Re: Accessible Android and iOS game: Crafting Kingdom

2017-09-20 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

Hi.I'd recommend those who have problems to go to this subreddit and create an account if you don't have one. Post on this sub reddit and hopefully  you should get a reply to your questions.Tip: After creating an account, go to your preferences and change some of the options that you don't need. For example, anything to do with images and I'd also recommend turning on the function where you can get an alurt when you get a message on reddit. (Remember to keep a reddit page open to get this alurt and to use Firefox if you're on windows.)Tip: Turn off the option called show me links i've recently viewed for a less cluttered reddit experience.I'd also recommend bookmarking your messages page or any reddit page/sub reddit page you find useful or interesting as it might be quicker for you to get to that page through the bookmarks menu than tabbbing through the links at the top of the reddit page.Here's the link to the crafting kingdom reddit page; https://www.reddit.com/r/incremental_ga … ting_game/Here's the link to the page where you might be able to get answers from the developers: https://www.reddit.com/r/MetalPopGames/

URL: http://forum.audiogames.net/viewtopic.php?pid=330286#p330286





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-09-20 Thread AudioGames . net Forum — New releases room : Tensoon the Kandra via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

Thanks for the reply, even if it has such bad news.

URL: http://forum.audiogames.net/viewtopic.php?pid=330285#p330285





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Re: a new site for gaming menus

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: a new site for gaming menus

I'm curious why you call them gaming menus... nothing wrong with that if that's what your fancy is, just doesn't make sense to me. Game menus would sound better, imo... and is more correct. Also, while the syntax is easy enough to understand, you don't really mark out what is a submenu, and what is another menu within a submenu. For example, online has ranked, casual and lobby... but you put star beside everything that isn't the option in the main menu, which is confusing. The sliders you indicate also don't have what they do, just that they say left to right.

URL: http://forum.audiogames.net/viewtopic.php?pid=330284#p330284





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Re: Can I have grizzly gulch?

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Can I have grizzly gulch?

This is true. And even though Bavisoft's site was shut down due to inactivity, the developers could be so! oblivious to that fact that they could go on like it never happened, though with all due respect if that were to happen, all it would take to turn the tables would be someone telling them to go visit their website to see the right load of nothing one would encounter if they visited the site today, minus visiting the wayback machine. Unfortunately, barring official status from the games, there isn't much we could do. Like I said before, computer room services, the only active distributor who may or may not still have a limited amount of copies to distribute, could really use to their advantage that the games have no disk-based drm unlike Private Detective School. If there was enough interest, Steve could simply image the games and distribute them as digital downloads. I see no legality issues behind that, after all shouldn't resellers have at least the choice of
  how they distribute copies of content they sell? Especially in this day and age, where some computers themselves! contain no cd drives, and there really is no reason for the games to be going on cd anymore?

URL: http://forum.audiogames.net/viewtopic.php?pid=330283#p330283





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Re: Marvel VS Capcom Infinite discussion thread

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : ke7zum via Audiogames-reflector


  


Re: Marvel VS Capcom Infinite discussion thread

Oh, that sucks. I have steam, don't use it. I was hoping it would be on the microsoft app store so I would not have to buy it again and my achievements would  sync over. Thansk though.

URL: http://forum.audiogames.net/viewtopic.php?pid=330282#p330282





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Re: Bokurano Daibouken 3 : secondary topic

2017-09-20 Thread AudioGames . net Forum — New releases room : UltraLeetJ via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

1. beat the super wolf mode.2. Change the dial I think its to 6 on the secret landing in 18.3, then land at the secret spot on 18.2, which is around coordinate 900 or so. Wait a while it might take a lot of runs from side to side to get 20 small water coolers. medals you get when you beat modes. its the only way. Normal is not that hard if you know what you are doing. You just need to put a bit of thinking into techniques and strategies to defeat the last bosses. But its certainly possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=330281#p330281





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Re: Alter Aeon September 2017 Update

2017-09-20 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Alter Aeon September 2017 Update

you can also type brief to turn room descriptions off meaning that you'll more quickly hear what is going on in battle. I don't personally like this option since I like the room descriptions and want them read, so what I do is immediately  control when I go through an exit to shut speech up. If something attacks me, or my minians I then start in with the spells etc, and only look at the room when whatever it is is dead, which as Jayde said, isn't quite as quick later in the game. Also remember the rev corpse command to look at the description of a creature before it was killed if you like the atmosphere of the game and want to know what something is. This Btw is one of my favourite alter fetures and one I'm really glad Dentin implemented since there are some dam nasty agro monsters out there.

URL: http://forum.audiogames.net/viewtopic.php?pid=330280#p330280





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Well regarding release, take your time guys and wish you good luck in this. Well at least if it'll take some while, I hope it could be a Halloween surprize .

URL: http://forum.audiogames.net/viewtopic.php?pid=330279#p330279





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Re: Can I have grizzly gulch?

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Can I have grizzly gulch?

It's also that if we  saying it's okay for avisoft, goodness knows where it would go. There was recently a topic of someone asking for a full version of a commercially available game who's website and download links were still around simply because the developer hadn't responded to a key replacement email for a day or two, and since many developers, though they support their games are small  we do need to protect their distribution as far as official websites go.

URL: http://forum.audiogames.net/viewtopic.php?pid=330278#p330278





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Re: Puppet Nightmares: question about the sidequest

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Puppet Nightmares: question about the sidequest

As I remember all you need to do is defeat her to finish the side quest, but if your in doubt check the side quest log in the story section under help, that tells you exactly what you need to do. Note though that you won't get a trophy unless your in nightmare or daisy pusher difficulty.

URL: http://forum.audiogames.net/viewtopic.php?pid=330277#p330277





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Re: Contemplations of A Soon-to-be Adult

2017-09-20 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Contemplations of A Soon-to-be Adult

when I was 10-15, everyone said how old I was for my age. I more readily got on with adults than anyone around my own age, someone even told me when I was ttwelve I came across like an 18 year old.When I was 18-22 everything seemed to be going right, the world and I were in step I was doing things that I liked and meeting people I could get on with. Three years on and 25 and I was feeling like I was older than God and absolutely past it, that all the good stuff I'd had had gone west. now at 35 I'm here, in a new house, a new town and actually married something I'd have never expected to happen, about to start doing some different things with my life. I say this because one thing I've learned,  that the older you get, the less biological and psychological age mean. Childishness, i.e. selfishness, shallowness, thoughtlessness as Jeff said are possible at any age, just last week I met an old witch in her  who acted like
 bsp; a spoiled little girl (and no, her mental faculties were all present, she was just an unpleasant person). On the other hand, I can think of fifteen year olds I've met who show astounding amounts of wisdom. Myself, I tend to believe that innocence, the ability to take joy in things around you  is something you earn. Not all children are born with it by default (believe me I've seen some right miserable little gits), and certainly not all adults manage it either, indeed many don't.It's the same with my lady and I. sometimes we're like a pair of giddy teenagers in love, doing silly things together and laughing, sometimes, we're like an old married couple who've  been married for sixty years   one and a half. In the end, 18 is just a number. Yeah, it's the point that a lot of governments have decided you can legally get married and drink alcohol and what not, it's what you do that counts an
 d where your upbringing has put you, and that's up to you to decide, which is true of everyone of any age.

URL: http://forum.audiogames.net/viewtopic.php?pid=330276#p330276





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Re: Marvel VS Capcom Infinite discussion thread

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : Quasar via Audiogames-reflector


  


Re: Marvel VS Capcom Infinite discussion thread

No, it's on Steam. It's at http://store.steampowered.com/app/49384 … _Infinite/

URL: http://forum.audiogames.net/viewtopic.php?pid=330275#p330275





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Re: Marvel VS Capcom Infinite discussion thread

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : ke7zum via Audiogames-reflector


  


Re: Marvel VS Capcom Infinite discussion thread

[[wow]], thanks for that. How did you get the computer version of marvel. I tried to find it in the microsoft store, but I guess I need to go to the xbox store for this in my windows 10 xbox app?

