Re: horror of death - new awsome shooting game released

2016-12-31 Thread AudioGames . net Forum — New releases room : fungamer17 via Audiogames-reflector


  


Re: horror of death - new awsome shooting game released

I used some of luckycop code because it is opensource any can I not do this... I don't want do anything wrong everybody know that. I don't know very much to bgt but i am trying to learn with luckycop and I plan to add new feature off the open source.

URL: http://forum.audiogames.net/viewtopic.php?pid=291752#p291752





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Re: A Demo of Danny's working FPS

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : Thakur ishan via Audiogames-reflector


  


Re: A Demo of Danny's working FPS

thanks for the update If you are doing like that please specify which ships or shuttle suits which character?ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=291751#p291751





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Re: horror of death - new awsome shooting game released

2016-12-31 Thread AudioGames . net Forum — New releases room : Thakur ishan via Audiogames-reflector


  


Re: horror of death - new awsome shooting game released

Hi bashu! yeah of course! I agreed with you. and at fungamer! dood I am going to report for you because you have did a crime. well who you are I don't know and where do you live I also don't know. if you are a real programmer then show us your real skills OK? bye dood I don't want to see you here.ThanksIshan(Thakur)

URL: http://forum.audiogames.net/viewtopic.php?pid=291750#p291750





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Re: all mud games in the world, which has soundpacks.

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: all mud games in the world, which has soundpacks.

yes, the name of it is square soft

URL: http://forum.audiogames.net/viewtopic.php?pid=291749#p291749





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Re: Sky Heroes - Airik the Cleric Toys

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: Sky Heroes - Airik the Cleric Toys

Hithanks you for your reply giro!it is sounds great.greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=291748#p291748





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Re: horror of death - new awsome shooting game released

2016-12-31 Thread AudioGames . net Forum — New releases room : bashue via Audiogames-reflector


  


Re: horror of death - new awsome shooting game released

Greetings all.I wouldn't recommend jumping as it makes you go to 0 3; you cannot move after that. Other than that, a nice fun game. I don't know how to interact with the telephone. Now I've interacted with it a little more, I've noticed that there are different environments in a single map. My favorite being the indoor ones. There's an indore area at 703 0. You also get a grappling hook you can use with G I think but it doesn't grab onto anything. For some reason, R makes you commit suicide but not sure why. You also get money but there doesn't seem to be any way to spend it.Kind regards, Amin Abdullah.

URL: http://forum.audiogames.net/viewtopic.php?pid=291745#p291745





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sound triggers for mud

2016-12-31 Thread AudioGames . net Forum — Developers room : zub0 via Audiogames-reflector


  


sound triggers for mud

hello,I read you can add sounds to triggers, and that is how many of the sound packs for muds are made.However when making these triggers, i have found an issue that maybe someone can help me with.I have been playing geas, a mud.In this mud, i use a bow as a weapon, and when loading the bow, i believe there is a timer, as it takes a few seconds for you to fully load the bow. this is basicly how it is written"you start to load your bow..." then a few seconds later you get the message"you have loaded your bow with a wooden arrow"I tried making a sound trigger for the last message the one that says i have loaded my bow, since combat, especially while teamed up, can be a bit spammy. However, i have noticed that the trigger doesn't go off ever time. So my question is, what may cause this? Is it that the sound file is too big, which i tried making short as possible, or could it be that the mud is moving so fast that the 
 sound doesn't fire? Any suggestions to help with this would be helpful.thank you

URL: http://forum.audiogames.net/viewtopic.php?pid=291747#p291747





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Re: horror of death - new awsome shooting game released

2016-12-31 Thread AudioGames . net Forum — New releases room : bashue via Audiogames-reflector


  


Re: horror of death - new awsome shooting game released

Greetings all.I wouldn't recommend jumping as it makes you go to 0 3; you cannot move after that. Other than that, a nice fun game. I don't know how to interact with the telephone. Now I've interacted with it a little more, I've noticed that there are different environments in a single map. My favorite being the indoor ones at around 800 0 but don't quote me on the exact location. You also get a grappling hook you can use with G I think but it doesn't grab onto anything. For some reason, R makes you commit suicide but not sure why. You also get money but there doesn't seem to be any way to spend it.Kind regards, Amin Abdullah.

URL: http://forum.audiogames.net/viewtopic.php?pid=291745#p291745





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Re: horror of death - new awsome shooting game released

2016-12-31 Thread AudioGames . net Forum — New releases room : visualstudio via Audiogames-reflector


  


Re: horror of death - new awsome shooting game released

hello,i dont know why when someone releases his source code, people clones it?i was helping kianoosh dirring the development of this game, and he made it open source in bgt sourceswhy you dont want to be productive?releasing source code doesnt mean that you are the copyright owner

URL: http://forum.audiogames.net/viewtopic.php?pid=291746#p291746





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Re: horror of death - new awsome shooting game released

2016-12-31 Thread AudioGames . net Forum — New releases room : bashue via Audiogames-reflector


  


Re: horror of death - new awsome shooting game released

Greetings all.I wouldn't recommend jumping as it makes you go to 0 3; you cannot move after that. Other than that, a nice fun game. I don't know how to interact with the telephone.Kind regards, Amin Abdullah.

URL: http://forum.audiogames.net/viewtopic.php?pid=291745#p291745





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Re: Could Jim Kitchin's games possibly get screen reader support

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Could Jim Kitchin's games possibly get screen reader support

How about creating a SAPI to NVDA driver? Basically, you install a SAPI interface that communicates with NVDA and select it in any SAPI program.

URL: http://forum.audiogames.net/viewtopic.php?pid=291744#p291744





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Re: horror of death - new awsome shooting game released

2016-12-31 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: horror of death - new awsome shooting game released

eh... this is simmular with lucky cop by kianoosh...

URL: http://forum.audiogames.net/viewtopic.php?pid=291743#p291743





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Re: Rogue one, thoughts?

2016-12-31 Thread AudioGames . net Forum — Off-topic room : Draq via Audiogames-reflector


  


Re: Rogue one, thoughts?

