Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

mastodont wrote:toto: I've had the same problem when I switched to eloquence. Delete the voice.ini from the config folder and the settings will restore to the defaults. For some reason this game doesn't like eloquence, I guess that the chinese characters have to do something with that but i'm not entirely sure.what's eloquence?

URL: http://forum.audiogames.net/viewtopic.php?pid=306844#p306844





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Re: Issue Starting Top Speed 3 Server

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : shotgunshell via Audiogames-reflector


  


Re: Issue Starting Top Speed 3 Server

I've had this exact problem a few days ago when me and Chris were about to race.

URL: http://forum.audiogames.net/viewtopic.php?pid=306843#p306843





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Issue Starting Top Speed 3 Server

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Issue Starting Top Speed 3 Server

Hi all,The subject says it all. I installed Top Speed 3 on my Windows 10 BootCamp partition. The game appears to work normally. However, I get the message "failed to start server" whenever I try to host a multiplayer game. I've tried adding the .exe file to Windows Firewall, but that doesn't fix the problem. How do I fix this?

URL: http://forum.audiogames.net/viewtopic.php?pid=306842#p306842





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Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net Forum — New releases room : mastodont via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

toto: I've had the same problem when I switched to eloquence. Delete the voice.ini from the config folder and the settings will restore to the defaults. For some reason this game doesn't like eloquence, I guess that the chinese characters have to do something with that but i'm not entirely sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=306840#p306840





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Re: Some Python Questions

2017-04-12 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Some Python Questions

Formatting characters like those are more for inserting variables into strings, this can be useful if you want to input changing numbers or text into a static string. For example:import random
number = random.randint(0,100)
print "%i is a random number"%numberIn the above example, the random number will appear at the beginning of the string when printed because of the format symbol instead of at the end. Different formatting symbols are used for integrating different types of data into strings.Floating point is another word for Decimals, with things past the period representing a sub value. So 0.5 would be half of 1, 2.50 would be half of 5, etc. These have a wide variety of uses in programming such as physics, collision, and animation.

URL: http://forum.audiogames.net/viewtopic.php?pid=306839#p306839





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Re: microsoft-espeak-forked tts

2017-04-12 Thread AudioGames . net Forum — Off-topic room : luiscarlosgm via Audiogames-reflector


  


Re: microsoft-espeak-forked tts

Unless I will record my voice and tell them that I'm the first voice for Panamanian Spanish lamguage

URL: http://forum.audiogames.net/viewtopic.php?pid=306841#p306841





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Re: Some Python Questions

2017-04-12 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Some Python Questions

Formatting characters like those are more for inserting variables into strings, this can be useful if you want to input changing numbers or text into a static string. For example:import random
number = random.randint(0,100)
print "%i is a random number"%numberIn the above example, the random number will appear at the beginning of the string when printed because of the format symbol instead of at the end. Different formatting symbols are used for integrating different types of data into strings.Floating point is another word for Decimals, with things past the period representing a sub value. So 0.5 would be half of 1, 2.50 would be half of 5, etc. These have a wide variety of uses in programming, though can at times cause headaches in some networking applications.

URL: http://forum.audiogames.net/viewtopic.php?pid=306839#p306839





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Re: Ideas for a 3-d game

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : Blademan via Audiogames-reflector


  


Re: Ideas for a 3-d game

Vehicles... Hmm. They'll most likely exist eventually.As far as character classes... I don't think I'll define those; your "class" won't be a formal thing, just the way you play, the skills you've put points into (if any), and such.As an example, you might call a player who has put points into the previously mentioned "sneaking" skill (the one that reduces the sound of your footsteps to other players), who uses traps and similar devices to trick and kill others, and who tends to not fight directly a "thief", but those sorts of labels won't be formal game ones.

URL: http://forum.audiogames.net/viewtopic.php?pid=306837#p306837





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Re: Some Python Questions

2017-04-12 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: Some Python Questions

HelloWell I'm doing well with learning python but I ran into a couple more questions.I was writing code, learning how to use variables. I got into strings, and the book said something about using python formatting characters. The ones I used were %s, %r, and %d. What do these do? He didn't explain at all. I googled this, but I didn't understand it when I read the python reference. I also checked out stack overflow, but it just said that these are old string characters. I've looked at the script I've written but I can't make sense of what these do. Like I said I'm reading learn python the hard way, and using python 2.7.My other question is what do floating point variables do? I had a variable, passengers = 4.0 and I erased the . to see what it did but I couldn't figure the calculation that it made with and without the period. Why would I use a floating point variable in a program?

URL: http://forum.audiogames.net/viewtopic.php?pid=306836#p306836





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Re: microsoft-espeak-forked tts

2017-04-12 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: microsoft-espeak-forked tts

I wish you luck. With that objective cleared up now, perhaps Espeak could sound like Eloquence's algorithm with some serious reworking of the voice module. The unfortunate thing with variants is that they exist around a centered, unmodified voice module that has a set speaking cadence. Variants have a small subset of knobs and switches, so to speak, compared to the main module. Basically the main module would have to be reworked, and I  wouldn't expect just a custom variant if I was you, probably a stand-alone full-on espeak fork. Technically possible? I should think so. Done by Microsoft/ Doubt it. But that's alright. It's ok, because anyone knowledgeable of a synth's controls enough so as to change the voice module that much, can go for it and create said fork.

URL: http://forum.audiogames.net/viewtopic.php?pid=306835#p306835





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Emulators for Android

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : supermalavox via Audiogames-reflector


  


Emulators for Android

Hello everyone,What emulators do you all use to play on Android devices? I know of a few, like Nostalgia, or John GBA Emulator, that are accessible to use because Talkback reads their "Settings" screens, and they can be configured to play using an external keyboard as a joystick. Still, I am searching for a M.A.M.E emulator which is accessible, since MAME4Android isn't, and Tiger Arcade only emulates Neo Geo games!Thanks in advance!

URL: http://forum.audiogames.net/viewtopic.php?pid=306834#p306834





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Re: Any Red Dwarf fans out there?

2017-04-12 Thread AudioGames . net Forum — Off-topic room : The Dwarfer via Audiogames-reflector


  


Re: Any Red Dwarf fans out there?

Oh. Parts missing out? I must have forgotten that part of your post. That's no good...This, RNIB. Do you have to be from the UK to get those books?

URL: http://forum.audiogames.net/viewtopic.php?pid=306833#p306833





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Re: Help Us Get 3D Audio Back (aka the Libaudioverse thread)

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : The Dwarfer via Audiogames-reflector


  


Re: Help Us Get 3D Audio Back (aka the Libaudioverse thread)

SLJ, in answer to your question 2, as someone who's briefly messed about with the calculator, it uses sounds to represent the graph, not inaccessible graphics. 

URL: http://forum.audiogames.net/viewtopic.php?pid=306832#p306832





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Re: Survive the Wild!

2017-04-12 Thread AudioGames . net Forum — New releases room : danang137 via Audiogames-reflector


  


Re: Survive the Wild!

Hy sam tupy.could you replace survive the wiled setup .exe with .zip? because I can't install it.When I install it, I get this:C: program files\survive the wild\sounds.dat an error while trying to copy a file. The sorss file is corruptitAny help...