URL: http://forum.audiogames.net/viewtopic.php?pid=330274#p330274





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : Shadow via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

It's not a contract. They won an indi game developer award for A Hero's Call.

URL: http://forum.audiogames.net/viewtopic.php?pid=330273#p330273





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Re: Magic card sleeve brailling.

2017-09-20 Thread AudioGames . net Forum — Off-topic room : blindncool via Audiogames-reflector


  


Re: Magic card sleeve brailling.

Get a braille label maker (or a perkins brailler, although I've never used one to label sleeves).Put the most important information on the card sleeve (type, power/toughness, mana cost, etc).I recommend the 6Dot braille label maker for this job, as labeling card sleeves with one of those cheap labelers from maxi aids takes too much damn time.

URL: http://forum.audiogames.net/viewtopic.php?pid=330272#p330272





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Re: Marvel VS Capcom Infinite discussion thread

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : Quasar via Audiogames-reflector


  


Re: Marvel VS Capcom Infinite discussion thread

I have found that using the OCR feature in NVDA 2017.3 and windows 10 works extremely well for accessing the menus. I was able to read all the menus I've tried as well as the tutorial mission instructions.For anyone who wants some basic knowledge about MVCI, I wrote up a little intro to the mechanics.It is 2V2 rather than the 3V3 previously. The control scheme is now a four-button layout with light and heavy punches, and the same for kicks. You also have a tag button, and an infinity stone button, which I will discuss in a moment. The combo series in this one is LP,LK,HP,Hk,D+LP to launch, followed by the same sequence or whatever in the air.The infinity stones are the new mechanic of this game. Functioning somewhat similar to the V-system in SFV, you can have one of 6 gems to use for your team on each fight. Each stone has a surge, which is a move that can be used whenever, and an infinity storm, which is a comeback factor that can be activated when you fil
 l your gem meter at least half way. For example, the power stone sends a short range attack which wall-bounces on hit for its surge, and its storm grants the character increased damage and wall and ground bounce opportunities. The soul stone has an attack that damages the enemy and heals the user for its surge. The storm brings in both characters at once, reviving the second character with 25% health if necessary, and lets you attack with both simultaneously for a short time.The tagging system is also quite different in this one. Rather than having an assist and a longer tag, tagging is much more freestyle and there are no assists. For example, Ryu could land a few hits, fire off a super, and tag in his backup character on the first hit of the super to continue the combo. Ryu will tag out as soon as the super finishes. Tagging can also be done as a defensive mechanic.

URL: http://forum.audiogames.net/viewtopic.php?pid=330271#p330271





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Marvel vs capcom officially out

2017-09-20 Thread AudioGames . net Forum — New releases room : Quasar via Audiogames-reflector


  


Marvel vs capcom officially out

As of yesterday, Marvel VS Capcom Infinite has been released for Xbox One, PS4, and PC. I will refer to it as MVCI from now on for brevity. MVCI has a roster of 30 characters, with 6 announced DLC characters and more to come after them. If you enjoyed UMVC3, you will likely enjoy this one. It is 2V2 rather than the 3V3 previously. The control scheme is now a four-button layout with light and heavy punches, and the same for kicks. You also have a tag button, and an infinity stone button, which I will discuss in a moment. The combo series in this one is LP,LK,HP,Hk,D+LP to launch, followed by the same sequence or whatever in the air.The infinity stones are the new mechanic of this game. Functioning somewhat similar to the V-system in SFV, you can have one of 6 gems to use for your team on each fight. Each stone has a surge, which is a move that can be used whenever, and an infinity storm, which is a comeback factor that can be activated when you fill your gem meter at least half way. For example, the power stone sends a short range attack which wall-bounces on hit for its surge, and its storm grants the character increased damage and wall and ground bounce opportunities. The soul stone has an attack that damages the enemy and heals the user for its surge. The storm brings in both characters at once, reviving the second character with 25% health if necessary, and lets you attack with both simultaneously for a short time.The tagging system is also quite different in this one. Rather than having an assist and a longer tag, tagging is much more freestyle and there are no assists. For example, Ryu could land a few hits, fire off a super, and tag in his backup character on the first hit of the super to continue the combo. Ryu will tag out as soon as the super finishes. Tagging can also be done as a defensive mechanic.Overall, I think this is a fun game and worth grabbing if you like fighters. I should point out that the NVDA OCR on Windows 10 in the latest version works exceptionally well for reading the menus of this one.The steam link is at: http://store.steampowered.com/app/49384 … _Infinite/

URL: http://forum.audiogames.net/viewtopic.php?pid=330270#p330270





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Re: Need help with youtube

2017-09-20 Thread AudioGames . net Forum — Off-topic room : dd via Audiogames-reflector


  


Re: Need help with youtube

This is definitely a new thing, I was on youtube like 2 days ago and this wasn't happening but I've seen it too today. If using NVDA, just toggle to focus mode on where the player would normally be, and the keyboard shortcuts will work.

URL: http://forum.audiogames.net/viewtopic.php?pid=330269#p330269





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Text And Violence

2017-09-20 Thread AudioGames . net Forum — AudioGames - News room : Guitarman via Audiogames-reflector


  


Text And Violence

Hello!Well this month has some very nice text games, some old, some very new! First is alter aeon which is getting some nice updates including updates to crafting and new areas. There are some new level 37 areas and also some new areas for beginners. Check out the alter aeon September updates topic  right here . To play just point your favorite mudclient toward alteraeon.com port- 3010.Materia Magica is also getting a fresh update and you can read that topic  right here . And try out materiamagica at materiamagica.com port- 23 or port 4000 and your client should do the rest.The next is a very new release called the allure of wanton cove. This game is a mixture of things, it is a post-apocalyptic, text-adventure, detective story. This game is on patreon, so it has both paid and free versions. The link to the paid version of this game is  right here . And the link to the free version is  here .Now we have so new audio not text games! The first is a new title from the longtime developer l-works. It is called blinded guide, and it is a game where you have to guide blinded bob through his dangerous neighborhood. There are many obstacles around to avoid so see if you can get the high score! Get the game  here  and discuss the game  here .Then we have a very new game that is meant to be played by blind and sighted players alike similar to  terraformers . It is called lost and hound where you play the role of a rescue dog and navigate by sound cues in the game or visuals if you're sighted. You can use the keyboard or the mouse if you like. The game is for windows and the 32-bit version can be  found here  and the 64-bit version  here .Well that's all for now, happy gaming!

URL: http://forum.audiogames.net/viewtopic.php?pid=330268#p330268





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Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

2017-09-20 Thread AudioGames . net Forum — New releases room : gregsteel via Audiogames-reflector


  


Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

Cool this sounds awesome!

URL: http://forum.audiogames.net/viewtopic.php?pid=330266#p330266





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Re: Forum Stuck in Mobile Mode

2017-09-20 Thread AudioGames . net Forum — Site and forum feedback : TheGreatCarver via Audiogames-reflector


  


Re: Forum Stuck in Mobile Mode

Thanks. That Maximize thing works perfectly.

URL: http://forum.audiogames.net/viewtopic.php?pid=330267#p330267





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Re: a new site for gaming menus

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : Dranelement via Audiogames-reflector


  


Re: a new site for gaming menus

At this point I'm dying for an injustice 2 menu guide, lol I am confused.

URL: http://forum.audiogames.net/viewtopic.php?pid=330265#p330265





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Re: Marvel VS Capcom Infinite discussion thread

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : ke7zum via Audiogames-reflector


  


Re: Marvel VS Capcom Infinite discussion thread

jessiepp wrote:what i want to know is how do i invite a friend on the xbox to a casual match or do i have to create a lobby eery time i want to play with a friend.I believe according to the aira agent (see the menu guide I have that just got updated) you must create a lobby. Also you have to remember where you last had some of the choices as I think they stick. It is a bit confusing.

