Re: Warsim, text based randomly generated stratogy

2017-06-27 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

what's going on here? Any News?

URL: http://forum.audiogames.net/viewtopic.php?pid=317142#p317142





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Re: Eamon

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : Niklas via Audiogames-reflector


  


Re: Eamon

hi, that leads me to another question. Eamon seems to have a lot of games in it. Is it even possible to Play all the games wich haven't been explicitly ported for eamon deluxe? So, we could get the whole experience without Limits. And if yes, where can all the other games for eamon be found?

URL: http://forum.audiogames.net/viewtopic.php?pid=317141#p317141





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Re: port forwording question

2017-06-27 Thread AudioGames . net Forum — Off-topic room : cartertemm via Audiogames-reflector


  


Re: port forwording question

IPv4 uses a 32 bit address scheme, while IP v6 uses 128. I won't go in depth about what that is and why its important, but the basic idea is:IPv4 consists of 4 digits in the range of 0-255 each separated with a period (.).IPv6 consists of hex separated by a colon (:).

URL: http://forum.audiogames.net/viewtopic.php?pid=317140#p317140





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Re: Looking for Mudder for Mac

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : cartertemm via Audiogames-reflector


  


Re: Looking for Mudder for Mac

@3Mud ability, on top of being over priced has no world save support, or so I've heard. Guess I'll stick to good old telnet

URL: http://forum.audiogames.net/viewtopic.php?pid=317139#p317139





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Re: Searching for a boxing manager

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Searching for a boxing manager

Well here is how far I got by now:I started with MMA Tycoon, successfully created 2 fighters, and both of them have scheduled opponents for their 1st fight already, which will take place in less than 2 days.My 1st problem appeared, when I was supposed to set their match tactics, which is the most important strategic aspect of the game I presume.Namely, the very most of the match tactics settings, (over 50), must be adjusted by dragging a slider bar, and I just can't make my NVDA screen-reader to grab, or get hold of the slider, since it is unable to even activate it, neither with enter, nor with space keys.If anyone has a hint regarding this issue, I would warmly welcome it!After this I just played a quick simulation match in Box2Glory, then a quick sparring practice in WEBL, without even registering yet, (in both games that is possible), merely in order to experience the match commentary, (which is of crucial importance to me), and I am more th
 an satisfied with it in both cases, so now I shall start playing those 2 boxing games too, hoping I won't encounter problems similar to that one in MMA again.

URL: http://forum.audiogames.net/viewtopic.php?pid=317138#p317138





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Re: Searching for a boxing manager

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Searching for a boxing manager

Well here is how far I got by now:I started with MMA Tycoon, successfully created 2 fighters, and both of them have scheduled opponents for their 1st fight already, which will take place in less than 2 days.My 1st problem appeared, when I was supposed to set their match tactics, which is the most important strategic aspect of the game I presume.Namely, the very most of the match tactics settings, (over 50), must be adjusted by dragging a slider bar, and I just can't make my NVDA screen-reader to grab, or get hold of the slider, since it is unable to even activate it, neither with enter, nor with space keys.If anyone has a hint regarding this issue, I would warmly welcome it!After this I just played a quick simulation match in Box2Glory, then a quick sparring practice in WEBL, without even registering, (in both games that is possible), merely in order to experience the match commentary, (which is of crucial importance to me), and I am more than s
 atisfied with it in both cases, so now I shall start playing those 2 boxing games too, hoping I won't encounter problems similar to that one in MMA again.

URL: http://forum.audiogames.net/viewtopic.php?pid=317138#p317138





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Re: Searching for a boxing manager

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Searching for a boxing manager

Well here is how far I got by now:I started with MMA Tycoon, successfully created 2 fighters, and both of them have sheduled opponents for their 1st fight, which will take place in less than 2 days.My 1st problem appeared, when I was supposed to set their match tactics, which is probably the most important strategic aspect of the game:Namely, the very most of the match tactics settings, (over 50), must be adjusted by dragging a slider bar, and I just can't make my NVDA screen-reader to grab, or get hold of the slider, since it is unable to even activate it, neither with enter, nor with space keys.If anyone has a hint regarding this issue, I would warmly welcome it!After this I just played a quick simulation match in Box2Glory, then a quick sparring practice in Webl, without even registering, (in both games that is possible), merely in order to experience the match commentary, (which is of crucial importance to me), and I am more than satisfied w
 ith it in both cases, so now I shall start playing those 2 boxing games too, hoping I won't encounter problems similar to that one in MMA again.

URL: http://forum.audiogames.net/viewtopic.php?pid=317138#p317138





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Re: Searching for a boxing manager

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Searching for a boxing manager

Well here is how far I got by now:I started with MMA Tycoon, successfully created 2 fighters, and both of them have sheduled opponents for their 1st fight, which will take place in less than 2 days.My 1st problem appeared, when I was supposed to set their match tactics, which is probably the most important strategic aspect of the game:Namely, the very most of the match strategy and tactics options must be adjusted by dragging a slider bar, and I just can't make my NVDA screen-reader to grab, or get hold of the slider, since it is unable to even activate it, neither with enter, nor with space keys.If anyone has a hint regarding this issue, I would warmly welcome it!After this I just played a quick simulation match in Box2Glory, then a quick sparring practice in Webl, without even registering, (in both games that is possible), merely in order to experience the match commentary, (which is of crucial importance to me), and I am more than satisfied w
 ith it in both cases, so now I shall start playing those 2 boxing games too, hoping I won't encounter problems similar to that one in MMA again.

URL: http://forum.audiogames.net/viewtopic.php?pid=317138#p317138





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Re: Searching for a boxing manager

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Searching for a boxing manager

Well here is how far I got by now:I started with MMA Tycoon, successfully created 2 fighters, and both of them have sheduled opponents for their 1st fight, which will take place in less than 2 days.My 1st problem appeared, when I was supposed to set their match tactics, which is probably the most important strategic aspect of the game:Namely, the very most of the match strategy and tactics options must be adjusted by dragging a slider bar, and I just can't make my NVDA screen-reader to grab, or get hold of the slider, since it is unable to even activate it, neither with enter, nor with space keys.If anyone has a hint regarding this issue, I would warmly welcome it!After this I just played a quick simulation match in B2G, then a quick sparring practice in WBL, without even registering, (in both games that is possible), merely in order to experience the match commentary, (which is of crucial importance to me), and I am more than satisfied with it 
 in both cases, so now I shall start playing those 2 boxing games too, hoping I won't encounter problems similar to that one in MMA.

URL: http://forum.audiogames.net/viewtopic.php?pid=317138#p317138





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Re: death match project alpha update public beta

2017-06-27 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: death match project alpha update public beta

Greetings all. Sorry this took so long to get fixt, but shooting the strawl will now no longer cause an error. In addition client side upon the next update, enemies other players shoot in the same area as you will now cause the enemies on your end to take damage.

URL: http://forum.audiogames.net/viewtopic.php?pid=317137#p317137





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Re: Return Of The King multilanguage version released

2017-06-27 Thread AudioGames . net Forum — New releases room : bee_songkran via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Hi!When you hit submit button already did you found the finish button or link?Of course it's might mix up with a chinese words in there.Best!Bee!

URL: http://forum.audiogames.net/viewtopic.php?pid=317136#p317136





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Re: Survive the Wild Spoilers and Walkthroughs!