URL: http://forum.audiogames.net/viewtopic.php?pid=306831#p306831





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Re: rhythm rage 1 man's team brings you... Interactive tutorials finally!

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : Andy93 via Audiogames-reflector


  


Re: rhythm rage 1 man's team brings you... Interactive tutorials finally!

Oh that's great to hear! BTW, I do have some cool ideas for a soundpack, but since  now I'm all day in the office I dono when am I gonna be able to work on them, maybe weekends.I've already talk to Oriol about this

URL: http://forum.audiogames.net/viewtopic.php?pid=306830#p306830





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Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

toto wrote:hii have problamwhen i m active[Eloquence]i m lost game soundsmaybe who can help?A strange question

URL: http://forum.audiogames.net/viewtopic.php?pid=306829#p306829





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Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net Forum — New releases room : toto via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

hii have problamwhen i m active[Eloquence]i m lost game soundsmaybe who can help?

URL: http://forum.audiogames.net/viewtopic.php?pid=306828#p306828





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Re: Any Red Dwarf fans out there?

2017-04-12 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Any Red Dwarf fans out there?

I did hear that the two of them disagreed about the direction of the series, this shows in their respective third volumes. Backwards is funnier, but on the hole less coherent while last human is less funny but a better story, though both include some pretty horrible inequities in different ways that I'm sure wouldn't have occurred ifthe two writers were working together, though imho last human is the better book over all though backwards is worth reading nonetheless.It's a shame your listening to the rob grant version of backwards, since that misses off the entire final section which includes gunmen of the apocalypse and skims straight over things to get to the ending, not to mention missing an entire very dodgy chapter with cat earlier on, then again as I said the unabridged audio versions of both books I know are available from the rnib.

URL: http://forum.audiogames.net/viewtopic.php?pid=306827#p306827





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Re: Warsim, text based randomly generated stratogy

2017-04-12 Thread AudioGames . net Forum — New releases room : bashue via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Greetings Wastelander.True you can become a demon king randomly at startup but I definitely think it should be possible to become one during a human playthrough. What I'm thinking is to be able to speak to the demons guarding the gate and they'll tell you what to do in order to transform. They could tell you to sacrifice a certain number of peasants to the lava and to the totems. Also, you may have to dye yourself in order to become a demon; the reason being that only the spirit can hold the demonic essence and if you were still in your body, it would burn up for good. Also, you'll want a servant for when you arise from death; a ghoul and your old body would serve nicely for that. Another way to demonhood is to dye, become an undead and regain your mental faculties by killing a certain amount of enemies and later, pillaging and conquering their lands.Kind regards, Amin Abdullah.

URL: http://forum.audiogames.net/viewtopic.php?pid=306826#p306826





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Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

amerikranian wrote:doubleposting time. i open the game then... simply... whent, created a roll, then when i try to bind it to my email, nothing, it just says network ab normal, exit game. what am i doing wrong? the game also doesn't detect my IP, which is strange, in sted of my IP it says: IP 0.0.0.0no, No binding roleafter Create role you can log in

URL: http://forum.audiogames.net/viewtopic.php?pid=306824#p306824





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Re: Is there any way to load all the sounds in a specific folder in BGT?

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector


  


Re: Is there any way to load all the sounds in a specific folder in BGT?

Well, you already have numbered files. Why not just use a for loop?Kai

URL: http://forum.audiogames.net/viewtopic.php?pid=306825#p306825





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Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

amerikranian wrote:doubleposting time. i open the game then... simply... whent, created a roll, then when i try to bind it to my email, nothing, it just says network ab normal, exit game. what am i doing wrong? the game also doesn't detect my IP, which is strange, in sted of my IP it says: IP 0.0.0.0no, No binding role

URL: http://forum.audiogames.net/viewtopic.php?pid=306824#p306824





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Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

doubleposting time. i open the game then... simply... whent, created a roll, then when i try to bind it to my email, nothing, it just says network ab normal, exit game. what am i doing wrong? the game also doesn't detect my IP, which is strange, in sted of my IP it says: IP 0.0.0.0

URL: http://forum.audiogames.net/viewtopic.php?pid=306823#p306823





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Re: 2D Platformer 4.0

2017-04-12 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: 2D Platformer 4.0

I'm also stuck on Room 9 I think. I know where the key is but it's in mid-air and when I try to land on it, I miss and fall all the way to the bottom again...

URL: http://forum.audiogames.net/viewtopic.php?pid=306822#p306822





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Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

ok so hey everyone, decided to pop on here and check this game out after peeter said this is worth to pick up, (you rock man), i've entered my  email and code, and i think my rejestration is done.. i still have 1 blank field on the page, should i ignore it? i've entered the email, got the code, entered the passwords  in both of the fields. anything else i should do?on the other note, can someone give me a key overview for this game? i.e, arrows to walk, space to pick up stuff etc. also can someone give me a newbie guide on how do i check my hp, exp, level, quests, gold or what ever form of money you have etc? basicly anything i need to learn as a newbie.

URL: http://forum.audiogames.net/viewtopic.php?pid=306821#p306821





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Re: lack of the development in Survive the Wild and other issues

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : joshknnd1982 via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

hey sam, in the stw topic in the new games forum i did suggest adding farm animals and stuff to make your own farm to help you survive in the game and to add more fun to the game. but how you decide and if you decide to add farm animals, farm stuff, domestic animals, guard dogs and stuff that's up to you. I just thought it would be a good idea for the game down the road so thought I'd post it. now as soon as blair technology group gets my decent laptop back to me repaired and working then I can finally play the stw game again. so I'm waiting on that.

URL: http://forum.audiogames.net/viewtopic.php?pid=306820#p306820





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Re: microsoft-espeak-forked tts

2017-04-12 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector


  


Re: microsoft-espeak-forked tts

well I sent microsoft my feedback earlier today. I don't expect espeak to sound exactly like eloquence, just maybe a little like eloquence improve the language pronunciations and improve the klatt voice as much as they can. but anyway my feedback has been sent so we'll just see what happens if anything happens at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=306819#p306819





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Re: shadow rine full voice version released

2017-04-12 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: shadow rine full voice version released

New stuff from what? The latest shadow line update I believe has already been posted... there weren't any major changes or anything like that.

URL: http://forum.audiogames.net/viewtopic.php?pid=306818#p306818





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Re: shadow rine full voice version released

2017-04-12 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: shadow rine full voice version released

can someone post the new stuffs?

URL: http://forum.audiogames.net/viewtopic.php?pid=306817#p306817





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Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Ok thanks, now I created a role and I've played a bit. Now I have to understand the game. I've started to kill hold em and got money, and used collection skill.

URL: http://forum.audiogames.net/viewtopic.php?pid=306816#p306816





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Re: shadow rine full voice version released

2017-04-12 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: shadow rine full voice version released

You will find the next character in the village. Remember that there is more than one way to get to places.. you don't need to go past the pit to get to the fairy village. Not directly.

URL: http://forum.audiogames.net/viewtopic.php?pid=306810#p306810





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Re: lets share some btSinc folder secrets for use of all.

2017-04-12 Thread AudioGames . net Forum — Off-topic room : dd via Audiogames-reflector


  


Re: lets share some btSinc folder secrets for use of all.

do the ivona voices work on 64 bit?

