Re: GPD Win 2 - First Impressions

2019-08-09 Thread AudioGames . net Forum — Off-topic room : austingrace via Audiogames-reflector


  


Re: GPD Win 2 - First Impressions

Hello everyone. so after a year and buying and selling a gpd win 2, I can say that I think the future is very bright for these kinds of products. In my personal opinion, the core 3s are just a bit below my personal requirments to be able to use the computer smoothly. I do a lot of youtube and video watching and the win 2's fan was just way too loud. I'd be over at people's houses and everyone woudl hear the fan the minute I started to watch a video or something. I know it's a small computer and all that but right now, I feel like the prices are just a bit too high for the specs you get. So to anyone looking to buy, if you are looking for form over function then that is what you will get. the pocket laptop idea is awesome and I'm really hoping within the next 2 years this technology will be a bit more improved. Rocket league is about the limit of the computer. and rocket league is not a very intense game. Plus the particular unit I had still had the power issues so whenever I charged it, the thing would shut off forcing a windows restart. Plus the newer models now use the 5 A charging instead of just 2 A. My biggest concern about this  computer was repairs and I heard gpd is not very good in that department. as someone who relies on my computer I just could not take that chance. But this laptop I have it is very easy to get repaired if need be. So I'll continue to tote around this m4800 for a few years. I'll be checking out the latest developments in this area.

URL: https://forum.audiogames.net/post/454433/#p454433




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How to create achievements in bgt?

2019-08-09 Thread AudioGames . net Forum — Developers room : marko via Audiogames-reflector


  


How to create achievements in bgt?

Hello! I want to create a bgt game which contains some achievements. I mean a menu for achievements, and every time you obtain it, it comes to the list of achievements. But how do i do this? And no, i am not going to learn python. Regards: Marco

URL: https://forum.audiogames.net/post/454432/#p454432




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Re: User input in pygame?

2019-08-09 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: User input in pygame?

Hi i actually ment input like entering text. but i think @3 gave me an idea on what to use. thanks

URL: https://forum.audiogames.net/post/454431/#p454431




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-09 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

In chapter 4, across the river. There'll be a seemingly empty pathway north into more water, look for a hidden exit going down. In that cave, you have to break the correct rock walls with your shovel, breaking the wrong ones will cause a rockslide that'll kill you, so save outside.Unfortunately, I don't remember the path any more, as I don't have access to that part at the moment.

URL: https://forum.audiogames.net/post/454420/#p454420




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Re: EAX Reverb VST effect

2019-08-09 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: EAX Reverb VST effect

I uploaded an X64 build.http://grossgang.com/utilities/EAXReverb_vst_x64.zip

URL: https://forum.audiogames.net/post/454430/#p454430




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Re: Sequence Storm Rhythm Racing Game

2019-08-09 Thread AudioGames . net Forum — New releases room : mike-tan via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

hi. and o wow! I realy love this game! however I'm stuck at avoiding the barier. what is the barier sound? thanks

URL: https://forum.audiogames.net/post/454429/#p454429




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-09 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

I've forgotten how annoying chapter 6 is... everything is fine until right after killing the zombie with the ray gun in the lab.

URL: https://forum.audiogames.net/post/454428/#p454428




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Re: Restricted/new users: introduce yourself!

2019-08-09 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : libreaudiogamer via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hi,I have followed this site for a while but now that I am working on some audio games, I was hoping that I could become more involved in the community. I am  a Linux user so my goal is to make the games that I work on as cross platform as possible. Once my account is unlocked, I will start posting in the appropriate channels about games that I am working on.

URL: https://forum.audiogames.net/post/454427/#p454427




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help getting an NVDA addon for audacity.

2019-08-09 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


help getting an NVDA addon for audacity.

Hello.I'd like to use this NVDA addon from github but can't figure out how to download it at all. I know i can get the zip version but I'd like the addon.Here's the link https://github.com/Robert-J-H/AudacityTwoTwoPlusI'd also like to know how to check the length of a track, if I can't get this addon.

URL: https://forum.audiogames.net/post/454426/#p454426




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Re: Granblue Fantasy on PC

2019-08-09 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Granblue Fantasy on PC

You can stream it to Twitch/Yyoutube if you can start it...

URL: https://forum.audiogames.net/post/454425/#p454425




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A Hero's Call

2019-08-09 Thread AudioGames . net Forum — General Game Discussion : TheTechPianoPlayerKid via Audiogames-reflector


  


A Hero's Call

Hello,I am playing "A Hero's Call", and am having trouble beating the Hydra Creature in the mines to the west, and the goblins in the abandoned camp, located to the north in the Farhaven sewers. Any pointers or suggestions?

URL: https://forum.audiogames.net/post/454424/#p454424




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Making a soundpack

2019-08-09 Thread AudioGames . net Forum — General Game Discussion : the best in the world via Audiogames-reflector


  


Making a soundpack

Hey everyone, so I've been playing a mud called realm of magic, and I want to make a sound pack for it.Here's where the problem starts, I don't no anything on how to do this, I know how to make triggers and send them to script and play sound this way. got the script and the functions from a friend of mine, so can't even do that on my own. but for some reason some of the triggers for the mud's won't work or play any sound at all. so is there anyone who can help walk me through this step by step? and thanks for all your help 

URL: https://forum.audiogames.net/post/454418/#p454418




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stream labs

2019-08-09 Thread AudioGames . net Forum — General Game Discussion : tysonsylvester123 via Audiogames-reflector


  


stream labs

Hi all, to start off sorry if this is in the wrong  room any how what's the best way of navigating stream labs?

URL: https://forum.audiogames.net/post/454423/#p454423




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A big BGT/PHp folder everyone could work on together

2019-08-09 Thread AudioGames . net Forum — Developers room : patrickthepatshit via Audiogames-reflector


  


A big BGT/PHp folder everyone could work on together

Hi everyone.This idea came to me and I posted about it on Masonasons's Forum, a thing that somehow died. I will attempt to remember everything I posted.So I have a Dropbox folder, and a few people are in it so far. Everyone (the really, really small group) has contributed a bit of random resourceful code. I was thinking about getting a real project started.Anyway, with that rambling out of the way, I would like to say that if you would like to join this little thing, feel free to reply or send me a PM with you're Dropbox email and I will add you.Again, if you thought I mist some details, please let me know.Any code is welcome, so long as it is in BGT or whatever web language you talk about, unless you feel like making another folder containing other langauges. This is just a personal thing for the second, as I have no idea how to do stuff with Python, and I have learned a lot about BGT. I am still personally sort of basic, but yeah.Anyway have a good day.

