Re: A few bt sync secrets folks might be interested in

2016-11-13 Thread AudioGames . net Forum — Off-topic room : daniel via Audiogames-reflector


  


Re: A few bt sync secrets folks might be interested in

Hi,As far as I know, most of the shows in TV aren't described, although some may be.Daniel

URL: http://forum.audiogames.net/viewtopic.php?pid=285806#p285806





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Re: Pythonic SQL-Based Accounts System

2016-11-13 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector


  


Re: Pythonic SQL-Based Accounts System

I must say, this looks extremely prommissing and may end up replacing the account system in my current code, assuming I can get it to work, though it looks really simple to set up. I'll let you know if I get it working. Nice job on it.

URL: http://forum.audiogames.net/viewtopic.php?pid=285805#p285805





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Re: crazy party musics

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


  


Re: crazy party musics

Okay here you go.http://bluegrasspals.com/cpmusic.zipEnjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=285804#p285804





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Re: crazy party musics

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: crazy party musics

I'd prefer a zip too, torrenting is not something I really want to get into at this point.

URL: http://forum.audiogames.net/viewtopic.php?pid=285803#p285803





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Re: Anyone looking forward to Disney's Moana?

2016-11-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Anyone looking forward to Disney's Moana?

Well we'll see. I am interested given how good frozen was, plus I dam well hope there are some good ballads for men even if not tenors in this one .

URL: http://forum.audiogames.net/viewtopic.php?pid=285802#p285802





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Re: It's time to duel! Text based Yugioh is now available in English

2016-11-13 Thread AudioGames . net Forum — New releases room : Sevrior via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

had stuff over the weekend. I'm back on though.

URL: http://forum.audiogames.net/viewtopic.php?pid=285801#p285801





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Re: A Demo of Danny's working FPS

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: A Demo of Danny's working FPS

If you mean text logs in the actual game yes, you'll need to find them. Their's text logs in project alpha too, you'll need to explore every area you can though to find them.

URL: http://forum.audiogames.net/viewtopic.php?pid=285800#p285800





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Re: Access Darts (iOS 9+ Universal)

2016-11-13 Thread AudioGames . net Forum — New releases room : KG4RDF via Audiogames-reflector


  


Re: Access Darts (iOS 9+ Universal)

zI've actually gotten pretty good at this game. Still find it a little hard to beat the Pro Dart bot, though. It will be nice when we get the update containing slower game speed, though. I'm promoting it to everyone I can. I also paid the 99 cents for it. Come on people, it's less than a dollar! Hitting the treble and doubling out are the hardest. You definitely do need to be proactive instead of reactive. It's almost like you have to anticipate the start of the next sequence of tones, as that indicates where the next part of the board is, but if you're too early, you'll hit a small instead of a treble, or a single bull instead of a double bull. The center tone, that is to say the one that seems to be all by itself, is where the double bull is. So if you can time it so that you tap right as this tone is playing, you'll hit the double bull. Also, the earlier in the set of tones right after the double bull tone as I'll call it, that you tap, t
 he less likely you'll be to hit another dart if you've already hit a treble in the same turn on the same number.

URL: http://forum.audiogames.net/viewtopic.php?pid=285799#p285799





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Re: Awesome news and asking for your help

2016-11-13 Thread AudioGames . net Forum — Off-topic room : ns-studios via Audiogames-reflector


  


Re: Awesome news and asking for your help

I understand, however you should've contacted me and I would've given you the link again.

URL: http://forum.audiogames.net/viewtopic.php?pid=285798#p285798





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Re: A Demo of Danny's working FPS

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: A Demo of Danny's working FPS

Thanks for that Danny. That clears things up. I'll have to finish Project alpha. Will their be documents etc in the singleplayer to explain the alpha story?

URL: http://forum.audiogames.net/viewtopic.php?pid=285797#p285797





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Re: Audio Game Kit for Python

2016-11-13 Thread AudioGames . net Forum — Developers room : masonian via Audiogames-reflector


  


Re: Audio Game Kit for Python

Yeah, something like that.

URL: http://forum.audiogames.net/viewtopic.php?pid=285796#p285796





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Re: Scrolling Battles Rewrite is back

2016-11-13 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: Scrolling Battles Rewrite is back

I removed that stuff in the latest version, wanted to make it paid but never really got around to it and didn't feel like messing with that stuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=285795#p285795





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Re: Awesome news and asking for your help

2016-11-13 Thread AudioGames . net Forum — Off-topic room : luiscarlosgm via Audiogames-reflector


  


Re: Awesome news and asking for your help

For example I losted a copy of your previous sound livrery I don't know what it spelled, and I don't also, well...

URL: http://forum.audiogames.net/viewtopic.php?pid=285794#p285794





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Re: Scrolling Battles Rewrite is back

2016-11-13 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector


  


Re: Scrolling Battles Rewrite is back

Well it will be considered as intermediated, as helpers and other things I use a little.

URL: http://forum.audiogames.net/viewtopic.php?pid=285793#p285793





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-13 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

I'd recommend mushclient, actually. It works well with frandum and every other mud.

URL: http://forum.audiogames.net/viewtopic.php?pid=285791#p285791





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Re: crazy party musics

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector


  


Re: crazy party musics

thanks. however I'd like it if you could provide a zip of the soundtrack. reason: my brother has beenthreatening to hack my computer if I use bit torent, and I'm afraid that includes bit torent sync. also our router can't handel really large downloads like this.

