Re: what is your favorite topic?

2019-04-20 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: what is your favorite topic?

On this forum specifically? I would have to say the Rate the Song Above You topic. Sadly, it's been dead for quite some time, but the premise, for new members, was that someone would post a link to a song, usually on Youtube, and then the next poster would have to give it a rating out of 10 and explain why. Man, I miss that topic.

URL: https://forum.audiogames.net/post/428235/#p428235




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Re: Shooter Concept Demo

2019-04-20 Thread AudioGames . net Forum — New releases room : ke7zum via Audiogames-reflector


  


Re: Shooter Concept Demo

Taken from the same link as in post 1. I still get the game script error. Log and very very short  clip follow in this db linkhttps://www.dropbox.com/sh/6xx2h20jjpqq … Igy_a?dl=0

URL: https://forum.audiogames.net/post/428234/#p428234




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Re: embarrassed to hold the white cane

2019-04-20 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: embarrassed to hold the white cane

I wasn't going to say anything about the few people throughout this topic who have been complete dicks, but now I feel I must.What, exactly, does cutting someone down who is clearly struggling accomplish? It would be different, although I still stand by what I said earlier in this topic, if the OP had been blind from birth, but not by much. If you lost your hearing tomorrow, how would you like it if somebody told you to grow up and deal with it, and that all deaf people were insert derogatory thing here? Because, let's face it, saying that most blind people are freeloaders who love mooching off the government is derogatory, even if it is true in some cases. Seriously, I promise you that learning to develop empathy is a hell of a lot easier than losing a sense. Give it a try sometime.

URL: https://forum.audiogames.net/post/428233/#p428233




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Re: The change your signature challenge

2019-04-20 Thread AudioGames . net Forum — Off-topic room : GauravSharma via Audiogames-reflector


  


Re: The change your signature challenge

done.

URL: https://forum.audiogames.net/post/428232/#p428232




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Re: Shooter Concept Demo

2019-04-20 Thread AudioGames . net Forum — New releases room : ke7zum via Audiogames-reflector


  


Re: Shooter Concept Demo

Hmm,I downloaded via the link he gave here. Maybe I should  try the link on the first post again?

URL: https://forum.audiogames.net/post/428231/#p428231




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Re: Trimps

2019-04-20 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Trimps

@Darren please use more punctuation in your posts, they're really difficult to read. I can't say about the eggs as I haven't run across one myself (I likely will when I portal).  You should try and spread the wealth around, motivation is useful, but at the amount of helium you've got you'd be better off buying some other perks rather than putting everything into one, as while some perks are more useful than others none are entirely useless. Agility speeds up trimp attack speed, which means knocking out enemies and progressing faster, which means more upgrades, faster progression through maps etc. I@m now on zone 74, but things are getting fairly hard for my trimps at the moment, so I'll be portalling soon, though as I got to 74 last time around I'd like to get a little further at least (it'd be nice to get to 80 if I can manage it).

URL: https://forum.audiogames.net/post/428230/#p428230




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Re: Shooter Concept Demo

2019-04-20 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Shooter Concept Demo

Working for me, no game stopping errors and the log file is empty. I like the uh, new stuff, lol.

URL: https://forum.audiogames.net/post/428229/#p428229




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Re: Free captcha solving chrome extension

2019-04-20 Thread AudioGames . net Forum — Off-topic room : kool_turk via Audiogames-reflector


  


Re: Free captcha solving chrome extension

I just checked the site, and it does appear to have been removed.I could never get it to work.

URL: https://forum.audiogames.net/post/428228/#p428228




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Re: The change your signature challenge

2019-04-20 Thread AudioGames . net Forum — Off-topic room : AlirezaNosrati via Audiogames-reflector


  


Re: The change your signature challenge

did.

URL: https://forum.audiogames.net/post/428227/#p428227




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Re: The change your signature challenge

2019-04-20 Thread AudioGames . net Forum — Off-topic room : adel . spence via Audiogames-reflector


  


Re: The change your signature challenge

done.

URL: https://forum.audiogames.net/post/428226/#p428226




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Re: Free captcha solving chrome extension

2019-04-20 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: Free captcha solving chrome extension

Hay,WTF happened to the firefox version of the addon?

URL: https://forum.audiogames.net/post/428225/#p428225




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-04-20 Thread AudioGames . net Forum — New releases room : AlirezaNosrati via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

i vish he would give a hotfix or something to fix that, fucking,  team, chat, error!

URL: https://forum.audiogames.net/post/428224/#p428224




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Re: Mortal Kombat 11

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: Mortal Kombat 11

he was in mk armageddon too, they promised that they were gonna add him to mk 9 as a DLC and played with our feelings again, then they wanted to play with it even more and added to mk x's story and not as a playable character if they don't add him to mk 11 i'll be so heartbroken.

URL: https://forum.audiogames.net/post/428223/#p428223




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Re: Shooter Concept Demo

2019-04-20 Thread AudioGames . net Forum — New releases room : ke7zum via Audiogames-reflector


  


Re: Shooter Concept Demo

Getting the failed to execute game script error again with this version.  Just letting you know and I get it when pressing escape as well.Thanks.

URL: https://forum.audiogames.net/post/428222/#p428222




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Re: Completing level 3 of Awesome Homer

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Completing level 3 of Awesome Homer

That walkthrough does not provide me with the solution to level 3.I don't know what to tell you about the games not working. Try downloading a fresh copy of the installer from the Audiogames Archive. You can also try running the installer as administrator.

URL: https://forum.audiogames.net/post/428221/#p428221




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Re: embarrassed to hold the white cane

2019-04-20 Thread AudioGames . net Forum — Off-topic room : BlindJedi via Audiogames-reflector


  


Re: embarrassed to hold the white cane

You people need to seriously accept blindness. Deal with it, accept it. And use your god damn cane. would you rather people know your blind and kindly try to help you out? Or tell you off,  rudely but understandably, for walking into them like an idiot. Without a cane you'll just seem stoned, or stupid, but its your life. You could always say no to help, no one said you had to say you need it.And redfox? I agree with you saying you should accept that you can't do everything sighted people can, but realistically you can pretty much do anything besides fly a plane or drive. Just gotta find a way. That's the other thing with blind people, a lot of them spend time on their computers collecting their government checks and doing nothing else. Not all, obviously, but a lot. Seriously, live a little. I do, and i've been blind my whole life. Its really not that hard, and if you think that life has to be easy all the time well, its not. Blind or not, its not easy all the time. Accept that god damn it! And use your cane. It could probably save your life honestly.

URL: https://forum.audiogames.net/post/428220/#p428220




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-04-20 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

A central server or server application please? I know I keep bringing it up, but it would make things so much easier and more enjoyable! Even if Pragma can't host a server, distributing it with the game would mean others like myself could host a central place for people to connect and play. From what I've heard, it looks like Carter and Sam are working with him, so this should be feasible if they all work together. I'm just so tired of all this port forwarding nonsense! There's no excuse for it anymore when you can buy a server for as low as $5 a month. It's also too complicated for some people to set up and isn't always possible depending on where you are.I also think there should be more time spent on the multiplayer experience itself. Improve spectator mode so that it always lets people who connect view the current battle in progress immediately. Currently, you have to wait until the next round begins before it starts sending messages to connected spectators.Speaking of spectators, the server owner should be notified when these people join or leave. It's a little weird not knowing if someone decides to join you until the current party is over.Something also needs to be done about the immediate loss of data when someone is disconnected without warning. I think there should be a player file that gets saved on the server so that players can reconnect and resume playing.Here are a few more ideas which I don't consider as important as the points above, especially the server idea.It would be fun to have a world called the Farm, where you play a bunch of games related to managing a farm. One I'd particularly like is a cow milking game where you have to grab a bucket, walk to the cow, and then milk the cow. When you're done, go back and put the bucket away and grab another. Rinse and repeat. Perhaps in hard core mode, there could be an angry bull either chasing you or simply wandering around. That would be great! Then again, maybe that's just me. I love milk, so this would make me very happy! 

URL: https://forum.audiogames.net/post/428218/#p428218




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Re: Shooter Concept Demo

2019-04-20 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: Shooter Concept Demo

We've got a good one! Shooter version 0.41 has been released, adding lots of fun things. Some ideas thanks to Sam Tupy. http://masonasons.me/softs/ShooterCD.zip

URL: https://forum.audiogames.net/post/428219/#p428219




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-04-20 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

A central server or server application please? I know I keep bringing it up, but it would make things so much easier and more enjoyable! Even if Pragma can't host a server, distributing it with the game would mean others like myself could host a central place for people to connect and play. From what I've heard, it looks like Carter and Sam are working with him, so this should be feasible if they all work together. I'm just so tired of all this port forwarding nonsense! There's no excuse for it anymore when you can buy a server for as low as $5 a month. It's also too complicated for some people to set up and isn't always possible depending on where you are.I also think there should be more time spent on the multiplayer experience itself. Improve spectator mode so that it always lets people who connect view the current battle in progress immediately. Currently, you have to wait until the next round begins before it starts sending messages to connected spectators.Speaking of spectators, the server owner should be notified when these people join or leave. It's a little weird not knowing if someone decides to join you until the current party is over.Something also needs to be done about the immediate loss of data when someone is disconnected without warning. I think there should be a player file that gets saved on the server so that players can reconnect and resume playing.Here are a few more ideas which I don't consider as important as the points above, especially the server idea.It would be fun to have a world called the Farm, where you play a bunch of games related to managing a farm. One I'd particularly like is a cow milking game where you have to grab a bucket, walk to the cow, and then milk the cow. WHen you're done, go back and put the bucket away and grab another. Rinse and repeat. Perhaps in hard core mode, there could be an angry bull either hcasing you or simply wandering around. That would be great! Then again, maybe that's just me. I love milk, so this would make me very happy! 