URL: https://forum.audiogames.net/post/454422/#p454422




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Re: Mortal Kombat 11

2019-08-09 Thread AudioGames . net Forum — General Game Discussion : arturminyazev via Audiogames-reflector


  


Re: Mortal Kombat 11

hellowhere i can find all information about carricters moves, combos, crushing blows, fatalitys, brutalitys and etc?

URL: https://forum.audiogames.net/post/454421/#p454421




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-09 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

In chapter 4, across the river. There're be a seemingly empty pathway north into more water, look for a hidden edit going down. In that save, you have to break the correct walls with your shovel, breaking the wrong ones will cause a rockslide that'll kill you, so save outside.Unfortunately, I don't remember the path any more, as I don't have access to that part at the moment.

URL: https://forum.audiogames.net/post/454420/#p454420




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Re: Using apps to walk independently

2019-08-09 Thread AudioGames . net Forum — Off-topic room : arbuz via Audiogames-reflector


  


Re: Using apps to walk independently

Hello,I used many apps: BlindSquare, Google maps, Apple maps, Ariadne GPS, Nearby Explorer Online, VioptaNav, Seeing assistant move, Blindscape, Dot Walker PRO, even checked Loadstone GPS on the old Symbian phones  Actually, they have a bit different methods how they work and where they can / cannot help. Some just save your own created points and let you decide how you should find them, and others give you turn-by-turn / step-by-step instructions when and what to do. One of the best methods for myself was the Dotwalker method, when turn-by-turn instructions were coming from Google maps and added as the points list and when you reach the first point, app automatically redirects you to the next and till the end. Sadly, the developer discontinued this app for meaningful reasonds and we dont have this functionality anymore. By the way I think it was only for Android phones.Now I am developing an app that lets you to navigate around and there is simple implementation so far in alpha test mode, but I see that noone is interested in this yet. However I didnt enter to conclusions so quickly, because I am implementing Google maps turn-by-turn instructions, Trafi API to get public transport schedules and so on.Now I am on vecation / holiday in Bulgaria - Golden sands and me and my girlfriend checking this app on real conditions. I can say, that it works much better than I even expected and if you are interested, I give you some notes what can it do:You enter an address / some known name of the place, pick the transport you are traveling - public transport / transit, or by car, or perhaps you go on foot. Than app gives 1 or more route suggestions how to get to the given destination. Here you can preview the routes - check turn-by-turn directions to the place and pick the route that is most suitable to you. Then if you choose to navigate, it says where to go in such manner: go easy left for 27 meters, then turn right. Such directions might be given only when you are walking, because then app gets your coordinates and decides in which direction you are going. If app does not know your moving direction, it says something like Go east for 21 m. Then turn slight left at chocolate street. When you move, it fixes direction by saying go straight or go easy left or whatever.I implemented compass as well, so you can spin your phone around and it says in which side your next direction is. I mean it says hard right - that means it is on your right behind you. Then you spin a bit to the right and it automatically speaks - right. Then you spin a bit towards right and it says easy right. Than you spin again and sound plays, phone vibrates to indicate, that point is in front of you. That is how you can find correct direction where to go. Then you just follow the instructions that app gives to You. However there is a slight problem that this app is not a regular app that you are use to know, it is just like a website, with extended functionality - Location, TTS support and so on. Since there are some inconsistancies among browsers, Compass does not work well with IOS devices. It works well on Android. But I almost found a way to fix such a problem by creating function that I called Automatic direction corrections. It constantly follows your movement and calculates direction towards the next point and if your direction changes acording to formula, it anounces that for instance by saying go left for 100 m. if you turn left and move ahead a bit, it says go straight for 95 m. I guess this should solve the Compass problem. You can always turn this feature on or off.App even says when to get off the public transport at the right bus stop if you picked prefered route by public transport. I mean it gives turn by turn steps how to reach the bus stop, which bus is prefered, says how many stops to go and when you are in the public transport, it detects that automatically as wel. And then only informs the distance toward the bus stop you need to get off. I made an algorithm to detect when you are in vehicle by measuring your moving speed.If your city supports Trafi, it can give you meaningful information about the stops: transport that goes in the stop, schedules, also the real-time upcoming transport indicated by GPS or just a schedule time and app says if info goes through GPS or not.If you are interested, I come back next week and could make a podcast about my newest achievements.By the way sorry for mistyping or something, because I wrote this message with my phone.

URL: https://forum.audiogames.net/post/454419/#p454419




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Making a soundpack

2019-08-09 Thread AudioGames . net Forum — General Game Discussion : the best in the world via Audiogames-reflector


  


Making a soundpack

Hey everyone, so I've been playing a mud called realm of magic, and I want to make a sound pack for it.Here's where the problem starts, I don't no anything on how to do this, I know how to make triggers and send them to script and play sound this way. but for some reason some of the triggers for the mud's won't work or play any sound at all. so is there anyone who can help walk me through this step by step? and thanks for all your help 

URL: https://forum.audiogames.net/post/454418/#p454418




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-09 Thread AudioGames . net Forum — New releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

@blindNinja.you mentioned a dungeon that you discovered by accident. do you remember where it was?

URL: https://forum.audiogames.net/post/454417/#p454417




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Re: How to get started coding aplications in python?

2019-08-09 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: How to get started coding aplications in python?

You do not need to buy QT unless your using it in specialized environments or charging for your app. You just have to obey their version of the GPL. (To be fair, tat version is hard to interpret for some, and even I'm not sure on exactly what they want you to do.) I wouldn't worry about it though.Also, yes, QT is cross-platform. It runs on literally everything.

URL: https://forum.audiogames.net/post/454416/#p454416




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-09 Thread AudioGames . net Forum — New releases room : firence via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

one of the most useful parry cards is natural missthrut. I can parry cards that makes you junk cards, but also can stop a los of the most strong cards like flower ray, sinfony o the fores, sab torrent, the tentacle, the void ghost cards, just to menssion some

URL: https://forum.audiogames.net/post/454415/#p454415




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Re: The best auto backup solution!

2019-08-09 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: The best auto backup solution!