URL: http://forum.audiogames.net/viewtopic.php?pid=330264#p330264





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Re: Learning Ruby: Is It Worth It?

2017-09-20 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: Learning Ruby: Is It Worth It?

Hi Ethin.Thanks. Thanks for the code sample, I like the way c++ syntax works.What do you think about c#? I looked at that the other day and it looks easy enough. Actually, I was wondering if there is a free version of visual c#? I have an old copy on my computer but I can't run c# code because it wants me to register. I don't want to buy something I haven't even tried yet. Could you post a link to a free copy of visual c# if there is one? I went on microsoft's website for that but it takes me forever to sort the versions and things. I have a 32-bit windows 7 machine if that helps. I'd appreciate it.Also do you have any experience on making apps for android? I'd be interested to hear your thoughts on that. I'm interested in making games for both windows and android. Somebody mentioned to me that c# can make android apps is this true?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=330263#p330263





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Re: Contemplations of A Soon-to-be Adult

2017-09-20 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Contemplations of A Soon-to-be Adult

I had the same thing when I was around 15 or so. Growing up scared the crap out of me, but I knew I couldn't stay in child land forever, and so I was sort of in limbo for a while, too scared to move on, but I knew I couldn't move back. You sound remarkably open minded and wise at 17 if I may say so. I'm 31 and I refuse to live my life like this stuffy man in a business suit. I do childish things sometimes, but I pay my bills on time, I take care of myself, etc. I've only recently felt like I have been getting closer to where I should be as in talking to people, showing emotion, etc. Which was, and still is hard for me to do, but I'm working on it. I also know I'm pretty screwed up in some ways, and probably should get therapy for it, but that scares me too, because I don't want to tell someone all this stuff about me. I think I'm working through it, its taking some time, and things would probably go faster if I sought help for it, but its my
  choice to make and I'm making the choice to handle it myself.At 31, you start to realize what all you didn't know when you were 17, or 15 or in those teen years. You look back and realize that even though maybe you were smart, clever, whatever, you really had no life experience back then. That will change over time though. I try to learn from everything including what I've done wrong, and to not make the same stupid mistakes over and over. I've also learned not to be so prideful, though honestly I am still a proud person, and it costs me a great deal to humble myself in front of someone.You start to realize that what you know is that you knew nothing then. You grow wiser with each passing year, and you can look back on those times with wistful reminiscence. You also know that you don't know everything, nor did you back then either. You learn that learning is to be treasured, and that you should be learning everyday, not always from text books,
  home work assignments, but from everyone and everything around you. Maybe you notice a friend or colleague doing something you know they're going to regret. Maybe you try to talk to them about it, but you can't convince them to give it up, well, at some point, you just have to let things go, its hard to watch someone make bad choices, but they have to live their lives as you have to live yours.This is actually an area where I am tested now, because my brother is with a girl whom I cannot stand. I feel she is selfish, dim-witted, shallow, and something about her is just... off to me. She seems like a person with no soul, vacant in some way. Oh sure she knows things, she does pretty well in school, but you just get the idea that she isn't all that bright. I do not think she's right for him, actually I am almost certain of it. I don't like her because I think she's destroying his life, she's ruining him and he's letting it happen, and I


Re: Need help with youtube

2017-09-20 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: Need help with youtube

It's working again now. Alt wasn't the reason it wasn't working. It works in jaws using alt if you don't want to turn off the virtual cursor to disable the quick nav keys.

URL: http://forum.audiogames.net/viewtopic.php?pid=330261#p330261





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Re: Need help with youtube

2017-09-20 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: Need help with youtube

It's working again now. I have to use alt with k, j etc with jaws otherwise k on its own would look for place markers, j would open jump to line and so on.

URL: http://forum.audiogames.net/viewtopic.php?pid=330261#p330261





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Re: help with fsx pilot

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector


  


Re: help with fsx pilot

hi. thanks for the help again. visual studio do you have skype? because I have something to ask which is usuitable to ask here because of the policy of the forum.

URL: http://forum.audiogames.net/viewtopic.php?pid=330260#p330260





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Re: Marvel VS Capcom Infinite discussion thread

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : jessiepp via Audiogames-reflector


  


Re: Marvel VS Capcom Infinite discussion thread

what i want to know is how do i invite a friend on the xbox to a casual match or do i have to create a lobby eery time i want to play with a friend.

URL: http://forum.audiogames.net/viewtopic.php?pid=330259#p330259





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Re: Marvel VS Capcom Infinite discussion thread

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : ke7zum via Audiogames-reflector


  


Re: Marvel VS Capcom Infinite discussion thread

Hey to all. I put together a basic menu guide. I need to update it with the lobby thing as that is confusing. See this thread I put up this morning.http://forum.audiogames.net/viewtopic.php?id=23055That was confusing when my aira agent was helping me.hope that helps a bit.

URL: http://forum.audiogames.net/viewtopic.php?pid=330258#p330258





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Re: Contemplations of A Soon-to-be Adult

2017-09-20 Thread AudioGames . net Forum — Off-topic room : Dragomier via Audiogames-reflector


  


Re: Contemplations of A Soon-to-be Adult

Hello everyone. I thank you for your encouragement. I do like to distract myself... Games, schoolwork, I'm reading American Gods right now. Very distracting. But to answer your question, my major will be creative writing and my minor some form of journalism.

URL: http://forum.audiogames.net/viewtopic.php?pid=330257#p330257





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Re: Need help with youtube

2017-09-20 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: Need help with youtube

I beleive the bar disappearing is a visual feature designed to not obstruct the lower half of the screen while the video is playing, there's a list of the keyboard shortcuts over [here], although some shortcuts may differ based on the browser.

URL: http://forum.audiogames.net/viewtopic.php?pid=330256#p330256





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Re: Need help with youtube

2017-09-20 Thread AudioGames . net Forum — Off-topic room : TJT1234 via Audiogames-reflector


  


Re: Need help with youtube

The keyboard shortcuts are as follows:J: Rewind 10 secondsL: Fast forward 10 secondsK: Play/PauseM: Mute0: Go to the start of the video1: Go to 10% of the video2: Go to 20% of the video3: Go to 30% of the video4: Go to 40% of the video5: Go to 50% of the video6: Go to 60% of the video7: Go to 70% of the video8: Go to 80% of the video9: Go to 90% of the videoLess-than: Decrease playback speedGreater-than: Increase playback speedSupposedly, you can also change the volume using keystrokes, though that has never worked for me.

URL: http://forum.audiogames.net/viewtopic.php?pid=330254#p330254





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Re: Need help with youtube

2017-09-20 Thread AudioGames . net Forum — Off-topic room : seb2314 via Audiogames-reflector


  


Re: Need help with youtube

@flackers well, strange because they all work for me. Alt+j rewinds, Alt+k play/pause Alt+l fast-forwardAlt+m mute

URL: http://forum.audiogames.net/viewtopic.php?pid=330255#p330255





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Re: Need help with youtube

2017-09-20 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: Need help with youtube

It's not working because you don't need to use alt. You just use k, l, j and so on. Of course, first turn virtual cursor off in jaws or browse mode in NVDA.

URL: http://forum.audiogames.net/viewtopic.php?pid=330253#p330253





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Re: Need help with youtube

2017-09-20 Thread AudioGames . net Forum — Off-topic room : seb2314 via Audiogames-reflector


  


Re: Need help with youtube

Didn't know about those, thanks a lot!

URL: http://forum.audiogames.net/viewtopic.php?pid=330251#p330251





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Re: Need help with youtube

2017-09-20 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: Need help with youtube

If you don't already know, there are keyboard shortcuts for the youtube player. Alt k plays/pauses. Alt j and k rewind and forward, and I think alt m mutes.Though I just went to youtube and as well as the play controls not being there, the shortcuts aren't working either. Hope this resolves itself or youtube is going to be a pain.