URL: https://forum.audiogames.net/post/428218/#p428218




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-04-20 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

A central server or server application please? I know I keep bringing it up, but it would make things so much easier and more enjoyable! Even if Pragma can't host a server, distributing it with the game would mean others like myself could host a central place for people to connect and play. From what I've heard, it looks like Carter and Sam are working with him, so this should be feasible if they all work together. I'm just so tired of all this port forwarding nonsense! There's no excuse for it anymore when you can buy a server for as low as $5 a month. It's also too complicated for some people to set up and isn't always possible depending on where you are.I also think there should be more time spent on the multiplayer experience itself. Improve spectator mode so that it always lets people who connect view the current battle in progress immediately. Currently, you have to wait until the next round begins before it starts sending messages to connected spectators.Speaking of spectators, the server owner should be notified when these people join or leave. It's a little weird not knowing if someone decides to join you until the current party is over.SOmething also needs to be done about the immediate loss of data when someone is disconnected without warning. I think there should be a player file that gets saved on the server so that players can reconnect and resume playing.

URL: https://forum.audiogames.net/post/428218/#p428218




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-04-20 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

A central server or server application please? I know I keep bringing it up, but it would make things so much easier and more enjoyable! Even if Pragma can't host a server, distributing it with the game would mean others like myself could host a central place for people to connect and play. From what I've heard, it looks like Carter and Sam are working with him, so this should be feasible if they all work together. I'm just so tired of all this port forwarding nonsense! THere's no excuse for it anymore when you can buy a server for as low as $5 a month. It's also too complicated for some people to set up and isn't always possible depending on where you are.I also think there should be more time spent on the multiplayer experience itself. Improve spectator mode so that it always lets people who connect view the current battle in progress immediately. Currently, you have to wait until the next round begins before it starts sending messages to connected spectators.Speaking of spectators, the server owner should be notified when these people join or leave. It's a little weird not knowing if someone decides to join you until the current party is over.SOmething also needs to be done about the immediate loss of data when someone is disconnected without warning. I think there should be a player file that gets saved on the server so that players can reconnect and resume playing.

URL: https://forum.audiogames.net/post/428218/#p428218




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Re: Free captcha solving chrome extension

2019-04-20 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Free captcha solving chrome extension

I just tried this and it worked brilliantly. The captcha wasn't even enter the character variety, it was solve this math equation, which I could not successfully OCR. I had my doubts on that one but it worked first try.

URL: https://forum.audiogames.net/post/428217/#p428217




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Re: preserving the BMMV TV shows

2019-04-20 Thread AudioGames . net Forum — Off-topic room : kool_turk via Audiogames-reflector


  


Re: preserving the BMMV TV shows

The first turtles movie is on Sero.I think the only way to get that one would be to record it, because everything on there is encrypted.

URL: https://forum.audiogames.net/post/428216/#p428216




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Re: Free captcha solving chrome extension

2019-04-20 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Free captcha solving chrome extension

How to dismiss Chrome developer extensions completely? It's really annoy me whenever I open up Chrome.

URL: https://forum.audiogames.net/post/428215/#p428215




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Re: what is your favorite topic?

2019-04-20 Thread AudioGames . net Forum — Off-topic room : redfox via Audiogames-reflector


  


Re: what is your favorite topic?

one of my favorites was the most funny/anoying thing you can do with eloquence topic. It was fuh juarasjaurasjuasjasjujasujasujasasujasasasujasujasujas nee!

URL: https://forum.audiogames.net/post/428214/#p428214




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Re: Jumping in bgt?

2019-04-20 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: Jumping in bgt?

@10, I know, I was wracking my brain to try to figure out why it wasn't working and I wasn't really sure.I'm trying to start smaller and I thought this would be relatively simple but I guess not?

URL: https://forum.audiogames.net/post/428213/#p428213




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Re: Mortal Kombat 11

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : flameAlchemist via Audiogames-reflector


  


Re: Mortal Kombat 11

the only time i saw foojin was in mk4. not sure if he was in the other games.

URL: https://forum.audiogames.net/post/428212/#p428212




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Re: Dreamland-official version

2019-04-20 Thread AudioGames . net Forum — New releases room : AnamLion via Audiogames-reflector


  


Re: Dreamland-official version

Hi friends, how and where to bye diamonds?How much it costs?

URL: https://forum.audiogames.net/post/428211/#p428211




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Re: Disabled In Socialist Countries

2019-04-20 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: Disabled In Socialist Countries

OK, then the question becomes: how do we get the necessary tech advancements in a world that is still too Capitalist to ignore? I don't want to keep coming back to the USSR, since we agree they failed so hard it might literally be visible from space, but I think one of the big problems that 20th century Communists had is that they were trying to go from pre-industrial to Communist without the intervening industrial-Capitalist phase, and trying to brute-force it with a planned economy destroyed things on scales for which Biblical would undersell the body count. It's an extreme example, and you've already demonstrated that you think rushing like the Russians is a bad idea, but I'm not entirely clear on what can be done now, vs what requires more advances, and how we can avoid the eternal procrastination phenomenon ("we'll get to it eventually. Eventually.").I like that you brought up 3d printing, mostly because of the super fiberoptics cables they made using the International Space Station's 3d printer that could not be made on Earth. But if I stay on space too long, I'll find a way to make an annoying FALGSC reference.I do want to challenge some of the "do the work for free" type stuff. Mostly because the problems I mentioned with healthcare are not solved via volunteer medical professionals. Doctors still need expensive certifications, and research is still expensive. We can solve the first if we can get a Healthcare Czar to make the MD requirements less pointlessly expensive, but the latter is the real bottleneck. I'm sure that if I do enough research, I can find one or two aspects that would benefit from more space-stuff, but that would kinda miss the point.One innovation that would apparently help, unless the studies have failed to replicate or something, is to get doctors to follow checklists, and to make the software that hospitals and other medical practices use better (you thought I couldn't bring it back to space but behold! The space shuttle software was actually nigh perfect when shipped!) The thing these have in common, though, is that they're more Healthcare reform than new medical tech or socialist. But nobody can lead with nuanced policy proposals that might actually be implementable with bipartisan support, because that wouldn't energize the base or something. Have I mentioned partisanship is bad? Because partisanship is bad, mkay?(Since I keep tying space to everything... umm... we could send partisan politicians into space, and only let them come back to Earth if they ... either invent something useful, or win a Gundam fight?)UBI kinda scares me, tbh. It's hard to explain, but it almost feels more like a prison sentence than an offer of additional freedom. I'm not sure why. I'd probably change my mind if I actually had it. Heck, the LCB stipened on top of SSI is close to $1k, and I wasn't exactly paying the same amount in utilities or internet while there, so maybe money more or less being a non-issue was a bigger deal than was obvious? ...I think it's because personal freedom is hard, and UBI by itself reminds me too much of the abyss of awful that was college. ... and 2014. Although I did go back for a semester in 2014, so I guess that counts. Ugh. ugh Ugh ugh uGh ugH UGH.A few years back, I wrote a dialog between a couple of characters trying to come up with a way to cut healthcare costs. It was not too detailed, but it covered the point that the problem is not people being unwilling to work for free/cheap, but all the upstream costs. Not sure if I can find it or if it's worth sharing. And it focused on doctors and hospitals more than R, and, again, taking the profit motive out of the picture doesn't make R stop being costly. I mean, if it turns out that the cure for a bunch of cancers can only be produced in masse in space, money or no, that's going to be costly. And that's apparently not as far beyond the difficulties involved in developing new treatments as you might think. You basically have to get a huge number of people who want it more than anything else, are clever enough to use all the most efficient and most effective means, and you'd also have to reform the existing systems to make the barriers more reasonable and less "to distribute this life-saving treatment, you must first burn a giant pile of money".Re: fix Earth before going to Space, I should point out that I'm not talking about moving to Mars, so much as the stuff we can do in Space that can improve things on Earth. Ex, low gravity chemistry, things requiring a vacuum, solar power (apparently solar panels are easier to manufacture in space, never mind all the wasted solar energy up there), etc. I include the Moon mainly because it's so bloody expensive to get things into Space that using the Moon as a source of raw materials could make all of the above more viable. And I get the impression we've failed hard enough at fighting climate change that we really do need a backup 

