Re: Get me more excited about android than I already am.

2019-04-17 Thread AudioGames . net Forum — Off-topic room : ogomez92 via Audiogames-reflector


  


Re: Get me more excited about android than I already am.

Is thre any website like applevis but for Android? That would be great.

URL: https://forum.audiogames.net/post/427533/#p427533




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Re: Shooter Concept Demo

2019-04-17 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: Shooter Concept Demo

Hmm, the enemies do have their own aiming times.As for ambushing, I'm going to make it so ambush items don't spawn so much.They aren't very smart enemies, and I plan to improve on that stuff as the game goes on.Known bug about the bullets, I plan to fix that soon.

URL: https://forum.audiogames.net/post/427532/#p427532




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Re: preserving the BMMV TV shows

2019-04-17 Thread AudioGames . net Forum — Off-topic room : grryfindore via Audiogames-reflector


  


Re: preserving the BMMV TV shows

Hi,  @bollemanneke, Thank you, however could I please ask you to get the list to me again? the laptop I had it on seem to die on me every few months. ug. Ethin, no need to jump down bollemanneke's throat like that, So far things have been civil and lets keep it that way. SLJ was worning or cautioning, and we took it as such, I don't see anything that bollemanneke said that could said to have been riding SLJ, all he did was make a comment about the EU is all, just a slight misunderstanding, I am sure here.  As to corporations, I'd say its a combination of those 2 things. SSL is something I'll look into, but to be perfectly honest with you, not very high on my list of things to be done, content first, everything else later. Not saying no here, but I'll get to it in time.  and If people can,  I ask you to just get what you want to actually listen to, and try and not download the whole server in one go. @dan_c, I am sure there's a way to rip blueray's, but sinse I haven't owned one ever, someone else here hopefully would be able to help you out better. But I think I have that movie and I'll get it on the vault soon.  Hope you all are having fun and have your headphones on,Grryf

URL: https://forum.audiogames.net/post/427531/#p427531




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Re: Podcoin -- Podcasts That Pay

2019-04-17 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Podcoin -- Podcasts That Pay

Does it works everywhere? Or only some locations of the world?

URL: https://forum.audiogames.net/post/427530/#p427530




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Re: Shooter Concept Demo

2019-04-17 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Shooter Concept Demo

OK, I have some more things. Timing for one. How is it that as soon as you land, literally as soon as you land, they know to shoot. Not only that, but they all shoot as a single, cohesive unit at pretty much the same time. Each one of them should have their own aiming time, or have it randomized for each of them. Having someone jumping around should cause them to have to reacquire their target, which should be harder for them to do if the person is jumping around a lot. Second, why do they fire their guns as fast as the gun can fire. Third, why do they stop shooting literally as soon as you jump; this meaning that they don't really sight you in, they just all immediately know where you are. They come onto you like a homing missile. Fourth, bullets, they're like omnidirectional, if you're in range and you shoot, the thing hits any and all enemies on either side of you. The sniper rifle can take damage to multiple enemies all at once. Next, gun sounds being a thing of contention for me, they should have slightly different gun sounds than you do so you know who's firing. When they're all grouped up like that, it can be hard to tell. Oh, and one last thing, why is it usually the first item is an ambush. This is probably the case 7 out of 10 times. You don't really even have the chance to get better stuff first. Ah, and that item collection bug is annoying lol.

URL: https://forum.audiogames.net/post/427529/#p427529




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Re: Get me more excited about android than I already am.

2019-04-17 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Get me more excited about android than I already am.

Brad, glad to see another J user here. I'm using Galaxy J4+, which have Android 8.1.0 running on it.

URL: https://forum.audiogames.net/post/427528/#p427528




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Re: What is going on with the walkthrough for A Hero's Call?

2019-04-17 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: What is going on with the walkthrough for A Hero's Call?

So apparently, the playthrough archived folder was Liam's livestream

URL: https://forum.audiogames.net/post/427527/#p427527




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Re: we-need-more-cloning-in-the-audio-game-community?????

2019-04-17 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: we-need-more-cloning-in-the-audio-game-community?

I agree. I'd love playable versions of Fortnite and The Sims.

URL: https://forum.audiogames.net/post/427526/#p427526




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Re: we-need-more-cloning-in-the-audio-game-community?????

2019-04-17 Thread AudioGames . net Forum — General Game Discussion : DaddySpice via Audiogames-reflector


  


Re: we-need-more-cloning-in-the-audio-game-community?

yup I agree with all of this. people either start talking about a new great project then stop developing it for whatever reason, or something gets over developed to the point that it's a hot steaming plate of diarrhea.

URL: https://forum.audiogames.net/post/427524/#p427524




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Re: we-need-more-cloning-in-the-audio-game-community?????

2019-04-17 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: we-need-more-cloning-in-the-audio-game-community?

I like this article. Cloning ideas is good because the ideas are, more often than not, twisted and messed with until the idea becomes original, or becomes independent of the idea it was based off of.

URL: https://forum.audiogames.net/post/427525/#p427525




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Re: Free, easy to use, no hassle Scoreboard System for BGT users released!

2019-04-17 Thread AudioGames . net Forum — Developers room : masonian via Audiogames-reflector


  


Re: Free, easy to use, no hassle Scoreboard System for BGT users released!

I'm proud to announce that I've just added 2 of the most asked for features to scoreboard, the ability to limit the amount of scores returned, and an item for additional data. Older versions of scoreboard.bgt and the panel still should work. http://masonasons.me/softs/ScoreboardSystem.zip

URL: https://forum.audiogames.net/post/427523/#p427523




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Re: Trimps

2019-04-17 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Trimps

Hmmm, not sure what you mean about not increasing any perks, unless your going for the under achiever challenge, perks are how you get better. Well I portaled at zone 60, and now am trying again. I've just finished the meditate challenge which was very easy,and intend to see how high I can go at this point, I'd really like to get past zone 80, though we will just have to see how tough things get around the zone 60 mark.

URL: https://forum.audiogames.net/post/427522/#p427522




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Re: FMOD with Resonance Audio in Csharp

2019-04-17 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector


  


Re: FMOD with Resonance Audio in Csharp

@ethin... the result is the same...Better explicit it, so you can remember what mean that 0.But... well.Lets go to continue with this experiments.

URL: https://forum.audiogames.net/post/427521/#p427521




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Re: Second Castaways 2 public beta

2019-04-17 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector


  


Re: Second Castaways 2 public beta

What about a reset every three months, or something like that?A compromise that would give new players a chance, but also let longtime players develop quite a bit.

URL: https://forum.audiogames.net/post/427520/#p427520




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Re: Blind Sparrow Interactive's first project

2019-04-17 Thread AudioGames . net Forum — New releases room : CrystalD via Audiogames-reflector


  


Re: Blind Sparrow Interactive's first project

That's such a great mission statement, I'm so excited to see your full scale projects later down the line!  It's so refreshing to see a sighted person being so proactive in the blind community, the studio sounds like it's off to an amazing start 

URL: https://forum.audiogames.net/post/427519/#p427519




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Re: Warsim, text based randomly generated stratogy

2019-04-17 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Well good luck adding that bug then...  I hope it's a bad one!  

URL: https://forum.audiogames.net/post/427518/#p427518




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Re: Warsim, text based randomly generated stratogy

2019-04-17 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Well good luck adding that bug then...  I hope it's a bad one!  

