Re: A few kind words

2019-05-02 Thread AudioGames . net Forum — Off-topic room : gamecreator via Audiogames-reflector


  


Re: A few kind words

I'm not a developer and i'm not doing something currently worth mentioning (except music producing but that's another thing), but i just wanted to say 2 things. Firstly that i entirely agree with ciri, thank you guys all for the awesome job, keep it up..., And, @1 keep going, don't let that stuff screw your life, keep fighting, i'm shure you'll find an exit soon, good luck. Depression sucks i know, is not funny, but it can be a life changing oportunity... As i said just keep it up and don't let anithing you down

URL: https://forum.audiogames.net/post/430969/#p430969




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Re: Dreamland-official version

2019-05-02 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Dreamland-official version

I tried it the other day and got disoriented with the Chinese cutscene and English instructions, so I am also curious to know how translation is going. Nice opening though. I'm happy with the English work on that.

URL: https://forum.audiogames.net/post/430967/#p430967




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Re: Ah Damn It!

2019-05-02 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: Ah Damn It!

My suggestion is to take out all the little references to your friends.  If we're not a part of your group, it kinda doesn't make any sense to the rest of us.

URL: https://forum.audiogames.net/post/430968/#p430968




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Re: What happened to the emulators pack?

2019-05-02 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: What happened to the emulators pack?

No$gba is a pretty stable gba and ds emulator that I use. I found it quite accessible.As for playable games, I'm sure there are hundreds if not thousands of them so that list is going to take real effort to compile.

URL: https://forum.audiogames.net/post/430966/#p430966




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Re: Star conquest.

2019-05-02 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Star conquest.

Yup I was a new player and wrote and rewrote and rewrote my profile concept 3 times, and all 3 times got rejected. And I was like for heaven's sake I just want to get into the spirit of the game and decided it was too much of a pain in the ass to be bothered with. One thing, they aren't exactly clear on how long or short your concept is supposed to be in their help file, which is partly why mine got rejected, because it was a couple paragraphs. Then I shortened it to a sentence and they said it was missing details. So I filled out the sentence with details and by the third reject I just ran out of patience. So yeah, they're pretty dang picky, and they lock some features behind a profile too, and don't let them know you're using a soundpack or make it publically known that you're blind if you are. Their policy discourages things like that.

URL: https://forum.audiogames.net/post/430965/#p430965




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Re: Mortal Kombat 11

2019-05-02 Thread AudioGames . net Forum — General Game Discussion : DaddySpice via Audiogames-reflector


  


Re: Mortal Kombat 11

you might want to make a topic on the /r/MortalKombat reddit. some of the devs are there.

URL: https://forum.audiogames.net/post/430964/#p430964




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Re: the biggest blunder of a lifetime

2019-05-02 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: the biggest blunder of a lifetime

so... what is it again we can do to help out? or what do you want .. opinions on this? If you want opinions with this, I fully agree with post 2.

URL: https://forum.audiogames.net/post/430963/#p430963




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

right, agree that no one of the complainers have posted again, not even the original poster with steps or ways of reproducing things... so help us help you.

URL: https://forum.audiogames.net/post/430962/#p430962




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Re: Shooter Concept Demo (Windows and Mac!)

2019-05-02 Thread AudioGames . net Forum — New releases room : ke7zum via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

I think that you are correct. I had the fist,  knife, gun and silent gun. But no bat.

URL: https://forum.audiogames.net/post/430961/#p430961




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Re: southpark audio descript

2019-05-02 Thread AudioGames . net Forum — Off-topic room : Josh via Audiogames-reflector


  


Re: southpark audio descript

I heard a few of the shows audio-described on blindy.tv a long time ago. I didn't find the descriptions distracting at all, but that's just me. I agree that most of the content of the show is self-explanatory, but audio description would be nice to have for the occasional scene or joke that relies on visual information.

URL: https://forum.audiogames.net/post/430960/#p430960




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Re: Shooter Concept Demo (Windows and Mac!)

2019-05-02 Thread AudioGames . net Forum — New releases room : kody via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

Hi guys, could this be maybe something? MY wife installed the game from scratch so she started out with nothing.  She says in number 4 which is supposed to be the mg, she has a silent gun, so maybe that is why people aren't getting the mg? I all ready have the mg so i can't get the silent gun hahah. Just a thought.

URL: https://forum.audiogames.net/post/430959/#p430959




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Re: Star conquest.

2019-05-02 Thread AudioGames . net Forum — General Game Discussion : grryfindore via Audiogames-reflector


  


Re: Star conquest.

Hi, Think of a concept as a sentence you would use to describe your character if you were giving your character to a friend to play. one sentence that describes who your character is, what his goals are and what makes him different from other characters/ people. that is what I was told by the hosts, when my concepts were rejected etc.anyway. Here is a slightly longish rant about the hosts on SC though, could be OT but I figure if anyone else starts playing this game they may as well know what they are getting into before they actually do. Worning, really really long.That said, The hosts aren't exactly fare, and if they dislike you, they can be quite immature about you. and you don't need to have done much either to earn that dislike I have played SC before, and have had my profile accepted a few times as well. then the last time a few years ago, I tried submitting same character to play as my previous character was deleted/ purdged. I submitted the same profile because I wanted to play the same style of character, but the staff were like no, we have enough of those characters, play a different type. in SC exploration is what I like, and if I put in exploration I get instuntly rejected. Mind you, you have to play your character as its written in the profile, that is it should match with the goals etc you write in there. so I couldn't exactly have written combat in there and went on to do the activity I liked that is exploration. I naturally took exception to this, since imo is it not already enough that you force people to write profiles for your game, fare enough to a certain extent, but then you force your views or your play style or the type of character we ought to be playing too? in my opinion that was a bit much, and I left. Upon a friends insistence, I started playing again recently, and created a character on the same account. Me and that friend met up, in his ship we started talking about things and in the course of that conversation, I said you know my opinions about the staff on here, laughed we talked about a few other things and I logged out.After that, when I next logged in I was thrown in the profile application chamber without any worning or prire intimation, communicator was taken away and any and all communication abilities were removed besides the say command. when I tried asking (because I wasn't sure) that this is how the profile plus concept thing was to be done, is this how everyone was treated? and if yes, they really need to think on how it affects their players specially new ones, then my support request was closed and the ability to assist/ use the support was taken away as well. Tried writing a board post about it to ask other players, which didn't went through. I was allowed to write it, went through the prompts to submit it but guess what, it didn't appear on the boards. Later when I and another person found ourselves in the same room, (I was waiting on another concept rejection) 10th? or could be more haven't exactly kept a count   We started talking where in he was saying how he dislikes this profile concept thing etc, hosts were listening in and responded through a paperclip that if we don't like the staff or the game process, why don't we find another game to play. in the course of that conversation the hosts/ host told me that the same did not happen to other players and I was special  so yes, if you play the game, be nice and be willing to brown nose the staff there, they like their powertrips and can not take constructive criticism. If they like you, your profile and concepts are likely to go through, if they don't may as well quit trying like I did.Hope you have fun and your experience isn't as bad as mineGrryf

URL: https://forum.audiogames.net/post/430958/#p430958




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Re: Dreamland-official version

2019-05-02 Thread AudioGames . net Forum — New releases room : mich440 via Audiogames-reflector


  


Re: Dreamland-official version

Hi guys. I'm wondering about the translation of the game, what is going on with it? It seems that the tasks and mostly everything, including people in the game is in chinese.

URL: https://forum.audiogames.net/post/430957/#p430957




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Re: Eurofly Version 2.0 now available

2019-05-02 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

Eurofly keeps freezing and closing on me. Anyone have any suggestions on how I can fix this? It didn't used to freeze this bad but now I can barely if at all get through a flight.

URL: https://forum.audiogames.net/post/430956/#p430956




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Star conquest.

2019-05-02 Thread AudioGames . net Forum — General Game Discussion : walker via Audiogames-reflector


  


Star conquest.

Trying to come up with a good character consept for Star conquest, but running into blocks as to what would be good. Anyone have any ideas, especially if you are currently playing the game?