Re: Mortal Kombat 11

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Mortal Kombat 11

An update from the topic I posted yesterday, same guy.NRS: "Fuck you, casuals! We don't want you here!"Edit: video review mentioned is here.Yesterday I posted my impressions of Towers of Time, Augments and the Krypt, and I promised to update you when I get some more time with it. Well since then I cleared Noob Saibot's 2nd Character Tower, and summoned the third. And came across the 2nd worst fight in the ToT so far.I'm linking a video review of the towers of time at the bottom, but if you are having trouble with my accent or the audio, I'm also going to summarize it here. The towers are more intricate than they've ever been. There's more to see and do and the konsumables are fun distractions, but the towers are currently ruined because of two things:1) The input/output ratio is bad. Noob Saibot's 3rd tower requires the following for the point of summoning to the point of finishing - 75,000 koins, 300 soul tokens, 100 Krushing blows done, 25,000 pints of blood spilled. In exchange, the rewards you get are: 1 end of round taunt, 1 victory pose, 2 skins, 3 gear pieces, 2 Noob Saibot Augments, 2 variation icons. This is not a good enough reward for the time and effort you need to put in.Any other game with a different economy would just reward you the victory poses and skins for doing 100 krushing blows and 25,000 blood spilled as a challenge. And the other trinkets could be purchased by spending 75,000 koins or 300 soul tokens. But here, all of that just gives you the privilege of playing the towers. You still need to beat them to get the stuff, which gets me to point 2.2) The towers have inconsistent difficulty spikes, and some of the worst balanced fights in fighting game history. I know a hard fight from bad game design. This is the latter. Trust me I'm not throwing this term around lightly. I've played old SNK bosses, I've done the MK9 challenge tower, cleared IJ2 multiverse bosses, and cleared SFV extreme survival. All of those are downright friendly compared to what we have here.Most of the fights in the Towers of time are pushovers if you've been playing fighting games seriously for a while. They're just moderate difficulty CPU battles where the CPU does 3-4 hit combos and occasionally reads your inputs. But then there are occasional fights that make you question your reality. Try fighting a Kano while your normal and special move damage is halved, your Fatal blow damage is nerfed by 75%, while the Kano calls in an unblockable air strike that drops 4 explosives that do 10% of your health each, and also a single missile that reverses your controls, and both of these on a 5 second cool down. You tell me that is good game design.In my video review, there's a fight which can only be won by losing till the CPU performs a mercy on you, and then making a comeback on him while his assists are disabled. If this is the only realistic way of winning these battles by a seasoned semi-serious fighting game player, then oh boy, new players or casuals are in for a very bad time.I estimate that seasoned players can do80% of the battles without konsumables with none to moderate amount of challenge15% of the battles with konsumables to reduce the considerable challenge to make them fair5% of the battles are impossible on paper without relying on mercies and mercy + heal konsumable stratsFor the casuals, it is much, much worse20% battles are easy to moderate and can be beat without konsumables30% battles will be really hard but manageable with konsumables50% of the battles will be downright impossible with or without konsumables, due to reduced player damage and increased enemy damage, and the reliance on big combos by the player to copeThere are a couple of easy solutions to this off the top of my head. The first is to make every assist/special from konsumables blockable. Even if that means the CPU can block it when I use it. That's a fair exchange. Second, if I'm facing a boss who has additional damage and I have reduced damage, like most fights in ToT, then make the boss not have assists to use. This makes it so that veteran players can overcome the damage limitation of their character and high hp of the boss with their skill, and don't have to deal with bullshit assists on top of that. Meanwhile, newer, less experienced players can use the konsumables to make up for their lack of combos or damage, and use this mechanic as intended. Keep these assists and hazards for lower tier enemies in the towers who would normally be pushovers for veterans, and only slightly problematic for new players. Also, don't limit the damage of the players for these cannon fodder enemies. This way, rank and file enemies can still be annoying to veterans due to the assist characters, and be a slight wall to new players, who can use the konsumables to even the odds. The current system is similar, except that even rank and file enemy battles have player damage nerfed.Yesterday, someone asked me if I would 

Re: what is your favorite topic?

2019-04-20 Thread AudioGames . net Forum — Off-topic room : cartertemm via Audiogames-reflector


  


Re: what is your favorite topic?

FYI, you've got two separate topics under the same name containing the same thing down to the byte... Might wanna look into that.I'd have to say most things on r/askreddit. There's really interesting stuff there if you're ever bored.If we're supposed to be picking from this site specifically, the BMMV preservation topic is pretty good. I especially like how so many were/are bound together to a given cause since everyone here and by extent the community is more or less entitled to audio described content if they wish. And in the end team work yielded positive results, contrary to the usual horde of protesters and complainers who can't be bothered to do an ounce of work themselves.

URL: https://forum.audiogames.net/post/428209/#p428209




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Re: Mortal Kombat 11

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: Mortal Kombat 11

ed boon is a troll, anyone remembers fu jin? he made me search google for hours and find out that it was nothing, when doing cassidy's selfie fatality, you'd see boon commenting on her upload and saying what about fu jin? i hope at least they add fu jin as a DLC or something.

URL: https://forum.audiogames.net/post/428208/#p428208




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Re: Minefield needs beta testers

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : masonian via Audiogames-reflector


  


Re: Minefield needs beta testers

Name. MasonAge. 19Reason for wanting to test. I love playing new games and trying to help find bugs.Have you helped beta test a game before? Yes. Quite a few.

URL: https://forum.audiogames.net/post/428207/#p428207




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-04-20 Thread AudioGames . net Forum — New releases room : josephweakland via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

i can't wait to find out what they put in beta 66 when its out

URL: https://forum.audiogames.net/post/428206/#p428206




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Re: Mortal Kombat 11

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Mortal Kombat 11

An update from the topic I posted yesterday, same guy.Welp, I'm super fucked if I get this game... unless they patch this.Yesterday I posted my impressions of Towers of Time, Augments and the Krypt, and I promised to update you when I get some more time with it. Well since then I cleared Noob Saibot's 2nd Character Tower, and summoned the third. And came across the 2nd worst fight in the ToT so far.I'm linking a video review of the towers of time at the bottom, but if you are having trouble with my accent or the audio, I'm also going to summarize it here. The towers are more intricate than they've ever been. There's more to see and do and the konsumables are fun distractions, but the towers are currently ruined because of two things:1) The input/output ratio is bad. Noob Saibot's 3rd tower requires the following for the point of summoning to the point of finishing - 75,000 koins, 300 soul tokens, 100 Krushing blows done, 25,000 pints of blood spilled. In exchange, the rewards you get are: 1 end of round taunt, 1 victory pose, 2 skins, 3 gear pieces, 2 Noob Saibot Augments, 2 variation icons. This is not a good enough reward for the time and effort you need to put in.Any other game with a different economy would just reward you the victory poses and skins for doing 100 krushing blows and 25,000 blood spilled as a challenge. And the other trinkets could be purchased by spending 75,000 koins or 300 soul tokens. But here, all of that just gives you the privilege of playing the towers. You still need to beat them to get the stuff, which gets me to point 2.2) The towers have inconsistent difficulty spikes, and some of the worst balanced fights in fighting game history. I know a hard fight from bad game design. This is the latter. Trust me I'm not throwing this term around lightly. I've played old SNK bosses, I've done the MK9 challenge tower, cleared IJ2 multiverse bosses, and cleared SFV extreme survival. All of those are downright friendly compared to what we have here.Most of the fights in the Towers of time are pushovers if you've been playing fighting games seriously for a while. They're just moderate difficulty CPU battles where the CPU does 3-4 hit combos and occasionally reads your inputs. But then there are occasional fights that make you question your reality. Try fighting a Kano while your normal and special move damage is halved, your Fatal blow damage is nerfed by 75%, while the Kano calls in an unblockable air strike that drops 4 explosives that do 10% of your health each, and also a single missile that reverses your controls, and both of these on a 5 second cool down. You tell me that is good game design.In my video review, there's a fight which can only be won by losing till the CPU performs a mercy on you, and then making a comeback on him while his assists are disabled. If this is the only realistic way of winning these battles by a seasoned semi-serious fighting game player, then oh boy, new players or casuals are in for a very bad time.I estimate that seasoned players can do80% of the battles without konsumables with none to moderate amount of challenge15% of the battles with konsumables to reduce the considerable challenge to make them fair5% of the battles are impossible on paper without relying on mercies and mercy + heal konsumable stratsFor the casuals, it is much, much worse20% battles are easy to moderate and can be beat without konsumables30% battles will be really hard but manageable with konsumables50% of the battles will be downright impossible with or without konsumables, due to reduced player damage and increased enemy damage, and the reliance on big combos by the player to copeThere are a couple of easy solutions to this off the top of my head. The first is to make every assist/special from konsumables blockable. Even if that means the CPU can block it when I use it. That's a fair exchange. Second, if I'm facing a boss who has additional damage and I have reduced damage, like most fights in ToT, then make the boss not have assists to use. This makes it so that veteran players can overcome the damage limitation of their character and high hp of the boss with their skill, and don't have to deal with bullshit assists on top of that. Meanwhile, newer, less experienced players can use the konsumables to make up for their lack of combos or damage, and use this mechanic as intended. Keep these assists and hazards for lower tier enemies in the towers who would normally be pushovers for veterans, and only slightly problematic for new players. Also, don't limit the damage of the players for these cannon fodder enemies. This way, rank and file enemies can still be annoying to veterans due to the assist characters, and be a slight wall to new players, who can use the konsumables to even the odds. The current system is similar, except that even rank and file enemy battles have player damage nerfed.Yesterday, someone asked me if I would recommend this game to 