URL: https://forum.audiogames.net/post/427518/#p427518




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Re: Free, easy to use, no hassle Scoreboard System for BGT users released!

2019-04-17 Thread AudioGames . net Forum — Developers room : masonian via Audiogames-reflector


  


Re: Free, easy to use, no hassle Scoreboard System for BGT users released!

@cmerry Oh yeah, I was going to do that, thanks for the reminder.

URL: https://forum.audiogames.net/post/427517/#p427517




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Re: Free, easy to use, no hassle Scoreboard System for BGT users released!

2019-04-17 Thread AudioGames . net Forum — Developers room : cmerry via Audiogames-reflector


  


Re: Free, easy to use, no hassle Scoreboard System for BGT users released!

Hi,Just an idea, but I think an option to change extra things like how many entrys are shown when getting a list of scores in a particular game would be nice, so you're not just stuck with top 10 or whatever it is now. If it's limitless, maybe adding an option to add a limit of scores for a game could be good as well?

URL: https://forum.audiogames.net/post/427516/#p427516




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Re: A useable looking audio game engine in Python

2019-04-17 Thread AudioGames . net Forum — Developers room : mongoo_4044 via Audiogames-reflector


  


Re: A useable looking audio game engine in Python

wow

URL: https://forum.audiogames.net/post/427515/#p427515




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Re: What do you struggle with?

2019-04-17 Thread AudioGames . net Forum — Off-topic room : mongoo_4044 via Audiogames-reflector


  


Re: What do you struggle with?

o' the crappy dspeech

URL: https://forum.audiogames.net/post/427514/#p427514




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Re: random sound generator?

2019-04-17 Thread AudioGames . net Forum — Off-topic room : mongoo_4044 via Audiogames-reflector


  


Re: random sound generator?

at ironkross; lol; that funny thoat the man of the dark; I think that sound generator doesnt seem to work on my computer actualy; it lodes and exits for no aparent reasonat4lab chirp; bfxr; I have that, and I am kinda getting bord of 8 bit sounds and stuff like thatat 5; where is the sound generator of dragonflame game engine? I think I didnt herd of that thing before; and I think it's really intristin' hope' you guys have a nice day:and thanks for some tips

URL: https://forum.audiogames.net/post/427513/#p427513




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Re: Shooter Concept Demo

2019-04-17 Thread AudioGames . net Forum — New releases room : mongoo_4044 via Audiogames-reflector


  


Re: Shooter Concept Demo

i think you will add something lol in improoving the ambush

URL: https://forum.audiogames.net/post/427512/#p427512




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Re: we-need-more-cloning-in-the-audio-game-community?????

2019-04-17 Thread AudioGames . net Forum — General Game Discussion : mongoo_4044 via Audiogames-reflector


  


Re: we-need-more-cloning-in-the-audio-game-community?

agreed

URL: https://forum.audiogames.net/post/427511/#p427511




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Re: Shooter Concept Demo

2019-04-17 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: Shooter Concept Demo

Yeah, for whatever reason that menu has a bug where it always reports the last item rather than the first on load. Also, my plan for ambushes was to limit it in the first few levels to 2 or 3 enemies, then add more as you level. Not every level, every 2 or 3 maybe.

URL: https://forum.audiogames.net/post/427510/#p427510




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Re: Shooter Concept Demo

2019-04-17 Thread AudioGames . net Forum — New releases room : NightCraller302 via Audiogames-reflector


  


Re: Shooter Concept Demo

@33, That's weird, I was able to set my point just fine with text and everything. I'll have to give it another go to see if i can get your report to show up. I have noticed however, that the point assignment menu doesn't always start at the top, it jumps you to the armor, then when I press up or down arrow it moves me back up to the speed at the top of the list.

URL: https://forum.audiogames.net/post/427509/#p427509




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Re: Shooter Concept Demo

2019-04-17 Thread AudioGames . net Forum — New releases room : NightCraller302 via Audiogames-reflector


  


Re: Shooter Concept Demo

@33, That's weird, I was able to set my point just fine with text and everything. I'll have to give it another go to see if i can get your report to show up.

URL: https://forum.audiogames.net/post/427509/#p427509




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Re: Shooter Concept Demo

2019-04-17 Thread AudioGames . net Forum — New releases room : NightCraller302 via Audiogames-reflector


  


Re: Shooter Concept Demo

@43, That's weird, I was able to set my point just fine with text and everything. I'll have to give it another go to see if i can get your report to show up.

URL: https://forum.audiogames.net/post/427509/#p427509




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Re: Shooter Concept Demo

2019-04-17 Thread AudioGames . net Forum — New releases room : NightCraller302 via Audiogames-reflector


  


Re: Shooter Concept Demo

@36, Yes, that strategy works if you've just started the game, but when you get 3 of the ambushes in a row at level one it becomes problematic, because you no longer have the hp to lose while you jump away. Maybe a timer of some sort between ambushes would help here so that you have a chance to recover hp.

URL: https://forum.audiogames.net/post/427508/#p427508




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Re: Shooter Concept Demo

2019-04-17 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: Shooter Concept Demo

Not currently.

URL: https://forum.audiogames.net/post/427507/#p427507




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Re: Shooter Concept Demo

2019-04-17 Thread AudioGames . net Forum — New releases room : cmerry via Audiogames-reflector


  


Re: Shooter Concept Demo

Ah, I see. Is there a way to save it manually in game?

URL: https://forum.audiogames.net/post/427506/#p427506




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Re: Shooter Concept Demo

2019-04-17 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: Shooter Concept Demo

@cmerryThe data is not deleted, it is just not saved on death. Have this in my todo list to change.

URL: https://forum.audiogames.net/post/427505/#p427505




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Old oh shit versions?

2019-04-17 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector


  


Old oh shit versions?

Hi,I'm just wondering if anyone has any old vers of oh shit? Like, august 2018 old. I just saw one of liam's streams where he acsidently launched that ver and got curious. About the oldest ver I ever played was like 1.3 I think.

URL: https://forum.audiogames.net/post/427504/#p427504




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Re: MonoGame Pipeline accessibility

2019-04-17 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector


  


Re: MonoGame Pipeline accessibility

thanks @daigoniteI'll going to check it 

URL: https://forum.audiogames.net/post/427503/#p427503




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Re: Shooter Concept Demo

2019-04-17 Thread AudioGames . net Forum — New releases room : cmerry via Audiogames-reflector


  


Re: Shooter Concept Demo

Also can you like, not delete the data when you die? It makes racking up points and stuff really hard to do.

URL: https://forum.audiogames.net/post/427502/#p427502




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Re: JAWS and its license history

2019-04-17 Thread AudioGames . net Forum — Off-topic room : Lucas1853 via Audiogames-reflector


  


Re: JAWS and its license history

#4 To be fair, Freedom Scientific is a company that probably has more than 4 or 5 employees working on its products.

URL: https://forum.audiogames.net/post/427501/#p427501




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Re: monkey bizzness bonus level help

2019-04-17 Thread AudioGames . net Forum — General Game Discussion : Quasar via Audiogames-reflector


  


Re: monkey bizzness bonus level   help

After trying the bonus level again, I'm fairly sure it's fundamentally broken. I successfully center the monkey and approach, but I never get the screeching and no amount of shooting does anything.

URL: https://forum.audiogames.net/post/427500/#p427500




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Re: Shooter Concept Demo

2019-04-17 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: Shooter Concept Demo

Will definitely look into modifying how ambush works.@aaron. The save files are in the data folder.