I remember using a program called syncBack by 2brightsparks which would create background scheduled tasks and so on, it checked just about everything, so no corruptions. NO file versioning though, but it was pretty snappy an unobtrusive, accessible too

URL: https://forum.audiogames.net/post/454414/#p454414




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Alter Aeon August 2019 Update

2019-08-09 Thread AudioGames . net Forum — New releases room : Shadowfax via Audiogames-reflector


  


Alter Aeon August 2019 Update

We are proud to announce our event for this month, the Feast of the Sacrifice!  This event will begin on Monday, August 12th and end on Friday, August 16th.  The event will feature special Eid themed quests, and it will be for players of all levels!Important updates in July:- Additional runes have been added to channel casting, ranging from decreasing casting lag to using shadows to do increased damage to angels (which requires shadow mastery).- There have been improvements made to scribing scrolls, so you will be able to scribe a scroll using spellcomps that have an affinity for the spell, not just an affinity for its spellgroup (if that spell can be added to scrolls, of course).- We also added two new spellcomp affinities: shadow and force fields.- Crafting skills now all use a unified system for calculating movement point cost.- Metal constructs made from metal with spell resistance or absorption stats will gain corresponding saving throws.- The Cartographers' Guild is now active. Guild advancement is dependent on explorer points. Higher guild rank allows access to private guildhalls which stock caches of minor but useful supplies.  (We now have an answer when newbies ask us, "What are explorer points used for?")- We've made a number of improvements to jobs to have them make more sense, such as keeping newbies within an appropriate level range and locking high level players out the newbie islands entirely.  This is in addition to the efficiency updates to stop job construction from lagging the game.- Sea boarder encounters are now active.  This means that when you are sailing, strange sea creatures may board your vessel!  Some have friendly intentions, but most are hostile. Some encounters only happen during the day or the night, and certain ones may be limited to specific sectors of the world.Upcoming coding and building updates:- Sea border encounters can be built live in the game, so expect more to be steadily added throughout the coming months.- As for guilds, look for an Assassins' Guild to be set up next.- We have plans for a livery skill, based on tailoring, for making decorative items of clothing. This skill should be ready for October and is intended to help players design costumes for Halloween Havoc.- Work continues on the new Nightmare Planes zones and other event areas in preparation for Halloween Havoc.- We've have been working on making sense of all the Ralnoth quests and figuring out a good layout for the aforementioned quests.  The goal is to have guide players to appropriate level areas to complete quests.- We plan on adding many more job types, including jobs for the various crafting skills.- We plan on improving the spell metadata readouts, so that spell help pages will have a line at the bottom telling what player crafted items can have them, such as potions, tinctures or druidic spellstaves.Later this month an interview will be conducted with the world builder Draak using the question-and-answer format used previously with Dentin and Morpheus.  More information about this and other updates can be found in our August Youtube audio presentation here: https://www.youtube.com/watch?v=3sQDJHIOVf0

URL: https://forum.audiogames.net/post/454413/#p454413




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Re: Clipboard Game, paste whatever is on you're clipboard.

2019-08-09 Thread AudioGames . net Forum — Off-topic room : patrickthepatshit via Audiogames-reflector


  


Re: Clipboard Game, paste whatever is on you're clipboard.

This, right here, is what is on my clipboard.LAPTOP-ITK9VDFQ

URL: https://forum.audiogames.net/post/454412/#p454412




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Re: Clipboard Game, paste whatever is on you're clipboard.

2019-08-09 Thread AudioGames . net Forum — Off-topic room : Ty via Audiogames-reflector


  


Re: Clipboard Game, paste whatever is on you're clipboard.

Version 0.3.3. Up for 4 days, 10 hours, 49 minutes8 seconds. Total recorded uptime: 3 weeks, 1 day, 21 hours, 17 minutes55 seconds. Stats: Received: 444.45 MB. Sent: 1.26 GB. Total: 1.69 GB. Total cached: 17.67 GB. Peak: 11 players, on 7/20/2019 at 10:05:08 AM

URL: https://forum.audiogames.net/post/454410/#p454410




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Re: InstraPlanet, my first BGT project

2019-08-09 Thread AudioGames . net Forum — New releases room : Ty via Audiogames-reflector


  


Re: InstraPlanet, my first BGT project

One thing. When pressing escape while playing,  it exits, doesn't bring me to the main menu.

URL: https://forum.audiogames.net/post/454409/#p454409




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Re: Madden NFL 20 Enabling Accessibility

2019-08-09 Thread AudioGames . net Forum — General Game Discussion : joshknnd1982 via Audiogames-reflector


  


Re: Madden NFL 20 Enabling Accessibility

since not everything speaks, how do you call the plays, and keep track of the score when playing?

URL: https://forum.audiogames.net/post/454408/#p454408




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Re: message to orial

2019-08-09 Thread AudioGames . net Forum — General Game Discussion : Ty via Audiogames-reflector


  


Re: message to orial

My thoughts

URL: https://forum.audiogames.net/post/454407/#p454407




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Re: InstraPlanet, my first BGT project

2019-08-09 Thread AudioGames . net Forum — New releases room : dash via Audiogames-reflector


  


Re: InstraPlanet, my first BGT project

1. Please add recording songs if you can.2. Currently i can't play other sounds EG CIS, eis, gis etc. You can add more octaves and full gama.

URL: https://forum.audiogames.net/post/454406/#p454406




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Re: Problem when visiting audiogames archive

2019-08-09 Thread AudioGames . net Forum — General Game Discussion : Rio Aryo via Audiogames-reflector


  


Re: Problem when visiting audiogames archive

Yes, that's right, after I turn off the security block from Firefox, I can access it as usual with Firefox.And yesterday when I tried it using crome too.Means this problem is indeed related to firefox security services.If I suspect, it seems like someone reported it indeed.That's just my guess anyway.

URL: https://forum.audiogames.net/post/454405/#p454405




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Re: I need help with the quest Predators and Prey in A Hero´s call.

2019-08-09 Thread AudioGames . net Forum — General Game Discussion : Computergamer via Audiogames-reflector


  


Re: I need help with the quest Predators and Prey in A Hero´s call.

Thanks for all the help guys! I finally found the last wolf den. It was actualy Close to the fishery dock, had to look around a bit, but I found it at last.

URL: https://forum.audiogames.net/post/454403/#p454403




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Re: message to orial

2019-08-09 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: message to orial

The fuck is this and why does it belong here?