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : Smoke-J via Audiogames-reflector


  


Re: Survive the Wild Spoilers and Walkthroughs!

It really is quite simple. There are people who enjoy doing stuff on their own for the challenge. Then after they complete it they feel accomplishment, this being because they managed to do it on their own. Then on the other hand we have those who want to complete something just for the reward, not for the feeling of accomplishment. In the case of STW these people just want STW_points.For those who just want stuff handed to them, then whatever, read spoilers, I really can't be bothered to care. The funniest thing is those same people will be complaining that there are no new quests a month from now. If you want stuff handed to you on a silver platter then go ahead, take it, nothing to stop you, that is your decision. There are people who have gotten good at the game, and who can figure out the maps and quests, those people, well most of them realize they spent allot of time figuring it out and will tell you to figure it out on your own. Even among the admins, we 
 compartmentalized our own quests so we didn't spoil it for the other admins, that was even the case with most the new maps. So we would actually be able to play the game and explore and solve the new quests. Not all people are like this though, some just want the reward for free, that's their decision, and no one to live with but themselves. I could go on a nice long sideboard about how this extends into other things in life as well, but I don't really feel like it, so insert your own creative version of it here lol.Write spoilers, read spoilers, do what you want, but then also expect to have a group of people who dislike it. It is all whatever, but don't expect people who actually worked to figure stuff out and complete it to agree that spoilers are a good thing. Most of these people, even when given the chance to be told how to do something they choose not to be told. It is simply a difference in personalities.And to who said there are
  not spoilers on BSG, of course there are not, and there never will be.  It is to help people, not to hold their soft little hands through everything in a game. BSG is to give information, now you go do what you want with it to get better at a game, or to have fun in said game. And all I have to say is have fun completing one of the quests even with someone holding your hand every step of the way, it won't help you one bit, I created it and the map and died at least a dozen times trying it. another who had no clue about the map lost over 30 DFC and probably more since then. So yes, have lots and lots of fun, it is so difficult just for this reason, get good at the game, not get told how to do it.

URL: http://forum.audiogames.net/viewtopic.php?pid=317135#p317135





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Re: Extant

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Extant

It's long abandoned, I think.

URL: http://forum.audiogames.net/viewtopic.php?pid=317133#p317133





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Re: death match project alpha update public beta

2017-06-27 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

well, just curious though. what is that space port for? cause it doesn't even change the room.

URL: http://forum.audiogames.net/viewtopic.php?pid=317134#p317134





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Re: Eamon

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : Trenton Goldshark via Audiogames-reflector


  


Re: Eamon

Well, besides emailing eamondel...@gmail.com, unsure what else to tell yall. It seems that its still active thanks to the Eamon AG page over athttp://eamonag.org

URL: http://forum.audiogames.net/viewtopic.php?pid=317132#p317132





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Re: death match project alpha update public beta

2017-06-27 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: death match project alpha update public beta

Hi danny.I actually thought that you would have only the ships you were on or crewed on in the list.It would go without saying that you probably would know where your ship was and would be able to move to it.I have always butted into other wlls ships, and the like.

URL: http://forum.audiogames.net/viewtopic.php?pid=317131#p317131





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Re: Eamon

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


Re: Eamon

Well I'd really like to know how to get talking dosbox working on my x64 system.I have gotten com0com installed but how do I know what coms are free the last time I tried I had com 9 and 10 used, however the issue is the emulator for the bns, I run it, I am sure the params are set but it just doesn't run it just quits or simply just doesn't work even though it may actually load.I thought that the idea was I could use dosbox on my 64 bit box.If dosbox is this stuborn I may as well reformat and downgrade to 32 bit and while thats fine on this 4gb ram unit, I was trying to stay up with the times, and I know the next system I get will be 64 bit.

URL: http://forum.audiogames.net/viewtopic.php?pid=317130#p317130





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Find my iPhone website accessibility

2017-06-27 Thread AudioGames . net Forum — Off-topic room : gamesmaster via Audiogames-reflector


  


Find my iPhone website accessibility

I'm sure you've all lost your iDevices at one point or another.Apple recently changed the find my iPhone website, making it inaccessible.I have only one device, so using another device to find my primary one is out of the questionI am really frustrated that apple took a good thing and broke it.Even if they changed it to appeal to the sighted people, they could have at least given the option to use the old layout.Those are some of the mild annoyances I have with find my iPhone right now.

URL: http://forum.audiogames.net/viewtopic.php?pid=317129#p317129





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Hmmm well I will put some toward the game.However maybe you could open up some of the kickstart perks to the paypal donaters or allow preorders.I know the game is going to be good, I'd like to reserve my coppy for the full audio/graphics games, with sound track, allow me to do that and I will put some cash towards it.Sadly I need to put some cash into updating out of date screenreaders, cd writers, and trying to upgrade my old ish gaming and work wrig but I have got someone to sort out the really expensive stuff I think so its just my wrig and extra hardware.

URL: http://forum.audiogames.net/viewtopic.php?pid=317128#p317128





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Re: Redspot, blood and paril. First public beta released!

2017-06-27 Thread AudioGames . net Forum — New releases room : joshknnd1982 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

how do you track people real fast? I mean once you hit t and you are tracking a player it seems like others can somehow track you real fast before you even have time to react. or are they using a joystick or the mouse? I have to keep hitting e, q, and o to find out where they are and by the time i find them they get me.

URL: http://forum.audiogames.net/viewtopic.php?pid=317127#p317127





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

A little disappointing to be sure but as you say, it is what it is. I will certainly donate a small amount here and there when and if finances allow. If this had come up next summer it might not be such a problem, as I hope to have all my extra debts paid off or close to it by then, at which point I could actually fork over a nice little chunk. But I'll send in what I can as my current situation allows. I've been waiting for an RPG of this sort for about fourteen years, which is about how long I've been part of the blind gaming community, so if I can support it in any way, however small, I will certainly do so.

URL: http://forum.audiogames.net/viewtopic.php?pid=317126#p317126





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Re: Instructions to play on pokerstars

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: Instructions to play on pokerstars

again, if anyone wants to play poker on Quentin c for real money drop me a line, I am always up for a game plus its fully assessable, who needs poker stars

URL: http://forum.audiogames.net/viewtopic.php?pid=317125#p317125





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Hey gang,First off, it really does my heart good to read the kind words on this thread—both in regards to how excited you are about the game, and your patience and understanding in spite of how eager you are. It's honestly been a slightly discouraging couple of weeks, so that was a nice boost for me.So, here's a little inside scoop, unofficially, while we wait to put out an official update on release. It's definitely not happening in June (in case you hadn't guessed). We aren't quite able to give you a firm date yet, but I can say that the final stages of development are taking a little longer than we'd hoped, for a couple of reasons. First, we had some business-related logistics that we had to get squared away before moving forward on some other things, and those have taken much, much longer than we expected. That's a bummer, but it is what it is.The second reason has to do with the voice work for the game. We decided to contact a VO editor to process all of that so that our sound designer could spend what precious time he has (outside of a full-time job and other responsibilities) focusing on designing audio assets for the game and dialing in the technical sound design for the best possible experience. This was the most efficient option, which meant it was the option that would see us releasing as soon as possible.Unfortunately, the VO has proven much more time-consuming to process than we had expected. What that means is that we are not going to be able to afford having our VO editor do all of the processing—meaning that Drew, our sound designer, will have to do a significant chunk of the processing himself. Which is going to push back his timetable considerably. How considerably is difficult to tell—depends on how much free time he can find in the next few weeks.So that's where we're at. Pretty soon we'll be adding a PayPal donations widget to our website. Anyone who wants to help hurry the process along can feel free to donate to the game at that point, as additional funds would allow us to get a few more hours of work out of our VO editor, and take some of that work off Drew's plate. Otherwise, we'll just keep pushing as hard as we can, and get this thing released as soon as it's ready.

