Re: Bokurano Daibouken 3 : secondary topic

2018-02-12 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I think I have that... I just thought it might not work. I'll try it.Edit: It worked! But then the stamina killers got the box so I screwed myself over. I hate those things so much... Should I speed-drink it to the box? I feel like I should speed-drink it to the box. I really don't like this level. I've had to start over several times this afternoon alone, mostly because the security jet blew itself and the censor up, but a couple times I fell and then there was the stamina killer incident.Edit 2: Beat the level! Now I'm trying to get past the first lifts section on 25.3. First mistake was flicking the switch to the left first. Darn missiles... I'm going to try this again later. I am so close to the end, guys...

URL: http://forum.audiogames.net/viewtopic.php?pid=351958#p351958





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2018-02-12 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi.Yes, I would like to put up a server again. But, I need some help with Ubuntu.I have the 64 bit operating system installed, but for some reason, I'm unable to run the server after it has changed to 64 bit only. If someone can help me to fix that or find out why I'm unable to run this, I would love to hear from you.See post 2,079 just a few posts above for more information. I don't know if my kernel is 32 bit or what's wrong... I'll try to contact @Jonnyboy privately about this...Edit: I have just wrote a mail to him, hoping that he can help me solve this issue...

URL: http://forum.audiogames.net/viewtopic.php?pid=351973#p351973





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2018-02-12 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi.Yes, I would like to put up a server again. But, I need some help with Ubuntu.I have the 64 bit operating system installed, but for some reason, I'm unable to run the server after it has changed to 64 bit only. If someone can help me to fix that or find out why I'm unable to run this, I would love to hear from you.See post 2,079 just a few posts above for more information. I don't know if my kernel is 32 bit or what's wrong... I'll try to contact @Jonnyboy privately about this...

URL: http://forum.audiogames.net/viewtopic.php?pid=351973#p351973





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Re: Restricted/new users: introduce yourself!

2018-02-12 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : kdechant via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hi all,I'm the author of Eamon Remastered, a browser based interactive fiction/RPG being discussed over in the New Releases room. I'm here to answer questions about it. If someone could unlock my account, that would be helpful.- Keith

URL: http://forum.audiogames.net/viewtopic.php?pid=351972#p351972





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Re: Full version of DragonBall FighterZ Discussion

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : Amine via Audiogames-reflector


  


Re: Full version of DragonBall FighterZ Discussion

hold on, you mean it's possible to use the d pad for specials and supers? Gotta figure that out.

URL: http://forum.audiogames.net/viewtopic.php?pid=351969#p351969





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Re: intriguing email from breaker box games

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: intriguing email from breaker box games

Well, seems like nothing has changed, but yet again confirmed that I've previously said about this company. The only thing which matters for them is money. Promises and money. I won't give them anything until I have got what I have payed for, very long time ago.

URL: http://forum.audiogames.net/viewtopic.php?pid=351970#p351970





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Re: Warsim, text based randomly generated stratogy

2018-02-12 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Nice post on redit I saw were has been played around with the Monster Generator. That brings up a question: Does the Generator write the stories of the Monsters itself in the game or were they thought out by the poster. It is nice to have such Background stories.

URL: http://forum.audiogames.net/viewtopic.php?pid=351971#p351971





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Re: accessible torrent client?

2018-02-12 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector


  


Re: accessible torrent client?

hi,I meant the size of the pieces in the torrent, not the size of the torrent. I have downloaded 20-40 gb torrents before with utorrent, and still it won't except 64 mb pieces.

URL: http://forum.audiogames.net/viewtopic.php?pid=351968#p351968





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Re: Walkthrough for A Hero's Call.

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Walkthrough for A Hero's Call.

How many wolves den are there to clear out?

URL: http://forum.audiogames.net/viewtopic.php?pid=351967#p351967





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Re: Fyquest (SCS campaign) and Swamp Map Editor have been updated

2018-02-12 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Fyquest (SCS campaign) and Swamp Map Editor have been updated

@Seanterry: Is... is normal Swamp walking not sluggish for everyone? I was under the impression you had to reach, like, level 5 before you got up to 4tiles/s. If you're using the warrior's armor, it slows you down even more (which is why the warrior gets a free skill point).I can't tell what causes the freezing thing, but I've also never seen it happen that quickly. Do you still have the debuglog from that session? The client can't be updated anymore, but if the cause has to do with something like the maps or the campaign, it might be solvable.@ironcross: Anyone who wants to mirror these files is graciously welcome to do so.

URL: http://forum.audiogames.net/viewtopic.php?pid=351966#p351966





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Re: Bokurano Daibouken 3 : secondary topic

2018-02-12 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I think I have that... I just thought it might not work. I'll try it.Edit: It worked! But then the stamina killers got the box so I screwed myself over. I hate those things so much... Should I speed-drink it to the box? I feel like I should speed-drink it to the box. I really don't like this level. I've had to start over several times this afternoon alone, mostly because the security jet blew itself and the censor up, but a couple times I fell and then there was the stamina killer incident.

URL: http://forum.audiogames.net/viewtopic.php?pid=351958#p351958





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Re: how to work with vmware workstation pro 14

2018-02-12 Thread AudioGames . net Forum — Off-topic room : janagirl via Audiogames-reflector


  


Re: how to work with vmware workstation pro 14

OK, thanks. But how do I know where I have to click exactly?

URL: http://forum.audiogames.net/viewtopic.php?pid=351965#p351965





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Re: how to work with vmware workstation pro 14

2018-02-12 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: how to work with vmware workstation pro 14

yeah because you have to click inside the window to make the VM have mouse and keyboard focus.

URL: http://forum.audiogames.net/viewtopic.php?pid=351964#p351964





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Re: Fyquest (SCS campaign) and Swamp Map Editor have been updated

2018-02-12 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Fyquest (SCS campaign) and Swamp Map Editor have been updated

@9 I can host them for you if you'd like. I don't like / don't trust file upload places too well, send space is OK but annoying.

URL: http://forum.audiogames.net/viewtopic.php?pid=351963#p351963





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how to work with vmware workstation pro 14

2018-02-12 Thread AudioGames . net Forum — Off-topic room : janagirl via Audiogames-reflector


  


how to work with vmware workstation pro 14

Hi all,I'm just wondering what's my mistake. I manage to boot a virtual machine and log in as a guest. The starting Sound of Windows Plays and NVDA starts, too. But if I press any key then, nothing happens, I can't do anything with the new just booted Windows.Could someone help, please?