URL: http://forum.audiogames.net/viewtopic.php?pid=285792#p285792





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Re: Squaresoft soundpack with working global world!

2016-11-13 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Squaresoft soundpack with working global world!

somewhat, but not for the most part.

URL: http://forum.audiogames.net/viewtopic.php?pid=285789#p285789





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Re: eurofly a flight audio simulator from slovakia

2016-11-13 Thread AudioGames . net Forum — New releases room : harrylst via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

for English speaking players, for now before we have the translation: how can you tell if it's OK to go or not?

URL: http://forum.audiogames.net/viewtopic.php?pid=285790#p285790





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Re: crazy party musics

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


  


Re: crazy party musics

I just now! put the Crazy Party music, alongside the musical jingles and other musical things used by the math in rhythm games, in my Audio Game Soundtracks BT Sync. The key is:BM2N23SQM2KYWR4NMY5CAIZEFSS4DN6TQThere are a few more musical pieces within the sound effects. I deliberately did not include the sound effects, since that's not the purpose of this folder. Most if not all filenames are in French.

URL: http://forum.audiogames.net/viewtopic.php?pid=285788#p285788





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Re: Question about free streaming radio program

2016-11-13 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Question about free streaming radio program

One thing about Sam Broadcaster, unless they changed this within the last few years, it compresses the voices on the broadcast.

URL: http://forum.audiogames.net/viewtopic.php?pid=285787#p285787





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Re: Squaresoft soundpack with working global world!

2016-11-13 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector


  


Re: Squaresoft soundpack with working global world!

Hmmm never heard of this game downloading the pack now, is it like alter aeon or different?

URL: http://forum.audiogames.net/viewtopic.php?pid=285786#p285786





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Re: Danger on the wheel, new driving arcade by Oriol Gómez released!

2016-11-13 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: Danger on the wheel, new driving arcade by Oriol Gómez released!

can you add a feature that saves the background music volume?I don't like having to turn the volume down upon each time I start survival mode.

URL: http://forum.audiogames.net/viewtopic.php?pid=285785#p285785





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Re: Mission making guide for death match project alfa

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Mission making guide for death match project alfa

I've done that, but there isn't a way to add enemies or much of anything right now.And what is a mission with enemies?

URL: http://forum.audiogames.net/viewtopic.php?pid=285784#p285784





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Re: Squaresoft soundpack with working global world!

2016-11-13 Thread AudioGames . net Forum — New releases room : ammericandad2005 via Audiogames-reflector


  


Re: Squaresoft soundpack with working global world!

Ok!

URL: http://forum.audiogames.net/viewtopic.php?pid=285783#p285783





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Re: Mission making guide for death match project alfa

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector


  


Re: Mission making guide for death match project alfa

There was one, in an earlier version of the game, but Danny, for some reason deleted the text file from the folder which contained the game. So, unless someone has the file that Ethin wrote, or has written anotherone, you'll have to figure it out. Look at some of the custom missions. Just open them in the text editor of your choice, and examine the syntax and structure of them. Then, try to code a mission.

URL: http://forum.audiogames.net/viewtopic.php?pid=285782#p285782





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Re: Train simulator from Galaxy laboratory is coming

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector


  


Re: Train simulator from Galaxy laboratory is coming

Funny that you'd post something about that, The game is already on the Audio Game archive

URL: http://forum.audiogames.net/viewtopic.php?pid=285781#p285781





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-11-13 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

at 100?

URL: http://forum.audiogames.net/viewtopic.php?pid=285780#p285780





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Re: What do you do in destiny station in death match project alfa?

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: What do you do in destiny station in death match project alfa?

Because I didn't code in a safe gard to prevent the component from being pulled that far. and I can't code in one now because I don't have the project alpha source.

URL: http://forum.audiogames.net/viewtopic.php?pid=285779#p285779





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Re: Train simulator from Galaxy laboratory is coming

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : Bogdan via Audiogames-reflector


  


Re: Train simulator from Galaxy laboratory is coming

Hello. What is the status of the train sim from GL?

URL: http://forum.audiogames.net/viewtopic.php?pid=285778#p285778





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Re: Warsim, text based randomly generated stratogy

2016-11-13 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

how does the interface work? I have nvda and it looks like a command prompt interface.

URL: http://forum.audiogames.net/viewtopic.php?pid=285777#p285777





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Re: TITS, trials in tainted space

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: TITS, trials in tainted space

Thanks the help.

URL: http://forum.audiogames.net/viewtopic.php?pid=285776#p285776





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Re: A Demo of Danny's working FPS

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: A Demo of Danny's working FPS

Hi, unfortunitly I don't have a twitter to post updates too nore do I intend on making one.

URL: http://forum.audiogames.net/viewtopic.php?pid=285775#p285775





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Mission making guide for death match project alfa

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Mission making guide for death match project alfa

Hello, I am looking for a mission making guide: is there one, and can someone give me one, I'd very much like to make some missions.

URL: http://forum.audiogames.net/viewtopic.php?pid=285774#p285774





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Re: What do you do in destiny station in death match project alfa?

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: What do you do in destiny station in death match project alfa?

Then why can you pull it across and get it to click into the consol?

