — New releases room : mike-tan via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

hi.I don't understand what the mission wants. Mike, now you try a long flight and a little bigger plane.You will fly EmbraerLegacy600.Do not be intimidated, it's only 13 local aircraft.Take off the aerodrome BolerázSlovakiaand fly into the shaving.The route is a few kilometres longer,so you try crossingthe airspace of other airports.Whatever you're doing.

URL: http://forum.audiogames.net/viewtopic.php?pid=285160#p285160





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Re: Announcing the audiogames archive

2016-11-04 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: Announcing the audiogames archive

Galaxy Laboratory is now live on the archive.Find them at:http://www.agarchive.net/pages/devs/Gal … atory.htmlThis listing includes some abandoned titles no longer hosted by the developer.Happy Gaming!

URL: http://forum.audiogames.net/viewtopic.php?pid=285159#p285159





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Re: Announcing the audiogames archive

2016-11-04 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: Announcing the audiogames archive

Galaxy Laboratory is now live on the archive.Find them at:http://www.agarchive.net/pages/devs/Gal … atory.html

URL: http://forum.audiogames.net/viewtopic.php?pid=285159#p285159





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Re: question regarding the xbox one elite controller for windows

2016-11-04 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: question regarding the xbox one elite controller for windows

That's actually a really good question.For the 1 S controler it doesn't need any software as far as I know.I'm not sure if the elite software works iwth screen readers or not.

URL: http://forum.audiogames.net/viewtopic.php?pid=285158#p285158





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Re: Lottolishus

2016-11-04 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Lottolishus

hm, I'm probably going to pass on this one, but thanks for sharing as I don't know if we have many gam bling games. Also, what's the point in subscribing if you are constantly paying anyway for tickets?

URL: http://forum.audiogames.net/viewtopic.php?pid=285157#p285157





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Re: light cars question

2016-11-04 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: light cars question

Hmmm, if you need help feel free to ask, that's part of the board. I don't remember any cheats for light cars specifically though i think some auto generated codes could've been unlocked if you do well enough. For the shoot the birds bonus round, survive long enough and it'll show up . Btw, I'd personally always recommend the lego car in normal mode, since skidding can kill you very quickly and practically it just means more stuff to avoid, though if your playing tetris mode I'd recommend the original light car since that mode has no skidding and the light car will get to new levels faster. hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=285156#p285156





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Re: Does anyone know if KM2000 is still around and still works?

2016-11-04 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: Does anyone know if KM2000 is still around and still works?

Steve,In GMA Tank Commander, you can travel in all directions.In the first demo level you start on a beach next to a large field, but in the second level you travel on streets in a town.Link to the GMA page: http://www.gmagames.com/gtc1.shtmlHere are some of the game functionsThe map is a grid of cells about10  meters square..25 near distance sound when you are entering the edge of a road.  -0.05, vehicle min, 0.1, vehicle max, 0.025, vehicle increment speeds..003 vehicle acceleration speed.scan ahead 5 degrees to either side of centerre-align to last 90small left turn  5 degrees, left arrow small right turn  5 degrees, right arrow snap left to next cardinal point, control  left arrowsnap right to next cardinal point, control right arrow turn 180 degrees, control down arrowside step left, shift left arrow
  sidestep right, shift right arrow increase vehicle speed, up arrow decrease vehicle speed, down arrowturn slowly to next left -based on turn speed and degrees turned per turn event, control shift left arrowturn right to next 90 based on turn speed and size of turn angle, control shift right arrow

URL: http://forum.audiogames.net/viewtopic.php?pid=285155#p285155





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Re: an audio game like the sims

2016-11-04 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: an audio game like the sims

Again, this one comes down to time, money and programming, also to be honest if someone were! to spend the amount of time and cash to create a game while I wouldn't be against something like The Sims, there are probably a lot more game styles I'd be more eager to see, eg, a full on audio rpg ala final fantasy or dark souls. while no life simulators are available in audio, there are a couple of browser based ones such as popamundo, which is here there also used to be a fairly good one called alter ego, but I don't know if that is still running.