URL: http://forum.audiogames.net/viewtopic.php?pid=306815#p306815





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Re: lack of the development in Survive the Wild and other issues

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : Cocoa via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

It's good to see finally someone getting the sense. And the other named Steve, is defeated out. I hope there ain't going to be any match and drama, my hands still don't feel tired to write. The truth doesn't tire anyone, it's just when we give up we regret it.

URL: http://forum.audiogames.net/viewtopic.php?pid=306814#p306814





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Re: Ideas for a 3-d game

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : Karlitos via Audiogames-reflector


  


Re: Ideas for a 3-d game

I would like to see a cars or military jeeps which people can drive and take other people with theese vehicles.

URL: http://forum.audiogames.net/viewtopic.php?pid=306813#p306813





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Re: Ideas for a 3-d game

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : ZK via Audiogames-reflector


  


Re: Ideas for a 3-d game

ok, that makes more sense now, you could maybe have different classes of characters who could be better with some skills but not so good with other skills, and maybe each class could have some sort of ranking system, where the higher they move up their rank the better they get with skills and more skills they can learn

URL: http://forum.audiogames.net/viewtopic.php?pid=306812#p306812





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Re: 7th plane mud

2017-04-12 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector


  


Re: 7th plane mud

To answer one question about Seventh Plane:The academy was never finished.I asked the developer about it, because I never could figure out how to get in there, and he said he just permanently locked it because he never finished the development on it.As for Coffee Mud,I love the artisan class on there. You can craft so much!

URL: http://forum.audiogames.net/viewtopic.php?pid=306809#p306809





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Re: shadow rine full voice version released

2017-04-12 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: shadow rine full voice version released

You will find the next character in the village.

URL: http://forum.audiogames.net/viewtopic.php?pid=306810#p306810





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Re: Survive the Wild!

2017-04-12 Thread AudioGames . net Forum — New releases room : criticview via Audiogames-reflector


  


Re: Survive the Wild!

yup, i know, it was huge. Lol, there's a first time for everything, and only from first time things can be learned. The next event will be easier to do .

URL: http://forum.audiogames.net/viewtopic.php?pid=306808#p306808





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Topspeed 3 making the car problem

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : Karlitos via Audiogames-reflector


  


Topspeed 3 making the car problem

Hi all i have the problem I tryed to make very specific and rare car the trabant 601. But i have a problem. I use notepad for creating the car and when i try to implement in the game it doesn't work. CAn someone tell me what I wrong? I'll past the link in the and of this post. Further more I need to record the wav format with name of the car but I just have virtual recorder. CAn i use the eloquence for the name of the car? I hope that someone help me. This is the first car I ever made in this game. Best regards, Karlitos.Ps tis is the link.https://yadi.sk/d/tailIPij3Guy9W

URL: http://forum.audiogames.net/viewtopic.php?pid=306807#p306807





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Re: shadow rine full voice version released

2017-04-12 Thread AudioGames . net Forum — New releases room : waders1987 via Audiogames-reflector


  


Re: shadow rine full voice version released

It wants me to go to the Forest of Rison. Where all of the fairies are. This is my first time playing this game. Also, where can I find the next character?

URL: http://forum.audiogames.net/viewtopic.php?pid=306806#p306806





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Re: microsoft-espeak-forked tts

2017-04-12 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: microsoft-espeak-forked tts

Aaron nailed it. AS much as accessibility is more of a priority for Microsoft than it's ever been, modernizing a practically 15+ year old synthesizer is far beneath their priorities. No offense. Plus, Espeak will never sound like eloquence. Two incredibly different voice models. Formant, yes. Could the algorithm match eloquences? Possibly, not exactly though without a complete reworking of the speaking cadence of the engine. Same diction and sample sound? Absolutely not. Not worth it in my honest opinion, you'll never be getting a perfect Eloquence impression from that engine. Hate to burst your bubble, but this is true. It was true for Keynote, it was true for Dectalk, and it's true for Eloquence now. Don't get me wrong, these old synths are great, but you seem to have this pattern of severely overestimating the Espeak engine's capabilities. It's great, versatile, multilingual *even if some of the actual language modules are laughable* but it will ne
 ver go beyond its actual voice model. Affordable Eloquence for Android, or at least arm Linux distros, *may* be a possibility. Don't go spreading this around like the best news in the world, because this is only a possibility. After getting a near immediate refund on my Voxin purchase I asked the guys behind that if they'd heard that Eloquence runs on Android, and they said they'd have to look into that because the Viavoice binary, obsolete but affordable, was purchased in 2012 and, being an obsolete binary, the binary itself was never updated. The unfortunate thing now is that I believe the reason they chose the voavoice binary was to stay affordable. A great move, as it's 5 bucks for the package, but that means that their only other option may be going through Nuance, in which they'd have to charge more, something they would much rather not do as their aim is to stay as affordable as possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=306804#p306804





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Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

ambro86 wrote:Yes, the game run, but when I logging in, I insert my mail and my password, I wait some seconds, and tells me. connection abnormal. The game will close.Are you sign and Create role?

URL: http://forum.audiogames.net/viewtopic.php?pid=306803#p306803





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Manamon restarted to new game - any idea why?

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : evan06 via Audiogames-reflector


  


Manamon restarted to new game - any idea why?

Hello!  My sister and I are both playing Manamon, separate laptops, and when I went to play today, mine had lost my game. And I'm in the shadow kingdom! So far!Any ideas what happened or what I can do to get my game back?Thanks,Evan

URL: http://forum.audiogames.net/viewtopic.php?pid=306805#p306805





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Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Yes, the game run, but when I logging in, I insert my mail and my password, I wait some seconds, and tells me. connection abnormal. The game will close.

URL: http://forum.audiogames.net/viewtopic.php?pid=306802#p306802





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Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

ambro86 wrote:Hi 拓海,Under what circumstances Network anomaly?I'm connetting my Windows pc using wify connection, that is the wify of my house. And it is a powerfull connection, 100 mbs. The wify connection uses a router that is an Airport, a router by Apple.Can the game run?

URL: http://forum.audiogames.net/viewtopic.php?pid=306801#p306801





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Re: Warsim, text based randomly generated stratogy

2017-04-12 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Bashue, You've definitely found some bugs but they're not what you think, 8 is demonic laws and 9 is evil laws, to see the demon option you have to start out as a demon king and to unlock 9 you have to have a public opinion of 0 or below, the issue is that I had only blocked them from being visible options but apparently you could still just type 8 or 9 and go to them, the reason why to you they appear as the same is because your public opinion is probably above 0, there's code that runs to check if your public opinion is greater than 0 and blocks you from accessing the menu but passes you to the next one, so I've fixed that!  And same with the demon totems, the option shouldn't be displayed as you are clearly not a demonic king in the playthrough you were playing, so three bugs found!The wastes and warsim were coded in C++ through codeblocks Thanks for the comment!

URL: http://forum.audiogames.net/viewtopic.php?pid=306800#p306800





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Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Hi 拓海,Under what circumstances Network anomaly?I'm connetting my Windows pc using wify connection, that is the wify of my house. And it is a powerfull connection, 100 mbs. The wify connection uses a router that is an Airport, a router by Apple.

