Re: New fighting game announced, Power Rangers Battle For The Grid

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: New fighting game announced, Power Rangers Battle For The Grid

Lol street fighter and mk are fine

URL: https://forum.audiogames.net/post/407892/#p407892




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Re: shadow rine full voice version released

2019-01-27 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: shadow rine full voice version released

Just tried the updater and got a hopelessly-misrendered error. I know the update hasn't happened because the password didn't work, although I'm sure Karen didn't have a sparkly sound effect before...Also, in the game itself, I'm on my second playthrough and I've forgotten where to find Ren after you enter the lake city. I can't see the king without him...

URL: https://forum.audiogames.net/post/407880/#p407880




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Re: An accessible graphics maker

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: An accessible graphics maker

The advantage of plastic over paper is that you can clean it, a useful option when one reads via the same hands with which one does things like ... cooking.

URL: https://forum.audiogames.net/post/407891/#p407891




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Re: DT in BGT

2019-01-27 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: DT in BGT

You shouldn't need atan2. That's for finding angles from coordinates, and you're changing coordinates based on angles.To be sure, are you checking velocity when the ball moves, and getting vel.y as 0?

URL: https://forum.audiogames.net/post/407890/#p407890




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Re: Some questions about Killer Instinct

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Some questions about Killer Instinct

Thanks for your interest. You're welcome.I don't know yet. I hope I'll get time to check up on that and finish the menu guide later today.

URL: https://forum.audiogames.net/post/407888/#p407888




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Re: Updated includes for BGT (includes bgt2py and 1st person sound pool)

2019-01-27 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: Updated includes for BGT (includes bgt2py and 1st person sound pool)

I'm going to go ahead and paste the most recent version of keyconfig from my Dropbox. I forget what all changed, but I think this version handles modifiers better, and might have fixed some bugs that would cause it to crash.dictionary keynames;

// Constants for auxiliary commands:
const int KC_MOUSE1=-2, KC_MOUSE2=-3, KC_MOUSE3=-4, KC_MOUSE4=-5, KC_MOUSE5=-6, KC_MOUSE6=-7, KC_MOUSE7=-8, KC_MOUSE8=-9, KC_MOUSE9=-10;

// Modifier constants:
const uint8 alt=1, shift=2, ctrl=4;

class keyconfig {
int[] keys;
bool[] flags;
uint8[] modifiers; // 2:43 AM 8/26/2018.
string[] names;
keyconfig() {
init_keynames();
}
keyconfig(int size) {
init_keynames();
this.keys.resize(size);
this.names.resize(size);
this.flags.resize(size);
this.modifiers.resize(size);
for(uint i=0; i=0 and this.modifiers[index]!=mods) {
for(uint i=index+1; i=0) {
if(this.flags[index]) return -1;
else {
this.flags[index]=true;
return index;
}
}
return index;
}
int release(int k, uint8 mods=0) {
int index=this.keys.find(k);
if(index<0) return index;
// Modifiers are important!
/*else if(this.flags[index]) {
this.flags[index]=false;
return index;
}
else return -1;
*/
for(uint i=index; i=0 and index=lines.length()) {
alert("Error in keyconfig.load", "Number of elements was not found.");
return false;
}
uint l=string_to_number(lines[index]);
this.names.resize(l);
this.flags.resize(l);
this.keys.resize(l);
this.modifiers.resize(l);
for(uint i=1; i<=l; i++) {
if(index+i-1>=lines.length()) {
alert("Error in keyconfig.load", "Index out of bounds. Total lines: " + lines.length() + ", expected entries: " + l + ", starting index: " + index + ", i:" + i + ".");
return false;
}
string[] parts=string_split(lines[index+i-1], ":", true);
if(parts.length()<2) continue;
this.names[i-1]=parts[0];
this.keys[i-1]=key_code(parts[1]);
this.flags[i-1]=false;
if(parts[1].length()>1 and string_contains("+-=", string_right(parts[1], 1), 1)>=0) {
string c=string_right(parts[1], 1);
if(c=="+") this.modifiers[i-1]=shift;
else if(c=="-") this.modifiers[i-1]=ctrl;
else this.modifiers[i-1]=alt;
}
else this.modifiers[i-1]=0;
}
return true;
}
string to_string(string header="") {
uint l=this.keys.length();
string ret=header + "\r\n" + l + "\r\n";
for(uint i=0; i=-10 and k<-1) {
k=absolute(k+1); // Or is it +2?
this.flags[i]=mouse_down(k);
}
else if(k==-1) continue;
}// Mouse, etc.
else if(this.modifiers[i]==0 and key_pressed(k)) this.press(k);
else if(this.modifiers[i]!=0 and key_down(k) and !this.flags[i]) {
uint8 m=0;
if(key_down(KEY_LSHIFT) or key_down(KEY_RSHIFT)) m|=shift;
if(key_down(KEY_LCONTROL) or key_down(KEY_RCONTROL)) m|=ctrl;
if(key_down(KEY_LMENU) or key_down(KEY_RMENU)) m|=alt;
if(((this.modifiers[i]))==this.modifiers[i]) this.flags[i]=true;
}
else if(key_released(k)) this.flags[i]=false; //this.release(k);
else if(key_down(k) and !this.flags[i]) this.press(k);
else if(key_up(k) and this.flags[i]) this.flags[i]=false; //this.release(k);
}
}
}