URL: http://forum.audiogames.net/viewtopic.php?pid=317124#p317124





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Re: buying king of dragon pass

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector


  


Re: buying king of dragon pass

Hi. I was just going to buy this game but I was wondering, does voice over still work properly with this game in ios 10? Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=317123#p317123





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Re: Sun-Shine screenreader - a new chinese screenreader released?

2017-06-27 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Sun-Shine screenreader - a new chinese screenreader released?

It's another Chinese screen reader that, despite being able to speak English somewhat decently with its speech engine, doesn't have a direct English translation like Zdsr, at least not yet.It's anotehr chinese

URL: http://forum.audiogames.net/viewtopic.php?pid=317122#p317122





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Re: Dark Defender: Public Beta

2017-06-27 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Dark Defender: Public Beta

I just play it in the browser so that you always have the lastest version of the game, link is www.guilevi.tdrealms.com/dd. Copy/paste that into your browser and go, it has to be chrome, but honestly, why would you not use chrome these days, 

URL: http://forum.audiogames.net/viewtopic.php?pid=317121#p317121





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What is new in the reborn?

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : Giovani via Audiogames-reflector


  


What is new in the reborn?

Hi!I have a question now, but at the first: I have remembered on the Reborn in this time, where I wrote those things. It was very good game. You could do something by some minutes, for example mining and You could do another work. After some time, there was Botcheck, but nowadays I think, that audio version is down.Is somebody also here on the reborn, or no?If no, what game is very good with an automation? I think on game, like Reborn or Domain of heroes, because I would like to do another work too, not just play the game. This game was very cool I think.So, do You play this game nowadays, or do You know another game, like this game was?Thank You!Marco

URL: http://forum.audiogames.net/viewtopic.php?pid=317120#p317120





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Re: Eamon

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: Eamon

Would someone be willing to skype with me, and help me get Dosbox with Eamon Diluxe running?

URL: http://forum.audiogames.net/viewtopic.php?pid=317119#p317119





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Re: Java search API

2017-06-27 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector


  


Re: Java search API

No, it is not that it is hard to use the java API, it is just not very convenient, especially for screen reader users, so my teacher built this search engine for the java API to for me, and he made sure it is accessible, but everyone, including sighted individuals found it to be very helpful. Sure, it is not necessary, but it does make searching through the API much faster.TJ Breitenfeldt

URL: http://forum.audiogames.net/viewtopic.php?pid=317118#p317118





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Re: port forwording question

2017-06-27 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: port forwording question

well that numbers after the : sign, is the port.But my question is. let's say that i have a ip address that is 122.543.654.88 :mp5,.43g.we?whitch 1 is the ipv 4 address and whitch 1 is the ipv6 address?and which 1 do i need in order to connect to play with other games?

URL: http://forum.audiogames.net/viewtopic.php?pid=317117#p317117





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Re: Looking for Mudder for Mac

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Looking for Mudder for Mac

heya, maybe you guys should check out this one? , it's called mud ability:the applevis page is:https://applevis.com/apps/mac/games/mudabilityit's over price though IMOand I got this too:https://applevis.com/apps/mac/games/mudder

URL: http://forum.audiogames.net/viewtopic.php?pid=317116#p317116





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Re: Looking for Mudder for Mac

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Looking for Mudder for Mac

heya, maybe you guys should check out this one? , it's called mud ability:the applevis page is:https://applevis.com/apps/mac/games/mudabilityit's over price though IMO

URL: http://forum.audiogames.net/viewtopic.php?pid=317116#p317116





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Re: port forwording question

2017-06-27 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: port forwording question

That's a pretty good explanation of how something like that works. I heard that there is a way to distinguish IP version 4 from IP version 6. IPV6 has : instead of . I have seen this though. 192.168.1.1:8080Again, how does one know which port is assigned to which protocol? For example, you said that all ports below 1024 are unsafe, and that they are reserved for more advanced protocol. But who says so? If the ports are fixed on something like Dragon Pine, but you don't know what ports they are, how do you know what ports the router should allow?

URL: http://forum.audiogames.net/viewtopic.php?pid=317115#p317115





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Re: amazon echo, would you recommend it?

2017-06-27 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: amazon echo, would you recommend it?

I just learned a lesson, do not do the voice training in the Alexa app. For most of a week, my Echo has been flawless, then I decided to improve its interpretation of my voice so I did a couple of voice training sessions with it.In each of these sessions you are asked to say 25 sentences to the Echo in your normal voice and the way you would normaly talk.After doing this voice training my Echo now barely understands me. I now have to repeat things to it several times before it gets it right. Even worse, according to Amazon, there is no way to undo the effects of the voice training except to do a master reset to restore the Echo to its factory default condition, which means you have to go through all the set up you've already done including enabling all the skills you enabled and re setting them up if they had to be set up before use.

URL: http://forum.audiogames.net/viewtopic.php?pid=317114#p317114





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Re: port forwording question

2017-06-27 Thread AudioGames . net Forum — Off-topic room : Hijacker via Audiogames-reflector


  


Re: port forwording question

Hi,you're wrong with the port here.There are so many wrong information in here, lol.Basically, port forwarding is called port forwarding because you forward a port through the router firewall towards a target you choose. By default all ports get blocked by the router to defend your computer from intruders. In fact, the router will always be called when someone connects to your ip address. If someone wants to connect to you on port 2620, the router will receive the request, and if no port forwarding rule is specified, the request will be deflected.So now let's get down to business with Hamachi.Hamachi creates some sort of a virtual private network. This network behaves itself like it's behind your router, so any requests sent over the ip address Hamachi provides for you will be routed towards the target pc without the router interventing.The Hamachi interface shows an ip V4 and an ip V6 address when checking the tree view of the n
 etworks in Hamachi. The 2620 you imagined would be the port isn't the port at all, it's the beginning of the IPV6 address given for the target by Hamachi.The port a game uses always needs to be defined by the game itself. There are ways to forward those ports to another port, but that's not the case here, so I won't explain that.In fact, if Three-D Velocity uses some ports below 1024 that's absolutely unsafe. All ports below 1024 are reserved for protocol usage which the operating system developers or some other important programs define.So, the information you're looking for needs to be found in the Dragon Pong documentation. You'll need to find the port Dragon Pong uses. If Dragon Pong uses a fixed port here, you won't need to add any port information to the address the client (the user who enters the ip address into the game to connect to the server) uses.Just create a network, all users who want to play together nee
 d to join this network. Then one user creates the dragon pong server (or which server you want) and all players who want to join this server just copy the ipV4 address (right click onto the user in Hamachi and select copy ipv4 address) and enter it inside the client you want and press connect. That should be it.Best Regards.Hijacker

URL: http://forum.audiogames.net/viewtopic.php?pid=317113#p317113





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Re: KODP, aka, King of dragon pass.