George Lucas even said that the storye was supposed to end at episode six. After the empire is defeated and Anakin is brought to the light, that's it. No more story. He probably regrets seling it to Disney now. They seem to screw up everything they buy.

URL: http://forum.audiogames.net/viewtopic.php?pid=291742#p291742





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Re: Sky Heroes - Airik the Cleric Toys

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector


  


Re: Sky Heroes - Airik the Cleric Toys

Hey Fabi,Thanks! Airik 2 will play similarly to Airik 1, with power cubes, sky crystals, main characters and locations in the sky kingdom. Yes the game will feature a number of improvements like more control options, plenty of quests, full menus, maps, more abilities, more items and elements of time travel. Gameplay length is roughly about 3 hours more than the first game.

URL: http://forum.audiogames.net/viewtopic.php?pid=291741#p291741





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Re: Sky Heroes - Airik the Cleric Toys

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector


  


Re: Sky Heroes - Airik the Cleric Toys

Hey Fabi,Thanks! Airik 2 will play similarly to Airik 1, with power cubes, sky crystals, main characters and locations in the sky kingdom. Yes the game will feature a number of improvements like more control options, plenty of quests, full menus, maps, more abilities, more items and elements of time travel. Gameplay length is roughly about 3 hours longer than the first game.

URL: http://forum.audiogames.net/viewtopic.php?pid=291741#p291741





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Re: Sky Heroes - Airik the Cleric Toys

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector


  


Re: Sky Heroes - Airik the Cleric Toys

Hey Fabi,Thanks! Airik 2 will play similarly to Airik 1, with power cubes, sky crystals, main characters and locations in the sky kingdom. Yes the game will feature a number of improvements like more control options, plenty of quests, full menus, maps, more abilities, more items and elements of time travel. Gameplay length is roughly about 3 hours longer than Airik 1

URL: http://forum.audiogames.net/viewtopic.php?pid=291741#p291741





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Re: Sky Heroes - Airik the Cleric Toys

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector


  


Re: Sky Heroes - Airik the Cleric Toys

Hey Fabi,Thanks! Airik 2 will play similarly to Airik 1, with power cubes, sky crystals, main characters and locations in the sky kingdom. Yes the game will feature a number of improvements like more control options, plenty of quests, full menus, maps, more abilities, more items and elements of time travel.

URL: http://forum.audiogames.net/viewtopic.php?pid=291741#p291741





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Re: Sky Heroes - Airik the Cleric Toys

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: Sky Heroes - Airik the Cleric Toys

HiThis sounds very awesome. I wanted to know if the gameplay is the same as in the first game, or has changed for the better. also I would  like know how long the story of the game to finish. greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=291740#p291740





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horror of death - new awsome shooting game released

2016-12-31 Thread AudioGames . net Forum — New releases room : fungamer17 via Audiogames-reflector


  


horror of death - new awsome shooting game released

Hi everyone. I want to tell you about new game I was working on for you for some time. It is called the horrof of death. This game has many different enemies you can shoot and kill with many different weapons including the AK47 and the knife and many other weapons. You can walk on the large map so you have a lot of exploring. I soon planto add a score post in the future. I think this will be very fun for all of us to play together. I am new to this forum, so I hope that this first pist is not bad for you guys or not fun. Please try this and tell what you think. I use the jumpshare sharing service because do not have a website yet. Any website posting you guys know about I would want to know very badly. Thank you for your enjoyment of this game! The link to download here.http://jmp.sh/QVTZ1vX

URL: http://forum.audiogames.net/viewtopic.php?pid=291739#p291739





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Re: Could Jim Kitchin's games possibly get screen reader support

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : kool_turk via Audiogames-reflector


  


Re: Could Jim Kitchin's games possibly get screen reader support

I think the easiest thing to do is to just we-write the games, sort of like a revamp.Mainstream companies have been doing it for a while now.The sounds aren't incripted so that makes things easier, and you could also add features like online play that the originals never had.I certainly wouldn't mind playing golf online.You wouldn't need the source code if you know how the games are suppose to work, so all you would be doing is recreating the games.

URL: http://forum.audiogames.net/viewtopic.php?pid=291738#p291738





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Re: 100$ prize as Rocky's password scrambler is released

2016-12-31 Thread AudioGames . net Forum — New releases room : Hannibal Lecter via Audiogames-reflector


  


Re: 100$ prize as Rocky's password scrambler is released

Hey all.Rockywaters is in quite a state right now and ask me to post hhis updated challenge.You to claim the 100 dollar prise you must not collect the 12 golden animal crackers. The 12 crackers can be divined by solving his first clue and finding the silver spoons. each spoon will lead you to a golden cracker.Email rocky for more details.

URL: http://forum.audiogames.net/viewtopic.php?pid=291737#p291737





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Re: Street Fighter V Official thread

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Street Fighter V Official thread

You are amazing. Thank you so much!Did you just figure these out using the demonstrations and different attack sounds?

URL: http://forum.audiogames.net/viewtopic.php?pid=291736#p291736





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Re: Rogue one, thoughts?

2016-12-31 Thread AudioGames . net Forum — Off-topic room : kool_turk via Audiogames-reflector


  


Re: Rogue one, thoughts?

I haven't seen Rogue one, but I think you're right.They should have left the end at episode 6.All of these reboots and forcing the story to continue is a money making ploy.It's the same with Harry potter and the cursed child, I refuse to acknowledge that one.Apparently someone asked C.S. Lewis why there weren't any more narnia stories and his response was, if I wrote any more, it would be forced.As long as there's a way for them to make money, and for the gullable to fall for it, people will keep forcing the stories to continue.

URL: http://forum.audiogames.net/viewtopic.php?pid=291735#p291735





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Re: what does this bgt error mean?

2016-12-31 Thread AudioGames . net Forum — Developers room : nyanchan via Audiogames-reflector


  


Re: what does this bgt error mean?

You should ensure that the " marks for strings are correctly closed.