URL: http://forum.audiogames.net/viewtopic.php?pid=351962#p351962





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Re: Fyquest (SCS campaign) and Swamp Map Editor have been updated

2018-02-12 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector


  


Re: Fyquest (SCS campaign) and Swamp Map Editor have been updated

I started playing today. And I noticed that the walking is very sluggish. Then I was outside of the house that you start in, and everything just stopped working. It did not tell me that the program stopped working, just the whole act of walking and being able to use a weapon. I can press the escape key to go to the main menu, but nothing was Spoken when pressing the up or down arrow. So I’m not exactly sure what’s going on.

URL: http://forum.audiogames.net/viewtopic.php?pid=351961#p351961





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Re: injustice 2 combos

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : stewie via Audiogames-reflector


  


Re: injustice 2 combos

For Batman the one  I always used was:jumping 2, 1 2 3, 3, df1 mb, b3, jump forward 2, b2 3jump 2, immediately 1 2 3, 3Input the 1 2 3 string, wait a second then hit 3 again before they hit the grounddf 1When the grapple hits, meter burn it then immediately do the back 3. Jump forward but wait a split second before hitting the 2, then immediately input the back 1 3

URL: http://forum.audiogames.net/viewtopic.php?pid=351960#p351960





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Re: Can Anyone Post A Link To Sammy Says Or Whatever It's Called

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Can Anyone Post A Link To Sammy Says Or Whatever It's Called

This incident reminds me of a nifty program called winfix I could swear up and down I've used at least twice on XP, but I've never been able to find it.As a sidenote, don't download anything right off the bat if you, as I have countless times, for whatever odd reason, decide to go looking for such a product; you'll be virused for sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=351959#p351959





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Re: Bokurano Daibouken 3 : secondary topic

2018-02-12 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I think I have that... I just thought it might not work. I'll try it.

URL: http://forum.audiogames.net/viewtopic.php?pid=351958#p351958





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Re: Bokurano Daibouken 3 : secondary topic

2018-02-12 Thread AudioGames . net Forum — New releases room : daniel via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hi all,I've recently started playing bk3, and am loving it so far. I'm trying to build some more powerful weapons, however the thing I'm lacking is a big slime figure. Anyone know where I can find this item?Thanks,Daniel

URL: http://forum.audiogames.net/viewtopic.php?pid=351957#p351957





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Re: accessible torrent client?

2018-02-12 Thread AudioGames . net Forum — Off-topic room : gamesmaster via Audiogames-reflector


  


Re: accessible torrent client?

I have downloaded torrents over 32 mb with fdm

URL: http://forum.audiogames.net/viewtopic.php?pid=351956#p351956





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Re: chinese new audiogame Ancient tomb mystery cloud - Tom Clancy's record

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: chinese new audiogame Ancient tomb mystery cloud - Tom Clancy's record

as always, make sure to run the game with local emu 

URL: http://forum.audiogames.net/viewtopic.php?pid=351955#p351955





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Re: Can Anyone Post A Link To Sammy Says Or Whatever It's Called

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : shotgunshell via Audiogames-reflector


  


Re: Can Anyone Post A Link To Sammy Says Or Whatever It's Called

@Guitarman Yeah, I would like to have it. That program was my childhood, and even if I do have to get a VM I'll do it.

URL: http://forum.audiogames.net/viewtopic.php?pid=351954#p351954





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Re: Can Anyone Post A Link To Sammy Says Or Whatever It's Called

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Can Anyone Post A Link To Sammy Says Or Whatever It's Called

Hi.Never heard of it, but sounds like you remember it pretty well. Do you really want it though? I don't think it would run on newer machines, unless you have a vm running.

URL: http://forum.audiogames.net/viewtopic.php?pid=351953#p351953





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-12 Thread AudioGames . net Forum — New releases room : enes via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

hi,SpoilerishSo, I doubt I haven't unlocked it yet, as  I completed the main plot. I didn't choose negative options in my dialogues, so it should've worked.

URL: http://forum.audiogames.net/viewtopic.php?pid=351951#p351951





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Can Anyone Post A Link To Sammy Says Or Whatever It's Called

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : shotgunshell via Audiogames-reflector


  


Can Anyone Post A Link To Sammy Says Or Whatever It's Called

Hello...In case anyone's wondering what I'm talking about, Sammy Says is or was a program where you could make books with sound. Basically, you can insert sounds or record them, and you could add effects to the sounds like speed them up or slow them down. There were also settings for teachers to alter in case the program was being used in a school setting. This might be my childhood talking, but I thought it was a really cool app. Can someone upload it if it still exists? Although honestly, I wonder if it ever existed or if this is some strange memory lapse or something. I doubt it though, I remember it way to well for it to seem fake.

URL: http://forum.audiogames.net/viewtopic.php?pid=351952#p351952





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Re: accessible torrent client?

2018-02-12 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector


  


Re: accessible torrent client?

hi,I am aware of FDM. However, do the other clients here described have the limitation of pieces. Honestly I have no idea why that was done, but oh well.

URL: http://forum.audiogames.net/viewtopic.php?pid=351950#p351950





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Re: Coming up with ideas for a new game project.

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector


  


Re: Coming up with ideas for a new game project.

Well nick, I'd have to say you hit the nale right on the head here good buddy, I really hope this game does indeed come to fruition and I absolutely love all of your ideas in post 34 right down to the name, City boss. One suggestion that I've got since you're planning an online buying and selling system, how about the ability for players to ship requested goods to one another upon request if we should need them, and they could arrive in real time. In other words, we could send out the request today, and the goods would arrive tomorrow morning. Hope that makes sense. Have a wonderful day and I look forward to hearing your response.

URL: http://forum.audiogames.net/viewtopic.php?pid=351949#p351949





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Re: SoundRTS, a real-time strategy audio game

2018-02-12 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Hello folks! masroor.rahmani, it is not hard. Keep making soldiers, about 5 should be enough. Wait untill the enemy attack and then go search for the remaining units.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=351948#p351948





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Re: Everdark Clash enters public beta

2018-02-12 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Everdark Clash enters public beta

OK, here's a sendspace link:https://www.sendspace.com/file/9bbq9y

URL: http://forum.audiogames.net/viewtopic.php?pid=351947#p351947





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Re: Fyquest (SCS campaign) and Swamp Map Editor have been updated

2018-02-12 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Fyquest (SCS campaign) and Swamp Map Editor have been updated

OK, here's the Map Editor:https://www.sendspace.com/file/tnz69wI wanted to try to get Google to review the TOS flag so the old link would work... but after it took 5 minutes to scroll down one item and get NVDA to stop reading every HTML complaint Firefox could come up with (F12 did not fix it), I decided that Google Drive + this computer is just that terrible. So we're back to this sendspace crap for the time being.