URL: https://forum.audiogames.net/post/427499/#p427499




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Re: JAWS and its license history

2019-04-17 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: JAWS and its license history

There's another [here] that asserts something similar from 2018. Checking the EULA says the use of 40 Minute Mode for accessibility testing is "not intended" for commercial use. Emphasis mine:2.2.7 40-Minute Mode.The 40 Minute Mode is provided as a limited time duration license mode of the Program, which can be used to get started during the installation process of the Program or for a limited demonstration of how the Program works. The Program in 40 Minute Mode has a Term limited to forty (40) minutes in duration. Every Program that does not have an active license to use the Program (including, for example, after expiration of the Term of the License) or an associated key will operate in this 40 Minute Mode. The 40 Minute Mode is not intended for commercial use other than use while waiting for an active license to use the Program or an associated key to arrive or be installed. The 40 Minute Mode also provides emergency access to a Computer for an End User when an active license to use the Program or a key is not present or associated with a Computer. If the Program reverts to the 40 Minute Mode, an active license (or key) is required to return the Program to full capability.You might need to consult a lawyer on the symantics of whether this forbids accessibility testing or not. Or, you know, you could just use Tolk, Universal Speech, or any number of API's that support multiple screen readers. Also, their [Braille Display Terms] aren't much better.

URL: https://forum.audiogames.net/post/427498/#p427498




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Re: JAWS and its license history

2019-04-17 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: JAWS and its license history

From what I've heard, someone at one of those conferences said something along the lines of "NVDA is just two guys in a garage", implying that they could fail any day. The opposite is true. There are probably 4 or 5 people working on JAWS, while NVDA is supported by hundreds of people from around the world.

URL: https://forum.audiogames.net/post/427497/#p427497




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Re: JAWS and its license history

2019-04-17 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: JAWS and its license history

As far as I know, they still do this. Other greedy and immoral activities include buying and merging with all their competition, bashing the great work NV Access does, charging people just to continue using newer versions of Firefox and Windows 10, finally releasing a long overdue annual program that doesn't include the professional features, etc. Oh, let's not forget that this wonderful annual program isn't available to other countries besides the United States. They do that and then someone from the company has the audacity to say "NVDA is just two guys in a garage"? Remind me why people continue to support a company with such vile business practices?Honestly, I think JAWS needs a significant reduction in price, as well as a new team of people who actually care about the product and its users. From what I can tell, Freedom Scientific is primarily interested in milking as much money out of employers, schools, and government agencies as they possibly can, while convincing the same audience that JAWS is the best, and only product to use.

URL: https://forum.audiogames.net/post/427492/#p427492




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Re: JAWS and its license history

2019-04-17 Thread AudioGames . net Forum — Off-topic room : BoundTo via Audiogames-reflector


  


Re: JAWS and its license history

@ChrisI've never heard/seen anything about Freedom Scientific bashing nV Access. This isn't surprising though since one of the last things I do is keep up to date on the latest with FS. Do you have any examples? Even if the screen reader I use now wasn't able to do everything I needed, FS's practices would make me more than hesitant to consider their products. (but I guess the real money is with institutions/organizations anyways instead of individuals)

URL: https://forum.audiogames.net/post/427496/#p427496




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Re: level creator version 6 delay, yes for rhythm rage

2019-04-17 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector


  


Re: level creator version 6 delay, yes for rhythm rage

Here are reasons why the level  did not play in rhythm ragehttps://youtu.be/xgVGqKSIYaY

URL: https://forum.audiogames.net/post/427495/#p427495




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Re: Question from an OpenAL rookie

2019-04-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Question from an OpenAL rookie

OpenAL-Soft is entirely written in C. Alure is written in C++ though.

URL: https://forum.audiogames.net/post/427494/#p427494




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Re: level creator version 6 delay, yes for rhythm rage

2019-04-17 Thread AudioGames . net Forum — General Game Discussion : TimothyJohn via Audiogames-reflector


  


Re: level creator version 6 delay, yes for rhythm rage

This is great. 

URL: https://forum.audiogames.net/post/427493/#p427493




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Re: JAWS and its license history

2019-04-17 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: JAWS and its license history

As far as I know, they still do this. Other greedy and immoral activities include buying and merging with all their competition, bashing the great work NV Access does, charging people just to continue using newer versions of Firefox and Windows 10, finally releasing a long overdue annual program that doesn't include the professional features, etc. Oh, let's not forget that this wonderful annual program isn't available to other countries besides the United States.

URL: https://forum.audiogames.net/post/427492/#p427492




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Re: Question about License+Distribution of NVDA/JAWS Controller libs

2019-04-17 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Question about License+Distribution of NVDA/JAWS Controller libs

You can find the link and info about the NVDA controller client on their github [here] under Key Project Links: NVDA Controller Client, just above the developer guide. Hard to find much on FSAPI.DLL, but it seems to be a controller [Universal Speech] uses for Jaws. Considering both Jaws and NVDA are windows only based programs, you might as well use [Tolk], which supports most windows based screen readers. Unfortunately there's been a bit of a snafu with the latest builds, I have an earlier copy if you like, or you can also just grab a test archive I have for all the 32 bit binaries off my repo [here].

URL: https://forum.audiogames.net/post/427491/#p427491




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we-need-more-cloning-in-the-audio-game-community?????

2019-04-17 Thread AudioGames . net Forum — General Game Discussion : Vulcan_Raven via Audiogames-reflector


  


we-need-more-cloning-in-the-audio-game-community?

I found this a very good read, and i hope you all will also.  I first want to let you all know that i don't believe in taking someone else's source code, their sounds for the use in my own works, and i also despise software that comes with stolen serial numbers and or keys.  Now that that is out of the way, i have an article to show everyone.  I know the topic of cloning is not a popular one on here, but please do read and I hope those who have taken or are thinking about taking the code of another's work to either look at, modify or to claim it as their own take something good from this.  https://blog.blackscreengaming.com/audi … 4/11/2018/

URL: https://forum.audiogames.net/post/427489/#p427489




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Re: we-need-more-cloning-in-the-audio-game-community?????

2019-04-17 Thread AudioGames . net Forum — General Game Discussion : BoundTo via Audiogames-reflector


  


Re: we-need-more-cloning-in-the-audio-game-community?

I know this isn't really the focus of the article/conversation, but there was a great point brought up that I really agreed with. The article says:"We have lots of games with good premises, but they either don’t get finished, or they get over developed and turn into a hot mess."The entire statement was true, but I really agree with the mention of over development. Continuously adding features and elements to a game isn't a bad thing, but there's definitely a point where it becomes overkill. It's alright to decide that a game has all the elements that it needs and just leave it at that. After a certain point, you can end up with a game that has a severe identity crisis. No one really knows what it's supposed to be anymore. IF the main objective of a game is to build and maintain a village, there isn't much of a point in expanding by adding spaceships and incorporating space travel/intergalactic PVP.

URL: https://forum.audiogames.net/post/427490/#p427490




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Cloneing, the blind community have it all wrong.

2019-04-17 Thread AudioGames . net Forum — General Game Discussion : Vulcan_Raven via Audiogames-reflector


  


Cloneing, the blind community have it all wrong.