URL: http://forum.audiogames.net/viewtopic.php?pid=291734#p291734





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Re: 100$ prize as Rocky's password scrambler is released

2016-12-31 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: 100$ prize as Rocky's password scrambler is released

and still the shadow of the walrus stands tall over the secondary cheese

URL: http://forum.audiogames.net/viewtopic.php?pid=291733#p291733





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Re: 100$ prize as Rocky's password scrambler is released

2016-12-31 Thread AudioGames . net Forum — New releases room : Hannibal Lecter via Audiogames-reflector


  


Re: 100$ prize as Rocky's password scrambler is released

I found the lost when last we saw the golden dragon but you need my last name when stars are counting the why nots.

URL: http://forum.audiogames.net/viewtopic.php?pid=291732#p291732





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Re: 100$ prize as Rocky's password scrambler is released

2016-12-31 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: 100$ prize as Rocky's password scrambler is released

much as I agree with you rocky I think zombies with 4 wheels is a bad idea. if I can unscramble a chicken though I will pluck it with abandon. hopefully no feathers will fall on Tuesday.

URL: http://forum.audiogames.net/viewtopic.php?pid=291731#p291731





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Re: 100$ prize as Rocky's password scrambler is released

2016-12-31 Thread AudioGames . net Forum — New releases room : Rocky Waters via Audiogames-reflector


  


Re: 100$ prize as Rocky's password scrambler is released

As the new year kicks over here in the U.K. perhaps the competitoijn I  is officaially open but diddfufeclut for me tl say.  So much to sy so little zombies to express my thoughts for me and too many variables.  Did that versiojn 2 and many more wheels and choice for user to put whenneels in different ordr and now version 2 hard o to t undrersnatd so good luck all. Can I put up verson 2 or would that be unfiar? aneasy news year and enjoy and hopr . I thin that was hope.

URL: http://forum.audiogames.net/viewtopic.php?pid=291730#p291730





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Re: Crazy Party: mini-games and card battle! (beta46)

2016-12-31 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta46)

You don't have to play it. I just skipped.

URL: http://forum.audiogames.net/viewtopic.php?pid=291729#p291729





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Re: Monthly chat January 2017

2016-12-31 Thread AudioGames . net Forum — Off-topic room : slender via Audiogames-reflector


  


Re: Monthly chat January 2017

Well well, just looking forward to 2017. Hopefully it's not filled with as many disappointments as 2016. As I said on Twitter, "Goodbye 2016. 'May you never rest in piece.'"  Oh and by the way, as I write this, it's still 2016. So you are a year ahead of me! Aren't you proud?

URL: http://forum.audiogames.net/viewtopic.php?pid=291728#p291728





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Re: Monthly chat January 2017

2016-12-31 Thread AudioGames . net Forum — Off-topic room : slender via Audiogames-reflector


  


Re: Monthly chat January 2017

Well well, just looking forward to 2017. Hopefully it's not filled with as many disappointments as 2016. As I said on Twitter, "Goodbye 2016. 'May you never rest in piece.'" 

URL: http://forum.audiogames.net/viewtopic.php?pid=291728#p291728





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Re: A Problem With iTunes

2016-12-31 Thread AudioGames . net Forum — Off-topic room : Guitarman via Audiogames-reflector


  


Re: A Problem With iTunes

No. If I uninstall then reinstall iTunes won't that erase the entire library? I don't want to redownload everything that would take a whole lot of time.

URL: http://forum.audiogames.net/viewtopic.php?pid=291727#p291727





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-31 Thread AudioGames . net Forum — New releases room : visualstudio via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

subways can reverse, because they have 2 locomotives, in urgent time they do it from there own railwaysor if no urgent thing happened, and they want to go backward, they do it from a grade crossing which is connected to the railway and connects railways to each other

URL: http://forum.audiogames.net/viewtopic.php?pid=291726#p291726





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Re: your_adventure rough beta 2 available

2016-12-31 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: your_adventure rough beta 2 available

well I have tryed the game, it's nice the other think that I want to see is you could buy or craft a weapons, (materials from mining maybe?) or... if you not planning to add a weapon, maybe you could add a  diffrent kind of attacks, like kick. or a combo skills.and yeah combat is so easy now...

URL: http://forum.audiogames.net/viewtopic.php?pid=291725#p291725





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Re: your_adventure rough beta 2 available

2016-12-31 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: your_adventure rough beta 2 available

well I have tryed the game, it's nice the other think that I want to see is you could buy or craft a weapons, (materials from mining maybe?) or... if you not planning to add a weapon, maybe you could add a  diffrent kind of attacks, like kick. or a combo skills

URL: http://forum.audiogames.net/viewtopic.php?pid=291725#p291725





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Re: your_adventure rough beta 2 available

2016-12-31 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: your_adventure rough beta 2 available

well I have tryed the game, it's nice the other think that I want to see is you could buy or craft a weapons, or... if you not planning to add a weapon, maybe you could add a  diffrent kind of attacks, like kick. or a combo skills

URL: http://forum.audiogames.net/viewtopic.php?pid=291725#p291725





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Re: all mud games in the world, which has soundpacks.

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : superb via Audiogames-reflector


  


Re: all mud games in the world, which has soundpacks.

Valhalla is also one with a sound pack.

URL: http://forum.audiogames.net/viewtopic.php?pid=291724#p291724





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Re: your_adventure rough beta 2 available

2016-12-31 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: your_adventure rough beta 2 available

yo I will try the game, sounds great

URL: http://forum.audiogames.net/viewtopic.php?pid=291723#p291723





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Re: A Problem With iTunes

2016-12-31 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: A Problem With iTunes

Have you tried reinstalling the iTunes itself?

URL: http://forum.audiogames.net/viewtopic.php?pid=291722#p291722





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your_adventure rough beta 2 available

2016-12-31 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector


  


your_adventure rough beta 2 available

Hi all,It has been a long time when you heard something about this project. But never mind, a new version is now available. the gameplay has been changed, it still contains the menu-structure navigation, but also with a kind of map idea. There are no one click solutions anymore, you now should explore before you find a location. sure, when you get used to it, it becomes more easy. But also no tutorial or whatever, think of you getting throw in a survival world, no-one is going to teach you. The only knowledge you have are the keystrokes mentioned in the read me.I will stop rambling, here is a link where you can download the game.It is possible the link doesn't work, when this is the case, i will fix it when i awake, it is almost four o'clock in the morning in the nl.happy new year, and the best wishes:http://mschipper.synology.me:5050/fbsharing/q865foDkgreetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=291721#p291721





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Re: all mud games in the world, which has soundpacks.