URL: http://forum.audiogames.net/viewtopic.php?pid=351946#p351946





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : blink_wizard via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

So, in conclusion, Sam Tupy is nothing but a developer who wants all the power because he thinks he has the right because he made the game. May I remind you, it is your decision to make a game, but that doesn't entitle you to have power all day. I think that with Carter the game is slowly, trying to go somewhere. Don't worry, before we know it, it'll be stw number 2. There will be the people who play it all day no matter if an admin, AKA Sam shoots down people with adminguns, or adminstars whaterver the hell they're called, same thing. You will have the people who get sick of it and you know what happens after that. Since I got banned, I'm no longer sitting on the game getting mad because some stupid OP team that's been on for months. Yes, probably with the inventory they have that has things they didn't work for. Sniping newbies with weapons like the sniper as soon as they come online is not working for shit. Yes, the killingground apparently fixed this problem, but seems like a lot of people still have problems with the battlefield.

URL: http://forum.audiogames.net/viewtopic.php?pid=351945#p351945





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-12 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I don't imagine they know when the next major update will go live.

URL: http://forum.audiogames.net/viewtopic.php?pid=351943#p351943





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Re: chinese new audiogame Ancient tomb mystery cloud record-Tom Clancy's E

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: chinese new audiogame Ancient tomb mystery cloud record-Tom Clancy's E

I am frustrated as hell! Why this game doesn't want to start!! Win7 PRO, all drivrts iinstalled, latest runtime libraries, ETC.

URL: http://forum.audiogames.net/viewtopic.php?pid=351944#p351944





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Re: chinese new audiogame Ancient tomb mystery cloud record-Tom Clancy's E

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: chinese new audiogame Ancient tomb mystery cloud record-Tom Clancy's E

@Nick: I don't think you can use JGT for this. Ian hasn't implemented the ability to change the source language to Chinese.

URL: http://forum.audiogames.net/viewtopic.php?pid=351942#p351942





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-12 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I understand your reasons. My appologize, i have respect for your bussines and i do not look at thinks on that way. You're right. I will purchase a licence for my as soon as possible. Can you tell me when the game will be updated, becouse i have account on steam and i can buy this game on steam, when this game get update with graphic...

URL: http://forum.audiogames.net/viewtopic.php?pid=351941#p351941





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-12 Thread AudioGames . net Forum — New releases room : Joseph Westhouse via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Hi Milos,What I was saying about the license is that, technically, you have only purchased one copy of the game. So if two people are using the same account to play, technically one of them is playing a copy they do not own. Now, if you weren't playing at the same time, then in a sense this is just like you are trading the one copy between one another. But if you do end up playing at the same time, then you are enjoying the experience of owning two copies of the game, while only having bought one copy. Again, we don't have a good way to prevent this (without requiring an active internet connection any time you're playing), which is why you're able to do it—but I at least want to be clear that I can't condone account-sharing in any form, even if I do understand why it's done.

URL: http://forum.audiogames.net/viewtopic.php?pid=351940#p351940





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Re: Everdark Clash enters public beta

2018-02-12 Thread AudioGames . net Forum — New releases room : Sergio_rama via Audiogames-reflector


  


Re: Everdark Clash enters public beta

Sorry @CAE_Jones, but I get a Google error when I try to download it. Could you pass me another link please?It is very important because I am colaburating with the Spanish speaking comunity of audiogames and I am interesting in keeping your games updated in that community.Sorry for my English. I am a Spanish speaker.Thank you!

URL: http://forum.audiogames.net/viewtopic.php?pid=351939#p351939





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-12 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Oh i forgot to say:  the problem happen only sometimes not in all battles.Can you explain to me that about licence: I study colege far from my city and this game i have on my lap-top devices. He is in my birth city and on desktop computer he had instaled this game. I do not know in which time he play, and he do not know when i play. and if we play at each times, does account of my brother been deletted or what?

URL: http://forum.audiogames.net/viewtopic.php?pid=351938#p351938





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Re: Fyquest (SCS campaign) and Swamp Map Editor have been updated

2018-02-12 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Fyquest (SCS campaign) and Swamp Map Editor have been updated

You can do the coordinate shift thing by naming a zone zonename, where newX and newY are the coordinates to shift to.I think the link problem is that ever reliable thing where BGT programs get flagged by antivirus programs. So now I have to convince Google that, in fact, there is no malware in this file. -_-

URL: http://forum.audiogames.net/viewtopic.php?pid=351937#p351937





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Re: Monthly chat February 2018

2018-02-12 Thread AudioGames . net Forum — Off-topic room : Angel via Audiogames-reflector


  


Re: Monthly chat February 2018

Well, something sad, I will get it in April cause in April I will go in the UK and I will buy it from here.My birthday was ok, a single problem, my phone was droped on a hard material by a year and a half old kid, the flip chase was completely broken, I had a problem with sim card slot and now it is resolved, but well yah, I need to get a new flip chase cause my phone is just glas so, scratches are alot.But no problem, if this phone will have problems again, I still have my s3 neo wich is crap, it stayed more than 30 mins in water without me knowing that, it was droped from big things, but still works with no lag.And I know I will have problems with music on Alexa, my dad has a prime ackount and he said he will give it to me and continue to pay, but I am buying it especialy for interesting skils like bible and games.Cause I am tooo tired to do some more posting, can I ask someone please to make a topik or something in how to setup the dot as a blind user, what things can I do with it and what advantages and disadvantages has it, cause my dad wanted an ecow plus, but I said no to this.And why not, an audio demonstration? Howp I will hear for you soon and thanks for congratulations I got here from Brian and alooot of congrats on skype from members.Thanks in advance for the gwide, if it will happen.

URL: http://forum.audiogames.net/viewtopic.php?pid=351936#p351936





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Re: accessible torrent client?

2018-02-12 Thread AudioGames . net Forum — Off-topic room : gamesmaster via Audiogames-reflector


  


Re: accessible torrent client?

link to Download

URL: http://forum.audiogames.net/viewtopic.php?pid=351935#p351935





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-12 Thread AudioGames . net Forum — New releases room : Joseph Westhouse via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Milos, does this happen in all battles, or just occasionally? Either way it does seem like a bug. In fact, this is probably the same as one we encountered during testing, but were never able to figure out the break in the combat timing logic.Also, I need to say publicly that, while I understand why you and your brother are doing what you're doing, and I understand that this is a pretty common practice, I can't condone it if you are playing the game simultaneously, as you are then in effect using two copies of the game, for the cost of one. If you are never playing at the same time, then technically you're still just using one copy. But if you are playing concurrently, I hope you will consider purchasing a second license, if and when you are able.