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector


  


Re: KODP, aka, King of dragon pass.

hi. I was thinking of buying this game and have a question. does voice over still work with this game in ios 10? Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=317112#p317112





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

http://outofsightgames.com/a-heros-call/audio-demos/There's also a combat demo of the game but doesn't exist on their site nor youtube, but I have it on my dropbox. https://dl.dropboxusercontent.com/s/hrx … o.mp3?dl=1Also there's a sneak peak on youtube of what to experience in ahc from Farhaven's citizens voices. https://www.youtube.com/watch?v=F1muxa4OazY

URL: http://forum.audiogames.net/viewtopic.php?pid=317111#p317111





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Re: Bokurano Daibouken 3 : secondary topic

2017-06-27 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Yep, pretty much this.

URL: http://forum.audiogames.net/viewtopic.php?pid=317110#p317110





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Re: my personal experience on the rs games administration team

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: my personal experience on the rs games administration team

I personally don't have any specific complaints or praise for whomever is running the place over there. But I will say this. The client tells you to notify them of any bugs or other problems you notice. My main purpose for being there was to have a way to play the 1000 miles card game, after several plays I noticed a number of bugs in the game both technical and rules of the game. I sent an email as requested, and never got any kind of reply and the bugs are still there. So I have no idea if they collected those bugg reports for later reference or just deleted them. Either way doesn't bother me any as I don't use their gaming system any more.

URL: http://forum.audiogames.net/viewtopic.php?pid=317109#p317109





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my personal experience on the rs games administration team

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : dardar via Audiogames-reflector


  


my personal experience on the rs games administration team

Hi ThereFirst, this is not meant to be a flame, bash, destructive post, or what ever they're called these days.This is really, my own personal experience on the RS Games Administration team, nothing more, nothing less. I write this to inform.So, some of you may know, I was recently a coder/admin on Rs games. I coded the suggestion system, the notices system, and a new game called roulette. I also coded an email thing for the mods, though I'm not sure if that worked or not. anywho, I have now, unfortunately, stepped down from the team, after considering whether I had the time for it. At the end of my day, while *most* of the *average* level mods of that team are a nice, lively bunch, cosmic rage is my priority, and I do not have time to code for a team of laze abouts. I must admit, the lower administration team were wonderful, and I liked each one of them. AFter certain things came to light about the higher administration team, however, I started to dou
 bt the hole idea, due to my own moral codes. After a weeks consideration it became clear to me that I had to step down. I could not, morally, work for, or under, that team, and neither did I have the time to pretend otherwise. After I politely informed everyone of my resignation over the main skype group, and thanked them all for working with me, to me, the second in command became rather snippy, and I'd say, hacked off not to mention a little unprofessional. I say this not to bash, mearly so as to inform. In conclusion, while I did enjoy my time on the rs games administration team, and hope everyone enjoys roulette, when and if, another coder releases it, I would definitely like people to read and understand this:I did not, nor did I ever, feel included, nor welcome in the team, despite trying my hardest too. I was subject to one of the co owners flipping out on me on my first day due to not being informed of my assignment. After finding a distinct lack of team effort fr
 om everyone, especially in the coder department, I just slowly began to lose interest.Reall life cropped up[exams, cosmic rage, my marshal arts, you name it] and I just didn't have the time.I suffered a small mini-breakdown a few weeks ago, and it made me realise, I need to start getting rid of all the things I'm involved in.This was me doing that.At the end, I'll be the first to admit that my focus on RS became less than very active, but I offered the choice to the team of either staying on as a shorter admin, i.e I would be around if quick things needed fixing, and offer advice, or I would gladly step down.At the end I was treated improfessionally, and rather rudely. that's why I write this, so everyone, players and potential admins alike, is aware what they will face.That all being said, I actually, if you can believe it, enjoyed working with *most* of the team, and think RS has a world of potential.Thank you for read
 ing, and as always, goddess bless.

URL: http://forum.audiogames.net/viewtopic.php?pid=317108#p317108





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Hey.Well guys, the game will come out when the dev team thinks that the game is ready, if it is coming at Christmas Eve, well, it does, and for a quality game like this, I don't mind a longer waiting period.While we are at it, I have to admit that I haven't really looked much at this topic, so which audio demos are available now actually? Would love to hear more sneak peaks of the game in action.Greetings moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=317107#p317107





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

LOL I suppose I should get back into Shadow Line seeing as I'm closer to beating it now than I ever got before.

URL: http://forum.audiogames.net/viewtopic.php?pid=317106#p317106





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Shadow Line will still be a game I come back to again and again. That game and AHC wil become timeless classics... at least for me.

URL: http://forum.audiogames.net/viewtopic.php?pid=317105#p317105





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Re: port forwording question

2017-06-27 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: port forwording question

i am so sorry for the double posting again, but since i am on the port forwarding topic, i want to talk aabout a game that requires port forwarding.i don't know if you know dragon pong by dragon apps, well a friend and i tried to play this game. and we did not succesfully get to play with each other!we used hamachi, as we are on a local connection. he entered my hamachi IP address, and we made use of the 2620 port, as for some or other reason hamachi only allowes that type of port.can some one please help me there?

URL: http://forum.audiogames.net/viewtopic.php?pid=317103#p317103





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Re: port forwording question

2017-06-27 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: port forwording question

Because it does not make use of PTP (pear to pear) connection. it has a centralised server whitch you enter i guess

URL: http://forum.audiogames.net/viewtopic.php?pid=317102#p317102





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

My situation is a bit more difficult, while I've beaten most rpg audio games, I didn't find any snack to enjoy until ahc comes out  .

URL: http://forum.audiogames.net/viewtopic.php?pid=317101#p317101





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Re: port forwording question

2017-06-27 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: port forwording question

[ a-t ] jack, i can see the IP address in my hamachi interface. but i also can see the port, but what are the rest of the numbers following the port?

URL: http://forum.audiogames.net/viewtopic.php?pid=317098#p317098





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Re: port forwording question

2017-06-27 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: port forwording question

I see. Peer-to-peer communication is from computer to computer, rather than hosting it on a centralized machine, or dedicated server, as you call it.How do you know which port number is assigned to a given protocol? For example, why does TDV only use port 444 and 445? Why not 443 and 446?

URL: http://forum.audiogames.net/viewtopic.php?pid=317099#p317099





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-06-27 Thread AudioGames . net Forum — New releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Whoops. Sorry. The page is back now.

URL: http://forum.audiogames.net/viewtopic.php?pid=317100#p317100





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Re: port forwording question

2017-06-27 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: port forwording question

Firstly, hosting on a vps such as Linode or Vultr would imply that the game is to be run on a dedicated server, which it's not. Most online games, particularly older ones, run pear to pear. You connect to someone's public ip, or they connect to yours. So in this case, a vps is of no help to you. Hamachi is a virtual network passthrough which doesn't necessarily require port forwarding, but it's not ideal as both parties have to have hamachi installed, and you either create a new network or join someone else's. Essentially, port forwarding is basically opening that port out to the public, allowing packets to be sent to and from it freely. So basically, if you were to run a website, you would need to forward port 80 for http, and port 443 for https. It's basically the firewall to your router. Without port forwarding, people would not be able to connect to directly to your router.