URL: https://forum.audiogames.net/post/454404/#p454404




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Re: Sequence Storm Rhythm Racing Game

2019-08-09 Thread AudioGames . net Forum — New releases room : BoundTo via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

@139That one is definitely a tricky one. (at least it was for me) Not to ruin the story for anyone, but the scene before that mission explained the terrible fate for whoever was left on the track after someone finished. It just comes down to speed for that mission. If you lose, it means that the other racer finished before you. I might have adjusted my stats to help me if I remember correctly.@144Wow. Those are definitely some interesting problems. It's strange because I've never run into anything similar to what you mentioned. The game did go unresponsive on me one time I believe and I had to close it, but other than that, everything has worked as intended. I've definitely never had any crashes or problems with narration.

URL: https://forum.audiogames.net/post/454402/#p454402




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Re: message to orial

2019-08-09 Thread AudioGames . net Forum — General Game Discussion : Ty via Audiogames-reflector


  


Re: message to orial

Um? What?

URL: https://forum.audiogames.net/post/454401/#p454401




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-09 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

Well, my server is running at christopherw.me port 2500. If Pragma or who ever is managing the server list would like to have a backup/alternate server, feel free to add it to the list. It is up nearly all the time unless the Linode crashes or I reboot it. Even if I do a reboot, it may only be down for a few minutes. Linode rocks! I can't believe how well it works! I'm paying $5 a month, and it's hosting a bunch of audio game servers and some other things.

URL: https://forum.audiogames.net/post/454382/#p454382




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-09 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

Well, my server is running at christopherw.me port 2500. If Pragma or who ever is managing the server list would like to have a backup/alternate server, feel free to add it to the list. It is up nearly all the time unless the Linode crashes or I reboot it. Even if I do a reboot, it may only be down for a few minutes. Linode rocks! I can't bleieve how well it works! I'm paying $5 and it's hosting a bunch of audio game servers and some other things.

URL: https://forum.audiogames.net/post/454382/#p454382




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Re: message to orial

2019-08-09 Thread AudioGames . net Forum — General Game Discussion : adel . spence via Audiogames-reflector


  


Re: message to orial

dragon was nuked out of existance by AdelSpence

URL: https://forum.audiogames.net/post/454400/#p454400




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Re: Madden NFL 20 Beta, terms and FAQ

2019-08-09 Thread AudioGames . net Forum — General Game Discussion : Addolis via Audiogames-reflector


  


Re: Madden NFL 20 Beta, terms and FAQ

I was looking in to this,  and so I'm sorry that this took em a while to respond to. We'll advance when amber gets back, and that game will sadly have to stand.

URL: https://forum.audiogames.net/post/454399/#p454399




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Re: Madden NFL 20 Beta, terms and FAQ

2019-08-09 Thread AudioGames . net Forum — General Game Discussion : Addolis via Audiogames-reflector


  


Re: Madden NFL 20 Beta, terms and FAQ

Hello to all,The following is the next installment in the daily blitz.Happy Gaming to all!Addolishttps://youtu.be/bUtviIux8GY

URL: https://forum.audiogames.net/post/454398/#p454398




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Re: The author of sequence storm is trying to respond to posts

2019-08-09 Thread AudioGames . net Forum — Site and forum feedback : Ty via Audiogames-reflector


  


Re: The author of sequence storm is trying to respond to posts

Like it or not, captias, or how ever it's spelled, are necessary to avoid spam bots. Yeah the forum has the restricting thing, but it would be much easier if we could do a captia. And simter, you said something about english words, it says in the FAQ that you should speak english on the forum, so hopefully anyone signing up knows english.

URL: https://forum.audiogames.net/post/454397/#p454397




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Re: Has anyone here ever met Molly Burke?

2019-08-09 Thread AudioGames . net Forum — Off-topic room : Ty via Audiogames-reflector


  


Re: Has anyone here ever met Molly Burke?

Defender is correct. So is jace, sorry if i'm spelling that wrong. Me and a friend were having a chat about this, and if the hole world went blind at once, almost everyone would have a very very very hard time doing what they normally would, the world is really sight based, no matter if we like it or not.

URL: https://forum.audiogames.net/post/454396/#p454396




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Re: Restricted/new users: introduce yourself!

2019-08-09 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Maranatà via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hello!  , I am Antonio, a blind person who really likes to play with both computers and iPhones.  I hope to find lots of fun games for fun.

URL: https://forum.audiogames.net/post/454395/#p454395




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Re: Has anyone here ever met Molly Burke?

2019-08-09 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Has anyone here ever met Molly Burke?

LOL what kind of message would you be giving by pointing her to a stupid thread like this, where the first like, 40 posts were just back and forth misunderstanding, evasion, and trolling, all based around weather or not some random dude had a crush on her or not.Even when you guys did get around to talking about issues you had with her style, you weren't exactly constructive about it at least half of the time.And what makes you guys believe she even wants to hear what a bunch of people from a site with the name of something she doesn't at all seem interested in think about her.

URL: https://forum.audiogames.net/post/454394/#p454394




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Re: The best auto backup solution!

2019-08-09 Thread AudioGames . net Forum — Off-topic room : Zarvox via Audiogames-reflector


  


Re: The best auto backup solution!

That sounds like an awesome service. Maybe one day I'll look into it. For now, I'm ok with manually backing up my data. I don't store very much data on my computer at once, especially because my drive is only 128 and it is shared with mac and windows. So manually backing up my stuff isn't too painful

URL: https://forum.audiogames.net/post/454393/#p454393




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Re: Duels RPG, Crimson Cult, a turn-based strategic text rpg for android

2019-08-09 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Duels RPG, Crimson Cult, a turn-based strategic text rpg for android

I believe its referring to a set of four.. So a set of four of the same charms would for example grant you immunity to unconscious, so nothing would be able to put you to sleep

URL: https://forum.audiogames.net/post/454392/#p454392




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Re: InstraPlanet, my first BGT project

2019-08-09 Thread AudioGames . net Forum — New releases room : Ty via Audiogames-reflector


  


Re: InstraPlanet, my first BGT project

I'll have to check this out, and it should probably be in off topic, it's not a game release, but meh, what do i know.Also, will we be able to add our own instraments in later versions?

URL: https://forum.audiogames.net/post/454391/#p454391




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Re: xbox one s all digital edition?

2019-08-09 Thread AudioGames . net Forum — General Game Discussion : Ty via Audiogames-reflector


  


Re: xbox one s all digital edition?

Use the xbox conpanion app for streaming, and i'm not sure how exactly it works, you'll probably need 16 gb ram, as most videogames on pc require that.