void init_keynames() {
if(keynames.exists("A")) return;
// Let's do this the somewhat easy way:
int[] codes={KEY_LEFT, KEY_RIGHT, KEY_UP, KEY_DOWN, KEY_SPACE, KEY_LCONTROL, KEY_RCONTROL, KEY_LMENU, KEY_RMENU, KEY_LSHIFT, KEY_RSHIFT, KEY_COMMA, KEY_PERIOD, KEY_SLASH, KEY_BACK, KEY_BACKSLASH, KEY_RETURN, KEY_A, KEY_B, KEY_C, KEY_D, KEY_E, KEY_F, KEY_G, KEY_H, KEY_I, KEY_J, KEY_K, KEY_L, KEY_M, KEY_N, KEY_O, KEY_P, KEY_Q, KEY_R, KEY_S, KEY_T, KEY_U, KEY_V, KEY_W, KEY_X, KEY_Y, KEY_Z, KEY_1, KEY_0, KEY_2, KEY_3, KEY_4, KEY_5, KEY_6, KEY_7, KEY_8, KEY_9, KEY_MINUS, KEY_ADD, KEY_NUMPAD0, KEY_NUMPAD1, KEY_NUMPAD2, KEY_NUMPAD3, KEY_NUMPAD4, KEY_NUMPAD5, KEY_NUMPAD6, KEY_NUMPAD7, KEY_NUMPAD8, KEY_NUMPAD9, KEY_HOME, KEY_PRIOR, KEY_NEXT, KEY_END, KEY_DELETE, KEY_LBRACKET, KEY_RBRACKET, KEY_TAB, KEY_EQUALS, KEY_MULTIPLY, KEY_DIVIDE, KEY_ESCAPE, KEY_SEMICOLON, KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10, KEY_F11, KEY_F12, KC_MOUSE1, KC_MOUSE2, KC_MOUSE3, KC_MOUSE4, KC_MOUSE5, KC_MOUSE6, KC_MOUSE7, KC_MOUSE8, KC_MOUSE9};
string[] descs={"left", "right", "up", "down", "space", "lctrl", "rcrtl", "lalt", "ralt", "lshift", "rshift", ",", ".", "/", "back", "\\", "enter", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "1", "0", "2", "3", "4", "5", "6", "7", "8", "9", "-", "+", "#0", "#1", "#2", "#3", "#4", "#5", "#6", "#7", "#8", "#9", "home", "pgup", "pgdn", "end", "del", "[", "]", "tab", "=", "*", "#/", "esc", ";", "f1", "f2", "f3", "F4", "f5", "F6", "F7", "f8", "F9", "f10", "f11", "f12", "MOUSE1", "MOUSE2", "MOUSE3", "MOUSE4", "MOUSE5", "MOUSE6", "MOUSE7", "MOUSE8", "MOUSE9"};
//string txt="Key mappings, for what it\'s worth:\r\n";
for(uint i=0; i1 and string_contains("+-=", string_right(n, 1), 1)>=0) n=string_trim_right(n, 1);
if(keynames.exists(n)) keynames.get(n, ret);
return ret;
}

string key_name(int k) {
// this one is going to hurt.

Re: A Black Ops 4 Zombies guide has been created

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: A Black Ops 4 Zombies guide has been created

So, is the tutorial accessible?

URL: https://forum.audiogames.net/post/407887/#p407887




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Re: Game in concept stage, your interest?

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Game in concept stage, your interest?

Hi.Sounds awesome. I'm interested as well. Running Windows 10 64 bit pro, NVDA and Polaris Mini as my Braille display. I'm also using Mac OS if you wanna release the game for this system in the future.

URL: https://forum.audiogames.net/post/407886/#p407886




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Re: Updated includes for BGT (includes bgt2py and 1st person sound pool)

2019-01-27 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: Updated includes for BGT (includes bgt2py and 1st person sound pool)

What is this I don't even... How about this?https://www.sendspace.com/file/6cep1m

URL: https://forum.audiogames.net/post/407885/#p407885




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Re: Please tell me more about the nintendo switch

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Please tell me more about the nintendo switch

Oh, I see.

URL: https://forum.audiogames.net/post/407884/#p407884




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Re: 'The blood rain from ch-games - 2nd topic

2019-01-27 Thread AudioGames . net Forum — New releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: 'The blood rain from ch-games - 2nd topic

@defender i agree with you. I really like the blood rain, and a lot of good things could be done with it. maybe make enemies attack each other instead of just you?

URL: https://forum.audiogames.net/post/407883/#p407883




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Re: Is Artificial Intelligence Continuing The Culture War?

2019-01-27 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: Is Artificial Intelligence Continuing The Culture War?

Haha no. You don't need Deepfakes for people to be fooled. Even before Photoshop, people could be fooled by shallow fakes. War of the Worlds, that Fairy photo, TV psychics, a ton of UFO footage, more recent stuff I won't get specific about for all our sanities...

URL: https://forum.audiogames.net/post/407882/#p407882




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Re: New fighting game announced, Power Rangers Battle For The Grid

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: New fighting game announced, Power Rangers Battle For The Grid

I kinda think Fighting Games work better with fewer (5-25) characters, because of the difficulties of making each character bring something unique to the game. This clashes with licensed games for franchises with enormous casts, like DBZ, Star Wars, Power Rangers, Marvel / DC, etc. Mortal Kombat and Street Fighter have been struggling with that threshold for quite some time, methinks, but specialize in the genre effectively enough to push the limits. One of the biggest complaints about the PS2 era DBZ games was that the characters were all the same, with different skins and some numbers changed here and there. Compare to Hyper Dimension, a Super Famicon DBZ game with only 10 characters, whose story mode starts with Freeza and ends with Kid/Pure/whatever we're calling him now Buu. It was basically the top rated 32 bit DBZ game, with the only contender being Legends, which was a "cram in as many characters as possible, and they all play exactly the same" team brawler best described as a DBZ Simulator.So for Power Rangers, they have to pick whether it's a "gotta catch 'em all" simulator disguised as a fighting game, or a more curated-but-gamified cast. Still, 15 feels pretty small for 25 years, and I can only assume that the story mode is going to justify it somehow. This is hard to imagine, just because I stopped paying attention after Once A Ranger (and tbh didn't pay much attention to Mystic Force or Operation Overdrive outside of that episode). I can imagine them focusing primarily on the Saban seasons, which would mean that everything from 2003-2013 is likely to be ignored. That'd mean there'd be emphasis on the most recent seasons plus the Zordon Era, and what I'm aware of regarding attempts at tying later stuff back to Zordon makes that seem ... dubious. It makes the most sense from a marketing perspective (I mean, I know someone who would like it more if it paid attention to Wildforce, but it makes more sense to focus on the most recent stuff for the current audience, and the oldest stuff for the long-term fans). Ugh, confusing.  If they somehow tie this into whatever Billy has been doing on Aquitar for all these years, I might forgive Billy West's extra-generic Lord Zedd voice. Come on, the one generic gravelly-voiced villain who you could actually distinguish from the rest, and he got reduced to sounding nigh exactly like Darkonda? I can do a better Zedd than that.

