Re: What is This garbage about learn python the hard way?

2017-10-06 Thread AudioGames . net Forum — Developers room : JimmyDub via Audiogames-reflector


  


Re: What is This garbage about learn python the hard way?

and you seriously shouldn't tell people to grow up. just think back to what you did at the end of may this year. I'm sure you know what I'm getting at there. I'll leave it at that though.

URL: http://forum.audiogames.net/viewtopic.php?pid=332348#p332348





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Re: What is This garbage about learn python the hard way?

2017-10-06 Thread AudioGames . net Forum — Developers room : JimmyDub via Audiogames-reflector


  


Re: What is This garbage about learn python the hard way?

na I'd rather just keep doing things my way. and that's what I was looking for anyway. the one for python 2. and I doubt you have gone your whole life without pirating something. people that say they never do or never did are bullshit artists

URL: http://forum.audiogames.net/viewtopic.php?pid=332347#p332347





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Re: I need serious help with killer instinct

2017-10-06 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Re: I need serious help with killer instinct

So, I've been playing for a bit more, I had some people walk me through the dojo lessons... maybe, if I have a friend who has enough patience with me, I'll compile a document detailing each lesson.But I have two questions: One, how do I turn on combo assist? I'm pretty sure it's automatically on in the Dojo lessons and I got a godlike combo with that so... Yeah.Secondly, if I'm reading this right, is KI different from MK in the sense that MK had predetermined combo strings and with KI it's highly customizable as long as you're careful? For example, as long as you stay safe and you're not combo broken, could you do a medium kick opener into a kick storm instead of having to press for example Back+MK MK Up+MK?

URL: http://forum.audiogames.net/viewtopic.php?pid=332339#p332339





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Re: nostalgia: all the things I miss very deeply and will continue to miss

2017-10-06 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: nostalgia: all the things I miss very deeply and will continue to miss

Hmm, for me it would be the apple IIGS I would play on in elementary school, the damn braille 'n speaks, though I don't know why, I always liked them, even though a $2 calculator from today could probably outstrip it as far as processing power. I miss when I moved out of my mom's and into my dad's when I was 13. He taught me how to do the things you need to do, like cook, laundry, etc. All that stuff, which I know some sighted people couldn't even do when I went up to college, well I could. I miss the showers on the back porch because our bath tub was shit, and he didn't have the money to fix it for a while, so we had this long host clamped up to the kitchen sink, slung over the clothesline and we'd shower in the evening. I'd turn on that water, walk out there, and just bask in the hot water, but with the cool air on me. Doing that in the winter was the best feeling ever. I miss actually getting up and getting ready for school, standing ther
 e on a cold morning, just the scent of that crisp, cold air. My dad was out of the house by 3:45, since he'd have to go in early to work to supervise the guys loading up and stuff, so it was up to me to get myself up and ready and out the door to the bus. I miss walking into school every morning, going right to that soda machine and buying a mountain dew code red, just savoring it. I miss some of the meals from school, even though that sounds completely crazy, I'd kill to eat that again. I miss hanging around with friends at college, hanging at the pool or at the hot tub on campus, drinking. I even miss walking the 3 miles round trip to get groceries. Even the worst of it when it would be winter, and by the time I got home, my fingers were so cold and numb I couldn't even get them to clamp tight enough to  get the key out of my pocket. I miss playing basketball with my friends when I was a little kid. Riding my cousin's bike because it was a girl bike and di
 dn't have the nut busting crossbar like mine did, also hers had better braes, and the front one would grab so good, you'd do a stoppie. I miss all the devilish shit I used to do like play with fire, steal cookies from the ala carte line at the school cafeteria, etc. I miss the care free days where all I had to worry about is keeping my grades up. Yeah there's a lot of it, but whenever you get a glimpse of it, its never as good as you remember, so its better to just let those lie, and move on with your life, because trying to relive old memories will only disappoint.

URL: http://forum.audiogames.net/viewtopic.php?pid=332337#p332337





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Re: eurofly a flight audio simulator from slovakia

2017-10-06 Thread AudioGames . net Forum — New releases room : Rio_unesa via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Hi guys, I lost mod for aircraft and audio from DJKW25, the link is not working anymore, please reupload it

URL: http://forum.audiogames.net/viewtopic.php?pid=332336#p332336





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Re: I need serious help with killer instinct

2017-10-06 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Re: I need serious help with killer instinct

I'm sorry to be posting so much, but would someone direct me to a halfway decent moves list? I looked on Google, and I couldn't really find any conclusive ones... the Event Hubs one is just so confusing. I hate to sound so helpless, but after getting thoroughly whooped by my friend's Omen... I need some edge.