URL: https://forum.audiogames.net/post/454390/#p454390




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Re: message to orial

2019-08-09 Thread AudioGames . net Forum — General Game Discussion : Ty via Audiogames-reflector


  


Re: message to orial

Was this really necessary?

URL: https://forum.audiogames.net/post/454389/#p454389




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Re: InstraPlanet, my first BGT project

2019-08-09 Thread AudioGames . net Forum — New releases room : janagirl via Audiogames-reflector


  


Re: InstraPlanet, my first BGT project

Hi all,the program doesn't open. If I press enter on ip.exe nothing happens. By pressing shift plus tab I don't find any new tasks.

URL: https://forum.audiogames.net/post/454388/#p454388




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Re: Duels RPG, Crimson Cult, a turn-based strategic text rpg for android

2019-08-09 Thread AudioGames . net Forum — New releases room : TheBlindSaiyan via Audiogames-reflector


  


Re: Duels RPG, Crimson Cult, a turn-based strategic text rpg for android

But I don't understand when certain charms say: 4, set grants, then it says immunity, or unconscious etc.Some also say the pact, or steady 0 quarters.

URL: https://forum.audiogames.net/post/454387/#p454387




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Re: challenges we shouldn't play on the forum

2019-08-09 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Re: challenges we shouldn't play on the forum

Thanks for the laughs. I am going to try to come up with a few here. Post duplication is where you go in and make an exact copy of a topic, but in another room, where as the only difference is the word move in front of it. The more you are able to do before getting band, the better off you are in this contest. Another one would be call “mob rule”. Yes, this is exactly how it sounds. You create a bunch of accounts like you would on other comments on this topic. Use every single one of them to disagree (strongly) with any mod warning out there. The more you do, the higher your score is. LOL.

URL: https://forum.audiogames.net/post/454386/#p454386




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Re: Computer MIDI Keyboard!

2019-08-09 Thread AudioGames . net Forum — Off-topic room : masonian via Audiogames-reflector


  


Re: Computer MIDI Keyboard!

Again. CMK is not and will not be a replacement for your DAW. Quantization is a feature for after you've recorded your notes. As CMK does not record your notes, it will not have a quantization feature.

URL: https://forum.audiogames.net/post/454385/#p454385




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Re: The best auto backup solution!

2019-08-09 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: The best auto backup solution!

turtlepower17 wrote:Is it even legal to back up that much data on a service like this? And that's not to mention that Comcast really wouldn't like me uploading that much data.yup, back up is unlimited per computer. I think I have about three tb stored there which includes my external hard drives and all. This includes recording sessions, video footage of some concerts and music. Not sure if you would ever have that much time to hear 5.5 tb of music alone during your life, but to each their own.By the way: you can certainly exclude folders, files that exceed size limits and so on. I have a couple of folders excluded. One that is where the temporary stuff goes, like wav files of recording sessions, another is for stuff I download from the video camera that I know I will transfer later to an external hd, so processing power and bandwith are not wasted. Also, files that are about 5 gb or more in size are certainly excluded as most videos that I export will ultimately be processed to final, much smaller versions designed for what they are supposed to be.. social media, mobile phones,and so on. Who needs to keep that around anyway.So, I guess no excuse for not investing. You can also limit the speed at which you are uploading, pause and resume anytime. Backblaze gives priority to the smallest files and I think your upload speed starts to be capped after the first 512 gb of data have been uploaded  when in the initial back up. This is because with 512 gb most people have had most of their important things saved. Not sure if they changed things but their help page is full of these resources.

URL: https://forum.audiogames.net/post/454384/#p454384




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message to orial

2019-08-09 Thread AudioGames . net Forum — General Game Discussion : adel . spence via Audiogames-reflector


  


message to orial

chek your twitter

URL: https://forum.audiogames.net/post/454383/#p454383




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-09 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

Well, my server is running at christopherw.me port 2500. If Pragma or who ever is managing the server list would like to have a backup/alternate server, feel free to add it to the list. It is up nearly all the time unless the Linode crashes or I briefly reboot it.

URL: https://forum.audiogames.net/post/454382/#p454382




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Re: Kodi TTS Help

2019-08-09 Thread AudioGames . net Forum — Off-topic room : JaceK via Audiogames-reflector


  


Re: Kodi TTS Help

Best thing to do is talk to Rook about it and see what he says, if the guy who does the addon has a reason for removing NVDA support, he'll probably explain why. Sapi isn't that bad, I'm used to it on my laptop

URL: https://forum.audiogames.net/post/454381/#p454381




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Re: xbox one s all digital edition?

2019-08-09 Thread AudioGames . net Forum — General Game Discussion : joshknnd1982 via Audiogames-reflector


  


Re: xbox one s all digital edition?

My son uses USB headphones and they work fine. So they should work fine for me also I would guess. How does streaming to the computer work? And do you need a really powerful computer just to stream games to it? when you stream the game to the computer, do you still use the xbox console to play the game or does the computer take over all gamePlay? Due to the fact that I know that USB headphones do work, I could probably just play the xbox without having it hooked up to a tv at all, and just use USB headphones and streaming to the computer, although it would look weird to a sighted person. I know madden nfl20 will be accessible, killer instinct probably some other fighting games, and isn't there some forza horizon racing game that is pretty accessible using OCR? And $150 is much much cheaper than spending $700 or more on a gaming laptop.

URL: https://forum.audiogames.net/post/454380/#p454380




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Re: Has anyone here ever met Molly Burke?

2019-08-09 Thread AudioGames . net Forum — Off-topic room : JaceK via Audiogames-reflector


  


Re: Has anyone here ever met Molly Burke?

Oh and one more while I'm sort of concious and able to form sentences with long words.I think part of the issue is there's the big dogs in Youtube, I forgot who it was but I've seen Youtubers saying not to bother trying to grow your channel. I think it's doubly hard for anyone who isn't 'normal' because it's so foreign to people. I forgot where I read it, it may have been the BBC, but there was a podcast about how Steven Hawking got computerized voices to be more readily accepted because it was *him* using them to do amazing things, not some random Joe or Jane on the internet.EDIT:@80: I doubt that'll work given how Youtube is, people will praise her for anything. Then you got the ableist porn types who watch form, ahem, different reasons. Protip: Do NOT google that. Unless you got brain bleach handy.