URL: http://forum.audiogames.net/viewtopic.php?pid=285773#p285773





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Re: What do you do in destiny station in death match project alfa?

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: What do you do in destiny station in death match project alfa?

Instead of pulling it across, pull it to the edge of the structural failure and fly across it. Use the console and prepare to head back to the ship.

URL: http://forum.audiogames.net/viewtopic.php?pid=285772#p285772





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audio formula 1

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : Karlitos via Audiogames-reflector


  


audio formula 1

Hello all where can I found this old game? I try to download this game but link not work. Best regards, Karlitos

URL: http://forum.audiogames.net/viewtopic.php?pid=285771#p285771





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Problem with google chrome

2016-11-13 Thread AudioGames . net Forum — Off-topic room : milos via Audiogames-reflector


  


Problem with google chrome

Hi all, im download and instal latest version of google chrome on my lap/top with windows 8.1. But if chrome working normaly on lap-top of my friend, on my lap-top does not work. When i instal and start veb brofser i hear like this:new tab unknown. when i press up or down arrow i hear : unknown. when i press tab i hear : windows chrome legaci unknown. when i press bottom for file menu i hear : unknown...I'm frustrated with this problem, can someone tell me how to fix this? pleasee...

URL: http://forum.audiogames.net/viewtopic.php?pid=285770#p285770





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What do you do in destiny station in death match project alfa?

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


What do you do in destiny station in death match project alfa?

I've gotten to destiny station and pulled the core across the structeral failyor, and pulled it right into that beeping thing: what now?

URL: http://forum.audiogames.net/viewtopic.php?pid=285769#p285769





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Re: A Demo of Danny's working FPS

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: A Demo of Danny's working FPS

This aught to be fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=285768#p285768





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Re: A Demo of Danny's working FPS

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : Karlitos via Audiogames-reflector


  


Re: A Demo of Danny's working FPS

hello again I think that this will bevery good game! This sound fantastic!

URL: http://forum.audiogames.net/viewtopic.php?pid=285767#p285767





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Working download link for mtg scroller?

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Working download link for mtg scroller?

Does someone have a working download for mtg scroller 4.0, I'd like to check it out.

URL: http://forum.audiogames.net/viewtopic.php?pid=285766#p285766





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Re: A Demo of Danny's working FPS

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: A Demo of Danny's working FPS

Agreed with post 5 here, an excellent demo, has lots of potencial, and I'll also be glad to help with testing and the like if it is required. @danny do you post updates on twitter like you did with ff? If so, what is your twitter name?

URL: http://forum.audiogames.net/viewtopic.php?pid=285764#p285764





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Re: Useable disassembler?

2016-11-13 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector


  


Re: Useable disassembler?

He's saying there isn't one he's found

URL: http://forum.audiogames.net/viewtopic.php?pid=285765#p285765





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Re: A Demo of Danny's working FPS

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: A Demo of Danny's working FPS

Agreed with post 5 here, an excellent demo, has lots of potencial, and I'll also be glad to help with testing and the like if it is required.

URL: http://forum.audiogames.net/viewtopic.php?pid=285764#p285764





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-11-13 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Mondavol gets starfall, thicken, aura master, electrics shock, stun volt, quicken, superspark and laser arm.

URL: http://forum.audiogames.net/viewtopic.php?pid=285763#p285763





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-13 Thread AudioGames . net Forum — New releases room : Keskorian via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

yeah, putty works good, I just started playing and I realy like the game, Keep on the good work.Greetings and thanks,Keskorian

URL: http://forum.audiogames.net/viewtopic.php?pid=285762#p285762





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Re: could dmnb be resurrected?

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: could dmnb be resurrected?

@ishan Because as i've mentioned previously when I left, I don't belong as a part of this community. Yes i'm grateful for the support, but at the end of the day, I still have to have some form of enjoyment in game development in order to do it, and quite frankly my offline problems are things I only discuss with my friends, not a hole community. I develop for the community because apart from coding my work I enjoy shairing it. Like you said yes its possible to solve problems if you devote yourself to it, which is exactly what I did by closing off game development. Not only was it getting in the way and becoming the sol thing I did every day, but it was starting to become a reason not to set my outside life back in order. Which, support from players of my games weather it be you or anyone else couldn't fix, and like doing a drug or drinking too much, sometimes, if you do it too much, ya gotta step away and rebalance, if you don't, it doesn't matter how
  much support you have, it leads to first unenjoyment of your work, deterioration in quality, writers block, then to depression if your not careful. And sometimes, i've gotta stop thinking about what you as my players want and more about what I, as a person want. Besides, I can't be the only one who thinks that setting ff aside was a good idea. If it'd been released it would have been a retelling of the project alpha storyline, something i'm sure, we're all, tired of by now, come on, it can't just be me who's getting tired of the ol dead space inspired telling of the beginning storyline with the original project alpha and who want's to see more of the sequel that's been long prommissed. Besides the storyline now is good enough as is, it just needs a few patches to cover up some of the plotholes.