URL: http://forum.audiogames.net/viewtopic.php?pid=285154#p285154





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Re: Crazy Party: mini-games and card battle! (beta44)

2016-11-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta44)

Thanks drac I'll try that. As regards Crazy party, I have now got the parry and reaction cards working, they rock, though of course having them in decs is a gamble since you can't be sure whether you'll get hit with something that reacts against them, still I've used them in a couple of decs which is cool. I'd still like a way to create new decs and also know how many cards were in each. As another suggestion, I love fighting the different gyms when I can't find anyone else to battle online, but obviously when a gym is out of cards it runs out of steam to fight them. It'd be nice if you could firstly be told when a gym was out of cards on the select menu to know which you still had to defeat, and secondly if there was some sort of reward for defeating a past gym the way you can get gems for defeating an adventure mode world with a high enough score, eg, if you manage to defeat a gym with a type that is weak to that gym's 
 type, you get a gem. then again I don't know what's planned in the future for battle opponents, since there are definite possibilities (a board mode where you could progress around the board and have random battles and! minigames against the computer would rock). So we'll see, I certainly am liking how things work thus far, though I wish I was having better luck with those dragon scales in the volcano since I still! haven't unlocked the desert world,  I keep running into the lava and getting cooked before I've found enough :d.

URL: http://forum.audiogames.net/viewtopic.php?pid=285153#p285153





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Lol, classic rules for Frandom are rather like classic interactive fiction rules, look at anything that isn't nailed down, or indeed anything that is and try to push, pull or move it . Fortunately in Frandom the number of object interaction verbs is actually sane, I recall one very irritating experience where I spent ages trying to get some stuff inside a large fireplace, and after trying all varients of look in fireplace, get all fireplace, enter fireplace, crawl into fireplace, it eventually turned out the single only correct command was "in" This is why I don't play classic If anymore, since for every great game I found, i tended to run into five more where I'd be utterly stuck trying to do something like "put box on table" to be told "I don't know how to put" or something like that.I've been a trifle busy 
 with my doctorate and other things, but I do want to get back to Frandum and see if I can find that dam Eucalyptus forest for the quest, and also do my innitiation into the church of galahir.

URL: http://forum.audiogames.net/viewtopic.php?pid=285152#p285152





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Re: an audio game like the sims

2016-11-04 Thread AudioGames . net Forum — General Game Discussion : Giovani via Audiogames-reflector


  


Re: an audio game like the sims

I agree also with this idea. One of my friends, which I've shown some games for the blind (he is sighted) says to me, that It will be very good to create some life simmulator for the blind. We have agreed also together, so I support Your idea, but I am not a programmer.

URL: http://forum.audiogames.net/viewtopic.php?pid=285151#p285151





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Re: Accessible midi editor

2016-11-04 Thread AudioGames . net Forum — Off-topic room : Giovani via Audiogames-reflector


  


Re: Accessible midi editor

And also, what soundcart with midi is great for us?Because I heard about a bad midi response also, not only about the microphone.Thank You!

URL: http://forum.audiogames.net/viewtopic.php?pid=285150#p285150





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Re: eurofly a flight audio simulator from slovakia

2016-11-04 Thread AudioGames . net Forum — New releases room : Rio_unesa via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Rio_unesa wrote:Hi i got this error msg when i start mission mode.. There was an error during the execution of this program.The application might become unstable and even useless.It's recommended that you save your work and close this application.'00:00:00' is not a valid time. HOw to solve it pleasePleas guys I need advice how to solve that problem. I wanna play this game :d

URL: http://forum.audiogames.net/viewtopic.php?pid=285149#p285149





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-11-04 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Okay, this sort of makes me annoyed.This is why better documentation and/or a hotkey to switch output modes is a very excellent idea.Andre, why did you enable screenreader mode if you're a Jaws user? I just went and checked to be absolutely certain, and I see that the game actually warns you that NVDA and System Access are the only screenreaders that don't have known issues. You kinda dug yourself a hole here, but here are two solutions:1. Download NVDA, install it, and run it just long enough to switch back to SAPI2. Put your save folder someplace else out of the way, then uninstall and reinstall manamon. You will have to re-register it of course if you aren't just playing the demo, but other than that, you should be set. The game is set up so that it runs SAPI by default.@HarryTulumcu: that post where you listed all the manamon was obnoxious as hell. Why, why, why would you post all of that? Why not just mention the manamon entries
  you're missing, by number or by relative position? For instance, saying "the one before Donnammer" or whatever). Ugh. Just ugh.This game really is best with NVDA in my opinion. I'll keep shouting it to the rooftops, but it's true. The game will warn you of how evil screenreaders are, but it's crap. Just play with something lightweight like NVDA.