Re: Mortal Kombat 11

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Mortal Kombat 11

An update from the topic I posted yesterday, same guy.NRS: "Fuck you, casuals! We don't want you here!"Yesterday I posted my impressions of Towers of Time, Augments and the Krypt, and I promised to update you when I get some more time with it. Well since then I cleared Noob Saibot's 2nd Character Tower, and summoned the third. And came across the 2nd worst fight in the ToT so far.I'm linking a video review of the towers of time at the bottom, but if you are having trouble with my accent or the audio, I'm also going to summarize it here. The towers are more intricate than they've ever been. There's more to see and do and the konsumables are fun distractions, but the towers are currently ruined because of two things:1) The input/output ratio is bad. Noob Saibot's 3rd tower requires the following for the point of summoning to the point of finishing - 75,000 koins, 300 soul tokens, 100 Krushing blows done, 25,000 pints of blood spilled. In exchange, the rewards you get are: 1 end of round taunt, 1 victory pose, 2 skins, 3 gear pieces, 2 Noob Saibot Augments, 2 variation icons. This is not a good enough reward for the time and effort you need to put in.Any other game with a different economy would just reward you the victory poses and skins for doing 100 krushing blows and 25,000 blood spilled as a challenge. And the other trinkets could be purchased by spending 75,000 koins or 300 soul tokens. But here, all of that just gives you the privilege of playing the towers. You still need to beat them to get the stuff, which gets me to point 2.2) The towers have inconsistent difficulty spikes, and some of the worst balanced fights in fighting game history. I know a hard fight from bad game design. This is the latter. Trust me I'm not throwing this term around lightly. I've played old SNK bosses, I've done the MK9 challenge tower, cleared IJ2 multiverse bosses, and cleared SFV extreme survival. All of those are downright friendly compared to what we have here.Most of the fights in the Towers of time are pushovers if you've been playing fighting games seriously for a while. They're just moderate difficulty CPU battles where the CPU does 3-4 hit combos and occasionally reads your inputs. But then there are occasional fights that make you question your reality. Try fighting a Kano while your normal and special move damage is halved, your Fatal blow damage is nerfed by 75%, while the Kano calls in an unblockable air strike that drops 4 explosives that do 10% of your health each, and also a single missile that reverses your controls, and both of these on a 5 second cool down. You tell me that is good game design.In my video review, there's a fight which can only be won by losing till the CPU performs a mercy on you, and then making a comeback on him while his assists are disabled. If this is the only realistic way of winning these battles by a seasoned semi-serious fighting game player, then oh boy, new players or casuals are in for a very bad time.I estimate that seasoned players can do80% of the battles without konsumables with none to moderate amount of challenge15% of the battles with konsumables to reduce the considerable challenge to make them fair5% of the battles are impossible on paper without relying on mercies and mercy + heal konsumable stratsFor the casuals, it is much, much worse20% battles are easy to moderate and can be beat without konsumables30% battles will be really hard but manageable with konsumables50% of the battles will be downright impossible with or without konsumables, due to reduced player damage and increased enemy damage, and the reliance on big combos by the player to copeThere are a couple of easy solutions to this off the top of my head. The first is to make every assist/special from konsumables blockable. Even if that means the CPU can block it when I use it. That's a fair exchange. Second, if I'm facing a boss who has additional damage and I have reduced damage, like most fights in ToT, then make the boss not have assists to use. This makes it so that veteran players can overcome the damage limitation of their character and high hp of the boss with their skill, and don't have to deal with bullshit assists on top of that. Meanwhile, newer, less experienced players can use the konsumables to make up for their lack of combos or damage, and use this mechanic as intended. Keep these assists and hazards for lower tier enemies in the towers who would normally be pushovers for veterans, and only slightly problematic for new players. Also, don't limit the damage of the players for these cannon fodder enemies. This way, rank and file enemies can still be annoying to veterans due to the assist characters, and be a slight wall to new players, who can use the konsumables to even the odds. The current system is similar, except that even rank and file enemy battles have player damage nerfed.Yesterday, someone asked me if I would recommend this game to someone who's only in 

Re: Minefield needs beta testers

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Minefield needs beta testers

@Cmerry: A defacto notification that I just sent you the above mentioned pm.

URL: https://forum.audiogames.net/post/428204/#p428204




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Re: preserving the BMMV TV shows

2019-04-20 Thread AudioGames . net Forum — Off-topic room : G-Rad via Audiogames-reflector


  


Re: preserving the BMMV TV shows

I wish I could find the original turtles trilogy and spaceballs.  I heard the first turtles movie from 1990 and Spaceballs was described somewhere but could never find it.

URL: https://forum.audiogames.net/post/428203/#p428203




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Re: Minefield needs beta testers

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Minefield needs beta testers

Name: JackAge: 18Reason for Wanting to test: I think this game has great potential, and I would like to help in ironing out potential issues and/or suggesting new features. I also can do sounds if you want that as well (see the Oh Shit mod).Have I beta-tested before? Yes.Also, check your pm's, as I will have sent you one probably by the time you're done reading this.

URL: https://forum.audiogames.net/post/428202/#p428202




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Re: Kill The Computer

2019-04-20 Thread AudioGames . net Forum — Off-topic room : G-Rad via Audiogames-reflector


  


Re: Kill The Computer

SOme of the creative things I've said, I wish I had on recording.  I'm sure they'd have made for some very interesting insults  in today's generation. lol.

URL: https://forum.audiogames.net/post/428201/#p428201




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Re: Jumping in bgt?

2019-04-20 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Jumping in bgt?

I'm not sure if this will help, but here we go:
if(key_pressed(KEY_SPACE) and me.z==0 and jumpstuntimer.elapsed>=jumpstuntime and jumping==false)
{
jumping=true;
p.play_stationary("sounds/jump.ogg",false);
}
if(jumping==true)
{
//I'm assuming your character is floating in the air. This is a problem. You're setting the variable to true, add in the z, then set it to false and continue floating. The condition doesn't trigger because the risetimer has just been restarted.
if(me.z<5 and risetimer.elapsed>=risetime)
{
risetimer.restart();
me.z+=1;
ascending=true;
}
if(me.z>=5 and ascending==true)
{
ascending=false;
}
if(me.z>1 and ascending==false and risetimer.elapsed>=risetime)
{
risetimer.restart();
me.z-=1;
}
if(me.z==1 and risetimer.elapsed>=risetime)
{
jumping=false;
p.play_stationary("sounds/land.ogg",false);
me.z=0;
}
}
//The movement code is simple. I like your function, but we can simplify it by checking if the player's coordinates are less or greater than the minimum or maximum of the field. I'll provide the fixed code, hopefully... Here goes the jump code
if(key_pressed(KEY_SPACE) and me.z==0 and jumpstuntimer.elapsed>=jumpstuntime and jumping==false)
{
jumping=true;
ascending=true;
p.play_stationary("sounds/jump.ogg",false);
}
if(jumping==true)
{
if(risetimer.elapsed>=risetime)
{
risetimer.restart();
if(ascending==true)
{
me.z++;
if(me.z>=5 and ascending==true)
{
ascending=false;
}
}
else
{
me.z-=1;
if(me.z==0)
{
jumping=false;
p.play_stationary("sounds/land.ogg",false);
me.z=0;
}
}
}
//I haven't ran this, simply because I kind of don't care for writing the class for a player in bgt, but hopefully this will work. I might have forgotten a brace, but try it out.
//Here's the movement code:
//Remove the if me.x<0 and the other three ifs at the beginning of your code chunk.
//Have a variable that checks if a player actually moved, and if so, play a sound. I won't write that part, I'm sure you can handle it.
bool move(int dir)
{
movetimer.restart();
if(dir==1 and me.y0)
{
me.y-=1;
return true;
}
else if(dir==4 and me.x<0)
{
me.x-=1;
return true;
}
return false;
}Code aside, this is a problem, Redfox. You need to learn how to debug your code. I'm not gonna be there to sit down and give you ideas as to where and how you screwed up. More over, if I do so, I may not always provide solutions to your issue. If you can't debug something you're making, step down. Build a simpler project. I'm not criticizing you, I'm just giving you some advice. You'll thank me later, trust me.

URL: https://forum.audiogames.net/post/428198/#p428198




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Re: Kill The Computer

2019-04-20 Thread AudioGames . net Forum — Off-topic room : SirBadger via Audiogames-reflector


  


Re: Kill The Computer

I couldn't repeat the things I've yelled at my computer when things have gone wrong but when I was a teenager I used to punch the tv screan a lot playing on my sega consol. like it was the TV's fault.

URL: https://forum.audiogames.net/post/428200/#p428200




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Kill The Computer

2019-04-20 Thread AudioGames . net Forum — Off-topic room : Zarvox via Audiogames-reflector


  


Kill The Computer

In August of 2015 my friend made a recording of him throwing random stupid insults at his computer threatening to ruin its life. He won't let me post the file, but if you could it, you would know that is an an idiot. Hint: the username. So, what insults have you thrown at your computer?

URL: https://forum.audiogames.net/post/428199/#p428199




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Re: Jumping in bgt?

2019-04-20 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Jumping in bgt?