URL: http://forum.audiogames.net/viewtopic.php?pid=332332#p332332





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Re: The official "Extended Clok mod"!

2017-10-06 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: The official "Extended Clok mod"!

It's actually my bad for not telling people to look at the read me. I include everything there, except the autogrinding manual which I really think should be separated.For those two tracks, I'll try and lowerthem a bit then. Also..Atention guys, Clok is moving to a new 1000 mb server which Jirato really hopes will reduce the lag to a great extend. I'll keep the news updated. I'm on it testing right now.

URL: http://forum.audiogames.net/viewtopic.php?pid=332324#p332324





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Re: Madden Accessibility Update

2017-10-06 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: Madden Accessibility Update

Thanks, Simba. Well, since I don't have any consoles, and don't see buying one in my future, that leaves me out, which is probably just as well. The last time I looked at Madden, while it was still a PC game, it wasn't what I was looking for in a football game.Around 1990, Milton Bradley made an unsuccessful table top football game where both sides chose their plays from an extensive playbook, then the game spoke the play by play announcements of the play's results. That game and Jim Kitchen's NFL game are closer to what I'm looking for, a game that focuses on play strategy, rather than running the play or choosing your team's players. I.E. being the head coach calling the plays, rather than being the team manager or players.

URL: http://forum.audiogames.net/viewtopic.php?pid=332319#p332319





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Re: audiogame jam 2.

2017-10-06 Thread AudioGames . net Forum — General Game Discussion : Dino via Audiogames-reflector


  


Re: audiogame jam 2.

Unfortunately, I didn't hear anything about this jam until today (when it started). So I'm not sure if I'd be able to pull anything halfway decent together in time.But hopefully we get some cool stuff out of this!

URL: http://forum.audiogames.net/viewtopic.php?pid=332320#p332320





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Re: nostalgia: all the things I miss very deeply and will continue to miss

2017-10-06 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector


  


Re: nostalgia: all the things I miss very deeply and will continue to miss

[[wow]] thanks nokturnus for this topic.What I miss.Oh [[wow]], there is a lot.I miss.Windows xp, in fact all windows from xp lower.I miss the pree nt systems where you could run what you wanted without incompatabilities and stuff.I miss dos.I miss the 386 and older systems.I miss 5 hours to reinstall things, keysoft and mastertouch.I miss the floppy disk drive.I miss 28kbps and 14.4kbps modems.I miss the isolation before the net ever existed.I miss casette tapes, the old radio shows, old shortwave, and old radio programs.I miss old sweets and some foods I can not get anymore.I miss low priced fuel, and all that sort of thing.I miss the good old days when a kid could eat what he wanted and no one batted an eye.Before the health rage took off with all its good and bad sides I miss well the simpler times.I miss the time before the approaching apocolipse where the us was understood a
 s the country that would nuke everyone if you messed with them, so no one messed with them and the world mostly functioned.Life in the 90s right up to 2001 was a simple life for me in new zealand, you did what you wanted and when you wanted, there was no net no blogs, no terrorists at least not in range, no isis.No big news that effected you directly and things like that.Kids actually still played outside and had nice lives, true we had game consoles but people didn't grow fat all day on the net.To really be away from it all, I have to actually not take my computer with me on a trip.I guess I miss the old interfaces like symbian, the old os interfaces, the fact if something broke you knew what it was and could fix it easy without resorting to simply reformatting because all the component codes did your head in.Or having something fail which is unable to be solved by you directly as such.I have an issue with some messages with attatchmen
 ts being stripped through the net to some locations its not my problem as such its in the middle.Life has got quite complex even if I don't want it to be.To be honest in the old days, you were blind.You lived a helpless blindy life in a helpless society that didn't care.You were entitled and were given and you were blind so you couldn't do anything because you were poor and helpless.In actual fact that meant you could do just about anything without all the paperwork involved if you put your mind to it.Now I am not giving up my rights as a blind person of today by any means, but with rights and responsibilities, there becomes procedures and regulations.And the fact while I understand progress can be hard, it certainly was easier before the mainstreaming of the blind, the blind were helpless and dumb and that was fine with me.I didn't have to understand the sighted, I had my life and they had theirs.Now I have t
 o adapt, so do they but they are still resisting a little.Sometimes I want to go back.Its more together blind and mainstream intergration like the new cloud os, but I guess its selfishness.I would dearly like to go back to my blindy world and my blindy devices because all I'd have to think about is me and it would be much simpler at times if I could do that.On the other side, that world didn't have rights for us and now we do.I don't think I'd relinquish my rights for the old world.I will have to adapt with the changes as even our blind schools are changing.I suppose its natural for all humans to remember the easier times of yesteryear.Yet we think the grass on the other side of the river is better.Tomorrow is better than today.Then when we get there we realise that we actually had it good or that we were actually ok and as soon as today goes I will say today was better yesterday.For me this missin
 g topic does bring a tear to my eyes though.In the past I had my grandparents and my family was closely nitt.Now everyone is doing various things and without my grandparents both sets are dead now and 1 just recently the family has drifted into their own clubs.Some we don't talk to anymore and some have vastly different lives that connecting with them is a challenge