URL: http://forum.audiogames.net/viewtopic.php?pid=351933#p351933





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Re: List of VST plugins with Reaper and accessibility status and howto

2018-02-12 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: List of VST plugins with Reaper and accessibility status and howto

Yes, I tried using all review cursor modes, and it still does not work...I have VSTis that can be used only by accessing the FX parameter box, and I think that's enough for now.

URL: http://forum.audiogames.net/viewtopic.php?pid=351932#p351932





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Re: Help with my Talking MP3 Player

2018-02-12 Thread AudioGames . net Forum — Off-topic room : Angel via Audiogames-reflector


  


Re: Help with my Talking MP3 Player

Hey.What is rockbox and how to make a mp4 player or mp3 talking?Thanks in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=351934#p351934





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Re: new talking clock from nathan tech

2018-02-12 Thread AudioGames . net Forum — Off-topic room : Nick via Audiogames-reflector


  


Re: new talking clock from nathan tech

I installed the program but nothing happens after I launch it on windows 7 64bit

URL: http://forum.audiogames.net/viewtopic.php?pid=351931#p351931





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Re: accessible torrent client?

2018-02-12 Thread AudioGames . net Forum — Off-topic room : gamesmaster via Audiogames-reflector


  


Re: accessible torrent client?

I use free download manager version 5I’l upload to my db and share it here

URL: http://forum.audiogames.net/viewtopic.php?pid=351930#p351930





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Re: Aeamon Remastered

2018-02-12 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Aeamon Remastered

Unfortunately, I find only the blogs with no contact information there and the LinkedIn profile but no direct contact details. Do I  have missed something?

URL: http://forum.audiogames.net/viewtopic.php?pid=351928#p351928





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Re: Coming up with ideas for a new game project.

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Coming up with ideas for a new game project.

Like the ideas set out in post 34. Hope this truly becomes a thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=351929#p351929





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Re: SoundRTS, a real-time strategy audio game

2018-02-12 Thread AudioGames . net Forum — New releases room : masroor . rahmani via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

hello all I have a quesstion, what should i do on chapter 2? please help me

URL: http://forum.audiogames.net/viewtopic.php?pid=351927#p351927





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Re: AHC - Laying Down the Law Quest

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : ZK via Audiogames-reflector


  


Re: AHC - Laying Down the Law Quest

slght spoiler,if you want to do the supply lines quest a bit quicker, then there's a gold ore vein just south of the goblin trapdoor in the mine, so don't go down the trapdoor, head south from the location of the trapdoor and follow the path round and you should come across the gold ore vein.

URL: http://forum.audiogames.net/viewtopic.php?pid=351926#p351926





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Re: intriguing email from breaker box games

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: intriguing email from breaker box games

Yep, I'll pass. When he can actually release a game in a reasonable amount of time then maybe. heh

URL: http://forum.audiogames.net/viewtopic.php?pid=351925#p351925





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-12 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Hello all.  I and my brother was bought this game together. we are collect enough money an purchase one licence, and we play together. He play on desktop computer, and i play on my lap-top. But we found some bug. When i start new game with class ranger, in game was bug. When i enter in battle for example with wolf: and when i sellect which strikes to do my party, enemi do not attack me. in two round i put all three characters of my party to rest, and wolf do not attack us. next round, again i put all characters  on rest again, but wolf does not attack again. On that way i can end all battles as a winer becouse my opponent does not attack me. It only happen when i take class ranger. My brother tell me that he had this problem when he take thief class. But when i take warrior class i do not have this problem. Can any explain me is it bug or what? I hope that you can understand me becouse english is not my native language.

URL: http://forum.audiogames.net/viewtopic.php?pid=351924#p351924





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Re: Coming up with ideas for a new game project.

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Coming up with ideas for a new game project.

Nick I already know you have used Freesound.org as a resource before successfully, but I thought I'd just share a few more sources for finding sounds and music (if needed) that could help with this larger endeavor.Licensing is straight forward for all of these as well, though if your planning on charging than your pool of free material shrinks to almost nothing.Soundshttp://soundbible.com/https://offers.adobe.com/en/na/audition … e=disabledhttps://sonniss.com/gameaudiogdc2016/https://sonniss.com/gameaudiogdc2017https://www.airbornesound.com/sound-eff … d-effects/Musichttp://incompetech.com/music/http://soundimage.org/http://www.marcelofernandezmusic.com/ro … ree-music/http://freemusicarchive.com/http://www.andrelouis.com/my-projects/You can get the 2015 Sonniss bundle by asking for it, though god knows why it's not just available for download...

URL: http://forum.audiogames.net/viewtopic.php?pid=351923#p351923





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Re: Linux assistance center

2018-02-12 Thread AudioGames . net Forum — Off-topic room : JaceK via Audiogames-reflector


  


Re: Linux assistance center

Ack, well there goes my hope for Mint's flgship DE to be useable...admittedly Mint Mate is okay but...it's Mate.I can't. I just can't go back to a distro without the Brisk menu. That's a godsend really, the Brisk menu, hit super/windows key, menu comes up and you can navigate it like a Windows start menu. It's super useful...I just wish I could hide the alt F1 menu on Solus Mate since I never use it but hey, unbinding the alt F1 shortcut works, and rebinding alt F2 to super and R works fine hereadmittedly I kpt alt F2 to do the same thing however for convenience's sake.Okay, so, I'm just meh about Mate right now, It works fine, I have it set up how I like but it's just like yeah, okay< I got Mate, right, but what else is out there that's a decent DE that works with Orca and is simple, easy to learn and lightweight?

URL: http://forum.audiogames.net/viewtopic.php?pid=351922#p351922





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Re: Aeamon Remastered

2018-02-12 Thread AudioGames . net Forum — New releases room : Trenton Goldshark via Audiogames-reflector


  


Re: Aeamon Remastered

@NiklasFor contacting the author, see:https://kdechant.com

URL: http://forum.audiogames.net/viewtopic.php?pid=351921#p351921





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Re: injustice 2 combos

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : anthony002 via Audiogames-reflector


  


Re: injustice 2 combos

Usually testyourmight.com is my go-to place for combos. But you can also probably find some youtube vids that could show you some, and hopefully they'll have the inputs in the description. Also, if you can't find anything useful in the description, sometimes people will discuss the combos in the comments section and you can figure out what's happening from there. I usually find a channel that tends to have good vid descriptions and latch on to it.