I'm not sure if this will help, but here we go:
if(key_pressed(KEY_SPACE) and me.z==0 and jumpstuntimer.elapsed>=jumpstuntime and jumping==false)
{
jumping=true;
p.play_stationary("sounds/jump.ogg",false);
}
if(jumping==true)
{
//I'm assuming your character is floating in the air. This is a problem. You're setting the variable to true, add in the z, then set it to false and continue floating. The condition doesn't trigger because the risetimer has just been restarted.
if(me.z<5 and risetimer.elapsed>=risetime)
{
risetimer.restart();
me.z+=1;
ascending=true;
}
if(me.z>=5 and ascending==true)
{
ascending=false;
}
if(me.z>1 and ascending==false and risetimer.elapsed>=risetime)
{
risetimer.restart();
me.z-=1;
}
if(me.z==1 and risetimer.elapsed>=risetime)
{
jumping=false;
p.play_stationary("sounds/land.ogg",false);
me.z=0;
}
}
//The movement code is simple. I like your function, but we can simplify it by checking if the player's coordinates are less or greater than the minimum or maximum of the field. I'll provide the fixed code, hopefully... Here goes the jump code
if(key_pressed(KEY_SPACE) and me.z==0 and jumpstuntimer.elapsed>=jumpstuntime and jumping==false)
{
jumping=true;
ascending=true;
p.play_stationary("sounds/jump.ogg",false);
}
if(jumping==true)
{
if(risetimer.elapsed>=risetime)
{
risetimer.restart();
if(ascending==true)
{
me.z++;
if(me.z>=5 and ascending==true)
{
ascending=false;
}
}
else
{
me.z-=1;
if(me.z==0)
{
jumping=false;
p.play_stationary("sounds/land.ogg",false);
me.z=0;
}
}
}
//I haven't ran this, simply because I kind of don't care for writing the class for a player in bgt, but hopefully this will work. I might have forgotten a brace, but try it out.
//Here's the movement code:
//Remove the if me.x<0 and the other three ifs at the beginning of your code chunk.
//Have a variable that checks if a player actually moved, and if so, play a sound. I won't write that part, I'm sure you can handle it.
void move(int dir)
{
movetimer.restart();
if(dir==1 and me.y0)
{
me.y-=1;
return true;
}
else if(dir==4 and me.x<0)
{
me.x-=1;
return true;
}
return false;
}Code aside, this is a problem, Redfox. You need to learn how to debug your code. I'm not gonna be there to sit down and give you ideas as to where and how you screwed up. More over, if I do so, I may not always provide solutions to your issue. If you can't debug something you're making, step down. Build a simpler project. I'm not criticizing you, I'm just giving you some advice. You'll thank me later, trust me.

URL: https://forum.audiogames.net/post/428198/#p428198




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Re: Jumping in bgt?

2019-04-20 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Jumping in bgt?

I'm not sure if this will help, but here we go:
if(key_pressed(KEY_SPACE) and me.z==0 and jumpstuntimer.elapsed>=jumpstuntime and jumping==false)
{
jumping=true;
p.play_stationary("sounds/jump.ogg",false);
}
if(jumping==true)
{
//I'm assuming your character is floating in the air. This is a problem. You're setting the variable to true, add in the z, then set it to false and continue floating. The condition doesn't trigger because the risetimer has just been restarted.
if(me.z<5 and risetimer.elapsed>=risetime)
{
risetimer.restart();
me.z+=1;
ascending=true;
}
if(me.z>=5 and ascending==true)
{
ascending=false;
}
if(me.z>1 and ascending==false and risetimer.elapsed>=risetime)
{
risetimer.restart();
me.z-=1;
}
if(me.z==1 and risetimer.elapsed>=risetime)
{
jumping=false;
p.play_stationary("sounds/land.ogg",false);
me.z=0;
}
}
//The movement code is simple. I like your function, but we can simplify it by checking if the player's coordinates are less or greater than the minimum or maximum of the field. I'll provide the fixed code, hopefully...
if(key_pressed(KEY_SPACE) and me.z==0 and jumpstuntimer.elapsed>=jumpstuntime and jumping==false)
{
jumping=true;
ascending=true;
p.play_stationary("sounds/jump.ogg",false);
}
if(jumping==true)
{
if(risetimer.elapsed>=risetime)
{
risetimer.restart();
if(ascending==true)
{
me.z++;
if(me.z>=5 and ascending==true)
{
ascending=false;
}
}
else
{
me.z-=1;
if(me.z==0)
{
jumping=false;
p.play_stationary("sounds/land.ogg",false);
me.z=0;
}
}
}
//I haven't ran this, simply because I kind of don't care for writing the class for a player in bgt, but hopefully this will work. I might have forgotten a brace, but try it out.
//Here's the movement code:
//Remove the if me.x<0 and the other three ifs at the beginning of your code chunk.
//Have a variable that checks if a player actually moved, and if so, play a sound. I won't write that part, I'm sure you can handle it.
void move(int dir)
{
movetimer.restart();
if(dir==1 and me.y0)
{
me.y-=1;
return true;
}
else if(dir==4 and me.x<0)
{
me.x-=1;
return true;
}
return false;
}

URL: https://forum.audiogames.net/post/428198/#p428198




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what is your favorite topic?

2019-04-20 Thread AudioGames . net Forum — Off-topic room : Zarvox via Audiogames-reflector


  


what is your favorite topic?

So, what has been your favorite topic you ever visited and why? Please say this one.

URL: https://forum.audiogames.net/post/428197/#p428197




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what is your favorite topic?

2019-04-20 Thread AudioGames . net Forum — Off-topic room : Zarvox via Audiogames-reflector


  


what is your favorite topic?

So, what has been your favorite topic you ever visited and why? Please say this one.

URL: https://forum.audiogames.net/post/428196/#p428196




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Re: Help with PCSX2 please?

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : danang137 via Audiogames-reflector


  


Re: Help with PCSX2 please?

Thanks for the help! 

URL: https://forum.audiogames.net/post/428195/#p428195




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Re: OT: can i have any advice please?

2019-04-20 Thread AudioGames . net Forum — Off-topic room : zenothrax via Audiogames-reflector


  


Re: OT: can i have any advice please?

Nicely done Carter, and goodbye troll.

URL: https://forum.audiogames.net/post/428194/#p428194




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Re: The change your signature challenge

2019-04-20 Thread AudioGames . net Forum — Off-topic room : zenothrax via Audiogames-reflector


  


Re: The change your signature challenge

Mission accomplished.

URL: https://forum.audiogames.net/post/428193/#p428193




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Re: Mortal Kombat 11

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Mortal Kombat 11

Hahahaha. Yes, I know of his trolling... but there's a difference betwen that and calling serious players geeks. It's never good to insult one of your target markets. lol

URL: https://forum.audiogames.net/post/428192/#p428192




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remotely downloading games on steam help

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : arturminyazev via Audiogames-reflector


  


remotely downloading games on steam help

helloi can't understand, how to start downloading game to pc from your mobile phone?i'm using android phone

URL: https://forum.audiogames.net/post/428191/#p428191




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Re: Mortal Kombat 11

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Mortal Kombat 11

Honestly half of the times i don't believe the things boon says. he can be a massive troll at times, Sometimes i feel like he enjoys torturing people  on twitter by saying things that they don't want him to say.There was a joke on twitter, people were saying that Boon has a button near his morning coffee machine that's solely built to torture Rain fans on twitter, because every morning he posted an image of him teasing, and Rain was not a playable character in MKX, nore will be in MK11

URL: https://forum.audiogames.net/post/428190/#p428190




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Re: Teamtalk 5 music and ambient noise bots

2019-04-20 Thread AudioGames . net Forum — Off-topic room : kingzombie via Audiogames-reflector


  


Re: Teamtalk 5 music and ambient noise bots

So once I managed to get ahold of the audioplayer and I saw that it logs every single message sent on the tserver. So i guess that's what admin rights are for?  But as for your question you can set up somethign that monitors messages and then streams the audio file that its supposed to play through an audio which a tt instance would stream on. This is how I coded my own audio player without the need for an sdk. I had a script that connected to the server and listened for a pm and then did whatever based on what the pm was. If it wasn't any of the commands like /stop or /help I treat it like a song and have it stream the song through a virtual audio cable. Then I'd have another tt instance which would listen on the audio cable so if there was audio playing on it it would stream it on tt.

URL: https://forum.audiogames.net/post/428189/#p428189




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Re: Teamtalk 5 music and ambient noise bots

2019-04-20 Thread AudioGames . net Forum — Off-topic room : kingzombie via Audiogames-reflector


  


Re: Teamtalk 5 music and ambient noise bots

So once I managed to get ahold of the audioplayer and I saw that it logs every single message sent on the tserver. So i guess that's what admin rights are for?  But as for your question you can set up somethign that monitors messages and then streams the audio file that its supposed to play through an audio which a tt instance would stream on. This is how I coded my own audio player without the need for an sdk. I had a script that connected to the server and listened for a pm and then did whatever based on what the pm was.

URL: https://forum.audiogames.net/post/428189/#p428189




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Re: Mortal Kombat 11

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Mortal Kombat 11

Oh no argument there. I will say this thogh. MK has initial sales, yes. But over the longterm of 5 or 6 years, which game is going to sell more? And mastering a character doesn't mean spending thousands of hours in a training stage... not all of us are pro players. But what I think he was refering to is the substance or lack there of in a game's mechanics. Substance doesn't just mean endless button combinations or multiple meters. It's like the old martial arts comparison that the basics are the hardest things to get right... and in that view, MK is shallow. Yes, it appeals to the teenagers and people who just want a quck gore fix. But what the reviewer is saying, I think, is that people who actually enjoy fighting games look for more than that. That's all.  But I agree with him. It doesn't take much to master an MK character in either MK X or 11... and I did see the video where Ed boon calls analysing gameplay geeky. Yeah, red flag for someone who is making a fighting game they want people to take seriously... lol. But yes, NRS is definitely raking in the money, at least in the west. Globally though? I'm not sure... though it would be an interesting thing to find out.