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: all mud games in the world, which has soundpacks.

I  guess it's square soft?, that's a nice mud anyways

URL: http://forum.audiogames.net/viewtopic.php?pid=291720#p291720





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Re: Text games for IOS?

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Text games for IOS?

I'd also recommend Timecrest and the Lifeline series of games. Don't purchase Whiteout. That is the only one in the series that isn't VoiceOver friendly. The IF program for iOS is Frotz. It will play ZCode and glulx, and Tads if I'm not mistaken.

URL: http://forum.audiogames.net/viewtopic.php?pid=291719#p291719





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Re: nvda download down

2016-12-31 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: nvda download down

Here's an installer I dug out of my external hard drive. It's about a year old. I really need to update it.https://www.dropbox.com/s/afzooa2wa26yu … 1.exe?dl=1

URL: http://forum.audiogames.net/viewtopic.php?pid=291718#p291718





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-31 Thread AudioGames . net Forum — New releases room : mike-tan via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

hi.no. I have saw the real simulator no I mean I watched on youtube. they can set the movement council forward and reverse. so, if for example. I move forward from station a and move to station b. maybe I can get back from station b to stationa. Another thing we don't have is automatic announcement. when you call this automatic public address announcements they should announce the stations, no smoking worning, delay waiting on a signal and so on. this is I watched the subways series how they do it. And also, we can set the break. for example, when we set the break towards some angle, the train will be move automaticly. And one more thing I had saw a video on youtube which was the cabine rides on a tube. What I've found was the driver didn't request any clearance when they need to depart from a station. accept they start a survice or they depart from the depo. correct me if i'm wrong

URL: http://forum.audiogames.net/viewtopic.php?pid=291717#p291717





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-31 Thread AudioGames . net Forum — New releases room : mike-tan via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

hi.no. I have saw the real simulator no I mean I watched on youtube. they can set the movement council forward and reverse. so, if for example. I move forward from station a and move to station b. maybe I can get back from station b to stationa. Another thing we don't have is automatic announcement. when you call this automatic public address announcements they should announce the stations, no smoking worning, delay waiting on a signal and so on. this is I watched the subways series how they do it. And also, we can set the break. for example, when we set the break towards some angle, the train will be move automaticly.

URL: http://forum.audiogames.net/viewtopic.php?pid=291717#p291717





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Monthly chat January 2017

2016-12-31 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Monthly chat January 2017

Well another year, another monthly chat topic. As usual share anything that's going on in your life and just have general chinwagging, in particular any resolutions or thoughts on the next year are welcome.Happy new year to everyone, again as I said in my news post. I'll confess I'm feeling a little dead right now it being close to one Am over here, so I'll just stick this topic up to grab anyone's thoughts, and return later to say hi and join in the hopeful host of tales of crimbo indulgence and resolutions people plan to keep,  or not .

URL: http://forum.audiogames.net/viewtopic.php?pid=291716#p291716





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Re: Unable to Play Dotris

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Unable to Play Dotris

I'd rather not install Supernova/Hal/what ever it's now called. I just want the braille driver that will power this game and my display if it can't be powered with NVDA.

URL: http://forum.audiogames.net/viewtopic.php?pid=291715#p291715





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Re: Text games for IOS?

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Text games for IOS?

I agree with Dan here, and actually assault freak I'd recommend king of dragon pass to you too, it's unlike anything I've ever played, though whether you'd call it a text game, an rpg, a resource management game or something else I'm not sure. both The ensign and A dark room are also worth a look, as is nano empire though that one is a little too easy.Either way there are some other text games not in the db yet. I'd highly recommend Timecrestt, also the three minute games, lifeline, and lifeline 2, which are real time gamebooks. Then there are the games from delight gamesgames which are closer to the traditional gamebook structure and have more rpg like stats with battles and such. There is then hadian lands which is much more traditional if, and the dos text games such as destination mars from richard desteno which have working Ios versions.I also believe there is an if interpreter out there that can be run on Ios though i&
 #039;m a little sketchy on the details. Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=291714#p291714





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Re: Rogue one, thoughts?

2016-12-31 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Rogue one, thoughts?

Well the main starwars story will continue with episode 8, though I confess after being a wee bit disappointed by rogue one, and slightly mildlier disappointed by episode 7 last year I'm not sure the trend is going well. My brother is really worried disney will kill any magic starwars had by just churning out film after film after film until everyone is sick of the things, and unfortunately that seems to be where it's going.Interesting you mention action, since one thing that always amazes me watching the original starwars films is just how little action there is, or rather how much plot is based round the action so you actually care about the action sequences there are. Not that I'm against action, I love! action sequences when done right, but just as too little action can make something dull and lacking in conflict, too much can really stop you caring about what's actually happening.

URL: http://forum.audiogames.net/viewtopic.php?pid=291713#p291713





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Re: Rogue one, thoughts?

2016-12-31 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Rogue one, thoughts?

Well the main starwars story will continue with episode 8, though I confess after being a wee bit disappointed by rogue one, and slightly mildlier disappointed by episode 7 last year I'm not sure the trend is going well. My brother is really worried disney will kill any magic starwars had by just churning out film after film after film until everyone is sick of the things, and unfortunately that seems to be where it's going.

URL: http://forum.audiogames.net/viewtopic.php?pid=291713#p291713





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Have a merry new year

2016-12-31 Thread AudioGames . net Forum — AudioGames - News room : Dark via Audiogames-reflector


  


Have a merry new year

Well it's now 2017, so it's time to wish everyone a merry new year. Why a merry new year? Well Mrs. Dark has been complaining about the fact that I've been saying "happy christmas" as opposed to merry christmas, and since we all know too much happiness is bad and wrong and indulgent and a sign of laziness and slackness and sloppiness and laxness and slayzness and loppiness and saxness too, I thought I better redress the balance here. So, don't be happy! have a merry new year instead, since merry is different from happy, well it involves more libations anyway. Hmmm, methinks this balance is a little off, unless maybe I've got a bit too merry myself and it's my! balance that is a little off. Either way have a 2017 on myself and all the audiogames.net staff and enjoy it!

