Re: Swamp, zombie FPS by Aprone

2016-12-14 Thread AudioGames . net Forum — New releases room : keba via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

i think what we need, is more reason to go for titles. i haven't really bothered, specially as going back to level 1 is so damned painful due to speed and other things, if you reset and do that. of course, now there is the looting way, but have yet to gain another title out of that. still, perhaps more content with the new versions if / when you work on it aprone, could look at providing some more reasons to title. as things stand, once you gain private, there really isn't much point in gaining any more, other then the fact that it's there to gain.and yeah, i like the idea of storage, perhaps a limited storage similar to forts. maybe it could have 10 slots, for you to use for what ever you want. so for example, you could build up a supply of armor that you use, which would take i think from memory, 5 slots. then one or two slots for weapons you use, and a few slots for ammo. or what ever you wanted to store i guess. it would also mean that you have a way of ga
 ining more then one of each weapon or what ever. so i could deliberately go searching for MGs, and store them up, and go out finding more. would also be handy as a way to store stuff you have plenty of, as possible trading items. such as fuel or what ever.Of course, all these ideas require coding, and as aprone has already said. he's not focused on coding for swamp at the moment. Can't wait to see what your big project is going to be, aprone. i love your games! ehehe

URL: http://forum.audiogames.net/viewtopic.php?pid=289662#p289662





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-12-14 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

Hi. Does anyone know what is happening with this game right now? It seems to be completely broken on IOS 10. I say this because I havn't played adventure to fate in so long and want to get back in to it but can't because of stupid ios 10. I hope this game get's updated or something soon. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=289660#p289660





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Re: eurofly a flight audio simulator from slovakia

2016-12-14 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Hi.@nick moddifying intros and main menu Music but not for each country that'd ... take way too much time. Can't change what frequency to enter at the start of a mission as they're random.@ke7zum definitely going to actually submit a few extra sounds to the dev that he could encorperate to make it a lot more realistic, like the airplane Rolling on the ground when you take off and just land, probably should find breaks for when you land and slow down your speed ... and well idk what else it's like 4 AM ... lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=289656#p289656





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Re: SwampMas song is looking for some more singers

2016-12-14 Thread AudioGames . net Forum — Off-topic room : flyby chow via Audiogames-reflector


  


Re: SwampMas song is looking for some more singers

hi aprone, quick one, how do we submit our files to you, so that you can add them in, this year, flyby chow shall become  part of the swamp mas, family, his been meaning to do it for years now, but life got in the way, not this time :d :d.wear do we send you the files

URL: http://forum.audiogames.net/viewtopic.php?pid=289655#p289655





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Re: eurofly a flight audio simulator from slovakia

2016-12-14 Thread AudioGames . net Forum — New releases room : ke7zum via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

@LordLundin sounds pretty neat. Are you going to give the developer a copy so he can have a play with it as well? I would think he would want it so maybe he can mirror what you are doing, or something.Blessings

URL: http://forum.audiogames.net/viewtopic.php?pid=289654#p289654





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Re: Swamp, zombie FPS by Aprone

2016-12-14 Thread AudioGames . net Forum — New releases room : ross via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

@AproneAh, I see where you're coming from, fair enough. However, let's say someone plays Swamp a lot, and gains a bunch of levels. From your end, and hopefully everyone elses, the point of the game isn't to level. Let's say they play a bunch and just over time, end up gaining levels over a thousand. Since you want people to always have that difficulty, why change to this new point system? It seemed like before, players could level, gain a point, while zombies scaled for them. Now, it comes to a point where the ratio of points to zombie scaling will become to high and the game will be too difficult to play for them. I mean, sure, I suppose they could create a new character. The only solution I could think of this, from the players perspective, is to just gain a rank. I've been gone for a while, but doesn't that reset you back to level 1? But either way, what is your solution to something like this, or explain your thought process to me.In 
 answer to your question regarding games getting easier. You're correct that most games do get harder, but at a certain point, the difficulty plateaus. An example of this would be Pokemon. Sure the game gets harder and harder, but eventually, you've maxed out your Pokemon as much as possible. It still doesn't mean the game isn't fun, you can always breed new pokemon, battle others online, etc etc. Another example would be your Mario example. Sure it gets extremely difficult, but again, the difficulty plateaus. Granted, Mario doesn't have as much as a replay value, but you know what I'm getting at. But yeah, that's just my thought process on the matter. I look forward to see what direction you take swamp into, as well as your future projects.