URL: http://forum.audiogames.net/viewtopic.php?pid=332321#p332321





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Re: Bring Back Signatures Please!

2017-10-06 Thread AudioGames . net Forum — Site and forum feedback : Orko via Audiogames-reflector


  


Re: Bring Back Signatures Please!

My primary dislike of signatures comes from people using them to advertise themselves or their products. There are already too many advertisements without having to find one after most messages.Besides that, even if it isn't used for advertising, after you've seen a person's signature a couple of times, constantly seeing it after every one of their messages just gets annoying. So now one of the first things I do after registering on a new forum is to go into settings and turn off displaying signatures and avatars, and if the forum doesn't offer the ability to turn them off, I leave and never return.

URL: http://forum.audiogames.net/viewtopic.php?pid=332318#p332318





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Re: Madden Accessibility Update

2017-10-06 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: Madden Accessibility Update

Thanks, Simba. Well, since I don't any consoles, and don't see buying one in my future, that leaves me out.

URL: http://forum.audiogames.net/viewtopic.php?pid=332319#p332319





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Re: The killer

2017-10-06 Thread AudioGames . net Forum — New releases room : BigGun via Audiogames-reflector


  


Re: The killer

bet that he's not an an ofitial admin on there, right? I meen, he's the admin now, and good luck to all who try to stand him. When someone hosts a server with enough brains not to give someone free items, Then I am up for it!@brail0109I don't know. Will now try to find the manual on how to open ports throo firewall, that should be easy enough.I will tell you when My server would be up, expect very good admins on there? or at leest a good time on there.

URL: http://forum.audiogames.net/viewtopic.php?pid=332317#p332317





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Re: nostalgia: all the things I miss very deeply and will continue to miss

2017-10-06 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector


  


Re: nostalgia: all the things I miss very deeply and will continue to miss

Nocturnus, I'm only 5 years younger than you, so I can definitely relate to some of these. The ones I can most relate to are 3 (Windows XP), 6 (school), and 7 (TV shows).Here's one of my own. Those who know me well will not be surprised. long story ahead!When I was in high school, I took a music technology class which was pretty much my dream class. For 45 minutes a day I sat in front of a computer producing music. Most of the software they used wasn't very accessible, at least not with the old version of NVDA that was out at the time. So I took a copy of my favorite midi sequencer which could be run portably, and put it on a flash drive. While the rest of the kids were playing with Finale and a DAW which I can't remember, I was creating music with my preferred midi sequencer (qws) instead. The instructor frequently went from trying to help me, to being too busy with other students, to leaving me to my own devices, and before long, being outright 
 intrigued at what I could do with the school's cheap workstation keyboards.The sound was far from ideal. To start, the headphones I was using had past their prime, which made the sound muffled. The headphones also left disturbing amounts of residue around my ears. Even more frustrating was that the left channel on the keyboard had a faulty output, leaving me with sound only on my right side most of the time. Add to that the noise of talking students was really loud so I couldn't hear well what I was doing. This is high school though. I came to expect those sort of difficulties; My high school experience at least was full of equipment failures, routy kids, uncertainty, all that. To keep me sane I focused on my musical areas of interest which led me to wonder what kind of keyboards they were using. I had never heard the sounds before, but I liked them for some strange reason, even though they were really not high quality sounds.I don't know exactly how I f
 ound out, but I'm almost certain the workstations being used were Korg X5D keyboards. These were released in 1995, and were entry level keyboards, even then. The sounds on the Korg X5D were taken from other higher end workstations which were four years older, having originated on the Korg 01/w in 1991. And a few sounds were recycled from the Korg M1 in 1988. So yeah, these sounds were old way before I even heard them. My first exposure to them was in that music tech class in 2012! Despite them being 20 years old I still liked them. One fond moment was when the teacher was showing us how midi worked and how different sounds could be selected on the X5D. He pressed a button and hit a key, and the next thing I knew, the keyboard showed off this impressive display of whooshing jets, dramatic cinematic cymbals, timpani, strings, and tinkly sweeping etherial sounds layered together. The teacher was like, "whoa, that's not what we want... What the heck is that? *checks the d
 isplay* Solar flare... hehehe yeah you get all sorts of sounds on here..." I wanted to ask how the heck it did that. Until that point I had only heard the conventional GM sounds, akin to the ones that come with most computers, and I thought they were interesting but I had hardly heard anything like that. My first thought was to jump up and ask, how does something just do that? If it can do those crazy effects, what other things can it do?I started exploring buttons on the X5D over time, and eventually learned that Solar Flare was a combination of sounds layered together. I learned how to switch from that to the basic patch set I had been composing with. Combinations aren't meant for composing on the computer, they're more for live performance. So, when I would get bored of composing, I'd switch to one of those combinations and just scroll through and allow myself to be inspired. It's ashame I only got to hear the right side, because I've heard re
 cordings that really do show off cool stereo effects. I was playing with a particularly strange sounding one with what sounded like chanting demons and weird ethnic instruments, and the teacher comes over, not being able to hear what I'm doing, and glances at my display. "Headhunters," he observes. "Sheesh." With how demonic and crazy the sounds were, headhunters seemed like a fitting name for that combination. Another combination I later learned the name of was phantom sax, and I really liked that one too because it was very ethereal but musically expressive. All of the sounds, including the combinations with all their cool effects, and despite being impressive and huge, had this 90s gritty sound to them, and I find that sort of gritty low fi quality, in moderation, to be soothing and nostalgic. I wouldn't want it put on modern stuff as much, I only like it if it's genuinely brought on by old technology or really good emulations. And it's fun
 ny, I normally don't like really old sounds, but these I did. Something about 

Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-10-06 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

shotgunshell wrote:@Post125 It's that easy, huh? You're posting to it too, and it's kind of hard to ignore when you guys constantly force it to the top of the forum. I'm done arguing on here, and if the posting doesn't stop I will e-mail the mods and have them close this topic. I've had enough!I am afrade that post 125 was right, because everyone can stop replying to this topic. There is no reason for this topic to be closed, as farr as I know. You asked me privately to delete the topic, I had that in mind. How ever, because everything was dying down, I decided that for now, it's the best to let mods do there job and to let users to just ignore the topic. NOw I am returning to earlier posts of similar people, who want to have this topic closed. One of them was effen, Who said something prezent evidence you have nothing to say because you aren't a dev, etc. Also, somethi
 ng that the grait carver said in his last post, That they have expected from admins/mods to close the topic for no reason, witch they will never do. In fact, Dark one time said that the mod team and staf in general don't like closing topics, because topics are the kind of thing that actually make this forum worth it. If this was only a help center and a thing where you would ask questions about a game is not a forum, it's a help center, only thing is that everyone can answer. And no, this doesn't meen that I support flame warring, but I do support civile discussions and reviews in general. You will never see me:"Hey you over there, close topic x because it says that the game y is bad". And, for your information, it seems that Ivan has completely rezigned his online game programming. I have heard throo menny spies of myen that Ivan is making a life sim, Ivan if you don't want this part please tell me and I will remove it. I hope that Ivan will continue p
 rogramming good games with out needing to use others code, ideas, and to hopefully manage to forget this unfortunate happening for him.ps: I was a very good the killer player and I have thought about buying it. How ever, This game had a very bad turn, and I hope that not menny of similar games will have an end like this. Ivan thought about discontinuing it a few times before, but he still managed to continue it. We can all freely thank him for releacing the server so that someone who wants can host it and still make this game worf renembering. This is most likely the last thing that I will say in this topic. I won't delete this topic, because I want to stay this as an archive,a thing that was good, and has taken it's very bad turn.

URL: http://forum.audiogames.net/viewtopic.php?pid=332315#p332315





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Re: nostalgia: all the things I miss very deeply and will continue to miss

2017-10-06 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: nostalgia: all the things I miss very deeply and will continue to miss

I really miss the old playstation  games from the late 90s when I used to play. particularly syphon filter and GTA. I get really jealous listening to playthroughs on yt because those games are clearly still eminently playable. I even thought about buying a PS2 and a few old school classics just in case the miracle happens and my sight gets restored. On the same subject, I recently  discovered a book called subway art that I worshipped when I was about 12 and into graffiti art, was still in print, so I bought a copy. I'd love to see it again. I stole my first copy because it was very expensive and I just couldn't leave the shop without it after I saw the amazing art. it was very scary because I was alone and not a shoplifter. It was down in the basement floor of a massive bookstore, so I had to ride the lift back up and it seemed to take forever with the guilty secret that seemed so big in my coat. Worth it though .