URL: http://forum.audiogames.net/viewtopic.php?pid=317097#p317097





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Re: port forwording question

2017-06-27 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: port forwording question

So as long as we are in the discussion of port forwarding: What exactly is port forwarding and are there any analogous examples to explain this concept?The only way I can picture it is like having a set of numbered doors, some open and some closed. You have to tell the router to open these doors and allow traffic to flow to and from that door. But when you forward, it sounds as though you're trying to take a flow of traffic and reroute it into another direction.So knowing that, how would this programme work? Also, Why not host Manimum or Palace Punchup on a Linode-hosted server? Then you can avoid the routing problem.I myself have a MiFi card, and I can't host TeamTalk or other games because I don't have a usable public IP address according to the TeamTalk IP address helper.

URL: http://forum.audiogames.net/viewtopic.php?pid=317096#p317096





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Re: Survive the Wild Spoilers and Walkthroughs!

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Survive the Wild Spoilers and Walkthroughs!

and some of the quests are cluless, you  know that, guys?   just saying.I like to discover things myself bbut, this one? na...for example this one:quest: old_mans_hat. description: though not many people were able to survive the war, some escaped to the wilderness and made new homes. find the hat of one of these survivors. for completing this quest, you will get a total of 200 stw_points. just that, nothing more  no one will think the hat is some how/anyhow stuck on a tree  and the item spawning arn't helping, too, players just think, oh heh, there is nothing here and leave. they will never realize he/she aktualy was on 
 the right place, but the item isn't there yet, maybe already taken  by the others. no one want to stay on all place just hopeing for the item will show up, right?and for some those who completed a quest, not all of them discover things  him/her self am pritty sure about it  just ask your friend and there you have the answer. like when I completed the crystal quest,  some players start to bombard me with a pms, "Jason how do you do that?", "where is the crystal?", "how to jump to the north mountain?"  etc etc, so wat's the diffrend between posting things here?if you really want to discover the quest your self, why not just avoid this topic?bk3 has s many secrets, but when we discover it and share  it here, does Yukio  san goes mad?sorry for my english.those are my opinion
 , sorry if it's sounds harsh/rude

URL: http://forum.audiogames.net/viewtopic.php?pid=317092#p317092





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Re: Survive the Wild Spoilers and Walkthroughs!

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Survive the Wild Spoilers and Walkthroughs!

and some of the quests are cluless, you  know that?  just saying.I like to discover things myself bbut, this one? na...for example this one:quest: old_mans_hat. description: though not many people were able to survive the war, some escaped to the wilderness and made new homes. find the hat of one of these survivors. for completing this quest, you will get a total of 200 stw_points. just that, nothing more  no one will think the hat is some how/anyhow stuck on a tree  and the item spawning arn't helping, too, players just think, oh heh, there is nothing here and leave. no one want to stay on all place just hopeing for the item
  will show up, right?and for some those who completed a quest, not all of them discover things  him/her self am pritty sure about it  just ask your friend and there you have the answer. like when I completed the crystal quest,  some players start to bombard me with a pms, "Jason how do you do that?", "where is the crystal?", "how to jump to the north mountain?"  etc etc, so wat's the diffrend between posting things here?if you really want to discover the quest your self, why not just avoid this topic?bk3 has s many secrets, but when we discover it and share  it here, does Yukio  san goes mad?

URL: http://forum.audiogames.net/viewtopic.php?pid=317092#p317092





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Re: Survive the Wild Spoilers and Walkthroughs!

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Survive the Wild Spoilers and Walkthroughs!

and some of the quests are cluless, you  know that?  just saying.I like to discover things myself bbut, this one? na...for example this one:quest: old_mans_hat. description: though not many people were able to survive the war, some escaped to the wilderness and made new homes. find the hat of one of these survivors. for completing this quest, you will get a total of 200 stw_points. just that, nothing more  no one will think the hat is some how/anyhow stuck on a tree and for some those who completed a quest, not all of them discover things  him/her self am pritty sure about it  just ask your friend and there you have the answer. like when I completed the crystal quest,  some players start to bombard me with a pms, "Jason how do you do that?", "where is the crystal?", "how to jump to the north mountain?"  etc etc, so wat's the diffrend between posting things here?if you really want to discover the quest your self, why not just avoid this topic?bk3 has s many secrets, but when we discover it and share  it here, does Yukio  san goes mad?

URL: http://forum.audiogames.net/viewtopic.php?pid=317092#p317092





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Re: Survive the Wild Spoilers and Walkthroughs!

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Survive the Wild Spoilers and Walkthroughs!

and some of the quests are cluless, you  know that?  just saying.I like to discover things myself bbut, this one? na...for example this one:quest: old_mans_hat. description: though not many people were able to survive the war, some escaped to the wilderness and made new homes. find the hat of one of these survivors. for completing this quest, you will get a total of 200 stw_points. just that, nothing more  no one will think the hat is some how/anyhow stuck on a tree and for some those who completed a quest, not all of them discover things  him/her self am pritty sure about it  just ask your friend and there you have the answer. like when I completed the crystal quest,  some players start to bombard me with a pms, "Jason how do you do that?", "where is the crystal?", "how to jump to the north mountain?"  etc etc, so wat's the diffrend between posting things here?if you really want to discover the quest your self, why not just avoid this topic?bk3 has s many secrets, but when we discover it and share  it here, does Yukio  goes mad?

URL: http://forum.audiogames.net/viewtopic.php?pid=317092#p317092





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Re: Survive the Wild Spoilers and Walkthroughs!

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Survive the Wild Spoilers and Walkthroughs!

i can't see all i wrote previously, the message was cutt aparently. but basically, the audiogames comunity is here to help others, not the contrary.if you don't want to discuss spoilers in the main stw tread, that's fine, but, topics like this one are for people who can't find all the items.in bk3 for example, there are lots of secrets to discover, and we did it thanks to the help of the comunity working together. i've discovered and shared with others several secrets for bk2 back on 2012.but now, i have a job, i'm living alone with my girlfriend, and i don't have as much time as i had several years ago.Finally, don't asume all people who asks for help haven't tried themselves, maybe they're too tired after searching for days or weeks or months

URL: http://forum.audiogames.net/viewtopic.php?pid=317095#p317095





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Re: Survive the Wild Spoilers and Walkthroughs!

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Survive the Wild Spoilers and Walkthroughs!

and some of the quests are cluless, you  know that?  just saying.I like to discover things myself bbut, this one? na...for example this one:quest: old_mans_hat. description: though not many people were able to survive the war, some escaped to the wilderness and made new homes. find the hat of one of these survivors. for completing this quest, you will get a total of 200 stw_points. just that, nothing more  no one will think the hat is some how/anyhow stuck on a tree and for some those who completed a quest, not all of them discover things  him/her self am pritty sure about it  just ask your friend and there you have the answer. like when I completed the crystal quest,  some players start to bombard me with a pms, "Jason how do you do that?", "where is the crystal?", "how to jump to the north mountain?"  etc etc, so wat's the diffrend between posting things here?if you really want to discover the quest your self, why not just avoid this topic?