URL: https://forum.audiogames.net/post/407881/#p407881




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Re: DT in BGT

2019-01-27 Thread AudioGames . net Forum — Developers room : JLove via Audiogames-reflector


  


Re: DT in BGT

So, life has finally returned to normal after a ton of stress, and I've picked up this project again.  I figured out how to get theta to calculate correctly.  What I can't figure out is how to get the ball to travel in the correct direction based on degrees.  Degrees and theta show as correct, but the ball doesn't travel at the correct angle.  I thought that using cosine(theta) for x and sine(theta) for y would accomplish this, but it does not.  What I want to happen is for the ball to travel at whatever degree angle I choose.  If I set degrees to 45, that would be 1 on each axis.  If I set degrees to 60, it would be slightly more on the y axis, but travelling on x as well.  Just not sure how to get the ball to travel based on the degrees I choose.   Relevant code:in math://velocity vectorvector vel((acc/M2)*cosine(theta), (acc.y/M2)*sine(theta), -9.81);//to calculate theta from degrees:double DTR(double deg){return theta = deg*pi/180;}In move code within ball class://position vector before movement:vector pos(0, 0, 0);//move the ball:pos += vel*DT;The ball does move.  I put in tests to check if degrees and radians were calculated correctly when the degrees change, and they are.  But no matter what I set degrees to, the ball only moves along x.  This doesn't make any sense to me.  Unless I am misunderstanding what I read, calculating direction is done with atan2.  But we don't have atan2 in BGT, at least not that I saw, so not sure how to accomplish it.  I'm confused.

URL: https://forum.audiogames.net/post/407853/#p407853




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Re: yamaha chip soundfont!

2019-01-27 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: yamaha chip soundfont!

https://ux.getuploader.com/foobar2000/. A Japanese site, but it's partially translated and should be easy enough to figure out. Scroll down to foo_npnez_0.23_beta.7z, select that link, and on the resulting page find the read only field that has an MD5 hash of the file, and select the button below it which is the download button. The download should start. Unfortunately the component is not packaged as an fb2k-component, you need to install it manually. I recommend using the alpha version of the component, located in the alpha版 directory, that version has a file info dialog that allows you to view technical info, such as the expansions used and the addresses of key parts of the NSF. That version also has a channel mask. Both versions of the component require npnezz.dll, part of NEZplug++, for some reason the DLL is not distributed with the component, and NEZplug++ itself can be downloaded here. While that site mostly has components that are available elsewhere, there are some components that are exclusively distributed through it, such as a player for WSR files and a VGM input plugin based on the official version of VGMPlay.

URL: https://forum.audiogames.net/post/407862/#p407862




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Re: yamaha chip soundfont!

2019-01-27 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: yamaha chip soundfont!

https://ux.getuploader.com/foobar2000/. A Japanese site, but it's partially translated and should be easy enough to figure out. Scroll down to foo_npnez_0.23_beta.7z, at this time this is the latest version of the component, though you should check back often as there may be updates, select that link, and on the resulting page find the read only field that has an MD5 hash of the file, and select the button below it which is the download button. The download should start. Unfortunately the component is not packaged as an fb2k-component, you need to install it manually. I recommend using the alpha version of the component, located in the alpha版 directory, that version has a file info dialog that allows you to view technical info, such as the expansions used and the addresses of key parts of the NSF. That version also has a channel mask. Both versions of the component require npnezz.dll, part of NEZplug++, for some reason the DLL is not distributed with the component, and NEZplug++ itself can be downloaded here. While that site mostly has components that are available elsewhere, there are some components that are exclusively distributed through it, such as a player for WSR files and a VGM input plugin based on the official version of VGMPlay.

URL: https://forum.audiogames.net/post/407862/#p407862




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Re: shadow rine full voice version released

2019-01-27 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: shadow rine full voice version released

Just tried the updater and got a hopelessly-misrendered error.

URL: https://forum.audiogames.net/post/407880/#p407880




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Re: shadow rine full voice version released

2019-01-27 Thread AudioGames . net Forum — New releases room : faelnar . christopher via Audiogames-reflector


  


Re: shadow rine full voice version released

this time I got 90% of the items. I wonder where are the remaining. Now starting the impossible mode.After this I think I will try the extra episode? If only I have more bonus points.

URL: https://forum.audiogames.net/post/407879/#p407879




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Re: Interest in an open source vocoder library?

2019-01-27 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Interest in an open source vocoder library?

@25, fair enough.

URL: https://forum.audiogames.net/post/407878/#p407878




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Re: Making a Vintage Sounding TTS Voice

2019-01-27 Thread AudioGames . net Forum — Off-topic room : philip_bennefall via Audiogames-reflector


  


Re: Making a Vintage Sounding TTS Voice

yeah, MDA TalkBox is excellent. It does indeed use LPC.I actually just released my vocoder as open source. Check out the topic in the Developers room if you're interested. There's a command line application which allows offline rendering of Wave files, with a bunch of settings that you can tweak.Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/407877/#p407877




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Re: New fighting game announced, Power Rangers Battle For The Grid

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: New fighting game announced, Power Rangers Battle For The Grid

oh gawd. Not another Samurai Shodown. The last one was a huge mess.

URL: https://forum.audiogames.net/post/407876/#p407876




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-01-27 Thread AudioGames . net Forum — New releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

hi, 228 is oil installation

URL: https://forum.audiogames.net/post/407875/#p407875




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Re: shadow rine full voice version released

2019-01-27 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: shadow rine full voice version released

Have you tried running the updater.exe in the main game folder? That would simplify a lot of things.

URL: https://forum.audiogames.net/post/407874/#p407874




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Re: Shadow Rine Guide

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Shadow Rine Guide

Hello. I meant to reply in the other topic but I kind of forgot. There isn’t a guide per say, but there are a few walk-throughs, including mine, floating around somewhere in  The official topic for the game.