URL: http://forum.audiogames.net/viewtopic.php?pid=330250#p330250





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Re: Need help with youtube

2017-09-20 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: Need help with youtube

I just edited my comment as the shortcuts aren't working at the moment with the play controls not being there. Hope this gets sorted out soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=330252#p330252





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Re: Need help with youtube

2017-09-20 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: Need help with youtube

If you don't already know, there are keyboard shortcuts for the youtube player. Alt k plays/pauses. Alt j and k rewind and forward, and I think alt m mutes.

URL: http://forum.audiogames.net/viewtopic.php?pid=330250#p330250





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Re: Need help with youtube

2017-09-20 Thread AudioGames . net Forum — Off-topic room : seb2314 via Audiogames-reflector


  


Re: Need help with youtube

Thanks for letting me know, glad that I'm not the only one dealing with that. For now I just use insert+z to turn off the virtual cursor and use different hotkeys such as space and the arrow keys to accomplish what I want, so hopefully this helps others for now.

URL: http://forum.audiogames.net/viewtopic.php?pid=330249#p330249





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Re: Need help with youtube

2017-09-20 Thread AudioGames . net Forum — Off-topic room : Guitarman via Audiogames-reflector


  


Re: Need help with youtube

Well I noticed youtube changed their interface last week, maybe it has something to do with that. Although that's an odd bug for it to have. I just tried youtube and I'm having the same problem. So it's not just you. I would let google know. Also try the nvda review mode or the jaws cursor and see if that works.

URL: http://forum.audiogames.net/viewtopic.php?pid=330248#p330248





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Re: Contemplations of A Soon-to-be Adult

2017-09-20 Thread AudioGames . net Forum — Off-topic room : Guitarman via Audiogames-reflector


  


Re: Contemplations of A Soon-to-be Adult

Hello Dragomier.Well everyone has fears and doubts no matter what you're doing. It's natural, and it's also good to help you think things through. It is hard growing up sometimes, but it's also good for you. Something I do when I'm having doubts about something is turn that into something constructive. I do computer programming and play guitar, and these help me sort things out. Also reading books especially novels is a good way to help you sort out you're fears. You don't have to do these things exactly, I was just using myself as an example.What is your major in college if you don't mind my asking?Good luck on college and all of that!

URL: http://forum.audiogames.net/viewtopic.php?pid=330247#p330247





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Re: a new site for gaming menus

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: a new site for gaming menus

same here, opening the MVCI page says not found.also, can I contribute a list of menus for games that I've played? it would be cool if I can do so.

URL: http://forum.audiogames.net/viewtopic.php?pid=330246#p330246





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Re: Need help with youtube

2017-09-20 Thread AudioGames . net Forum — Off-topic room : seb2314 via Audiogames-reflector


  


Re: Need help with youtube

Unfortunately, I'm really using the default view and it still makes those buttons disappear after 5 seconds. When the video is paused, the buttons stay there, however after pressing play they go away after 5 seconds.

URL: http://forum.audiogames.net/viewtopic.php?pid=330245#p330245





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Re: Need help with youtube

2017-09-20 Thread AudioGames . net Forum — Off-topic room : Guitarman via Audiogames-reflector


  


Re: Need help with youtube

Hi.That's strange. On both ie and firefox I use youtube and it works fine. I usually just use the keyboard and navigate through the buttons by pressing b and shift + b. This works with both jaws and nvda. I don't know why they would be disappearing unless you pressed the button for theater mode. In that case press the button to turn theater mode off and you should have your buttons back.Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=330244#p330244





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Puppet Nightmares: question about the sidequest

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Puppet Nightmares: question about the sidequest

hello,I am at the end of eppisode 1: I have taken the Eva's quest to defeat a valkyrie. I finished her off, but the quest remains in my log. Should I do something? The entry only says that I defeated it.

URL: http://forum.audiogames.net/viewtopic.php?pid=330243#p330243





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Magic card sleeve brailling.

2017-09-20 Thread AudioGames . net Forum — Off-topic room : Jaseoffire via Audiogames-reflector


  


Magic card sleeve brailling.

Hello. So, I've been thinking about getting back into Magic The Gathering recently, and I remember some discussion on brailling sleeves. What I'm wondering is, what's a good procedure for doing so.Oh, and sorry for the slightly off topic thing from my own topic (LOL!!!), but this will be my 100th post on the forum! Hard to believe I've made 100 posts during my time here. I'd like to thank everyone and all that. LOL!!! Anyways, back to Magic The Gathering discussion. LOL!!!

URL: http://forum.audiogames.net/viewtopic.php?pid=330241#p330241





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Re: a new site for gaming menus

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : Dranelement via Audiogames-reflector


  


Re: a new site for gaming menus

This seems to be an awesome idea! I'll be excited to both get a working copy of the MVCI menu and menus for other games I'd love to play. Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=330240#p330240





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Re: Warsim, text based randomly generated stratogy

2017-09-20 Thread AudioGames . net Forum — New releases room : Dranelement via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

The game requires text input, so I'm not quite sure how mouse support would even work lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=330242#p330242





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Re: Can I have grizzly gulch?

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Can I have grizzly gulch?

Yeah, but it's still a risk no matter the circumstances. They're still registered trademarks, since this company went to that extent. Whether that would hold much defense for them legally is up for question, but for now it's a risk that audiogames.net, nor the audiogames archive, really won't want to take at this point.

URL: http://forum.audiogames.net/viewtopic.php?pid=330238#p330238





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Re: shadow rine full voice version released

2017-09-20 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: shadow rine full voice version released

@Jayde: Thank you for your answer. I haven't played this game for a while, so I'll get back to it eventually. At least it seems I have quite a few hours to spend on this game again, and I already spent quite many!

URL: http://forum.audiogames.net/viewtopic.php?pid=330239#p330239





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Re: Random step sound player1.1 released

2017-09-20 Thread AudioGames . net Forum — Off-topic room : gamefighter via Audiogames-reflector


  


Re: Random step sound player1.1 released

Hi Burak and all,This sounds very nice! I wanted to make something similar, also featuring the ability to generate test maps and ambiences, but unfordonately I failed. Anyway, sounds like a cool pice of software, hope the link will be repaired Greetings

URL: http://forum.audiogames.net/viewtopic.php?pid=330237#p330237





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Need help with youtube

2017-09-20 Thread AudioGames . net Forum — Off-topic room : seb2314 via Audiogames-reflector


  


Need help with youtube

Hi all,Hopefully someone here can help. Whenever I watch a video on youtube, the controls such as pause, mute, and the volume slider disappear after a few seconds. I then need to hover the mouse on the controls for them to reappear once again. I never faced this issue before and I'm using the html5 player. I'm using chrome, however the same problem occurs using internet explorer. Pretty frustrating so I'm hoping someone has a solution for me. Thanks in advance

URL: http://forum.audiogames.net/viewtopic.php?pid=330236#p330236





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Re: a new site for gaming menus

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: a new site for gaming menus

The MVC Infinite page doesn't work.

URL: http://forum.audiogames.net/viewtopic.php?pid=330235#p330235





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Re: Random step sound player1.1 released

2017-09-20 Thread AudioGames . net Forum — Off-topic room : JimmyDub via Audiogames-reflector


  


Re: Random step sound player1.1 released

balls to the link being broken.

URL: http://forum.audiogames.net/viewtopic.php?pid=330234#p330234





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Re: Random step sound player1.1 released

2017-09-20 Thread AudioGames . net Forum — Off-topic room : JimmyDub via Audiogames-reflector


  


Re: Random step sound player1.1 released

Sam_Tupy wrote:Hey this thing is so cool! Thanks for making it! I have something similar, I can post if anyone is intrested along with some examples, but basicly I made something that used the camlorn BGT wrapper so you can make binaural audio productions. You can add sound sources, stario embiences, and even construct a map for your scene, if you have all the footsteps. Camlorn audio is of course really buggy, but for those computers that actually work with it this thing can be really really cool!damn that sounds awesome. I could definitely use that for some shit I'm working on.