URL: https://forum.audiogames.net/post/454378/#p454378




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Re: Survive The Wild: A Live Interview with the Developer

2019-08-09 Thread AudioGames . net Forum — General Game Discussion : adel . spence via Audiogames-reflector


  


Re: Survive The Wild: A Live Interview with the Developer

sorry then

URL: https://forum.audiogames.net/post/454379/#p454379




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Re: Has anyone here ever met Molly Burke?

2019-08-09 Thread AudioGames . net Forum — Off-topic room : JaceK via Audiogames-reflector


  


Re: Has anyone here ever met Molly Burke?

Oh and one more while I'm sort of concious and able to form sentences with long words.I think part of the issue is there's the big dogs in Youtube, I forgot who it was but I've seen Youtubers saying not to bother trying to grow your channel. I think it's doubly hard for anyone who isn't 'normal' because it's so foreign to people. I forgot where I read it, it may have been the BBC, but there was a podcast about how Steven Hawking got computerized voices to be more readily accepted because it was *him* using them to do amazing things, not some random Joe or Jane on the internet.

URL: https://forum.audiogames.net/post/454378/#p454378




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Re: List of games written in bgt?

2019-08-09 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


Re: List of games written in bgt?

oh god, not this again

URL: https://forum.audiogames.net/post/454377/#p454377




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Re: EAX Reverb VST effect

2019-08-09 Thread AudioGames . net Forum — Off-topic room : Aron Leppik via Audiogames-reflector


  


Re: EAX Reverb VST effect

this is so cool. Thank you!

URL: https://forum.audiogames.net/post/454376/#p454376




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Re: Has anyone here ever met Molly Burke?

2019-08-09 Thread AudioGames . net Forum — Off-topic room : JaceK via Audiogames-reflector


  


Re: Has anyone here ever met Molly Burke?

@78:I decided while curled up with a migraine to watch her stuff on low volume. I'm not sure what to make of her honestly, but I wanted to pick a few points and give my opinion. Mostly because fuck throbbing headachesFirst off.the terms thing. I think that solely depends on people, really. I also think read/watched/etc is more natural. Personally, I don't see (pun intended) the blind/sighted argument. We are all people. I don't consider, say, you blind. I consider you a person, because we are all people at the end of the day, no matter if there's any sense involved or not. Also, I won't namedrop channels, but I distinctly remember one other blind Youtuber saying, and paraphrasing, don't say those terms because it is, in air quotes (yes I'm doing the air quotes thing typing this) 'offensive' to blind people. That was one woman speaking for the whole community, apparently.Integration: I don't feel it will happen, not for want of trying, but just because people are afraid of differences, any and all differences, and I think there's insurmountable ones that certain people will *not* want to deal with. I'll hop ou ton a limb, and argue blind services need to go. Hear me   They need to go because they are part of the issue, i.e. X is blind. Y is sighted issue. The blind services need to goand be replaced by services that work for *everyone*, that is one of the sole ways I see how integration wil possibly happen,depending on if people can actually come together.Uniting as a community: Pipe dream, or do you mean this forum? Again, pipe dream, two people here can't agree on anything honestly.Just my $0.02 thanks to sinus pills and headache pills. I'm apparently more lucid and expressive, what do they put in these things?

URL: https://forum.audiogames.net/post/454375/#p454375




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Re: Madden NFL 20 Beta, terms and FAQ

2019-08-09 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Madden NFL 20 Beta, terms and FAQ

Addolis wrote:That's awesome!Amber should be back on the 14th.  When would you guys like to advance the league?I am sure that not everyone has played there games yet.What do I do about my particular game? Basically the Titans beat the Eagles 35-0 in a game that hasn't been played. Do we need to wait for Amber for this one?

URL: https://forum.audiogames.net/post/454374/#p454374




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Re: Problem when visiting audiogames archive

2019-08-09 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


Re: Problem when visiting audiogames archive

weir'r'r'r'r'r'r'r'r'rd

URL: https://forum.audiogames.net/post/454373/#p454373




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Re: Clipboard Game, paste whatever is on you're clipboard.

2019-08-09 Thread AudioGames . net Forum — Off-topic room : Ty via Audiogames-reflector


  


Re: Clipboard Game, paste whatever is on you're clipboard.

Average CPU load 1.5%, Core 1: 3.4%, Core 2: 0%, Core 3: 1.8%, Core 4: 0%, Core 5: 0%, Core 6: 7%, Core 7: 0%, Core 8: 0%.

URL: https://forum.audiogames.net/post/454372/#p454372




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Re: The author of sequence storm is trying to respond to posts

2019-08-09 Thread AudioGames . net Forum — Site and forum feedback : nidza07 via Audiogames-reflector


  


Re: The author of sequence storm is trying to respond to posts

1. To post on an English forum, you need to speak English. 2. Captchas are a part of the Internet, like or not. When there is an audio version, that is not getting around it, it is solving it just like a sighted user would.

URL: https://forum.audiogames.net/post/454371/#p454371




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Re: The author of sequence storm is trying to respond to posts

2019-08-09 Thread AudioGames . net Forum — Site and forum feedback : simter via Audiogames-reflector


  


Re: The author of sequence storm is trying to respond to posts

A captca on a side that sais to be for blind people looks wiered in my opinion, and it should never be done. i know there are ways to get arround it, but it's not a nice thing. Especially when you are not from uk or us and the thing speaks english words.

URL: https://forum.audiogames.net/post/454370/#p454370




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Re: How to get started coding aplications in python?

2019-08-09 Thread AudioGames . net Forum — Developers room : simter via Audiogames-reflector


  


Re: How to get started coding aplications in python?

As i understood you need to by qt. Also idk if qt is multi platform.

URL: https://forum.audiogames.net/post/454369/#p454369




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Toco Toco: Japanese Developer Interviews

2019-08-09 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector


  


Toco Toco: Japanese Developer Interviews

As reported by [rockpapershotgun]:Toco Toco is a documentary series where various game developers like Suda51 of No More Heroes, Hidetake Suehiro of Deadly Premonition, Keiichiro Toyama of Silent hill, and Yoko Taro of Nier Automata, among others talk about their work and general hangouts and such. Some of them can be rather, ah, eccentric, such as Yoko Taro wearing a big moon mask helmet thing for the whole interview. The videos are in Japanese that use youtubes closed captioning subtitles, the series has two formats, one with 39 videos and the other 40 overall, but there are other interviews and videos on the channel [here].

