Re: Warsim, text based randomly generated stratogy

2018-03-26 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Unfortunately their is really no guide, but I can give you some tips at least...first, remove gam bling tax and subsidize the arena, then bet as much as you can, every single turn. It really helps to check the unit info for each faction so you know more about the power of their warriors VS others, and just don't bet anything if your not sure, such as with the red and blue fights. Plus, even when your on a winning streak, never bet more than 3 quarters or so of what you have, so that you have a buffer if you screw up. you'll get a feel for it soon enough...Remember always to leave some money at the end of the turn for paying your soldiers, otherwise they are more likely to go to the other side.Go to the throne room every turn, because you can get some free soldiers that way. If your popularity is okay than just take the hit rather than paying the higher priced reparations as well.Next, buy any bandits that get put in prison every turn you can, they will help you get some gold back and eventually you'll be making money rather than losing it.Also, enter into a trade agreement with anyone you can as long as you don't need to pay for it, you can travel east early on to find another area to trade with as well...If your able to ally with anyone, do so and ask for military aid, if they can give it, than just keep track of your popularity with them and don't let it get below 0.As soon as you can, build a knight recruitment building (I forget the name) and turn all those knights into recruiters, then ask the peasant militia to get fully involved. Now you have workers as well as fighters.When your able, talk to all the goblin clans and ally with them, sending 500 gold as a gift. Build a barracks and train the tribles you get into soldiers. Explore in the north to find slaves for cheap, and only disallow slavery when vitally useful allies require you to do so.When you can, buy the brawler pit or dragonblood tavern in the north, they pay for them selves quite quickly, and ask for tribute from anyone who will give it your to you until you have enough soldiers to take the mines over, and enough peasants to spare to work them.That's pretty much all I got for now.

URL: http://forum.audiogames.net/viewtopic.php?pid=357081#p357081




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Re: snes emulator.

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: snes emulator.

Yep, snes9x is the best one.

URL: http://forum.audiogames.net/viewtopic.php?pid=357080#p357080




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Re: Reviving Battle Zone, With Your Help

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

@ironcross32 Well done! If you did that, just imagine the video going viral before the end of the day. And then you could put that on a resume for a sound engineering career and it would be a lifetime pass. Lol

URL: http://forum.audiogames.net/viewtopic.php?pid=357079#p357079




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Re: snes emulator.

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: snes emulator.

SNES9X probably the only one, I can tell you ZSNES sure don't.

URL: http://forum.audiogames.net/viewtopic.php?pid=357077#p357077




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Re: Reviving Battle Zone, With Your Help

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : shotgunshell via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

No no, there's no need for that, the scream would be good enough.

URL: http://forum.audiogames.net/viewtopic.php?pid=357078#p357078




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Re: Reviving Battle Zone, With Your Help

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

@ironcross32 Well done! You do that and the video for it would probably go viral before the end of the day. Lol

URL: http://forum.audiogames.net/viewtopic.php?pid=357079#p357079




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Re: Reviving Battle Zone, With Your Help

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

Awesome. To be clear, we already have a falling down a pit sound if you want to get technical. But we are deploying other fallable traps, so we need sounds for those.

URL: http://forum.audiogames.net/viewtopic.php?pid=357074#p357074




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Re: Reviving Battle Zone, With Your Help

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : shotgunshell via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

I'd prefer to have other people record falling sounds though, because it would just sound weird if you didn't. You'd record a behemoth monster and if he fell down a pit or whatever he'd have a human scream, which wouldn't make sense.

URL: http://forum.audiogames.net/viewtopic.php?pid=357075#p357075




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Re: Reviving Battle Zone, With Your Help

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : shotgunshell via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

I added something to the first post that I forgot about until now, it's an extra enemy sound.

URL: http://forum.audiogames.net/viewtopic.php?pid=357073#p357073




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Re: Reviving Battle Zone, With Your Help

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

well I can put my recorder in the yard and jump off the second story balcony... I'd probably survive it if I relaxed first.

URL: http://forum.audiogames.net/viewtopic.php?pid=357076#p357076




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Reviving Battle Zone, With Your Help

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : shotgunshell via Audiogames-reflector


  


Reviving Battle Zone, With Your Help

Hello guys...For anyone who's new to the audio gaming community and doesn't know what Battle Zone is, I'll explain a little bit.In 2011, Philip released a game engine known as BGT, and his goal for making it was to allow people to code audio games easier without the hassle of having to hunt down a bunch of libraries to make it happen. Throughout BGT's development, Carlos Macintosh, affectionately known as Keywasfull, began work on his new title, Battle Zone. At first this was just a simple side scroller, but it quickly evolved into a huge game that gained wide spread recognition among hundreds if not thousands of blind people in the audio gaming community. Interesting fact, it was also one of three games that gained a tun of reputation at the Governor Morhead school for the blind in Raleigh, North Carolina. The other two were Descent into Madness and The Last Crusade. Eventually, Carlos dropped support for the game some time in 2017, 7 years after the game was developed.Now, I know what you're thinking. "What the hell does this have to do with you. You're just some random guy who posts a lot of stuff on the forum." So, bare with me just a minute while I explain myself.I'm a high school student in North Carolina, and I am a major geek. I will tinker and screw around with just about anything I can get my hands on, which explains why I've broken a lot of things in the past and got into trouble a few times. Just a month or maybe two ago, I was messaging my friend Jack and I said, "You know, Battle Zone was a great game, but Key isn't supporting it any more, and he recently open sourced it, so lets do something with it." So we went to his website and tried to get the game. Unfortunately, we got a 404 error when trying to download it. I talked to him and it seems that he no longer has the latest version of the source , so he gave us the source for version 13.1 which is close enough. I asked him just to clarify if I could do what I want with it as long as he's credited as the original developer, and he said yes. So, off to work we went. Originally we wanted to complete the version that already exists by adding the third boss to it, and then making it bigger. Jack said he wanted to hold off the third boss for now. So I asked Key if I could append the name pro to the end of it, and he said yes again. He also stated that he was pretty much done with the project.So with that, it was called Battle Zone Pro. Now, here's a little tidbit about me. I am extremely ambitious and have really huge ideas for what I want to do with something. Because of this, I wanted to make Battle Zone a platforming game. Jack quickly talked me out of this, informing me that this game, being a hack-n-slash at its core, was never intended to be that way. Now, my new idea is to make it like bzr, with the same story elements and everything that made the original Battle Zone so great. So, that's our story. Lastly, I'd like to tell you how all of you can play into this.One of our goals for BZP is to use sounds that we have the rights to instead of stolen sounds. So far we're doing a good job with that, but one thing that makes it more difficult are the enemies. Our idea is, if we can get people to make enough enemy sounds for us, then it'll make our job easier. That's where you guys come in. We don't have a planned release date for this revamp, so there are no time constraints. All you guys have to do is submit your voice clips here in this topic, or send them to me via email or pm. Here's the list of sounds that we need for the enemies. We need at least one of each, but you can have more if you want.Death soundFalling down a pit soundLight pain grunt.Heavy pain grunt.Swing grunt sound, i.e., when the enemy swings a Millay weapon.TauntYou can record them however you want. If you want to send a single file with all the clips you can do that, or you can send them in a zip. You also don't have to make it human, if you want to make it a chipmunk on steroids or a behemoth with sunglasses, you can do that. All we ask is that you don't steal sounds from anyone else, and try to use a mic that doesn't have tuns of background noise or buzzing or anything like that.Thank you to anyone who decided to sit through this post. If you have any questions, complaints, insults, diatribes, or anything of the sort, let us know. All kidding aside, we do ask you to try to keep your criticism constructive.Thanks for reading and go crazy, or something.(Posted by Garrett, edited by Jack)

URL: http://forum.audiogames.net/viewtopic.php?pid=357069#p357069




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snes emulator.