URL: http://forum.audiogames.net/viewtopic.php?pid=289649#p289649





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Re: eurofly a flight audio simulator from slovakia

2016-12-14 Thread AudioGames . net Forum — New releases room : krishna via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Hi, I am also having a problem on task 17 where the game will crash once I have parked.Not sure how to fix this problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=289646#p289646





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Re: The Killer, is it you?

2016-12-14 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: The Killer, is it you?

MODERATION:His ban was extended to 1 Feb, with the promise that he will be banned permanently if he breaks the rules again after he's back on here. We're all getting a bit tired of him pushing the envelope like this.

URL: http://forum.audiogames.net/viewtopic.php?pid=289644#p289644





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Re: Most Disappointing Audiogame Boss Fights

2016-12-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Most Disappointing Audiogame Boss Fights

The single most disappointing boss fight ever I got to was the mothership in Alien outback. I'd read about it's rowling robot things in the manual, I'd worked to get there (and really alien outback has some pretty nasty ships at higher levels, especially those that laser you), then I found the one spot, fired away and poof! down it went barely enough time to even attack me.In general even those bosses I've not particularly found difficult like x1 I enjoyed for audio atmosphere if nothing else, though if they go down too quickly that's a problem. Vector seems a cheap boss to me, with his instant kill nukes and the fact you can't actually hear the nukes fall, just when they hit. Admitedly, it's a matter of getting the pattern, but still a one hit kill boss in a game with so few lives isn't exactly on, Ather was at least doable. One thing I'd love to see in the next action game, is a boss with different sounds fo
 r it's bits. One of the problems with boss fights in audio is generally audio action games tend to just represent the boss with one movement or taunting sound, and with different attack sounds. It'd be really fun say if you were fighting a huge godzilla sized monster and had to use different attacks on different bits, eg, tramping feet, swooping claws that occasionally attacked you, the head tha spewed fire etc. Actually this was one aspect where I thought X1 felt a little off since while his taunts are great, him just sitting there while you walk up to him and blast him seemed not exactly a great tactic.

URL: http://forum.audiogames.net/viewtopic.php?pid=289643#p289643





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Re: jailbreaking my iphone 4

2016-12-14 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


  


Re: jailbreaking my iphone 4

Since iOS 7.1.2 is the last version that can be run on the iPhone 4, it's permanently jailbroken. You can use the PanGu 7 utility.

URL: http://forum.audiogames.net/viewtopic.php?pid=289639#p289639





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Re: eurofly a flight audio simulator from slovakia

2016-12-14 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

hey LordLundin if you are changing the music are you modding the music for the intro that plays When the game starts as well as the menu music and the Voices and the music that plays for all of the countries?can you add other things like the frequencies upon entering each task?

URL: http://forum.audiogames.net/viewtopic.php?pid=289636#p289636





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Re: Help with bokurano daibouken 2

2016-12-14 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: Help with bokurano daibouken 2

use the heavy blade, press hammer if you need to create some more room to breathe

URL: http://forum.audiogames.net/viewtopic.php?pid=289631#p289631





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Re: eurofly a flight audio simulator from slovakia

2016-12-14 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

hi.Sorry guys but things are going slower than I expect here, only finished the 20 first tasks of the rewritten tasks ... I'm also modding the game, and adding new Aircraft and that takes a long time.Things you'll hear in the mod:new intro and Music (not yet added)new and various alarms for things, including the classical "pull up!" alarm.a new cockpit voice.more sounds of gears and levers.changed flaps and gear sounds.changed the landing sound.changed the ding sound.changed the belt sound (though I still need to find a nice belt pulling sound to use because I only have the clicks right now)changed passanger sound.if you want  to participate in this mod with editing and Resources Contact me. So far I've actually spent like 40 dollars on this thing, heh.