URL: https://forum.audiogames.net/post/430955/#p430955




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Re: Trimps

2019-05-02 Thread AudioGames . net Forum — New releases room : Origine via Audiogames-reflector


  


Re: Trimps

@Dark, remember when I documented the jaws behaviour to move between headings? Well, with the new update, it finally changed, here's the text you can read on the update website:Improved Heading Navigation When Using the Numbers RowFor years, users have been able to use 1 through 6 on the numbers row to move to specific heading levels on web pages. For instance, 1 for level 1 headings,2 for level 2 headings, 3 for level 3 headings, and so on. However, this type of navigation only allowed you to move to headings equal or lower than thelevel you were trying to move by. For example, if you attempted to move to a level 3 heading, but the very next heading was a level 2, JAWS would announce:"No more headings at level 3 in this section," and would not move past the level 2 heading.Beginning with the April 2019 update, you can now move to any given heading level on a page and if it is under a different higher precedence heading, theimmediately higher precedence heading will be read so you know that the new heading belongs to a different section. For example, if you attempt to moveto a level 3 heading which causes you to jump past a level 2 heading, JAWS will announce the level 2 heading prior to announcing the level 3 heading soyou know you have moved into a new section. You can also choose to have JAWS play a sound to indicate when you move into a new section or you can switchback to the prior behavior which restricted heading navigation to the current section.Source (See april 2019 update): https://support.freedomscientific.com/d … WSWhatsNew

URL: https://forum.audiogames.net/post/430954/#p430954




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Re: Trimps

2019-05-02 Thread AudioGames . net Forum — New releases room : togira ikonoka via Audiogames-reflector


  


Re: Trimps

Imaginatrix, I believe the breeding speed will be doubled if you have about 70 nurseries or so, according to the wiki. About the imp ort I am not sure, probably not. Aaron, how do you see the seconds on that breeding speed? I am only get something like 30/s or something, do I have to calculate it? I don't understand about that artickle on the Wiki, that stuff about the settings

URL: https://forum.audiogames.net/post/430953/#p430953




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Re: southpark audio descript

2019-05-02 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: southpark audio descript

Oh wow, I never heard of that. Thanks for the resource! Although I agree that South park is one of the most easily followable shows without description that I've ever seen, and, to be honest, I would find it rather obtrusive and distracting if I did see it that way, just because I'm so used to it without, having watched the first 17 or so seasons multiple times over the years.

URL: https://forum.audiogames.net/post/430952/#p430952




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Re: southpark audio descript

2019-05-02 Thread AudioGames . net Forum — Off-topic room : Josh via Audiogames-reflector


  


Re: southpark audio descript

One website I like to use sometimes is the South Park Scriptorium at http://www.southparkwillie.com/ScriptGuideIndex.htm. They have scripts for all the episodes, and they describe all the visual stuff that's happening. Not as good as audio description of course, but the next best thing IMO.

URL: https://forum.audiogames.net/post/430951/#p430951




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

@84-85, fair enough. I agree more with 84 than with 85 but understand where 85 is coming from. Though if its my claims that 82 is talking about, his point really isn't valid since 99 percent of my claims were valid, though the "have you tried"/"what have you tried" is more of an opinion-based thing than anything else, IMO.

URL: https://forum.audiogames.net/post/430950/#p430950




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

@84-85, fair enough. I agree more with 84 than with 85 but understand where 85 is coming from.

URL: https://forum.audiogames.net/post/430950/#p430950




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

I disagree that asking what have you tried, as opposed to have you tried this, makes much of a difference. One of the first things you learn if you intend to do any sort of tech support as a career is that the people who are writing/calling in with their issues already have their hackles raised. They're already going to be feeling foolish, which can translate to defensiveness, since most people are aware of the "have you tried turning it off and on again?" trope by now. There isn't much you can do about it except be a good customer service rep. That requires a healthy measure of empathy, and a dash of good BS-ing skills. Not everyone can do it, and not everyone is even in a place where they can receive what you're putting on the table anyway, to say nothing of the fact that tech support companies often have to follow scripts to the letter, but I digress. The thing is, we're not paid employees here, we can only offer our experiences and/or advice. Calling people out for that is absurd. I've never understood why what screen reader an individual uses is such a hot button issue, it's practically on par with evangelism, and it's absolutely ridiculous.Edit:@84, very well said, you and I were clearly thinking the same thing as I was typing this post. Thumbs up to you.

URL: https://forum.audiogames.net/post/430949/#p430949




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

I disagree that asking what have you tried, as opposed to have you tried this, makes much of a difference. One of the first things you learn if you intend to do any sort of tech support as a career is that the people who are writing/calling in with their issues already have their hackles raised. They're already going to be feeling foolish, which can translate to defensiveness, since most people are aware of the "have you tried turning it off and on again?" trope by now. There isn't much you can do about it except be a good customer service rep. That requires a healthy measure of empathy, and a dash of good BS-ing skills. Not everyone can do it, and not everyone is even in a place where they can receive what you're putting on the table anyway, to say nothing of the fact that tech support companies often have to follow scripts to the letter, but I digress. The thing is, we're not paid employees here, we can only offer our experiences and/or advice. Calling people out for that is absurd. I've never understood why what screen reader an individual uses is such a hot button issue, it's practically on par with evangelism, and it's absolutely ridiculous.

URL: https://forum.audiogames.net/post/430949/#p430949




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

Such a big difference between saying what have you tried already VS suggesting individual things to try. I don't even know why somebody should be offended with such minor things, but oh well, we aren't as friendly as we used to be. Also, why generalize in such a silly way, that is, NVDA users VS Jaws users. I use both so in which category do I fit? There's no NVDA users do this and Jaws users do that, because we are all different and using a screen reader is not something that defines our personalities, thank you very much. To be honest, I don't need to defend NVDA, it's a forum and we just state our experiences with the software. What I do however need to do is clear up misconceptions which are very frequent and often happen. Just for an example, if somebody who never used NVDA read the first post individually and nothing else, do you think they would even bother? Based on the attitudes of some people, NVDA is totally stupid, and that is way more offending then people saying they do not experience your issues. If somebody told me I don't experience your issues, and it was the majority telling me so, I would not be offended, rather I would be really glad for them and would try various things to fix it for me. If I can't, I will obviously look for people who can reproduce my issue. Then, ideally something should be done to debug it, starting by sending logs, giving detailed steps to reproduce, which has not even been done here. All we know is that NVDA lags a lot and has performance issues, nothing else. We don't know which addons are installed / enabled, we don't know what could have happened so we have to guess many things. Similarly to you saying that it's more appropriate to ask what have you tried to fix it, don't you think it can be more appropriate to just say those things when you are reporting the issue? Honestly it's just making a big deal for no reason.Edit: post 82 wins the prize of the most constructive post in the topic.

URL: https://forum.audiogames.net/post/430948/#p430948




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

Such a big difference between saying what have you tried already VS suggesting individual things to try. I don't even know why somebody should be offended with such minor things, but oh well, we aren't as friendly as we used to be. Also, why generalize in such a silly way, that is, NVDA users VS Jaws users. I use both so in which category do I fit? There's no NVDA users do this and Jaws users do that, because we are all different and using a screen reader is not something that defines our personalities, thank you very much. To be honest, I don't need to defend NVDA, it's a forum and we just state our experiences with the software. What I do however need to do is clear up misconceptions which are very frequent and often happen. Just for an example, if somebody who never used NVDA read the first post individually and nothing else, do you think they would even bother? Based on the attitudes of some people, NVDA is totally stupid, and that is way more offending then people saying they do not experience your issues. If somebody told me I don't experience your issues, and it was the majority telling me so, I would not be offended, rather I would be really glad for them and would try various things to fix it for me. If I can't, I will obviously look for people who can reproduce my issue. Then, ideally something should be done to debug it, starting by sending logs, giving detailed steps to reproduce, which has not even been done here. All we know is that NVDA lags a lot and has performance issues, nothing else. We don't know which addons are installed / enabled, we don't know what could have happened so we have to guess many things. Similarly to you saying that it's more appropriate to ask what have you tried to fix it, don't you think it can be more appropriate to just say those things when you are reporting the issue? Honestly it's just making a big deal for no reason.

URL: https://forum.audiogames.net/post/430948/#p430948




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Re: southpark audio descript

2019-05-02 Thread AudioGames . net Forum — Off-topic room : cj89 via Audiogames-reflector


  


Re: southpark audio descript

Yeah I have no idea where that even came from, I'd love to find it. You definitely don't need it to watch the show generally, but it would be nice to have.

URL: https://forum.audiogames.net/post/430947/#p430947




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Re: the biggest blunder of a lifetime

2019-05-02 Thread AudioGames . net Forum — Off-topic room : jimmy69 via Audiogames-reflector


  


Re: the biggest blunder of a lifetime

Sorry, but how do you accidentally buy Apple Music? There are several alerts saying do you want to buy this and places to review products instead of just clicking one button being done.