I found this while browsing the net.  One of those days where random stuff was beeing searched.  And i thought you all might want to red this.https://blog.blackscreengaming.com/audi … 4/11/2018/

URL: https://forum.audiogames.net/post/427489/#p427489




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Re: Question from an OpenAL rookie

2019-04-17 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Question from an OpenAL rookie

Huh, hadn't notice that. So its more of a convience handler then with file handling and such over the lower level API? That makes a bit more sense, at least if your using C/C++. Actually, this makes me wonder whether OpenAL Soft is written or compiled in straight C or C++, because its looking like all the files use cpp prefixes. Hm, could probably straight wrap OpenAL Soft at that point, but if your going to end up doing that OpenAL# is further along and would probably take less effort. Well, I guess it really depends on what you want out of it really.

URL: https://forum.audiogames.net/post/427488/#p427488




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JAWS and its license history

2019-04-17 Thread AudioGames . net Forum — Off-topic room : daigonite via Audiogames-reflector


  


JAWS and its license history

Hey there everyone...So while I was searching for documentation for JAWS support, I found this blog from over 10 years ago, pointing out very hostile terms of the JAWS free trial demo.https://webaim.org/blog/jaws-license-no … -friendly/In short, back in 2008, the trial period for JAWS was not to be used for testing software.I know this is really old but I can't believe that Freedom Scientific thought they could get away with such a hostile developer license. I mean, I know that they absolutely would, but its just insane to me that greed would override basic common sense when handling accessibility here.I get that they can farm more money out of the developer but this straight up gets in the way of accessibility.Does JAWS seriously offer developer licenses? This is ridiculous. Are they still doing these kinds of practices? What other hostile practices has Freedom Scientific done? I know people complain a lot but seeing this makes me want to dig a little deeper.

URL: https://forum.audiogames.net/post/427487/#p427487




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Re: Question about License+Distribution of NVDA/JAWS Controller libs

2019-04-17 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector


  


Re: Question about License+Distribution of NVDA/JAWS Controller libs

I'm not seeing any documentation on FSAPI.dll, for now I'll just add NVDA support, if anyone has any documentation on how to add JAWS for just reading and stopping strings let me know, thanks

URL: https://forum.audiogames.net/post/427486/#p427486




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Re: Shooter Concept Demo

2019-04-17 Thread AudioGames . net Forum — New releases room : ke7zum via Audiogames-reflector


  


Re: Shooter Concept Demo

I don't mind  the ambush. I was able to take care  of them first level at level 1 right away with the knife by just jumping away and having them follow me and picking them off 1 at a time. It's simple really, just takes stragity.

URL: https://forum.audiogames.net/post/427485/#p427485




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Re: Creating an RPG audio game using Sable (video 10), by Ebon Sky Studios

2019-04-17 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector


  


Re: Creating an RPG audio game using Sable (video 10), by Ebon Sky Studios

Is it possible to kill off a member of the player's party at a certain point? Useful if say, someone sacrafices themselves to buy the rest of the team time to escape.

URL: https://forum.audiogames.net/post/427484/#p427484




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Re: OT: can i have any advice please?

2019-04-17 Thread AudioGames . net Forum — Off-topic room : jimmy69 via Audiogames-reflector


  


Re: OT: can i have any advice please?

Fucking for real? All of the topics he revived were on the very last page of each room. The lone wolf was the last one in general discussion, and it would have been very fucking obvious what the fuck you were doing. This isn't just a mistake, I fully believe he is either trolling or just can't read dates and numbers.

URL: https://forum.audiogames.net/post/427483/#p427483




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Re: Question from an OpenAL rookie

2019-04-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Question from an OpenAL rookie

@16, true. Its a good start. The reason that Alure doesn't have all the features is that the developer of it also develops OpenAL-soft, so has that on top of Open-AL soft. If someone forked the project, you could always add those filters yourself. I personally wish the OpenaL API was a bit simpler. Or that I could declare an error handler callback so I wouldn't have to check for every single OpenAL call.

URL: https://forum.audiogames.net/post/427482/#p427482




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Re: Restricted/new users: introduce yourself!

2019-04-17 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : labron-games via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hello everybody. How are you all doing? My name is Labron Minnis, & I am a very nice guy.

URL: https://forum.audiogames.net/post/427481/#p427481




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Re: OT: can i have any advice please?

2019-04-17 Thread AudioGames . net Forum — Off-topic room : bcs993 via Audiogames-reflector


  


Re: OT: can i have any advice please?

@Post 6, when I saw the account earlier today I also wondered where I've seen that writing style before, then decided to do a bit of digging as it originated last year, around end of October/early November. Look at posts of the following accounts: areyenelliotMichulrachelAnthony12Also, look at the old introductions topic, from about post 703 onward and how these accounts (with this same curious writing style) joined soon after one another: https://forum.audiogames.net/topic/2291 … 2/page/10/I don't want to make any definitive statements at this point, just that I also find it a bit sketchy, like, perhaps someone is taking us all for a ride or something. Finally, at least in my experience of searching the forum it should on the face of it be easier to find a newer topic when you perform a search with a particular phrase, such as "loan wolf" or "shades of doom". Finding older topics would require you to scroll through all the newer posts, go to the last page, find a random topic (your screen reader surely has to read a date somewhere in between all of that) and it just sounds like a lot of effort, thus me also being a bit skeptical that this was done purely by accident.

URL: https://forum.audiogames.net/post/427479/#p427479




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Re: 2 questions about python

2019-04-17 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: 2 questions about python

When you way you want the sound to play automatically, under what circumstances do you want it to play? As the code is written, whenever the main loop checks for an event it will play the sound. Judging by the name of the sound file is it safe to assume your trying to set up a skippable intro? There are a few ways to write that, but in this case you may want to start playing the sound outside the primary loop so it won't start playing again, like so:...
sound = pygame.mixer.Sound('sons\intro.ogg')
sound.play()
while True:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ENTER:
sound.stop()
...

URL: https://forum.audiogames.net/post/427480/#p427480




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Re: Second Castaways 2 public beta

2019-04-17 Thread AudioGames . net Forum — New releases room : the blasting gd via Audiogames-reflector


  


Re: Second Castaways 2 public beta

If he worried we'd never leave his server I think he slightly overdid it. There are barely people online anymore. Yes, the server is still up, but it might as well not be considering the attention this game gets these days. I would love to play more, but being close to alone on the server makes for a rather dull experience. The reason for resetting the server is that at some point players would get too powerful and there wouldn't be much point to go against them in either way. Competing with them in terms of high score would be impossible as stronger players would have an easier time getting a better score. Even if Aprone only reset the score, people with 20 factories, for example, would have a clear advantage, if they got to keep all their stuff. Now, if weather patterns were added to the game, people could lose stuff randomly. This could replace a reset, but losing things is what repelled people from the concept of resets in the first place. Attacks fall into the same category. If there were no disasters, resets or attacks, people would just be able to keep building up things, which would get boring after some time I reckon. After all, if there is no greater goal to be reached, what is the purpose of playing the game? Because if some people managed to get an enormous score, which would eventually happen without any reset, new players wouldn't even have to try working on their scores. Keep in mind that trying and failing to come up with a new approach to fix this problem is what lead Aprone to quit the development of this project, which is why, danielpicard, no new version of this game has been released for more than a year, meaning that the version on Aprone's website is indeed the latest one. I think that's quite a shame, since Castaways II can be quite fun and would have had great potential for more content.