URL: https://forum.audiogames.net/post/407873/#p407873




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Re: Is Artificial Intelligence Continuing The Culture War?

2019-01-27 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Is Artificial Intelligence Continuing The Culture War?

Agreed with 2-4.

URL: https://forum.audiogames.net/post/407872/#p407872




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Re: Tiflo space, a social network and a gaming client

2019-01-27 Thread AudioGames . net Forum — New releases room : ke7zum via Audiogames-reflector


  


Re: Tiflo space, a social network and a gaming client

That would be fun I'd be interested. I'm not a ery good gamer, but I still love  to have fun.

URL: https://forum.audiogames.net/post/407871/#p407871




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Rethinking The "Right Stuff" For Space Travel

2019-01-27 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Rethinking The "Right Stuff" For Space Travel

As reported by [wired]:The article highlights the case for NASA and other space agencies to reconsider their assumptions and selection process for potential Astronauts, citing various advantages deaf, blind, or physically disabled individuals may have in a space environment.  Here's a snippet:Or take blind astronauts. [In a piece for Scientific American], Sheri Wells-Jensen lays out the case for designing spaceships for blind space travelers:“After all, in a serious accident, the first thing to go might be the lights! This generally means that the first thing a sighted astronaut must do for security is ensure visual access to the environment. He hunts for a flashlight, and if emergency lighting comes on, his eyes take a moment to adjust. Meanwhile, the blind astronaut is already heading toward the source of the problem. In the fire aboard the Russian Mir space station, in 1997, the crew struggled as smoke obscured their view. The blind astronaut, while still affected by the lack of good air, would not be bothered by either dim lighting or occluding smoke. She would accurately direct the fire extinguisher at the source of heat and noise.”

URL: https://forum.audiogames.net/post/407870/#p407870




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Re: preserving the BMMV TV shows

2019-01-27 Thread AudioGames . net Forum — Off-topic room : grryfindore via Audiogames-reflector


  


Re: preserving the BMMV TV shows

Hi, Woops, yeah, I think there might be a problem with the CNAME records or something. Need to take a look at that soon. But like BCS said, use http://audiovault.net/ instead of www.audiovault.net/ and it will load just fine.Grryf

URL: https://forum.audiogames.net/post/407869/#p407869




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Re: Learning BGT

2019-01-27 Thread AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector


  


Re: Learning BGT

I can see what you mean, since that was the main problem I had when switching over. I loved the BGT docs and I wanted something that would explain it in very good detail. I finally downloaded think python and I used that one. As for which language is more easier? Well, I can say python is easier but you can't just go somewhere, download a python codebase, and press enter on my_game.py and expect everything to just click and load. You will have to learn how to collect packages for certain codebases, packages to do differnet things like accessible output2 for speech, soundlib for sounds, and pygame for keyboard handling.

URL: https://forum.audiogames.net/post/407868/#p407868




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Re: Interest in an open source vocoder library?

2019-01-27 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector


  


Re: Interest in an open source vocoder library?

It is definitely possible to turn it into a dynamic library. I have not yet made a high level API for it though, so it currently only works on raw float arrays. If/when I do write the high level API it will be in a separate file, as to not introduce external dependencies for Wave file I/O in the core implementation.For now, the shell is a good starting point for high level operations.Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/407867/#p407867




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Re: An accessible graphics maker

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector


  


Re: An accessible graphics maker

Braille Embossers are typically proprietary and somewhat expensive, ranging from 1800$ to a more rediculous 80,000$, there's a list [here] and [here]. I've come across a java API [here], but i'm not sure which embossers it supports, it apparently uses PEF file formats. I do know that SVGDraw01 supports a few embossers, and TactileView supports their own proprietary printer, I'm also not sure if any of them double as visual inkjet printers. I was planning on bypassing the entire embosser market and going straight for 3D printer support with heightmaps, seeing as they're more widely available and affordable, although relying on plastic instead of regular paper has its own issues.

URL: https://forum.audiogames.net/post/407866/#p407866




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Re: Interest in an open source vocoder library?

2019-01-27 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Interest in an open source vocoder library?

I like how its a C header file. Very nice. Not sure if I can easily write a wrapper for Python for it though -- I thought it'd be a DLL or DSO that ctypes could look at. Worth a try in something like boost.python though...

URL: https://forum.audiogames.net/post/407865/#p407865




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Re: yamaha chip soundfont!

2019-01-27 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: yamaha chip soundfont!

https://ux.getuploader.com/foobar2000/. A Japanese site, but it's partially translated and should be easy enough to figure out. Scroll down to foo_npnez_0.23_beta.7z, select that link, and on the resulting page find the read only field that has an MD5 hash of the file, and select the button below it which is the download button. The download should start. Unfortunately the component is not packaged as an fb2k-component, you need to install it manually. I recommend using the alpha version of the component, located in the alpha版 directory, that version has a file info dialog that allows you to view technical info, such as the expansions used and load addresses. That version also has a channel mask. Both versions of the component require npnezz.dll, part of NEZplug++, which can be downloaded here. While that site mostly has components that are available elsewhere, there are some components that are exclusively distributed through it, such as a player for WSR files and a VGM input plugin based on the official version of VGMPlay.

URL: https://forum.audiogames.net/post/407862/#p407862




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-01-27 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

As I was tweaking my custom game lists a bit, I realized something odd. Presumably, game 229, Small Bridge for Duck, is the last game at this point. I thought I had unlocked all the space games, but Magnetic Vortex is 227, and Small Bridge for Duck is 229. What's 228? There are no other gaps that I can account for in the space world, so what am I missing?

URL: https://forum.audiogames.net/post/407864/#p407864




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Re: Swamp, zombie FPS by Aprone

2019-01-27 Thread AudioGames . net Forum — New releases room : e-z_killer via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

hahaha nice rocky.

URL: https://forum.audiogames.net/post/407863/#p407863




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Re: yamaha chip soundfont!