URL: http://forum.audiogames.net/viewtopic.php?pid=285761#p285761





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Re: TITS, trials in tainted space

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: TITS, trials in tainted space

you can't, but the items that you can only use that way aren't needed to beat the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=285760#p285760





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Re: It's time to duel! Text based Yugioh is now available in English

2016-11-13 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

So I'm deck building, and this makes me wish even more we had more cards to play with.  Especially as I'm watching the original series properly again.  I'm really liking this so far though.  Would be great to have a game with A.I opponents where we could unlock cards along the way and maybe a utility to create cards that are real but not included

URL: http://forum.audiogames.net/viewtopic.php?pid=285759#p285759





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Re: TITS, trials in tainted space

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: TITS, trials in tainted space

So how to use these objects when i need to read the entri ingame?

URL: http://forum.audiogames.net/viewtopic.php?pid=285758#p285758





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Re: A Demo of Danny's working FPS

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: A Demo of Danny's working FPS

Single player is intended to pick up right where project alpha left off on glimmer of hope, where as multiplayer picks up  a few years after, dealing with the rest of the galaxy and its problems caused by the red warp and project alpha disasters.

URL: http://forum.audiogames.net/viewtopic.php?pid=285756#p285756





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Re: Scrolling Battles Rewrite is back

2016-11-13 Thread AudioGames . net Forum — New releases room : Riad via Audiogames-reflector


  


Re: Scrolling Battles Rewrite is back

I really don't mind, or don't see a point from it being shareware or even existing, it's Mason's decision, and I think that with the features it currently holds, it shouldn't be paid, but who knows, he might be implementing a whole bunch of new features. I rethought that the game now isn't considered shareware since there's no purchase link at all!

URL: http://forum.audiogames.net/viewtopic.php?pid=285757#p285757





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Re: Scrolling Battles Rewrite is back

2016-11-13 Thread AudioGames . net Forum — New releases room : blindgamer via Audiogames-reflector


  


Re: Scrolling Battles Rewrite is back

Riad wrote:It is shareware starting from 3.0, don't know where to buy it from or how much it costs, but there is a register option in the main menu.Man, do you agree with this, that this game must be shareware?I think there is not many functions and other stuf to make it shareware product.Mason, please think this again.

URL: http://forum.audiogames.net/viewtopic.php?pid=285755#p285755





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Re: Help With Shadow Rine Please

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector


  


Re: Help With Shadow Rine Please

I'm only asking because I can't seem to find that building with capton bat in it, I go into that 1 building where you first find Lilia, then I go west, but I forgot the dirrections from there./edit/I found the forest ruins. So, after I kill captain bat and talk to Aria, I go to the volcano village, right?

URL: http://forum.audiogames.net/viewtopic.php?pid=285753#p285753





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Re: Help With Shadow Rine Please

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector


  


Re: Help With Shadow Rine Please

I'm only asking because I can't seem to find that building with capton bat in it, I go into that 1 building where you first find Lilia, then I go west, but I forgot the dirrections from there.

URL: http://forum.audiogames.net/viewtopic.php?pid=285753#p285753





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Re: Squaresoft soundpack with working global world!

2016-11-13 Thread AudioGames . net Forum — New releases room : death via Audiogames-reflector


  


Re: Squaresoft soundpack with working global world!

There is actually a wimpy feature. It just doesn't work like other muds where you put in the number. You do wimpy percent  or wimpy  I believe. So if you wanted to recall it'd be wimpy

URL: http://forum.audiogames.net/viewtopic.php?pid=285754#p285754





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Re: Audiogame hub needs your help!

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Audiogame hub needs your help!

Hello,I love audiogamehub and I want to support development on kickstarter, only I am not sure, if I understand things right. You are saying, that you will make 5 games. But in list of games you have 12 titles. So, if I back It, I will must to select my 5 favorite titles from list, and you will develop 5 titles with highest amount of votes?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=285752#p285752





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Re: Help With Shadow Rine Please

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector


  


Re: Help With Shadow Rine Please

If I haven't found lillia yet in the actual game, can I still go to the volcano?

URL: http://forum.audiogames.net/viewtopic.php?pid=285750#p285750





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Re: A few bt sync secrets folks might be interested in

2016-11-13 Thread AudioGames . net Forum — Off-topic room : st . mc via Audiogames-reflector


  


Re: A few bt sync secrets folks might be interested in

hiso, there is something i wanna know...are the files in "TV as audio" described?

URL: http://forum.audiogames.net/viewtopic.php?pid=285751#p285751





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Re: Help With Shadow Rine Please

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: Help With Shadow Rine Please

You need to buy more characters in the actual game. There's NPc who will sell it for you and if I remember correctly he's in the volcano village.

URL: http://forum.audiogames.net/viewtopic.php?pid=285749#p285749





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Re: eurofly a flight audio simulator from slovakia

2016-11-13 Thread AudioGames . net Forum — New releases room : Andy93 via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Hello everyone.Jees, I'd saying again. This game is worth wayting for it, and having patience. I'll be wayting the day in wich at least, the prototype gets releaced.Now: I can offer myself to record flight attendents or tower, english is my second language but I do not have any strong accents or so, it can be considered as american english accent. I'm not gonna ask ya guys for the scripts not to irritate anybody with the same question over and over again, but I'll try to look for them myself.Nice job! keep it up, what I've heard at PG13 already sounded cool enough, for folks like me who are fans of plains. I'd like to make my first flight from my country, to who knows where

URL: http://forum.audiogames.net/viewtopic.php?pid=285748#p285748





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Re: A few bt sync secrets folks might be interested in

