some questions with OBS

2019-11-02 Thread AudioGames . net Forum — Off-topic room : thetechguy via Audiogames-reflector


  


some questions with OBS

hi there, I have a few questions with OBS:How do you add a stream intro. like music before the stream actually get started? How do you only capture the game window? I appreciate any help.

URL: https://forum.audiogames.net/post/472238/#p472238




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Re: (tutorial), how to use discord with NVDA on windows

2019-11-02 Thread AudioGames . net Forum — Off-topic room : thetechguy via Audiogames-reflector


  


Re: (tutorial), how to use discord with NVDA on windows

** SELF PROMOTION **the facebook tutorial is now up.  check it out here!  for those who are asking it is now up. please direct all facebook questions in that topic.Have an awesome day!

URL: https://forum.audiogames.net/post/472237/#p472237




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Re: manamon2, anyone wants to gift it to me.

2019-11-02 Thread AudioGames . net Forum — General Game Discussion : vaibhavbhandari via Audiogames-reflector


  


Re: manamon2, anyone wants to gift it to me.

Hi guys, I don't like to ask this like this but if someone could buy Manamon for me it would be very great. I don't think I will be able to buy it myself.

URL: https://forum.audiogames.net/post/472236/#p472236




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How to use facebook with NVDA. (A tutorial)

2019-11-02 Thread AudioGames . net Forum — Off-topic room : thetechguy via Audiogames-reflector


  


How to use facebook with NVDA. (A tutorial)

hi, This will be a guide on how to use facebook with the NVDA screen reader.  before we begin have the latest version of the  NVDA screen reader.  Make sure you have the latest version of chrome and windows Make sure you already have an account with facebook. This tutorial will not walk you through how to create an account. It is simple. just go to  facebook's site  and follow the instructions there.  definition of concepts profile: this refers to your personal profile. It is different from a page. a profile is private. page: It is a public page. An example of this is a facebook page for a band. It is public. ALT text: It is the automatically generated text that describes images.  getting started. Lets get started with using facebook. Firstly, with your new account you already have the profile. You can easily start posting and finding your friends on facebook. To create a page there is a create a page button at the bottom of the page.  posting To create a new post do the following:go to facebook.com login press E 2 times. NVDA should say something about creating a post. Now you can use the buttons below the edit box to add photos, tag people or share how you are feeling. note, before the post button there is a menu saying post to. these are pretty self Explanatory. post to friends means that only your friends will see it. post to anyone means that anyone can see your post, even though they are not your friends. and post to only me means... guess what... only you! keyboard shortcuts Note, I will not list them here in this post as it is going to take all day. just read this  article . navigation Navigate by heading. That is the easyest way to navigate facebook.  images Facebook uses AI to generate ALT text for images. Navigate by Graphic to hear these descriptions.  questions? Post them below and I will try to answer them. thank you for reading the tutorial.Have an awesome day!-

URL: https://forum.audiogames.net/post/472235/#p472235




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Re: Creating a code free RPG using Sable (video 12), by Ebon Sky Studios

2019-11-02 Thread AudioGames . net Forum — General Game Discussion : audiogame via Audiogames-reflector


  


Re: Creating a code free RPG using Sable (video 12), by Ebon Sky Studios

@lem.Is there an event trigger, or can you make it a possibility where the player can't go into a certain area is obtained, or a level is reached? So if I were level 10 and I went to a map, could there be a way for someone to go in at no lower than level 10? This would be kind of nice for those maps that have powerful enemies and you aren't supposed to die in one hit.Also speaking of levels, is there an event where the higher you level, the less stuff appears, or you can different things on level 21 than were around on level 20? I'd love these ideas. These would open up a bunch of possibilities I think.

URL: https://forum.audiogames.net/post/472234/#p472234




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net Forum — New releases room : vaibhavbhandari via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Wow! Congratulations! I downloaded the demo just now and am playing it. I did play the first game and it was super ausum as this one is too. I like the music too. The music we hear after winning a battle I just now realised while hearing that it has some parts from the paladin of the sky music too. I like this game very much. I even played the first game 2 or maybe three times .