URL: https://forum.audiogames.net/post/427478/#p427478




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Re: Second Castaways 2 public beta

2019-04-17 Thread AudioGames . net Forum — New releases room : the blasting gd via Audiogames-reflector


  


Re: Second Castaways 2 public beta

If he worried we'd never leave his server I think he slightly overdid it. There are barely people online anymore. Yes, the server is still up, but it might as well not be considering the attention this game gets these days. I would love to play more, but being close to alone on the server makes for a rather dull experience. The reason for resetting the server is that at some point players would get too powerful and there wouldn't be much point to go against them in either way. Competing with them in terms of high score would be impossible as stronger players would have an easier time getting a better score. Even if Aprone only reset the score, people with 20 factories or more would have a clear advantage, if they got to keep all their stuff. Now, if weather patterns were added to the game, people could lose stuff randomly. This could replace a reset, but losing things is what repelled people from the concept of resets in the first place. Attacks fall into the same category. If there were no disasters, resets or attacks, people would just be able to keep building up things, which would get boring after some time I reckon. After all, if there is no greater goal to be reached, what is the purpose of playing the game? Because if some people managed to get an enormous score, which would eventually happen without any reset, new players wouldn't even have to try working on their scores. Keep in mind that trying and failing to come up with a new approach to fix this problem is what lead Aprone to quit the development of this project, which is why, danielpicard, no new version of this game has been released for more than a year, meaning that the version on Aprone's website is indeed the latest one. I think that's quite a shame, since Castaways II can be quite fun and would have had great potential for more content.

URL: https://forum.audiogames.net/post/427478/#p427478




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Re: monkey bizzness bonus level help

2019-04-17 Thread AudioGames . net Forum — General Game Discussion : Arkandias via Audiogames-reflector


  


Re: monkey bizzness bonus level   help

But this time, I can't blame him for that. I've tried this bonus level again, and nothing seems to do the job. Actually I'm not sure about what I'm looking for. I hear trains passing by, some random stuff, but I can seem to face them, nore can I hear monkeys or anything that reacts to my gunshots.Any additional ideas ?Best regard,Simon

URL: https://forum.audiogames.net/post/427477/#p427477




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Re: Creating an RPG audio game using Sable (video 10), by Ebon Sky Studios

2019-04-17 Thread AudioGames . net Forum — General Game Discussion : lemm via Audiogames-reflector


  


Re: Creating an RPG audio game using Sable (video 10), by Ebon Sky Studios

Hi Everyone,Thanks for all the positive comments, I’ll try and answer a few of the posts below:@number 202, thanks for the post, its great to read such positive  comments and see people so excited about the project.@number 203, Thanks for the post, its great to hear people are already thinking about games they could make using Sable. You Having someone to voice act I’m sure you’ll find really helpful ,personally I’m absolutely rubbish when it comes to voice acting, I’ve done it a couple of times for test maps and it turns out badly  every time haha. As for your idea about the kid growing up in game, I don’t see why that couldn’t work. I imagine a lot of his growing up would happen or the player would notice through story, but you could also set him to learn certain abilities as he levels in game, similar to how a kid might start to learn more abilities as they get older. Hope that helps answer your  question.@number 205, it’s a good question. So currently in Sable it is set up that the player sets the parties name at the start of the game, but this is just because this is how it will work in crimson  eclipse. We do however have plans to add a feature so the creator  could  choose to specify an actual name for their party members, as I appreciate  sometimes the creator may not want the player choosing the party members names for story purposes. So come the release of Sable both methods will be available dependant on what the creator of the game wishes to use.@number 208, thanks for the comment and watching the videos. yes, that’s exactly why we made Sable as we did,  as it allows anyone even with no coding  or scripting knowledge to be able to turn their own ideas and  stories into games. Hopefully Sable opens the doors to everyone who’s ever wanted to create an audio game. Even without coding there is still a lot that goes into making a good RPG, it takes  a good idea, good game design, balance and a great storey , but I know we have a ton of talented creative individuals within the community so we’re all really looking forward to seeing the games you  all create and our hope with Sable is that it gives you the tools to do just that.Again, huge thanks to everyone for all the comments and messages of supportThe Ebon Sky Studios Teamemail: i...@ebonskystudios.comFacebook: https://m.facebook.com/ebonskystudios/Twitter: @ebonskystudios

URL: https://forum.audiogames.net/post/427476/#p427476




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Re: Question from an OpenAL rookie

2019-04-17 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Question from an OpenAL rookie

Hm... Digging around in Alure i'm going to have to say no, you wouldn't get the full range of features out of it. It seems to have a fairly solid framework of the core functions, including HRTF, positional audio, and EFX, but it only supports 3 effects, EAX  Reverb, Reverb, and Chorus, no filters or anything else, although it does have environmental presets implemented. This might be enough for your current uses, but for comparison OpenAL# has all the effects implemented, including filters, just not HRTF. To implement that you'd need to add a few lines into the ALC code, I had come across [this] document that explains what the HRTF bindings are and how they work. In the python implementation it was as simple as adding them into the lib_alc() class as:self.ALC_HRTF_SOFT = 6546
self.ALC_HRTF_ID_SOFT = 6550
self.ALC_DONT_CARE_SOFT = 2
self.ALC_HRTF_STATUS_SOFT = 6547
self.ALC_NUM_HRTF_SPECIFIERS_SOFT = 6548
self.ALC_HRTF_SPECIFIER_SOFT = 6549
self.ALC_HRTF_DISABLED_SOFT = 0
self.ALC_HRTF_ENABLED_SOFT = 1
self.ALC_HRTF_DENIED_SOFT = 2
self.ALC_HRTF_REQUIRED_SOFT = 3
self.ALC_HRTF_HEADPHONES_DETECTED_SOFT = 4
self.ALC_HRTF_UNSUPPORTED_FORMAT_SOFT = 5

self.alcGetStringiSOFT = self._lib.alcGetStringiSOFT
self.alcGetStringiSOFT.restype = None
self.alcGetStringiSOFT.argtypes = [POINTER(self.ALCdevice),POINTER(self.ALCenum),POINTER(self.ALCsizei)]

self.alcResetDeviceSOFT  = self._lib.alcResetDeviceSOFT
self.alcResetDeviceSOFT.restype = None
self.alcResetDeviceSOFT.argtypes = [POINTER(self.ALCdevice),POINTER(self.ALCint)]

...

self.LPALCGETSTRINGISOFT = CFUNCTYPE(POINTER(self.ALCdevice), POINTER(self.ALCenum), POINTER(self.ALCsizei))
self.LPALCRESETDEVICESOFT = CFUNCTYPE(POINTER(self.ALCdevice), POINTER(self.ALCint))

...

self.__all__ = [... 'ALC_HRTF_STATUS_SOFT', 'ALC_NUM_HRTF_SPECIFIERS_SOFT',
'ALC_HRTF_SPECIFIER_SOFT', 'ALC_HRTF_DISABLED_SOFT', 'ALC_HRTF_ENABLED_SOFT',
'ALC_HRTF_DENIED_SOFT', 'ALC_HRTF_REQUIRED_SOFT',
'ALC_HRTF_HEADPHONES_DETECTED_SOFT', 'ALC_HRTF_UNSUPPORTED_FORMAT_SOFT',
'alcGetStringiSOFT', 'alcResetDeviceSOFT', ...]Then writing them into the listener class handler.

URL: https://forum.audiogames.net/post/427475/#p427475




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Re: FMOD with Resonance Audio in Csharp

2019-04-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: FMOD with Resonance Audio in Csharp

@22, if you can't pass null to an intPtr, then just pass 0 for nothing.