URL: http://forum.audiogames.net/viewtopic.php?pid=332310#p332310





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-10-06 Thread AudioGames . net Forum — General Game Discussion : braille0109 via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

go go go, email them. in fact, click report on this post, 130. as far as I'm concerned, I have not insulted, I have not broken a rule, and nor have most of us. and as far as I'm aware, the topic isn't off topic for general game discussion. so, feel free to involve an admin, but there's not really a reason to close it. plus your signature says you won't hurt us. reporting us to an admin will hurt some of us pretty badly. not to mention that if you don't like it, hit the unsubscribe button, that is nicely placed, and simply don't click enter on the post. done, problem solved. and we're not entirely sure if the game is fully discontinued, for all we know, Ivan changed his mind, so I wouldn't bite the bullet just yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=332308#p332308





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Re: I need serious help with killer instinct

2017-10-06 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Re: I need serious help with killer instinct

The reason I'm not terribly familiar with SF is due to the fact I started out with MK and a touch of Tekken 6. I do know about super moves, but the game just never appealed to me. I had SFIV on my 360 but I never could stay into it. SF it Tekken was another one I tried. But KI is the only other fighting game besides MK and Injustice to catch my interest, and I might just try DOA again.

URL: http://forum.audiogames.net/viewtopic.php?pid=332302#p332302





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Re: What TV show/movie are you watching aka recommendation and reviews

2017-10-06 Thread AudioGames . net Forum — Off-topic room : Juliantheaudiogamer via Audiogames-reflector


  


Re: What TV show/movie are you watching aka recommendation and reviews

For a Long time, I have been trying to get to watch Prison Break, which is about two Brothers, one being arrested (Lincoln Burrows), but the other one (Michael Scofield) believing in his innocence.Michael is letting himself be arrested to free his brother, which, as you learn in the first Episode, is indeed unjustifiedly arrested.A question about this series, is there an audio-described Version (in German) available anywhere?

URL: http://forum.audiogames.net/viewtopic.php?pid=332295#p332295





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Re: I need serious help with killer instinct

2017-10-06 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: I need serious help with killer instinct

1. the shoryuken motion is a rolling motion. It starts with pressing forward, then down, then down+forward and back to forward. In the arcade stick experience it would be like circling from forward to down then back to forward.2. In every fighting game move inputs change depending on what side of the screen you are on.. this is universal.3. This is the same thing as directional button presses in mortal kombat... down, down forward, forward is also known as a quarter circle forward or fireball motion.4. Specials do work the same way as they do in mortal kombat with directional presses followed by a button. The button presses are for strengths, yes, the only thing different about using them in linkers is that if you use the heavy version with hp or hk certain moves become ender, but not all.5. You can.These answers are all in the complete killer instinct guide I posted, fyi.

URL: http://forum.audiogames.net/viewtopic.php?pid=332293#p332293





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Re: Swamp, zombie FPS by Aprone

2017-10-06 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

hi there APRONEwe'll hope you okhappy to see in this communityyou are unforgettable and your lovely swamp is!  hahaI have a few things to tellmy first audiogame experience was swamptried to play other audiogames before when i got first laptopliked alot SWAMPyou are first game dev in my mindwhatever I think audiogames community agrees me correctwe'll hope swamp is will continue to running smoothlyand your more games will be release futureI see other videogame devs won't making accessible audiogames some does,  some are not listening what is accessible gamethey knows coding except they doesn't knows what is audiogame

URL: http://forum.audiogames.net/viewtopic.php?pid=332291#p332291





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Re: Looking for redspot feedback

2017-10-06 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: Looking for redspot feedback

@58And why should we need to have our names secured? I know for inpersination thing, but if someone is impersonating just report him and admins/developer will react as fast as possible. How ever, I musst agree on the account system, because we can have nicknames, inpersination would be almost inpossible and If you are an addmin you don't need to have the same IP to be detected as an admin, there will be the rank system.@57

URL: http://forum.audiogames.net/viewtopic.php?pid=332287#p332287





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Re: Bring Back Signatures Please!

2017-10-06 Thread AudioGames . net Forum — Site and forum feedback : shotgunshell via Audiogames-reflector


  


Re: Bring Back Signatures Please!

How did you make that registration system, is it a PunBB extension? I have, or had a forum of my own, but I don't see anywhere to enable that.