URL: https://forum.audiogames.net/post/428188/#p428188




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Re: Mortal Kombat 11

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Mortal Kombat 11

arturminyazev wrote:hellohow i can preload this game on steam?Do you know how to access your steam game library?if yes, right click on mortal kombat 11 and click on view preload info.from then, you'll see the download screen, which looks like steam installation screen, so you can click next and i agree to pre load.just be aware, that the game requires 60 GB of space, and if you pre load, and then when you want to install the pre load data you will need 100gb of space temporarily for steam to uncompress the pre load files and then delete the pre load data.I am not 100% sure on this but i think this is how it works.

URL: https://forum.audiogames.net/post/428187/#p428187




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Re: Mortal Kombat 11

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Mortal Kombat 11

guys, dan_c is talking about a mobile app that has guides written for the game on consoles and PC. it is not about the  mobile game.@assault_freak that is a fair impression of mk11. I'm happy that they slowed down the gameplay compared to mkx and the combos are shorter, the run mechanic is gone and the game is more about neutral play. I also support his thoughts on casuals but mastering a character in one day? not everyone is a fighting game veteran and you need to think the business point of view. mkx crushed tekken 7 and sfv in sales even though the game died in fgc scene after 2-3 years.The fighting game community can easily be crumbled without games that are easy to get a grasp on. kids these days would like to relax on their couches and play or watch fortnight live streams while flirting with each other on the internet rather  than  spending hours in a practice stage with a single character training their combo executions.You see where i'm going though? for NRS money matters the most and they absolutely are nailing it in that regards.

URL: https://forum.audiogames.net/post/428185/#p428185




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Re: Mortal Kombat 11

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : arturminyazev via Audiogames-reflector


  


Re: Mortal Kombat 11

hellohow i can preload this game on steam?

URL: https://forum.audiogames.net/post/428186/#p428186




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Re: Mortal Kombat 11

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Mortal Kombat 11

guys, dan_c is talking about a mobile app that has guides written for the game on consoles and PC. it is not about the  mobile game.@assault_freak that is a fair impression of mk11. I'm happy that they slowed down the gameplay compared to mkx and the combos are shorter, the run mechanic is gone and the game is more about neutral play. I also support his thoughts on casuals but mastering a character in one day? not everyone is a fighting game veteran and you need to think the business point of view. mkx crushed tekken 7 and sfv in sales even though the game died in fgc scene after 2-3 years.The fighting game community can easily be crumbled without games that are easy to get a grasp on. kids these days would like to relax on their couches and play or watch fortnight live streams while flirting with girls on the internet rather  than  spending hours in a practice stage with a single character training their combo executions.You see where i'm going though? for NRS money matters the most and they absolutely are nailing it in that regards.

URL: https://forum.audiogames.net/post/428185/#p428185




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Re: Dreamland-official version

2019-04-20 Thread AudioGames . net Forum — New releases room : kingzombie via Audiogames-reflector


  


Re: Dreamland-official version

Can somebody reupload the installer? The link in post 1 doesn't work.

URL: https://forum.audiogames.net/post/428184/#p428184




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Re: Dreamland-official version

2019-04-20 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Dreamland-official version

Nope. Not at all... paying just speeds things up. You can get to the same point without paying for 90% of things.. it just takes much, much longer. And I don't know of any full featured MMO rpg that doesn't have some form of pay to win.

URL: https://forum.audiogames.net/post/428183/#p428183




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Re: Disabled In Socialist Countries

2019-04-20 Thread AudioGames . net Forum — Off-topic room : daigonite via Audiogames-reflector


  


Re: Disabled In Socialist Countries

I have yet to stumble upon the sort of Capitalist who says that outlandish CEO pay is a good thing. I do feel like a lot of people grossly underestimate the work that top executives have to do—I seem to remember Bill Gates and Steve Jobs puting in 15 hour days during the heights of their executiveship—but even then, who does anything worth a billion dollars?I think you mistaken the problems as moral ones - the problem with not having labour properly compensated means that capitalism will inevitably collapse after most capital is forced to the top. Think about the example with the CEO for a second, the CEO can often buy many times more things than the people who are actually producing things. This means over time money is moving away from the producers and more towards the people pushing money around. Actually, I'm pretty sure that its impossible to not have a net loss over time here. An analogy would be like a machine working with 100% efficiency - some heat is lost to friction and thus you can't run a machine perpetually without energy input.AKA, these problems don't go away just because we say we disagree with them morally.Re: Gender. It is off topic and I wish it hadn't come up, but I will say that the Gender Studies noise-making annoys the hell out of me, because I find the Gender Binary annoying and archaeic and just why? (The why is presumably "division of labor based on sexual dimorphism", but this ain't the neolithic, dangit!). What does preaching about it accomplish, other than getting people who didn't care in the first place to double down on the defaults as somehow infallible and unchangeable? Have Gender Studies and Gender Theory done anything to unambiguously improve equality, make life better for those who don't fit the WASP traditional genders? Done anything useful whatsoever, other than turn would-be church-ladies into Vice Admiral Holdo?I think what is actually happening is that idpol academics, while having meaningful contributions within their field, are working on very specific, detailed issues that are difficult to discuss with a general audience - whether or not those issues are "worth it" or not to discuss is anyone's guess. The activist on the other hand is trying to have their individuality recognized; at its core, queer issues do actually affect everyone because they are fundamentally about freedom of bodily autonomy and _expression_. Should society decide for us what is and what isn't acceptable? And this is an important question for all of us - that is often lost in the fog of people trying to finding moral justice.In my opinion I look at the situation very simply - our natural origins interferes with our freedom of autonomy and identity. We will eventually overtake our natural origins, through technology, to find that freedom. These social justice movements are less about morals and more about accessing more freedoms as individuals.I do think that one of the biggest problems with academics is that it in of itself is a huge source of privilege - how many people get to dedicate their lives to the precise issues afflicting a specific demographic of queer black women in a suburb of Phoenix, Arizona? Most of us have to live the hard life and in a way part of your frustration is actually a form of protest against the academic elitism.Highly disagree with space based infrastructure, huge waste of money, time and resources when we really need to organize ourselves on Earth first. Elon Musk is a good example that imho we can't really rely on billionaires to do the work for us.

URL: https://forum.audiogames.net/post/428182/#p428182




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Re: Disabled In Socialist Countries

2019-04-20 Thread AudioGames . net Forum — Off-topic room : daigonite via Audiogames-reflector


  


Re: Disabled In Socialist Countries

I have yet to stumble upon the sort of Capitalist who says that outlandish CEO pay is a good thing. I do feel like a lot of people grossly underestimate the work that top executives have to do—I seem to remember Bill Gates and Steve Jobs puting in 15 hour days during the heights of their executiveship—but even then, who does anything worth a billion dollars?I think you mistaken the problems as moral ones - the problem with not having labour properly compensated means that capitalism will inevitably collapse after most capital is forced to the top. Think about the example with the CEO for a second, the CEO can often buy many times more things than the people who are actually producing things. This means over time money is moving away from the producers and more towards the people pushing money around. Actually, I'm pretty sure that its impossible to not have a net loss over time here. An analogy would be like a machine working with 100% efficiency - some heat is lost to friction and thus you can't run a machine perpetually without energy input.AKA, these problems don't go away just because we say we disagree with them morally.Re: Gender. It is off topic and I wish it hadn't come up, but I will say that the Gender Studies noise-making annoys the hell out of me, because I find the Gender Binary annoying and archaeic and just why? (The why is presumably "division of labor based on sexual dimorphism", but this ain't the neolithic, dangit!). What does preaching about it accomplish, other than getting people who didn't care in the first place to double down on the defaults as somehow infallible and unchangeable? Have Gender Studies and Gender Theory done anything to unambiguously improve equality, make life better for those who don't fit the WASP traditional genders? Done anything useful whatsoever, other than turn would-be church-ladies into Vice Admiral Holdo?I think what is actually happening is that idpol academics, while having meaningful contributions within their field, are working on very specific, detailed issues that are difficult to discuss with a general audience - whether or not those issues are "worth it" or not to discuss is anyone's guess. The activist on the other hand is trying to have their individuality recognized; at its core, queer issues do actually affect everyone because they are fundamentally about freedom of bodily autonomy and _expression_. Should society decide for us what is and what isn't acceptable? And this is an important question for all of us - that is often lost in the fog of people trying to finding moral justice.I do think that one of the biggest problems with academics is that it in of itself is a huge source of privilege - how many people get to dedicate their lives to the precise issues afflicting a specific demographic of queer black women in a suburb of Phoenix, Arizona? Most of us have to live the hard life and in a way part of your frustration is actually a form of protest against the academic elitism.Highly disagree with space based infrastructure, huge waste of money, time and resources when we really need to organize ourselves on Earth first. Elon Musk is a good example that imho we can't really rely on billionaires to do the work for us.

URL: https://forum.audiogames.net/post/428182/#p428182




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Re: Jumping in bgt?

2019-04-20 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: Jumping in bgt?