URL: http://forum.audiogames.net/viewtopic.php?pid=306799#p306799





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Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

ambro86 wrote:Hello. I've installed return of the king, but from two days says me connection abnormal. What I can do?Under what circumstances Network anomaly?

URL: http://forum.audiogames.net/viewtopic.php?pid=306798#p306798





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Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Muhammad Hajjar wrote:Hi againIt seems that I'm the only one who's having this funy issue  being the game's sounds and all related play only in left speaker. Then guys, where does the game store its data like my settings? Are they in the registery or what folder? Since what I'm wanting to is deleting them to have the game again new and fresh, and have the problem solved and hopefully know the cause of it.hi. Your settings are stored inconfig\config.ini and voice.ini

URL: http://forum.audiogames.net/viewtopic.php?pid=306797#p306797





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Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

david_solomon1 wrote:@拓海I hope you don't mind if I ask a couple more questions about membership. I tried browsing the page you gave me but could not find any information about membership or payment at all after 2 hours.Can you give me a direct link to the membership benefits page?Must we still pay through Alipay or can the developer accept Paypal now?Thanks.sorry, I can't find the page tooabout The question of how to pay, They are thinking about how to solve, This is a rather troublesome problem

URL: http://forum.audiogames.net/viewtopic.php?pid=306796#p306796





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Re: Manamon question

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : GeminiLancer via Audiogames-reflector


  


Re: Manamon question

If anyone would like to trade so I can Evolve my Aparison I would greatly appreciate it. I am guessing that it works something like:I trade you my Aparison, and you give me whatever.Then I trade you that whatever back, for my now transformed Aparison?Thanks,

URL: http://forum.audiogames.net/viewtopic.php?pid=306795#p306795





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Re: Warsim, text based randomly generated stratogy

2017-04-12 Thread AudioGames . net Forum — New releases room : truecraig via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Wastelander: Oh! You meant a different Harlaw bug. Oops. Well yeah, that bug with Harlaw mining company can happen if the rebels protect them and you go remove the rebel garrison. It is still protected by rebels, all be it with no soldiers, and you have no way to change this, even if you wipe out the rebels altogether.Ah... I won't go too hard into it yet then  at the minute I'm discovering strategies and seeing what works for building up a decent kingdom.@Bashue, they're only supposed to be options if you're a evil or demonic kingdom... I think.

URL: http://forum.audiogames.net/viewtopic.php?pid=306794#p306794





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-04-12 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hi Hayri, you can find Liam podcasts, including Manamon ones, here: https://www.youtube.com/user/liamerven/videos

URL: http://forum.audiogames.net/viewtopic.php?pid=306793#p306793





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Re: Scrolling Battles, You're World, online platforming exploration game

2017-04-12 Thread AudioGames . net Forum — New releases room : The Dwarfer via Audiogames-reflector


  


Re: Scrolling Battles, You're World, online platforming exploration game

Another one I just found. On maps with a spawn point, typing /changemap mapname x ywill change you to the map's spawn point, rather than that set of coordinates.

URL: http://forum.audiogames.net/viewtopic.php?pid=306792#p306792





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Re: Ideas for a 3-d game

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Ideas for a 3-d game

vehicles: As redspot used to have jets, these would allow you to traverse the map quickly or do a lot of damage.tank: Take any generic tank design you may come up with, machineguns and missile launchers whatever it may have, it would do a lot of damage. However, they are slow moving and thus may be able to be destroyed give enough time. They also are unable to cross things like water, deep sand, or other very soft terrain as the tracks would get stuck.Racing bike: This wouldn't be able to take a lot of damage, however you would still be able to use most of your weapons while on it and its a very fast moving vehicle.Frigates: These would only be able to move on water. But they have some defensive abilities and aren't too slow either.Sege ship (very generic name): A ship like this would move very slowly across water. Its advantage is that it can be used to bomb structures on land. It has no short range offensive abilities though so make sure you hav
 e an escort.Spy plain: A spy plain would be able to move very quickly, and its equipment could allow you to detect structures and players for a long area around. It has no weapons.Fighter: A fighter can be used for dogfights to destroy enemy aircraft. It cannot attack ground structures or players, only other aircraft.Bomber: Bombers can be used to bomb structures from the air. They can't take much though and explode quickly and have no short range weapons for dogfights.Skills:Operator: Lessons the time required to place a structure, start a vehicle or set up a placed item. If this skill is used, the placement is however more likely to fail causing the structure, item or vehicle to be destroyed.

URL: http://forum.audiogames.net/viewtopic.php?pid=306791#p306791





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-04-12 Thread AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

how can i get liam's old manamon podcast? Liam, could you reupload them to the liam.selfip.com thankyou

URL: http://forum.audiogames.net/viewtopic.php?pid=306790#p306790





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Re: Ideas for a 3-d game

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : Blademan via Audiogames-reflector


  


Re: Ideas for a 3-d game

@Lirin: I just might take you up on that. I'm not to the point where I need a bunch of sounds yet, but I'm not really good with sound design / creation / editing; I'm much more of a coder.@ZK: Sorry, I should've specified more. You will be able to hear other player's footsteps, but I might, say, add a skill that will make your steps quieter to other players. It will be expensive and won't completely mask your steps, but if the person your sneaking up on is in the middle of a fight already the chance of them noticing will be pretty low. You'll also be able to press a key and hear who's within, say, 20 tiles of you.This leads back to my over-all goal of the game, which is to have several ways of playing, whether that be with brute force violence, pure strategy (the player puts a lot of work into raising skills that help them), or a mix of both.@Phil: I'll probably have all items within a certain range read out to you,
  maybe with clock face positions or something. As far as objects farther away not being immediately recognizable... Maybe. You'll be able to hear objects on the ground before they're in range of you, so you'll know generally where something is, but not what it is.As I mentioned before, if you have ideas for items, skills, or structures with a strength and a weakness I'd like to hear from you.

URL: http://forum.audiogames.net/viewtopic.php?pid=306789#p306789





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Re: Ideas for a 3-d game

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: Ideas for a 3-d game

Blademan,I'd love to play a true 3d game.However in describing something, you would have to add how far up or down it is from you.For example the bird is 5 meters above or the water in the well is 10 meters below. So if you have a 10 meter rope you can tie it to the side of the well and climb down.I like the idea of creatures and objects getting more description based on distance.You see an object at 20 meters, and as you get closer it is described as a stick, then a metal stick and finally as a sword.A live creature could turn into a humanoid, then an Elf, then an Elf Mage and finally as your friend Dark as you get closer.

URL: http://forum.audiogames.net/viewtopic.php?pid=306788#p306788





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Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Hi againIt seems that I'm the only one who's having this funy issue  being the game's sounds and all related play only in left speaker. Then guys, where does the game store its data like my settings? Are they in the registery or what folder? Since what I'm wanting to is deleting them to have the game again new and fresh, and have the problem solved and hopefully know the cause of it.

URL: http://forum.audiogames.net/viewtopic.php?pid=306786#p306786





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Re: shadow rine full voice version released

2017-04-12 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: shadow rine full voice version released

For abilities, pay attention to the story. If you haven't reached a certain point, jumping is not possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=306787#p306787





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Re: lets share some btSinc folder secrets for use of all.