URL: http://forum.audiogames.net/viewtopic.php?pid=330233#p330233





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Re: Collection of Accessible emulators for the blind

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: Collection of Accessible emulators for the blind

Tensoon the Kandra wrote:if you have a really powerful PC, or just the console, I will also check out my ps3 collection and add the games.Speaking of PS3, did anyone manage to test RPCS3 and if so, is it accessible? I know it's probably still at an early state but it would be interesting to know.

URL: http://forum.audiogames.net/viewtopic.php?pid=330232#p330232





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Re: Bring Back Signatures Please!

2017-09-20 Thread AudioGames . net Forum — Site and forum feedback : Angel via Audiogames-reflector


  


Re: Bring Back Signatures Please!

I changed it, now is abit longer, but better.

URL: http://forum.audiogames.net/viewtopic.php?pid=330231#p330231





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Re: Bokurano Daibouken 3 : secondary topic

2017-09-20 Thread AudioGames . net Forum — New releases room : toto via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

hi allplese helpi want water masterbut i dont know where i can find this itemssmall water cooler . andclear medal super wolfthanks

URL: http://forum.audiogames.net/viewtopic.php?pid=330230#p330230





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-09-20 Thread AudioGames . net Forum — New releases room : Angel via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

Hi.For the first one, your s5 has problems, I saw that in other topik and you need to change the phone.Sorry for saing that.And for the second one, I will try to install it on a tablet to try that.But you can press back, back to main menu and pres exit from here.HTH.

URL: http://forum.audiogames.net/viewtopic.php?pid=330229#p330229





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-09-20 Thread AudioGames . net Forum — New releases room : Dranelement via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

I have another android question as well.When accessibility mode is on, I can't press my home button, which is annoyingly onscreen only. Is there a way to do this without turning accessibility mode off every time I want to leave the game?

URL: http://forum.audiogames.net/viewtopic.php?pid=330228#p330228





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Audiobook player for android

2017-09-20 Thread AudioGames . net Forum — Off-topic room : Tensoon the Kandra via Audiogames-reflector


  


Audiobook player for android

Hi folks,I desperately need a media player that will play a variety of audio formats and that will bookmark my spot on the track when I exit the player.I want to use it for audio books and recorded lectures.  I don't know what is accessible out there.  Does anyone have any suggestions? The issue I have with the default music player is that it only bookmarks some of the time and it does not pick up formats like m4a and m4b in its library even though it can play them.  If I use it to play those files it will never add them to the library and it will never remember where I was on the track unless I keep the app open.

URL: http://forum.audiogames.net/viewtopic.php?pid=330227#p330227





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a new site for gaming menus

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : ke7zum via Audiogames-reflector


  


a new site for gaming menus

Hello there to all. Yesterday as some of you might or might not know, marvel vs capcom infinite was released. I called aira and got a general layout of the menus. I want to create a site where the menus for the games I play are on there, hopefully that will grow at some point. Anyway here is the  sitehttp://gaming.tffppodcast.comthe menu I believe can be found herehttp://gaming.tffppodcast.com/mvciI hope all find what I've done useful. Read the welcome page though as I list the syntax I'm going to be using.

URL: http://forum.audiogames.net/viewtopic.php?pid=330226#p330226





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-09-20 Thread AudioGames . net Forum — New releases room : Tensoon the Kandra via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

I need some help getting this to work for me on my Samsung S5.  I disable Talkback once I am on the main menu, but the in game talkback is very slow and I can't select anything.  It seems like there is input lag.  So when I double tap it only reads the label of the button twice.  I managed to get it to start the game once, and I can shift focus by swiping left and right.  It does this fine and at a fast speed, but I still can't select anything.  I thought it might be because talkback was on when I started the game, but even if I disable talkback before opening the game it does the same thing.  Tapping with two fingers also does not help.I really don't feel like reading through all 15 pages on this topic to find a solution.  If anyone has any idea what I should do, please let me know.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=330224#p330224





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Re: I want to start using reaper, some questions

2017-09-20 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: I want to start using reaper, some questions

They both serve different purposes, so it's like comparing apples and oranges. Gold Wave is designed for single track editing, whereas Reaper is a fully featured digital work station that is usually used with multiple tracks at the same time, midi, and other such.

URL: http://forum.audiogames.net/viewtopic.php?pid=330225#p330225





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Re: Can I have grizzly gulch?

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : shotgunshell via Audiogames-reflector


  


Re: Can I have grizzly gulch?

@Post3 I guess we'll have to agree to disagree. Bavisoft have been gone for a while now, and if they did try to file a lawsuit against us, they'd lose. Not only would the Cort justify this as a scam sense people have paid for their stuff and got nothing, but my family makes more in a month than these people have in the past 7 years, so they'd be guaranteed to lose even if they were in the right, simply because they don't have enough money.

URL: http://forum.audiogames.net/viewtopic.php?pid=330222#p330222





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Re: Empire Mud Soundpack

2017-09-20 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Empire Mud Soundpack

Sync, or resilio sync now is a resource hog. You don't really know until its gone how much resources it takes up, RAM and CPU. It's ridiculous, even when its not doing anything, its got your system, well not pegged, but pretty well used up.

URL: http://forum.audiogames.net/viewtopic.php?pid=330223#p330223





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Re: anyone here ever heard of hellblade?

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: anyone here ever heard of hellblade?

I don't think you need to dig that up. Most of us who play mainstream games do plenty of investigation as is, but some extra input and a fresh perspective is always good! I shouldn't say that it excludes every game with exploration, those games are still very much doable, if people have the patience. Some totally blind people here have beaten MGS, after all. Because even if exploration is difficult or the map is large, if there is sufficient audio detail that conveys information to the player, then the chances grow significatly bigger. So I wouldn't be quick to assume what games are playable, or not. You'll almost never get an objective list together, as I've said before, since everyone's definition of playable is different. Someone may find digital devil saga playable if they are willing to explore the branching paths and dead ends.

URL: http://forum.audiogames.net/viewtopic.php?pid=330221#p330221





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Re: anyone here ever heard of hellblade?

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : Tensoon the Kandra via Audiogames-reflector


  


Re: anyone here ever heard of hellblade?

Now that is the answer I wanted.  Or rather, the amount of detail I wanted.  You just basically killed half the ps2 library by excluding games with exploration.  I played Digital Devil Saga earlier this year, and it plays exactly like MGS as far as the map goes, but the map is enormous and has several branching paths that sometimes lead to dead ends.  So, despite menus being accessible with OCR and perfect navigation mechanics, I can't put it on the list, because there is no way anyone is going to memorize that map.  If you basically only include games with self navigation mechanics, I will need to think very hard.  I can't say that I recall any of those other than the ones already mentioned.  I have been thinking about it all day.  I can't even remember half the games I own.  I will have to wait until I can get to my old games and actually see what I used to play before I can provide any input.  I mean
 , there has to be something.  Even though I could see, my eyesight was not great, I stumbled my way through most games.  I got lost in Onimusha often and I asked for sighted help once or twice with those games.

URL: http://forum.audiogames.net/viewtopic.php?pid=330220#p330220





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Re: Random step sound player1.1 released

2017-09-20 Thread AudioGames . net Forum — Off-topic room : Phil via Audiogames-reflector


  


Re: Random step sound player1.1 released

Burak,Got this error when trying to download the step sound producer:Dropbox - 404Error: 404File not foundSorry, that file doesn’t live here anymore. It might have been moved or made private. I like the idea of making steps sound real.In my games I would take a recording of a person taking six steps and cut them into separate steps and play a random left foot followed by a random right foot sound as they usually sound different.