2016-11-13 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: A few bt sync secrets folks might be interested in

Does anyone know if this still works on Mac OS X? I've been using Sync 1.3, but it started to glitch around the time Sierra came out. I've noticed that my fan activity has increased while the program was running. As a result, I've uninstalled that version. When I downloaded the newest version, I just got a window that just says "Sync empty  web content". Is this no longer a viable file sharing program on Mac? I suppose it's not a big deal in the grand scheme of things. I have other file sharing services, and it's not like I'm syncing hundreds of gigs of data. *sigh*

URL: http://forum.audiogames.net/viewtopic.php?pid=285747#p285747





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Re: Question about free streaming radio program

2016-11-13 Thread AudioGames . net Forum — Off-topic room : serrebi via Audiogames-reflector


  


Re: Question about free streaming radio program

Some of these options are not free, but here are the best broadcasting programs for windows.StationPlaylisthttp://www.stationplaylist.com/There is free NVDA addon scripts for this thing: That's why people swear by it so much. I think the user interface is more confusing than it has to be, though, but might be worth the learning curve for you. Similarly, there's radioboss.https://www.djsoft.net/I like it's built in broadcasting tools. No using a plugin to do what should be the bare bones must have for an app like this... Especially one that you pay for. Also configuring/using mic quickly with no fus for me, are reasons I prefer this thing to station playlist studio, though I haven't used studio it in years...Then of course, there's sam broadcaster.http://spacial.com/Biggest gripe I have with it
  is of course that you have to rely on a MySQL, or Firebird database backend, for example. They support a few other sql types, but that's not the point of running a broadcasting tool. If you want to sound pro, but have a hard time configuring rotations and such unless your a Jaws user,,, go ahead. I'm talking Sam broadcaster pro, I guess is the name they call this thing now.Here are some free options:ZaraRadio 1.xhttp://www.zarastudio.es/en/download.phpRadioDJhttp://www.radiodj.ro/Hope this helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=285746#p285746





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Help With Shadow Rine Please

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector


  


Help With Shadow Rine Please

Hello.So I've beaten the game, I've unlocked the extra mode, I've explored all the games in there, and I came across the Coliseum, which is this game where you can pick any character/demon you want to play as and against and fight them. My question is, how do you unlock more characters/demons to play as? Currently, I'm able to play as Brave, Lilia, Elena, Rurai, and Len. I'd love to be able to play as 1 of the demons, I think that would be mildly entertaining. Thank you in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=285745#p285745





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Re: A Demo of Danny's working FPS

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : Karlitos via Audiogames-reflector


  


Re: A Demo of Danny's working FPS

hello guys I can+t listen the demo of this game when I try to open in my browser nothing was happend

URL: http://forum.audiogames.net/viewtopic.php?pid=285744#p285744





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Re: Squaresoft soundpack with working global world!

2016-11-13 Thread AudioGames . net Forum — New releases room : ammericandad2005 via Audiogames-reflector


  


Re: Squaresoft soundpack with working global world!

started playing this a couple days ago. I'm already a level 2 squire, and have been murdering rabites (the rabbit like monsters from secret of mana). the only gripe I have, though only a nitpick, is the lack of a "whimpy" feature. in most muds, if you are about to get your ass handed to you in battle, you will automaticly flee or be teleported. and speaking of fleeing, I found it helarious that one of the sounds for an enemy running away was a hannah barbera sound effect, rather than a squaresoft one. also, I may have found a bug in the soundpack where the battle theme never triggers, and the newbie school theme only triggers on the first room.

URL: http://forum.audiogames.net/viewtopic.php?pid=285743#p285743





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-13 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hi, I always connect with putty without issues. You must set port 2001 and connection type telnet.The web client is currently down, I will try to restart it tomorrow, though it may be rewritten / discontinued at some point.The Java client is not working anymore due to security restrictions by Oracle that require developers to pay for certificates (and this is a free mud).I know other players connect with VIPmud ou zmud, though I never tried them.Hope to see you around!

URL: http://forum.audiogames.net/viewtopic.php?pid=285742#p285742





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Re: crazy party musics

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector


  


Re: crazy party musics

I recognise some of the music coming from some of mat furnice's sega genesis games. I remember one of the minigame themes was the giant's castle theme from mikky mania, for example. the battle mode used music from pokemon black/white.

URL: http://forum.audiogames.net/viewtopic.php?pid=285741#p285741





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Re: eurofly a flight audio simulator from slovakia

2016-11-13 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

are those translated?

URL: http://forum.audiogames.net/viewtopic.php?pid=285740#p285740





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Re: eurofly a flight audio simulator from slovakia

2016-11-13 Thread AudioGames . net Forum — New releases room : stefan_ilioaica via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Somewhere on this topic, is a link to a archived file with the missions. Download the file, unzip it, then copy all the missions and replace them in the eurofly tasks folder

URL: http://forum.audiogames.net/viewtopic.php?pid=285739#p285739





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Re: Microsoft: Continuing Xbox Accessibility

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Microsoft: Continuing Xbox Accessibility

Myself and Aaron are probably the people to talk to about that, regarding Xbox One technology at least.  I personally use the Afterglow AG9 headset, whilst Aaron uses the previous model, the AG7 headset.  These are both wireless options from PDP, but the AG9's defining feature really compared to its predecessor is the detachable microphone.  Most if not all of the other features are the same.  It's a good value for money option.  If you require more information though, I'll be happy to help.