URL: http://forum.audiogames.net/viewtopic.php?pid=291712#p291712





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Re: Sky Heroes - Airik the Cleric Toys

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector


  


Re: Sky Heroes - Airik the Cleric Toys

Hi Dan, thanks! I'm glad you like it.The answer to your question is yes. Your original order is active and good.Anyone who ordered Airik 2 in the past is also verified and good to go. Super.

URL: http://forum.audiogames.net/viewtopic.php?pid=291711#p291711





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Re: Sky Heroes - Airik the Cleric Toys

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector


  


Re: Sky Heroes - Airik the Cleric Toys

Hi Dan, thanks! I'm glad you like it.The answer to your question is yes. Your original order is active and good.Cool.

URL: http://forum.audiogames.net/viewtopic.php?pid=291711#p291711





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Re: A very messy christmas to you!

2016-12-31 Thread AudioGames . net Forum — AudioGames - News room : Dark via Audiogames-reflector


  


Re: A very messy christmas to you!

Hi Rastislav. Yes, I do know about the game. I was waiting to check it out and see if anyone who'd played it wanted to write some news, indeed I'll say now this is why myself and several of the other staff are considering some more news posters.If you post that new topic though with links etc, I'll do my best to give that game enough of a try to do a writeup for the database. I will admit I was waiting until I've got my windows 10 machine sorted since I wasn't sure if the game worked on xp, but as I have now heard on the audeasy list that euroflight will work on my xp laptop, I probably don't need to wait. Obviously it's a busy time of year for family things, but I'll do what I can about trying the game, and I am sorry. Believe me it's not a reflection of the game's quality that it got missed, just being busy and lots of work to do as usual.

URL: http://forum.audiogames.net/viewtopic.php?pid=291709#p291709





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Re: 3d velocity online?

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: 3d velocity online?

Yes, Munawar Bijani is alive and well. I saw his posts on Facebookk.

URL: http://forum.audiogames.net/viewtopic.php?pid=291710#p291710





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Re: Text games for IOS?

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Text games for IOS?

Hi,all the ones I would recommend are already in the DB.A dark room and it's prequel, choice of games titles as well as hosted games such as zombie exidus, and above all king of dragon pass is one of the most rewarding games I've ever played.Actually, I'm playing choice of robots from choice of games, and it's rather thought provoking.  This medium when done right is unmatched.  Guess that's why I get so infuriated when I see a mud with no descriptions in it.

URL: http://forum.audiogames.net/viewtopic.php?pid=291708#p291708





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Re: Sky Heroes - Airik the Cleric Toys

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Sky Heroes - Airik the Cleric Toys

Hi Jyro,This looks like a brilliant idea!I admit I never finished Aeric 1, so I'm very interested to see what improvements you've made since then.One question though, I preordered back in about 2011/2012, does that still hold?Thanks. 

URL: http://forum.audiogames.net/viewtopic.php?pid=291707#p291707





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Re: Sky Heroes - Airik the Cleric Toys

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector


  


Re: Sky Heroes - Airik the Cleric Toys

Hi crashmaster sounds great. I'm making sure yours are placed together and cool about only needing one map. Everything's underway.I'll add this to the website.Staindaddict that's a great idea to have multiple save slots! I'll implement it.Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=291705#p291705





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A Problem With iTunes

2016-12-31 Thread AudioGames . net Forum — Off-topic room : Guitarman via Audiogames-reflector


  


A Problem With iTunes

Hello Everyone.Yesterday I updated iTunes to the latest version. When I started iTunes again it worked fine but all my music that I downloaded from iTunes itself is gone it says their all iCloud downloads. All my Cds that I put on the library are still there they have no problems. Then I bought an album yesterday and it says that's an iCloud download too. That's strange because I bought two other albums and they both downloaded into my library no problem. I had this problem before and I fixed it but I can't remember how could somebody please help me? I have windows 7 home premium if that makes any difference.

URL: http://forum.audiogames.net/viewtopic.php?pid=291706#p291706





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Re: Sky Heroes - Airik the Cleric Toys

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector


  


Re: Sky Heroes - Airik the Cleric Toys

Hi crashmaster sounds great. I'm making sure yours are placed together and cool about only needing one map. Everything's underway.I'll add this to the website.Staindaddict that's a fantastic idea about multiple save slots! I'll implement it.Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=291705#p291705





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Re: Sky Heroes - Airik the Cleric Toys

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector


  


Re: Sky Heroes - Airik the Cleric Toys

Hi crashmaster sounds great. I'm making sure yours are placed together and cool about only needing one map. Everything is underway. No problem, hope you enjoy!I'll add this to the website thanks.Staindaddict that's a fantastic idea about multiple save slots! I'll implement it.

URL: http://forum.audiogames.net/viewtopic.php?pid=291705#p291705





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Re: Crazy Party: mini-games and card battle! (beta46)

2016-12-31 Thread AudioGames . net Forum — New releases room : stefan_ilioaica via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta46)

Hello,Does someone know if there's possible to unlock the other worlds without having to pass the intellectual one? It drives me crazy, especially the multiplication game...Or if there's no posibilities, any tips for the maths games? thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=291704#p291704





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Re: Street Fighter V Official thread

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector


  


Re: Street Fighter V Official thread

I just finished my Street Fighter V Character Trials page with all 23 currently available characters. Be forewarned, some of these were an absolute nightmare to both figure out and pull off, but this should at least eliminate the guesswork for everyone else.Kai

URL: http://forum.audiogames.net/viewtopic.php?pid=291703#p291703





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Re: Redspot, blood and paril. First public beta released!

2016-12-31 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Is this someone who logs on as,moronmoron, and transmits things such as moron is gay or captain moron is gay over the chat a bunch of times, and sends spam messages right after the other, and then goes offline?

