Re: Word game, say the first word that comes to your mind

2019-07-16 Thread AudioGames . net Forum — Off-topic room : pool via Audiogames-reflector
Re: Word game, say the first word that comes to your mind hell URL: https://forum.audiogames.net/post/449381/#p449381 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: What is wrong with the NFB?

2019-07-16 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector
Re: What is wrong with the NFB? The only thing I take issue with there is the fact that people will automatically be intimidated just because they might have varying degrees of vision. At the center I went to, there were at least 3 people who were losing their sight due to a variety of

Re: a blanket ban on discussion of games made by certain developers

2019-07-16 Thread AudioGames . net Forum — Site and forum feedback : cartertemm via Audiogames-reflector
Re: a blanket ban on discussion of games made by certain developers No, no, and no. I am heavily opposed to this in all it's forms.I must preface this by saying I am personal friends with and a code contributor to games made by one or more of these developers. Thus my opinion might be

Re: quietstream and mousecat, maybe at least one person's solution?

2019-07-16 Thread AudioGames . net Forum — Off-topic room : Sam_Tupy via Audiogames-reflector
Re: quietstream and mousecat, maybe at least one person's solution? It's different for each computer model for both of those though. I tried disabling the driver and it didn't do a thing. Not sure if that function key will do that on my laptop, I think that is actually mute here. URL:

Re: GDE Game Development

2019-07-16 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development If it is built for pco then you can distribute it however you want. But if it is bud for sonus, it must he uploaded to the sonus store for players to download. The store will handle the key file inclusion.Store.sonusinteractive.co.uk/index.php URL:

Re: What is wrong with the NFB?

2019-07-16 Thread AudioGames . net Forum — Off-topic room : Sam_Tupy via Audiogames-reflector
Re: What is wrong with the NFB? So I am at one of these centers' blind inc in minnesota. Please feel free to ask questions. To some extent it does depend on the center you to go it seems, for example some of the counselors here were talking about how they wouldn't want to attend CCB

Re: Need help with Manamon ... Again

2019-07-16 Thread AudioGames . net Forum — General Game Discussion : Garr via Audiogames-reflector
Re: Need help with Manamon ... Again First time through isn't a good time to look for new things, thought I was supposed to meet someone at the arcade but with and without didn't find anyone there. Now playing that part with and without pendant at same time @13 iirc you practically start

Re: GDE Game Development

2019-07-16 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development The console will have a port to plug memory sticks in with your games on. The sonus can play games built for it and it can also play games built for the pcp.When you build a game you actually select an option to build for pcp or build for sonus. The sonus can play

Re: quietstream and mousecat, maybe at least one person's solution?

2019-07-16 Thread AudioGames . net Forum — Off-topic room : kianoosh via Audiogames-reflector
Re: quietstream and mousecat, maybe at least one person's solution? I can disable my mousepad by pressing fn plus f6. I believe you can do it too in the device manager URL: https://forum.audiogames.net/post/449374/#p449374 -- Audiogames-reflector mailing list

GTA 5 Accessibility

2019-07-16 Thread AudioGames . net Forum — General Game Discussion : vablus via Audiogames-reflector
GTA 5 Accessibility Dear Fellow Audiogamers,So, I just bought the offline version of GTA 5.  I  really don't need or want the online version,  literally makes no sense for me to get it. Plus, at least on PC,  it's  more expensive.   All this  for less than $10,  certainly  worth  it. With

Re: What do you do when...

2019-07-16 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: What do you do when... hi,these happens to me as well!. I will be demotivated and I don't know why. (maybe I'm not so serious about my projects)? URL: https://forum.audiogames.net/post/449372/#p449372 -- Audiogames-reflector mailing list

Re: Minimum character count for forum posts

2019-07-16 Thread AudioGames . net Forum — Site and forum feedback : mazen via Audiogames-reflector
Re: Minimum character count for forum posts N this will stop the random words game URL: https://forum.audiogames.net/post/449371/#p449371 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Planet Saga, public demo released.