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


snes emulator.

I was wondering if anyone has te accessible snes emulator?I would like to get a copy of the snes emulator that will work with screen readers.

URL: http://forum.audiogames.net/viewtopic.php?pid=357072#p357072




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Re: Reviving Battle Zone, With Your Help

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

oh I can do that, lol, my mixer has voice shit built in and if that's not good enough, I can use reaper.

URL: http://forum.audiogames.net/viewtopic.php?pid=357071#p357071




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Re: Does Anyone Know Where I Can Find an Accessible Speakandspell Imulator

2018-03-26 Thread AudioGames . net Forum — Off-topic room : shotgunshell via Audiogames-reflector


  


Re: Does Anyone Know Where I Can Find an Accessible Speakandspell Imulator

I don't think so, I think I may be the first to complain about something like this. Nobody else seemed to have issues with it, and I've used it like two or three years ago and it didn't act like this.

URL: http://forum.audiogames.net/viewtopic.php?pid=357070#p357070




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Reviving Battle Zone, With Your Help

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : shotgunshell via Audiogames-reflector


  


Reviving Battle Zone, With Your Help

Hello guys...For anyone who's new to the audio gaming community and doesn't know what Battle Zone is, I'll explain a little bit.In 2011, Philip released a game engine known as BGT, and his goal for making it was to allow people to code audio games easier without the hassle of having to hunt down a bunch of libraries to make it happen. Throughout BGT's development, Carlos Macintosh, affectionately known as Keywasfull, began work on his new title, Battle Zone. At first this was just a simple side scroller, but it quickly evolved into a huge game that gained wide spread recognition among hundreds if not thousands of blind people in the audio gaming community. Interesting fact, it was also one of three games that gained a tun of reputation at the Governor Morhead school for the blind in Raleigh, North Carolina. The other two were Descent into Madness and The Last Crusade. Eventually, Carlos dropped support for the game some time in 2017, 7 years after the game was developed.Now, I know what you're thinking. "What the hell does this have to do with you. You're just some random guy who posts a lot of stuff on the forum." So, bare with me just a minute while I explain myself.I'm a high school student in North Carolina, and I am a major geek. I will tinker and screw around with just about anything I can get my hands on, which explains why I've broken a lot of things in the past and got into trouble a few times. Just a month or maybe two ago, I was messaging my friend Jack and I said, "You know, Battle Zone was a great game, but Key isn't supporting it any more, and he recently open sourced it, so lets do something with it." So we went to his website and tried to get the game. Unfortunately, we got a 404 error when trying to download it. I talked to him and it seems that he no longer has the latest version of the source , so he gave us the source for version 13.1 which is close enough. I asked him just to clarify if I could do what I want with it as long as he's credited as the original developer, and he said yes. So, off to work we went. Originally we wanted to complete the version that already exists by adding the third boss to it, and then making it bigger. Jack said he wanted to hold off the third boss for now. So I asked Key if I could append the name pro to the end of it, and he said yes again. He also stated that he was pretty much done with the project.So with that, it was called Battle Zone Pro. Now, here's a little tidbit about me. I am extremely ambitious and have really huge ideas for what I want to do with something. Because of this, I wanted to make Battle Zone a platforming game. Jack quickly talked me out of this, informing me that this game, being a hack-n-slash at its core, was never intended to be that way. Now, my new idea is to make it like bzr, with the same story elements and everything that made the original Battle Zone so great. So, that's our story. Lastly, I'd like to tell you how all of you can play into this.One of our goals for BZP is to use sounds that we have the rights to instead of stolen sounds. So far we're doing a good job with that, but one thing that makes it more difficult are the enemies. Our idea is, if we can get people to make enough enemy sounds for us, then it'll make our job easier. That's where you guys come in. We don't have a planned release date for this revamp, so there are no time constraints. All you guys have to do is submit your voice clips here in this topic, or send them to me via email or pm. Here's the list of sounds that we need for the enemies. We need at least one of each, but you can have more if you want.Death soundFalling down a pit soundLight pain grunt.Heavy pain grunt.Swing grunt sound, i.e., when the enemy swings a Millay weapon.You can record them however you want. If you want to send a single file with all the clips you can do that, or you can send them in a zip. You also don't have to make it human, if you want to make it a chipmunk on steroids or a behemoth with sunglasses, you can do that. All we ask is that you don't steal sounds from anyone else, and try to use a mic that doesn't have tuns of background noise or buzzing or anything like that.Thank you to anyone who decided to sit through this post. If you have any questions, complaints, insults, diatribes, or anything of the sort, let us know. All kidding aside, we do ask you to try to keep your criticism constructive.Thanks for reading and go crazy, or something.(Posted by Garrett, edited by Jack)

URL: http://forum.audiogames.net/viewtopic.php?pid=357069#p357069




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Re: Inheritance NSFW Text Based Game

2018-03-26 Thread AudioGames . net Forum — New releases room : ashaman via Audiogames-reflector


  


Re: Inheritance NSFW Text Based Game

Rio Aryo wrote:Hmmm, I understand. I agree, writing games is more important, so you can always update as you have scheduled. All right, all I need is to be able to check the relationship statistics with girls. If I can check the statistics of that relationship all the time, then I just need to do some experiments with the options of action. And it would be more fun than when I've seen the wiki. And later when I really understand the pattern of this game, I can record it so it can be used to help other new players.Are you really interested in putting together a guide for the game?  Of so, maybe send me a private message.  We can pull some Q behind the scenes and coordinate a bit to make it easier.Latest build: A10bPatreon Cheat Build:https://www.patreon.com/posts/17769808Patreon Build:https://www.patreon.com/posts/17770029Public Build remains the same.

URL: http://forum.audiogames.net/viewtopic.php?pid=357068#p357068




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Re: Is the HomePod really worth it?

2018-03-26 Thread AudioGames . net Forum — Off-topic room : stevejobs via Audiogames-reflector


  


Re: Is the HomePod really worth it?

I stream music sometimes, but my iTunes library is much larger than most people would think.

URL: http://forum.audiogames.net/viewtopic.php?pid=357066#p357066




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Re: Does Anyone Know Where I Can Find an Accessible Speakandspell Imulator

2018-03-26 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Does Anyone Know Where I Can Find an Accessible Speakandspell Imulator

Try using OCR to read the window. It's probably completely graphical.

URL: http://forum.audiogames.net/viewtopic.php?pid=357065#p357065




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Re: Updating GPD WIN BIOS

2018-03-26 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Updating GPD WIN BIOS

I have changed the lid close action to hibernate the system. When Windows enters sleep mode, the device shuts off and I have to boot Windows from scratch. This defeats the purpose of sleep mode. That's why I'm wondering if a BIOS update would help. Is my version the latest one?

URL: http://forum.audiogames.net/viewtopic.php?pid=357067#p357067




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Re: ready player one In theaters March 29, 2018

2018-03-26 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector


  


Re: ready player one In theaters March 29, 2018

It better not deviate from the book to much!