URL: http://forum.audiogames.net/viewtopic.php?pid=317092#p317092





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Re: Survive the Wild Spoilers and Walkthroughs!

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Survive the Wild Spoilers and Walkthroughs!

and some of the quests are cluless, you  know that?  just saying.I like to discover things myself bbut, this one? na...for example this one:quest: old_mans_hat. description: though not many people were able to survive the war, some escaped to the wilderness and made new homes. find the hat of one of these survivors. for completing this quest, you will get a total of 200 stw_points. just that, nothing more  no one will think the hat is on a tree and for some those who completed a quest, not all of them discover things  him/her self am pritty sure about it so wat's the diffrend between posting things here?if you really want to discover the quest your self, why not just avoid this topic?

URL: http://forum.audiogames.net/viewtopic.php?pid=317092#p317092





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Re: eurofly a flight audio simulator from slovakia

2017-06-27 Thread AudioGames . net Forum — New releases room : DjkW25 via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

hello. I have uploaded sound for aircrafts and audio. I can't remember if they are on this topic, if not then use the other eurofly topic called eurofly, first geographical simulator...there you will find an aircraft folder with new sounds for aircrafts and loads of new aircrafts, including the concorde that you were talking about. There are also many audio warnings I have added.hope you can find it, it should be on this topic or the last page of the other oneDeclan.

URL: http://forum.audiogames.net/viewtopic.php?pid=317094#p317094





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Re: trucker game

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : DjkW25 via Audiogames-reflector


  


Re: trucker game

thanks, it worked with that installed. I thought it might have already been installed with my windows but thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=317093#p317093





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Re: Survive the Wild Spoilers and Walkthroughs!

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Survive the Wild Spoilers and Walkthroughs!

and some of the quests are cluless, you  know that?  just saying.I like to discover things myself bbut, this one? na...for example this one:quest: old_mans_hat. description: though not many people were able to survive the war, some escaped to the wilderness and made new homes. find the hat of one of these survivors. for completing this quest, you will get a total of 200 stw_points. just that, nothing more  no one will think the hat is on a tree and for some those who completed a quest, not all of them discover things  him/her self am pritty sure about it so wat's the diffrend?

URL: http://forum.audiogames.net/viewtopic.php?pid=317092#p317092





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Re: Survive the Wild Spoilers and Walkthroughs!

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Survive the Wild Spoilers and Walkthroughs!

and some of the quests are cluless, you  know that?  just saying.I like to discover things myself bbut, this one? na...

URL: http://forum.audiogames.net/viewtopic.php?pid=317092#p317092





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Re: Survive the Wild Spoilers and Walkthroughs!

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Survive the Wild Spoilers and Walkthroughs!

and some of the quest are cluless, ya know that? 

URL: http://forum.audiogames.net/viewtopic.php?pid=317092#p317092





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Re: Survive the Wild Spoilers and Walkthroughs!

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: Survive the Wild Spoilers and Walkthroughs!

thumbs up to that, on the tails of my last post as well

URL: http://forum.audiogames.net/viewtopic.php?pid=317091#p317091





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Re: Crazy party League is back!

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : vojvoda via Audiogames-reflector


  


Re: Crazy party League is back!

And here I show you the groups:Group A: Kizo, Isis, Ichigo-Kurosaki, keywasfullGroup B: Brian, Lopes, Muhammad Hajjar, ConnorGroup C: Basti, Dalibor, Arnold, ValmorianGroup D: Everyone, Pitermach, Nikola, SerkanVery interesting, some new players in the league, let's have fun!

URL: http://forum.audiogames.net/viewtopic.php?pid=317090#p317090





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Re: Email Clients With Threaded Views

2017-06-27 Thread AudioGames . net Forum — Off-topic room : Rastislav Kiss via Audiogames-reflector


  


Re: Email Clients With Threaded Views

Hi,of course thunderbird can do that. I am not using this feature personally, so I can not tell you how to activate it correctly, but I turned it on by going to menu/View/threads/threads with unread messages, next enter the same place, but activate all threads instead, that turned my inbox to tree, in which are threads and their authors displayed together with information about read or unread messages, these threads can be expandet, so you can read included messages. I think it is what you was looking for.RegardsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=317089#p317089





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-06-27 Thread AudioGames . net Forum — New releases room : blindncool via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Yeah, I think the website is down and it's not on wayback machine for some reason.

URL: http://forum.audiogames.net/viewtopic.php?pid=317088#p317088





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Yup I downloaded most of those, at least the ones that could be downloaded. I'll most likely be buying the soundtrack in addition to the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=317086#p317086





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Using RPG maker to make accessible games

2017-06-27 Thread AudioGames . net Forum — Developers room : Tensoon the Kandra via Audiogames-reflector


  


Using RPG maker to make accessible games

I posted a topic about this on Reddit a while back, but I figured I might as well post it here as well with the hopes that someone might jump on my idea.I don't know how much of this is possi9ble, and it will require a lot of time and effort, in addition, it can only6 be done by someone with some vision.I fooled around with fan made pokemon games a while back and realized that if you have access to the rpg maker project file you can modify and change a lot of aspects of the game.  I think it might be possible to make these games accessible, if not fully, to a large extent.  A lot of these games are already complete and contain up to generation 6 and sometimes 7 of pokemon.  They have an identical layout to that of the GBA/NDS versions of the game.  They are mapped with tiles.  That means that if you have access to the games files you can add triggers to the tiles which would make it possible to add sound triggers/loops to individu
 al tiles.  By using sound you can implement a system similar to that of Manamon where a sound would get louder if you approach a person, wall, chest etc.Once could also add sound triggers to conversations.  So if you pre-record dialogue with TTS you can simply trigger it when having a conversation.  The same thing can be done with menus, pokemon and moves.The only thing I have not figured out yet is the numbers.  Things like HP and stats will be hard to figure out.I have only modded visuals myself, but I am sure someone with a bit of development background can figure this out.  These games are very high quality, some of them, arguably, surpass the originals.  They allow for online play and trading in he majority of the cases.If anyone reading this wants an example they should google the pokecommunity custom games forum.  If you want specific games to look at I suggest looking at Pokemon Insurgence to see how good a game 
 can become, and Pokemon Metal for a game that has all its resources made available including all the in-game text, stats, encounters etc.It may also be worth mentioning that the creators of these games all make use of Pokemon Essentials, which is a asset and resource package for RPG maker.  They include all the pokemon's stats, moves, menus, sounds etc. so a lot of effort is saved on adding raw data if someone wants to start a project from scratch.Also, if anyone reading this is interested in a guide on how to make a high contrast version of these games, if you have low vision, I can do that for you.  I coloured all the grass black except tall grass, I changed all the text boxes and menus to show white text on black backgrounds, I changed the HP bars to make it easier to see your current HP as well as the Pokemon's name by adding darker backgrounds and I added black backgrounds to the summary screen to make it easier to see stats and even the pokemo
 n sprites.

URL: http://forum.audiogames.net/viewtopic.php?pid=317085#p317085





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Re: Sun-Shine screenreader - a new chinese screenreader released?

2017-06-27 Thread AudioGames . net Forum — Off-topic room : Mayana via Audiogames-reflector


  


Re: Sun-Shine screenreader - a new chinese screenreader released?