URL: http://forum.audiogames.net/viewtopic.php?pid=289630#p289630





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Re: map documentation for ultra power

2016-12-14 Thread AudioGames . net Forum — General Game Discussion : Riad via Audiogames-reflector


  


Re: map documentation for ultra power

Why'd you just need it?

URL: http://forum.audiogames.net/viewtopic.php?pid=289627#p289627





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just your comment on a cook game

2016-12-14 Thread AudioGames . net Forum — General Game Discussion : gonzalez2016s . alovver via Audiogames-reflector


  


just your comment on a cook game

hi there dude. well, am going to make a cook game, and i decided  to ask  your idea about it. well, i've asked some people, and i've got  good results. well the game's goal is to cook. there are three modes which are listed below1 unlimit: you can cook and post your score at the end to its server2: main mode:  here, you are a cook, and you should take people's order and cook foods. for them. may be you're forced to cook a baken sandwich, or a choclet cake for ages depend on what your lovely customers would prefer.you have a level at this mode, and it goes up by cooking 100 foods.3"  recipe mode: this mode is so diffrent, because, you choose your country, then, in the given time, you start to cook the recipe depend on the country that you've choosed. if you want to put your country recipes in this list, please email me or send your recipes to my skype! my skype is: saman201533, and my email is
 : s.alov...@gmail.com.after all. i'm here to ask you what would you like it? would it be so hard to cook like in real world, or so easy?should  it have  recipes?or...comment here, and i'll turn it in to coad! because its a cook game, and i don't have so much information about this subject, i want your idea too.so, enjoy from life!

URL: http://forum.audiogames.net/viewtopic.php?pid=289626#p289626





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Re: The Killer, is it you?

2016-12-14 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector


  


Re: The Killer, is it you?

I say I hate him, since I was talking with him in TeamTalk he insulted me. I was going to tell him about it, but it's like an inonest but killer assasin who doesn't have developer skills, nor behaves like me.

URL: http://forum.audiogames.net/viewtopic.php?pid=289625#p289625





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Re: Crazy Party: mini-games and card battle! (beta44)

2016-12-14 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta44)

I'm not sure if anyone has let you know, but if your internet connection goes down and you do search for the server list, the game will crash.

URL: http://forum.audiogames.net/viewtopic.php?pid=289623#p289623





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Re: help with code 7

2016-12-14 Thread AudioGames . net Forum — General Game Discussion : cuddley via Audiogames-reflector


  


Re: help with code 7

thanks, it's all good now. have the V I version now

URL: http://forum.audiogames.net/viewtopic.php?pid=289620#p289620





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Re: eurofly a flight audio simulator from slovakia

2016-12-14 Thread AudioGames . net Forum — New releases room : masroor . rahmani via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

hello when you add iranian airport in eurofly

URL: http://forum.audiogames.net/viewtopic.php?pid=289618#p289618





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Re: youtube comments not showing propperly in firefoxand sea monkey

2016-12-14 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: youtube comments not showing propperly in firefoxand sea monkey

What version of Youube has activated? Is it the one with "skip navigation" at the top of the page, or is it the one with "restore classic youtube" at the bottom of the page?

URL: http://forum.audiogames.net/viewtopic.php?pid=289616#p289616





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Re: eurofly a flight audio simulator from slovakia

2016-12-14 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

This question goes out to dark. Have you tried this game? Its awesome, and it sounds like something you would like!