URL: http://forum.audiogames.net/viewtopic.php?pid=357064#p357064




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Re: Land of Livia: An IOS game which has been made accessible

2018-03-26 Thread AudioGames . net Forum — New releases room : avernon via Audiogames-reflector


  


Re: Land of Livia: An IOS game which has been made accessible

Just a quick message to make everyone aware of a reasonably big accessibility improvement in version 3.2.0 - the specific path to travel to locations can now be described with VoiceOver in the travel popup. This change was suggested by quite a few of you, so thank you for your feedback!In addition, Gem Reforging in 3.2.0 helps VoiceOver players by giving them an alternative to Gem Cutting for improving their gems.Full 3.2.0 release notes:NEW FEATURES● Inn Quests - are you constantly short on gold and wish there was a more efficient way to obtain it? Various quests can now be undertaken at Inns around the land to earn you significant amounts of gold.● Gem Reforging - do you struggle with gem cutting or simply want to strive for perfect quality gems? You can now combine a gem of the highest available tier with another in order to reforge it and increase its overall quality.CHANGES● Illustrious Gem Cutting now requires a recipe from Chapter 1 - existing players who have already visited Thardric Slums will have the recipe automatically added to their quest items.ACCESSIBILITY IMPROVEMENTS● The specific path to travel to locations can now be described with VoiceOver in the travel popup● Added commas between the runes in the accessibility label for Lore Researching guesses to improve the VoiceOver readabilityBUG FIXES● Fixed another bug with the number of locations being calculated incorrectly

URL: http://forum.audiogames.net/viewtopic.php?pid=357063#p357063




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Re: Inheritance NSFW Text Based Game

2018-03-26 Thread AudioGames . net Forum — New releases room : Rio Aryo via Audiogames-reflector


  


Re: Inheritance NSFW Text Based Game

Well, so that visitors to this topic do not lose track of yesterday's updates because of my many questions, I'll help show the link again:Patreon Links:A10a CHEAT Build (CHEAT Build with early access):https://www.patreon.com/posts/17752358A10a Supporter Build (Supporters Only Build Early Access.):https://www.patreon.com/posts/17752353A9 Public Build: (Free):https://www.patreon.com/posts/17734038

URL: http://forum.audiogames.net/viewtopic.php?pid=357061#p357061




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Re: Inheritance NSFW Text Based Game

2018-03-26 Thread AudioGames . net Forum — New releases room : Rio Aryo via Audiogames-reflector


  


Re: Inheritance NSFW Text Based Game

Patreon Links:A10a CHEAT Build (CHEAT Build with early access):https://www.patreon.com/posts/17752358A10a Supporter Build (Supporters Only Build.  Early Access.):https://www.patreon.com/posts/17752353A9 Public Build: (Free):https://www.patreon.com/posts/17734038

URL: http://forum.audiogames.net/viewtopic.php?pid=357062#p357062




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Re: Inheritance NSFW Text Based Game

2018-03-26 Thread AudioGames . net Forum — New releases room : Rio Aryo via Audiogames-reflector


  


Re: Inheritance NSFW Text Based Game

Hmmm, I understand. I agree, writing games is more important, so you can always update as you have scheduled. All right, all I need is to be able to check the relationship statistics with girls. If I can check the statistics of that relationship all the time, then I just need to do some experiments with the options of action. And it would be more fun than when I've seen the wiki. And later when I really understand the pattern of this game, I can record it so it can be used to help other new players.

URL: http://forum.audiogames.net/viewtopic.php?pid=357060#p357060




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Re: Does Anyone Know Where I Can Find an Accessible Speakandspell Imulator

2018-03-26 Thread AudioGames . net Forum — Off-topic room : shotgunshell via Audiogames-reflector


  


Re: Does Anyone Know Where I Can Find an Accessible Speakandspell Imulator

OK, so I downloaded mame and tried to run it, but it opened a dark window titled "MAME: No Driver Loaded [___empty]" with no controls. I tried hitting alt, alt space, alt f, control o, control n, control l, and none of them worked. I tried alt tabbing out and back in, but pressing alt tab gave me this error.Fatal error: Fatal error: Too many live texture instances! (../../../../../src/emu/render.cpp:490)That was the only way I could get the program to exit out, because Alt F4 didn't do anything either. I tried both the 64 bit and 32 bit version, (64 bit first because my computer is 64 bit,) but both versions yielded the same results. Can anyone help me out, is there something I'm doing wrong?

URL: http://forum.audiogames.net/viewtopic.php?pid=357059#p357059




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Re: Redspot, blood and paril. First public beta released!

2018-03-26 Thread AudioGames . net Forum — New releases room : cartertemm via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

@cj89When was the last time you played? We have something to this effect right now, killingground. Read the motd for more info

URL: http://forum.audiogames.net/viewtopic.php?pid=357058#p357058




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Re: ready player one In theaters March 29, 2018

2018-03-26 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Re: ready player one In theaters March 29, 2018

If the clip I linked to in the first post is a sign of things in the movie, I would guess that it varies from the book a bit. I am guessing that they focused in on the action. Could be wrong, but this is coming from someone that just listened to the audio from the clip. I still have not decided on rather or not I would go see it the first day it comes out in theaters. I guess I could wait until I get it from ITunes. LOL. Then again, I could weight a few days to see what the reviews look like...

URL: http://forum.audiogames.net/viewtopic.php?pid=357057#p357057




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Re: configured emulators?

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : SirBadger via Audiogames-reflector


  


Re: configured emulators?

from what I remember with psx you had to mess about with plugins for video, audio, cd rom and all that stuff. I had it set up pretty well a long time back but it took a lot of buggering about. have they made that easier?apparently back in the day there was an amazing emulator called bleem which did the ps1 perfectly. but sony slapped a desist order on them and they had to stop selling it. I've never managed to get a copy of the full version. I've seen demo's knocking about but never a proper one.wonder if anybody's got that.

URL: http://forum.audiogames.net/viewtopic.php?pid=357056#p357056




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Re: Redspot, blood and paril. First public beta released!

2018-03-26 Thread AudioGames . net Forum — New releases room : cj89 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I dunno about everyone else, but I'd love to see the option of a casual deathmatch mode for those who just want to get on and shoot it out with a couple of mates. Maybe you could limit shields to 50 and health to like 2000 or something. The bases seem cool for people who want to go full out, but the game honestly seems to be more of a grind fest than anything else and it kinda kills any real excitement when you've just respawned and someone with like 3000 shields and 20k hp comes and wrecks your day.

URL: http://forum.audiogames.net/viewtopic.php?pid=357055#p357055




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Re: Some Questions about 2D Fighters

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector


  


Re: Some Questions about 2D Fighters

Thank you! This makes my life so much easier. Now I might actually be able to get a perfect round! Again thanks a bunch!

URL: http://forum.audiogames.net/viewtopic.php?pid=357054#p357054




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Re: Questions about game in C#. Game window, 3D and menu

2018-03-26 Thread AudioGames . net Forum — Developers room : Munawar via Audiogames-reflector


  


Re: Questions about game in C#. Game window, 3D and menu

I agree with you on this. I think DirectX itself gives you much more control and I like how it handles multimedia a lot better than other things, even better than XNA. But MonoGame is the worst of them all, which is why even though I used it for education, I never ported TDV over to it and always preferred to use SlimDX and later on SharpDX. Maybe it's because I never bothered to learn multimedia handling in MonoGame more than I had to (I was more interested in the AI portion of the class, since multimedia to me by then was old news,) so it could very well be that I didn't give MonoGame a chance, but my thoughts are the same in that it over complicates things.kianoosh wrote:yes but i think deeling with sounds takes so much time/It's not hard but it needs a long code for a sound to play

URL: http://forum.audiogames.net/viewtopic.php?pid=357052#p357052





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Re: ready player one In theaters March 29, 2018

2018-03-26 Thread AudioGames . net Forum — Off-topic room : BlindNinja via Audiogames-reflector


  


Re: ready player one In theaters March 29, 2018

If they didn't do the book justice Ima kill someone. 

URL: http://forum.audiogames.net/viewtopic.php?pid=357051#p357051





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Re: Some Questions about 2D Fighters

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : Quasar via Audiogames-reflector


  


Re: Some Questions about 2D Fighters

Your character always faces the opponent. When holding back your character walks backward while blocking. Holding down+back causes your character to crouch and block. Your character will always turn and face the opponent unless they are doing a move. If Ryu does a hurricane kick and the opponent jumps over it, he will not turn around until the move finishes. This also means that you must hold the other direction to continue blocking if the opponent jumps over you while you're blocking.As for charge moves, it's about 2 seconds or a bit less. There's no indication of when you're charged, so it's a matter of practice.As for controls, either D-pad or arcade stick, your choice. The analog stick is not really used in fighting games as it doesn't give enough tactile feedback.