URL: http://forum.audiogames.net/viewtopic.php?pid=351920#p351920





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Re: SoundRTS, a real-time strategy audio game

2018-02-12 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Pragma wrote:this new default vision requires bigger maps, but we know that SoundRTS becomes too slow when a map exceeds something like 225 squares.A bigger map isn't automatically slower, if the additional squares are empty obstacles (empty squares without any exits, representing a mountain, a lake, a sea or a river). The number of connections between squares is important, because it will affect the shortest path research algorithm.For example CAN5 could be:(r = resources, b = bridge, m = meadows, .=nothing)rmm.r.mrm.r.mmm.m.mmm
mmm.m.mmm.m.mmm.m.mmm
mmmbm.mmm.m.mmm.mbmmm
m..b..m..b..m
r
m.m.m
mmm.m.rmm.m.mmm.m.mmm
rmmbm.mmmbmbmmm.mbmmm
mmm.m.mmm.m.mmm.m.mmm
m..b..m..b..m
mmrmm
m..b..m..b..m
mmm.m.mmm.m.mmm.m.mmm
rmmbm.mmmbmbmmm.mbmmm
mmm.m.rmm.m.mmm.m.mmm
m.m.m
r
m..b..m..b..m
mmmbm.mmm.m.mmm.mbmmm
mmm.m.mmm.m.mmm.m.mmm
rmm.m.mmm.m.mmm.m.mmmAn editor could be useful to ease this kind of modification, especially to add new rows. Maybe I will add an edit mode accessible from the game mode. Don't do this by hand.The number of objects, meadows included, especially in the same square, is important too, because it can multiply the computations if there are loops inside loops implying objects (for example: choosing a target).Pragma wrote:And of course I forgot to say that this vision by default has inconveniences for the mods, because the vision of the adjacent squares is simply used like an advantage for some units.I'm not sure yet. An advantage in vision can be done in at least two ways:1. increase the range2. see through walls and obstacles (usually because the unit is at a high altitude)I have checked Starcraft 1 and 2. A zergling (land) and an overlord (air) have similar vision ranges, except that the zergling won't see through walls, and won't see units at a high ground from a lower ground. The vision areas are discs, minus the zones masked by obstacles.

URL: http://forum.audiogames.net/viewtopic.php?pid=351919#p351919





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Re: Restricted/new users: introduce yourself!

2018-02-12 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Nocturnus via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

sorry about that, Dark, I just received your emails and such notifying us you were away and things for the rest of the week; will watch this topic from here on out.  Glad to know we lower level mods can change things up a bit, now.

URL: http://forum.audiogames.net/viewtopic.php?pid=351918#p351918





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Re: Bokurano Daibouken 3 : secondary topic

2018-02-12 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

[[wow]], not even the super buster blade?

URL: http://forum.audiogames.net/viewtopic.php?pid=351917#p351917





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Re: intriguing email from breaker box games

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: intriguing email from breaker box games

Well, I don't care, this guy showed me I shouldn't never trust him.He created games with a lot of potential but screwed everything up. His games are too expensive, too much bugged and not really good for me.

URL: http://forum.audiogames.net/viewtopic.php?pid=351916#p351916





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Re: accessible torrent client?

2018-02-12 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: accessible torrent client?

A lot of the time though, at least for me, its what will they accept. I am very skeptical of public trackers, and I am on a few private ones, probably not anymore since I've not torrented in well over a year, but they have an allowed clients list, so if you're on private trackers, you have to abide by that or at the least, it will never start downloading, or at most, you'll get banned, depending on how strict they are.

URL: http://forum.audiogames.net/viewtopic.php?pid=351915#p351915





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Re: Linux assistance center

2018-02-12 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Linux assistance center

I doubt cinnamon will ever be orca friendly since the dude basically ripped the entire universal access suite of stuff out of it.

URL: http://forum.audiogames.net/viewtopic.php?pid=351914#p351914





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Re: Aeamon Remastered

2018-02-12 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Aeamon Remastered

You know I'd really like to know where frank got to.He was really supportive.Eamon was going strong, eventually frank was going to try to make an eamon based linux distro where you would be able to play eamon and maybe do other things.Heck eamonos.But he suddenly dropped off the grid.

URL: http://forum.audiogames.net/viewtopic.php?pid=351912#p351912





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Re: Monthly chat February 2018

2018-02-12 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Monthly chat February 2018

@Angel, hope you have fun with Alexa. As I said in the alexa topic, the music playback is pretty dire if you want more than the top 40, but the games and other stuff it does are fun indeed, from smaller trivia games to full on rpgs. Well over the weekend I was in ipswich for a vocal studdies course. It was amazing, working on a song in detail and having lectures on various ideas from the physiological information about how to stand when singing, going to psychology of how to not get off stage and instantly think "that was crap!), I admit some of the positive thinking and mindfulness got a bit much, though the technical aspects were useful and we met some lovely albeit the trains getting down there were a bit of a disaster, being as we were delayed for close to two hours. mrs.Dark sang "no good deed goes unpunished" from wicked, which was rather scary, and not nice for me, essentially hearing my wife in absolute agony. I did Race you to the top of the morning from The  garden musical, a  much gentler song about a father telling his son a bed time story and getting wrapped up in things a little too much, though both of us managed apparently to make the audience cry which is always a bonus . Sadly we did hear the music scummer shcool we've been going to has finished! this basically means the one community where we could be assured of getting a chance to perform and a part on audition, as well as being fully accepted by a lot of like minded people is utterly closed. Needless to say we're both devastated. Today basically we've been recovering, so all that's been on the agenda for me has been listening to the latest bf torchwood audio (god! that series is grim), and tonight we're having pizza! .

URL: http://forum.audiogames.net/viewtopic.php?pid=351913#p351913





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Re: intriguing email from breaker box games

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


Re: intriguing email from breaker box games

Hmmm.To be honest I see no point in this.But yeah I had all the games, and had to rebuy all the games again because I never got all my installers for any of the games I got then like 4 months down the road I got my files.No one should need to wait that long.And while I will continue to give breakerbox money for their games, the only reason that I still do is that their quality, and sounds is totally theirs and origional.If it was the company's reputation I doubt I'd give them anything at all.But I pay for content and I know that eventually I get the content I expect.There are also the toys etc.Now I am a patient man, I have a life so when they come, they come and as long as their quality does not dip below what I expect, then I will continue to pay for their programs.But if it was their service alone, then I doubt it would be worth my cash.Their subscription, no way.I used to be on a radio show now dead where the host would play games for a few hours.The show was called midimusic adventures.The website is www.midimusicadventures.comI am unsure if it still exists but if it does there is at least 2-3 years of content up there.So the guy is sighted and plays the games.But somehow he turned it into dnd style, reading dialog, and such.He would pole users on what the next choice in game should be, and such.He would comment on things to.The show was for game music and old music but expanded into games, he even allowed people to come on with him via teamtalk.I don't know if I would want to pay for service, it was entertaining because there were games I just couldn't play.Similar things can be gotten out of youtube videos.I don't think I would pay for it though.