2017-04-12 Thread AudioGames . net Forum — Off-topic room : prajwal via Audiogames-reflector


  


Re: lets share some btSinc folder secrets for use of all.

yes  i cannot  getting containt  i enterd key but  not worcks  thanks for shareing this nice voice  friend

URL: http://forum.audiogames.net/viewtopic.php?pid=306785#p306785





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Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net Forum — New releases room : prajwal via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

hello all help me  plese  i cannot sineinn

URL: http://forum.audiogames.net/viewtopic.php?pid=306784#p306784





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-04-12 Thread AudioGames . net Forum — New releases room : mikrima via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

We're thinking about lifting the 40% cap of the princess entirely. We originally put it in to get a handle on balancing the sale prices and preventing them from spiraling out of control - but that turned out to be unnecessary.We'll also be increasing the rewards for the higher level quests with the next update. All quests that you have already completed will automatically award the new, higher reward, so nobody will miss out.

URL: http://forum.audiogames.net/viewtopic.php?pid=306783#p306783





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Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

@techmaster20 Hold on a sec. Yes, that's the exact, same problem I'm having. I'm wondering, do you use an antivirus? If yes, then which one?

URL: http://forum.audiogames.net/viewtopic.php?pid=306782#p306782





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Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

@techmaster20 Hold on a sec. Yes, that's the exact, same problem I'm having. I'm wondering, do you use an antivirus?

URL: http://forum.audiogames.net/viewtopic.php?pid=306782#p306782





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Re: Quests, quests, quests...

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

LOL, I prefer to explore, and find out the possibilities and features of a game myself, by experiencing them step-by-step, even if it's the so called "hard way" for doing that, it still provides me much more fun, remember?So it is no wonder I like those 2 games, where I am let to encounter all the offered game-features by myself, instead of being "guided" by some unwanted tutorials, or starting, introduction-type quests! (a.k.a. finding out more about the game, as you said)As for how heavily PvP-centric those games are, I haven't experienced it yet, namely I got so much fascinated by large variety of shops, that I am still on a "shopping route" on my starting planet, LOL! (in both games)Regarding the VIP-client, I trust your experience, so I shall just continue using it unregistered, and try to simply ignore its threatening comments about "time remaining".

URL: http://forum.audiogames.net/viewtopic.php?pid=306773#p306773





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Re: Quests, quests, quests...

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

LOL, I prefer to explore, and find out the possibilities and features of a game myself, by experiencing them step-by-step, even if it's the so called "hard way" for doing that, it still provides me much more fun, remember?So it is no wonder I like those 2 games, where I am let to encounter all the offered game-features by myself, instead of being "guided" by some unwanted tutorials, or starting, introduction-type quests! (a.k.a. finding out more about the game, as you said)As for how heavily PvP-centric those games are, I haven't experienced it yet, namely I got so much fascinated by large variety of shops, that I am still on a "shopping route" on my starting planet, LOL! (in both games)As for the VIP-client, I trust your experience, so I shall just continue using it unregistered, and try to simply ignore its threatening comments about "time remaining".

URL: http://forum.audiogames.net/viewtopic.php?pid=306773#p306773





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Re: Swamp, zombie FPS by Aprone

2017-04-12 Thread AudioGames . net Forum — New releases room : The coll gamer via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I don't know

URL: http://forum.audiogames.net/viewtopic.php?pid=306779#p306779





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Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net Forum — New releases room : david_solomon1 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

@拓海I hope you don't mind if I ask a couple more questions about membership. I tried browsing the page you gave me but could not find any information about membership or payment at all after 2 hours.Can you give me a direct link to the membership benefits page?Must we still pay through Alipay or can the developer accept Paypal now?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=306781#p306781





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Re: lack of the development in Survive the Wild and other issues

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

Lol really? Those bucks you're talking about is surely a support. I won't deny that they benefit me, but if I hate someone I will surely not buy any of their sales. That's all. Sam, I wish you all the best in your life, from all my heart. Criticism doesn't mean hate guys, but I don't know why this comunity has really this sensitivity.SmokeJay, I really admire your work making all of those good competitions with those exciting rewards. Continue this great work, and I hope you admins become beter and better.

URL: http://forum.audiogames.net/viewtopic.php?pid=306778#p306778





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Re: Is there any way to load all the sounds in a specific folder in BGT?

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : Cocoa via Audiogames-reflector


  


Re: Is there any way to load all the sounds in a specific folder in BGT?

No, what I want is the following: I have a folder called sounds and the sounds are named from 1 to 100. They have the format OGG. I want them to be loaded, and to be played 2d on a map. For example, if the user presses space, it'll play the sounds I loaded randomly. And if he walks around the map while the sound is playing, he shall hear it in the distance.

URL: http://forum.audiogames.net/viewtopic.php?pid=306780#p306780





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Re: Is there any way to load all the sounds in a specific folder in BGT?

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Is there any way to load all the sounds in a specific folder in BGT?

Yep!Depends what you're trying to do with them, though.I'll assume, for this example, that you're loading them into a dictionary or something:// (dir is the path to the directory where the sounds are.)
dictionary@ load_all(string dir) {
dictionary ret;
string[] files=find_files(dir + "*.ogg");
for(uint i=0; i

Re: Adventure At C:

2017-04-12 Thread AudioGames . net Forum — New releases room : Makiocento via Audiogames-reflector


  


Re: Adventure At C:

lel that game is freaking abandonware.Wonder if aaron is even selling it, cause it still has certain naughty bugs. I have a diffmod of 812 and indeed, no reward.Imaginatrix, try this. Activate your diffmod and set it oveer the max diff you can handle. Go to downloads, and kill all till the first checkpoint. Exit, then do it again. And again, and again. After actually 15 times you're having a massive butload of bits Btw, arena is not too hard unless you play with a diffmodd. Try being fingerfast and you'll know how to breg with it.For the stages thing, um... I think I made a christmass stage. Might be somewhere over here... It even had postgames and all... xd

URL: http://forum.audiogames.net/viewtopic.php?pid=306776#p306776





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Re: 2D Platformer 4.0

2017-04-12 Thread AudioGames . net Forum — New releases room : Makiocento via Audiogames-reflector


  


Re: 2D Platformer 4.0

Greetings all...@the_imaginatrix:it's a blasty game, indeed. Though some more wall collission sounds, door looping/teleporting sounds and steps would certainly be the boomI know, custom sounds. But that's still buggy. I mean, um... The doors do not have travel, loop or teleport custom sounds options. And indeed, the remover is acting freaking weird. I tried to remove a text square and it bumped me some wierd 6 options thing. I deleted them all and my map got screwed.Also, it'd be great if you add a debugger mason, just like aac. To alter health and stuff or to teleport the player to certain coords, obviously with cheats removed as there are no rooms for now...Just a suggestion.--Feel free to add me at skype: I'm sbskype90.Makiocento technologies, INC. Www.makiocento.com

URL: http://forum.audiogames.net/viewtopic.php?pid=306775#p306775





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Re: Quests, quests, quests...

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

LOL, I prefer to explore, and find out the possibilities and features of a game myself, by experiencing them step-by-step, even if it's the so called "hard way" for doing that, it still provides me much more fun, remember?So it is no wonder I like those 2 games, where I am let to encounter all the offered game-features by myself, instead of being "guided" by some unwanted tutorials, or starting, introduction-type quests! (a.k.a. finding out more about the game, as you said)As for the VIP-client, I trust your experience, so I shall just continue using it unregistered, and try to simply ignore its threatening comments about "time remaining".