URL: https://forum.audiogames.net/post/427474/#p427474




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Re: 2 questions about python

2019-04-17 Thread AudioGames . net Forum — Developers room : Diego via Audiogames-reflector


  


Re: 2 questions about python

import pygame   from pygame import mixerimport sysdef intro():    pygame.init()    mixer.init()window = pygame.display.set_mode([800, 400])pygame.mixer.init(44100, -16,2,2048)sound = pygame.mixer.Sound('sons\intro.ogg')while True:    for event in pygame.event.get():        sound.play()if event.type == pygame.KEYDOWN:    if event.key == pygame.K_ENTER:        sound.stop()    if event.key == pygame.K_ESCAPE:        pygame.quit()sys.exit(0)pygame.display.update()intro()

URL: https://forum.audiogames.net/post/427473/#p427473




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Re: Code 7 - Episodes 2 & 3 Out Now

2019-04-17 Thread AudioGames . net Forum — New releases room : Arkandias via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

HI!Actually I sent you my save file. I posted a dropbox link leading to it, but if you want to send it to you directly, just tell me.@351 Yep, those are exactly the dialogs that disapeared for me. About your probleme with the tutorial, it happened to me to, I just answered randomly, you're in a dialog that doesn't show the available answers, just answer randomly and you'll be back in the program editting sequence, with one last puzzle to solve.Best regard,Simon

URL: https://forum.audiogames.net/post/427472/#p427472




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Re: OT: can i have any advice please?

2019-04-17 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: OT: can i have any advice please?

@8 It's not browsing them, it's him bumping them to the top for no reason, being a topic necromancer.

URL: https://forum.audiogames.net/post/427471/#p427471




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Re: Galatium | A Free Text Based Browser MMORPG

2019-04-17 Thread AudioGames . net Forum — New releases room : Ciri via Audiogames-reflector


  


Re: Galatium | A Free Text Based Browser MMORPG

I played this game a while ago and it was not really Story driven and didn't have much quests. I'm a fan of quests and exploration and usually dont do pvp and such things. Do you think I could like this game? Don't want to Register for nothing...Greetings,Ciri, the Witcher

URL: https://forum.audiogames.net/post/427470/#p427470




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Re: FMOD with Resonance Audio in Csharp

2019-04-17 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector


  


Re: FMOD with Resonance Audio in Csharp

Hello @ethin again!Ok, lets do this! I love these discussions about programming 1. Nope! You can't pass null when the required object is a IntPtr.IntPtr is a value type, instead a reference type. you can't use null in a value type... except if it was declared with a "?" but it isn't the case.The error code that is thrown when you put null instead a value is:Error    CS1503    Argumento 3: no se puede convertir de '' a 'IntPtr'    Sorry for the Spanish; My ide is in that languaje and I want put  literally the thrown error.2. yep, I know, but... add the listener DSp to each dynamic source that is created?U...Is better create a channel group, add the sources to that channel and forget and be happy.But I take your suggestion and commented it, and put every thing in to the master channel group.3. yep! It have more than one.I tested it again, following your words, and if you use directly the handler after load the plugin, you get the first plugin. On this case, Listener plugin.You have to use get nested plugin to get  soundfield and source.5. yep, I removed it.6. huh?I don't have it in t same variable; I have a variable for each handler, and  for each plugin o-o.And the plugins that I know that I need again, are set as a class variable.Of course this is a garbage code only for testing, and this must be refactored and other stuf... but for know, we want that it works xd.Ok! more news.I updated the repo with... new stuff... Again I upgraded it to the v2.0 for the last attempts, and I got pass to the source plugin the 3d atributes Is really a rolling nightmare do that; you have to set your struct, with the atributes and their vectors that you want, after marshal your struct to an byte array, and finally pass it to the plugin with the function that @nyanchan said. setParameterData.Checking the source of resonance audio fmod plugin, the index for that data is 8... (I previously tried with other numbers and returns and invalid parameter exception).Well, the result of that... is... ¡no sound!previously we had a sound. centered an boring sound, but sound. Now, the sound is muted, but when you calls play, it didn't  threw an error, so... The arguments are incorrect, the data didn't have correct numbers, or the source is OK, but can't works with listener room properties uff.Well, this  is going forward. slowly, but forward.Thanks again @ethin for your help.

URL: https://forum.audiogames.net/post/427469/#p427469




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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2019-04-17 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

agreed about ranger but thief is no bad

URL: https://forum.audiogames.net/post/427468/#p427468




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Re: Galatium | A Free Text Based Browser MMORPG

2019-04-17 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: Galatium | A Free Text Based Browser MMORPG

This sounds cool. I'm not a big fan of text-based games, but if the story is good I might keep playing. I'll check this out soon.

URL: https://forum.audiogames.net/post/427467/#p427467




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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2019-04-17 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

@derekeditIf you're at level 70 your thief and ranger characters should be maxed out to do quite a lot of damage--Matthias the ranger can actually kill dragons under the right circumstances. Upgrading stats is only half of the play at that level, there's also equipment to increase strength and  speed. I have Gwen wearing the elven prellett's armor, which boosts strength and agility,and if you're lucky enough to find said armor, you could try Matthias in that. Then there's the elven ranger and hunter gear to increase evasiveness, the ring of finesse to increase dexterity and speed, etc. As for thief, give him gear that rates as effortless, pair it with a ring of finesse you can get to the point where you might actually want to give him some heavier weapon just to slow the game down so your enemies have a chance to fight back. Hint: If you're fighting dragons, either do maximum damage on your turn or have the characters maxed out in speed so you get two turns for every one of theirs.

URL: https://forum.audiogames.net/post/427466/#p427466




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Re: OT: can i have any advice please?

2019-04-17 Thread AudioGames . net Forum — Off-topic room : redfox via Audiogames-reflector


  


Re: OT: can i have any advice please?

Honestly, if you couldn't tell that those threads were dead, then there is no helping you.

URL: https://forum.audiogames.net/post/427465/#p427465




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Re: OT: can i have any advice please?

2019-04-17 Thread AudioGames . net Forum — Off-topic room : crazygamer via Audiogames-reflector


  


Re: OT: can i have any advice please?

cool thank burak. yeah i think i search for various things for i remember searching for a few games and i think one of the games had the post from 2006. but if i find something with 2019 at least i'll no it's active and at the rite year. thanks burak. your awesome. and sorry if i frustrated you.

URL: https://forum.audiogames.net/post/427464/#p427464




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Re: Creating an RPG audio game using Sable (video 10), by Ebon Sky Studios

2019-04-17 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector


  


Re: Creating an RPG audio game using Sable (video 10), by Ebon Sky Studios

Hi:I've been watching this topic for a while now, and  decided to take a look at the videos. What I see here is a set of tools that anyone can get into, with zero problems. For scripters and coders,I guess this isn't necessarily your cup of tea. But I can easily imagine sitting down to write a great story and then using this engine to put together a game without having to worry so much about who is going to do coding, since I couldn't code to save my soul. As a way to write good RPGS, there probably isn't anything as intuitive on the market right now. RPG games like  A Hero's Call could become far more common, at least on windows, if this tool was widely adopted. Now if only something similar could be made for Mac and iOS ...Looking forward to Crimson Eclipse, both as a new RPG andas a demonstration of Sable's capabilities.

URL: https://forum.audiogames.net/post/427463/#p427463




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Re: OT: can i have any advice please?

2019-04-17 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: OT: can i have any advice please?