URL: https://forum.audiogames.net/post/472232/#p472232




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Re: Creating a code free RPG using Sable (video 12), by Ebon Sky Studios

2019-11-02 Thread AudioGames . net Forum — General Game Discussion : bgt lover via Audiogames-reflector


  


Re: Creating a code free RPG using Sable (video 12), by Ebon Sky Studios

@314: now that I reread my post, I realise it sounded abit harsh, quite demanding, imature and, somehow, not like my usual writing stile at all. I truely think that the problem for my message not coming out the way I want it to is because of what is called a language barier.You see, I am not an native english speaker, I don't know to write in english verry well. To test if I am spelling a word correctly, I write it on my iphone or laptop or whatever and I let vo pronounce it. If the pronounciation is wrong, I know I missspelled it and if this thing happens to a word or _expression_ in my posts, I try to find a similar one to fit the gap, and, obviously, this is where it gets tricky and the reason for this missunderstanding.In the post in my head, the main idea sounded something like "if you advertise it with those videos and you gathered so many posts that are full of excitment for it, you are indeatted to the comunity to at least release a beta, even if it doesn't have all features it could have etc" but I don't know how to properly spell indeated and I tried to replace it with obligated and clauses and all that shit and, as you can clearly see, the replacement transmited a wrong message, making it sound more demanding and arogant than necessary, projecting a wining, imature and spoiled child like atitude which is clearly not what I intended to happen.

URL: https://forum.audiogames.net/post/472233/#p472233




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net Forum — New releases room : vaibhavbhandari via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Wow! Congratulations! I downloaded the demo just now and am playing it. I did play the first game and it was super ausum as this one is too. I like the music too. The music we hear after winning a battle I just now realised while hearing that it has some parts from the paladin of the sky music too. I like this game very much and will see if I can buy it.

URL: https://forum.audiogames.net/post/472232/#p472232




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Re: Creating a code free RPG using Sable (video 12), by Ebon Sky Studios

2019-11-02 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


Re: Creating a code free RPG using Sable (video 12), by Ebon Sky Studios

to be honest, a release would be nice, but the longer we wait, the better and the less buggy it will be.

URL: https://forum.audiogames.net/post/472231/#p472231




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net Forum — New releases room : audiogame via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Well I have officially finnished the demo of this game and oh man I love it so far. I love how there's logs one can move, as well as some rocks to break. All just so cool. I love the new creatures too. I'd definitely consider this one for purchase, but don't work currently so can't really do that. Definitelly love it though.

URL: https://forum.audiogames.net/post/472230/#p472230




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net Forum — New releases room : destroyer762 via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

So not a bad way to start November, trying out a new game. I played a little of part one, Thinking about buying this one for sure though. Will play through the demo over the next couple of days.

URL: https://forum.audiogames.net/post/472229/#p472229




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Re: Creating Ringtones for iOS

2019-11-02 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector


  


Re: Creating Ringtones for iOS

Using the following video should help out in some respects, though someone may wish to ‘modify” the instructions here, to make the steps more ‘VoiceOver” friendly.https://youtu.be/NPza3LU_Gfg

URL: https://forum.audiogames.net/post/472228/#p472228




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Re: Blastbay Studios Open Source Libraries

2019-11-02 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Blastbay Studios Open Source Libraries

@66, I significantly doubt you could make a game designed for the desktop work on the web with emscripten. Explicit effort has to be made to port it, and porting things is not an easy task, especially since browsers usually do not provide all you would need to make a good game (i.e. real-time physics, collision detection, file system access, ...). You also don't have control over the browsers event loop, meaning that its incredibly easy to break timing and mess up everything that requires explicit timing. After all, the browser controls when yoru script will run, not you.

URL: https://forum.audiogames.net/post/472227/#p472227




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Re: Blastbay Studios Open Source Libraries

2019-11-02 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Blastbay Studios Open Source Libraries

@66, I significantly doubt you could make a game designed for the desktop work on the web with emscripten. Explicit effort has to be made to port it, and porting things is not an easy task, especially since browsers usually do not provide all you would need to make a good game (i.e. physics). Add to that the fact that the game can't take over the event loop of the browser and you've got a clear indicator that games just won't work in the browser properly and correctly until such control can be surrendered. Since that will never happen...

URL: https://forum.audiogames.net/post/472227/#p472227




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Re: Blastbay Studios Open Source Libraries

2019-11-02 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: Blastbay Studios Open Source Libraries

Yes, but libraries for stuff like making an object sound as if it is behind a door, or managing large sets of objects and map types is something that could be made in C++ and converted to WASM with Emscripten. Here are a list of libraries that have been converted to WASM:https://github.com/emscripten-portsIf we had something similar to bgt, or someone built a toolkit for brython or something to interact with web audio and other tools needed for audio games, you could get rid of the terrible syntax _javascript_ has.But a C++ developer could write entire games and websites in C++ using the emscripten.h file.Wasm is an incredible tool, and I would like to see some projects with it from experienced developers.