URL: http://forum.audiogames.net/viewtopic.php?pid=330219#p330219





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Re: Collection of Accessible emulators for the blind

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : JimmyDub via Audiogames-reflector


  


Re: Collection of Accessible emulators for the blind

Sorry, that file doesn’t live here anymore. It might have been moved or made private.damn. anyone gonna reupload?

URL: http://forum.audiogames.net/viewtopic.php?pid=330218#p330218





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Re: Alter Aeon September 2017 Update

2017-09-20 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector


  


Re: Alter Aeon September 2017 Update

Music does change when you're in battle vs when you're not, but as Jade has wisely pointed out, you need to keep in mind that the first 10 or so levels are exceptionally easy, so you may not get as much of a chance to enjoy those changes.  Also, make sure you type config and deal with the battle music options to fit your needs.

URL: http://forum.audiogames.net/viewtopic.php?pid=330217#p330217





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Re: help with fsx pilot

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : visualstudio via Audiogames-reflector


  


Re: help with fsx pilot

hiyour answer is yesafter it said "speed set to 0 knots" then do it

URL: http://forum.audiogames.net/viewtopic.php?pid=330216#p330216





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Re: anyone here ever heard of hellblade?

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: anyone here ever heard of hellblade?

Onimusha 2 was by far my favourite. Dawn of Dreams was the one I never finished, didn't have that spooky element that made the first two games so amazing... but the definitely still good games for sure. The problem with games in that genre is, aside from needing to figure out where the tiles on all the puzzle boxes were located, there's no way to tell where objectives are if you can't see the map, or don't know where you're going. This isn't just for this series but any genre that is open world or has exploration of any sort... if you have no way to learn the map, you can't know where you're going. Common sense... going from the starting point at Yagyu village to the cave to speak with Jubei's mother is all well and good, but how do you get there? Finding the oni orb in the third game with Jacque is all fine, except you have no way of knowing where to go. The same in Dawn of Dreams. Even the first stage, dawn of nightmares, has the main
  character getting lost because without seeing the map, all you can do is wander the area until you stumble across the next enemy. And later on, when you need to run from one point to another to find an item and bring it back, or complete a puzzle that requires you to match tiles or numbers which is a trademark of the series, that's also very hard to do. Plus a massive inventory and weapons management, not to mention locating the save points. The first three games were even moreso, because of how much less linear the game was compared to Dawn of Dreams which is the only game that has actual stages.All that is about Onimusha, but pretty much applies to anything. The only open world games that can be played without vision are either games where there are no objectives and your goal is simply to make it through killing enemies, or with objectives but has some sort of object locator or way of centering on the camera to point you in the path you are supposed to go next. Ninja
  Gaiden uses this as its camera focus, Resident Evil's guide takes the form of a PDA, and Samurai Warriors 4 does this with a tag system where the character you aren't controlling is directed by the AI and always goes to the next active objective so you can simply switch between characters, though even that doesn't always work. In short, open world games like RPG's and the like aren't just a case of whether it is playable or not. Many parts may be, but there are just enough bits in most games to make them impassable if you don't have some usable vision or someone else who does. Onimusha, the Yakuza series, etc... all amazing games and with most of the major story segments and battles perfectly beatable. But the wandering in between and puzzle solving are where the challenges start presenting themselves. Metal Gear solid works because of its basic grid system, where everything is laid out essentially on a game board, but unfortunately, that was and is mo
 re the exception than the norm, which is why the latest metal gear games aren't playable anymore.

URL: http://forum.audiogames.net/viewtopic.php?pid=330215#p330215





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Re: Footstep sounds?

2017-09-20 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: Footstep sounds?

I expect there are two ways these are made: either by recording someone walking and cutting it into  individual steps, or by fake-stepping or walking in place or by whacking things with shoes. Let's just worry about the first one, because it's better. It requires walking in such a way that the sounds don't overlap, there isn't intolerable noise (including clothing or equipment), and having the microphone(s) oriented such that the left and right steps aren't distinguishable by audio. And that's most of the work right there. Unless you're recording a practiced marcher practicing marching, the steps will naturally sound distinct, so all you need to do is split the recording into individual steps, maybe even with a tool that splits automatically around silence.On top of this, very small pitch changes (±-1% or so) can help, if the engine in use supports on-the-fly pitch bending. Classical sample rate adjustment-style is fine at such small levels (You heard me, Soul Callibur 5).So the real challenges are getting appropriate equipment, and finding a recording environment that is quiet enough with the desired terrain. Mid summer in Louisiana is a terrible setting for recording footsteps in grass or leaves. 4am in October in a cooler region might work better.All of the above comes from extrapolating on experience. If pros do it a better way, especially if step 1 isn't "build a studio with perfect acoustics and somehow bring nature inside", I'd be glad to hear it. 

URL: http://forum.audiogames.net/viewtopic.php?pid=330214#p330214





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Re: Alter Aeon September 2017 Update

2017-09-20 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector


  


Re: Alter Aeon September 2017 Update

The problem I found was that I didn't have time to cast any spell or use any skill before whatever I was fighting was dead.  I thought that music was supposed to change during a battle.  Is that incorrect?

URL: http://forum.audiogames.net/viewtopic.php?pid=330213#p330213





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Re: Marvel VS Capcom Infinite discussion thread

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Marvel VS Capcom Infinite discussion thread

In any case, definitely made it harder for me to think about getting the game. It's not a deal breaker entirely... but a huge black mark on a series that has always been bilingual.

URL: http://forum.audiogames.net/viewtopic.php?pid=330212#p330212





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Re: Marvel VS Capcom Infinite discussion thread

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Marvel VS Capcom Infinite discussion thread

@assault_freak, you are right, what I mean by voices is the voice actors itself.for all the capcom characters except chun-li is now replaced with a new voice actors. other than that, the actors from all the SF titles and the MVC 3 titles are still used.

URL: http://forum.audiogames.net/viewtopic.php?pid=330211#p330211





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Re: Marvel VS Capcom Infinite discussion thread

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Marvel VS Capcom Infinite discussion thread

When you say voices, I assume you mean voice actors... because not all the capcom characters have had existences in street fighter games, obviously. All the characters from Street Fighter, all... two of them, have had their voice taken from SF 4, yes, but not the voice samples. They just used the same actors, which has been across the board... SF 4, SF X Tekken, and SF 5. all the other characters either have new voices or use their MVC 3 actors and assets.

URL: http://forum.audiogames.net/viewtopic.php?pid=330210#p330210





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Re: Restricted/new users: introduce yourself!

2017-09-20 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Angel via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

I do not know with the last post!

URL: http://forum.audiogames.net/viewtopic.php?pid=330209#p330209





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Re: Empire Mud Soundpack

2017-09-20 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: Empire Mud Soundpack

I thought sync 2 was all weird though? I did try it at one point, the web interface drove me insane, if that was in fact sync 2

URL: http://forum.audiogames.net/viewtopic.php?pid=330208#p330208





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Re: Materia Magica 4.6 changelog

2017-09-20 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Materia Magica 4.6 changelog

I dunno. AA's cohesiveness is getting better. It's not perfect by any means, but it's definitely firming up, particularly at low levels.A pet peeve of mine for AA, which does not at all appear in MM, is building quality. I hate to say this straight out like this, but pretty much any area build by Morpheus, or quest written by Morpheus, is gonna have grammar mistakes in it. he's famous for writing things like, "Thanks I been waiting for this", or "When your finished go talk to the druid". They're little things, yeah, but precisely because they're so little, it would be nice to see them addressed in the checking phase of build quality control. MM does not, in my experience, have this problem at all, or if it does, it's far less noticeable. Typos are far rarer there, and it's a much bigger game. Say what you want about the complexity of the game, the unforgiving nature of certain game systems or its somewhat spotty ad
 min history - apparently they had something of a dark age once upon a time, where at least one admin was quite a tyrant - but MM's build quality is nothing short of professional.