URL: http://forum.audiogames.net/viewtopic.php?pid=357050#p357050





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Re: Injustice 2: Official Topic

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Injustice 2: Official Topic

so, I reinstalled this on my new machine, and played around with the settings a bit.  higher rezolution I think? works wonders, I can actually read challenges and gear stats now.  also even though it's unimportant, controller remapping was easy as pie.  had to change the trait button from b to left bumper.  should make ones you have to hold down while doing combos much easier.

URL: http://forum.audiogames.net/viewtopic.php?pid=357049#p357049





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Re: configured emulators?

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: configured emulators?

FOR PS1, DOWNLOAD THE PSX EMULATOR.  YOU JUST EXTRACT AND PLAY ANY ROMS YOU HAVE.  CONTROLLER SETUP IS SUPER EASY, IT EVEN LABELS THE BUTTONS.sorry for all caps.  had no idea it was on.

URL: http://forum.audiogames.net/viewtopic.php?pid=357048#p357048





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Re: List of VST plugins with Reaper and accessibility status and howto

2018-03-26 Thread AudioGames . net Forum — Off-topic room : G-Rad via Audiogames-reflector


  


Re: List of VST plugins with Reaper and accessibility status and howto

@46, it's available now.  there's just a couple small things to worry about at the moment and that has to do with sonar's pro channel which is available in sonar x versions, other than that, it seems to be in complete working order.As for bandlab  and Sonar,  No, nothing heard about that, but at the same time, why would they do so now?  It's probably not going ot be the same, but I'll look into it.

URL: http://forum.audiogames.net/viewtopic.php?pid=357047#p357047





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ready player one In theaters March 29, 2018

2018-03-26 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


ready player one In theaters March 29, 2018

So, ready player one will be In theaters this week. Who plans to see it? Who wants to see it? Just wondering. I read the book and found the book to be ok. So, any thoughts?

URL: http://forum.audiogames.net/viewtopic.php?pid=357046#p357046





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Re: Redspot, blood and paril. First public beta released!

2018-03-26 Thread AudioGames . net Forum — New releases room : TheGreatCarver via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

ivan_soto wrote:joshknnd1982 wrote:I got the jet sound I wanted from a friend. I then modified it in goldWave so it loops good. And then I mixed it with another sound, modified the volume, and now I got a great sound for my concorde Mod super airplane for eurofly. also use the same sound for my private concorde which holds about 10 to 12 passengers.Bragging about stealing sounds and reusing them isn't exactly recommended...You know stealing Sam's movement codes and then admitting it and making a deal with him to save your ass isn't recommended either, but you did it anyway!

URL: http://forum.audiogames.net/viewtopic.php?pid=357045#p357045





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Re: Warsim, text based randomly generated stratogy

2018-03-26 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Itch.io deffenately was more accessible and the better way for me to get the game, it was pretty easy to get it from there.

URL: http://forum.audiogames.net/viewtopic.php?pid=357044#p357044





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Re: Questions about game in C#. Game window, 3D and menu

2018-03-26 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector


  


Re: Questions about game in C#. Game window, 3D and menu

Ethin Of course i can wrap the functions it's right that was just something that i wanted to mention. Or maybe It's not that long you know, I was working with IrrKlan so far and it was using a wrapper like sound pool in bgt so that's why i think most of these things are hard to implement. I even can write the wrapping functions myself i was just mentionning it that it takes a bit. Speaking of fmod, It's a long time that i want to ask someone that how do I use fmod in C#? Fmod studio itself is completely inaccessible and I got a dot net fmod wrapper or something like that from sourcefordge but that thing wasn't built to the library and when i trye to build it it was missing some stuff which i cannot remember at the moment and thus couldn't compile. No worries i tryed googleing but likely found nothing special or better say i couldn't find anything special.

URL: http://forum.audiogames.net/viewtopic.php?pid=357043#p357043





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Re: Street Fighter 30th Anniversary Collection

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector


  


Re: Street Fighter 30th Anniversary Collection

I wonder if when you complete a single planer arcade mode you'll be able to play fames like Hyper Street Fighter Alpha or use an Edition selects feature.

URL: http://forum.audiogames.net/viewtopic.php?pid=357042#p357042





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Some Questions about 2D Fighters

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector


  


Some Questions about 2D Fighters

Hello,I've been playing fighting games for a little while now, and while I'm doing relatively well, I could be doing a lot better. I'm hoping that these basic (or at least what I think as basic) questions can be answered, but these questions may be too  visual. Question 1. Am I always facing my opponent? For example, in Super Street Fighter 4, if my opponent was on the right side of the screen, and I am on the left, and if I clicked left, would I turn around, or would I block?2. Blocking. It's been difficult for me to know if I am successfuly blocking attacks in games like Marvel vs. Capcom infinite and super street fighter 4. Am i correct in assuming that holding away from the ofponent blocks? 3. Charge characters. How long do I need to hold back or down when prepping an attack like a Sonic Boom or Kikoken?Last question: I've had issues inputting my inputs, and I'm considering moving to an arcade stick. Is it worth the switch, or should I stick with the D-Pad or analog stick? Thanks for your answers!

URL: http://forum.audiogames.net/viewtopic.php?pid=357041#p357041





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Re: Is the HomePod really worth it?

2018-03-26 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Is the HomePod really worth it?

@Hadi I agree with you about laziness, though it is a shame. With spottify I was put off by the price, particularly since I doubt very much my university would see it as essential, plus of course as I said I do actually like owning music myself since then I can put it on whatever device I want.For example, I still have both the cds and the ripped copy of the first ever cd I bought, the final fantasy 7 soundtrack, and that was back in 1996, had I paid a yearly subscription service since then to still have access for it,  well you can see how much it'd cost . with the more general debate over companies, one thing I will say for the Iphone is that Android still hasn't got there over games, aps, accessibility etc. That was why I bought an Iphonee, despite really! not liking Itunes, and why I bought a new Iphone 8 last christmas. This to me is  the interesting part about peripherals and other devices, not how they can do the same thing as an existing device, but what they can do that is different or unique to them, and new to the customer and their life style. For example, up until Ios the only way a blind person could have a satnav was pay for a very expensive custom device, which of course had the magic word "accessibility" on it so cost the earth . not anymore. With Android again I don't have enough experience to comment on the platform, though I will say there hasn't as yet been enough uniquely android things that Android can do which say an Iphone couldn't to make it worth my while investigating,  the past issues concerning so many different varients of operating system and the need to configure heavily for accessibility haven't exactly improved the case either.As to the topic at hand, since I have no interest in Apple music or in Itunes the homepod isn't for me at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=357040#p357040





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Re: Restricted/new users: introduce yourself!

2018-03-26 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Dark via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hi T-m and welcome. lots of people here also make things with BGT and especially audiogames, so whether as a gamer or as a developer you'll hopefully find a good place to hang out here. @Lisa hello and welcome. I gather EA sports accessibility has had a lot of interest,  the more news spread about accessible games the better. Hope you find this a good community too.

URL: http://forum.audiogames.net/viewtopic.php?pid=357039#p357039





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Re: media extra by Ahmed Sattar

2018-03-26 Thread AudioGames . net Forum — Off-topic room : Muhammad Hajjar via Audiogames-reflector


  


Re: media extra by Ahmed Sattar

Yeah that's the point. We have many, many programs and services that download from youtube and other similar sites, converting to audio and the like. What do we need more?

URL: http://forum.audiogames.net/viewtopic.php?pid=357038#p357038





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Re: Codecademy Accessibility

2018-03-26 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: Codecademy Accessibility

Oh nothing really, just playing around, C# I have used in the past, truth is I'm pretty shit at coding and I just want to see if there is something I can learn.