URL: https://forum.audiogames.net/post/472226/#p472226




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Re: Back for the candy

2019-11-02 Thread AudioGames . net Forum — Developers room : queenslight via Audiogames-reflector


  


Re: Back for the candy

Me wonders, if the link for the first Candy game could be added to the top post by the thread’s creator, just for ease of finding it for newer players to the game. Same for adding the description for both games in the top post.Just a thought that may help newcomers.

URL: https://forum.audiogames.net/post/472225/#p472225




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

I'm seriously considering making this game a Christmas present to myself next month.

URL: https://forum.audiogames.net/post/472224/#p472224




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Re: UtilitiesKit

2019-11-02 Thread AudioGames . net Forum — Off-topic room : thetechguy via Audiogames-reflector


  


Re: UtilitiesKit

dictionary search maybe?

URL: https://forum.audiogames.net/post/472223/#p472223




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Re: pure basic - classes idea!

2019-11-02 Thread AudioGames . net Forum — Developers room : The Dwarfer via Audiogames-reflector


  


Re: pure basic - classes idea!

Pb has support for structs. Why not just use those? This would be extremely hacky indeed and I don't recommend people do that because it would never work or be advisable in the long term. If you want classes, just use a language that is object-oriented -- if you don't like Python, there are most certainly others.Every one has their place.

URL: https://forum.audiogames.net/post/47/#p47




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Re: Where is the best place to put variables in an online game

2019-11-02 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector


  


Re: Where is the best place to put variables in an online game

Put everything, absolutely everything you can in the server, or at least check rigorously the things you put in the client. Never trust the client.

URL: https://forum.audiogames.net/post/472221/#p472221




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Where is the best place to put variables in an online game

2019-11-02 Thread AudioGames . net Forum — Developers room : bopitmaster34 via Audiogames-reflector


  


Where is the best place to put variables in an online game

Hi all. So I am making an online survival game like stw, and I want to add things like hunger and thirst. But I don't know where I should put the things required to add it. Should I put it in the client or server. I want to add items that will decrease the values, which is the problem with putting it in the client because the items are in the server. What is the best solution?

URL: https://forum.audiogames.net/post/472219/#p472219




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Just want to step in here real quick and say one thing.Before you slap a post up asking a question, check using the search feature to see if it's been answered before, because for all you know, it might have been.

URL: https://forum.audiogames.net/post/472220/#p472220




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Re: Manamon 2: Impressions Thread

2019-11-02 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Thankfully I have never actually had to play a music game, and I hope that continues to hold true.largespoilersI'm currently much, much further than I was last time. Most of my team is in the 30-45 range. The plot thickened a lot, got really weird for awhile, but is staying complex. I intensely enjoy villains who are complicated, and I like how Tangeria and this new land are tying together.You guys should get prepared. Lasers, cannons that shoot you long distances, conveyor belts, a basic box-pushing switch puzzle await you.My team so far:Bamboustic (final transformation of the grass starter): fast, hits pretty hard on the special side, but a lot of weaknessesShadina: Honestly not bad, but I suspect other shadow types would be better, and this one being sound-shadow is a bit redundant, but I didn't expect Grecko to become sound type. Maybe that's my fault. Very clever naming there.Turrubble: Not sure when or if this guy evolves, but he's got Earthquake and Stone Pyramid (which is sort of like Rock Tomb from the pokemon franchise but doesn't work nearly so often at lowering speed).Vipesla: Not sure, again, when this guy evolves, or how, but it's pretty underwhelming. Gets some decent moves though (an electric move that is super-effective against electric, plus a move called Iron Maiden (steel type, 100 power, but has a good chance to raise the foe's defense when it hits).Lamplare: My highest level, and he sort of wrecks with Diabolical Fire, Torch, plus Beyond Bolt and at least one other ghost move. Special side is good, physical side not as great, a bit frail.I also have the final form of Skelitten, which I got at level 36 or so. It's sort of a glass cannon and not super fast, so I'm not super pleased with it, but hey, this is what a first playthrough is for.And I'm apparently stuck, and not happy about it.FairlybigspoilersTo those who are far enough in the game to know what I'm talking about, I'm in an area where there are a ton of lasers and conveyor belts and such like, as well as cannons. I've found a sort of laser immunity thing, and I activate it. The next stage involves being shot westward out of a cannon, then running through a door, following a conveyor belt, then enduring a barrage of lasers (seriously, if you don't h ave this protection, you're dead meat in less than four seconds). My question is, when the conveyor belt stops and dumps me through the teleporter, where the hell do I go? It seems like everywhere I go just dumps me back near the stairs which enter this room. I'm just at a loss, and I don't like having to constantly reset. This is the sort of thing where knowing your objective, having a map viewer, would be good. BK3 can get away with this, for instance, because you can look ahead. In Manamon, you can't, so it's rather a lot of trial and error.There are a lot of things to like about this game, but this is not one of them.