URL: https://forum.audiogames.net/post/454368/#p454368




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Toco Toco: Japanese Developer Interviews

2019-08-09 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector


  


Toco Toco: Japanese Developer Interviews

As reported by [rockpapershotgun]:Toco Toco is a documentary series where various game developers like Suda51 of No More Heroes, Hidetake Suehiro of Deadly Premonition, Keiichiro Toyama of Silent hill, and Yoko Taro of Nier Automata, among others. Sme of them can be rather, ah, eccentric, such as Yoko Taro wearing a big moon mask helmet thing for the whole interview. The videos are in Japanese that use youtubes closed captioning subtitles, the series has two formats, one with 39 videos and the other 40 overall, but there are other interviews and videos on the channel [here].

URL: https://forum.audiogames.net/post/454368/#p454368




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Re: PlayStation want feedback on PS4 accessibility

2019-08-09 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: PlayStation want feedback on PS4 accessibility

Honestly we not doing ourselves any favors by having such a pessimistic outlook on thing. I can still remember the days when all we had were beeps and clicks on the cross media bar, which is still my fav user interface. So hell if that's the only reason then I'll take it. I am in it first and foremost, for the games, and accessibility to me is a bonus. I'm not gonna throw a tantrum just because things aren't exactly as I like it. This also ties into that other thread about punishing devs for not making their stuff accessible and its discouraging to me as a consumer to see someone actually take an interest and then have it spat back in their faces by people who can't get over things. If we want change, then we need to come together and like, actually give helpful feedback, because simply attacking ain't gonna get us anywhere.

URL: https://forum.audiogames.net/post/454367/#p454367




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-09 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

Regarding the central server, I do think it would be a good idea to have a backup or two. Even RTR had that. I can see why the functionality was restricted, so that everybody and their brother would quit making non-working servers for the lolz, but we definitely don't want to be put into a situation where there's only one server which can go down at any time. Ah, use the old p2p versions, you say? Not until this bug gets fixed where they won't sync, and people end up getting kicked even though they've pressed enter, but the server doesn't recognize that. It's no fun if you have to constantly kick someone, especially because, as I said in a previous post, you don't want to be known as that asshole who kicks people, even though there is a legit reason for it in this case.

URL: https://forum.audiogames.net/post/454366/#p454366




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Re: Has anyone here ever met Molly Burke?

2019-08-09 Thread AudioGames . net Forum — Off-topic room : RTT entertainment via Audiogames-reflector


  


Re: Has anyone here ever met Molly Burke?

No, not this topic. I’m saying, why doesn’t somebody explain in the comments how we feel? That’s beside the point. I really think that the blind  community should unite so that we can all share with the world who we really are.

URL: https://forum.audiogames.net/post/454365/#p454365




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Re: Has anyone here ever met Molly Burke?

2019-08-09 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Has anyone here ever met Molly Burke?

Go ahead and post your comments, nobody's stopping you. If you really feel that strongly, then have at it. I don't see why you need the approval of random strangers to post whatever you want. I do agree, however, that posting a link to this topic would be counterproductive, assuming anybody would even notice.

URL: https://forum.audiogames.net/post/454364/#p454364




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Re: Has anyone here ever met Molly Burke?

2019-08-09 Thread AudioGames . net Forum — Off-topic room : SkyGuardian via Audiogames-reflector


  


Re: Has anyone here ever met Molly Burke?

think of it this waywhy is it when other people create YouTube channels discussing the topic of blindness, or how blind people perform certain tasks in their daily lives, they don't get far because of a lack of an audience to watch their content, but on the other hand, this girl has 1898625 subscribers on her YouTube channel,now, on to the subject of her voicethere could be a chance that the way she speaks isn't intentional, , i have met people that speak similarly to her and i have questioned them as to why they speak like that, their response is that either that's how they normally speak, or no response at alland in my opinion, the way she talks about blindness, at least in the videos i have watched sometimes perfectly explains what its likethere was a video i think she made, in which she talked about terms that blind people use that sighted people didn't think that blind people used such as watched, read, and many more, correct me if i am wrong, but i think that she was the one who made that video and moreand also, she, at least i think, is very distanced from this section of the blind community, and by this section i am referring to things like Audio games, this forum, team Talk, and many moreand another thing is if we want to hold our own as a community we must unite as a community, we must show our sighted counterparts that we are the same human beings as they are and not a group of children that can't agree on one simple thingin my opinion if we all unite and try to integrate with our sighted peers the stereotypes and general ignorance about blind people will dissipate over time

URL: https://forum.audiogames.net/post/454363/#p454363




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-09 Thread AudioGames . net Forum — New releases room : deathtime via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

Hi all. Where i can find a gun at second chapter?

URL: https://forum.audiogames.net/post/454362/#p454362




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Re: How to get started coding aplications in python?

2019-08-09 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: How to get started coding aplications in python?

QT 5 is the library you want to use. I use it in an app and it works brilliantly.

URL: https://forum.audiogames.net/post/454361/#p454361




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Re: Lets Talk Bass Guitar

2019-08-09 Thread AudioGames . net Forum — Off-topic room : audioracer via Audiogames-reflector


  


Re: Lets Talk Bass Guitar

Upright Basses. Those are used in Jazz for walking Bass lines just like a Bass Guitar. But they shine best in the Classical Family. In that family consists of: Violin, Viola, Cello, and Upright Bass.

URL: https://forum.audiogames.net/post/454360/#p454360




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Re: Zhengdu screen reader

2019-08-09 Thread AudioGames . net Forum — Off-topic room : electro via Audiogames-reflector


  


Re: Zhengdu screen reader

I've Wndows 10 ver 1903. That's... kinda... strange.

URL: https://forum.audiogames.net/post/454359/#p454359




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Re: Clipboard Game, paste whatever is on you're clipboard.

2019-08-09 Thread AudioGames . net Forum — Off-topic room : SkyLord via Audiogames-reflector


  


Re: Clipboard Game, paste whatever is on you're clipboard.

Player Stats: HP:378.3K/378.3KStrength:886.4KDefense:77.36MClone Counter:0/2.12K

URL: https://forum.audiogames.net/post/454358/#p454358




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Re: Clipboard Game, paste whatever is on you're clipboard.

2019-08-09 Thread AudioGames . net Forum — Off-topic room : Ty via Audiogames-reflector


  


Re: Clipboard Game, paste whatever is on you're clipboard.

pip install pygame

URL: https://forum.audiogames.net/post/454357/#p454357




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Re: Has anyone here ever met Molly Burke?