URL: http://forum.audiogames.net/viewtopic.php?pid=285738#p285738





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Earthquake in south island nz

2016-11-13 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector


  


Earthquake in south island nz

Hi all.This is to all members especially those in new zealand.We have had a major 7.5 earthquake hitting the southisland, felt as far north as well as north as it can go.Wellington got dammage a lot of it and south of that a lot of dammage.There is a nationwide tsunami warning for the east coast.Luckily auckland is not effected at this time.On behalf of sonar interactive and as an aucklander myself I'd like to wish all those the best in effected arieas.A message like this will probably be going out in usual places.

URL: http://forum.audiogames.net/viewtopic.php?pid=285737#p285737





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Re: Sound Stomp Audio Demo

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : Dragos via Audiogames-reflector


  


Re: Sound Stomp Audio Demo

O realy thanks.My mum has a samsung galaxy s6 edge plus and I will test on it.

URL: http://forum.audiogames.net/viewtopic.php?pid=285736#p285736





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Re: eurofly a flight audio simulator from slovakia

2016-11-13 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

One thing to note.For the installer side, if you use innosetup, and as long as you have things selected to use all languages then it will work.You have to code the entire script, but the basic wizzard can create a basic install with the required stuff for a basic installer via menus and the new wizzard.With this done you can code in extras.The only thing extra you need is the quickstart pack which includes extra creation tools, encription and the preprocess module which streamlines commands for various things.The framework anyone can make over that you can add extras.There are thirdparty programs and extra modules to add in if you want most free the installer is opensource.One thing not mentioned is istool but this while not fully accessible does have a few extras you can doodle with via menus.

URL: http://forum.audiogames.net/viewtopic.php?pid=285735#p285735





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Anyone looking forward to Disney's Moana?

2016-11-13 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Anyone looking forward to Disney's Moana?

Hi,With just a couple of weeks until Disney releases their next film, I thought I'd make a topic about it. I'll have to wait until December to go and see it though, but you guys in the US are going to be able to see it from thanksgiving onwards.Moana's a film that will be set in the South Pacific, where a young girl sets off on a quest to find out why their ancestors stopped sailing. She will also meet a demigod called Maui, and The Rock will be providing his speaking voice.There have been a few trailers and such released, but I'mreally looking forward tot he music. There's a band called Te Vaka who use a lot of percussion, and they are definitely involved with this. They also got another person called Lin Manuel Miranda to help as well, so it could be interesting to see what he brings to the table so to speak. I'm wondering what sorts of sogns there will be. So far, it's sounding very different from Frozen.

URL: http://forum.audiogames.net/viewtopic.php?pid=285734#p285734





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Re: eurofly a flight audio simulator from slovakia

2016-11-13 Thread AudioGames . net Forum — New releases room : bitti via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

i have a big problem when trying to start the second mission. I klick on missions, and my plane just crashes. Please, can somebody help me?

URL: http://forum.audiogames.net/viewtopic.php?pid=285733#p285733





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Re: Microsoft: Continuing Xbox Accessibility

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Microsoft: Continuing Xbox Accessibility

A good headset could be the ones from pdp, the ag7 or the ag9. Here's a link to the ag7 which is the one I own, but there are only two left in stock. The AG9 has four left in stock on the amazon Canada site.https://www.amazon.ca/PDP-True-Wireless … adset+xbox

URL: http://forum.audiogames.net/viewtopic.php?pid=285732#p285732





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Re: eurofly a flight audio simulator from slovakia

2016-11-13 Thread AudioGames . net Forum — New releases room : stefan_ilioaica via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Hi,you can find the numbers in C, EuroFly, audio, airports, towers, numbers.

URL: http://forum.audiogames.net/viewtopic.php?pid=285731#p285731





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Pythonic SQL-Based Accounts System

2016-11-13 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector


  


Pythonic SQL-Based Accounts System

Hi all,I've been reading these forums and I see a few bits about multiplayer games, so I thought I'd share something which I stripped out of an effort of my own.Basically I was writing a game server, when I realised many of the components were reusable, so while I considered how to precede I stripped the code down, and put the accounts system and the protocol into separate libraries, so others can hopefully benefit from them.What you end up with is a system-agnostic accounts system.sqlalchemy is used as a backend. You can use your existing engine if you're using sqlalchemy already - and in fact this is recommended - by passing it to the setup function:from sqlalchemy_accounts import setup

accounts = setup(engineengine)accounts pretends to be a module, and you can access it's methods:account = accounts.create_account(username='john', password='rubbish_password')
assert accounts.authenticate('john', 'rubbish_password') is account
account.lock('You are not welcome.')
assert accounts.authenticate(account.username, account.password) is NoneObviously this would be fairly useless if you couldn't add extra information, so (still using SQL), you can add dictionary-style attributes:account['email'] = 'j...@example.com'
assert account['email'] == 'j...@example.com'If anyone finds this useful and wants me to add in more functionality, please let me know.You can download it from:https://github.com/chrisnorman7/sqlalchemy_accountsI have just updated the code style so flakes8 doesn't throw a fit when it runs through it, so problems may be related to that. Either complain on here or submit an issue / pull request.Cheers, and I hope this helps someone.