Some info about the screen reader would be nice, like if it's got English menues and how hard it is to set up. As an alternative, you can try ZDSR. I tried it some time ago but didn't use it much, now when I remembered it I should go play with it again. You can find some info on it here:http://forum.audiogames.net/viewtopic.php?id=15228It's nice to hear that there are other screen readers being developed, after all it's nice having more than one installed to see if one works better with some programs or if one crashes.

URL: http://forum.audiogames.net/viewtopic.php?pid=317087#p317087





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Re: star conquest, bt sync sound pack

2017-06-27 Thread AudioGames . net Forum — New releases room : potterspotter13 via Audiogames-reflector


  


Re: star conquest, bt sync sound pack

ok, so we're switching to a live system, to make things easier on me. expect a lot of resynking

URL: http://forum.audiogames.net/viewtopic.php?pid=317084#p317084





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Re: Sun-Shine screenreader - a new chinese screenreader released?

2017-06-27 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: Sun-Shine screenreader - a new chinese screenreader released?

Yeah, it's nice to hear people will have more choices when choosing a screen reader, but I'm not going to download it either, I'm happy with JAWS and NVDA as a backup.

URL: http://forum.audiogames.net/viewtopic.php?pid=317082#p317082





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Re: Survive the Wild Spoilers and Walkthroughs!

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Survive the Wild Spoilers and Walkthroughs!

some people here are overreacting with this quest thing in stw.for nearly every game of the world (and for games much more difficult and challenging tan stw) there are lots of guides or step instructions to help people find secrets and uncover all of the games endings, and so on.some people don't have time to sit there for long periods of time exploring large maps to find a single spot where an item could appear, or just one or two tiles where a ladder is.even in stw you can do lots of things without touching the quest system, like or not, it is exactly the same thing as manamon, shades of doom, and every other game you can think of.I have completed several mainstream games, like metal gear solid, odin sphere, megaman x4, x5, x8. and if someone ask me any question to go through an area, or finding some secret item, i'll never say things like

URL: http://forum.audiogames.net/viewtopic.php?pid=317083#p317083





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Re: Crazy party League is back!

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : vojvoda via Audiogames-reflector


  


Re: Crazy party League is back!

Hello guys, we got 16 players and the registration is closed. You also won't be able to join our group untill the end of this league. Thank you all for your interests

URL: http://forum.audiogames.net/viewtopic.php?pid=317081#p317081





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Re: Survive the Wild Spoilers and Walkthroughs!

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: Survive the Wild Spoilers and Walkthroughs!

this discussion amuses me greatly... you people ever heard of gamefaqs? or any other game guide website

URL: http://forum.audiogames.net/viewtopic.php?pid=317080#p317080





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Re: Extant

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : Riad via Audiogames-reflector


  


Re: Extant

No apparently it isn't on there, I had it on my old hard drive but it was corrupted and no longer working.

URL: http://forum.audiogames.net/viewtopic.php?pid=317079#p317079





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Re: Sun-Shine screenreader - a new chinese screenreader released?

2017-06-27 Thread AudioGames . net Forum — Off-topic room : Riad via Audiogames-reflector


  


Re: Sun-Shine screenreader - a new chinese screenreader released?

Nice to hear about that, though not going to download it before getting more info about it, its license and the languages it supports and reads.

URL: http://forum.audiogames.net/viewtopic.php?pid=317078#p317078





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Re: eurofly a flight audio simulator from slovakia

2017-06-27 Thread AudioGames . net Forum — New releases room : joshknnd1982 via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

One plane they don't have in euroFly, is the concord. that really fast jet that can go from the U.S. to england in an hour or so.

URL: http://forum.audiogames.net/viewtopic.php?pid=317077#p317077





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Re: Night of parasite keeps freezing, need help.

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : the player via Audiogames-reflector


  


Re: Night of parasite keeps freezing, need help.

I never had that problem when I was trying to play that game. But on the other hand, that was years ago. It would be nice to play it again though. Can someone please tell me, where I can find the latest version? I think it is 3.1. I tried to find it on Google. But the only site, which seems to have it blocked the file.

URL: http://forum.audiogames.net/viewtopic.php?pid=317076#p317076





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Re: Braillemon status update!

2017-06-27 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

Download links:Stable, old version: https://www.dropbox.com/s/v4n08tale65w8 … 0.zip?dl=1Unstable beta version: https://www.dropbox.com/s/5h0ob3ksmr4yu … t.zip?dl=1

URL: http://forum.audiogames.net/viewtopic.php?pid=317075#p317075





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Re: Braillemon status update!

2017-06-27 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

Download links:Stable, old version: https://www.dropbox.com/s/v4n08tale65w8 … 0.zip?dl=1Unstable beta version: https://www.dropbox.com/s/5h0ob3ksmr4yu … t.zip?dl=1

URL: http://forum.audiogames.net/viewtopic.php?pid=317075#p317075





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Re: PG 13 let's plays - official discussion & announcements thread

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : Nightmare via Audiogames-reflector


  


Re: PG 13 let's plays - official discussion & announcements thread

Let's hope they return. the website is not reachable now.

URL: http://forum.audiogames.net/viewtopic.php?pid=317074#p317074





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Re: Pocket nightmares, aka Pouppet nightmares safe mode

2017-06-27 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Pocket nightmares, aka Pouppet nightmares safe mode

@dark. I've tried to play the game on IOS and couldn't do anything because  voiceover kept bouncing me to the status bar. If you have a solution, please let me know. I liked the concept, but I didn't think it was worth the trouble to play.

URL: http://forum.audiogames.net/viewtopic.php?pid=317073#p317073





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Re: Modern Educayshun: Your Thoughts?

2017-06-27 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector


  


Re: Modern Educayshun: Your Thoughts?

Hi,I don't think the world that we're living in now isn't equal at all because people of certain religions or certain races always are being humiliated and killed. I don't think it will get better soon either unless some people who are causing these problems go away

URL: http://forum.audiogames.net/viewtopic.php?pid=317069#p317069





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Re: port forwording question

2017-06-27 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: port forwording question

Ok, sorry for the double posting. i want to know how this program works.i created an acount, and i am logged in to it. i have a power button, i can join an existing network and i can create a new network.how does this work?do i give the network details to a friend, and he or she connects to it, and do we then play games that requier port forwarding? does ouer ip addresses change?

URL: http://forum.audiogames.net/viewtopic.php?pid=317072#p317072





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Re: death match project alpha update public beta

2017-06-27 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: death match project alpha update public beta

I was going to suggest  actually that with the view option what about being able to hit tab or sum such thing and you can filter certain things like doors ships terminals etc?

URL: http://forum.audiogames.net/viewtopic.php?pid=317071#p317071





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Sun-Shine screenreader - a new chinese screenreader released?

2017-06-27 Thread AudioGames . net Forum — Off-topic room : nuno69 via Audiogames-reflector


  


Sun-Shine screenreader - a new chinese screenreader released?

Hello!Someone told me about this, I am just downloading that so I don't know much about this screenreader.Here is the link if you want to testhttp://www.mwyg123.com/jdownloads/SunShine8.5.5337.exe

URL: http://forum.audiogames.net/viewtopic.php?pid=317070#p317070





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Re: death match project alpha update public beta

2017-06-27 Thread AudioGames . net Forum — New releases room : bcs993 via Audiogames-reflector


  


Re: death match project alpha update public beta

Hi, Firstly, I really like the game and the concepts so far, I'm really excited to see what more may be added in future. I do have a bug though. I'm on Pluto and trying to fight, but when I press space to fire my weapon, the game freezes and the following pops up: "Their was an error while attempting to run your last command. Please notify the administrators of what you were doing to cause the error." No keys I press afterwards seem to work.