URL: http://forum.audiogames.net/viewtopic.php?pid=357037#p357037





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Re: Walkthrough for A Hero's Call.

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : Addolis via Audiogames-reflector


  


Re: Walkthrough for A Hero's Call.

I feel like I'm going in circles, actually.

URL: http://forum.audiogames.net/viewtopic.php?pid=357036#p357036





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Re: List of VST plugins with Reaper and accessibility status and howto

2018-03-26 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: List of VST plugins with Reaper and accessibility status and howto

Did you hear that BandLab has bought sonar and is claiming they are continuing development? I have a feeling they're really just interested in the customer base, but we'll see. It would probably be a good time to hit them with emails regarding accessibility improvements, but I'm not sure how many blind users are onboard the cakewalk ship these days when Reaper seems to have a lot more going for it.,

URL: http://forum.audiogames.net/viewtopic.php?pid=357034#p357034





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Re: making accessable fast food simulation game

2018-03-26 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: making accessable fast food simulation game

I will have to agree with post 61. reely, putting more presure on a developer might make him or her angry, and you will end up posting the same questions for the rest of your live, as when the game is not developed any more, you will not see or play it and that is why i say you might end up asking the same questions over. so stop, aprone will let us know what the status of the game is.i am prity sure of that.

URL: http://forum.audiogames.net/viewtopic.php?pid=357035#p357035





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Re: Is the HomePod really worth it?

2018-03-26 Thread AudioGames . net Forum — Off-topic room : stevejobs via Audiogames-reflector


  


Re: Is the HomePod really worth it?

The HomePod will be like the Newton Apple released all those years ago. It will fail. Does anyone here even remember that sorry excuse for a product?

URL: http://forum.audiogames.net/viewtopic.php?pid=357033#p357033





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Re: Linux Progress

2018-03-26 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector


  


Re: Linux Progress

Hello,It will be an off topic but how can I switch languages in ubuntu using orca? How can I drag and drop a language to the top of the list using orca?

URL: http://forum.audiogames.net/viewtopic.php?pid=357032#p357032





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Re: Pokémon Crystal Access

2018-03-26 Thread AudioGames . net Forum — New releases room : pates via Audiogames-reflector


  


Re: Pokémon Crystal Access

Tspivey, please a instrutions how to through the ice path and grap waterfall

URL: http://forum.audiogames.net/viewtopic.php?pid=357031#p357031





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Re: I finally found a Dropbox alternative, and it's even more accessible!

2018-03-26 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: I finally found a Dropbox alternative, and it's even more accessible!

So a couple updates.I've learned some new things after testing them my self and with someone else as well.Firstly, it turns out that asking for a new link for the same file doesn't invalidate the old one after all. Someone said they got an error to that effect when trying to download my Sonniss 2015 archive, but apparently it worked fine a few minutes later, so not sure what happened their... Because I've never gotten anything like it.Second, it turns out that you can in fact upload files to a link if you don't have a sync account, just like with send space drop box, but only in the payed version, and it's not well advertised for what ever reason. Unfortunately I don't have the cash to test it my self right now though, so if anyone has purchased a plan than I'd love to hear from them.Third, Apparently you can add a label to a link through the manage link dialog? But it's never changed anything for me so maybe it's a visual thing, and I'm not even sure what they mean by label in the first place... At least password protection works fine.fourth, their is this thing called an enhanced privacy link which you can ask for in place of the normal one, and after some research what it seems to do is essentially skip running decryption through sync's own server like normal, and instead does it on your local machine, but it's limited to 25GB files on chrome, 500MB files on other browsers, and isn't supported at all on Safari or most mobile browsers.Apparently it's run through an encrypted  tunnel with private keys both ways anyway though? So I feel like this is just for the ultra paranoid people out their, and I'm guessing it would be allot easier to compromise your local machine than the Sync server anyway...fifth, It may be helpful to note that, when changing link settings via the manage link option (at least on FF with NVDA) if you hit the save button it won't actually exit the dialog or give you any update, you should hit the unlabeled button at the top of the page to do that instead. One of the few accessibility annoyances I've found so far, and the lack of any save confirmation is much more annoying to me than the unlabeled button...

URL: http://forum.audiogames.net/viewtopic.php?pid=357030#p357030





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Re: Warsim, text based randomly generated stratogy

2018-03-26 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

hey guys, I've played warsim on and off for quite some time.I got the steam version but somehow it broke. Anyway people say that Ichio is better for getting to it accessibility-wise, I had to have help with steam.I've got the money for buying a separate copy so I probably will just to avoid the Steam headache, but does anyone have an idea of where to get a guide. I really suck at this game and even at the lowest difficulty, I'm still getting worn down by the enemies. I really want to try this game some more, especially because some of these monsters are hilarious. I got back into it last time when armadillo races were added and that was funny but then I got stomped even on the easy difficulty so I just want to get how to play down.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=357029#p357029





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Re: making accessable fast food simulation game

2018-03-26 Thread AudioGames . net Forum — Developers room : techmaster20 via Audiogames-reflector


  


Re: making accessable fast food simulation game

I'm kind of curious, on the status of this project...

URL: http://forum.audiogames.net/viewtopic.php?pid=356575#p356575





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Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector


  


Re: sound shooter in C++. A problem

@kianooshDo your stuff, then pan*100Here's another function which will undoubtedly save you hoursdouble range_convert(double old_value, double old_min, double old_max, double new_min, double new_max){return ((old_value - old_min) / (old_max - old_min) ) * (new_max - new_min) + new_min;}

URL: http://forum.audiogames.net/viewtopic.php?pid=356563#p356563





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Re: bk 2 translation

2018-03-26 Thread AudioGames . net Forum — Off-topic room : BlindNinja via Audiogames-reflector


  


Re: bk 2 translation

Shouldn't this be in general?

URL: http://forum.audiogames.net/viewtopic.php?pid=357028#p357028





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Re: adventure at c stage Remnant V 3.0 Final rC is now released!

2018-03-26 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: adventure at c stage Remnant V 3.0 Final rC is now released!

Just posting this here...http://s000.tinyupload.com/index.php?fi … 7774423824Note to all; I'm not going to give a release date for the new update yet, but it will be finished before the end of the year at the vary latest.Their won't; however; be an update file this time, just a complete build which I'm going to try and get the audiogame archive to host so yall won't brake my dropbox, again...Oh, and stirlock, I saw your post about wanting an AAC save, but as you can hear from the file above, Remnant is going through a major update, so you should have time to go through aac again, but you don't really need to.As long as you have finished the main game, not the postgame, you should be fine.You won't have the cyberstar, but you can still Play Remnant without it; that is; if you really want to play the out-of-date version...Later!PS; the file above will change in about thirty hours, so listen while you can... Mewhahahahahaha!

URL: http://forum.audiogames.net/viewtopic.php?pid=356580#p356580





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Re: The Tale of Telltale Games

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: The Tale of Telltale Games

That story from the virge is pretty shocking and sad.I've only played one of their games, and that was back before I lost my vision to glaucoma. I don't remember the name of the game, but I keep thinking that the character you played was something like a skeleton. The game itself was pretty good, but I never got into it enough to play the rest of the episodes of the game other than the first one.

URL: http://forum.audiogames.net/viewtopic.php?pid=356583#p356583





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Re: Grand Theft Auto V

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Grand Theft Auto V

Can a more friendly to the server trainer be developed. Also, I check periodically, and there's never anyone on, so meh. if I'm gonna play alone, might as well do it offline so I can use autodrive.Also, there are a bunch of FiveM mod menus / trainers already out, could something like that be investigated. Right now, to be honest, I am not seeing the point of the server unless some things can be improved.