URL: http://forum.audiogames.net/viewtopic.php?pid=289611#p289611





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Re: Monthly chat December 2016

2016-12-14 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Monthly chat December 2016

@Steve, Well Bard rocks, and is far better than the Uk equivolent, I'm very much enjoying my lady's collection though I did recently have a break and do some of the backlog of Dr. who I'd not come across before. In particular there was a very awesome torchwood special involving a plague in CArdif, the monthly release involving the scary combination of daleks and monks, and a rather good special entitled old doctors new monsters where favourite doctors met up with monsters from the new series. I was a little sorry that the fith, sixth,  seventh and eighth doctors actually new the monsters before hand since it would've been nice if this told their first meeting and was the reason why the 10th and 11th doctors new about them,  plus weeping angels, sickorax or judoon would make a great first empression, but still the stories were rather good, I particularly liked the judoon one involving judoon who learn creativity and poetry and a wonderful sa
 tyr on coorporations, and the sickorax one which involved people with personal data pads which told them which drugs to take for certain emotions, Silvester Mccoy's wonderfully synical "Oh it's aps and self obsession, one of those egotistical eras" sounded great. Oddly enough mccoy is one of the Doctors who actually bennifits from having a slightly aged voice. Other than that I've been mostly runing around and metting friends, also unfortunately having to take my lady's dog to the vets since he's not been feeling well, which wasn't good, though on the plus side the end of buffy season 4 was great, I particularly liked how the big bad guy was dealt with in the second to last episode which left a story all about weerdness and odd dream scapes. either way, crimbo ahoy, and also lots more alteraeon, I'm looking forward to the event this year and getting all the advent presents.

URL: http://forum.audiogames.net/viewtopic.php?pid=289610#p289610





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-12-14 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Or, alternatively, you can keep it, work with it in the early game until you get to Brightstar City, then breed the hell out of it till you get something with better stats.Even pokemon, which does a lot of things badly in its first generation, at least gives us more 100% accurate moves than not. Surf, Psychic, Earthquake, Flamethrower, Thunderbolt, Ice Beam, Body Slam, Drill Peck, and then in second generation there's Sludge Bomb, Crunch, Shadow Ball, Outrage, Ancient Power (which admittedly isn't wicked strong, but does have a chance to raise your stats across the board). So many or most of the types have a  move that's 80 power or stronger and 100% accurate. Most pokemon either don't learn it right away, or have to learn it via TM or breeding or something, but they mostly learn it. You'll never, ever have someone saying "don't use Seaking because it doesn't get Surf". They'll tell you not to use Seaking because its st
 ats are bad. Manamon has both problems though: bad stats, and bad moves as well, so both criteria can totally screw something over.No, I didn't complete the manapedia. For the sheer fun of it, I've restarted my game, and I'm going to play through with what I call the "rejects". It will end up being a team like Tylovile, Bombusect, Snowmonno/Deciced (not sure yet), Fowliture, Sullorb/Wizzell (again, not sure yet) and either Frorgerol or Miterosier. Using the same team (much of the aforementioned dream teams and such) just gets dull. You know you're going to win, so at worst it's only a matter of reloading if you get nailed by the aforementioned silly accuracy modifiers.Seriously. I feel like someone with a little common sense could sit down with Aaron and thrash out some really long-awaited upgrades in under a day of solid work. Most of it would be data entry. Even making certain moves more accurate and boosting the base stats of a bun
 ch of manamon would be a tremendous step in the right direction.

URL: http://forum.audiogames.net/viewtopic.php?pid=289609#p289609





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Voice ducking in reaper, I'm confused

2016-12-14 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector


  


Voice ducking in reaper, I'm confused

I have done this befor can someone tell me how to do this. I'm so confused.