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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : dongargon via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

And another thing, persons may or may not be aware of this, but one of NVDA's key lead developers is no longer overseeing the day-to-day development of the screen reader. He put in a high level of work into the project, and he has not been replaced. As unfortunate as this was, time goes on, and the project is staying afloat with Mick at the main controls. Does this mean that NVDA has suffered because of it? Quite possibly. This may include addition of new features (speech refactor anyone?) as well as performance issues that persons may indeed be facing.  This is why I'm hoping that community involvement and engagement can be greatly increased. I have seen where development has slowed slightly, which worries me a little bit. Does this mean NVDA is dying, not really. It means issues may be likely to be solved later than they would if he was there. Still, I just hope the community, in any way it can, seeks to help the product to be the best it can be, because maybe some day, Mick could too walk away.

URL: https://forum.audiogames.net/post/430945/#p430945




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

um, again, you're talking with no basis for what you're saying. Jesus, just get off it already, you've already lost, your claims are not valid, sorry, bye bye.

URL: https://forum.audiogames.net/post/430944/#p430944




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Re: Stock system sounds

2019-05-02 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: Stock system sounds

nintendo switch sounds.https://www.mediafire.com/file/5pnhs1y1 … elSami.zip

URL: https://forum.audiogames.net/post/430943/#p430943




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

@80, fully agree with you.

URL: https://forum.audiogames.net/post/430942/#p430942




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : dongargon via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

Hi.Nott seeking to be dragged in the very immature but somewhat entertaining war of words, but I thought I'd comment on something here. So, @aarush, the opening poster, I have to say how bad I feel for you in your situation. I mean, and I hope it's not a crime for me to say, but I've never really faced something like this with NVDA, but can always understand the frustration of losing one's work. With that being said, in the opening posts of this topic, I saw persons asking if the poster have tried to do some things, such as disabling add-ons. No indication of that was made, but instead the poster stated that add-ons were cleaned up. There are some very old add-ons out there, such as NVDA Themes Manager and others which are popular, that are so old, they're basically unusable at this point. Anyway, correct me if I'm wrong, but has the opening poster stated which programs are causing these troubles? Again, I'm not here to discount his/her account, but he/she hasn't posted in a while, so I'm wondering.On the topic of NVDA's development, what exactly does NVDA need to catch up to? Persons do understand that NVDA is just here as a free alternative to expensive products. In that vein, you really shouldn't expect it to be as feature rich as it's overpriced and mostly out of reach for the common blind person, competitor. Not bashing JAWS, just Vispero. Anyway, evidence is there, however, that JAWS has, especially over the last year, borrowed some features from NVDA and other free screen readers. Hearing spelling errors as you type stands out, along with not hearing Tab. I can bet my bottom dollar that JAWS saw the competition's implementation, liked it and wanted to better it, which they have done.I say all that to say, how then can you call it 'shit'? Well, clearly there is gold in that shit pile. How then can you say that it needs to catch up, if it's helping the competition? Helping the poorest and neediest persons to use a computer? If you can afford JAWS, and you find that NVDA is not meeting your needs, then why not switch over? Why bash the project, the developers, the community that is trying to help you, trying to sort out your issues? Most persons are also just saying things without actually providing a log, without steps to reproduce, without any evidence. Instead, they feel offended when persons try and diagnose their issues, and try to help? We all want NVDA to thrive, to be the best it can be. That starts with reporting the issues to github, and commenting on an issue where necessary. Providing logs, STRs, disabling add-ons first, which really should be the first step, and you can do it right from the exit dialog. That also requires persons read the User guide, in fact. Come off your high horses and help the community, or just shut up...or at least, go use JAWS.

URL: https://forum.audiogames.net/post/430941/#p430941




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Re: the biggest blunder of a lifetime

2019-05-02 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: the biggest blunder of a lifetime

If this is the worst mistake you've made so far in your life, you should consider your self extremely lucky.

URL: https://forum.audiogames.net/post/430940/#p430940




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the biggest blunder of a lifetime

2019-05-02 Thread AudioGames . net Forum — Off-topic room : ElizaBaez via Audiogames-reflector


  


the biggest blunder of a lifetime

Guys, I feel like a big nitwit. I accidentally bought a month of Apple Music, and now I only have $0.94. I can't even get a refund and now I'm a few cents short of this month's iCloud payment, so I feel really dumb.

URL: https://forum.audiogames.net/post/430939/#p430939




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Re: BitLife the closest thing to the Sims we have right now.

2019-05-02 Thread AudioGames . net Forum — New releases room : Lucas1853 via Audiogames-reflector


  


Re: BitLife the closest thing to the Sims we have right now.

I give up on the remaining accessibility issues. I will still play the game, but it's sad that they don't care. One last thing to try would be to post a submission to r/bitlifeapp on Reddit when they are active there, because they seem to be active at certain times and replying to posts.

URL: https://forum.audiogames.net/post/430938/#p430938




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Re: 6 Swords - Fantasy Adventure game for Amazon Echo

2019-05-02 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


Re: 6 Swords - Fantasy Adventure game for Amazon Echo

Thanks for reporting that, Jimmy69. It was a big, complicated update, and I have been concerned that there were going to be unanticipated consequences that I didn't find in testing. I really didn't mess with the combat area, so it's a confusing one. But I'll see if I can recreate it and fix it.

URL: https://forum.audiogames.net/post/430937/#p430937




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Re: SpaceX CRS-17 Resupply Mission: May 3rd

2019-05-02 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: SpaceX CRS-17 Resupply Mission: May 3rd

Quite abit of news lately with spacex, from the [explosion] of the Dragon Crew Capsule during an engine test resulting in a possible crewed flight delay, to the [tragic loss] of the center core of the Falcon Heavy after its amazing success sticking the landing due to rough sea's.Coming up in 6 hours as of this post is the scheduled launch of a dragon CRS-17 resupply launch to the ISS, set to lift off from Cape Canaveral Air Force Station in Florida, where it will then dock with the station on May 5th. In the event there's a launch delay there's a backup window on May 4th at 2:48 am EDT, or 6:48 UTC.You can watch the live webcast [here].

URL: https://forum.audiogames.net/post/430936/#p430936




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Re: SpaceX CRS-17 Resupply Mission: May 3rd

2019-05-02 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: SpaceX CRS-17 Resupply Mission: May 3rd

Quite abit of news lately with spacex, from the [explosion] of the Dragon Crew Capsule on the test stand resulting in a possible crewed flight delay, to the [tragic loss] of the center core of the Falcon Heavy after its amazing success sticking the landing due to rough sea's.Coming up in 6 hours as of this post is the scheduled launch of a dragon CRS-17 resupply launch to the ISS, set to lift off from Cape Canaveral Air Force Station in Florida, where it will then dock with the station on May 5th. In the event there's a launch delay there's a backup window on May 4th at 2:48 am EDT, or 6:48 UTC.You can watch the live webcast [here].

URL: https://forum.audiogames.net/post/430936/#p430936




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Re: SpaceX CRS-17 Resupply Mission: May 3rd

2019-05-02 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: SpaceX CRS-17 Resupply Mission: May 3rd

Some hefty news lately with spacex, from the [explosion] of the Dragon Crew Capsule on the test stand resulting in a further crewed flight delay, to the [tragic loss] of the center core of the Falcon Heavy after its successful landing due to rough sea's and an inability to properly secure it to the drone ship, ironically because the clamps specifically designed for it weren't ready in time.Coming up in 6 hours as of this post is the scheduled launch of a dragon CRS-17 resupply launch to the ISS, set to lift off from Cape Canaveral Air Force Station in Florida, where it will then dock with the station on May 5th. In the event there's a launch delay there's a backup window on May 4th at 2:48 am EDT, or 6:48 UTC.You can watch the live webcast [here].

URL: https://forum.audiogames.net/post/430936/#p430936




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Re: Trimps

2019-05-02 Thread AudioGames . net Forum — New releases room : aaron77 via Audiogames-reflector


  


Re: Trimps

Nurseries are great.  Right now I'm having trouble balancing nurseries with geneticists and keeping my breeding timer around 30 seconds to max my anticipation boost but it's proving to be really difficult.  I should try to math everything out but that seems like it would take some of the fun out of the game.I just realized, at zone 79, that I completely forgot to complete the wall.  I'm so mad at myself right now!Anyway, part of the reason carpentry is so nice is that it indirectly raises breeding rate.  More trimps means faster breeding speeds, but also faster production and faster pretty much everything, I guess.