URL: http://forum.audiogames.net/viewtopic.php?pid=356598#p356598





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Re: Looking for a Manamon complete save data

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : Dragons via Audiogames-reflector


  


Re: Looking for a Manamon complete save data

You can use the ProcessExplorer on the same computer.

URL: http://forum.audiogames.net/viewtopic.php?pid=356936#p356936





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Re: Your_adventure audio demo posted

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : monkey999 via Audiogames-reflector


  


Re: Your_adventure audio demo posted

time to listen to it

URL: http://forum.audiogames.net/viewtopic.php?pid=357004#p357004





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Re: Monthly chat March 2018

2018-03-26 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: Monthly chat March 2018

I will eventually, but if all this service targets is scammers, it's not really what I'm looking for because I get very few of those types of calls. What I'm looking for is a way to stop the telemarketing calls, and I think my idea of putting the disconnected signal in front of my voice mail greeting, then not answering calls from numbers not in my contact list. If it's important, they'll leave a message, if it's a telemarketer or a scammer, they'll hang up without leaving a message.

URL: http://forum.audiogames.net/viewtopic.php?pid=356216#p356216





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Re: Restricted/new users: introduce yourself!

2018-03-26 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : zhangwei via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

My name is Zhang Wei, from China. The reason why I registered for the forum is because I like to play some games at ordinary times. although I do not understand English, I also want to visit the forum.

URL: http://forum.audiogames.net/viewtopic.php?pid=356557#p356557





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Re: Questions about Java

2018-03-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Questions about Java

Post 2 raises a good question. Also, you are wrong about the amount of programming languages for android. C++ is definitely (not) one of them unless your making low-level system drivers or Linux kernel modules. No one would ever write an android app in C++, period. (C++ is also used for creating native java libraries, but that's not the question your asking.) The three (if not more, since this is Java, and you have access to pretty much all the JVM's languages) programming languages are Java, Scala, and Kotlin (Google has started using Kotlin for app development).

URL: http://forum.audiogames.net/viewtopic.php?pid=356240#p356240





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Re: desafio mortal

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector


  


Re: desafio mortal

The key word here is old versions. How do you want admins to believe something which was recorded with the old version? In any case, I wish people didn't go for shutting topics down so hard without giving any evidence.

URL: http://forum.audiogames.net/viewtopic.php?pid=356565#p356565





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Re: I really need your help now.

2018-03-26 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: I really need your help now.

just use 10 minute mail.Unfortunately though do to the lack of an audio CAPTCHA I can't sign up.

URL: http://forum.audiogames.net/viewtopic.php?pid=356436#p356436





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Re: an up to date guide on how to get started with steam

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: an up to date guide on how to get started with steam

Hi, I'm happy to write up some instructions.  Will do it this week when I've hopefully recovered from the flue.   there's no way dictation would get it right.

URL: http://forum.audiogames.net/viewtopic.php?pid=356203#p356203





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Re: desafio mortal

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : cartertemm via Audiogames-reflector


  


Re: desafio mortal

47I'm somewhat confused here. What else do you need? Play the game for a couple minutes, then if your not mostly convinced, might I  hazard the guess we're dealing with some fans, in the admin team out of all places? *shutters*There's recordings of old versions which were confirmed to be using up, if that, along with the questional nature of this developers reputation isn't enough then I don't really know what more to say

URL: http://forum.audiogames.net/viewtopic.php?pid=356562#p356562





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Re: some bt sync secrets

2018-03-26 Thread AudioGames . net Forum — Off-topic room : timberwolf1991 via Audiogames-reflector


  


Re: some bt sync secrets

TJT1234 wrote:Is there a way that you can see what files there are and only download certain ones? I have no need for all of this, but I could use some of it.Hi,Yes, this should work on mobiles.On the computer you'll need to buy the pro license, which lasts forever and allows you to link devices up to the same ID. This also means all your folders will also be synced. Fully accessible on iPhone and android, not sure if it will handle huge numbers of files like this, but selective sync is free on those platforms.

URL: http://forum.audiogames.net/viewtopic.php?pid=356193#p356193





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Re: A hero's call -question

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: A hero's call -question

Oh, am I able to actually give stuff to my party-members?Weapons, armor, potions...or at least to equip them?Or any other suggestion for healing them for example?(when not in battle of course)

URL: http://forum.audiogames.net/viewtopic.php?pid=356411#p356411





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Re: I really need your help now.

2018-03-26 Thread AudioGames . net Forum — Off-topic room : Draq via Audiogames-reflector


  


Re: I really need your help now.

We want you to solve captchas for us.We'll pay you to do it But we won't give you your money unless you refer at least 40 people.yeah, that sounds pretty shady.

URL: http://forum.audiogames.net/viewtopic.php?pid=356438#p356438





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Questions about Java

2018-03-26 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Questions about Java

Hello.Earlier, I made my choice in the direction of C#, and now I do not regret it. C# is a very good tool for developing games on Windows.But now I'm interested in the development of Android.In Android, there are basically 2 programming languages. C++ and Java.I have no desire to learn C++, for this reason Java.Here are a few questions about Java:What kind of literature can you recommend about Java?How well should I know Java for application development?If I study Java. Will I be able to develop games on Windows using Java? I want to develop cross-platform games, but I do not want to write different code in different programming languages.About accessibility. I've heard that Java has availability issues. I heard that you should not install jdk and Eclips x64, x86 only. I've heard that Java 9 has availability issues. On how much is it true?Thanks in advance!

URL: http://forum.audiogames.net/viewtopic.php?pid=356198#p356198





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Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: sound shooter in C++. A problem

Well, I will make my choice if you tell me how. I've worked with C#, I like it, I started working with Java not so long ago, but I still did not understand whether I like it or not, but by the first sensation it's faster yes than not

URL: http://forum.audiogames.net/viewtopic.php?pid=356416#p356416





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Re: an up to date guide on how to get started with steam

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: an up to date guide on how to get started with steam

I'm using windows 10, they run just fine.

URL: http://forum.audiogames.net/viewtopic.php?pid=356237#p356237





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Re: Bokurano Daibouken 3 : secondary topic

2018-03-26 Thread AudioGames . net Forum — New releases room : vaibhavbhandari via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hi everyone< I tried the search feature in BK3 and after searching the title of the game suddenly changed to -0. Is it a bug?

URL: http://forum.audiogames.net/viewtopic.php?pid=356208#p356208





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Re: Linux Progress

2018-03-26 Thread AudioGames . net Forum — Off-topic room : nuno69 via Audiogames-reflector


  


Re: Linux Progress

I said that you have to find it in pamac, not in pacman.sudo pacman _S pamac, and then try.

URL: http://forum.audiogames.net/viewtopic.php?pid=357002#p357002





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Re: Grand Theft Auto V

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Grand Theft Auto V

@439, nope. And my server requires you to have steam to connect anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=356421#p356421





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Re: Grand Theft Auto V

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: Grand Theft Auto V

hello,so i've got a new computer and i can run GTA V i think,i have the steam version  got the CD key free from someone. and i have this question, the game size is too large, like 70 80 GBif i download fitgirl version and copy it to steam library,     delete gtav.exe file,      will i be able to play the game without having to download    a 80 GB game?