I think you found those old posts with the search function. Watch the dates and you will be fine.

URL: https://forum.audiogames.net/post/427462/#p427462




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Re: Warsim, text based randomly generated stratogy

2019-04-17 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Thanks guys, well over halfway now anyway, I've got 44 encounters, 1 bug, 4 related features, 8 new encounters, and 6 misc changes to complete and then the update should be good to go! 

URL: https://forum.audiogames.net/post/427461/#p427461




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Re: Mortal Kombat 11

2019-04-17 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Mortal Kombat 11

Shao kahn official trailer bois!https://www.youtube.com/watch?v=nRQRRx1_QZk

URL: https://forum.audiogames.net/post/427460/#p427460




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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2019-04-17 Thread AudioGames . net Forum — New releases room : derekedit via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I think I'm building the melee characters wrong. I'm level 70 and have the magic characters doing damage of several hundred or even thousand hp. The ranger clocks in at about 20 to 30 hp a hit and is very , very slow... The thief does anywhere from 100 to 200 a hit usually. I think my build for them is gross. For the magic characters it's agility and intelligence and willpower to max first, then constitution, then strength and dexterity whenever I think to add them.  This probably isn't gonna work for a melee character, so for those I did strength dexterity and agility up first, then constitution and the rest. But now that I think of it, I never saw the thief and ranger as being useful for anything other than being necessary to complete certain quests or unlock certain doors or parts of an area and the like. Then once they had outlived their usefulness they stayed back at the inn until they came up in the conversations and dialog at the end of the game. They just aren't doing anything for me other than taking damage. They're punching bags, little more, and nothing less.

URL: https://forum.audiogames.net/post/427459/#p427459




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Re: OT: can i have any advice please?

2019-04-17 Thread AudioGames . net Forum — Off-topic room : Mitch via Audiogames-reflector


  


Re: OT: can i have any advice please?

I agree with Jayde. It is not hard to listen or read numbers that say when the last reply was. There is an active topics link, for crying out loud! This just frustrates me.

URL: https://forum.audiogames.net/post/427458/#p427458




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Re: preserving the BMMV TV shows

2019-04-17 Thread AudioGames . net Forum — Off-topic room : dan_c via Audiogames-reflector


  


Re: preserving the BMMV TV shows

I used to have the described version of Star wars a new hope lying around somewhere, however that sadly went with my last laptop.  Is there any way to rip tracks from bluerays?  I'm having a nightmare actually playing them on a computer as is, and I have an external player that cost me a fair chunk.

URL: https://forum.audiogames.net/post/427457/#p427457




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Re: May i have some information about sacret sitadel for pc

2019-04-17 Thread AudioGames . net Forum — General Game Discussion : mojsior via Audiogames-reflector


  


Re: May i have some information about sacret sitadel for pc

Hi.Yes you can use ocr to read all nenues.This game is in stereo so you can play this successfully.Sometimes this game has a problem with sound positionig when there is a lot of enemies and you can have a problem with recognising where these monsters are located, but this is a sidescroller so it is doable.I have beat a single player some years ago, so it is playble for us.Also You can play with real players without any problems.Also you can level your character at the end of every stage if your character reaches the level.I know, that you can not purchase any new weapons or use new equipment, because these things have a graphic representation these things aent labellled, but dont worry you can still beat the story.

URL: https://forum.audiogames.net/post/427456/#p427456




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Re: May i have some information about sacret sitadel for pc

2019-04-17 Thread AudioGames . net Forum — General Game Discussion : mojsior via Audiogames-reflector


  


Re: May i have some information about sacret sitadel for pc

Hi.Yes you can use ocr to read all nenues.This game is in stereo so you can play this successfully.Sometimes this game has a problem with sound positionig when there is a lot of enemies and you can have a problem with recognising where these monsters, but this is a sidescroller so it is doable.I have beat a single player some years ago, so it is playble for us.Also You can play with real players without any problems.Also you can level your character at the end of every stage if your character reaches the level.I know, that you can not purchase any new weapons or use new equipment, because these things have a graphic representation these things aent labellled, but dont worry you can still beat the story.

URL: https://forum.audiogames.net/post/427456/#p427456




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Re: May i have some information about sacret sitadel for pc

2019-04-17 Thread AudioGames . net Forum — General Game Discussion : mojsior via Audiogames-reflector


  


Re: May i have some information about sacret sitadel for pc

Hi.Yes you can use ocr to read all nenues.This game is in stereo so you can play this successfully.Sometimes this game has a problem with sound positiong when there is a lot of enemies and you can have a problem with recognising where these monsters, but this is a sidescroller so it is doable.I have beat a single player some years ago, so it is playble for us.Also You can play with real players without any problems.Also you can level your character at the end of every stage if your character reaches the level.I know, that you can not purchase any new weapons or use new equipment, because these things have a graphic representation these things aent labellled, but dont worry you can still beat the story.

URL: https://forum.audiogames.net/post/427456/#p427456




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Re: FMOD with Resonance Audio in Csharp

2019-04-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: FMOD with Resonance Audio in Csharp

@20, I still find your post confusing, but shall attempt to reply to each point.1. You pass null. If you have nothing to pass to a parameter that is required, null is your friend.2. Fair enough. However, you do know you can add DSPs to individual channels, right? Sure its harder, but hey...3. I didn't know it had multiple plugins. I need to update my program to get more info than it already does if that's the case.4. Excellent. This means its at least loading; I thought it was erroring out because you were using relative paths, and sine the plugin path is set to the plugins directory, I think, by default anyway... yeah, I stand corrected.5. Again, a no-op. You already have a single listener by default.6. If you need to get nested plugins, store them in separate variables and don't override the main plugin handle. Store everything as class variables (hell, why not an array). If you loose the main plugin handle, then it will take an extra call to unload it when your done with it.

URL: https://forum.audiogames.net/post/427455/#p427455




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Re: OT: can i have any advice please?

2019-04-17 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: OT: can i have any advice please?

I'm honestly confused where this trouble -- whatever it is -- ever came into the picture. How does browsing posts from 2005-2008 get you in trouble? That's like saying that my books from 2002 and 2003 can get me in trouble by buying them. Except for the fact that I've already bought them and... nope, no trouble. 

URL: https://forum.audiogames.net/post/427454/#p427454




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Re: preserving the BMMV TV shows

2019-04-17 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: preserving the BMMV TV shows

@247, we all dislike copyright police. I fully understand that, and I fully understand how frusrating it can be to not have a centralized resource for hese things, or to have a resource as we do but to deny particular people or countries it for one reason or another. But SLJ's post was more of a caution of sorts; he was pretty much saying, "Are you sure that you've triple-checked everything?" That's perfectly reasonable. Everyone needs that kind of caution in their lives.Personally I don't feel that anyone is overstating the dangers regarding copyright though. From my POV the only reason no big corp's have come down on us is because either (1) we don't represent anything significant to them, or (2) we're so unknown that said big corp's don't even know we exist. I figure its the former, not the latter.Also... a security mantra... switch to HTTPS, please. I know, I know, wine at me for suggesting that. But it will take you no time, and if people use a browser like Brave configured to not download from insecure sites yeah. I have to wget it all the movies. And we all know how well wget works when downloading files with no extension. 