URL: http://forum.audiogames.net/viewtopic.php?pid=289606#p289606





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Re: Swamp, zombie FPS by Aprone

2016-12-14 Thread AudioGames . net Forum — New releases room : flyby chow via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi aprone, thanks for that explanation.it does make sense to me and clears up alot of things I was wondering about.and yes, it happens exactly as you described, wear by it does not happen every time, and it can't be said when it will happen, it sometimes can happen if i have a slow connection, or if my connection jumps to g p r s.then again it can happen when i have a perfect 3g connection.there's really no telling when and why it will happen.it just does.yep stil using mobile braudband. :d :dbut yes, it now makes sense to me.thanks for ansewring that onekeep up the good work

URL: http://forum.audiogames.net/viewtopic.php?pid=289601#p289601





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Re: Crazy Party: mini-games and card battle! (beta44)

2016-12-14 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta44)

I can't find some of the elements in the card battles consistent, and looking for an answer that makes sence.When beginning a battle, how is my starting type decided?When trying to change my type, how are the changable types decided?At the very beginning of the game, I had limited amount of cards, so didn't notice that. These two factors seem to be just random. But if I am for example a flying type, only the grass type seems to be available for me everytime, so there must be solid conditions for these. I'm totally confused.Can anyone know the rules around here?

URL: http://forum.audiogames.net/viewtopic.php?pid=289599#p289599





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Re: any experience with one plus line of phones?

2016-12-14 Thread AudioGames . net Forum — Off-topic room : Dranelement via Audiogames-reflector


  


Re: any experience with one plus line of phones?

Aren't the one plus phones on oxygen OS? Whatever that is...Also, thanks for the info! I've only found them online as of now, so haven't been able to try one out.

URL: http://forum.audiogames.net/viewtopic.php?pid=289592#p289592





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Re: PlayStation Experience accessibility panel

2016-12-14 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: PlayStation Experience accessibility panel

doesn't look like it includes any new features for anyone, just some performance tweaks

URL: http://forum.audiogames.net/viewtopic.php?pid=289587#p289587





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Re: 3Kingdoms/3Scapes

2016-12-14 Thread AudioGames . net Forum — New releases room : david_solomon1 via Audiogames-reflector


  


Re: 3Kingdoms/3Scapes

As far as I know, there's no way to log in as a guest.However, character creation is only a 6 step process, username, password, gender, email, private or public email  and accept terms of service. On 3Kingdoms 7 because you have to decide whether or not to play a hardcore character. But there's no race or class selection, no character customization, etc, so it can be a matter of signing up in about 30 seconds to a minute.As far as giving your email goes, I've never seen these two muds send out anything, for any reason. They don't even have a newsletter. I think they just want an email on file so that you can be contacted in case of tampering with your characters, or if you choose to have your email displayed publically, so other players can contact you.

URL: http://forum.audiogames.net/viewtopic.php?pid=289586#p289586





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Re: 3Kingdoms/3Scapes

2016-12-14 Thread AudioGames . net Forum — New releases room : david_solomon1 via Audiogames-reflector


  


Re: 3Kingdoms/3Scapes

As far as I know, there's no way to log in as a guest.However, character creation is only a 5 step process, username, password, gender, email and accept terms of service. On 3Kingdoms 6 because you have to decide whether or not to play a hardcore character. But there's no race or class selection, no character customization, etc, so it can be a matter of signing up in about 30 seconds to a minute.

URL: http://forum.audiogames.net/viewtopic.php?pid=289586#p289586





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Re: Swamp, zombie FPS by Aprone

2016-12-14 Thread AudioGames . net Forum — New releases room : keba via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