Hi.It works thanks.Now, I have my descending and landing ideas, but this doesn't quite work, would you mind helping me again? This should be the last time.if(key_pressed(KEY_SPACE) and me.z==0 and jumpstuntimer.elapsed>=jumpstuntime and jumping==false)
{
jumping=true;
p.play_stationary("sounds/jump.ogg",false);
}
if(jumping==true)
{
if(me.z<5 and risetimer.elapsed>=risetime)
{
risetimer.restart();
me.z+=1;
ascending=true;
}
if(me.z>=5 and ascending==true)
{
ascending=false;
}
if(me.z>1 and ascending==false and risetimer.elapsed>=risetime)
{
risetimer.restart();
me.z-=1;
}
if(me.z==1 and risetimer.elapsed>=risetime)
{
jumping=false;
p.play_stationary("sounds/land.ogg",false);
me.z=0;
}
}One other thing:I allow walking with the four arrows, but I don't want them to go into negative coordinates obviously, but I also don't want it to play a sound when you step off an edge. Here is my code, and maybe you could help me?: if(me.x<0)
{
me.x=0;
}
else if(me.x>maxx)
{
me.x=maxx;
}
else if(me.y<0)
{
me.y=0;
}
else if(me.y>maxy)
{
me.y=maxy;
}
if(key_pressed(KEY_C))
{
speak(""+me.x+", "+me.y+", "+me.z+"");
}
if(jumping==false)
{
movetime=walkspeed;
}
else if(jumping==true)
{
movetime=airspeed;
}
if(key_down(KEY_UP) and movetimer.elapsed>=movetime)
{
move(1);
}
else if(key_down(KEY_RIGHT) and movetimer.elapsed>=movetime)
{
move(2);
}
else if(key_down(KEY_DOWN) and movetimer.elapsed>=movetime)
{
move(3);
}
else if(key_down(KEY_LEFT) and movetimer.elapsed>=movetime)
{
move(4);
}
if(key_pressed(KEY_ESCAPE))
{
p.destroy_all();
mainmenu();
}
}
wait(5);
}
void move(int dir)
{
movetimer.restart();
if(me.z==0)
{
p.play_stationary("sounds/step"+random(1,5)+".ogg",false);
}
if(dir==1)
{
me.y++;
}
else if(dir==2)
{
me.x++;
}
else if(dir==3)
{
me.y-=1;
}
else if(dir==4)
{
me.x-=1;
}Thanks...

URL: https://forum.audiogames.net/post/428181/#p428181




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Re: Trimps

2019-04-20 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Trimps

ok so i want to ask a question on the agility pirk now. at what point should i start to use it? because the way i'm understanding it, the pirk speeds up the game in that it speeds up attacks but not resource gathering speeds. so how can this balance out exactly? because wouldn't you speed passed your ability to manufacture weapons armour etc? by that i mean wouldn't you quickly get to a zone whereby your technology isn't sutible so you're then playing catchup? if this is so then what is the advantage of speeding the game up in this way?

URL: https://forum.audiogames.net/post/428180/#p428180




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Re: Shooter Concept Demo

2019-04-20 Thread AudioGames . net Forum — New releases room : ke7zum via Audiogames-reflector


  


Re: Shooter Concept Demo

How odd. I clicked the link  given in that postand that's what I got. I'll try again. Stupid tech lol!

URL: https://forum.audiogames.net/post/428179/#p428179




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-20 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Basically the magician's glove "gives you a quick hand." +2 speed on melee attacks. I find that nice. Are the totems still there? I haven't found them. By the way, will there be a double durability weapon?

URL: https://forum.audiogames.net/post/428151/#p428151




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Re: Jumping in bgt?

2019-04-20 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: Jumping in bgt?

The  game in question is not vary in depth, and won't have platforms above 0... As of now.I'm taking this one stage at a time, so I'll make the descending loop next.

URL: https://forum.audiogames.net/post/428178/#p428178




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Re: Minefield needs beta testers

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : redfox via Audiogames-reflector


  


Re: Minefield needs beta testers

Name: Redfox, or if you really want, Brennan.Age: 13.Reason for wanting to test: To help find bugs and suggest features to make the game even better.Have you helped beta test a game before? No. But I'm good at flushing out bugs and issues.

URL: https://forum.audiogames.net/post/428177/#p428177




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Re: Mortal Kombat 11

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Mortal Kombat 11

Found first impressions from a fighting game reviewer who is probably the most blunt and critical about fighting games that I know of, and I think these impressions sum up my own thoughts very nicely.Over the years, NRS has stuck with the successful formula they introduced in MK9 (2011). This basic recipe even transferred to NRS's Injustice series, evolving significantly with each installment. While diehard NRS fans already pre-ordered MK11 twice over, other FG players might be hoping NRS changes up the typical "cookie cutter" gameplay mechanics... which, quite honestly, haven't delivered the lasting appeal at a competitive level that other fighting games of this generation have experienced.  For example, Injustice 2 had a huge drop in players only 6 months after its release (and only made 1 quiet appearance at EVO). With MK11 already matching that, and MK11 looking a lot better than INJ2, the future should be looking up for Mortal Kombat in esports.As any real fighting game player knows... it's gameplay that matters most, and what makes a fighting game worth playing for years, not mainstream name recognition, story modes, shock-value (gore in this case), or in-game cinematics. All that fluff is nice for the casual audience (who usually quits supporting a fighting game after a few short months), but players like those are not who have kept fighting games alive all these years. Of course, there's still something to be appreciated about NRS's ultra-polished single-player content: immersive story modes, unique character-to-character dialogue, and unprecedented elements in terms of presentation. Take it to the bank, this game will sell. 2019 EARLY IMPRESSIONS: After watching the latest gameplay, I think it's safe to say NRS is putting a ton of polish into this game. But what aspects of the game are truly getting the most polish? Character models and backgrounds look amazingly realistic... Next gen stuff! Camera angles and special effects are looking spot on. While I was "wowed" by the spectacular win poses, Fatality animations, and disturbing new levels of violence and gore... I have to say that the actual gameplay seems... slow and simple.  Remember how we talked about gameplay being important? A return to basics is a fine idea, but many fighting game players won't really want to go back to Algebra 1 when they've been enjoying Calculus for years. If MK11 isn't actually fun or complex enough, it could have a short-lived competitive scene.Movement speed and combos look very simple, with easy inputs across the board -  something that could be viewed as both good and bad. An "easily accessible" fighting game is a good thing for the casual audience, but being able to "master a character in 1 day" doesn't help the competitive longevity of a fighting game either. MK11's new Offensive / Defensive meters look interesting, but the idea is questionable... and remind me of some (failed) mechanics from past obscure fighting games in the 90's. In short, I hope NRS actually designed MK11 to be a fun game to  play (not just to watch). At the reveal event, when Ed Boon himself started talking to the crowd about actual gameplay, he used the term "geeky" to describe the act of talking about gameplay mechanics... Red flag? Thankfully, NRS seems to have taken fan criticism about "animation quality" and made some solid changes since MKX. MK11's animation seems significantly improved over MKX's in some areas, while other things still look a bit wonky (like jumping). The core fighting animation is a very important part of any fighting game, so hopefully MK11 will be a solid step up from the last few prequels.Regarding the "gore factor"... it's a bit much... but it's definitely Mortal Kombat. I'm not the squeamish type, but I'm not a fan of horror movie gimmicks either. The things I love most about fighting games are complex gameplay systems designed around competition (and longevity), unique character designs, artwork, martial arts, music, and many other elements. (The same way I enjoy my favorite movies and TV shows - for actual plot & storytelling, character development, artistic value, and substance.) In short, I'm not the "easily entertained" type. In recent times, Mortal Kombat as a series steered itself in a direction geared more towards Hollywood movie cliches (shut up Johnny Cage), gore fetishists, and typical horror fare. Watching "virtual murders" repeatedly play out on screen in a video game isn't usually my cup of tea... but I'm definitely going to give MK11 a fair shake.Of course, I'll reserve my final judgment for after I spend some quality time with MK11.

URL: https://forum.audiogames.net/post/428176/#p428176




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Re: Completing level 3 of Awesome Homer

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector


  


Re: Completing level 3 of Awesome Homer

I just did that, installed to a different folder that wasn't part of the users folder, and still got the error. I'm also getting it with almost all of his games. I tried both the zip archive and installer from the Audiogames archive, same thing. Should I be logged in as a different user that's not admin?

URL: https://forum.audiogames.net/post/428174/#p428174




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Re: Minefield needs beta testers

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector


  


Re: Minefield needs beta testers

Possibly, but still, i like to ask these things because even if the person isn't being honest, you at least get a better idea of who they are as a person.

URL: https://forum.audiogames.net/post/428175/#p428175




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Re: your favorite sound chip?

2019-04-20 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: your favorite sound chip?

I listened the Super A'Can, and I can say that the sound is PCM.

URL: https://forum.audiogames.net/post/428173/#p428173




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Re: Mortal Kombat 11

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Mortal Kombat 11

You're looking at games that are years out of date, so of course noone will be playing them. I don't even know anyone who owns a psp anymore. And when I play fighting games, I spend at least a good hour or two online. So yes, there are quite a few of us who play online. I'm just one of the rare ones that doesn't really care one way or another about singleplayer content. Once again, it's nie t have and I love blasting through singleplayer modes. But fighting real people is certainly different from fighting another AI... it's nowhere near the same.@DanC, maybe I'm just biased. Mk never really fit the holywood superhero vibe to me... which is probably why I don't like MK X's story that much. Too mch teenaged anxt and drama... MK 1, 2 and 3 had the best segment of the MK plotline imo, which is why I still love MK 9's story mode, as badly done as it was. lol

URL: https://forum.audiogames.net/post/428172/#p428172




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Re: Shooter Concept Demo

2019-04-20 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: Shooter Concept Demo

Hi Sarah,Try redownloading the game, it seems you are running the version which has errors with saving.