2019-01-27 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: yamaha chip soundfont!

https://ux.getuploader.com/foobar2000/. A Japanese site, but it's partially translated and should be easy enough to figure out. Scroll down to foo_npnez_0.23_beta.7z, select that link, and on the resulting page find the read only field that has an MD5 hash of the file, and select the button below it which is the download button. The download should start. Unfortunately the component is not packaged as an fb2k-component, you need to install it manually. I recommend using the alpha version of the component, located in the alpha版 directory, that version has a file info dialog that allows you to view technical info, such as the expansions used and load addresses. That version also has a channel mask. Both versions of the component require npnezz.dll, part of NEZplug++, which can be downloaded here.

URL: https://forum.audiogames.net/post/407862/#p407862




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Re: preserving the BMMV TV shows

2019-01-27 Thread AudioGames . net Forum — Off-topic room : bcs993 via Audiogames-reflector


  


Re: preserving the BMMV TV shows

Hi, At the last two posts, simply type audiovault.net into your browser, someone posted a full www link somewhere else as well and it wouldn't load, but for whatever reason if you remove the www, simply typing the rest of the site loads it just fine. HTH

URL: https://forum.audiogames.net/post/407861/#p407861




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Re: Please tell me more about the nintendo switch

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : ulisesmonge40 via Audiogames-reflector


  


Re: Please tell me more about the nintendo switch

@SLJ thanks! It's a setting that makes the television turn on, and set to the apropiate HDMI channel. It's great because for example mi Television has 2 HDMI, I use one for the Switch and another for the PS4. If I use my PS4 and latter I put the Switch in the dock, I'll change the channel with out me need to worry about.

URL: https://forum.audiogames.net/post/407860/#p407860




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Re: Interest in an open source vocoder library?

2019-01-27 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector


  


Re: Interest in an open source vocoder library?

The vocoder has now been released and can be found at the following URL:https://github.com/blastbay/voclibFor those just wishing to use it, I have built a Windows binary of the command line shell which operates on Wave files. It can be found here:https://www.dropbox.com/s/mfr8j3gmlcwh9 … l.exe?dl=1The shell is a command line aplication. You can print the usage by invoking it with no arguments. Do not click it in explorer; there is no GUI.Enjoy!Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/407859/#p407859




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Re: preserving the BMMV TV shows

2019-01-27 Thread AudioGames . net Forum — Off-topic room : st . mc via Audiogames-reflector


  


Re: preserving the BMMV TV shows

I know it was working, but it appears to be down for whatever reason

URL: https://forum.audiogames.net/post/407858/#p407858




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Re: Tiflo space, a social network and a gaming client

2019-01-27 Thread AudioGames . net Forum — New releases room : josephweakland via Audiogames-reflector


  


Re: Tiflo space, a social network and a gaming client

how would such a tourney work:)

URL: https://forum.audiogames.net/post/407857/#p407857




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Re: preserving the BMMV TV shows

2019-01-27 Thread AudioGames . net Forum — Off-topic room : SilverMoon via Audiogames-reflector


  


Re: preserving the BMMV TV shows

hey so I recently got told about www.audiovalt.netOnly, I can't get it to load at all. Not with any brower.Is there a new site?

URL: https://forum.audiogames.net/post/407856/#p407856




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Shadow Rine Guide

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : TheBlindSaiyan via Audiogames-reflector


  


Shadow Rine Guide

HiCan someone please tell me if there is a guide for this game?I've asked in the dedicated topic for the game but got no reply.Apologies if there have been similar posts of this kind.Thanks in advance

URL: https://forum.audiogames.net/post/407855/#p407855




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Re: Blink loser rap by Oriol GomezWarning! . contains strong language

2019-01-27 Thread AudioGames . net Forum — Off-topic room : TheBlindSaiyan via Audiogames-reflector


  


Re: Blink loser rap by Oriol GomezWarning! . contains strong language

Heh, looks like no one has a counter rap to mine as of yet. :d

URL: https://forum.audiogames.net/post/407854/#p407854




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Re: DT in BGT

2019-01-27 Thread AudioGames . net Forum — Developers room : JLove via Audiogames-reflector


  


Re: DT in BGT

So, life has finally returned to normal after a ton of stress, and I've picked up this project again.  I figured out how to get theta to calculate correctly.  What I can't figure out is how to get the ball to travel in the correct direction based on degrees.  Degrees and theta show as correct, but the ball doesn't travel at the correct angle.  I thought that using cosine(theta) for x and sine(theta) for y would accomplish this, but it does not.  Relevant code:in math://velocity vectorvector vel((acc/M2)*cosine(theta), (acc.y/M2)*sine(theta), -9.81);//to calculate theta from degrees:double DTR(double deg){return theta = deg*pi/180;}In move code within ball class://position vector before movement:vector pos(0, 0, 0);//move the ball:pos += vel*DT;The ball does move.  I put in tests to check if degrees and radians were calculated correctly when the degrees change, and they are.  But no matter what I set degrees to, the ball only moves along x.  This doesn't make any sense to me.  Unless I am misunderstanding what I read, calculating direction is done with atan2.  But we don't have atan2 in BGT, at least not that I saw, so not sure how to accomplish it.  I'm confused.

URL: https://forum.audiogames.net/post/407853/#p407853




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Re: DT in BGT

2019-01-27 Thread AudioGames . net Forum — Developers room : JLove via Audiogames-reflector


  


Re: DT in BGT

So, life has finally returned to normal after a ton of stress, and I've picked up this project again.  I figured out how to get theta to calculate correctly.  What I can't figure out is how to get the ball to travel in the correct direction based on degrees.  Degrees and theta show as correct, but the ball doesn't travel at the correct angle.  I thought that using cosine(theta) for x and sine(theta) for y would accomplish this, but it does not.  Relevant code:in math://velocity vectorvector vel((acc/M2)*cosine(theta), (acc.y/M2)*sine(theta), -9.81);//to calculate theta from degrees:double DTR(double deg){return theta = deg*pi/180;}In move code within ball class://position vector before movement:vector pos(0, 0, 0);//move the ball:pos += vel*DT;The ball does move.  I put in tests to check if degrees and radians were calculated correctly when the degrees change, and they are.  But no matter what I set degrees to, the ball only moves along x.  This doesn't make any sense to me.  Unless I am misunderstanding what I read, this is done with atan2.  But we don't have atan2 in BGT, at least not that I saw, so not sure how to accomplish it.  I'm confused.