URL: http://forum.audiogames.net/viewtopic.php?pid=351911#p351911





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Re: Flexible survival mud

2018-02-12 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Flexible survival mud

Vipmud or mushclient are your best bets. Vipmud is from www.gmagames.com and will work out of the box (it works fine with flexible survival). It is a commercial program,but you can go on useing the free version with little restriction accept for a two hour cutout and a nag message, indeed the one major drawback of the free version, no msp or mud sound protocol support will not be an issue in fs mud since there is no sound. Mushclient I know less about. It's a commercial client but people have written addons that make it screen reader accessible including mushreader. Minaly people will have used it if they've played the rpg game alteraeonn. If you want to find out more about mushclient, I suggest starting a topic in general game discussion, though personally vipmud is what I would recommend and  what I use myself.Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=351910#p351910





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Re: Restricted/new users: introduce yourself!

2018-02-12 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Dark via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Apologies to everyone for being a little late in responding, I was away over the weekend and not able to check the forums.@pyrite,  Frequency  of posting is entirely up to you, nice to have a new member whether you post once or a hundred times, hope you have fun. @Accman, welcome, hopefully we can provide  help with  whichever   game your stuck on,  as for new releases, this is  certainly the place  to find  out about such. @Shane, welcome to the forum. I will say this place isn’t about blindness specifically, though obviously it’s a matter that gets discussed (especially in our offtopic room), but we’re mainly focused on games, still hope you have a good time here. @Falling squirrel, we’re always up for more accessible rpgs, as it’s a genre with sadly not many  accessible examples at the moment (I’m a big rpg fan myself). So, we look forward to hearing about your game, and indeed playing it when it’s   released. @LindaELITO,  If you want to join the forum, please give us a little more notification that your not a spambot and are interested in the subject of this forum, i.e.  audiogames, since with such a short message it’s difficult to know you actually are a human.

URL: http://forum.audiogames.net/viewtopic.php?pid=351908#p351908





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Re: Linux assistance center

2018-02-12 Thread AudioGames . net Forum — Off-topic room : JaceK via Audiogames-reflector


  


Re: Linux assistance center

You referring to Ubuntu Budgie or Solus Budgie as I've got Orca to work with Budgie last year, however any sort of updates completely broke it, so there's that...but out of the box, at least for Solus it did actually work with Orca for a few months thenthe updates got put on the ISO. I'd ask the Solus devs what their plans are for Budgie and Orca, since right now AFAIK it still uses GTK but they're shifting Budgie over to QT...but I'm going off an old 2017 Budgie ISO I got laying around which still used GTK so caveat: Not tested the latest Budgie release. Mate works fine here...Also for the launching from terminaleh no, depends on the distro but some (Mint) you have to, or it's easier to launch from a terminal, or when the shortcut just insstantly closes (oh hi Mint...AGAIN). Personally I've had more success getting Orca going from a live session terminal than the alt F2 menuAh crap thought you could hide the Alt F1 menu. I just unbound the key combo then, so there's that. On another note, gotta love digging around in conf files. I managed to get my desktop to shift everything 90 degrees...which is both hilarious and annoying for everyone else who walks past and asks if I know my desktop's rotated 90 degrees. Yes. I'm aware. Yes. I like it better like so.

URL: http://forum.audiogames.net/viewtopic.php?pid=351909#p351909





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Re: AHC - Laying Down the Law Quest

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: AHC - Laying Down the Law Quest

I can't give you exact coordinates, at least at the moment, but I can tell you that you're looking for the Rocky Outcropping, Windy Bluff, Grassy Knoll, and two High Ridges. Two of them overlook the north-south stretch of the road just north of the gate; two of them overlook the east-west stretch; and one overlooks the third leg of the road, north of the river.As for Haunted By the Past, you have to find an item in a unique location in the Deepwood Ruins map...

URL: http://forum.audiogames.net/viewtopic.php?pid=351906#p351906





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Re: Bokurano Daibouken 3 : secondary topic

2018-02-12 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Okay, I have a problem. I started stage 25 and am now locked out of the shops, but I don't have a weapon that will destroy the security jet without smashing the lift sensor as well. I can't go back now, and I don't want to start all over again just because I made one stupid mistake. I never bought all the weapons because I felt the gold was better spent elsewhere, so I don't have any hammers on me...

URL: http://forum.audiogames.net/viewtopic.php?pid=351907#p351907





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Re: Walkthrough for A Hero's Call.

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : Addolis via Audiogames-reflector


  


Re: Walkthrough for A Hero's Call.

As far as the third flower goes,  I've walked along both roads, and went from side to side, and can't hear it. I do have two of them.

URL: http://forum.audiogames.net/viewtopic.php?pid=351905#p351905





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Re: Walkthrough for A Hero's Call.

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : Addolis via Audiogames-reflector


  


Re: Walkthrough for A Hero's Call.

I'm at this one bandit campsite that I seem to mysteriously step around. . Yes, but whare are the catacomes? Are they in the mosaleiums them selvs?

URL: http://forum.audiogames.net/viewtopic.php?pid=351902#p351902





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Re: realTech audio issues

2018-02-12 Thread AudioGames . net Forum — Off-topic room : austingrace via Audiogames-reflector


  


Re: realTech audio issues

Hello. I'm going to produce a youtube video demonstrating how to do this.  I'm much better at audio recording things instead of writing them down.  I'm sorry the driver thing did not work.  It makes me want to buy older or custom built computers from now on.

URL: http://forum.audiogames.net/viewtopic.php?pid=351904#p351904





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Re: Aeamon Remastered

2018-02-12 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Aeamon Remastered

I wanted to contact the author as well but can't find a contact link on the page. Does anyone know how to contact him?

URL: http://forum.audiogames.net/viewtopic.php?pid=351901#p351901





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Re: realTech audio issues

2018-02-12 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: realTech audio issues

The procedures explained in post 14 worked fine for me on my HP laptop.

URL: http://forum.audiogames.net/viewtopic.php?pid=351903#p351903





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Re: Fyquest (SCS campaign) and Swamp Map Editor have been updated

2018-02-12 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: Fyquest (SCS campaign) and Swamp Map Editor have been updated

a couple of feature requests:1: could we have all the tiles currently in swamp already loaded into the map editor? It's annoying to load them everytime you start a new map.2: there's a feature in Swamp where you can exchange one set of coordinates for another. Could you make that editable through the map editor?As always thanks for your nice work, I'm looking forward to making a couple of maps just for fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=351900#p351900





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Re: bk3 question

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : daniel via Audiogames-reflector


  


Re: bk3 question

Awesome, thanks.I'm now getting killed on 21-1, is there a strategy for avoiding those pesky cameras?Edit: After having a look at Liam's playthrough of that section, I'm now trying to create a water plane launcher. However, I'm missing a large slime figure. Anyone know whereabouts I can find one?Thanks,Daniel

URL: http://forum.audiogames.net/viewtopic.php?pid=351893#p351893





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Re: accessible torrent client?