2019-07-16 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector
Re: Planet Saga, public demo released. I may have to have someone buy it for me then transfer my money to the person after then. I don't have credit card to go with paypal or anything and I can't use my money any other way. URL: https://forum.audiogames.net/post/449370/#p449370 --

Re: a blanket ban on discussion of games made by certain developers

2019-07-16 Thread AudioGames . net Forum — Site and forum feedback : The Dwarfer via Audiogames-reflector
Re: a blanket ban on discussion of games made by certain developers I'll start with the initial interpretation I had.Agreed @Carter. Not to mention, I know that at least Sam has not caused this drama himself. The toxic community came from the nature of the game - online, central server,

Re: a blanket ban on discussion of games made by certain developers

2019-07-16 Thread AudioGames . net Forum — Site and forum feedback : The Dwarfer via Audiogames-reflector
Re: a blanket ban on discussion of games made by certain developers I'll start with the initial interpretation I had.Agreed @Carter. Not to mention, I know that at least Sam has not caused this drama himself. The toxic community came from the nature of the game - online, central server,

quietstream and mousecat, maybe at least one person's solution?

2019-07-16 Thread AudioGames . net Forum — Off-topic room : Sam_Tupy via Audiogames-reflector
quietstream and mousecat, maybe at least one person's solution? Hello all. So I got a new system recently and it had some issues, such as the soundcard going to sleep after a few seconds of silence causing me to miss the start of a lot of speech or sounds, and it also has an annoying mouse

Re: a blanket ban on discussion of games made by certain developers

2019-07-16 Thread AudioGames . net Forum — Site and forum feedback : ivan_soto via Audiogames-reflector
Re: a blanket ban on discussion of games made by certain developers First of all, I want to start off by saying that not everything is our fault. I can't actually help the fact that most of the people on here or who play my games are of the type who wish to have everything for free. Most

Installing Shockwave

2019-07-16 Thread AudioGames . net Forum — General Game Discussion : superb via Audiogames-reflector
Installing Shockwave Hello all. I’m trying to install the Shockwave plug-in to play games like the Curb Game in Internet Explorer. I am running a Windows 10 64-bit system with the latest version of Windows 10 installed. When the files begin to unpack (about 32% or so), I get an "error

Re: Pokémon Crystal Access

2019-07-16 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector
Re: Pokémon Crystal Access I guess what I'm really interested in is new areas and new story. URL: https://forum.audiogames.net/post/449365/#p449365 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: HSP: How to perform action after close something opened by exec?

2019-07-16 Thread AudioGames . net Forum — Developers room : nyanchan via Audiogames-reflector
Re: HSP: How to perform action after close something opened by exec? #uselib "kernel32"#func global CreateProcessA "CreateProcessA" sptr,sptr,sptr,sptr,sptr,sptr,sptr,sptr,sptr,sptr#func global CloseHandle "CloseHandle" sptr#func global WaitForSingleObject "WaitForSingleObject"

Re: What is wrong with the NFB?

2019-07-16 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector
Re: What is wrong with the NFB? I don't have extensive testing with an NFB-endorsed long cane, the kind that doesn't fold. But personally, I have an extremely good sense of touch. I can tell when carpet texture changes, or when sidewalk turns into asphalt (yes, even old sidewalk), or when

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-16 Thread AudioGames . net Forum — New releases room : drums61999 via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates See, scattering isn't really an issue because except for early game, I exclusively group ships into fleets. Then single ships are easy to find with y and s.I think the guidedog client was named such because Dentin thought

Question about Yu-Gi-Oh Game

2019-07-16 Thread AudioGames . net Forum — General Game Discussion : Kodanna via Audiogames-reflector
Question about Yu-Gi-Oh Game Hello, i am searching for a Yu-gi-oh game that is not a mud. does anyone know if one excists? such as a web browser or downloaded game style? URL: https://forum.audiogames.net/post/449361/#p449361 -- Audiogames-reflector mailing list

Re: a blanket ban on discussion of games made by certain developers

2019-07-16 Thread AudioGames . net Forum — Site and forum feedback : cartertemm via Audiogames-reflector
Re: a blanket ban on discussion of games made by certain developers No, no, and no. I am heavily opposed to this in all it's forms.I must preface this by saying I am personal friends with and a code contributor to games made by one or more of these developers. Thus my opinion is biased so

Re: Monthly chat July 2019

2019-07-16 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: Monthly chat July 2019 @Dark eagle no problem. Interestingly enough we never had social science like that. Issues such as population, statistics about Britain and general geography occurred in geography lessons, whilst astronomy etc was all done in science. At the  school my brother

Re: What is wrong with the NFB?