URL: http://forum.audiogames.net/viewtopic.php?pid=356233#p356233





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Re: Warsim, text based randomly generated stratogy

2018-03-26 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

**MAIN ADDITIONS**So there is no particular theme to this update, just a pile of various fixes changes and additions, some of the main stuff includes more world interaction from the slavers fort in the north, the dreaded celebration bug has been fixed, loading and saving games now saves the end of turn report and there is a new law you can enact to force all people to wear hats, also a new location in the blackmarket in the north where you can create your own hat! as well as some other stuff.* Fixed the warsim Broken long celebration bug (now ceremonies should have a maximum of 4 events)* Added differing levels of starting bank gold by difficulties* Added ability for the slave fort to rebel against you* Added ability for the slave fort to rebel against the slavers* Added ability for the slave revolt to assist and incite rebellion in the slave fort* Added ability for the slaves if victorious to declare a slave revolt if there already isn't one (only if you owned the slaver fort)* Added slaver wanting to sell you slaves throne room encounter (credit u/PJvG)* Added slaver wanting to buy your slaves throne room encounter (credit u/PJvG)* Fixed End of turn reports not being saved and loaded* Added law to force everyone to wear hats* Added hatmakers emporium (dynamic building) in the blackmarket dockrow* Added ability to make your own custom hat* Added Wildskalds band to appear in the celebration ceremony**BRAWL PIT EXPANDED V2**Now the brawl pit is basically finished, you have fighters who can flee, special fighter types and a new intro text* Added ability for LOW Hp arena fighters to run away (req their HP to be 5x less than at the start of a fight, still very rare occurance)* Fixed brawl pit spike knuckled champions not getting spike knuckles* Added giant fisted perk to the brawl pit (with accompanying move set and graphic)* Added slappy perk to the brawl pit (with accompanying move set and graphic)* Added intro text to the brawl pit* Fixed brawl pit destroyed text colour being wrong**NEW RACES**These are all races that can be randomly spawned by the race generator, they are rare butpossible!* Added New race 'Pythonmen'* Added New race 'Were-Pythons'* Added New race 'Evolved Pythons'* Added New race 'Python Folk'* Added New race 'Half-Pythons'* Added New race 'Millipedemen'* Added New race 'Were-Millipedes'* Added New race 'Evolved Millipedes'* Added New race 'Millipede Folk'* Added New race 'Half-Millipedes'**NEW UNIT TYPES**Really running out of ideas for unit types now so we're having to make up new ones!* Added new warrior type 'Skullbreaker'* Added new warrior type 'Skulltaker'* Added new warrior type 'Wolf-Rider'* Added new warrior type 'Cow-Rider'* Added new warrior type 'Pig-Rider'**NEW ANIMALS**Side note, millipedes are gross* Added New creature 'Millipede' to the game * Added New creature 'Python' to the game **NEW DIALOGUES**A few new dialogues to keep the chatter of the people of Aslona nice and fresh, but at this pointwe have 100s of lines of dialogue for these random patrons and villagers, should be good enough * Added 3 Baiaa dialogues* Added 4 Village dialogues* Added 5 sewer dialogues* Added 3 tavern dialogues**BUG FIXES**Lots of misc bug fixes, most of which I found through a single bug filled playtest, special thanks to the guys at audiogames.net for some of these bug finds,* Fixed turn skip bug caused by general's challenge throne room encounter* Fixed false harlaw mining company tribute text bug* Fixed starting bank gold not being randomized* Fixed extras menu bard music playing theme music even if turned off (credit d...@audiogames.net)* Fixed theme music playing after turned off when bards play(credit d...@audiogames.net)* Fixed theme music playing after turned off when in the black alley (credit defen...@audiogames.net)* Fixed therefee text bug in the brawl pit* Fixed legalized blackmarket slavery option bug* Fixed broken nose graphic for demon head in smallhaven* Fixed broken hand graphic in rock paper scissors game in smallhaven* Fixed Blank text baiaa bug**NEW NAMES**New names for the people of your game world, my favorite is the Grobbler!* Added new name suffix 'the Writer' (+14 battlescore)* Added new name suffix 'the Mud-Eater' (+5 battlescore)* Added new name suffix 'the Grundler' (+23 battlescore)* Added new name suffix 'the Griddler' (+23 battlescore)* Added new name suffix 'the Graddler' (+23 battlescore)* Added new name suffix 'the Grobbler' (+23 battlescore)* Added new name suffix 'the Gribbler' (+23 battlescore)* Added new name suffix 'the Gut Grinder' (+40 battlescore) (yes this is an adventure time reference)**EVERYTHING ELSE**A bunch of random stuff that didn't really fit into any of the abovecategories!* Added 2 new mushroom trip parts* Added half-orc concept art to concept art in-game extras* Increased price of buying the slavers fort* Added the blade of clan thickblood to the thickblood tavern* Added 

Re: Grand Theft Auto V

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector


  


Re: Grand Theft Auto V

so, please note, if you want to suggest a mod for us to add to the server, you must make sure it is 5M compatible. The trainer, technically isn't supported by 5M, but it works, and has it's  issues. For instance, in Devin's version, he had to disable all his keystrokes, because it kept spawning tons of a certain car. Another issue is AI that you spawn. If you try to spawn an AI driver, the driver will push you out of your car, because 5M doesn't allow the trainer to move you to the passenger seat as it should, in offline, with out you exiting the car, so, since you don't move, the driver pushes you out and drives off. Also, please don't spawn bodyguards or attacking peds as it will screw everyone up, and the server will need to be restarted. So, yes, it does have it's differences and issues, but it works. For some reason, my game crashing after a big explosion bug was magically gone after 5M got updated.

URL: http://forum.audiogames.net/viewtopic.php?pid=356578#p356578





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Re: MonoGame

2018-03-26 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: MonoGame

we should all just stop responding to this guy, its honestly annoying.

URL: http://forum.audiogames.net/viewtopic.php?pid=356362#p356362





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Re: Question Regarding BK1

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : Accman via Audiogames-reflector


  


Re: Question Regarding BK1

Hi Guys,If you read my post from earlier, go ahead and disregard it as it seems that everything is working just fine now. I have speech and all is well. Thanks for the assistance again.Have A Great Day,Accman

URL: http://forum.audiogames.net/viewtopic.php?pid=356589#p356589





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Re: question about fortnight accessibility?

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: question about fortnight accessibility?

I have messed around with the game a bit, and sadly no it is not. its very similar to the call of duty games. so if some way some how you can manage to play cod, then fort night is in that same ball park

URL: http://forum.audiogames.net/viewtopic.php?pid=356224#p356224





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Re: Walkthrough for A Hero's Call.

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Walkthrough for A Hero's Call.

I never had issues with Predators and Prey myself, well except for finding out what if anything triggers Jonathan showing up so you can talk to him. That's one thing I've always found a little annoying about the game, never knowing where, when or if a mobile character necessary for a given quest is going to decide to put in an appearance. As for a walkthrough I too have been toying with the idea of writing one, even if only for my own enjoyment. I do actually rather enjoy writing those kinds of things simply for its own sake.

URL: http://forum.audiogames.net/viewtopic.php?pid=356231#p356231





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Opinions on what makes an audio game engaging

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : SwankyGoose via Audiogames-reflector


  


Opinions on what makes an audio game engaging

I am starting to update an existing Alexa based game and considering some ideas for new games.  I was happy to find out my existing game was on Dark's list and realized I'd like to learn more about what makes an audio game more engaging or less engaging to play.I am trying to do some reading and get up to speed on the general topic; but, if anyone has a few minutes and would like to share their personal thoughts on this, I'd love to hear them.Thanks,Dan

URL: http://forum.audiogames.net/viewtopic.php?pid=356335#p356335





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Re: The Quest to save Stephen Hawking's Voice

2018-03-26 Thread AudioGames . net Forum — Off-topic room : techmaster20 via Audiogames-reflector


  


Re: The Quest to save Stephen Hawking's Voice

as a tribute to mr. Hawking, I've decided to set my NVDA to Dec Talk, for the week, since it's pretty close to his voice, and I don't have access to the emulator. We lost a great  man.

URL: http://forum.audiogames.net/viewtopic.php?pid=356227#p356227





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Re: Redspot, blood and paril. First public beta released!