2018-02-12 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: accessible torrent client?

I'm not sure I'd describe that particularly as a limitation with uTorrent, but rather an unusual circumstance to have torrents with pieces that big.

URL: http://forum.audiogames.net/viewtopic.php?pid=351899#p351899





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Re: accessible torrent client?

2018-02-12 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: accessible torrent client?

I'm not sure I'd describe that as a limitation with uTorrent, but rather a very unusual circumstance to have torrents with pieces that big.

URL: http://forum.audiogames.net/viewtopic.php?pid=351899#p351899





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Re: AHC - Laying Down the Law Quest

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : lukas via Audiogames-reflector


  


Re: AHC - Laying Down the Law Quest

Hi Joseph,thanks a lot for the fast reply. Even the little hint on Actually Love did help me. I would never have thought that that particular person would have more to say than they did the first one or two times I checked up on them. :-) It was a nice little funny side quest.As for Haunted by the Past, could you at least tell me roughly where to look for the right person or circumstances to trigger it? I.e. is it in the town, mines, forest, graveyard, or one of the complementary maps such as the mausoleums or catacombs? I have nothing against wandering off the beaten path, as you said, but even though I don't have any major trouble with navigation as such, I do struggle with mental map building. I mean, there are little annoyances like even finding the study every time I enter the Adrianus manor. I am just unable to remember its exact location between visits to the manor. What I do a lot to counter this problem I have is making really very extensive use of custom beacons. :-) And since I've beaten the game as such and have only this handful of tiny quests to complete, I'd like to do them all before starting a new game plus. However, time is also of the essence for me. I am enjoying the game thoroughly and don't want to have any of the potential enjoyment spoiled or anything but I really cant afford to spend half as much time on it as I would like.As for laying down the law, even though I know this approach is really dense, and almost like cheating, I'm currently in such a mood that I would even appreciate exact coordinates of the sites or something. This particular quest is not one I like very much. I enjoy quests of this kind that require a lot of exploring and pinpointing several exact spots on the map way less than the others. Maybe you could at least tell me what places I'm looking for? If the meadows and clearings are not ambush sites (makes sense now, as I saw at least one more meadow on the ruins map, where I assume the sites are not located), then I assume I've found only two sites so far out of the mentioned five - the grassy knoll and high ridge. And I know about two others - rocky outcropping and windy bluff, so what else am I looking for? Thanks a lot for your patience. :-)By the way, in finding the founders in 1.2.1, one or two of the founder headstones are still incorrectly labeled as just tombstones. Since I've already completed that quest and beaten the game though, and since I struggle so much with locating exact spots, especially around the graveyard where you can see a lot of stuff and clutter through the fences, gates and brambles and whatnot, I'm sorry but I'm really not looking around there any more to see which ones those were exactly. :-)Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=351898#p351898





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Re: Scrolling Battles, You're World, online platforming exploration game

2018-02-12 Thread AudioGames . net Forum — New releases room : UltraLeetJ via Audiogames-reflector


  


Re: Scrolling Battles, You're World, online platforming exploration game

oh so game is back, I see. To delete things from a map you have to get the map in text form, paste it into a blank document in notepad, modify the text there and then send the map again to the server. I got my user account deleted. in the process. really nice

URL: http://forum.audiogames.net/viewtopic.php?pid=351897#p351897





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Re: Linux assistance center

2018-02-12 Thread AudioGames . net Forum — Off-topic room : nuno69 via Audiogames-reflector


  


Re: Linux assistance center

So,Budgie is not accessibleNope, you cannot hide the alt F1 menu@kingzombieNever launch Orca from a terminal

URL: http://forum.audiogames.net/viewtopic.php?pid=351896#p351896





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Re: Full version of DragonBall FighterZ Discussion

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Full version of DragonBall FighterZ Discussion

I'd personally recommend using the Dpad to play fighters instead of the stick, lol makes life much easier IMO. But that might come down to preference, I just know I've never enjoyed trying to use the stick for fighters... never ends well for me.

URL: http://forum.audiogames.net/viewtopic.php?pid=351895#p351895





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Re: Eurofly Version 2.0 now available

2018-02-12 Thread AudioGames . net Forum — New releases room : Keats2050 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

Hello, I’m aware of this newly introduced change, but here the case is slightly different. The aircraft does not even move when the reverse gear is turned-on and the speed remains zero.

URL: http://forum.audiogames.net/viewtopic.php?pid=351894#p351894





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Re: bk3 question

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : daniel via Audiogames-reflector


  


Re: bk3 question

Awesome, thanks.I'm now getting killed on 21-1, is there a strategy for avoiding those pesky cameras?Thanks,Daniel

URL: http://forum.audiogames.net/viewtopic.php?pid=351893#p351893





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Re: accessible torrent client?

2018-02-12 Thread AudioGames . net Forum — Off-topic room : the_ruler_of_dark_forces via Audiogames-reflector


  


Re: accessible torrent client?

PicoTorrent is quite usable.

URL: http://forum.audiogames.net/viewtopic.php?pid=351891#p351891





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Re: JGT 2.0, now with 3 target languages and neural machine translation

2018-02-12 Thread AudioGames . net Forum — New releases room : monkey999 via Audiogames-reflector


  


Re: JGT 2.0, now with 3 target languages and neural machine translation

I can not log in.

URL: http://forum.audiogames.net/viewtopic.php?pid=351892#p351892





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Re: intriguing email from breaker box games

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: intriguing email from breaker box games

I have to agree with Orin, if I was at all inclined to buy into something like this, which I'm not, I'd just give my money to Aira and sign up for a plan with more minutes, then use them for game playing. What minutes I don't need for game playing can be used for other things. Finally, with Aira I know what I'm getting for my money, I can't say that about Breakerbox.

URL: http://forum.audiogames.net/viewtopic.php?pid=351890#p351890





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Re: Echoes from Levia: Soulbound is getting near!

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector


  


Re: Echoes from Levia: Soulbound is getting near!

That's very exciting info, thanks marko. According to the data, the game will be well worth the price, and gamers might give away some copies like in AHC why not?

URL: http://forum.audiogames.net/viewtopic.php?pid=351889#p351889





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Shadow Rine Secrets?