URL: http://forum.audiogames.net/viewtopic.php?pid=330207#p330207





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Re: Alter Aeon September 2017 Update

2017-09-20 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Alter Aeon September 2017 Update

Okay. This is a confluence of things.1. The first few fights you find outside the very first area you land in are very, very easy. Things will often die in a hit or two. Trust me, it won't remain this simple.2. You can type nomelee if you want, if you are a caster, but you still might get attacked without minions, and at low levels especially, your minions, if you do have them, won't be strong or plentiful. Aside from that, no, there is no way to stop the automatic part of combat.3. You won't be relying on this for most of your damage for long, I promise. Eventually you'll find that using skills and spells, which you have direct control of by the way, will be the only way to fight. If you just try and siet there and let auto combat do the work, you'll almost certainly get yourself killed. This may not start happening till above level 10 or so - the game really is a little too forgiving at low levels, I think - but believe me, it'll h
 appen.So just be patient. It gets better.

URL: http://forum.audiogames.net/viewtopic.php?pid=330206#p330206





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Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

2017-09-20 Thread AudioGames . net Forum — New releases room : daisyalesoundworks via Audiogames-reflector


  


Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

Update - FINALLY. This one was a long time coming.Important things:Video settings - press 1 on the number pad, or F1, for the lowest setting. You can do this in the menu. The menu is narrated but requires a mouse. If you don't use a mouse, just press F9 for the tutorial, F10 for the forest level, and F11 for the snow level. The menu is functional but buggy. If you use the level select, it will disable your controls for some reason, and you'll have to alt+f4 out of the game. Sorry, working on it.I'm working on making the menu usable with a keyboard but it's really, really hard. If you have a mouse, you can reduce the graphics resolution to the lowest setting. Press M to disable music in the snow level. In the forest level, it automatically quiets down when you're near the scent. I want you all to tell me which way you like more. Scent trail is louderStamina and panting were added, but again running is not a g
 reat idea when following the scent trail. When all the way at the bottom, the stamina bar sticks so when you stop pressing shift, just hit it once more to get your stamina to respawn again. Snow level is complete. www.daisyalesoundworks.com/Lost%20and%20Hound%20v1.04%20x32.rarwww.daisyalesoundworks.com/Lost%20and%20Hound%20v1.04%20x64.rarYou won't notice a difference here but I need to talk about it.The AI system was SO BUGGY. I spoke about it in the above post but now, every 10 steps or so the AI will be told to come and find you, and follow you. They also have learned personal space, because now they stay back 5-10 paces once they do find you. Haramir (the writer!) are going to start on the Australian level now which is already built physically, just needs some victims, 
 a scent trail and nature sounds and a few mechanics. The goal is to have a four level demo done a week or two before we show the game at PAX Aus. I need your help in promoting it, by the way, everyone! Get the word out! Tell friends, talk about the game on facebook and twitter, emails, whatever. I think that's it?

URL: http://forum.audiogames.net/viewtopic.php?pid=330205#p330205





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Re: I'm planning to start a Linux Podcast

2017-09-20 Thread AudioGames . net Forum — Off-topic room : hurstseth405 via Audiogames-reflector


  


Re: I'm planning to start a Linux Podcast

After I installed arch two or three times its like a peace of cake now. I don't know why people say its so hard. Now I got to try and setup encrypted LVM.

URL: http://forum.audiogames.net/viewtopic.php?pid=330204#p330204





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Re: Alter Aeon September 2017 Update

2017-09-20 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector


  


Re: Alter Aeon September 2017 Update

I have a question.  Is there a setting to change so that combat either isn't automatic, or at least I am notified at the beginning of a battle?  Last night I started with a new character, and it's been over 2 years since I've been there.  I noticed that I'd walk through an exit, and before the description of the place was done, the monster I was fighting (without my knowledge) was dead.  Not 5 seconds after I entered the room, I heard the sound that you get when a corpse is sacrificed, and I hadn't done a damn thing in terms of fighting.  I made sure that my area music and other sounds were on.  No music changes were given to show battle, no voice notifications.  The only time I knew I was in battle was if a strike of theirs missed me, or if a strike of mine didn't immediately kill them, and I started getting messages.  Besides, I don't like that I have no control of a fight, that basically I can sit there 
 and it will fight for me.  If I'm gonna fight, then I want to make the decisions in battle.

URL: http://forum.audiogames.net/viewtopic.php?pid=330203#p330203





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Re: Restricted/new users: introduce yourself!

2017-09-20 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Brissompirm via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

New to the forum? Introduce yourself by starting a new thread  and tell us a little about yourself and your music making.

URL: http://forum.audiogames.net/viewtopic.php?pid=330202#p330202





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Re: Marvel VS Capcom Infinite discussion thread

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Marvel VS Capcom Infinite discussion thread

@18, for the capcom character voices, yes there are taken from the SF titles, which is SF 4 and it's other versions like super SF 4 or ultra SF4, and recently in SF5 except for chun-li which has been replaced by another actor.as for the marvel ones, you're right, all the character voices are taken from the avengers assemble TV show, including all the characters from guardians of the galaxy.and sorry if someone has said it already, but for anyone who don't know, MVC infinite is the first game in the entire MVC series to include only the english voices for the capcom characters. so for anyone who prefers only the japanese ones, you can just skip this title.

URL: http://forum.audiogames.net/viewtopic.php?pid=330201#p330201





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Re: Marvel VS Capcom Infinite discussion thread

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Marvel VS Capcom Infinite discussion thread

@18, for the capcom character voices, yes there are taken from the SF titles, which is SF 4 and it's other versions like super SF 4 or ultra SF4, and recently in SF5 except for chun-li which has been replaced by another actor.as for the marvel ones, you're right, all the character voices are taken from the avengers assemble TV show, including all the characters from guardians of the galaxy

URL: http://forum.audiogames.net/viewtopic.php?pid=330201#p330201





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Re: Contemplations of A Soon-to-be Adult

2017-09-20 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector


  


Re: Contemplations of A Soon-to-be Adult

Definitely agree with JeffB. Going from 17 to 18 wasn't as big a change as I thought. I went to college, and did some things that adults normally do, but it wasn't a sudden change where I had to grow up instantly. Those who do grow up instantly are the weird/boring ones IMHO.If you don't want to let go of your childhood innocence and personality, there are plenty of ways to hang onto it for the rest of your life. There are many elderly people who will tell you they never grew up, and they are a kid at heart, and the older I become, the more I embrace that. Part of being mature is knowing appropriate times to be serious, and appropriate times to not be serious. IMHO a mature person can be as childlike as they like so long as they can become serious when they have to, and behave responsibly. So long as you can do that, then IMHO you are as grown up as anyone else, and even more so in some cases - there are people who are at least twice your age who still do chi
 ldish things and can't stop themselves to save their lives, literally. The big reason for this is that people who think they are grown-up, who think they are responsible enough, start doing adult things they aren't ready for like drinking alcohol. Those who can't drink responsibly, who decide to drive while intoxicated, or who allow themselves to become stupid and determined enough to jump off cliffs to find pokeymon, who act like a child with dangerous things like alcohol in hand, are taking huge risks which they likely don't care about, or foolishly assume that they will be exempt from. A real adult will know when they have drank enough alcohol and stop, or will know if they drank too much and act appropriately. An irresponsible child in an adult's body will rarely think about such things. If at 17 you are already contemplating changing your life to become an adult, I'd say you have nothing at all to worry about, and growing up comes naturally to you.
 I'm 24 now and mentally I am almost in the same place I was when I was 12 or 13, in some areas anyway. In others, such as serious discussion about life and other deep topics, I am a little older, but only when I feel there is a need to bring out that side of me. It's not a place i particularly enjoy going. I do things on a regular basis which make me cringe, things which may make people half my age cringe. The thought of tackling what I perceived at 17 to be an adult life frankly still scares the crap out of me. Even though I have been slowly edging toward the adult life I envisioned at 17, I am nowhere near where my 17-year-old self thought I should have been. But I've grown to accept that I was wrong and my expectations were largely unfounded. I've also accepted that my 24-year-old self will undoubtedly be wrong in just as many, if not even more ways. I will not discover those ways until far in the future when I am old . Life is supposed to be fun and happy. Don't worry about growing up unless there is something specific needing attention such as your education, housing, finding a living etc. Don't worry about the little things you feel you aren't allowed to do anymore; it's not worth it. There's a time and a place for anything, trust me.