URL: https://forum.audiogames.net/post/430935/#p430935




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

@77, I do need to try my document wit comments again, see if I can get them to work. I had forgotten to try the add-ons disabled thing when I opened that document... need to try that asap.@78, I disagree that it 'dampens his concerns'. I've been in tech calls that ask those questions, and ones that ask "what have you tried?". In both, I didn't feel like my concerns had been ignored or dampened. I knew that the technission was doing his best to assess what I had tried already. Asking "have you tried..." vs. "What have you tried..." is pretty much the same thing and results in the same end. Telling people that we don't suffer that issue is simply a way of informing them that their problem is not universal. How else would you like us to tell them that this problem is not universal and is specific to that particular person?

URL: https://forum.audiogames.net/post/430934/#p430934




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

@77, I do need to try my document wit comments again, see if I can get them to work. I had forgotten to try the add-ons disabled thing when I opened that document... need to try that asap.@78, I disagree that it 'dampens his concerns'. I've been in tech calls that ask those questions, and ones that ask "what have you tried?". In both, I didn't feel like my concerns had been ignored or dampened. I knew that the technission was doing his best to assess what I had tried already. Asking "have you tried..." vs. "What have you tried..." is pretty much the same thing and results in the same end. Telling people that we don't suffer that issue is simply a way of informing them that their problem is not universal. How else would you like us to tell them that this problem is not universal and is specific to that particular person? Or, to put it another way, how would you like us to tell them that we're not suffering the problem that they're having? Telling people "no, we don't suffer this problem" isn't meant in a condescending manner, and it (technically) is not our fault if you choose to interpret it as such.

URL: https://forum.audiogames.net/post/430934/#p430934




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

@77, I do need to try my document wit comments again, see if I can get them to work. I had forgotten to try the add-ons disabled thing when I opened that document... need to try that asap.@78, I disagree that it 'dampens his concerns'. I've been in tech calls that ask those questions, and ones that ask "what have you tried?". In both, I didn't feel like my concerns had been ignored or dampened. I knew that the technission was doing his best to assess what I had tried already. Asking "have you tried..." vs. "What have you tried..." is pretty much the same thing and results in the same end. Telling people that we don't suffer that issue is simply a way of informing them that their problem is not universal. How else would you like us to tell them that this problem is not universal and is specific to that particular person? Or, to put it another way, how would you like us to tell them that we're not suffering the problem that they're having?So, no, I don't think a new "ice age" is coming. Diagnostic assessments are always different, depending on either who you ask or who responds.

URL: https://forum.audiogames.net/post/430934/#p430934




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

@77, I do need to try my document wit comments again, see if I can get them to work. I had forgotten to try the add-ons disabled thing when I opened that document... need to try that asap.@78, I disagree that it 'dampens his concerns'. I've been in tech calls that ask those questions, and ones that ask "what have you tried?". In both, I didn't feel like my concerns had been ignored. I knew that the technission was doing his best to assess what I had tried already. Asking "have you tried..." vs. "What have you tried..." is pretty much the same thing and esults in the same end. Telling people that we don't suffer that issue is simply a way of informing them that their problem is not universal. How else would you like us to tell them that this problem is not universal and is specific to that particular person?

URL: https://forum.audiogames.net/post/430934/#p430934




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

@77, I do need to try my document wit comments again, see if I can get them to work. I had forgotten to try the add-ons disabled thing when I opened that document... need to try that asap.

URL: https://forum.audiogames.net/post/430934/#p430934




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Re: Trimps

2019-05-02 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Trimps

It takes longer between fights with more coordinations because your army is bigger, so you need to wait longer to breed enough trimps to send out another army. I'm not sure just how great nurseries really are, as I still have to rely on well-baited traps if I want my trimps to repopulate fast enough.I'm currently on z63, and proceeding at a crawl, but at least I am proceeding. And I can still run maps. I'm going to press on at least until z65, which is the next point at which stuff is unlocked. I will be investing all the helium I currently have into non-carpentry perks, including getting relentlessness up a bit. I'm not sure if I should do the next Scientist challenge next run or not. Those challenges are hard, and I don't like my chances for getting this high if I'm not doing a balance challenge as of yet...One more question before I submit. Can you buy multiples of the same exotic import? Like, could I get more than one flutimp and would it be worth the bones?

URL: https://forum.audiogames.net/post/430933/#p430933




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

I feel that some of you may have skimmed right past the point I made here.What I said was that starting with the "it's working for me" statement is the main problem. When you -then follow up by asking basic questions, it smacks of condescension.You know what the best question is for someone who genuinely wants to help? "What have you tried?" or other such things. Rather than offering straight advice, diagnose the level of experience, problem or attempts first. Find out what the deal is before you just start throwing stuff at the wall to see what sticks.So, woman in the hardware store. She goes to a salesman, says she's having a problem with her toilet. If he says "Well, I have never heard of that before. Have you tried a plunger?", she's probably going to be annoyed. If he just flat-out asks, "Have you tried plunging the toilet?"...same deal, basically, but not quite as bad. Best thing he can ask is something like, "Right, what have you tried to fix it yourself? Let's start there." This lets her say "I tried my plunger but that didn't help. I tried Drano but that didn't help either. There must be something good and stuck. I think maybe my three-year-old did it." Then the salesman has a better idea of what's going on. He says "Well if there's a hard object down there, a plumbing snake might help. Or you may need an actual plumber." and you go from there.A lot of people in this thread started with the "it's not happening to me" thing. That's fine, in a bubble. You are free to state your experiences and I'm never going to try and dump on you for that. But the original poster came in here very upset. Why tell them that you're not having the same issues? What good does that serve?I'll tell you what it actually does. Every voice raised saying "I don't have this issue, have you tried..." is actually diminishing the impact of this guy's valid concerns. Like it or not, he's having problems. Why are you trying to signal-dampen his issue?And when I said this happens more with NVDA users than not, I meant it. I feel like this signal-dampening thing happens a lot. And I feel it is innately defensive, the sort of thing one does when one feels that something dear to them is being threatened or bashed in some way. And okay, yeah, in this case it was. It's even possible that NVDA is not the sole or even the primary culprit. But it's the assumptive nature of what was said that caused me to come in here. And it's why there's a new ice age coming. I agreed with Ironcross.

URL: https://forum.audiogames.net/post/430932/#p430932




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Re: Sound pool in Python

2019-05-02 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Sound pool in Python

Right. So, I have made some changes to the sound pool, but I can't really debug the thing because I don't know exactly what is broken. Mason, can you tell me what to do in order to make it behave weirdly? I.e, illustrate how the slots get cleaned up incorrectly so I can make sure I fixed the issue.On another note, I will also remove the packname thing since only I am sane and keep my sounds in sounds/, though that will be an issue if I ever figure out how to encrypt folders.

URL: https://forum.audiogames.net/post/430931/#p430931




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Re: Sound pool in Python

2019-05-02 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Sound pool in Python

Right. So, I have made some changes to the sound pool, but I can't really debug the thing because I don't know exactly what is broken. Mason, can you tell me what to do in order to make it behave weirdly? I.e, illustrate how the slots get cleaned up incorrectly so I can make sure I fixed the issue.

URL: https://forum.audiogames.net/post/430931/#p430931




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Re: Mortal Kombat 11

2019-05-02 Thread AudioGames . net Forum — General Game Discussion : TBlaze via Audiogames-reflector


  


Re: Mortal Kombat 11

On the xbox is LT then rB. X to claim, and  yes x twice when claiming the gift.

URL: https://forum.audiogames.net/post/430930/#p430930




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

Comments do not work, in which office version? Ah sorry, probably too advanced user to provide that silly piece of information. Have you tried Word without UIA support and do you still experience such bad performance? Because in my experience it's not that bad at all with the latest version, and you know, UIA support is not the only thing they did to improve the performance, that's just work in progress. Whichever issue you experience, the first thing to try is disable all addons and see if it still happens. You can rage all you want about it, but that's the case with every software allowing scripting of some sorts. Almost every developer will ask you to disable all addons / scripts / extentions and see if the issue can still be reproduced, unless of course you are an extension developer and are reporting a specific bug. It's actually really sad that such topics which can be discussed really constructively cause rage in some people instead of just normally saying, yes I tried it and the issue still happens. There's no need to call neither NVDA nor Jaws shitty, just don't use what you don't like and move on. Both of them have their advantages, but people feel the need to put down a product for no reason. If you actually go ahead and constructively write it's disadvantages like ethyn did with the display driver, that's what I like to read and isn't even insulting, just straight facts. Believe me, I got frustrated with the performance of both screen readers several times and I know how it feels. You would rather say that Windows is not accessible at all in such a state. However, do us all a favour and do not post in such moments. Take a bit of time to look into the issue, calm down and then later write about it. Everybody is there to help with an issue if you have one, but you must be equally ready to help us if you want it solved.