URL: http://forum.audiogames.net/viewtopic.php?pid=306773#p306773





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Re: Ideas for a 3-d game

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : ZK via Audiogames-reflector


  


Re: Ideas for a 3-d game

Sounds interesting, so if you can't ping other players, unless you hit them with a tracking dart or something  like that, then how are you supposed to know if there are targets around you? are you going to be able to at least hear their footsteps? because if they make no sounds when moving around hitting another player would be pure random and luck, and if for example you are using a ranged weapon that requires ammo then you could waste a lot of your ammo trying to hit other players.

URL: http://forum.audiogames.net/viewtopic.php?pid=306774#p306774





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Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Hello. I've installed return of the king, but from two days says me connection abnormal. What I can do?

URL: http://forum.audiogames.net/viewtopic.php?pid=306772#p306772





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Re: Help Us Get 3D Audio Back (aka the Libaudioverse thread)

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : Ian Reed via Audiogames-reflector


  


Re: Help Us Get 3D Audio Back (aka the Libaudioverse thread)

Hi Camlorn,It is good to see you posting on audiogames.net again.I'm really excited to see where you go with developing tools to help blind people understand complex data sets and math.You seem uniquely qualified to take that area to a whole new level.I am curious about how libaudioverse compares with Steam Audio.Would you explain the pros and cons of each?Here is a link that discusses some of the features of Steam Audio:https://steamcommunity.com/games/596420 … 6582988261Here is some of the info from the page:Steam Audio[valvesoftware.github.io] is now available, delivering an advanced spatial audio solution for games and VR apps. Steam Audio includes several exciting features that significantly improve immersion and open up new possibilities for spatial audio design.The Steam Audio SDK is available free of charge, for use by teams of any size, without any royalty requirements. Steam Audio currently supports Windows, Linux, macOS, and Android. Just like Steam itself, Steam Audio is available for use with a growing list of VR devices and platforms.Steam Audio SDK is not restricted to any particular VR device or to Steam.What is Steam Audio?Steam Audio adds physics-based sound propagation on top of HRTF-based binaural audio, for increased immersion. Sounds interact with and bounce off of the actual scene geometry, so they feel like they are actually in the scene, and give players more information about the scene they are in.What can Steam Audio do?Binaural RenderingThe simplest thing that any spatial audio technology must do is HRTF-based binaural rendering. This refers to a way of recreating how a sound is affected by a listener's head, ears, and torso, resulting in subtle cues that allow you to pinpoint where a sound is coming from.Steam Audio's implementation of HRTF-based binaural rendering has a very low CPU overhead; you can handle hundreds, even thousands of sources using a single CPU core. It also minimizes the frequency coloration of audio clips, while maintaining good localization.OcclusionSteam Audio simulates how objects occlude sound sources. In addition to the typical raycast occlusion that many game engines already support, Steam Audio supports partial occlusion: if you can see part of a sound source, Steam Audio will only partly occlude the sound. Steam Audio uses your existing scene geometry to occlude sounds, so you don't need to create special occlusion geometry just for sounds.Physics-Based ReverbReflections and reverb can add a lot to spatial audio. Steam Audio uses the actual scene geometry to simulate reverb. This lets users sense the scene around them through subtle sound cues, an important addition to VR audio. This physics-based reverb can handle many important scenarios that don't easily fit within a simple box-model. Steam Audio applies physics-based reverb by simulating how sound bounces off of the different objects in the scene, based on their acoustic material properties (a carpet doesn't reflect as much sound as a large pane of glass, for example). Simulations can run in real-time, so the reverb can respond easily to design changes. Add furniture to a room, or change a wall from brick to drywall, and you can hear the difference.Real-Time Sound PropagationIn reality, sound is emitted from a source, after which it bounces around through the environment, interacting with and reflecting off of various objects before it reaches the listener. Developers have wanted to model this effect, and tend to manually (and painstakingly!) approximate sound propagation using hand-tuned filters and scripts. Steam Audio automatically models these sound propagation effects.Steam Audio simulates sound propagation in real time, so the effects can change automatically as sources move around the scene. Sounds interact with the actual geometry of the scene, so they feel integrated with the scene.Baked Reverb & PropagationJust like light probes can accelerate high-quality lighting calculations by precomputing lighting in static scenes, Steam Audio can bake sound propagation and reverb effects in a static scene. For largely static scenes, baking can significantly reduce CPU load while allowing you to improve the quality of sound propagation and reverb effects.If your geometry is mostly static, you can bake reverb during design. If a sound source is fixed in place, you can bake sound propagation effects during design. For VR experiences where you have only a few listener positions, but multiple moving sources, you can bake sound propagation effects during design too.Putting It All TogetherSteam Audio can apply binaural rendering to occlusion, reverb, and sound propagation effects, so you can get a strong sense of space and direction, even from reflected sounds, reverb entering a room through a doorway, and more.

URL: http://forum.audiogames.net/viewtopic.php?pid=306770#p306770





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Re: lets share some btSinc folder secrets for use of all.

2017-04-12 Thread AudioGames . net Forum — Off-topic room : st . mc via Audiogames-reflector


  


Re: lets share some btSinc folder secrets for use of all.

I wouldn't recommend the first folder as it is a real mess, but the rest are just fine. feel free to have it allsharing is caring isn't it? 

URL: http://forum.audiogames.net/viewtopic.php?pid=306771#p306771





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Is there any way to load all the sounds in a specific folder in BGT?

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : Cocoa via Audiogames-reflector


  


Is there any way to load all the sounds in a specific folder in BGT?

Hey all. I've been wondering whether there is a possibility to load all the sounds in a specific folder in BGT instead of typing blablah.load( and so on. I want a way that makes it easier so that if I have a lot of sounds I won't need to write all of their names. Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=306769#p306769





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Re: Quests, quests, quests...

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Quests, quests, quests...