URL: https://forum.audiogames.net/post/427453/#p427453




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Re: Code 7 - Episodes 2 & 3 Out Now

2019-04-17 Thread AudioGames . net Forum — New releases room : Luel via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

Hello.I experienced dialogue disappearances too.I think it happens when one scene ends and the next begins.I am going to list some questions I remember.Spoilers begin below.I am playing Episode 2 right now.The question if Bear and Raven are married popped up and disappeared.Then in the Orion office, just before the end of the mission the question "what are Novi?" appeared, but it disappeared after returning to headquarters.EDITI am having problem with Muffin's tutorial for loops.After entering the tutorial Bear says his explanation, but I am unable to do anything.The game stops reading or reacting for commands.I can only quit the game with ALT+F4.

URL: https://forum.audiogames.net/post/427426/#p427426




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Re: OT: can i have any advice please?

2019-04-17 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: OT: can i have any advice please?

Here's how you'd know something wasn't being replied to. Every post tells you the date it was made on. And chances are, if you have to dig up old posts from 2005, you had to use the search function or had to go click the oldest page of the forum and start there. There's a reason it's the oldest. That means it's the stuff people haven't replied to. That's common sense.Also, you're not in a huge load of trouble, but I personally find your explanations pretty fishy.

URL: https://forum.audiogames.net/post/427452/#p427452




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Re: Shooter Concept Demo

2019-04-17 Thread AudioGames . net Forum — New releases room : ke7zum via Audiogames-reflector


  


Re: Shooter Concept Demo

Love the game.  I noticed some bugs.1. Some items cannot be interacted with. I jump etc but they cannot be picked up.2. A the end of the map the itmes don't disappear when I pick them up weathe rit be an item, a a thing that spons a lot of peole to kill etc.  Here are my iimpressions on the demo.https://youtu.be/Qxj5BqR26gcEnjoy.

URL: https://forum.audiogames.net/post/427451/#p427451




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Re: FMOD with Resonance Audio in Csharp

2019-04-17 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector


  


Re: FMOD with Resonance Audio in Csharp

Hello @ethin again:The code that is posted on these threads is old code.In the most resent version, I checked all the calls to fmod functions, and any of these throws a error. this is the repository where I uploaded the code:https://github.com/sanslash332/fmod-test-in-monogameNow, lets go point by point:1. about the init: you can't omit the extradriverdata.If you see again the signature that you post, for c# all the parameters must be present; any of them have a default value. checkpublic RESULT init(int maxchannels, INITFLAGS flags, IntPtr extradriverdata)So, if you don't pass a value for one of them, throws a compilation error.And, in c# for the different sound system, you have a enum for that:public enum OUTPUTTYPE : int    {        AUTODETECT,      /* Picks the best output mode for the platform. This is the default. */        UNKNOWN,         /* All - 3rd party plugin, unknown. This is for use with System::getOutput only. */        NOSOUND,         /* All - Perform all mixing but discard the final output. */        WAVWRITER,       /* All - Writes output to a .wav file. */    ...So, if put the outputType is incorrect (and cast it to a intPTR) whitch value do you have to put on that parameter?you can't omit it.2. The idea is have a separate channelgroup (than the master channel) to put and use the listener plugin.If you attach it directly to the masterChannel, all your sounds will pass through that DSP. So, if you want have a world sounds with the 3d effect applied, plus a other plain sound for example a music, you need a separate channel group to put in one the sounds that  will be spatialiced and other where the sounds pass directly.But for the minimal example, really isn't necessary have that. OK3. In the current version of the code (check the repo) I have error checking and load the plugin didn't throws any error. returns OK.About the nested plugin, this is because the resonance audio plugin have more than one plugin itself.listenerDSP soundfieldDSP and sourceDSP, so you have to extract it from the main plugin.The handle that i get only get to me the entry point to the main point of the plugin. no to the specific diferents dsp.5. I have the error checking now, and loads fine, inclusive after that i can get the info of the new loaded plugin.6. desperate situations, need desperate solutions. :V 7. what is wrong with the call?setListenerAtributes don't exist on the headers, only set3DListenerAttributesThe 0 means the first listener (we have 1) the pos can be a random vector if you want test somethin, in this case only a panning to the right, the listener is without movement (vel in 0) and forward and up are completely ortogonal.Forward pointing in the y axis, and up in to the z axis.What is the problem with that call?And OK So I only use a custom channel group to not apply the listener to the master channel group, but well.So, in the current version I added a error checker, for all the calls to the fmod, and any of them throws an error.but well.For now, the only that I have, is that in the 2.0 I can't get the parameter details of the plugin and nested plugins, and in the 1.10.12 yes. thanks for your check.

URL: https://forum.audiogames.net/post/427450/#p427450




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Re: OT: can i have any advice please?

2019-04-17 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: OT: can i have any advice please?

No, you didn't just join yesterday, your account says that, but I recognize your writing style. I don't know who you are, but I'd recognize that style of writing anywhere. And I remember your last account on here as well.

URL: https://forum.audiogames.net/post/427449/#p427449




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Re: Shooter Concept Demo

2019-04-17 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Shooter Concept Demo

I wouldn't say ambush needs to be removed, not at all, it's an interesting challenge. I would say though, that it probably ought to scale as you do in level, so more enemies plus better weapons they have, etc.

URL: https://forum.audiogames.net/post/427448/#p427448




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Re: preserving the BMMV TV shows

2019-04-17 Thread AudioGames . net Forum — Off-topic room : bollemanneke via Audiogames-reflector


  


Re: preserving the BMMV TV shows

OKay, okay, sorry, I just dislike copyright police. We all do what we can, but if in 2019 they still fail to give us one central system for these things, too bad.Gryffindore, don't hesitate to ask me for uploads contained in the list I e-mailed you a few weeks ago. I'm not going to upload everything regardless, though, (bandwith, you knw) so thought a list would be easier.

URL: https://forum.audiogames.net/post/427447/#p427447




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Re: preserving the BMMV TV shows

2019-04-17 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: preserving the BMMV TV shows

@bollemanneke, cool it and stop being so damn aggressive. That was entirely unnecessary. Let people be the way they want to be. If SLJ or anyone else, for that matter) wants to caution people, or wants to be caucious in matters, that's perfectly fine. There's nothing wrong with that.

URL: https://forum.audiogames.net/post/427443/#p427443




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Re: discord

2019-04-17 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: discord

There are only a few that stand out, but yes, once they get their heads around CVAA, and figure out the bare minimum the law requires, that's what they'll do.

URL: https://forum.audiogames.net/post/427446/#p427446




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Re: preserving the BMMV TV shows

2019-04-17 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: preserving the BMMV TV shows

@bollemanneke, cool it and stop being so damn aggressive. That was entirely unnecessary. Let people be the way they want to be.

URL: https://forum.audiogames.net/post/427443/#p427443




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Re: OT: can i have any advice please?

2019-04-17 Thread AudioGames . net Forum — Off-topic room : crazygamer via Audiogames-reflector


  


Re: OT: can i have any advice please?

but how was i seriously to no that most posts were no longer beeing replied too? for i only joined yesterday and i was just replying to various messages that were relating to various things i liked, or most things that i'd probably had an explanation for. but i didn't no that most posts i was replying too were no longer beeing replied too. i couldn't work out how i'd no that nothing would of beeing replied too, for if i'd of known, i wouldn't of got myself in this massive load of trouble. all i no is that most posts are locked, that's the only way i can make out what posts weren't supposed to of been there, but that's all i no. that's the only way i can make it out. i mean if there was another way i could of done, i'd at least of then not been such an idiot.

URL: https://forum.audiogames.net/post/427445/#p427445




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