URL: http://forum.audiogames.net/viewtopic.php?pid=317067#p317067





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Re: port forwording question

2017-06-27 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: port forwording question

it doesn't matter what i tell them, they don't believe me at all. don't ask me why:dbut thanks a lotbut i want to know, is this program accessible to the blind totaly? is there a spissifick version that i need?

URL: http://forum.audiogames.net/viewtopic.php?pid=317068#p317068





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Re: Pocket nightmares, aka Pouppet nightmares safe mode

2017-06-27 Thread AudioGames . net Forum — New releases room : snow via Audiogames-reflector


  


Re: Pocket nightmares, aka Pouppet nightmares safe mode

what the diffrent?

URL: http://forum.audiogames.net/viewtopic.php?pid=317066#p317066





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Re: Mobile Action Game - Blind Samurai

2017-06-27 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Mobile Action Game - Blind Samurai

This silent crash only happens on a Braillenote Touch tablet, technically a Texas Instruments Omap4 board running android 4.4.2. It doesn't happen on my nexus6p running the android o dev beta. However, that hanging when the boss was defeated, happens to me as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=317065#p317065





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Re: port forwording question

2017-06-27 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: port forwording question

Fantastic. Another case of the parents being digital illiterates.  In all seriousness though, there's Hamachi, which should work, but nothing beats actual port forwarding, why don't you have them do it themselves after telling them it's safe, and tell them that usually, depending on the router, it will ask you what device needs this port forwarded so it's not like all devices on the network will have this port forwarded.

URL: http://forum.audiogames.net/viewtopic.php?pid=317064#p317064





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Re: Modern Educayshun: Your Thoughts?

2017-06-27 Thread AudioGames . net Forum — Off-topic room : blindncool via Audiogames-reflector


  


Re: Modern Educayshun: Your Thoughts?

 That's a great idea for a tv series.

URL: http://forum.audiogames.net/viewtopic.php?pid=317063#p317063





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Pocket nightmares, aka Pouppet nightmares safe mode

2017-06-27 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Pocket nightmares, aka Pouppet nightmares safe mode

I'm sure anyone who knows about internet rpgs will have checked out Puppet nightmares the evil,  twisted version of pokemone where you collect soul puppets, battle them and make your way through a dark, semi anime enspired story. Well now there is a rather   safer version that can be  played at work or by under eighteens, entitled pocket nightmares. all of the gameplay,  including the story, detailed combat and crafting, but none of the doginess (I don't know how they've replaced the brothl but presumably they have).Check it out at https://www.pocketnightmares.com/I'd highly recommend this one myself.  extremely detailed battles (probably the most complex I've seen in a browser game), staff who are really nice about accessibility (especially in such a graphical game), one of the kindest
  donation systems which even lets you get donation items and special limited edition puppets without paying if you play enough, not to mention hundreds  of unique creatures to create and battle, from dwarves, to soccubuses to even weirder ones like the big bad wolf. If you fancy playing the grown up version of the game and haven't checked it out before,  feel free to register with This link just to let them know Dark sent you. Oh and yes, that is my donation link but hay! Have fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=317062#p317062





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Re: Email Clients With Threaded Views

2017-06-27 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: Email Clients With Threaded Views

Hi, i just go to gmail.com, and read my mail from there.

URL: http://forum.audiogames.net/viewtopic.php?pid=317061#p317061





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Re: Survive the Wild Spoilers and Walkthroughs!

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Survive the Wild Spoilers and Walkthroughs!

The way I do the old man's hat is to go north through the Arid Grassland in the Stream, turn east at the bend, climb down the dangerous waterfall, go East through the river, and walk North into the Quiet but Windy Forest. Trac gravel, and go through the gravel path that takes you directly into the house.For the quests in rabbit Hill, the Western ocean, and Grass dominated forest: The note spawns south of Rabbit hill in one of the holes as paper. Be patient as it sometimes taes a while for the soggy crumpled note to appear.The large rusty key can be found by tracking water, which is a pond you can climb down into, then dive. It might spawn as marsh, mud and other things, so again, be patient.Finally, in the grass dominated forest, look for a breach on the Southeast side of the map where it says near the gentle grassy slope. Go under the slope, then walk all the way West until you hear water tiles. Dive under, then walk south. Walk East again and dive under to
  walk South. Then walk back West and South until you find a wall, and walk around it until you find a diveable part that takes you into the well-hidden cave. From my experience the treasure chest appeared in the Southeast corner of the cave.Oh yeah! In the western ocean outside the grass dominated forest, look for the bloody corpse of Henricus underwater.

URL: http://forum.audiogames.net/viewtopic.php?pid=317052#p317052





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Re: How to go about receiving recommendations?

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: How to go about receiving recommendations?

@Tensoon, yep, Ios isn't cheap, though I did get an iphone myself  in 2012 and  haven't regretted it,   although I hate the way it handles media and stay far away from itunes. There is always the option of an Ipad if you don't fancy the phone, which can I believe run most  games etc. android does have some accessibility options as well, though the list of available accessible games for android is rather limited at the moment.

URL: http://forum.audiogames.net/viewtopic.php?pid=317060#p317060





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Re: PG 13 let's plays - official discussion & announcements thread

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : ashleygrobler04 via Audiogames-reflector


  


Re: PG 13 let's plays - official discussion & announcements thread

I reely hope that they will be back soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=317059#p317059





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Re: Eamon

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Eamon

I'd love to get hold of Frank black, Eamon deluxe developer and let him know about the talking dosbox, since creating a version of edx that can run on anything  including post xp windows has been something we discussed. while I did get an email from him last year, I'm unfortunately not sure where he is n now, though I do hope he'll get back and help to create a universal version of ed  edx, since the games are indeed awesome, especially with a lot of the enhancements and updates made to them in edx (such as the   main hall that lets you actually build up your character between adventures).

URL: http://forum.audiogames.net/viewtopic.php?pid=317058#p317058





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Re: Survive the Wild Spoilers and Walkthroughs!

2017-06-27 Thread AudioGames . net Forum — General Game Discussion : Amine via Audiogames-reflector


  


Re: Survive the Wild Spoilers and Walkthroughs!

Oh my goodness. Here we are, first posting bugs to the public, then now posting quest instructions. Let's say you read these, go to the game, complete the quests, then brag about it all day in out of character. So pretty much you are a lazy ass who relies on others to figure stuff for um, some people've got to understand, it's no fun to complete a quest, unless you do it alone. What next, all i gotta say is have fun.Anyways let's see, aultr, even if you know where to complete the quest, you would stil have a challenge, fighting and what not. Manamon, even if you know where to go, you'd still have to battle and so on. STW, the quest system there is just not developed, not good enough? All you gotta do is explore the map, pick an item, hell I even know people who don't know a bit of windywolf completed the quest in there. Why? Because they were guided by there friends.

URL: http://forum.audiogames.net/viewtopic.php?pid=317054#p317054





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