2019-07-16 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector
Re: What is wrong with the NFB? A few things. If you think that you have the right to sit in an exit row just because you feel it's discriminatory if you're not allowed to, then you're not someone I want around me, or to be flying with. You can't think of anything outside your own

Re: GDE Game Development

2019-07-16 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: GDE Game Development I wonder this myself. I am curious if the actual device might have an SD slot or something so you could  put your game folder on the card, then put it in the console, then start it up and it will load the game or something. URL:

Re: Crypt Shyfter, light hearted rpg gamebooks

2019-07-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Crypt Shyfter, light hearted rpg gamebooks There is an email listed on Kfsb's website in the "about" section, plus I don't know if you can add comments on his blog too. I've been considering sending a note myself. URL: https://forum.audiogames.net/post/449356/#p449356 --

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates I personally agree entirely with rashad about the fleet  according to composition, that would be a really handy way to remember what you intend specific fleets for when looking through them. For fleet scattering, it would

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Here's a bit more of exciting news!!! The door opens and closes perfectly now. On top of that, It now plays an open and close sound when opening or closing it. I've also moved the use of the doorknob from button 3 to button 2.

Re: a blanket ban on discussion of games made by certain developers

2019-07-16 Thread AudioGames . net Forum — Site and forum feedback : UltraLeetJ via Audiogames-reflector
Re: a blanket ban on discussion of games made by certain developers I would certainly agree and second this, but we need to come up with a way for this not to be or seem discriminatory for outsiders. Yet again its just amazing the very low attitude that these developers themselves also

Re: What is wrong with the NFB?

2019-07-16 Thread AudioGames . net Forum — Off-topic room : tayo . bethel via Audiogames-reflector
Re: What is wrong with the NFB? Hi:I just finished reading this thread ... parts of it were downright hilarious (Jade, how old was the lad or lass who jumped on your cane?) ... Does a cane up to one's nose really sound practical? For anyone? I'm about five ft. eleven, and a cane long

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Oh wow, I feel stupid now. Lol. It does work. Now I just need to add an opening and closing sound. I should be able to do this with no help though. Man, I feel so good now. Yay. Thanks again. Now, I can also create more doors.

Re: The Blank Game, revived!

2019-07-16 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector
Re: The Blank Game, revived! All the items you get will go in the bag, if you get them from hidden items, Pokeballs or boxes. To get to the bag, go to the system menu. It's the fourth option, and it's translated. URL: https://forum.audiogames.net/post/449350/#p449350 --

Re: rant about insanely high prices!

2019-07-16 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: rant about insanely high prices! Plus, I would pay good money for a true Dectalk sdk/source if it were preserved at the time of 4.2/4.3. It is in my opinion one of the best synths around, and the only synth that really has the on-purpose capability to sing, other than the dedicated

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-16 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates Rashid,As to scattering, that's why battleships are the way they are.  I've hit that destroyer fleet issue many many times myself, and I hear your cries.  As Michael said, I usually give up on a fleet at that point.  If I

Re: rant about insanely high prices!

2019-07-16 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: rant about insanely high prices! Plus, I would pay good money for a true Dectalk sdk/source if it were preserved at the time of 4.2/4.3. It is in my opinion one of the best synths around, and the only synth that really has the on-purpose capability to sing. URL:

Re: The Blank Game, revived!

2019-07-16 Thread AudioGames . net Forum — New releases room : TheBlindSaiyan via Audiogames-reflector
Re: The Blank Game, revived! I think I've discovered a bug.If I go strait and find the dead end with the Pokeball, it says it's only a cloth hat which, correct me if I'm wrong is wearable equipment.However, I can't find any other recently added cloth hat, apart from the 1 Annastacia has.

Re: Planet Saga, public demo released.

2019-07-16 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Planet Saga, public demo released. I can tell you it will be paid, for sure. URL: https://forum.audiogames.net/post/449346/#p449346 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

HSP: How to perform action after close something opened by exec?