URL: https://forum.audiogames.net/post/430929/#p430929




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : Drewin via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

Ok, lets see.Running a 2gb ram laptop here, using Nvda and Firefox Nightly. While I write this, i have other things open, including teamtalk and another Firefox tab playing audio, and guess what? No lag at all.Despite the less than perfect laptop, the only issue I have with Nvda from time to time! is when it freezes and a restart is needed to fix it, nothing more.So while I do understand you others that have problems with the software, screaming and raging like children is not the way to get your problems fixed.Take a look at your setup, check other software you have installed to see if something is interfering with Nvda, check the addons, talk to the community that develops the software and see what can be done about your issues, it's incredible that those things need to be even said, one would think most all of us who post here are mature enough to see the obvious and right way to do things, but oh well.Oh and a tip for firefox: Disable multiprocess and play around with the flags on about:config, you'll be surprised.

URL: https://forum.audiogames.net/post/430928/#p430928




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

@73, Nidsa07 already pointed out why people give simplistic advice before going and immediately thinking that its a problem with the program. I shall not reiterate it in this post.Second, JAWS does not just rely on UIA and iAccessible2 for accessibility as NVDA does. JAWS relies on three components: the video intercept driver, UIA, and MSAA. (It may also rely on IAccessible2 and other APIs that I don't know of.) Either way, JAWS is capable of directly intercepting what is being drawn to the screen and where its being drawn. Scripts (a.k.a. hacks) can therefore be implemented to detect what's being drawn and, using that information, can deliver that information to the user. NVDA does not do this, for obvious reasons. I have no doubt that JAWS's codebase has surpassed the "unmaintainable" state and the only reason that its still maintained is because the developers know the code so well.Now, before you come to the (understandable, but false) conclusion that JAWS is superior in this matter, it is not. In fact, the methods that I believe JAWS uses is in fact inferior to what NVDA does. JAWS relies on what the graphics card is drawing to get textual information. This means it has to do a lot more internal computation in order to figure out what exactly is important and what isn't. Add to that the UIA layer and you've got yourself a pretty big mess. Add MSAA and (optionally) IAccessible2 and you've got yourself... something indescribable. NVDA takes this concept of bloated accessibility and simplifies it. It relies on UIA, MSAA and IAccessible2 only when each technology is needed. If I'm not mistaken, NVDA prioritizes accessibility information: if UIA's information is better than IAccessible2, it runs with what UIA gives, and so on. This greatly simplifies not only the collection and maagement of accessibility information, but it also makes it much easier to hook into other accessibility APIs when its time to add them.These are theories, however. I cannot attest that these claims are actually accurate, as I am not an NVDA or JAWS developer (thank god I'm not a JAWS dev, I'd hate that). However, its a pretty good assumption and would be the logical way to go about it.You say that "many people are reporting this." Are they annotating other issues or creating new ones. If they're creating new issues, then no wonder NVAccess is so slow-- they have to sort through *every* issue, assign it, and close them and so on. A common git hub practice when reporting issues (I don't understand why people wouldn't do this) is to find the issue about the subject in question, read through it to se if there are suggestions you have not considered, and then, if you have exhausted all suggestions in the issue, you indicate that you, too, are suffering the issue. If people wouldn't open thousands of issues about the same issue and follow common git hub practices, I doubt NVAccess would be so slow-moving, nor do I think they'd have so many issues open.@74, did I say that you were spamming them with issues? No, I did not. I said hat you most likely would. Please read my post more carefully instead of going on a tangent at the slightest movement. And I'll take the "stupid" part of your last sentence: none of us who said we weren't having these issues assumed (at least, I didn't) that you were stupid for 'having these issues'. We point out simplistic things as a diagnostic device. It is quite literally the first thing any organization or group of developers will tell you to do when you go to them with a problem. Do not assume, then, that that organization or group of developers thinks you are stupid. That is such an erroneous assumption as to be laughable. It is a basic diagnostic tool to ensure that the issue is not a user error and is in fact a code-related issue. Whether you take it as condescension is extremely weird, IMO.

URL: https://forum.audiogames.net/post/430927/#p430927




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

@73, Nidsa07 already pointed out why people give simplistic advice before going and immediately thinking that its a problem with the program. I shall not reiterate it in this post.Second, JAWS does not just rely on UIA and iAccessible2 for accessibility as NVDA does. JAWS relies on three components: the video intercept driver, UIA, and MSAA. (It may also rely on IAccessible2 and other APIs that I don't know of.) Either way, JAWS is capable of directly intercepting what is being drawn to the screen and where its being drawn. Scripts (a.k.a. hacks) can therefore be implemented to detect what's being drawn and, using that information, can deliver that information to the user. NVDA does not do this, for obvious reasons. I have no doubt that JAWS's codebase has surpassed the "unmaintainable" state and the only reason that its still maintained is because the developers know the code so well.Now, before you come to the (understandable, but false) conclusion that JAWS is superior in this matter, it is not. In fact, the methods that I believe JAWS uses is in fact inferior to what NVDA does. JAWS relies on what the graphics card is drawing to get textual information. This means it has to do a lot more internal computation in order to figure out what exactly is important and what isn't. Add to that the UIA layer and you've got yourself a pretty big mess. Add MSAA and (optionally) IAccessible2 and you've got yourself... something indescribable. NVDA takes this concept of bloated accessibility and simplifies it. It relies on UIA, MSAA and IAccessible2 only when each technology is needed. If I'm not mistaken, NVDA prioritizes accessibility information: if UIA's information is better than IAccessible2, it runs with what UIA gives, and so on. This greatly simplifies not only the collection and maagement of accessibility information, but it also makes it much easier to hook into other accessibility APIs when its time to add them.These are theories, however. I cannot attest that these claims are actually accurate, as I am not an NVDA or JAWS developer (thank god I'm not a JAWS dev, I'd hate that). However, its a pretty good assumption and would be the logical way to go about it.You say that "many people are reporting this." Are they annotating other issues or creating new ones. If they're creating new issues, then no wonder NVAccess is so slow-- they have to sort through *every* issue, assign it, and close them and so on. A common git hub practice when reporting issues (I don't understand why people wouldn't do this) is to find the issue about the subject in question, read through it to se if there are suggestions you have not considered, and then, if you have exhausted all suggestions in the issue, you indicate that you, too, are suffering the issue. If people wouldn't open thousands of issues about the same issue and follow common git hub practices, I doubt NVAccess would be so slow-moving, nor do I think they'd have so many issues open.@74, did I say that you were spamming them with issues? No, I did not. I said hat you most likely would. Please read my post more carefully instead of going on a tangent at the slightest movement. And I'll take the "stupid" part of your last sentence: none of us who said we weren't having these issues assumed (at least, I didn't) that you were stupid for 'having these issues'. We point out simplistic things as a diagnostic device. It is quite literally the first thing any organization or group of developers will tell you to do when you go to them with a problem. Do not assume, then, that that organization or group of developers thinks you are stupid. That is such an erroneous assumption as to be laughable. It is a basic diagnostic tool to ensure that the issue is not a user error and is in fact a code-related issue.