2019-08-09 Thread AudioGames . net Forum — Off-topic room : Ty via Audiogames-reflector


  


Re: Has anyone here ever met Molly Burke?

thumbs up to post 76.

URL: https://forum.audiogames.net/post/454356/#p454356




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Re: Survive The Wild: A Live Interview with the Developer

2019-08-09 Thread AudioGames . net Forum — General Game Discussion : Ty via Audiogames-reflector


  


Re: Survive The Wild: A Live Interview with the Developer

Yeah, agree with 20.

URL: https://forum.audiogames.net/post/454354/#p454354




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Re: The best auto backup solution!

2019-08-09 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: The best auto backup solution!

Hello,I use a software called frree file sync which is farely accessible. I launch it and press f9, it compares both the internal and external hdd then begins syncing.

URL: https://forum.audiogames.net/post/454355/#p454355




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-09 Thread AudioGames . net Forum — New releases room : Glein via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

No.For now you only can ear it's sound, read it's little story and view it's deck.

URL: https://forum.audiogames.net/post/454353/#p454353




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Re: Introducing my Fortnite mod of Swamp (current version 3.0)

2019-08-09 Thread AudioGames . net Forum — New releases room : tunmi13 via Audiogames-reflector


  


Re: Introducing my Fortnite mod of Swamp (current version 3.0)

@4. Just curious, why should the chat sound be a death sound? For one thing, it's already assigned to the player deaths.

URL: https://forum.audiogames.net/post/454352/#p454352




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-09 Thread AudioGames . net Forum — New releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

so what exactly does unlocking bots in the battle quest mode do? It doesn't appear to do anything special. Can you play with these bots or something?

URL: https://forum.audiogames.net/post/454351/#p454351




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Re: Has anyone here ever met Molly Burke?

2019-08-09 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: Has anyone here ever met Molly Burke?

I don't think putting this topic in the comments section of her videos would serve any purpose. Why can't we just discuss this among ourselves, why does she have to know about this? This is not a really constructive topic anyway, she wouldn't look at here for any kind of feedback on what she can improve.

URL: https://forum.audiogames.net/post/454350/#p454350




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Re: InstraPlanet, my first BGT project

2019-08-09 Thread AudioGames . net Forum — New releases room : tunmi13 via Audiogames-reflector


  


Re: InstraPlanet, my first BGT project

@MasterOfDeath. Yeah, I know, looks a little lame right now. But like I said, I'm slowly grasping  the BGT concept, it's just going to take some slow updating and slow practice. 

URL: https://forum.audiogames.net/post/454349/#p454349




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Re: Survive The Wild: A Live Interview with the Developer

2019-08-09 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Survive The Wild: A Live Interview with the Developer

Well that was prittey unnecessary to say. We are looking for the interview itself is all.

URL: https://forum.audiogames.net/post/454348/#p454348




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Re: Madden NFL 20 Beta, terms and FAQ

2019-08-09 Thread AudioGames . net Forum — General Game Discussion : Addolis via Audiogames-reflector


  


Re: Madden NFL 20 Beta, terms and FAQ

That's awesome!Amber should be back on the 14th.  When would you guys like to advance the league?I am sure that not everyone has played there games yet.

URL: https://forum.audiogames.net/post/454345/#p454345




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Re: InstraPlanet, my first BGT project

2019-08-09 Thread AudioGames . net Forum — New releases room : tunmi13 via Audiogames-reflector


  


Re: InstraPlanet, my first BGT project

I'm not fully sure. It's simulating real life instruments, and since it's virtualized I think perhaps it somewhat lies under the gaming category. In my opinion, it looks a little out of place in the Off-topic room. However, the admins are free to move it if necessary.

URL: https://forum.audiogames.net/post/454347/#p454347




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Re: Kodi TTS Help

2019-08-09 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: Kodi TTS Help

OK, another question.How can I adjust the parameters of the add-on after pressing f6?

URL: https://forum.audiogames.net/post/454346/#p454346




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Re: Kodi TTS Help

2019-08-09 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: Kodi TTS Help

Yeah I would be interested in this as well. There is a plugin available for this, and I did install it but it does not seem to work. Perhaps it indeed was not updated for the latest version.

URL: https://forum.audiogames.net/post/454342/#p454342




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Re: InstraPlanet, my first BGT project

2019-08-09 Thread AudioGames . net Forum — New releases room : MasterOfDeath via Audiogames-reflector


  


Re: InstraPlanet, my first BGT project

It's nice, but too simple compared to Miditext and such programmes. But it'll be a nice concept, if you increase the context.

URL: https://forum.audiogames.net/post/454344/#p454344




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Re: Kodi TTS Help

2019-08-09 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: Kodi TTS Help

Ah, that sucks. I saw it happening on Mason's Awsome Tech podcast

URL: https://forum.audiogames.net/post/454343/#p454343




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Re: Kodi TTS Help

2019-08-09 Thread AudioGames . net Forum — Off-topic room : Aron Leppik via Audiogames-reflector


  


Re: Kodi TTS Help

I don't think there's a way to use NVDA on the latest version of Kodi.

URL: https://forum.audiogames.net/post/454341/#p454341




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Kodi TTS Help

2019-08-09 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Kodi TTS Help

Hi community,I've just installed Kodi and the Kodi TTS add-on on Windows and I am wondering how to change my default engine to NVDA. How do I do this? I've seen this in action so I know it's possible somehow. Based on the fact that I have no idea how to do anything in Kodi or how to efisicantly use the screen reader, could any of you give me some tips and suggestions on how to make the experience better?Thanks in advanceDJEPIC

URL: https://forum.audiogames.net/post/454340/#p454340




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Re: User input in pygame?

2019-08-09 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: User input in pygame?

There's a list of key codes [here], example:import pygame
from pygame import mixer
import sys

def Example():
#initialize pygame
pygame.init()
#initialize sound mixer
mixer.init()
#create display
window = pygame.display.set_mode([640,480])
#load sound
sound = mixer.Sound('tone5.wav')

#main update loop
while True:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
#if space is pressed, play sound
if event.key == pygame.K_SPACE:
sound.play()
#if escape is pressed, quit
if event.key == pygame.K_ESCAPE:
pygame.quit()
sys.exit(0)

#update window
pygame.display.update()

Example()If you want to collect and compare text strings, then add a capture for event.unicode like so:for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
text += event.unicode
print(text)

URL: https://forum.audiogames.net/post/454339/#p454339




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