URL: http://forum.audiogames.net/viewtopic.php?pid=332283#p332283





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Re: Looking for redspot feedback

2017-10-06 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector


  


Re: Looking for redspot feedback

hi therea suggestion for rs,a password system would be good for allwhen you signing the game it must be ask your passwordlike stw does thisthis is more secure than currentI know this will take sometime coding right.so after password,  noone cannot use your name for abuse

URL: http://forum.audiogames.net/viewtopic.php?pid=332276#p332276





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Re: Looking for redspot feedback

2017-10-06 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Looking for redspot feedback

The game is not designed for working with accounts... You enter the game, kill kill kill, then get out.

URL: http://forum.audiogames.net/viewtopic.php?pid=332277#p332277





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Re: The killer

2017-10-06 Thread AudioGames . net Forum — New releases room : oussamabengatrane via Audiogames-reflector


  


Re: The killer

@Aarushtry remove your data and open the game again and test iff the error is has not shoes

URL: http://forum.audiogames.net/viewtopic.php?pid=332274#p332274





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nostalgia: all the things I miss very deeply and will continue to miss

2017-10-06 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


nostalgia: all the things I miss very deeply and will continue to miss

Maybe I'm getting old or something, but I figured I had some time to kill and boredom and things.  With the official discontinuation of AOL's instant messenger which has been up and running since 1997, I found myself longing for so many things I know I'll never ever truly have again.  This isn't, however, meant to be a topic full of commiseration and self pity, but rather a topic in which we can share and enjoy each other's memories, should you care to  join me.  I'm a 90's kid for the most part, though I was actually born in 88, but I'm not limiting it to that timeframe nor do I want you to feel as such.  Post in list format or just ramble on and on about things you hold dear and wish you could have if only for a second.  :d1.  AOL's instant messenger is actually how I got started in the big bad world that is now the internet of things.  I remember it's fairly accessible tab interface;
  things got really interesting if you actually went all out and got the AOL desktop app complete with a web browser, email client, media player, simple suite of clean up utilities and a bunch of other nifty tools all in one.  For awhile, AOL was my access to the internet, and then highspeed happened; cable companies started dishing out internet packages that were much more enticing.  Bye bye AOL dialup.2.  Hello MSN messenger; you were actually cooler in some senses, and not just because I could assign sounds for people who messaged me rather than having to stick to the crap on AOL.3.  Windows XP, because I'm a jerk, I guess.  Yeah yeah, moan and groan away about how I shouldn't have brought this one up, but seriously!  It was clean, usable, powerful, beneficial, and in practically every house, store, building and institution I visited for the longest time because of how accessible it was to everyone!  It's sounds were un
 mistakable and iconic, the themes that shipped with various versions were absolutely smashing, and listening to people playing pinball just never got old to me.  I actually started out on 98 and liked it almost as much, but XP was my home for far too long.  I obviously let it go willingly when I had to and knew it was absolutely time, but need and desire are completely different here.4.  Is it just me or did poptarts use to be thicker and tastier?5.  I believe serial in a paper bag stayed fresh for longer periods of time and tasted better as well.6.  School... I see my children going and think about how their futures will shape up and wish I had had access to all the goodies they're going to get as they grow older... If only I could have had an iPhone back then...7.  The feeling I got when watching my favorite TV shows; most of them are on streaming services now but I just can't feel the same anymore and wonder why I ev
 en liked them to begin with.  lolI'll probably come back with more a bit later, but I figured I'd see if this generates any interest.

URL: http://forum.audiogames.net/viewtopic.php?pid=332265#p332265





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Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-10-06 Thread AudioGames . net Forum — New releases room : Aarush via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Hay, when do you predict that the full release would come out and would it be free for windows just like  brailemon?Kind regards,Aarush

URL: http://forum.audiogames.net/viewtopic.php?pid=332260#p332260





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Re: Thinking of getting an Android phone

2017-10-06 Thread AudioGames . net Forum — Off-topic room : Nightmare via Audiogames-reflector


  


Re: Thinking of getting an Android phone

pulseman45 wrote:@11: I may do as you said, but if there is inddeed a way to remove bloatware on the S8, or if it doesn't slow down the phone too much, I still think I'll probably go for it. I guess if I absolutely want stock Android I might as well install a custom rom, though to be honest I don't really know about the difficulty of doing such a thing, let alone it's accessibility. Thanks for the advice though, if there are other things that seem better on the phones you talked about, I may change my mind.I think installing custom rom may not be a good option, since it invalidated your warranty. Stock Android will also mean you get update directly from Google, instead of the painful slow rollout by Samsung.