URL: https://forum.audiogames.net/post/430927/#p430927




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

@73, Nidsa07 already pointed out why people give simplistic advice before going and immediately thinking that its a problem with the program. I shall not reiterate it in this post.Second, JAWS does not just rely on UIA and iAccessible2 for accessibility as NVDA does. JAWS relies on three components: the video intercept driver, UIA, and MSAA. (It may also rely on IAccessible2 and other APIs that I don't know of.) Either way, JAWS is capable of directly intercepting what is being drawn to the screen and where its being drawn. Scripts (a.k.a. hacks) can therefore be implemented to detect what's being drawn and, using that information, can deliver that information to the user. NVDA does not do this, for obvious reasons. I have no doubt that JAWS's codebase has surpassed the "unmaintainable" state and the only reason that its still maintained is because the developers know the code so well.Now, before you come to the (understandable, but false) conclusion that JAWS is superior in this matter, it is not. In fact, the methods that I believe JAWS uses is in fact inferior to what NVDA does. JAWS relies on what the graphics card is drawing to get textual information. This means it has to do a lot more internal computation in order to figure out what exactly is important and what isn't. Add to that the UIA layer and you've got yourself a pretty big mess. Add MSAA and (optionally) IAccessible2 and you've got yourself... something indescribable. NVDA takes this concept of bloated accessibility and simplifies it. It relies on UIA, MSAA and IAccessible2 only when each technology is needed. If I'm not mistaken, NVDA prioritizes accessibility information: if UIA's information is better than IAccessible2, it runs with what UIA gives, and so on. This greatly simplifies not only the collection and maagement of accessibility information, but it also makes it much easier to hook into other accessibility APIs when its time to add them.These are theories, however. I cannot attest that these claims are actually accurate, as I am not an NVDA or JAWS developer (thank god I'm not a JAWS dev, I'd hate that). However, its a pretty good assumption and would be the logical way to go about it.You say that "many people are reporting this." Are they annotating other issues or creating new ones. If they're creating new issues, then no wonder NVAccess is so slow-- they have to sort through *every* issue, assign it, and close them and so on. A common git hub practice when reporting issues (I don't understand why people wouldn't do this) is to find the issue about the subject in question, read through it to se if there are suggestions you have not considered, and then, if you have exhausted all suggestions in the issue, you indicate that you, too, are suffering the issue. If people wouldn't open thousands of issues about the same issue and follow common git hub practices, I doubt NVAccess would be so slow-moving, nor do I think they'd have so many issues open.@74, did I say that you were spamming them with issues? No, I did not. I said hat you most likely would. Please read my post more carefully instead of going on a tangent at the slightest movement.

URL: https://forum.audiogames.net/post/430927/#p430927




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

@73, Nidsa07 already pointed out why people give simplistic advice before going and immediately thinking that its a problem with the program. I shall not reiterate it in this post.Second, JAWS does not just rely on UIA and iAccessible2 for accessibility as NVDA does. JAWS relies on three components: the video intercept driver, UIA, and MSAA. (It may also rely on IAccessible2 and other APIs that I don't know of.) Either way, JAWS is capable of directly intercepting what is being drawn to the screen and where its being drawn. Scripts (a.k.a. hacks) can therefore be implemented to detect what's being drawn and, using that information, can deliver that information to the user. NVDA does not do this, for obvious reasons. I have no doubt that JAWS's codebase has surpassed the "unmaintainable" state and the only reason that its still maintained is because the developers know the code so well.Now, before you come to the (understandable, but false) conclusion that JAWS is superior in this matter, it is not. In fact, the methods that I believe JAWS uses is in fact inferior to what NVDA does. JAWS relies on what the graphics card is drawing to get textual information. This means it has to do a lot more internal computation in order to figure out what exactly is important and what isn't. Add to that the UIA layer and you've got yourself a pretty big mess. Add MSAA and (optionally) IAccessible2 and you've got yourself... something indescribable. NVDA takes this concept of bloated accessibility and simplifies it. It relies on UIA, MSAA and IAccessible2 only when each technology is needed. If I'm not mistaken, NVDA prioritizes accessibility information: if UIA's information is better than IAccessible2, it runs with what UIA gives, and so on. This greatly simplifies not only the collection and maagement of accessibility information, but it also makes it much easier to hook into other accessibility APIs when its time to add them.These are theories, however. I cannot attest that these claims are actually accurate, as I am not an NVDA developer. However, its a pretty good assumption and would be the logical way to go about it.You say that "many people are reporting this." Are they annotating other issues or creating new ones. If they're creating new issues, then no wonder NVAccess is so slow-- they have to sort through *every* issue, assign it, and close them and so on. A common git hub practice when reporting issues (I don't understand why people wouldn't do this) is to find the issue about the subject in question, read through it to se if there are suggestions you have not considered, and then, if you have exhausted all suggestions in the issue, you indicate that you, too, are suffering the issue. If people wouldn't open thousands of issues about the same issue and follow common git hub practices, I doubt NVAccess would be so slow-moving, nor do I think they'd have so many issues open.

URL: https://forum.audiogames.net/post/430927/#p430927




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

@70 uh, you don't know what I'm running and not running, so telling me to not run snapshots makes no sense, you're making assumptions, incorrect ones in this case. Also, spamming with issues, what is this bullshit, I may have filed at most, 4 or 5 in 10 years. Do at least have some handle on what you're talking about before you go running off your mouth.@71 You're not helping either, basically coming off with your ecerbic and insulting comments. Assuming people are stupid because they have these issues where others don't.

URL: https://forum.audiogames.net/post/430926/#p430926




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Re: Shooter Concept Demo (Windows and Mac!)

2019-05-02 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

Nah, you were telling him his business, like would you do that if a plumber came into your house to fix your toilet? It's rude.

URL: https://forum.audiogames.net/post/430925/#p430925




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Re: Jaws noob questions

2019-05-02 Thread AudioGames . net Forum — Off-topic room : seb2314 via Audiogames-reflector


  


Re: Jaws noob questions

For your last question, yes you can. When JAWS is focused, use the menu bar and go to utilities/settings center. Press tab until you're on the tree view and press the right arrow on forms mode. Press the space bar on select forms mode and set it to manual. You will then need to press enter on an edit box to start typing in it.

URL: https://forum.audiogames.net/post/430924/#p430924




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Re: Jaws noob questions

2019-05-02 Thread AudioGames . net Forum — Off-topic room : seb2314 via Audiogames-reflector


  


Re: Jaws noob questions

For your last question, yes you can. When JAWS is focused, use the menu bar and go to utilities/settings center. On the tree view, Press the right arrow on forms mode. Press the space bar on select forms mode and set it to manual.

URL: https://forum.audiogames.net/post/430924/#p430924




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Re: BitLife the closest thing to the Sims we have right now.

2019-05-02 Thread AudioGames . net Forum — New releases room : fluffy via Audiogames-reflector


  


Re: BitLife the closest thing to the Sims we have right now.

If you turn off notifications it might fix it

URL: https://forum.audiogames.net/post/430923/#p430923




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Re: I phone emulater?

2019-05-02 Thread AudioGames . net Forum — Off-topic room : adel . spence via Audiogames-reflector


  


Re: I phone emulater?

I doen't have a phone. I mite not get one. I doen't know

URL: https://forum.audiogames.net/post/430922/#p430922




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

Jayde, I completely agree with you. And since I am a power user, really simplistic advice is very demeaning.So ethin, I will speak they way you speak with me. So basicly your saying that just because a few coders were  really lazy and didn't add really simple support to my screen reader my instructors have deliver 300 comments in an e-mail? Maybe it is you  who should grow up, not me.  If microsoft didn't add comment reading ability, how is Jaws able to do it then?Also this problem is not related to snapshot builds. The fact of the matter is, NVDA is lagging behind and it needs to catch up.  Many people are reporting this, not just me.

URL: https://forum.audiogames.net/post/430921/#p430921




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : hadi . gsf via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

I run NVDA on 40-50 computers at work.They run windows 10 pro, windows 10 enterprise LTSC and different hardware configurations, at least three or four different CPUs. They also do have different software installed and are lightly customized by the employees.I've never had the issues mentioned on these workstations.I almost suspect that there's something wrong with your windows installation or your software environment. but i'm not a NVDA dev so.

URL: https://forum.audiogames.net/post/430920/#p430920




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Re: Jaws noob questions

2019-05-02 Thread AudioGames . net Forum — Off-topic room : nuno69 via Audiogames-reflector


  


Re: Jaws noob questions

I have some updates on my weird browser problemOn each other chromium-based browser (Edge Dev) it works well.Only original Chrome and firefox are affected, however with NVDA everything works well.The fun thing is that ZDSR which is my main screenreader behaves exactly like Jaws when in Chrome, that's why I'm keeping NVDA arround.

URL: https://forum.audiogames.net/post/430918/#p430918




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Re: Jaws noob questions

2019-05-02 Thread AudioGames . net Forum — Off-topic room : nuno69 via Audiogames-reflector


  


Re: Jaws noob questions

Sorry for double posting, but I have another question:can I prevent Jaws from automatic interaction with edit boxes? When I am browsing the web with arrows, Jaws desperately wants me to type in every text box it finds.