URL: http://forum.audiogames.net/viewtopic.php?pid=291702#p291702





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Re: Warsim, text based randomly generated stratogy

2016-12-31 Thread AudioGames . net Forum — New releases room : dalen lewin via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

I love the new update, but there was only one problem. I can't find a way to have my race in the game. I created a race of near in mortal dragons, but can't find a way to insert them into the actual game.

URL: http://forum.audiogames.net/viewtopic.php?pid=291701#p291701





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running into problems with the zenix 502 mixer

2016-12-31 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


running into problems with the zenix 502 mixer

So I'm now using a new toy I got for Christmas, namely the bayringer zenix 502 5 channel mixer. It's not usb, it's an analog mixer, not only that, it uses the 1/4inch audio cables, so I got 1/4inch to 1/8inch adapters for it, and I have 5 patch cables. While I don't have a set of rca to rca cables on hand, I do have an rca to 3.5mm converter. So here's where I run into problems. The mixer itself is plugged in, I have my victor reader stream plugged into one of the stereo line inputs, and I have the rca plugs in the rca inputs on the mixer, and a 3.5mm patch cord plugged into the other end of the adapter, and the other end of the patch cord plugged into the line-in port of the usb soundcard. My usb soundcard is the default output and input, and there's a speaker plugged into the output of the soundcard. However, I hear no audio whatsoever that should be routed via the mixer, and when I go to record, all I'm hearing is buzzing in the resulting audi
 o file. If anyone has this mixer or any other similar audio mixer, what am I doing/not doing that's causing this to not work? Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=291700#p291700





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Re: It's time to duel! Text based Yugioh is now available in English

2016-12-31 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

I'm trying to install the soundpakc for this game, and I get the following error:MUSHclientLine  437: graphic 555  C:\Users\Ryan66\Documents\Mush-z\worlds\plugins\Yu-Gi-Oh!.xml was not found. (Not loaded)OK Help?

URL: http://forum.audiogames.net/viewtopic.php?pid=291699#p291699





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Re: Sky Heroes - Airik the Cleric Toys

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: Sky Heroes - Airik the Cleric Toys

I will probably wait until Airik 2 is released, but you definitely have my support. I will be getting all 3 toys. Can you put a link up for this on the breakerboxgames website? Also, will there be more than one slot to save your game in in Airik 2, so people that have more than one toy can play more than one game at a time?

URL: http://forum.audiogames.net/viewtopic.php?pid=291698#p291698





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Re: all mud games in the world, which has soundpacks.

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: all mud games in the world, which has soundpacks.

Final Fantasy, really? [[wow]], I hope someone can remember the name of it.

URL: http://forum.audiogames.net/viewtopic.php?pid=291697#p291697





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Text games for IOS?

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Text games for IOS?

Hey all,My friend is looking for some apps in the app store, some text adventures. Doesn't matter if there's sounds or not.. I thought I'd ask on here, cause I'm more of a pC gamer than I am an iPhone gamer. I have an iPhone, but don't game on it much.Any ideas or suggestions on where/what apps I can point him to?Thanks so much.Happy new year!

URL: http://forum.audiogames.net/viewtopic.php?pid=291696#p291696





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Re: Street Fighter V Official thread

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : stewie via Audiogames-reflector


  


Re: Street Fighter V Official thread

About the ff motion, ff = forward dash. Rashid's mier can be triggered by doing ff then f+any punch repeatedly

URL: http://forum.audiogames.net/viewtopic.php?pid=291695#p291695





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Re: Trying to find entombed music

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : enes via Audiogames-reflector


  


Re: Trying to find entombed music

hi,Graphic audio uses at least 2 tracks of entombed music. Specificly, the town and the dramatic battle track.

URL: http://forum.audiogames.net/viewtopic.php?pid=291694#p291694





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-12-31 Thread AudioGames . net Forum — New releases room : enes via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

hi,not that I know of.

URL: http://forum.audiogames.net/viewtopic.php?pid=291693#p291693





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-12-31 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

there is level 100 dungeon?

URL: http://forum.audiogames.net/viewtopic.php?pid=291692#p291692





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what does this bgt error mean?

2016-12-31 Thread AudioGames . net Forum — Developers room : pelantas via Audiogames-reflector


  


what does this bgt error mean?

Hi all,I have encountered this bgt error quite often, but still have no clue what it indicates, this is the error i get:Non-string literate.Any help will be appreciated, as well as some more info about other errors a bgt coder can encounter ...greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=291691#p291691





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Re: Redspot, blood and paril. First public beta released!

2016-12-31 Thread AudioGames . net Forum — New releases room : slender via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Sorry if that last post came off as harsh, I just honestly didn't know if this was an appropriate place to report in game issues like players cheating. Now that I think about it, I was probably wrong on that. Apologies. Anyway, I think what it is is a very, very large message. Since Redspot is speaking directly through the NVDA API, there is no separation of strings in to chunks, so when a very, very large string is sent, NVDA, or the speech synthesizer in use, crashes and overloads. This isn't a Redspot or NVDA problem, rather, it is both. I think Sam could implement a character limit to keep this from happening; perhaps 5000, or, maybe, 1. I suggest that high of a limit because it would give people the ability to paste in things such as logs. Or maybe an implementation of a long message kind of feature, where you only saw  some of the message, and you had to press a keystroke to view the entire message if it exceeded a certain number of characters.

URL: http://forum.audiogames.net/viewtopic.php?pid=291679#p291679





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Re: Trying to find entombed music

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : flyby chow via Audiogames-reflector


  


Re: Trying to find entombed music

thank you sir keithwipf1, shall be sure to check it out, 

URL: http://forum.audiogames.net/viewtopic.php?pid=291690#p291690





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Re: Redspot, blood and paril. First public beta released!