URL: http://forum.audiogames.net/viewtopic.php?pid=285148#p285148





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Re: Accesiware

2016-11-04 Thread AudioGames . net Forum — General Game Discussion : Dragos via Audiogames-reflector


  


Re: Accesiware

Sorry. I do not know this.

URL: http://forum.audiogames.net/viewtopic.php?pid=285147#p285147





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-04 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hi there,It seems you made it through the bar, congrats! I also answered in game your other question.Good luck!

URL: http://forum.audiogames.net/viewtopic.php?pid=285146#p285146





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Re: Accesiware

2016-11-04 Thread AudioGames . net Forum — General Game Discussion : Riad via Audiogames-reflector


  


Re: Accesiware

Spamming the forum with the same post a million times won't get you what you want. I guess Mason has already seen this topic, and if he wanted, he might have answered.

URL: http://forum.audiogames.net/viewtopic.php?pid=285145#p285145





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Re: five nights at freddies

2016-11-04 Thread AudioGames . net Forum — General Game Discussion : brian . kurosawa via Audiogames-reflector


  


Re: five nights at freddies

You don't need to make an accessible version of the game if your problem are geting permission from Scot the developer, so just make one based on the game instead.

URL: http://forum.audiogames.net/viewtopic.php?pid=285144#p285144





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Re: Scrolling Battles Rewrite is back

2016-11-04 Thread AudioGames . net Forum — New releases room : Dragos via Audiogames-reflector


  


Re: Scrolling Battles Rewrite is back

Hello Mason.I realy want your accessy ware please.

URL: http://forum.audiogames.net/viewtopic.php?pid=285143#p285143





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Re: Accesiware

2016-11-04 Thread AudioGames . net Forum — General Game Discussion : Dragos via Audiogames-reflector


  


Re: Accesiware

Hello.Please help with this because I need this book reader and media player and word processor from accessyware.

URL: http://forum.audiogames.net/viewtopic.php?pid=285142#p285142





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Re: The old „The blind eye

2016-11-04 Thread AudioGames . net Forum — General Game Discussion : Dragos via Audiogames-reflector


  


Re: The old „The blind eye

I do not find on audiogames arkive.

URL: http://forum.audiogames.net/viewtopic.php?pid=285141#p285141





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Re: shadow rine full voice version released

2016-11-04 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: shadow rine full voice version released

what last hope kareshia will do?is it for unlocking something on the extras?and I have tryed ilia feeling, but that's not work.oh btw, where did you found that password?

URL: http://forum.audiogames.net/viewtopic.php?pid=285140#p285140





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light cars question

2016-11-04 Thread AudioGames . net Forum — General Game Discussion : Anyajerad jilulx via Audiogames-reflector


  


light cars question

hi i had played light cars are there any cheats for the game? Or if there isnt how can i get to the shoot the bird bonus round wich is intresting and i having adventures on games with cheats included. Hope anyone can help. Thanks and if there@s no cheats then thats ok but i thought i@d ask for no one has helpd me lately.

URL: http://forum.audiogames.net/viewtopic.php?pid=285139#p285139





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an audio game like the sims

2016-11-04 Thread AudioGames . net Forum — General Game Discussion : omid . badv via Audiogames-reflector


  


an audio game like the sims

hi guys! I want to suggest the programmers and developers to make something like the sims. we don't have such a game in our community. I think it'd be awesome to have such a game like that.i think it'd be possible to contact the sims team and request for the permission to use the original sounds and musics for our game. i don't know.what is your idea?best regards omid

URL: http://forum.audiogames.net/viewtopic.php?pid=285138#p285138





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Re: Accessible midi editor

2016-11-04 Thread AudioGames . net Forum — Off-topic room : nikosdemetriou via Audiogames-reflector


  


Re: Accessible midi editor

Thanks a lot for the infoNikos

URL: http://forum.audiogames.net/viewtopic.php?pid=285137#p285137





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Re: five nights at freddies

2016-11-04 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: five nights at freddies

I do not believe that would be as simple as you guys believe it to be. It would be kind of hard to make it accessible, with the point of the game being that you look at the cameras all the time. And yes, of corse you would need the permition of the developer first! This is a damn famus game, do you even know how much you would have to pay if he found out? Just no.

URL: http://forum.audiogames.net/viewtopic.php?pid=285136#p285136





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