URL: https://forum.audiogames.net/post/430919/#p430919




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

@69 oh yeah, and your posts totally contribute to what exactly? Even that one does not.@ jayde, sorry, but it's normal that when somebody is experiencing an issue, they get asked such questions, no matter how basic they are. Go report a bug to Freedom scientific and they will do the same, or in fact any company will simply to avoid wasting time looking to see what is wrong in their code while it could simply have been user error, no matter how advanced somebody is with computers, , everybody can forget a setting or misconfigure something every once in a while. So, if you feel offended with that, then I don't see how anybody can help. You are experiencing an issue, you are sure it's not your error, so why not just answer the questions and try what people tell you? It's the most logical procedure for reporting bugs, and has nothing to do with NVDA or Jaws. Microsoft recommends rebooting your PC for so many different things, would you just say really, this company thinks I'm dumb and I didn't try that already? Sure I know some people would, but you do not have a label on your face saying I'm a computer genious.

URL: https://forum.audiogames.net/post/430917/#p430917




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

@69, uh, I actually am contributing to it. I'm giving various insites that people like you and Enes are quite happy to ignore. Which is perfectly fine if you want to spam NVAccess issues and generally get ignored and seen as a winy person. So no, I'm not spluging all over it, as you put it. If I was, people would've said so a while ago. You could, of course, always fix the issues in NVDA core yourself (or stop running snapshot builds, as NOcternus recommended...)

URL: https://forum.audiogames.net/post/430915/#p430915




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Re: Shooter Concept Demo (Windows and Mac!)

2019-05-02 Thread AudioGames . net Forum — New releases room : redfox via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

@mason, I was not telling you how to code, and was, quite obviously, not giving code, just simple suggestions.

URL: https://forum.audiogames.net/post/430916/#p430916




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

@69, uh, I actually am contributing to it. I'm giving various insites that people like you and Enes are quite happy to ignore. Which is perfectly fine if you want to spam NVAccess with issues and generally get ignored and seen as a winy person. So no, I'm not spluging all over it, as you put it. If I was, people would've said so a while ago. You could, of course, always fix the issues your having in NVDA core yourself (or stop running snapshot builds, as Nocternus recommended...)

URL: https://forum.audiogames.net/post/430915/#p430915




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

bro, you're not even contributing anything to this topic, you're just splooging all over it.

URL: https://forum.audiogames.net/post/430914/#p430914




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Re: Shooter Concept Demo (Windows and Mac!)

2019-05-02 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

I don't think there is going to be one. I just checked, and I haven't seen a set of tracebacks since the one that I previously reported here. I don't know if that log file appends to itself or overwrites each game, but I checked the very bottom.

URL: https://forum.audiogames.net/post/430913/#p430913




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

@63, just... wow. Just omg wow. Hate to say it man but your post screamed immaturity from the get go. Listen up, and listen close:Stop comparing NVDA to JAWS!Got that in your head? Good. Now, for the real meetgrinder:NvDA does not read comments. OK. I've suffered that. That's not much of an issue since annotations and other things that you'd put in a comment can usually be delivered in emails. Ever considered asking your instructors to send you an email containing their comments? Or, even better, have you considered the possibility -- the possibility -- that *gasp* MS does not expose comments through UIA? Ever thought of that in your rage and anger and hate towards all things NVAccess?Now, please stop raging. Its only making you look like a child, dude. Grow up.And NVDA needs to catch up to what, exactly? They're using the tools they have at their disposal. If an API they have doesn't expose something that users need, and there isn't a better API to do it, then it can't be done any better than it already is. Simple as that. Oh, they can hack -- but hacks usually don't work.@Jade, yeah, they do seem to mostly be coming from people who use JAWS, or use JAWS primarily. So JAWS users or people who use JAWS as their primary screen reader... stop comparing NVDA to JAWS; that's like apples and oranges!

URL: https://forum.audiogames.net/post/430912/#p430912




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

@63, just... wow. Just omg wow. Hate to say it man but your post screamed immaturity from the get go. Listen up, and listen close:Stop comparing NVDA to JAWS!Got that in your head? Good. Now, for the real meetgrinder:NvDA does not read comments. OK. I've suffered that. That's not much of an issue since annotations and other things that you'd put in a comment can usually be delivered in emails. Ever considered asking your instructors to send you an email containing their comments? Or, even better, have you considered the possibility -- the possibility -- that *gasp* MS does not expose comments through UIA? Ever thought of that in your rage and anger and hate towards all things NVAccess?Now, please stop raging. Its only making you look like a child, dude. Grow up.And NVDA needs to catch up to what, exactly? They're using the tools they have at their disposal. If an API they have doesn't expose something that users need, and there isn't a better API to do it, then it can't be done any better than it already is. Simple as that. Oh, they can hack -- but hacks usually don't work.@Jade, yeah, they do seem to mostly be coming from people who use JAWS. So JAWS users, stop comparing NVDA to JAWS; that's like apples and oranges!

URL: https://forum.audiogames.net/post/430912/#p430912




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Re: Code 7 - Episodes 2 & 3 Out Now

2019-05-02 Thread AudioGames . net Forum — New releases room : Luel via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

Arkandias, it sounds like certain scene did not trigger for you.Did you run into a guy who wanted money for the information?If not, take a walk through all alleys.I am not sure what triggers that scene, it happened for me in Alley 1, if I remember correctly.You should also have the membership card for the VR club and something to blackmail the owner with.

URL: https://forum.audiogames.net/post/430911/#p430911




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Re: Mortal Kombat 11

2019-05-02 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Mortal Kombat 11

You have to claim the thank you reward by May 6.That's the one with all the krypt money.I think, on Xbox, you'd need to press the left bumper, then the R button.Sorry I haven't owned an xbox in a decade or more.But then you'd need to press your default front punch button to claim rewards.If I'm not mistaken, that's the x button.Please post here if that doesn't work for you.Later!

URL: https://forum.audiogames.net/post/430910/#p430910




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Re: Shooter Concept Demo (Windows and Mac!)

2019-05-02 Thread AudioGames . net Forum — New releases room : ke7zum via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

Karlitos wrote:Same is here i can't get weapons except sniperI have not gone log diving yet, but if you did did you find anything odd aboutnot getting the weapons?

URL: https://forum.audiogames.net/post/430909/#p430909




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Re: game engine joystick_init() problem

2019-05-02 Thread AudioGames . net Forum — Developers room : SkyLord via Audiogames-reflector


  


Re: game engine joystick_init() problem

@10, +1. Totally agree with you on this one.@9, just lol. You have more important things to do? and what are they? I'd learn a language, but you know, i'm too god damn lazy to do it. And am now struggling about should i ever learn a programming language, and if i should learn, what i should learn? i have some knowledge of bgt, also i have a general knowledge of the pl terminology. So if i should learn, i don't know should it be bgt for a quickstart and tests, and then python or some other lang.You always have to advance, y'know?

URL: https://forum.audiogames.net/post/430906/#p430906




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Re: Which Language Should I Start With?

2019-05-02 Thread AudioGames . net Forum — Developers room : SkyLord via Audiogames-reflector


  


Re: Which Language Should I Start With?

i kinda agree with nuno. Though i'm learning nothing currently, but i know that you can find pritty much books/tutorials/other stuff to learn python.And @20, i have a feeling that if something is hard to do you will never do it. That's not a good position.

URL: https://forum.audiogames.net/post/430904/#p430904




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Re: Mortal Kombat 11

2019-05-02 Thread AudioGames . net Forum — General Game Discussion : ke7zum via Audiogames-reflector


  


Re: Mortal Kombat 11

How do you do that on the xbox/ I'm a bit confused here as I don't own a ps4. also what gifts do I have to clame by may 6th?Take care

URL: https://forum.audiogames.net/post/430908/#p430908




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

Moderation:Ironcross, I'm going to issue a rather late-in-coming caution here. Your original few posts on this thread were extremely incendiary. I'm glad you've backed off a bit, because I would have felt it necessary to warn you otherwise. Thank you for taking yourself in rein a bit. I understand that this sort of thing makes you upset.endmoderationIt makes me upset as well, honestly. I haven't had these NVDA issues, but in saying that I am not attempting to invalidate those of you who struggle, either. NVDA isn't perfect, and that's all right. It's good at a lot of things, has issues with a few others. There seems to be a mentality, however, which goes like this: "Well, it's not happening to me. Have you tried this?". And on the face of it, that's not a terrible idea. But what it does is sort of assumes that said NVDA user is probably looking down at the other person, even if it's not what they mean to do. Imagine a woman who walks into a hardware store and goes up to a salesman and says, "I'm having such-and-such a problem", then gets fairly specific. If the salesman says, "I don't see why you're having that issue" and then suggests something fairly simple, that woman may feel like she's being talked down to. I respect that you are, in your way, trying to help, but just consider how it comes across. Some of it is down to user error and configuration, of course, but not all.In my experience, though, I've noticed a funny thing. This "I don't have that problem" mentality seems more strident among primary NVDA users than Jaws users. I may be wrong, but who knows? And I wonder why that might be...