URL: https://forum.audiogames.net/post/407853/#p407853




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Re: star wars

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : snow via Audiogames-reflector


  


Re: star wars

swmudswmud.org

URL: https://forum.audiogames.net/post/407852/#p407852




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Re: shadow rine full voice version released

2019-01-27 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: shadow rine full voice version released

Hey!Just learned about the update, but don't know how I'm supposed to get it. I forget the process I did last year to install it, and I'm lost on the page linked in one of the first posts on this thread because it's all in Japanese. Can I have some help? Is there an update button in the opening menu I could use to simplify matters or do I have to redownload and install? I'm pretty sure the installer wasn't in English either, so could I have a bit of guidance getting through it?

URL: https://forum.audiogames.net/post/407851/#p407851




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Re: shadow rine full voice version released

2019-01-27 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: shadow rine full voice version released

Hey!Just learned about the update, but don't know how I'm supposed to get it. Can I download the latest version and install over my current copy without losing anything?

URL: https://forum.audiogames.net/post/407851/#p407851




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Re: Updated includes for BGT (includes bgt2py and 1st person sound pool)

2019-01-27 Thread AudioGames . net Forum — Developers room : JLove via Audiogames-reflector


  


Re: Updated includes for BGT (includes bgt2py and 1st person sound pool)

Nope.  Error 404 when going to that link in post 9.

URL: https://forum.audiogames.net/post/407850/#p407850




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Re: Blink loser rap by Oriol GomezWarning! . contains strong language

2019-01-27 Thread AudioGames . net Forum — Off-topic room : Munawar via Audiogames-reflector


  


Re: Blink loser rap by Oriol GomezWarning! . contains strong language

@OP, this is hilarious! I'm afraid you've started a new "in" thing now: seems like a lot of people want to rap now on here.Although you were autotuned, I enjoyed the lyrics a lot and it made me LOL many times. +1 to the Treasure Hunt plug in the end.

URL: https://forum.audiogames.net/post/407849/#p407849




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Re: Sound problem with pb-games

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : BlindJedi via Audiogames-reflector


  


Re: Sound problem with pb-games

Post 7, I'm still on windows 7, so maybe thet's why?

URL: https://forum.audiogames.net/post/407848/#p407848




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Re: the blood rain has a virus. why is this and someone needs to fix this.

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: the blood rain has a virus. why is this and someone needs to fix this.

any audio has a few playthroughs, I think the one by SkyLord is the most complete.And yes, the link worked, thanks! I did have to allow it though which I've never had to do.

URL: https://forum.audiogames.net/post/407844/#p407844




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Re: New Horizons, space combat and trading game

2019-01-27 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector


  


Re: New Horizons, space combat and trading game

Yeah, I'm starting to see that.  It really depends on how you want to do things; faster forward thrust and better lasers or just the faster steering, cargo versus speed, hull strength and other variables.  I traded in the adder for a cobra because I had the cred, saving the game along the way just in case I actually ended up not liking it or something, but found it was a rather nice little change.

URL: https://forum.audiogames.net/post/407847/#p407847




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Re: Is Artificial Intelligence Continuing The Culture War?

2019-01-27 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Is Artificial Intelligence Continuing The Culture War?

Or to simplify what post 3 said into a quote, "There is no such thing as dangerous weapons; there's only dangerous people."  The intent is what is needed to make something, anything, a spoon, a pillow, a toothbrush, a toddler's toy, a can of spray paint, anything, dangerous.

URL: https://forum.audiogames.net/post/407846/#p407846




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Re: 'The blood rain from ch-games - 2nd topic

2019-01-27 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: 'The blood rain from ch-games - 2nd topic

What a damn shame it is that this game's development was discontinued.

URL: https://forum.audiogames.net/post/407845/#p407845




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Re: the blood rain has a virus. why is this and someone needs to fix this.

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: the blood rain has a virus. why is this and someone needs to fix this.

any audio has a few playthroughs

URL: https://forum.audiogames.net/post/407844/#p407844




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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-27 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

it's my hope that they could take all this on board for future titles.

URL: https://forum.audiogames.net/post/407843/#p407843




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Re: Making a Vintage Sounding TTS Voice

2019-01-27 Thread AudioGames . net Forum — Off-topic room : musicalman via Audiogames-reflector


  


Re: Making a Vintage Sounding TTS Voice

I do like how intelligible the speech is with your vocoder. It's crisp and direct and to me at least it has some unique flavor, probably because it kinda has that springy sound I find odd, like the voice is going through a rubber tunnel or something. But many vocoders have that and I think a lot of people like that.One of my favorite vocoders is the MDA Talk Box. It's a super old VST with limitations but its clarity can almost not be beat. It sound is admittedly digital and perhaps robotic/tinny, which some people might not like. It sounds like it's using some LPC techniques which produce a totally diffrent sound than a conventional bandsplitter. But I've always been looking for that sort of Daft Punk sound, and MDA Talk Box is the closest to that I have found.

URL: https://forum.audiogames.net/post/407842/#p407842




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Re: Making a Vintage Sounding TTS Voice

2019-01-27 Thread AudioGames . net Forum — Off-topic room : musicalman via Audiogames-reflector


  


Re: Making a Vintage Sounding TTS Voice

I do like how intelligible the speech is with your vocoder. It kinda has that springy sound I find odd, but many vocoders have that. One of my favorite vocoders is the MDA Talk Box. It's a super old VST with limitations but its clarity can almost not be beat. It sound is admittedly digital and perhaps robotic/tinny, which some people might not like. But it is the closest to the Daft Punk sound you'll find I think in a software vocoder, and that's the sound I'm looking for.

URL: https://forum.audiogames.net/post/407842/#p407842




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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-27 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

well it would be a platform i guess whereby you can ask for their assistance if you feel that necessary. at the very least it will be exposure which could only be a good thing for us in the long run.

URL: https://forum.audiogames.net/post/407841/#p407841




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Re: Is Artificial Intelligence Continuing The Culture War?