URL: http://forum.audiogames.net/viewtopic.php?pid=285729#p285729





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Re: Sound Stomp Audio Demo

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : devonwiersma via Audiogames-reflector


  


Re: Sound Stomp Audio Demo

Testing on all those versions would be a huge help! Once we have a finalized .apk for testing you'll definitely be the first to get it

URL: http://forum.audiogames.net/viewtopic.php?pid=285730#p285730





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SQL-Based Accounts System

2016-11-13 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector


  


SQL-Based Accounts System

Hi all,I've been reading these forums and I see a few bits about multiplayer games, so I thought I'd share something which I stripped out of an effort of my own.Basically I was writing a game server, when I realised many of the components were reusable, so while I considered how to precede I stipped the code down, and put the accounts system and the protocol into separate libraries, so others can hopefully benefit from them.My accounts system uses SQLalchemy to store stuff. You can use your existing engine if you're using SQLalchemy already - and in fact this is recommended - by passing it to the setup function:from sqlalchemy_accounts import setupaccounts = setup(engineengine)accounts pretends to be a module, and you can access it's methods:account = accounts.create_account(username='john', password='rubbish_password')assert accounts.authenticate('john', 'rubbish_password&
 #039;) is accountaccount.lock('You are not welcome.')assert accounts.authenticate(account.username, account.password) is NoneObviously this would be fairly useless if you couldn't add extra information, so (still using SQL), you can add dictionary-style attributes:account['email'] = 'j...@example.com'assert account['email'] == 'j...@example.com'If anyone finds this useful and wants me to add in more functionality, please let me know.You can download it from:https://github.com/chrisnorman7/sqlalchemy_accountsI have just updated the code style so flakes8 doesn't throw a fit when it runs through it, so problems may be related to that. Either complain on here or submit an issue / pull request.Cheers, and I hope this helps someone.

URL: http://forum.audiogames.net/viewtopic.php?pid=285729#p285729





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SQL-Based Accounts System

2016-11-13 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector


  


SQL-Based Accounts System

Hi all,I've been reading these forums, and I see a few bits about multiplayer games, so I thought I'd share which I stripped out of an effort of my own.Basically I was writing a game server, when I realised many of the components were reusable, so while I considered how to precede I stipped the code down, and put the accounts system and the protocol into separate libraries, so others can hopefully benefit from them.My accounts system uses SQLalchemy to store stuff. You can use your existing engine if you're using SQLalchemy already - and in fact this is recommended - by passing it to the setup function:from sqlalchemy_accounts import setupaccounts = setup(engineengine)accounts pretends to be a module, and you can access it's methods:account = accounts.create_account(username='john', password='rubbish_password')assert accounts.authenticate('john', 'rubbish_password') is
  accountaccount.lock('You are not welcome.')assert accounts.authenticate(account.username, account.password) is NoneObviously this would be fairly useless if you couldn't add extra information, so (still using SQL), you can add dictionary-style attributes:account['email'] = 'j...@example.com'assert account['email'] == 'j...@example.com'If anyone finds this useful and wants me to add in more functionality, please let me know.You can download it from:https://github.com/chrisnorman7/sqlalchemy_accountsI have just updated the code style so flakes8 doesn't throw a fit when it runs through it, so problems may be related to that. Either complain on here or submit an issue / pull request.Cheers, and I hope this helps someone.

URL: http://forum.audiogames.net/viewtopic.php?pid=285729#p285729





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Re: A few bt sync secrets folks might be interested in

2016-11-13 Thread AudioGames . net Forum — Off-topic room : timberwolf1991 via Audiogames-reflector


  


Re: A few bt sync secrets folks might be interested in

Hi,Delete it from bt sync first by right clicking the folder using your screen readers mouse command. Read through this thread to learn how. After that you should be able to delete it from sync.I also urge people to please, please, please think very carefully about what folders you're wanting to join. This is a lot of data we're flinging around here so please don't join a 1 tb folder only to remove yourself from it and rejoin 2 days later. Eventually I'm hoping it won't be as big a deal, but with so little peers in each folder it takes a tole on folks internet.Daniel: Ebooks has 19 total peers at the moment, 4 are online right now.

URL: http://forum.audiogames.net/viewtopic.php?pid=285728#p285728





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Re: A Demo of Danny's working FPS

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: A Demo of Danny's working FPS

yay this sounds fantastic to megood job, for now,

URL: http://forum.audiogames.net/viewtopic.php?pid=285727#p285727





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Re: A few bt sync secrets folks might be interested in

2016-11-13 Thread AudioGames . net Forum — Off-topic room : devinprater via Audiogames-reflector


  


Re: A few bt sync secrets folks might be interested in

How do I delete a folder? I joined one that I later now think would be rather unnecessary, and is pretty big, but deleting it from Windows explorer gives access issues.

URL: http://forum.audiogames.net/viewtopic.php?pid=285726#p285726





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Re: Scrolling Battles Rewrite is back

2016-11-13 Thread AudioGames . net Forum — New releases room : Riad via Audiogames-reflector


  


Re: Scrolling Battles Rewrite is back

It is shareware starting from 3.0, don't know where to buy it from or how much it costs, but there is a register option in the main menu.