URL: https://forum.audiogames.net/post/430907/#p430907




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Re: game engine joystick_init() problem

2019-05-02 Thread AudioGames . net Forum — Developers room : SkyLord via Audiogames-reflector


  


Re: game engine joystick_init() problem

@10, +1. Totally agree with you on this one.@9, just lol. You have more important things to do? and what are they? I'd learn a language, but you know, i'm too god damn lazy to do it. And am now struggling my self should i ever learn a programming language, and if i should learn, what i should learn? i have some knowledge of bgt, also i have a general knowledge of the pl terminology. So if i should learn, i don't know should it be bgt for a quickstart and tests, and then python or some other lang.You always have to advance, y'know?

URL: https://forum.audiogames.net/post/430906/#p430906




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Re: Code 7 - Episodes 2 & 3 Out Now

2019-05-02 Thread AudioGames . net Forum — New releases room : targor via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

Yes that worked for me too. Pressing ctrl to stop Sapi and it worked eventually.

URL: https://forum.audiogames.net/post/430903/#p430903




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Re: Mortal Kombat 11

2019-05-02 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Mortal Kombat 11

For all wanting rewards, you need to claim not just your story completion progress at any time, but also the thank you gift before May 6.Here's how to do it on ps4.1. boot up game and get to main menu.2. press L2.3. Press R1.Now you're in the notification hub.If you've finished the story mode like I did, you'll have several rewards to claim, and they're all out of order.For each thing you've done that has one, press the Square button to claim the reward.It'll take a few seconds for online verification, but then you'll get stuff.Sorry that's not vary helpful, but it was a lot of stuff for me.The thank you rewars is a little different as it'll take two square presses to get.It's 500,000 krypt koins, 100,000 sole fragments, and I think 1000 time crystals.Once you clear out the notification screen, square will do nothing, and you can't move up or down either.The next tab ober is dayly challenges, and you press X to get those; you know, just FYI...Also, pressing R2 on the main menu opens the shop, so, don't go there... Unless; of course, you; for some reason; want to buy time crystals or, something...Later!

URL: https://forum.audiogames.net/post/430905/#p430905




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Re: Mortal Kombat 11

2019-05-02 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Mortal Kombat 11

I've filed a complaint about MLB the Show 19 with the FCC regarding CVAA to see they'll get something to the devs at Sony San. Can't file one for any 2K Sports game yet because none has yet to be released in 2019.

URL: https://forum.audiogames.net/post/430902/#p430902




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

It is only called UIA word support. The fact is, it covers outlook message reading slash writing as well since they use the same interfaces, Please, listen to this recent interview with NV Access found at http://www.blindbargains.com/b/20030and actually, they need to catch up to what? Both Jaws and NVDA have their user bases, and none of them are dead or out of date with something.edit: The user guide mentions Outlook as well, so I would definitely say some reading is required before bashing.Edit2: I, probably NV access or every single developer in this world wont care to fix your problems when you cannot explain them in anything but UIA support is shit. Too bad, it will probably remain so for you with that kind of feedback.

URL: https://forum.audiogames.net/post/430901/#p430901




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

It is only called UIA word support. The fact is, it covers outlook message reading slash writing as well since they use the same interfaces, Please, listen to this recent interview with NV Access found at http://www.blindbargains.com/b/20030and actually, they need to catch up to what? Both Jaws and NVDA have their user bases, and none of them are dead or out of date with something.edit: The user guide mentions Outlook as well, so I would definitely say some reading is required before bashing.

URL: https://forum.audiogames.net/post/430901/#p430901




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

It is only called UIA word support. The fact is, it covers outlook message reading slash writing as well since they use the same interfaces, Please, listen to this recent interview with NV Access found at http://www.blindbargains.com/b/20030and actually, they need to catch up to what? Both Jaws and NVDA have their user bases, and none of them are dead or out of date with something.

URL: https://forum.audiogames.net/post/430901/#p430901




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : keithwipf1 via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

I don't have many problems with NVDA.On my old laptop, it used to freeze in such a way that it wasn't possible to interrupt anything, and it pretty much kept going like my math textbook until I restarted it.I remember games like Redspot seemed to trigger that.This issue seems to have vanished though.NVDA can be laggy on this computer, but we're talking a 32 bit that has 50 programs installed, exactly 3 of which need to be running.

URL: https://forum.audiogames.net/post/430900/#p430900




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

Or perhaps you should try running without snapshot?  Methinks I just addressed that above.

URL: https://forum.audiogames.net/post/430899/#p430899




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Re: Which Language Should I Start With?

2019-05-02 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: Which Language Should I Start With?

@20, why you say it's not well documented? No code to still and take as yours?Sorry not sorry.

URL: https://forum.audiogames.net/post/430898/#p430898




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Re: Code 7 - Episodes 2 & 3 Out Now

2019-05-02 Thread AudioGames . net Forum — New releases room : Arkandias via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

Hi!well, this file doesn't look familiar to me, maybe I've missed one computer. No no wait, I just recalled, I'm missing the name of the owner. I'm trying to find some corelations with other emails or anything but... nothing seems to work.best regard,Simon

URL: https://forum.audiogames.net/post/430897/#p430897




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Re: i've had it with NVDA, i think.

2019-05-02 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector


  


Re: i've had it with NVDA, i think.

Hi Nid,Note that I said UIA support in office, not specificly word. Word does have experimental UIA support, but does NVDA support UIA in outlook? powerpoint? Excell, where performance is shit? Noep. And UIA in word is shit. It won't even read comments and rivisions.And ethin, firefox must slow then my pc then? What if I told you  that the problem magically disappears when I turn off NVDA and have a sighted person use firefox?And the CMD issue must also be a nitch issue some crazy people have, because there is an issue like from 11 years ago! So basicly you are talking down to me as if I don't know how to use a computer and know the features of NVDA. I assure you I do, and I run NVDA in snapshot mode. I am well aware of the changes, as well as the future ones in the pipeline.The fact of the matter is, NVAccess need to catch! up!

URL: https://forum.audiogames.net/post/430896/#p430896




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Re: Making my game accessible with Jaws?

2019-05-02 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: Making my game accessible with Jaws?

Lol I forgot to say very important thing. I am using C# NET

URL: https://forum.audiogames.net/post/430895/#p430895




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Re: game engine joystick_init() problem

2019-05-02 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: game engine joystick_init() problem

@13. That' why I, and probably many many many others do not play 70% of games. BGT is trash@14: game engine is a set of functions which are more or less related to game creation. WHen I last checked it it just could implement somewhat buggy and unreliable 2D map system. However maybe things improv ed so don't take my word as the only one.

URL: https://forum.audiogames.net/post/430894/#p430894




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Re: game engine joystick_init() problem

2019-05-02 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector


  


Re: game engine joystick_init() problem

By the way, what is this game engine?I never heard of it before, I think.

URL: https://forum.audiogames.net/post/430893/#p430893




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Re: Making my game accessible with Jaws?

2019-05-02 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector


  


Re: Making my game accessible with Jaws?

Monopoly planet used w and s, though I won't tell you that I enjoyed it.I kept hitting the arrows and wondering why nothing happened!

URL: https://forum.audiogames.net/post/430892/#p430892




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Re: Making my game accessible with Jaws?

2019-05-02 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: Making my game accessible with Jaws?

Heh, what about the menues? Lol

URL: https://forum.audiogames.net/post/430891/#p430891




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Re: Shooter Concept Demo (Windows and Mac!)

2019-05-02 Thread AudioGames . net Forum — New releases room : Karlitos via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

Same is here i can't get weapons except sniper

URL: https://forum.audiogames.net/post/430890/#p430890




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Re: BitLife the closest thing to the Sims we have right now.

2019-05-02 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: BitLife the closest thing to the Sims we have right now.

no, that's not what I mean, sometimes the notifications that come up tell me I'm being robbed, not that I'm robbing someone. Sometimes it tells me people are trying to steal my car as well, that is what is annoying me.

URL: https://forum.audiogames.net/post/430889/#p430889




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