URL: https://forum.audiogames.net/post/428171/#p428171




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Re: The change your signature challenge

2019-04-20 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: The change your signature challenge

Done, I was kinda planning on it anyway.  It's a bit of a coppout since it's the from the same thing as my previous signature but, it is a different part.

URL: https://forum.audiogames.net/post/428170/#p428170




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Re: What smart android whatches are accessible for blind people?

2019-04-20 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: What smart android whatches are accessible for blind people?

sorry to bring up a somewhat old topic, but I feel redundancy or posting a brand new thread is not necessary with things like these, especially in regards to those things which keep evolving...any experiences out there? I am mainly interested in the fitness advantages of a watch and would like to know whether you can have your statistics voiced out either automatically or on demand and so on...the official google documentation page says lg watch sport or Huawei Watch 2 work best with it... if something cheaper is available I will be happy to buy it

URL: https://forum.audiogames.net/post/428169/#p428169




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Re: Shooter Concept Demo

2019-04-20 Thread AudioGames . net Forum — New releases room : ke7zum via Audiogames-reflector


  


Re: Shooter Concept Demo

Here  are my bugs for this version as well as a video showing them1. When you die the error "error launching script game" appears.2. When you save a game the same error appears and you don'g actually save the level you were at. I was at level 3 and lost all of my work.3. Enemies are  hitting me with the fist at like 5 tiles away. This should not be possible. I have a video and the logs here:https://www.dropbox.com/sh/3fgdr5c5q1vw … 2t7oa?dl=0

URL: https://forum.audiogames.net/post/428167/#p428167




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Re: yuzu

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: yuzu

Fred, just use the other emulator you found. Riujinks is obviously not ready for general use yet. Also, why would Pokemon Let's Go be accessible?

URL: https://forum.audiogames.net/post/428168/#p428168




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Re: Problem in opening some .exe files

2019-04-20 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Problem in opening some .exe files

Yeah sounds like memory, doesn't sound like defender, which has its own messages when its flagging shit.

URL: https://forum.audiogames.net/post/428166/#p428166




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Re: Dreamland-official version

2019-04-20 Thread AudioGames . net Forum — New releases room : Gardahn via Audiogames-reflector


  


Re: Dreamland-official version

hmm, it seams ist like rotk, pay to win.

URL: https://forum.audiogames.net/post/428165/#p428165




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Re: Mortal Kombat 11

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Mortal Kombat 11

Lol really? How would we play an iOS version of MK X? Its basically a card game. Of course, low vision people can play it though.For me, a game would have to have plenty of single player content, because for one, there aren't many local players around, and online play won't be all that, because I don't have Steam, Discord is aweful with accessibility, and and it'd just be like playing another CPU anyway.Besides that, how many of y'all actually play online video games? On PPSSPP, there are plenty of fighting games, capable of running on even MacBook Air 2015 quality hardware, and yet no one is ever online on Dissidia Duodecim, Tekken 6, SF, MK, SC... So yeah, single player content is great.

URL: https://forum.audiogames.net/post/428164/#p428164




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Re: Minefield needs beta testers

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : MasterOfDeath via Audiogames-reflector


  


Re: Minefield needs beta testers

And do you think they won't give the folder out? This is naive.

URL: https://forum.audiogames.net/post/428163/#p428163




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Re: for any injustice 2 players, a quick question

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : shane via Audiogames-reflector


  


Re: for any injustice 2 players, a quick question

yes, i agree there, i completely ignore the gear system and can still play perfectlyand the mission mode is grate

URL: https://forum.audiogames.net/post/428162/#p428162




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Re: Trimps

2019-04-20 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Trimps

hey can anybody click on those coloured eggs? i can find them but i can't seem to click on it or if i am then nothing seems to be happening?

URL: https://forum.audiogames.net/post/428161/#p428161




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Re: Shooter Concept Demo

2019-04-20 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: Shooter Concept Demo

I sneakily added enemies with fists and gun in 0.40, did anyone notice? 

URL: https://forum.audiogames.net/post/428160/#p428160




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Re: for any injustice 2 players, a quick question

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: for any injustice 2 players, a quick question

Gear will not interfere with your experience.

URL: https://forum.audiogames.net/post/428158/#p428158




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Re: Mortal Kombat 11

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Mortal Kombat 11

@simba search mkxl or mortal kombat xl pocket guide, should come up.  will try find the link for you.  it's a movelist for every character, great for playing when you aren't near a computer or just want a quick reminder.  As for this game's story, I've only seen about half an hour of it, but it made me smile the whole time.  Looks like a lot of fun, if nothing else.

URL: https://forum.audiogames.net/post/428159/#p428159




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Re: Problem in opening some .exe files

2019-04-20 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: Problem in opening some .exe files

You may try to add extra ram to your computer, which a technitian can do

URL: https://forum.audiogames.net/post/428157/#p428157




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Re: Dreamland-official version

2019-04-20 Thread AudioGames . net Forum — New releases room : Gardahn via Audiogames-reflector


  


Re: Dreamland-official version

okthanks. And equip Spirits to forge and make Armor? Just at the daily copies?

URL: https://forum.audiogames.net/post/428156/#p428156




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Minefield needs beta testers

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector


  


Minefield needs beta testers

Hi,If you want to help beta test for minefield, as well as any other future projects I develop, please fill out the following form.Name.Age.Reason for wanting to test.Have you helped beta test a game before?Please also remember that for no reason what so ever should you give the folder out. Always talk to me before giving it out.The folder is shared using bt sync, so you'll need that first.

URL: https://forum.audiogames.net/post/428155/#p428155




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Minefield needs beta testers

2019-04-20 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector


  


Minefield needs beta testers

Hi,If you want to help beta test for minefield, as well as any other future projects I develop, please fill out the following form.Name.Age.Reason for wanting to test.Have you helped beta test a game before.Please also remember that for no reason what so ever should you give the folder out. Always talk to me before giving it out.The folder is shared using bt sync, so you'll need that first.

URL: https://forum.audiogames.net/post/428155/#p428155




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Re: Code 7 - Episodes 2 & 3 Out Now

2019-04-20 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

Hello.I ordered the game from the accessible site, (There's a graphic that isn't labeled by the way, it's under the credit card button,) and haven't received my game email yet. I've waited for around five minutes and understand that it might take an hour or two. How long roughly did it take for those who have the game to get the email?

URL: https://forum.audiogames.net/post/428154/#p428154




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Re: The change your signature challenge

2019-04-20 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: The change your signature challenge

I couldn't until I put the phone in landscape mode.

URL: https://forum.audiogames.net/post/428153/#p428153




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Re: Dreamland-official version

2019-04-20 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Dreamland-official version

Either daily tasks, grinding, or you can use diamonds to get cases of 300K gold each.

URL: https://forum.audiogames.net/post/428152/#p428152




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-20 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Basically the magician's glove "gandes you a quick hand." +2 speed on melee attacksBy the way, will there be a double durability weapon?

URL: https://forum.audiogames.net/post/428151/#p428151




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Re: Jumping in bgt?

2019-04-20 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Jumping in bgt?

/*I will comment the lines with the comment above the line. For example, consider this to be the comment about the if statement*/
if(key_pressed(KEY_SPACE) and me.z==0 and jumpstuntimer.elapsed>=jumpstuntime and jumping==false)
{
//Your first issue: the 2 equal signs check for equality of an object, jumping in this case. Change this to jumping=true;
jumping==true;
p.play_stationary("sounds/jump.ogg",false);
//This is also an issue: It is inside the jumping statement, and thus, won't be triggered when jumping equals true.
if(me.z<5 and risetimer.elapsed>=risetime)
{
risetimer.restart();
me.z+=1;
}
}
/*Consider adding in a third boolean as well as another jumping timer that keeps track of how long you're gonna be in the air. If you don't, you'll continue to rise until you reach 5 and just hang there, unless you add in the if statement that checks for the equality of player's z coordinate to the max height. That'll get rid of your timer, but you'll still need another boolean to not start randomly falling.
Also, consider Adding platform and wall detection within your jump, as right now you'll magically glide through anything until you reach 5.
Final note: Consider avoding pre-set values for your jumping height. Your jumps will only work if the player is below 5, limiting you to platforms within that range.
I will do you a favor and fix the code, just because I feel nice today. If you wish to try on your own, skip the rest of this post.
if(key_pressed(KEY_SPACE) and me.z==0 and jumpstuntimer.elapsed>=jumpstuntime and jumping==false)
{
jumping=true;
p.play_stationary("sounds/jump.ogg",false);
}
if(jumping==true) //Necessary for the bgt engine to skip over this when a player is just walking. Makes it nicer for BGT overall IMO.
{
if(me.z<5 and risetimer.elapsed>=risetime)
{
risetimer.restart();
me.z+=1;
}
}

URL: https://forum.audiogames.net/post/428129/#p428129




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Re: The change your signature challenge

2019-04-20 Thread AudioGames . net Forum — Off-topic room : Mitch via Audiogames-reflector


  


Re: The change your signature challenge

Here we go!

URL: https://forum.audiogames.net/post/428149/#p428149




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Re: Trimps

2019-04-20 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Trimps

ok so i've reset again. i got to z27 this time. i've put a ton of stuff in motivation. i've now pushed it up to level 11. lol i want more resources per second. that's part of the problem my technology is outgrowing my ability to make it.

URL: https://forum.audiogames.net/post/428150/#p428150




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