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Shadow Rine Secrets?

Hello,I remember that some topics like that were on AG some time ago, but I cannot find them. Where can I find the hidden caves? Oh, and what are the passwords? I know shadow dominator, kareshia support and more dungeon.

URL: http://forum.audiogames.net/viewtopic.php?pid=351888#p351888





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Re: Walkthrough for A Hero's Call.

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Walkthrough for A Hero's Call.

The puzzle for Navincius Mausoleum is randomized in each play through, so sharing solutions isn't going to help anyone.Addolis, regarding your questions:- The three flowers can all be heard from either the main road or the ancient road. Walk the length of both and you will find them.- The bandit ambush sites are all visible from the main road, though you can't access them from there, but once you know where they are you can head into the woods and try to come at them from behind. I recommend walking the road, checking periodically to your left and right, especially when you hear the sound of a container.- Regarding the rune stones, heed Alexia's advice to look in the mausoleums. Note that one of the three mausoleums you need to enter cannot be entered through the front entrance...perhaps someone in Farhaven has an idea of another way to get in?- Liam can be found in the catacombs, like Hope said. A hint: he visits all of the family crypts in the catacombs. If you don't want to simply chance that you'll run across him in your wandering, pick a family crypt and walk toward the place where the crypt exits into the main catacombs. Sit there and wait, and eventually he will walk right into your line of sight.

URL: http://forum.audiogames.net/viewtopic.php?pid=351887#p351887





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Re: Walkthrough for A Hero's Call.

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : nightrider via Audiogames-reflector


  


Re: Walkthrough for A Hero's Call.

i can still only find the apple and the duck. i usually don't mind going on and on and on but this one has me. Really would appreciate some help as to where i can find the other numbers. Also i'm getting to that camp site where one can hear the fire but you just keep on stepping around it. please help hahaha. cheers

URL: http://forum.audiogames.net/viewtopic.php?pid=351886#p351886





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Re: Full version of DragonBall FighterZ Discussion

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : Amine via Audiogames-reflector


  


Re: Full version of DragonBall FighterZ Discussion

I still find it a bit hard to do supers, like timing the analog stick rotation with pressing r 1 slash r 2, specially in the middel of a kombo. I know it requires a little bit of getting used to, but I still think it's an interesting micanic. Other than that the game is great, I managed to beat the story mode and it was pretty interesting, but it's hard to complete without sighted help, cause you'll either miss out on stuff, or finish it after two years if you rely on ocr alone.

URL: http://forum.audiogames.net/viewtopic.php?pid=351885#p351885





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-12 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

SlightSpoilerYou get the chance to encourage Gwen after Lord Adrianus tells you off for bringing Gwen along. I'm pretty sure this happens the first time you turn in a major quest with Gwen in your party.

URL: http://forum.audiogames.net/viewtopic.php?pid=351884#p351884





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Re: C# vs Java for work. Which is easier and faster to learn?

2018-02-12 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: C# vs Java for work. Which is easier and faster to learn?

@sanslash332, yes, hard to use. I've used it before, many times. It's hard to locate exactly what the installer is doing, for one. So know thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=351883#p351883





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Re: Help with quests in A Hero's Call.

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Help with quests in A Hero's Call.

One more tip about the horse...consider the name of the quest. That may narrow your search somewhat...

URL: http://forum.audiogames.net/viewtopic.php?pid=351882#p351882





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Re: AHC - Laying Down the Law Quest

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: AHC - Laying Down the Law Quest

Hey Lukas,The Meadow and Clearing aren't actually bandit ambush sites, so it stands to reason that you wouldn't have gotten  message when entering these. I still have no idea why people are reporting no interaction when they enter the other sites though, and have been unable to reproduce it in any way. Anyway, you're looking for five sites total. A good way to start is by walking the length of the road, listening for containers to your left and right and glancing over when you hear them; most of the ambush sites will have one or two bandit caches or chests so they'll usually have a populated container in them. This may not catch them all of course, and it also doesn't hurt to just periodically glance to your left and right as you walk.By the way, the next update will include a change that, while not making it easier to find these sites, will definitely make it easier to know which ones you've already marked.Regarding Haunted By the Past and Actually Love, while I can't prevent anyone else from saying anything, I'm not going to give you too much info because Haunted By the Past is deliberately out of the way and difficult to stumble upon, so it's really there as a bit of a reward for going deep off the beaten path; and Actually Love is one that simply comes about from having the right conversations with the right people over time, and I think if you're told in advance how to trigger it, it feels much less organic when it comes about. I will tell you that if you've spoken to someone in Farhaven who seems to have love on the brain, you may want to check up on that person any time you return to town and see if they have anything new to discusss...

URL: http://forum.audiogames.net/viewtopic.php?pid=351881#p351881





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Re: Coming up with ideas for a new game project.

2018-02-12 Thread AudioGames . net Forum — General Game Discussion : zakc93 via Audiogames-reflector


  


Re: Coming up with ideas for a new game project.

That sounds like a great idea, I would definitely play it. The only suggestion I can think of at the moment is to have happiness and health indicators for your population that you would need to manage that result in negative consequences if they get to low. Also a crime rate in your city could also be interesting.

URL: http://forum.audiogames.net/viewtopic.php?pid=351880#p351880





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-12 Thread AudioGames . net Forum — New releases room : Joseph Westhouse via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

General announcement: any time a post contains plot details about the identity of the game's antagonist without spoiler warnings, I will be reporting to moderation. If you've posted something like this please edit in spoiler tags. Sorry to be so unyielding on this but I really hate the idea of someone having the surprise ruined.Now, some minor pro-tips and hints below. Nothing plot related, just tips and tricks and clarifications:- To Nick and others having trouble finding ambush sites: often, these will have containers in them. So if you walk along the road and turn to check out any containers you hear to your left and right, you'll have a good chance of spotting them. This won't guarantee that you'll catch them all but it's a good start. Again, they are all visible from the Great North Road.- The revive skill people are talking about is actually bugged and might never get learned. This will get fixed in the next update.- Regarding a confusion about skills being learned and then not showing up in your skills list, perhaps this was a passive skill? For example if a warrior learns Counterattack, that isn't going to show up in your skills list in combat because it is a passive skill.- Regarding the special item you get after the boss fight, I assume this is the Ring of Occlusion. Was it your main character you were trying to equip it to? If so, was this your first or second play through? Just trying to figure out what could be the source of the bug, if indeed this is a bug. Only your main should be able to equip this ring.- Enes, It's possible you've either already had that conversation with Gwen and missed your chance based on the path you took in that dialogue, or that you haven't unlocked it yet, depending on how far you've progressed in the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=351879#p351879





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