2019-01-27 Thread AudioGames . net Forum — Off-topic room : Munawar via Audiogames-reflector


  


Re: Is Artificial Intelligence Continuing The Culture War?

I've always taken the "blame the user, not the tech" side on these sorts of topics. AI is one of those things whose behavior is subject to the user training it to "think" and "act" a certain way. Machines learn from their environments and are also steered in a particular direction.What we're seeing is the inherent evilness of humanity itself, not the machines. All technologies can be used for purposes other than what the developers intended them to be used for. Block chains can be (and are) used for black market trading; AI's can be (and are) being used for negative political advertising; GPS's can be (and are) used to track suspicious mates' mates. The more we expose high end technology to the world the more we will see the manifestation of humanity's corruption and "bad by default" behaviors start to shine.

URL: https://forum.audiogames.net/post/407840/#p407840




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Re: Sound problem with pb-games

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : musicalman via Audiogames-reflector


  


Re: Sound problem with pb-games

Unfortunately I know exactly what you're talking about burak, but I can't help you. I had that exact same problem with looping sounds on my Win7 machine. Fortunately, I had played the games a few weeks earlier without problems, and I could do a system restore back to that time and it fixed the problem. As I say, I can't be of much help. And honestly I haven't done much with PB Games since because I'm afraid I'll have the looping problem again and, because I'm an audiophile, it will drive me nuts.

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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-27 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

well he actually responded back at 21:44 UK time and i only just checked the emails and responded back thanking him.

URL: https://forum.audiogames.net/post/407838/#p407838




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Re: Sound problem with pb-games

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : musicalman via Audiogames-reflector


  


Re: Sound problem with pb-games

UNfortunately I know exactly what you're tlaking about burak, but I can't help you. I had that exact sam eproblem with looping sounds on my Win7 machine. Fortunately, I had played the games a few weeks earlier without problems, and I could do a system restore back to that date and it fixed the problem. As I say, it isn't much help. And honestly I haven't done much with PB Games since because I'm afraid I'll have the problem again and, because I'm an audiophile, it will drive me nuts.

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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-27 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

That's awesome. I'll try to give a decent demo. Right now I'm trying to figure out how to bind my trade script to a hotkey, which is probably going to require fussing with the controls menu, which is a little intimidating with its sheer size.

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Re: the blood rain has a virus. why is this and someone needs to fix this.

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : musicalman via Audiogames-reflector


  


Re: the blood rain has a virus. why is this and someone needs to fix this.

To those curious about where to get the game, check out this topic. Not sure if the download link works though. If not, I can put my copy on Google Drive.Now I have to ask. Is there anyone who has made a tutorial on this game that shows off how to play it? I can only make it to level 2, and that's rare. I want to see what comes next but it does test my patience when I can't figure out what I'm doing wrong that is keeping me from progressing.

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Re: the blood rain has a virus. why is this and someone needs to fix this.

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : musicalman via Audiogames-reflector


  


Re: the blood rain has a virus. why is this and someone needs to fix this.

To those curious about where to get the game, check out this topic. NOt sure if the link works htough. If not, I can put my copy on Google Drive.Now I have to ask. Is there anyone who has made a tutorial on this game that shows off how to play it? I can only make it to level 2, and that's rare. I want to see what comes next but it does test my patience when I can't figure out what I'm doing wrong that is keeping me from progressing.

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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-27 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

Woho, that's good news I suppose, funny you reached Bernd on a monday morning.Greetings Moritz.

URL: https://forum.audiogames.net/post/407835/#p407835




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Re: The vortex, complex game of robot control for Amazon Alexa

2019-01-27 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: The vortex, complex game of robot control for Amazon Alexa

This game sounds interesting! Can alexia be used by ios users?

URL: https://forum.audiogames.net/post/407834/#p407834




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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-27 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

ok zac some guys from Egosoft will be there tomorrow night. I've had it confirmed by Bernd over email. not sure who exactly but they will be there. at 7PM Germany time tomorrow night.

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Re: Game in concept stage, your interest?

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Game in concept stage, your interest?

Hi.Well, the game had a voice for all the action. Because yu didn't have a display, the system would read all the information to you like how much you earnd through shipping good, what ship you are fighting against and so on.@defender, I will try to find an english video of the game. I know for a fact that english was in fact a language in the game, have to check around though.Greetings Moritz.

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Re: yamaha chip soundfont!

2019-01-27 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: yamaha chip soundfont!

where to get the foobar plugin?

URL: https://forum.audiogames.net/post/407831/#p407831




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Re: the blood rain has a virus. why is this and someone needs to fix this.

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: the blood rain has a virus. why is this and someone needs to fix this.

At least secretaries get paid...

URL: https://forum.audiogames.net/post/407830/#p407830




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Re: star wars

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: star wars

Also a few maps in tactical battles.

URL: https://forum.audiogames.net/post/407829/#p407829




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Re: Game in concept stage, your interest?

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Game in concept stage, your interest?

If it's a free game, than aside from personal moral problems you may have, I think that the chance of having copyright claims would be like getting hit by lightning twice LOL.Can you maybe share a video of the English version or something? I want to understand more about how this works before I say I'm interested...I'm on Windows 7, and I'm guessing that almost all of us are going to be on 7 or 10.I think people want SAPI so that their is the possibility to run it via wine on Mac. So if it's not going to be that hard to add, you totally should for their sake.

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Re: Game in concept stage, your interest?

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Game in concept stage, your interest?

Hmmm, you didnt' mention Self-voicing? How self-voicing are we talking?I always like the idea of including an option in games for people who don't necessarily have nvdA or another usually supported screen reader installed, particularly people who are newly blind and computer novices. I still remember myself the days whe Supernova was my screen reader and I used Sapi for most games since it was so often not supported.

URL: https://forum.audiogames.net/post/407828/#p407828




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Re: Marvel vs capcom 2

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Marvel vs capcom 2

three does, yes.  as well as stages.  it's chaotic, but fun.

URL: https://forum.audiogames.net/post/407825/#p407825




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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-27 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

Hi.Hmm ok, good to know xD.Without wanting to sound desperate or anything xd, when would you be able to upload the current scripts that you haveßI really want to try this now xD.Greetings Moritz.