2019-07-16 Thread AudioGames . net Forum — Developers room : dash via Audiogames-reflector
HSP: How to perform action after close something opened by exec? Is it possible to perform the action only after closing the application opened by exec? If so, how?In bgt if i remember i can do it after set the first parameter in bool run to true. URL:

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. I thinkif "L" "Changed State" "==" "C" "True"Should be if "L" "Changed State" "==" "C" "False"The purpose of this variable is to stop it changing the door state value twice in one event run. Because you are checking if it is

HSP: How to perform action after close something opened by exec?

2019-07-16 Thread AudioGames . net Forum — Developers room : dash via Audiogames-reflector
HSP: How to perform action after close something opened by exec? Is it possible to perform the action only after closing the application opened by exec? If so, how?It's possible in bgt after set the first parameter in bool run to true(If i remember). URL:

Re: blind poker for play real money

2019-07-16 Thread AudioGames . net Forum — New releases room : blindpoker via Audiogames-reflector
Re: blind poker for play real money Hello Chris,Thank you for your feedback. 1. Amount won is a bit tricky because sometimes there are splits, sometimes 3 way showdowns with all ins and different stack sizes where you have 2 or even more winners. So it is much additional work for now, and

Re: What do you do when...

2019-07-16 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: What do you do when... For me, the trick is to get more people involved in the project. Like ask a friend of yours to write the story, a second one to design the sounds and a third to create music for your project, gather graphics or something else. As soon as multiple people are

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok, I have this, but, button 3 still doesn't want to make the state switch from closed to open.Button 3 Pressedsetlv "Changed State" "False"if "Col" "Player" "==" "L" ""if "L" "State" "==" "C" "Closed" "Main House Front

Re: rant about insanely high prices!

2019-07-16 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector
Re: rant about insanely high prices! @11, if prices didn't exist, how the hell would we live? Someone else would just create some other form of wealth and w'd have the same supposed "problem". Live with the factthat we have currency, trade, etc., and that currency, in any of its

Re: rant about insanely high prices!

2019-07-16 Thread AudioGames . net Forum — Off-topic room : cmerry via Audiogames-reflector
Re: rant about insanely high prices! Omfg this guy. URL: https://forum.audiogames.net/post/449339/#p449339 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Avendar: the crucible of legends - A fantasy-themed mud which I discov

2019-07-16 Thread AudioGames . net Forum — New releases room : Ciri via Audiogames-reflector
Avendar: the crucible of legends - A fantasy-themed mud which I discov Hey Folks,I recently discovered a MUD named avendar: the crucible of legends. It is a Fantasy themed mud. It has a quite detailed character creation and appears to be very accessible. I haven't played much in this game

What do you do when...

2019-07-16 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector
What do you do when... You've got a great project in the works. Everything is going perfect. Your alpha testers love it. The mechanics work. Aand then comes the dreaded crash.You all know it, where you, for one reason or another, completely lose interest in the project, and scrolling

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Your door knob now has 4 condition begins and only one condition end. I think you removed more than just line 6 URL: https://forum.audiogames.net/post/449335/#p449335 -- Audiogames-reflector mailing list

Re: What is wrong with the NFB?

2019-07-16 Thread AudioGames . net Forum — Off-topic room : rashad via Audiogames-reflector
Re: What is wrong with the NFB? @102, see post 47 and 48 in regards to airplane exit rows.I'm trying to picture a non-foldable cane up to my nose being at all practical and failing. Just no. I said that I use a cane that comes up to my collarbone, in retrospect I over estimated. sternum is

Re: Minimum character count for forum posts

2019-07-16 Thread AudioGames . net Forum — Site and forum feedback : rashad via Audiogames-reflector
Re: Minimum character count for forum posts If this ends the 50 posts per new release of people announcing that they're just downloading the game now without saying anything else, then I 100 percent support this. URL: https://forum.audiogames.net/post/449334/#p449334 --

a blanket ban on discussion of games made by certain developers

2019-07-16 Thread AudioGames . net Forum — Site and forum feedback : rashad via Audiogames-reflector
a blanket ban on discussion of games made by certain developers I just saw the off topic room, and was wondering if this could be taken further. Certain developers seem to repeatedly come up in the drama cycle, and I'm wondering if we as a community could just put our foot down and say

Re: The Blank Game, revived!