This thread is interesting!So, I've been kicking around some terminology distinctions lately, and this discussion seems relevant to that.Namely, I find myself wanting to distinguish "games" from "simulators".Call of Duty is objectively more realistic, more complex, and more optimized based on  for mass-market enjoyment, as compared to Duke Nukem 2. I do not care and I like Duke Nukem 2 and wish I could get my computer to play it without having to set up a complicated chain of MSdOS emulators, never mind the inaccessibility.DN2 is a game. For these purposes, CoD is a simulator--yes, I know it has a single player campaign, but even then, it seems more sim-like to me. While I don't think this is what the developers of DN2 were aiming for (see Duke Nukem 3D), it's what happened, because DN2 came out in, like, 1993.(OK, DN2 is a bad example. It's divided into 4 "e
 pisodes", and you are under no obligation to play them in order. But you are limited to the highest level you've reached within each episode, so there's that, I guess.)This game -> sim distinction is not something I made up, of course. It first came to my attention... OK, it first came to my attention regarding rides vs simulators, at Space-Camp. But game-wise, there was once this big quality debate over the ps2 era Dragonball Z games. The old-school gamers were largely disappointed with the SPARKING! series. Someone who is more of a sim guy pointed out that the SPARKING! games aren't really games, so much as DBZ simulators.Of course, people usually use simulator in a narrower sense, and I think some of that has to do with what you're talking about, Caccio. Aprone's games do an interesting job of riding the line, so to speak--Swamp is more or less a Zombie Survival sim, but he's always tried to focus on the more game-like elements 
 over the sim-like elements (I think a lot of the feature-demanding and so on are from more of a sim-based mindset). Similarly with Castaways and Lunimals.But I also think Swamp is a middling example of what you're talking about: on the one hand, it is not very linear and the player is given lots of freedom (Ur, ignoring 3.5), but lots of areas, missions, items, etc are level-locked.Whereas it sounds like you want something that is truly free-roaming, without any restrictions aside from those which define the world. If nothing was level-locked in Swamp, I get the impression it'd meet your requirements (disregarding how you feel about the ever-present zombies).I am of two minds about this. I have abused the level select codes in Sonic the Hedgehog since I learned them, because I had more fun exploring the Sonic games than trying to complete everything in order. (Well, and let's be honest, that box puzzle in the second zone? In a game with no saving and
  finite lives? That's bad enough for fully sighted players! It's like trying to play the Lion King without cheating--you spend so much time failing at the second level that you don't get to see anything, linearly or otherwise. ... Yes, I am aware of the second level in Redsword. It has a cheat for exactly this reason.)On the other hand, I like the sense of progression and story, and the feeling that there is some direction, so you aren't just wandering around in the hopes of stumbling upon something interesting by chance.I feel like the best case falls somewhere between a no-cheats Sonic and Skyrim, and the mainstream is still struggling to find that spot (and taking a while, because they don't have to hit it to redecorate their homes with Benjamin Franklin wallpaper).Consider Mortal Kombat: Deceptions. Forget for a minute that Konquest is effectively inaccessible. You have, what, half the playable cast locked by default, and must
  complete bunches of easy-to-miss quests to unlock everyone? And the beginner area becomes inaccessible upon leaving, but you must leave and complete several other tasks before the other realms become accessible.Mortal Kombat: Armageddon makes the unlocking seem more like prizes than a necessity, what with most characters being playable from the beginning. Exploration is still bound by plot, but the idea was always that you had to work for the best things--it's just that now you don't have to work for everything (presumably, you did enough of that to make the money to purchase the game).And I don't even know who is and isn't available by default in MK9 and MKX, because they dropped the adventure mode entirely, so I just dive into the story and finish it on the Saturday that I start it. Although MKX has an interesting Krypt, I suppose.This question of how much freedom to give the player has been one that I've thought about fo
 r quite some time, since I tend to design story-heavy games, and too much player freedom can seriously mess up the cohesion of the story. (Umm, I haven't... finished most of these story-based games. This might possibly maybe a little have something to do with it.)Also, if the player can 

Re: lack of the development in Survive the Wild and other issues

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : Cocoa via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

I did never request for words that came out of nothingness. The bucks you spent were for yourself and Sam didn't force anyone to purchase, although it helps maintaining the game and server in general, but it wasn't you the only one spending them. Akilor or Smoke for example, they always buy tons of shit but no one of them said: OH yeah we spent bucks to support Sam.

URL: http://forum.audiogames.net/viewtopic.php?pid=306767#p306767





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Re: Hello from EA - Madden NFL feedback

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : joshknnd1982 via Audiogames-reflector


  


Re: Hello from EA - Madden NFL feedback

I would also like to see the sims games become accessible on pc and android, and also the need for speed and other popular EA games with accessibility.

URL: http://forum.audiogames.net/viewtopic.php?pid=306766#p306766





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Re: Any Red Dwarf fans out there?

2017-04-12 Thread AudioGames . net Forum — Off-topic room : The Dwarfer via Audiogames-reflector


  


Re: Any Red Dwarf fans out there?

I have noticed that. While they have steered away from the plot of the series at times, it has been in a way that makes sense; a way that fills in holes left in the series with quite plausible explanations,  well about as plausible as any explanation from a science fiction series like Red Dwarf can be. Currently I am reading Backwards, since from what I was told its atmosphere more so resembles that of Red Dwarf's earlier seasons, which were my favorite in terms of plot, humor, and adventure. Although, I would have to agree that Rob Grant's reading of the novel, -- the novel he wrote nonetheless, is quite mundane in comparison with Ace Rimmer AKA Chris Barrie's reading of the previous two. My only two complaints thus far are that a, Chris is not reading this, and B, it misses the Naylor touch. As in, the story is just not the same without the two collaborating.Do you have any ideas as to why they didn't write the final book together?

URL: http://forum.audiogames.net/viewtopic.php?pid=306765#p306765





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Re: Scrolling Battles, You're World, online platforming exploration game

2017-04-12 Thread AudioGames . net Forum — New releases room : The Dwarfer via Audiogames-reflector


  


Re: Scrolling Battles, You're World, online platforming exploration game

This game is so fun. I love making maps with it.Here are my problems/suggestions though, 1 being most important, getting less important from there.1. First letter navigation in map selection menus. This is quite painful without that feature, because you have to scroll through the list containing what, 113 items? To get to your selected map.2. Jumping. I really wish jumping was shortened. Now, you advance forward like 10 or 15 squares. I can jump from x 5 and end up at x 19 in just one jump. I think it should be shortened to 10 coordinates per jump at most.3. 3d. It would be awesome if this could be expanded to be like a 3d grid, instead of just 2d.4. Map builder. Say I screwed up and put a hazard or something where I didn't want to put it. I wish there was a way to remove these things from within the builder instead of raw mapping every time.5. Builder. I wish there was a way to change the size of things. Well, say you made a zone that was 
 too small for what you're trying to build. Instead of creating another or raw mapping to text edit, you could just go in and edit the bounds of the zone, simple as that.6. Moving hazards. Last but not least, moving hazards would be some funny stuff to add to maps, to make them more challenging.Keep up the great work, this is certainly getting somewhere.

URL: http://forum.audiogames.net/viewtopic.php?pid=306764#p306764





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Re: Any Red Dwarf fans out there?

2017-04-12 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Any Red Dwarf fans out there?

Funny you should mention inquisitor. Craig Charlse (who played lister), in the late nineties and early 2000's presented a program over here called robot wars, in which people built remote control robots and tried to murder the robots of their opponents, complete angle grinders, circular saws and lots of other nasties. I remember one team appeared with a robot called "the inquisitor", Charlse asked them where they got the name, and when they said "from a series called red dwarf" he replied "what? never heard of it!" Whereupon the audience laughed uproariously . I actually like the fact that the red dwarf books basically retell the story in a way that would work as a book. As I said in my review of careful drivers, I've generally found that books written about tv series suffer ethe same problems as fan fict
 ion, like an author will write a starwars novel with the emperor's new apprentice who is even eviler than darth vader! or suddenly you'll find that the emperor was really working for an evil race of evil who are destroying the galaxy in an evil fix and require blowing up of yet a larger death star . Either that, or when they're straight novelizations with the same events, they simply aren't well written,  while I love his original books, Alan dean fosters' novelizations both of the alien films and original starwars were just plane disappointing. There are exceptions of course, I love Matthew stover's novelization of revenge of the sith, one article on tor.com said it was be3tter than the film. Either way, I like the fact that in the red dwarf books basically they didn't try to either redo the series bigger and be
 tter, or to just novelize with no style, what they did was simply use the same characters, concepts, and a lot of the same events, along with some hilarious writing to create an incredibly good story! The only sad thing is that the first two are the only co written books and while last human does provide a great ending to the series, it would've been nice to get more.