URL: http://forum.audiogames.net/viewtopic.php?pid=332256#p332256





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Re: Storm Productions: My TK server

2017-10-06 Thread AudioGames . net Forum — General Game Discussion : Aamir via Audiogames-reflector


  


Re: Storm Productions: My TK server

hi. I can't connect. it gives me the following error wen I try to connect. Server unreachable. Reason: TK is being updated. Please come back later. any help would be appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=332258#p332258





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Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-06 Thread AudioGames . net Forum — New releases room : Dragomier via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

One thing we discussed, my friends and I, Is that there should be a way to let slow players know they're being slow and that they need to press, and also the ability to chat in the game itself.

URL: http://forum.audiogames.net/viewtopic.php?pid=332255#p332255





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Re: The killer

2017-10-06 Thread AudioGames . net Forum — New releases room : Aarush via Audiogames-reflector


  


Re: The killer

Hi. I have a problem.When I start up the  server.exe file, it works fine. However, when I open the  game it shows that same kind of  BGT runtime error :Call stack size: 3File: C:\Users\ivan\projects\the killer\server\includes\char_data.bgtLine: 94 (1)Function: void load_char_data(int)File: C:\Users\ivan\projects\the killer\server\server.bgtLine: 2974 (1)Function: void netloop()File: C:\Users\ivan\projects\the killer\server\server.bgtLine: 157 (1)Function: void main()

URL: http://forum.audiogames.net/viewtopic.php?pid=332254#p332254





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Re: Restricted/new users: introduce yourself!

2017-10-06 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : jeremydhartley1975 via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hi.This is Jeremy Hartley, and I am most certainly not a spambot. GrinI have been a totally blind gamer since going back to the days of the Atari 2600. My only claim to fame for audio games is that I was the voice of the mysterious wizard in the introduction of Entombed.I have recently purchased an Xbox, and have been learning my way around games like EA Sports UFC 2, which I was considering putting together a rough guide to help other blind gamers.Jeremy

URL: http://forum.audiogames.net/viewtopic.php?pid=332253#p332253





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Re: Towards the Evaluation of Cache Coherence: a scientific paper

2017-10-06 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Towards the Evaluation of Cache Coherence: a scientific paper

[[wow]]. I have stopped reading after a while because I did find it a bit confusing, but I'm impressed that you've done something like this. Seems very well put together.

URL: http://forum.audiogames.net/viewtopic.php?pid=332251#p332251





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Re: The killer

2017-10-06 Thread AudioGames . net Forum — New releases room : charliemerry1902 via Audiogames-reflector


  


Re: The killer

hithe server list doesn't work for some reason, it just says HTTP error

URL: http://forum.audiogames.net/viewtopic.php?pid=332248#p332248





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Re: Survive the Wild!

2017-10-06 Thread AudioGames . net Forum — New releases room : gonzalez2016s . alovver via Audiogames-reflector


  


Re: Survive the Wild!

thank you Nightmare.Best Regards

URL: http://forum.audiogames.net/viewtopic.php?pid=332243#p332243





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-10-06 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

guise, if you just continue saying something like ignore the topic or  stop replying to it, you don't know that you, your self, are actually replying to it. Witch meens that it will be at the top just because someone said to stop replying to this topic. I agree, this topic is done, but only thing that we can actually do is stop replying to it. Ivan and his fans will always have something to say, we are still holding back evidence. Only question is, is this going to be let for an other topic or for this one? That, depends if we stop replying to this, someone will post a simple review of the killer or something like that and everybody will fight the same boring way.so, the best idea is for everyone who doesn't want to reply to this, just don't reply to this. If you are really that mutch against topics like this, there are always other parts of this forum, there are even other topics. I don't know why do you all guise just:"owe my god, it's a 
 flame was! Close the topic!", you can close it by replying to it, and if nobody replies it will go off the first page and go to the buttom of the forum.that's only thing that can be done about this topic at this stage. This type of flame war will continue, maybe for years, well, when Ivan gets what he deserves, all this will stop.

URL: http://forum.audiogames.net/viewtopic.php?pid=332242#p332242





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Re: TextSpaced sci-fi text-based MMO

2017-10-06 Thread AudioGames . net Forum — New releases room : TextSpaced via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

Hi Merin,It appears you have stumbled across a bug there. We believe we have fixed it now, and have gifted your character with some credits.If you find bugs in the future feel free to log them at: www.textspaced.com/bug

URL: http://forum.audiogames.net/viewtopic.php?pid=332235#p332235





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Re: Survive the Wild!

2017-10-06 Thread AudioGames . net Forum — New releases room : flackers via Audiogames-reflector


  


Re: Survive the Wild!

thanks, f12 works. there seem to be quite a number of commands that don't seem to be listed in the readme. always makes me wonder how people figure these things out.