2016-12-31 Thread AudioGames . net Forum — New releases room : slender via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Sorry if that last post came off as harsh, I just honestly didn't know if this was an appropriate place to report in game issues like players cheating. Now that I think about it, I was probably wrong on that. Apologies. Anyway, I think what it is is a very, very large message. Since Redspot is speaking directly through the NVDA API, there is no separation of strings in to chunks, so when a very, very large string is sent, NVDA crashes and overloads. This isn't a Redspot or NVDA problem, rather, it is both. I think Sam could implement a character limit to keep this from happening; perhaps 5000, or, maybe, 1. I suggest that high of a limit because it would give people the ability to paste in things such as logs. Or maybe an implementation of a long message kind of feature, where you only saw  some of the message, and you had to press a keystroke to view the entire message if it exceeded a certain number of characters.

URL: http://forum.audiogames.net/viewtopic.php?pid=291679#p291679





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Re: 3Kingdoms/3Scapes

2016-12-31 Thread AudioGames . net Forum — New releases room : mektastic via Audiogames-reflector


  


Re: 3Kingdoms/3Scapes

Thank you for that.It helps me narrow some of it down. I love to experiment and try out new things. It sounded like 3S had a better newbie experience, even if there is  no jump to level whatever button.Quick question about the warder guild. Is that for male characters only?

URL: http://forum.audiogames.net/viewtopic.php?pid=291689#p291689





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Re: 3Kingdoms/3Scapes

2016-12-31 Thread AudioGames . net Forum — New releases room : david_solomon1 via Audiogames-reflector


  


Re: 3Kingdoms/3Scapes

Hmm. I think the most minion-oriented guild is necromancer, though several other guilds get minions, like broodlings for the sii, aes sedai for warders and clone for changelings.Sounds like you'd want to play a fairly adaptable guild then. I'd say Jedi can play a lot of different roles fairly well with the right ability setup. Priest also seems to be able to solo and support other characters (and I think gets some form of minions as well), and witch seems to be a good solo and support guild too. The only one I have experienced personally is Jedi, but I've seen witches and priests in groups and they seem to be very powerful classes in whatever role they put effort into mastering.If you're looking for socialization, you probably want 3Kingdoms. It has an overall larger playerbase by about 4 times on average and it's dedicated social channels seem to get used more. 3Scapes does run it's fair share of parties and the like though, especially 
 since there are some end game zones that I don't think are soloable. I could be wrong about that, but I've never seen anyone soloing Ice Behemoths.

URL: http://forum.audiogames.net/viewtopic.php?pid=291688#p291688





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Re: all mud games in the world, which has soundpacks.

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: all mud games in the world, which has soundpacks.

the yugioh card game mud has a sound pack as well, and there is a final fantasy type game that has a sound pack, cant remember the name though, im pretty sure someone will refresh my memory on that

URL: http://forum.audiogames.net/viewtopic.php?pid=291687#p291687





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-12-31 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

You could get the really powerful form at the end of the postgame after a level 100 dungeon to play with.I've noticed something: I'm sure that the dragon has an ability that cuts all the damage taken from moves in half. My bombusect does about 98 damage with limb thrust, but that overpowered form is only taking 40, and battle cry might only put the damage up to 55 or 60, so its not his defense.

URL: http://forum.audiogames.net/viewtopic.php?pid=291686#p291686





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Re: 3Kingdoms/3Scapes

2016-12-31 Thread AudioGames . net Forum — New releases room : mektastic via Audiogames-reflector


  


Re: 3Kingdoms/3Scapes

This thread makes me ridiculously happy.I played 3K a very long time ago in like 2005 or maybe 204.  I had a bard character and it was so much fun. I  also played the secretive breed, and even once you are in the guild, the quests just get harder. It's very cool, though, if you have the patience.I have forgotten so much, but this post answers so many questions and has made me fall in love with the game all over again.So thank you, original poster. You sound like a gamer after my own heart.I didn't realize the differences between 3k and 3S.  I would love to play again, but now I don't know which one to play or even what guild. What am I going to do? Quick, someone help me choose.I am also a social butterfly.  It is hard for me to play a game without having someone to chat with.  I swear, I'm not annoying. Well, I probably am, but we'll just keep that to ourselves.I  love support classes
 , but I also like solo play, but I also like being useful in a party. I especially love the idea of being able to summon, or have minions. Quick, someone, be my brain!

URL: http://forum.audiogames.net/viewtopic.php?pid=291685#p291685





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-31 Thread AudioGames . net Forum — New releases room : ke7zum via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

LordLundin wrote:hi.@slj bigger trains usually have two locomotives on either end ... but as far as I know subway trains can't actually reverse ... though I could be wrong.I don't think subway trains can. I've seen frait trains do it in real life, but yeah I think subways can only go one direction.

URL: http://forum.audiogames.net/viewtopic.php?pid=291684#p291684





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Re: getting started with reaper, what do I need?

2016-12-31 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: getting started with reaper, what do I need?

That'll be tricky without VAC... and VAC is a pain to figure out. I haven't scratched the surface on it yet... it also depends on the mic you're using. You can't run two audio systems of different types... which means if your mic is asio complient but your soundcard is not, then there's not much you can do about it other than routing your game audio through one virtual audio cable and your mic through the other then sending both of those to different tracks. But there again depends on your soundcard, and mic. The easiest would be to get either an audio interface or mixer, and use that as your computer's soundcard and just send the outputs to the desired tracks in reaper.

URL: http://forum.audiogames.net/viewtopic.php?pid=291683#p291683





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having issues with nvda latest snap and OBS classic for windows

2016-12-31 Thread AudioGames . net Forum — Off-topic room : ke7zum via Audiogames-reflector


  


having issues with nvda latest snap and OBS classic for windows

hello to all. I'm trying to use obs classic  on windows 7 and I go to rout nvda to the scenes section in the list and nothing happens. I get the wrong menu. I'm supposed to get an add menu to add a seen and source and stuff, however it appears nvda is not focusing correctly. Is there any way to fix this? Has anyone used OBS classic before with the latest nvda snapshot?Here is a link of what happens.https://www.dropbox.com/s/nqynhemxhft4u … s.ogg?dl=1Take care.

URL: http://forum.audiogames.net/viewtopic.php?pid=291682#p291682





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Re: getting started with reaper, what do I need?

2016-12-31 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: getting started with reaper, what do I need?