[[wow]] aprone. amazing. people actually think that they should have to aprove your changes  mewahahahaha. personally, the only reason i didn't like dropping in levels in any way, is cause i can't have my shotgun spiced up. ahaha. not the way i like to. not enough points. but outside that, i don't much care really. sure, it's fun to have higher levels as a progress bar of sorts, to show where you've come from and where you have gotten to. but as you've said, the math behind the changes mean that although the number itself has changed, over all, your position hasn't shifted. it's just all my lovely points! no! ahahaha. oh well. personally, it was about time things got a bit more dangerous again. it's god damned anoying, when you die so easy if you're freshly dead and can't protect yourself, but oh well.  probably the only thing i'd say that needs to be done to make things work a little better, is make the 
 items for purchase at each safe zone be more of use. for example. let's say i've just died, and i'm on map 5. without armor, i've very, very easy to beat up. even stepping out of the safe zone i've died. sometimes, i've died nearly 5 times trying to get out of that map to go find armor. now, what could be a good idea, from an armor point of view, perhaps every safe zone could sell a package of low armor, and a full set of it at that. so that at the very least, you have some sort of protection. if you happen to be able to do a reset to put points in the low armor, or you use that set up anyway, so much the better. but even if not, even if you don't have points in it, it's something to get you started at least. i'd say make it so that when you die you start with a full set for free, but let's be straight. most of us have so much rep we don't know how to swim out of the barrel it's stored in. it's too deep! ahaha. not sur
 e how you feel about that, as of course, i think we've talked of something like that before. but with tougher zombies, it could actually be more important than ever. it would be kind of nice if, at maps 4 and 5 perhaps, even medium and high armor could be purchased, at a rather tidy number of rep points.  but that's just me. i'd be willing to pay in rep for things. as i have all the rep, and nothing really to use it on. lol. i know that it's possible to get some armor from people sometimes when you die, and that's fantastic when you can. but sometimes you can't. just seems that rep, for the most part, really has little use, other then buying huge amounts of ammo after death, so that you have enough rounds in your pack to be a 1 man army capable of taking on the entire USA. ahahah. on another note, i'm sure loads of people have asked this via skype and emails and screaming loudly towards aprone's home,  but are you going to do an event for christmas again? something like the gift things that you give to other players to open for random items? would be awesome if you do. i want to get my apronics back! and perhaps running shoes or shorts, and mmm. so much other stuff. ahaha.Or have you got some other kind of event in mind? love coming on to swamp during events. it's such fun, and it's one of the times that things get sort of interesting on there.

URL: http://forum.audiogames.net/viewtopic.php?pid=289585#p289585





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Re: Virtual sinth for blind people

2016-12-14 Thread AudioGames . net Forum — Off-topic room : claudiogaranzini via Audiogames-reflector


  


Re: Virtual sinth for blind people

Thanks Gorthalon! What are the differences in these 2 synths? I've searched the Spam Synth but i didn't find it. I'm also testing the Tone 2 Firebird synth wich seems being really interesting and almost usable. There are just two parameters not labeled but the others are well named. Now I'm using Reaper with Reaear, an other plug-in for making Reaper accessible; i like it very much. I'm trying to find synths that aren't only analog like the Minimogue or the Arp. Continously looking for advices and suggestions. Thanks a lot again to all of you!

URL: http://forum.audiogames.net/viewtopic.php?pid=289581#p289581





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Re: Any accessible Bridge playing website?

2016-12-14 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: Any accessible Bridge playing website?

Can you give the link to this game?

URL: http://forum.audiogames.net/viewtopic.php?pid=289583#p289583





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Re: Swamp, zombie FPS by Aprone

2016-12-14 Thread AudioGames . net Forum — New releases room : fedai via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

hi aprone.I have some things I want.I want to know how many zombies killed at the end of the mission.This feature very old. We saw it in the mission lok file.I want to know how many zombies people have killed and how many killed them.It would be nice to be able to share lootpoints in future new releases.And I wrote this earlier.After so much sadness. You will make us happy if you give us the swamp new version the news.Greet you all from turkey.

URL: http://forum.audiogames.net/viewtopic.php?pid=289582#p289582





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Re: Virtual sinth for blind people

2016-12-14 Thread AudioGames . net Forum — Off-topic room : claudiogaranzini via Audiogames-reflector


  


Re: Virtual sinth for blind people

Thanks Gorthaln! What are the differences in these 2 synths? Thanks a lot again!

URL: http://forum.audiogames.net/viewtopic.php?pid=289581#p289581





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