URL: http://forum.audiogames.net/viewtopic.php?pid=330200#p330200





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Re: The killer

2017-09-20 Thread AudioGames . net Forum — New releases room : braille0109 via Audiogames-reflector


  


Re: The killer

so let's get the facts right. you made TK paid, then made it free again. unfortunately for you, I sent it to a friend on skype, so I will paste the evidence below. LOL good luck denying. Navigation• Home• The killerWelcome to The killer! An online shooter! feetures• 3D maps • online play • vehicles • A large variety of items you can use for distruction. • and more! Purchasing the gameServer costs and other factors caused me to make this game completely paid, however, it is only 5 US dollars. To buy a key, just continue with the paypal screen prompts below. If paypal is not supported in your country, contact me and I'll try to figure something out. Registration NameRegistration EmailPayPal - The safer, easier way to pay online!  downloaddownload,PS. redownloading the game didn't get the sign in option to appear, so please, if it is in fact, not fully paid, try reuploading again, or push out a new version through the updater. I still just see unlock full version, as the first option of my menu.

URL: http://forum.audiogames.net/viewtopic.php?pid=330199#p330199





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Re: The killer

2017-09-20 Thread AudioGames . net Forum — New releases room : braille0109 via Audiogames-reflector


  


Re: The killer

so let's get the facts right. you made TK paid, then made it free again. unfortunately for you, I sent it to a friend on skype, so I will paste the evidence below. LOL good luck denying. Navigation• Home• The killerWelcome to The killer! An online shooter! feetures• 3D maps • online play • vehicles • A large variety of items you can use for distruction. • and more! Purchasing the gameServer costs and other factors caused me to make this game completely paid, however, it is only 5 US dollars. To buy a key, just continue with the paypal screen prompts below. If paypal is not supported in your country, contact me and I'll try to figure something out. Registration NameRegistration EmailPayPal - The safer, easier way to pay online!  downloaddownload,

URL: http://forum.audiogames.net/viewtopic.php?pid=330199#p330199





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Re: Marvel VS Capcom Infinite discussion thread

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Marvel VS Capcom Infinite discussion thread

Rocket just sounds odd to be honest.  I much prefer the UMVC3 variant.  I know the films made him American, but still.

URL: http://forum.audiogames.net/viewtopic.php?pid=330198#p330198





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Re: anyone here ever heard of hellblade?

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : Tensoon the Kandra via Audiogames-reflector


  


Re: anyone here ever heard of hellblade?

@Assault Fread Onimusha Dawn of Dreams is exactly what I had in mind.  That is my favourite game in the series and one of my favourite ps2 games period.  Tell me, for which aspect of the previous three games did you need sighted help?  That would give me a better idea of what stumbling blocks to avoid.  I mean something small might just ruin the game completely.I always played large and long RPG's.  If there was just a few tweaks available I think Dragon Age 2 on the PC could have been playable.  I finished that, and at no point could I see anything other than the mini-map and some of the menu options which you can probably still do with OCR.  That game had auto targeting, it even had a search key where your character will look around for loot or unopened treasure chests.  The only issue is that the maps were quite large, and being able to see a bit on the mini-map let me finish that.  Unfortunately I don't have it anym
 ore, so I can't see if there is some way of making it work.  I still have a PS3 copy of the game somewhere, but I bought the PC version specifically because it had that search function which the PS3 did not.

URL: http://forum.audiogames.net/viewtopic.php?pid=330196#p330196





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Re: Bring Back Signatures Please!

2017-09-20 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: Bring Back Signatures Please!

They were shut down because spambots were using them to post spammy links and such. Now we have a stricter registration  they can come back. I will admit I do have signature display turned off myself since I need to read so much on the board each day it's a bit too long winded to read them all the time, though  I do occasionally go and check a member's profile to see what their sig is for interest's sake.

URL: http://forum.audiogames.net/viewtopic.php?pid=330197#p330197





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Re: Marvel VS Capcom Infinite discussion thread

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : the player via Audiogames-reflector


  


Re: Marvel VS Capcom Infinite discussion thread

I just had another listen to one of the demo videos. At least for the marvel characters, they chose all the voices from the current cartoon "Avengers Assemble". I haven't heard his voice in the game yet. But the same goes probably for Thanos. For all the Capcom characters, they probably took the voices from the previous Street Fighter games. At least, when it comes to the english audio. I never listened to the japanese version, since I don't speak japanese.

URL: http://forum.audiogames.net/viewtopic.php?pid=330195#p330195





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Re: The killer

2017-09-20 Thread AudioGames . net Forum — New releases room : blink_wizard via Audiogames-reflector


  


Re: The killer

First of all, TK isn't completely paid. I would strongly hold off on making stupid remarks like that until you know the full situation. I was updating the registration system, but what happened was I made an error in the code which made unregistered players lose the multiplayer game option. I didn't know this because I was registered myself, so...yeah.But the problem was been dealt with. Just redownload the copy of the game and you'll be good.

URL: http://forum.audiogames.net/viewtopic.php?pid=330194#p330194





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Re: Collection of Accessible emulators for the blind

2017-09-20 Thread AudioGames . net Forum — General Game Discussion : Tensoon the Kandra via Audiogames-reflector


  


Re: Collection of Accessible emulators for the blind

Hey folks.I did not feel like reading through eight pages of posts just to confirm, but I do not see a Playstation 2 emulator on the list.  PCSX2 is an excellent emulator with an easy to customize control scheme. Although I think you would need a more than entry level processor if you want to run these games smoothly.Accessible games I can think of off the top of my head are Mortal Kombat Deadly Alliance, Tekken 5, Dragonball Z Budakai and then there are a few I am unsure about like Onimusha Blade Warriors, and The Gauntlet Seven Sorrows.  I played games on this console when I could still see, so I don't know if all the games can be completed from start to finish.  I also saw that the NVDA OCR can read text in the games in this emulator.  The accuracy differs from game to game though.  I can think of a few games that might be playable if the OCR can recognize text, like Yu-Gi-OH duelists of the roses which plays yugioh on a board 
 almost like chess.  You have to power up your monsters with spell cards and the specific field type grants some monsters advantages or disadvantages.  I can't test this though because my copy of this game and all of my other ps2 games in fact, are in a box in my parents' garage.  I will get them when I go home again.  Maybe Christmas or something.  Then I can add some games to the list.  The same goes for my ps1 collection and if you have a really powerful PC, or just the console, I will also check out my ps3 collection and add the games.

URL: http://forum.audiogames.net/viewtopic.php?pid=330193#p330193





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Re: Bring Back Signatures Please!

2017-09-20 Thread AudioGames . net Forum — Site and forum feedback : BigGun via Audiogames-reflector


  


Re: Bring Back Signatures Please!

good that signatures are back, read myen please!

URL: http://forum.audiogames.net/viewtopic.php?pid=330192#p330192





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Re: Footstep sounds?

2017-09-20 Thread AudioGames . net Forum — Developers room : BigGun via Audiogames-reflector


  


Re: Footstep sounds?

thanks allot.Kind regards,ALeksandar

URL: http://forum.audiogames.net/viewtopic.php?pid=330191#p330191





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