URL: http://forum.audiogames.net/viewtopic.php?pid=332233#p332233





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Re: space company, another incremental game

2017-10-06 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: space company, another incremental game

Are there even incremental games wich are accessible and can be downloaded, so I can Play them offline as well? And if yes, can you tell me wich ones of this sort you know and recomment? From what I understand, junction gate has a downloadable Version as well, right? And are there others as well?

URL: http://forum.audiogames.net/viewtopic.php?pid=332232#p332232





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Re: The killer

2017-10-06 Thread AudioGames . net Forum — New releases room : ashleygrobler04 via Audiogames-reflector


  


Re: The killer

Hi SLJ, I am not sure if  i may do this, but i am going to post a link since the download link does not work...https://www.dropbox.com/s/19admwwu84h0h … e.zip?dl=0

URL: http://forum.audiogames.net/viewtopic.php?pid=332230#p332230





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Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-06 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Well, to be perfectly honest, I did discover the changes in Beta48 the hard way, as some enemies were using card I thought they wouldn't be able to use at this point. Only then did I read the changelog. I still won with my ghost type deck but it wasn't exactly easy, especially since ghost type has beenn nerfed on several things since Beta41 where I started.

URL: http://forum.audiogames.net/viewtopic.php?pid=332224#p332224





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Re: New sonification software for increased accessibility

2017-10-06 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector


  


Re: New sonification software for increased accessibility

@SLJ - you're welcome!1.) I hadn't thought of the compass way of doing things. If you think of a typical first person shooter, then it's quite possible that the player's location and their pitch (i.e. looking angle up or down) are stored as two 'vec3's - that is, x/y/z for the location and another three values stored as either degrees or radians indicating rotation (i.e. pitch and yaw).A trigger could be made that then says North, North-East, East or such as the player rotated into each 45 degree segment. This still might not be all that much use for navigating the game the world though as you still might not know about ledges, drops, lifts and the such - but it might a good start. It could also be that the yaw/pitch/roll values are stored as quaternions, which would may possibly make things a little trickier, but likely nothing that couldn't be resolves with a few cups of coffee and a maths text book.2.) The software's 
 not really geared towards visualising game worlds, but in later versions of the software it may be possible to place audio 'beacons' into the game world. The irrKlang audio library allows you to create a 3D sound beacon at a given location, and update your location relative to it, then the sound will play in a spatialised manner relative to your location, and you can specify the sound drop-off distance parameters and such. It may be possible to doppler shift the playback rate based on your speed in relation to the beacon if I'm understanding the irrKlang docs correctly.To do something like this you'd need a workflow such as:a.) Find a pointer chain to your players position,b.) Go to some in-game feature such as a lift or a button or pressure-pad or such,c.) Write down the coordinates of the feature and what it is.d.) Create a beacon trigger set at the feature coordinates and with the sound, which would have to be looping, you want p
 layed (note: beacon triggers don't exist yet, but if I was going to add this facility that's likely what I'd call 'em).e.) Play the game with the beacon active and it'll provide audio feedback based on the relative positions of the player and the beacon.As far as I'm aware nothing I've suggested sounds outside the realms of possibility of what could be achieved, and your ideas are really good ones, but that functionality isn't available at present and would definitely have to be a feature added in a later release. As the software will be open source it might not even be something I end up implementing - many hands make light work and all that - but if people do modify and improve the software they can always issue a pull request to merge their functionality back into my version, or they could keep it in their own fork of the software, it's entirely up to them.

URL: http://forum.audiogames.net/viewtopic.php?pid=33#p33





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Re: Thaumistry, a new text adventure game by Bob Bates

2017-10-06 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Thaumistry, a new text adventure game by Bob Bates

Hi.How can you make sure the game will be fully accessible with screenreaders on Mac and Windows?

URL: http://forum.audiogames.net/viewtopic.php?pid=332218#p332218





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Re: Survive the Wild!

2017-10-06 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Survive the Wild!

flackers wrote:can anyone tell me how to find out how to spell a quest name? there are a few I've tried to enter but it just says this quest does not exist. Also, I accepted the cave entrance quest and went to the entrance of the confusing caves, I even went in, but the quest didn't complete, any idea why? thanks.You can copy the text output and paste it in a text editor to check how it's spelled. If the default f12 key is unable to copy the quests, you can use the NVDA plugin which does exactly the same. I think it's called copy clipboard or something like this. A really great plugin...

URL: http://forum.audiogames.net/viewtopic.php?pid=332216#p332216





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Re: space company, another incremental game

2017-10-06 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: space company, another incremental game

I have a question. How to unlock interstellar systems?

URL: http://forum.audiogames.net/viewtopic.php?pid=332215#p332215





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