URL: http://forum.audiogames.net/viewtopic.php?pid=306763#p306763





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-04-12 Thread AudioGames . net Forum — New releases room : DjkW25 via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

hi, just something I've been wondering for a while. I want to use eurofly with NVDA, but my home, end and page up and down keys behave as they would normall would on the computer in other aplications, for example when I press home to move forwards I get NVDA saying "top, Eurofly." how can I fix this to make it work with eurofly.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=306762#p306762





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Re: 7th plane mud

2017-04-12 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 7th plane mud

I agree Ironcross, indeed it was partly the unrestricted crafting and skill learning that lead me to 7th plane, and in fact in terms of the actual system that aspect of things works rather well. maybe I ought to just go back to clok, either that or get more into lament, at least I am next in a mudding mood .

URL: http://forum.audiogames.net/viewtopic.php?pid=306761#p306761





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Re: Quests, quests, quests...

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Quests, quests, quests...

Hi. I know to an extent miriani and promethius were derived from the same initial codebase, and also to an extent promethius was developed primarily because people found the huge pvp and piracy focus of miriani was spoiling their game. I never fancied miriani myself because unrestricted pvp is not my thing, and promethius I always found hard to get started in due to the help system being a bit lacking initially, though I probably ought to give the game another try. Cosmic rage is the space have had most success in and like best I think. As regards soundpacks, I'm not really sure, your best off asking in game, since especially for promethius I am not sure what development is happening where, indeed I don't know how recent the updates to promethius have been. As to Vipmud, you can register the game fairly easily by going through the registration process in the tools manual, which will also take you to the www.gmagames.com website, howeverregistrationpretty optional. the only functions you get in the fully registered version of the client are some advanced scripting options, lack of a nag message and use of msp, that is mud sound protocol which some muds use to output sound directly via commands from the website itself. Comparatively few muds use msp (I can only think of two that do). Indeed most mud soundpacks use triggers, ie, having the mud play sounds when some text comes in, which will work fine with the free version of Vipmud. I did buy vipmud myself, since I wanted to support David Greenwood and Gma games (they've made some pretty awesome accessible titles in the past and I appreciated vipmud as at the time I'd not tried muds before),  however in terms of actually needing full functionality to continue playing muds I would've been fine sticking with the free version.

URL: http://forum.audiogames.net/viewtopic.php?pid=306760#p306760





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Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net Forum — New releases room : techmaster20 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Yeah. I've tried running as an admin. It just won't start. I checked task manager and it's not even showing up in there.

URL: http://forum.audiogames.net/viewtopic.php?pid=306759#p306759





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Re: microsoft-espeak-forked tts

2017-04-12 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: microsoft-espeak-forked tts

I do not think this is a good idea. Microsoft already have their own tts to deal with and develop.

URL: http://forum.audiogames.net/viewtopic.php?pid=306758#p306758





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Re: Ideas for a 3-d game

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: Ideas for a 3-d game

@Blademan Nice to hear you're using Libaudioverse, it is an excellent and if you need sound designer onboard just let me know.

URL: http://forum.audiogames.net/viewtopic.php?pid=306756#p306756





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Re: Quests, quests, quests...

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

Thank you both for your sincere answer about yourself, and the MUD-game recommendations again!Strangely, after trying them all out, I decided for 2, which will probably surprise you: Prometheus, and Miriani.Actually I like both of them so much, that I guess I will neglect all other accessable gamesfor a while now, since those 2 will occupy a hell of my spare-time for sure!!!The funny thing is, that Prometheus and Miriani are extrenely similar to each-other, as if there were developed by the bery same person or group, (normally I know that's not the case), so I am having a hard time at the moment, to decide which one to play more, LOL!However, I shall ask You one last favor:I am playing both games via the VIP-client, (something went wrong with my MushZ), and despite knowing of the existence of soundpacks for both games, I will need the links to download them, since the only 1 I found was for MushZ-client. (in the description of Prometheus here)<
 /p>Oh yeah, and please also tell me, how to register the VIP-client, since after its demo time has run out, it already warned me of some another, incoming time-limitation...

URL: http://forum.audiogames.net/viewtopic.php?pid=306757#p306757





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Re: microsoft-espeak-forked tts

2017-04-12 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: microsoft-espeak-forked tts

I like the idea, but I sadly doubt this would work without a complete reworking of Espeak. The algorithm is very different, and custom variants can only go so far. What's more , I don't know how Microsoft will prioritize this. Eloquence is probably only known by a small subset of windows users, considering it's popular primarily among the blind community which is what Nuance takes advantage of to make shitloads of money off an abandoned synth *cough* but then there's the original espeak. A fork would be the best approach, but what makes you think the current maintainers of espeak would want to actually let their project go? I think forking is the best approach in this scenario, not taking over.

URL: http://forum.audiogames.net/viewtopic.php?pid=306755#p306755





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Re: adventure at c stage Remnant V 3.0 Final rC is now released!

2017-04-12 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: adventure at c stage Remnant V 3.0 Final rC is now released!

I see th you finally got 2dp and it's a new verson.Do you still want me to give you my ogg files for the footstetps?Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=306754#p306754





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microsoft-espeak-forked tts

2017-04-12 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector


  


microsoft-espeak-forked tts

ok guys, here is the link for my feedback for microsoft to fork or take over espeak and make the best sapi5 eloquence sounding klatt voice built into windows10 and also for use on android devices with talkback. . please up-vote and comment on it so in future we don't have to fork our money over to nuance to buy eloquence.https://aka.ms/Jt6vzv

URL: http://forum.audiogames.net/viewtopic.php?pid=306753#p306753





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Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

HiI'm having a funy problem  but really annoying. When I was switching between my voices to choose from, the whole of the game sounds, including the tts voice has suddenly changed to my left speaker. Even after restarting the game, running it as administrator, switching back to my old tts voice the game was running fine with, the problem still exists, still the game sounds is playing only in my left speaker. How to fix that?

URL: http://forum.audiogames.net/viewtopic.php?pid=306752#p306752





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Re: shadow rine full voice version released

2017-04-12 Thread AudioGames . net Forum — New releases room : waders1987 via Audiogames-reflector


  


Re: shadow rine full voice version released

How do I jump acrossed the pit in the forest in the first level? I keep ding.Wade

URL: http://forum.audiogames.net/viewtopic.php?pid=306751#p306751





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Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net Forum — New releases room : cj89 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Yeah I've been able to run it on Win 7 just fine... I wouldn't think it'd matter much at this point but have you tried running it as an admin?

URL: http://forum.audiogames.net/viewtopic.php?pid=306750#p306750





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Re: Ideas for a 3-d game

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : Blademan via Audiogames-reflector


  


Re: Ideas for a 3-d game

I look forward to hearing from you, and as to player-built content... I've had vague ideas to that end ever since I've had the idea for this game. I'll probably implement it after it's been out for a while, but for now I'd like to get a working release out the door.

URL: http://forum.audiogames.net/viewtopic.php?pid=306749#p306749





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