URL: https://forum.audiogames.net/post/407826/#p407826




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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-27 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

Simba, to undock you hit "escape," from the station screen, and then "enter." It's not as seamless as the docking process.ALso, when you undock you'll want to hit "s," a few times to bring your ship downwards, and away from the station. If you don't it's possible to ram into it unintentionally. You have to be a small distance away before autopilot will kick in.

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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-27 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

Hi.Sounds good, step by step will be possibly the best way to make the game accessible.i have to read up on the keyboard commands though, haven't yet found out how to undock and fly out from a station yet.Greetings Moritz.

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Re: Game in concept stage, your interest?

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Game in concept stage, your interest?

Hi.Sapi is not really on our list, we thought that braille, screen reader and the self voicing would be enough.We still need to find out though under which copyright the voice files are and if we can use them, the problem is that as I said the company who produced those games is no longer in business.Greetings Moritz.

URL: https://forum.audiogames.net/post/407822/#p407822




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Re: New fighting game announced, Power Rangers Battle For The Grid

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: New fighting game announced, Power Rangers Battle For The Grid

With so few characters the only thing left to hold my interest is the story and other modes plus gameplay. I will probably just stick to kamen rider but we'll see.

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Re: complete beginner to Python: where to start?

2019-01-27 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: complete beginner to Python: where to start?

Hi.Well before you jump right into audio game development with python you should learn the core language first. Then you can proceed with getting things done with different libraries. Just start with something like think python and then when you feel comfortable you can move on to audio game stuff. There are no guides for making audiogames with python, but if you can learn programming first, doing games should come fairly easy to you.

URL: https://forum.audiogames.net/post/407821/#p407821




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Re: Marvel vs capcom 2

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Marvel vs capcom 2

The dreamcast version let you unlock characters and colors but I think modern versions gave you everything off the bat up to 56 characters. Don't remember the character select screen beyond that. Does 3 announce names?

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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-27 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

YEah, I'll probably start selling energy cells to factories like that for a bit, at least. I've been reading some starting guides with decent moneymaking suggestions.

URL: https://forum.audiogames.net/post/407818/#p407818




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Re: Game in concept stage, your interest?

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Game in concept stage, your interest?

I am also interested. I'm probably the only one still on xp, but I use nvda.

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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-27 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

trade in stuff like ore silicon to make good money. argnoo is also another good trade.

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Re: A Black Ops 4 Zombies guide has been created

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: A Black Ops 4 Zombies guide has been created

The tutorial will explain that.  As for the PC, it should be exactly the same.

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Re: Tech: what you hate and what you can't live without

2019-01-27 Thread AudioGames . net Forum — Off-topic room : rory-games via Audiogames-reflector


  


Re: Tech: what you hate and what you can't live without

omg that was hoorible typing

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Re: star wars

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: star wars

Off the top of my head, clash of light sabres, a few packs in Beatstar, the Starwars map for Sound Rts from Nathantech, and legends of the jedi mud.

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Re: Game in concept stage, your interest?

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Game in concept stage, your interest?

I do have a bit of a thing for pirates, so count me in to ga! also, this represents a type of game which we'd not had in audiogames as yet either which is only a good thing. As to OS/screen reader, using Windows 10 over here with NvdA as a primary screen reader, though wouldn't be against Sapi output. I do not use a braille display however. If Tolk was a possibility as zenothrax said, I'd definitely vote for that as providing the maximum choice in output terms. Good luck with development.

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Re: Tech: what you hate and what you can't live without

2019-01-27 Thread AudioGames . net Forum — Off-topic room : rory-games via Audiogames-reflector


  


Re: Tech: what you hate and what you can't live without

thing I love;my wii which I play super smash bros on, my xbox which I play fifa and some other stuff on with my brother sometimes, my computer, my iPad, my braillenote, my yamaha psr-EW400 keyboard, my brother's lap top, the tv.thinks I hate are when braille screen input doesn't work on my iPad, my stupid laggy router, which is gonna get replaced soon, and sometimes my braillenote is very slow so I hate it when it does that.thats all

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Re: yamaha chip soundfont!

2019-01-27 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector


  


Re: yamaha chip soundfont!

Hi.Shin 4 Nin Uchi Mahjong: Yakuman Tengoku is the only game that uses MMC5 PCM audio.

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Re: Game in concept stage, your interest?

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector


  


Re: Game in concept stage, your interest?

I’d be interested in it or use windows 10

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Re: New fighting game announced, Power Rangers Battle For The Grid

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: New fighting game announced, Power Rangers Battle For The Grid

I don't know about the actual system stores, but you can preorder from the website which, I think, gives you some more stuff a bit like a perk campaign, I imagine the actual system preorders will go up at some point though, even if they don't, I am guessing if you preorder from the site you'll just get a code at release.

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Re: jc hosting can't register

2019-01-27 Thread AudioGames . net Forum — Off-topic room : rory-games via Audiogames-reflector


  


Re: jc hosting can't register

since you're already registered with them, you need only ask them to put up your server again.

URL: https://forum.audiogames.net/post/407807/#p407807




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Re: Game in concept stage, your interest?

2019-01-27 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Game in concept stage, your interest?

I use windows 7. I'd be interested.

URL: https://forum.audiogames.net/post/407806/#p407806




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Re: yamaha chip soundfont!

2019-01-27 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: yamaha chip soundfont!

Sorry for the question, but I'm curious. Has anyone found a NSF file that uses MMC5's PCM channel?

URL: https://forum.audiogames.net/post/407805/#p407805




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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-27 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

Yeah, that's reasonable. I can probably come up with something for coordinates, just need to have a think about what exactly I want it to do. Part of the problem is that at the moment I haven't been exposed to the factory and station building side of the game yet, so this is all kind of abstract.I'll keep everyone posted. FOr the moment my plan in the stream tomorrow is to talk about the basics of trading, navigation, and demonstrate what I have so far or what I can come up with before then. I need to take things one step at a time 

URL: https://forum.audiogames.net/post/407804/#p407804




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