2018-03-26 Thread AudioGames . net Forum — New releases room : ivan_soto via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

joshknnd1982 wrote:I got the jet sound I wanted from a friend. I then modified it in goldWave so it loops good. And then I mixed it with another sound, modified the volume, and now I got a great sound for my concorde Mod super airplane for eurofly. also use the same sound for my private concorde which holds about 10 to 12 passengers.Bragging about stealing sounds and reusing them isn't exactly recommended...

URL: http://forum.audiogames.net/viewtopic.php?pid=357014#p357014





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Re: some bt sync secrets

2018-03-26 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector


  


Re: some bt sync secrets

For that feature, you'll need to buy the Pro version, unless, of course, you're on mobile, because you can already do that.

URL: http://forum.audiogames.net/viewtopic.php?pid=356205#p356205





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Re: Top Speed Questions

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : best audiogamer via Audiogames-reflector


  


Re: Top Speed Questions

braille0109 wrote:yes, with manual, you're in control of the vehicle. you change gears with a and z, whenever you want or feel like it. that's why you don't crash, because it sounds like you remain in first gear all the time. as for the second question, the file must be .wav, and renaming an extension, to my knowledge, won't do the job.Thanks for your answer. I will try changing my gears too.

URL: http://forum.audiogames.net/viewtopic.php?pid=356212#p356212





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Re: Sound of Magic - A fantastical journey for young and old adventurers

2018-03-26 Thread AudioGames . net Forum — New releases room : harrylst via Audiogames-reflector


  


Re: Sound of Magic - A fantastical journey for young and old adventurers

will the german and english be released at the same time? or not?

URL: http://forum.audiogames.net/viewtopic.php?pid=356587#p356587





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Re: Looking for a Manamon complete save data

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Looking for a Manamon complete save data

I actually have a question/concern of my own, and figured this might be a decent thread to ask it in.So okay. Your save file is data.dat, correct?Because if so, I've run into a snag.Here's my scenario.On my old laptop, I have a manamon save that's beaten the game and has a bunch of stuff collected.On my new laptop, I have a save file that's about twenty-two minutes old.I want to have the completed save file - the one on my old machine - on both copies of the game.So here's what I did:1. I copied data.dat from my old laptop onto a portable USB hard drive2. I moved data.dat on my new laptop out of its folder; I got an "access denied" message, but clicked the button marked "continue with automatic administrator rights", and the file was moved away successfully3. I slapped data.dat from my USB hard drive - I checked which one it was, don't worry - into the empty space in the Manamon folder on my new laptop, figuring now I'd have the better save on both machinesNope. It still somehow recognizes my 22-minute-old save file, and I have no idea how or why.Help?

URL: http://forum.audiogames.net/viewtopic.php?pid=356326#p356326





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Re: Land of Livia: An IOS game which has been made accessible

2018-03-26 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Land of Livia: An IOS game which has been made accessible

Nolly, it's for retired workers only. Now, the description of the battered knife says workers come here to blow off steam. It doesn't mention retirement, so my rule is if it doesn't mention something the clue did it's probably wrong

URL: http://forum.audiogames.net/viewtopic.php?pid=356346#p356346





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Re: Opinions on The Gate

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Opinions on The Gate

It'd take at least 30 sells to come close to breaking even on the cheaper-developed VGStorm titles, given their prices, assuming I didn't misplace a 0 somewhere. In a bigger market, where 1000 sales could be relied upon, that'd be an excuse to put more resources into development, or reduce the price. In this market? We're hitting the same barrier as everything disability-related, which is, we cannot benefit from economy of scale, like, at all.No, no, no, don't say good quality can be gotten for cheap. A mainstream game that can compete—ok, a low-budget-but-high-quality indie game that can compete at the top of its league—is still going to have a development pricetag in the low millions, barring some downright exceptional luck and dedication—the kind you find in emergency relief volunteers more than game developers, for what I hope are obvious reasons. Even if you are the master of networking and charm and finding the most hard-workingest people for cheap, the time that goes into that is going to cost money on travel, food, and whatever witchcraft you're using to amass such a team. For an audio game, we can cut out a lot of that, because we don't need graphics or super realistic physics engines (for some reason), or a marketing budget. So let's be kind and go for half the minimum big indie budget, then cut that down to a quarter because of all the parts we don't need.That's still 250 times the cost of audio games on this tier. I didn't catch the total cost of AHC, but it's well over an order of magnitude greater.Is it possible to get high quality games for cheap? Sure. It's also possible to fund the next summer blockbuster for less than a college education in the US, but in practice those are usually a thousand times more expensive, at least. So, while I agree that The Gate is overpriced, I can't fault Aaron for going with that price, given the economic reality of audio games.[edit]And you should say, then, "what about Swamp and the Japanese games?" Puting aside that I really have no idea what the financial situation for Japanese developers is like, let's recall that Aprone focused on game design first and foremost, and it wasn't until castaways that people started volunteering commercial class resources to the cause—after people begged for a way to pay for it, I might add. The Aprone method is probably the ideal way to go for this sort of thing, but it's not as easy as it appears (I mean, has anyone else pulled it off?). By all means, more Aprones would be wonderful. Even though the community has always demanded more of the expensive stuff.[/edit]

URL: http://forum.audiogames.net/viewtopic.php?pid=356348#p356348





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Re: Update from Out of Sight Games

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Update from Out of Sight Games

I think it may be a little shortsighted to characterize Ian as "not fully motivated". As Joseph has said, his reasons are his own, and there may very well be personal troubles in his life which simply preclude him being able to devote as much time to AHC as it would merit. Without knowing the details, we are simply in no position to judge, one way or the other.Joseph, I'm sorry to hear about the slowdown of expected goals and whatnot, but I also have a ton of respect both for your transparency and for the fact that you got here in the first place. The good part is that AHC seems relatively stable now, at least, and even if graphics aren't forthcoming in the immediate future, I think most will agree that AHC, as a game, is awfully good despite that as-yet-unrealized objective. I look forward to seeing what you folks over at OutOfSight pull together up the road somewhere.

URL: http://forum.audiogames.net/viewtopic.php?pid=356979#p356979





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Re: TW Blue Won't Open

2018-03-26 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: TW Blue Won't Open

Glad to hear. To Ironcross: This does not actually only happen when you edit the file manually and it can happen due to some bugs as well. For example, there used to be a bug where TW blue would not start if Serbian was set as Windows language due to it trying to auto detect the language and load it. In this case the only way to successfully use TW blue was actually to edit the file manually and change the language option to English. I agree that when you edit sensitive files like these you should have a backup first, but yeah just wanted to point out that it can be a bug too.

URL: http://forum.audiogames.net/viewtopic.php?pid=356455#p356455





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Re: What's in your clipboard now? paste it here.

2018-03-26 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: What's in your clipboard now? paste it here.

Completely Automated Public Turing Test To Tell Computers and Humans Apart)

URL: http://forum.audiogames.net/viewtopic.php?pid=356325#p356325





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Re: The Tale of Telltale Games

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: The Tale of Telltale Games

This is a shocking artikel...

URL: http://forum.audiogames.net/viewtopic.php?pid=356376#p356376





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Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: sound shooter in C++. A problem

@jonikster, ... obviously not?

URL: http://forum.audiogames.net/viewtopic.php?pid=356361#p356361





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Re: Good quality SAPI5 voice to replace Eloquence for Windows

2018-03-26 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Good quality SAPI5 voice to replace Eloquence for Windows

The problem I tend to find on Windows 10 is that most Sapi applications are 32 bit, and Windows 10 won't accept any changes to the 32 bit sapi voice. Even when i get up the 32 bit sapi voice control pannel and change it manually, one reset and Windows 10 defaults back to Microsoft Hazel. its actually slightly frustrating. Hazel is okay, but there are definitely voices I prefer, still for 32 bit applications it seems I'm stuck with her.

URL: http://forum.audiogames.net/viewtopic.php?pid=356242#p356242





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