2019-07-16 Thread AudioGames . net Forum — New releases room : TheBlindSaiyan via Audiogames-reflector
Re: The Blank Game, revived! Thanks, I've gotten the hang of it now URL: https://forum.audiogames.net/post/449332/#p449332 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: blind poker for play real money

2019-07-16 Thread AudioGames . net Forum — New releases room : Chris08 via Audiogames-reflector
Re: blind poker for play real money OK, so I have been playing with this new release now and first of all, thanks for implementing the information about folding.I do have some more comments:1. When a hand is finished, I'd like to know how much a player has won. For example, player2 won 305

Re: coding resources for children.

2019-07-16 Thread AudioGames . net Forum — Developers room : rashad via Audiogames-reflector
Re: coding resources for children. Thanks, this is exactly what I was looking for.Unfortunately, this isn't a US class, and the teacher has no such obligation so doesn't bother, but that's a story for another time. URL: https://forum.audiogames.net/post/449330/#p449330 --

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-16 Thread AudioGames . net Forum — New releases room : rashad via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates Right, after a little fiddling, here are my thoughts.First, again,the voice. I'm sorry, but honestly it's just bad. I understand that you want to save coding time ETC, but the accent of whoever did the voice is really,

Re: Battle Constant

2019-07-16 Thread AudioGames . net Forum — General Game Discussion : Jaidon . vinnie_ware via Audiogames-reflector
Re: Battle Constant `Yeah. Mason, Sam, do you guys approve of those guys using your code? Only they can say if its a clone. Until then... But they really improved it. To bad they couldnt make their own platform. URL: https://forum.audiogames.net/post/449328/#p449328 --

Re: The Blank Game, revived!

2019-07-16 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector
Re: The Blank Game, revived! The names are the way the party will look in battle, and the japanese option is to redo the organization. Press enter on either of their names, doesn't matter wich one and you'll be put back in the system menu. URL:

Re: Crypt Shyfter, light hearted rpg gamebooks

2019-07-16 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: Crypt Shyfter, light hearted rpg gamebooks Question: is there a way to contact the developer of this game now that he's doing bundles and things, it'll be great if he can take feedback and suggestions for accessibility on board. Or even, I'd just love to send them a message to say

Re: Explanation of the recent tk topic.

2019-07-16 Thread AudioGames . net Forum — Off-topic room : Liam via Audiogames-reflector
Re: Explanation of the recent tk topic. Moderation:Until such time as ownership is sorted out, we will be putting a blanket ban on all discussions of this game and any unauthorized derivatives. Going forward, anyone who attempts to distribute the game in any form will be receiving serious

Re: Explanation of the recent tk topic.

2019-07-16 Thread AudioGames . net Forum — Off-topic room : Liam via Audiogames-reflector
Re: Explanation of the recent tk topic. Moderation:Until such time as ownership is sorted out, we will be putting a blanket ban on all discussions of this game and any unauthorized derivatives. Going forward, anyone who attempts to distribute the game in any form will be receiving serious

Re: rant about insanely high prices!

2019-07-16 Thread AudioGames . net Forum — Off-topic room : tmstuff000 via Audiogames-reflector
Re: rant about insanely high prices! The problem is not that the prices are too high, it's that the prices are a thing. URL: https://forum.audiogames.net/post/449324/#p449324 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-16 Thread AudioGames . net Forum — New releases room : Quasar via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates As for the internet connectivity, I would suggest looking into a system where it stores an activation locally for a period of time, say 30 days, during which time it doesn't need to connect. Then a person would only need

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok, here is the new code for the button 3 pressed event on the doorknob.setlv "Changed State" "False"if "Col" "Player" "==" "L" ""if "L" "State" "==" "C" "Closed" "Main House Front Door"setlv "State" "Open" "Main House Front

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok Sean. Delete line 6. Same issue as before. This is ending the collide with player condition to early. Also there are  more condition end actions that there are condition begin actions.Removing line 6 will fix thatAlso in the