This is what I want to do, and maybe it needs VAC, idk, I do have it. I want to have voice from my mic into one track in reaper, and soundcard without voice in a separate track in reaper with one recording session, that way I can do game recordings, and if the balance isn't good between voice and game audio, I could fix it in reaper.I have tried and tried to figure a way to do this and have been unsuccessful. What you can do is loopback speakers in shared mode in devices in the preferences screen, but that won't do what I want.

URL: http://forum.audiogames.net/viewtopic.php?pid=291681#p291681





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Re: Redspot, blood and paril. First public beta released!

2016-12-31 Thread AudioGames . net Forum — New releases room : slender via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Sorry if that last post came off as harsh, I just honestly didn't know if this was an appropriate place. Now that I think about it, I was probably wrong on that. Apologies. Anyway, I think what it is is a very, very large message. Since Redspot is speaking directly through the NVDA API, there is no separation of strings in to chunks, so when a very, very large string is sent, NVDA crashes and overloads. This isn't a Redspot or NVDA problem, rather, it is both. I think Sam could implement a character limit to keep this from happening; perhaps 5000, or, maybe, 1. I suggest that high of a limit because it would give people the ability to paste in things such as logs. Or maybe an implementation of a long message kind of feature, where you only saw  some of the message, and you had to press a keystroke to view the entire message.

URL: http://forum.audiogames.net/viewtopic.php?pid=291679#p291679





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Re: Redspot, blood and paril. First public beta released!

2016-12-31 Thread AudioGames . net Forum — New releases room : slender via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I think what it is is a very, very large message. Since Redspot is speaking directly through the NVDA API, there is no separation of strings in to chunks, so when a very, very large string is sent, NVDA crashes and overloads. This isn't a Redspot or NVDA problem, rather, it is both. I think Sam could implement a character limit to keep this from happening; perhaps 5000, or, maybe, 1. I suggest that high of a limit because it would give people the ability to paste in things such as logs. Or maybe an implementation of a long message kind of feature, where you only saw  some of the message, and you had to press a keystroke to view the entire message.

URL: http://forum.audiogames.net/viewtopic.php?pid=291679#p291679





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Re: The official "Extended Clok mod"!

2016-12-31 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: The official "Extended Clok mod"!

Very good news below!I finally found a way to direct script path, so in the next update, it's possible that you people don't have to go through the pain of copying and adding anything anymore. And in fact, again, it's not sqlite as I thought it was. It was just simple direct code I didn't think of.The update's gonna be out shortly, with cool stuff added of course!Happy new year!

URL: http://forum.audiogames.net/viewtopic.php?pid=291680#p291680





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Re: Redspot, blood and paril. First public beta released!

2016-12-31 Thread AudioGames . net Forum — New releases room : slender via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I think what it is is a very, very large message. Since Redspot is speaking directly through the NVDA API, there is no separation of strings in to chunks, so when a very, very large string is sent, NVDA crashes and overloads. This isn't a Redspot or NVDA problem, rather, it is both. I think Sam could implement a character limit to keep this from happening.

URL: http://forum.audiogames.net/viewtopic.php?pid=291679#p291679





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Re: Redspot, blood and paril. First public beta released!

2016-12-31 Thread AudioGames . net Forum — New releases room : slender via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I think what it is is a very, very large message. Since Redspot is speaking directly through the NVDA API, there is no separation of strings in to chunks, so when a very, very large string is sent, NVDA crashes and overloads. This isn't a Redspot or NVDA problem, rather, it is both. I think Sam could implement a character limit to keep this from happening. Though this is of course Sam, so who knows.

URL: http://forum.audiogames.net/viewtopic.php?pid=291679#p291679





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Re: Most Disappointing Audiogame Boss Fights

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Most Disappointing Audiogame Boss Fights

Both BK 2 and 3 had epic final stages, imo. The music put me on edge for sure... but it was the fast paste, blood pumping music I was hoping for... and I'm not sure which sounds specifically you're talking about being scary. Nothing specific comes to mind... I actually enjoyed Troopanum 2's boss somewhat. Shadow Line will still always be at my top in terms of boss variety, even though the same basic strategy works on most of them except for Rudolph's final swordsman form. Other than that, there aren't any bosses or final stages in games that particularly stood out to me for some reason.

URL: http://forum.audiogames.net/viewtopic.php?pid=291678#p291678





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Re: This ai isn't working right.

2016-12-31 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector


  


Re: This ai isn't working right.

No: maybe you could say what you think the problem is then I can try and test your thearrey or idea.

URL: http://forum.audiogames.net/viewtopic.php?pid=291677#p291677





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Re: Warsim, text based randomly generated stratogy

2016-12-31 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

I got the game right now! its grate

URL: http://forum.audiogames.net/viewtopic.php?pid=291676#p291676





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-31 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

This game is great!

URL: http://forum.audiogames.net/viewtopic.php?pid=291675#p291675





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Re: Trying to find entombed music

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Trying to find entombed music

The music tracks, all of them, are in the entombed program folder. Go to start menu, go to all programs, open the entombed submenu and scroll down to entombed. Press the aplication key to open the menu, scroll up to properties, press enter, tab to the open file location button, and you should be in the entombed folder: open content and there is the music.Its good stuff, kind of invigerating.

URL: http://forum.audiogames.net/viewtopic.php?pid=291674#p291674





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Re: drake in entombed.

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: drake in entombed.

I don't think its week to everything, just try and put some nasty effects on it, maybe you have some scrolls.

URL: http://forum.audiogames.net/viewtopic.php?pid=291673#p291673





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-31 Thread AudioGames . net Forum — New releases room : Draq via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

Not really a question about the game itself since Park boss also has this, but where the heck did you get those neat electric arcing sounds that play when the game loads?

URL: http://forum.audiogames.net/viewtopic.php?pid=291672#p291672





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Re: Redspot, blood and paril. First public beta released!

2016-12-31 Thread AudioGames . net Forum — New releases room : sito via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

i don't know really, but crash words which both makes the server laggy and crashes the system

URL: http://forum.audiogames.net/viewtopic.php?pid=291671#p291671





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