URL: http://forum.audiogames.net/viewtopic.php?pid=285725#p285725





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Re: eurofly a flight audio simulator from slovakia

2016-11-13 Thread AudioGames . net Forum — New releases room : harrylst via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

I can check the documentation if you would like. I'm a native English speaker.Could someone make a recording of the Slovak numbers? I only understand a few of them, because some are similar to Russian numbers, but some don't seem to be. thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=285724#p285724





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Re: Street Fighter V Official thread

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector


  


Re: Street Fighter V Official thread

Hello folks! Thanks Deng, I'll give it a try.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=285723#p285723





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Re: Scrolling Battles Rewrite is back

2016-11-13 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: Scrolling Battles Rewrite is back

The game isn't shareware.. Its free!

URL: http://forum.audiogames.net/viewtopic.php?pid=285722#p285722





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Re: Microsoft: Continuing Xbox Accessibility

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : timberwolf1991 via Audiogames-reflector


  


Re: Microsoft: Continuing Xbox Accessibility

Hi,So I just bought a HDMI to VGA adapter.Anyone have any headset recommendations? I also just bought a 2 tb hard drive just in case I run out of space on the internal hard drive, which I doubt, but we'll see.

URL: http://forum.audiogames.net/viewtopic.php?pid=285721#p285721





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Re: A Demo of Danny's working FPS

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: A Demo of Danny's working FPS

Well, actually when you get on the online mode, there is a shuttle waiting. If anyone is going to join you, they will come on with you and get in the shuttle. When you want to start the mission, you lift off. At that point, a new shuttle would spawn for the next people wanting to complete a mission. At least that's roughly how I believe it's done, from the times I've tested it.

URL: http://forum.audiogames.net/viewtopic.php?pid=285720#p285720





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Skype group for Android users

2016-11-13 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Skype group for Android users

Hello all, i have created a Skype group for Android accessibility. The goal of the group is helping people with issues on Android, and in general chatting about Android accessibility. You can join the group by clicking on the following link: https://join.skype.com/pMRORmOsXEF6

URL: http://forum.audiogames.net/viewtopic.php?pid=285719#p285719





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-13 Thread AudioGames . net Forum — New releases room : Keskorian via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

What Client could I use?Greetings and thanks,Keskorian

URL: http://forum.audiogames.net/viewtopic.php?pid=285718#p285718





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Re: Access Darts (iOS 9+ Universal)

2016-11-13 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Access Darts (iOS 9+ Universal)

180! and jocky Wilson does it again! oh fantastic! i'll get this.

URL: http://forum.audiogames.net/viewtopic.php?pid=285717#p285717





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Re: eurofly a flight audio simulator from slovakia

2016-11-13 Thread AudioGames . net Forum — New releases room : Bogdan via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Hi. Great news Stefan. I like so much the game. I think that a prototipe can be a good idea. I can manage playing it because I learned the Slovak numbers, but I have alot of friends who would like to play using English.

URL: http://forum.audiogames.net/viewtopic.php?pid=285716#p285716





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Re: could dmnb be resurrected?

2016-11-13 Thread AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector


  


Re: could dmnb be resurrected?

Hi danny! this time I will listen the trailer and follow the topic of DM or whatever it is. well I don't want to discourage you not you but every developer of audio games. you know whata single developer is making a unique space game with some unique missions and a unique story lines. maybe it will not going unique for you but it is unique for us. ok lets come to the another point. if you are coding for us, handling sounds, arrays classes sound packs and handling TTS voices according to you. You want motivation and support from us. right? there are a lot of ways to do this. either by a paypal donationeither by righting you in a positive manner. either by a ks campaign. well we'll support you and why not because you have a lot of cool ideas. but at the end if you have problems. why not talk to us, why not share with us, if someone insulting you even it is me or somebody else, d
 o a report in the forum and the admin team will ban the person. what I want a determination from your side that you will make the game or will release it. I feel sorry for FF and DMNB because they are such cool projects. after the ff topic and your problems. you said that you'll never come back. But you are back because God motivates you to do the programming. do you think that every problem is not possible to solve? if you are thinking so then change your mind set. else if you are thinking that no I can solve it or either God will solve the problem through or by me then yeah that's the determination we want if we want to grow up in our life. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=285715#p285715





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Re: Using git for GitHub.com

2016-11-13 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector


  


Re: Using git for GitHub.com

With the git command you can do for example:git help checkout.All documentation opens in your web browser.HTH.

URL: http://forum.audiogames.net/viewtopic.php?pid=285713#p285713





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-13 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

You may want to try a mud client. Putty isn't recommended.

URL: http://forum.audiogames.net/viewtopic.php?pid=285714#p285714





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Re: eurofly a flight audio simulator from slovakia

2016-11-13 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Agreed. I think we can figure out stuff as we go along. We just need English menus and overall English interface.

URL: http://forum.audiogames.net/viewtopic.php?pid=285712#p285712





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Re: Using git for GitHub.com

2016-11-13 Thread AudioGames . net Forum — Developers room : tyrylu via Audiogames-reflector


  


Re: Using git for GitHub.com

Hi.I also use the windows git distribution. But for some operations a gui is nicer and tortoisegit is fortunately accessible. And as for the resources: I don't remember exactly, but i definitely read https://github.com/progit/progit2.

URL: http://forum.audiogames.net/viewtopic.php?pid=285711#p285711





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