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. I'm sure we can already put button combos together. I believe we can do it by combining a button hold event with a button pressed event.Aron, did you see my code in post 19? URL:

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Dont worry Sean. I'm still going to look through the code. But to quickly answer Charles. Simply setting a variable on buttom 5 and then checking for that variable on other buttons presses would do it. So yes the GDE is very

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. I'm sure we can already put button combos together. I believe we can do it by combining a button hold event with a button pressed event. URL: https://forum.audiogames.net/post/449319/#p449319 -- Audiogames-reflector

Re: GDE Game Development

2019-07-16 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector
Re: GDE Game Development I have a question. When the console is ready. Can we play games we developed on it or not? URL: https://forum.audiogames.net/post/449318/#p449318 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Sorry URL: https://forum.audiogames.net/post/449317/#p449317 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Not trying to say anything wrong here, but, I think the last 2 posts should have been put in the other GDE topic in the dev room. That way we don't get too off topic about creating objects and making them work. URL:

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Yes I understand. But can we make button combinations in GDE? Or it cant do that yet? URL: https://forum.audiogames.net/post/449315/#p449315 -- Audiogames-reflector mailing list

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Hey Charles. Yeah I get the desire for more buttons. But the PCP is the PC version of the game console. And mimics the amount of buttons available, which is limited like any other console. How many people overcome this is by

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Sorry for double posting. But I noticed after creating the farm game as explaned in the website that if I press w 2times or any button to walk more than once at a time it interrupts the walking sound and plays an other. Does

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. GDE is a cool project to be honest. But the limited buttons make it hard to add more features. For example, if I'd make a game that has a lot of stats such as health stamina or whatever, I wouldn't have enough keys to check all

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. GDE is a cool project to be honest. But the limited buttons make it hard to add more features. For example, if I'd make a game that has a lot of stats such as health stamina or whatever, I wouldn't have enough keys to check all

Re: Questions regarding NHL 2004 and NHL view.

2019-07-16 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector
Re: Questions regarding NHL 2004 and NHL view. In NHL view, select collapsing or staggered in defensive strategies. Your players will do a better job of protecting the net instead of getting ready for point shots coming from your opponent. The slider for goalies/players advantage is on the

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-16 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates There are two reasons I will not be trying/buying this game. First, the association with guidedog games. I will not support a platform with that name, or any game that uses it. The second is the self voicing and lack of a

Re: Questions regarding NHL 2004 and NHL view.

2019-07-16 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector
Re: Questions regarding NHL 2004 and NHL view. In NHL view, select collapsing or staggered in defensive strategies. Your players will do a better job of protecting the net instead of getting ready for point shots coming from your opponent. URL:

Re: is GMA games still a thing?

2019-07-16 Thread AudioGames . net Forum — General Game Discussion : darren via Audiogames-reflector
Re: is GMA games still a thing? well this is the thing i mean when was the last time gma gave us anything new? they haven't. URL: https://forum.audiogames.net/post/449309/#p449309 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Pokémon Crystal Access

2019-07-16 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector
Re: Pokémon Crystal Access It has more pokemon than the original, new moves (though no new animations for said moves), all types, some property changes for some moves, pokemon have genders, shiny pokemons, etc. And as of version 3.0, the author somehow converted the sound engine from Gen 2

Re: Questions regarding NHL 2004 and NHL view.

2019-07-16 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: Questions regarding NHL 2004 and NHL view. Ah ok, was already wondering because I didn't hear anything xD.So, I played a game, well, got nailed 3 to 1, as always, still my defence is the big issue. Offensevly, I get a few good shots off, but they don't really hit.I have to get

Re: Questions regarding NHL 2004 and NHL view.

2019-07-16 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: Questions regarding NHL 2004 and NHL view. Also, forgot that, where is the goalkeeper slider again? At leased not on tthe main setup screen if you click play now, I checked that one because I thought it would be there.Greetings Moritz. URL:

Re: Explanation of the recent tk topic.

2019-07-16 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector
Re: Explanation of the recent tk topic. it isn't that people mess with source code, it's how that code was obtained. The people doing this lack any grounding in moral and ethical issues, and feel that if the code is out there, they are entitled to it, regardless how it actually got

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Here is the code for the door itself.Door.Up Held.if "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""subz "1"endifendifDoor.Down Held.if "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""addz

Re: Planet Saga, public demo released.

2019-07-16 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector
Re: Planet Saga, public demo released. Same for me, as I would have done with Shadow Rine and as I did with BK3 for the translation. URL: https://forum.audiogames.net/post/449303/#p449303 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Yay, I've got it done correctly now. Not a thing happens if I press button 2 when not colliding with the generator starter lever. Wow. I am glad that is done. I assume that I could now effectively use button 2 to open and close

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-16 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma I have played 1.21, but I use zipped version, not installed version. URL: https://forum.audiogames.net/post/449302/#p449302 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Top Speed 3: Custom vehicles in multiplayer mode

2019-07-16 Thread AudioGames . net Forum — General Game Discussion : Angel via Audiogames-reflector
Re: Top Speed 3: Custom vehicles in multiplayer mode That would be actualy really cool.The only problem is that most people will modify their cars so they will be much, much better than the others. URL: https://forum.audiogames.net/post/449301/#p449301 -- Audiogames-reflector mailing

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Giving people projects was the idea. I'm really glad it's been something that can benefit you and have a positive impact. Criticism can improve things but knowing your helping someone definitely keeps the motivation up.As for

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-16 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma OK, but where? URL: https://forum.audiogames.net/post/449299/#p449299 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Planet Saga, public demo released.

2019-07-16 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector
Re: Planet Saga, public demo released. When this game releases I would be only too happy to pay for it ... this kind of game deserves to be supported. URL: https://forum.audiogames.net/post/449297/#p449297 -- Audiogames-reflector mailing list

Re: blind poker for play real money

2019-07-16 Thread AudioGames . net Forum — New releases room : blindpoker via Audiogames-reflector
Re: blind poker for play real money Hi in order to play on our test poker site and practice poker vs our bots, you should send request for a username by sending email on nbire...@gmail.comSimply say that you would like to use blind poker application and ask for an username.I don't want to

Re: Questions regarding NHL 2004 and NHL view.

2019-07-16 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector
Re: Questions regarding NHL 2004 and NHL view. Yeah. I actually haven't been on skype for a long time since I've had issues with my microsoft account. URL: https://forum.audiogames.net/post/449296/#p449296 -- Audiogames-reflector mailing list

Re: Questions regarding NHL 2004 and NHL view.

2019-07-16 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: Questions regarding NHL 2004 and NHL view. Hi.Hurm ok, will see where that is again, shit, I haven't played in a long long time, have to remember again when to move what player and the like xD.But if it was the slider, ok, I'll try it, it was confusing because the goally would'nt block

Re: Questions regarding NHL 2004 and NHL view.

2019-07-16 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector
Re: Questions regarding NHL 2004 and NHL view. You could always go to the setup screen before starting a game and move the human goalie advantage slider to the right, that should help. URL: https://forum.audiogames.net/post/449294/#p449294 -- Audiogames-reflector mailing list

Re: The Blank Game, revived!

2019-07-16 Thread AudioGames . net Forum — New releases room : TheBlindSaiyan via Audiogames-reflector
Re: The Blank Game, revived! The game isn't crashing, however when I press confirm after choosing Anastacia first, I am presented with a menu with their names and some Japanese instead of a confirm button. URL: https://forum.audiogames.net/post/449293/#p449293 -- Audiogames-reflector

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-16 Thread AudioGames . net Forum — New releases room : buu420 via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Okay, heres my thing on fusion, it doesn't seem like my fused monsters get any stronger. I've fused many many many generations of monsters together, and I feel like really only the first or maybe second fusion will

Top Speed 3: Custom vehicles in multiplayer mode

2019-07-16 Thread AudioGames . net Forum — General Game Discussion : akse0435 via Audiogames-reflector
Top Speed 3: Custom vehicles in multiplayer mode Hi,I know, that the Top Speed 3 source code was released some time ago, so I Wonder. Would it be possible for someone to modify the source code, so it is possible to use custom vehicles in multiplayer mode?Thanks in advance.Best

  1   2   3   >