URL: https://forum.audiogames.net/post/472218/#p472218




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Re: Manamon 2: Impressions Thread

2019-11-02 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Thankfully I have never actually had to play a music game, and I hope that continues to hold true.largespoilersI'm currently much, much further than I was last time. Most of my team is in the 30-45 range. The plot thickened a lot, got really weird for awhile, but is staying complex. I intensely enjoy villains who are complicated, and I like how Tangeria and this new land are tying together.You guys should get prepared. Lasers, cannons that shoot you long distances, conveyor belts, a basic box-pushing switch puzzle await you.My team so far:Bamboustic (final transformation of the grass starter): fast, hits pretty hard on the special side, but a lot of weaknessesShadina: Honestly not bad, but I suspect other shadow types would be better, and this one being sound-shadow is a bit redundant, but I didn't expect Grecko to become sound type. Maybe that's my fault. Very clever naming there.Turrubble: Not sure when or if this guy evolves, but he's got Earthquake and Stone Pyramid (which is sort of like Rock Tomb from the pokemon franchise but doesn't work nearly so often at lowering speed).Vipesla: Not sure, again, when this guy evolves, or how, but it's pretty underwhelming. Gets some decent moves though (an electric move that is super-effective against electric, plus a move called Iron Maiden (steel type, 100 power, but has a good chance to raise the foe's defense when it hits).Lamplare: My highest level, and he sort of wrecks with Diabolical Fire, Torch, plus Beyond Bolt and at least one other ghost move. Special side is good, physical side not as great, a bit frail.I also have the final form of Skelitten, which I got at level 36 or so. It's sort of a glass cannon and not super fast, so I'm not super pleased with it, but hey, this is what a first playthrough is for.

URL: https://forum.audiogames.net/post/472218/#p472218




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net Forum — New releases room : josephweakland via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

started on my manamon2 journey and got to alicia city, where do i go to get the tamers liscense?

URL: https://forum.audiogames.net/post/472217/#p472217




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

And Aaron's right, it was Paladin I was thinking of LOL.

URL: https://forum.audiogames.net/post/472216/#p472216




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Re: Manamon 2: Impressions Thread

2019-11-02 Thread AudioGames . net Forum — General Game Discussion : Loxias via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Spoiler:So while looking for the market, I accidentally stumbled into where I was supposed to go. He really needs to have at least some sort of a hint for non-sequiturs like that... anyway, good freaking gosh I hate that music game. I had to get down to only one error for my results to be considered merely ok and unlock the next game. Let's hope I never have to do that again.

URL: https://forum.audiogames.net/post/472214/#p472214




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Re: Manamon 2: Impressions Thread

2019-11-02 Thread AudioGames . net Forum — General Game Discussion : mohamed via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

there is a locked door in the shadow canyon whole area and I don’t know where to go

URL: https://forum.audiogames.net/post/472213/#p472213




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Re: Manamon 2: Impressions Thread

2019-11-02 Thread AudioGames . net Forum — General Game Discussion : audiogame via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Sorry, I wasn't playing it right.

URL: https://forum.audiogames.net/post/472212/#p472212




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Re: Manamon 2: Impressions Thread

2019-11-02 Thread AudioGames . net Forum — General Game Discussion : audiogame via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Am I missing something when the spider covers its ears with its paws? I am playing the correct notes and all.

URL: https://forum.audiogames.net/post/472211/#p472211




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Re: Team Fortress 2

2019-11-02 Thread AudioGames . net Forum — General Game Discussion : tysonsylvester123 via Audiogames-reflector


  


Re: Team Fortress 2

rob joy did however i dont know the link

URL: https://forum.audiogames.net/post/472210/#p472210




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Re: Back for the candy

2019-11-02 Thread AudioGames . net Forum — Developers room : Nick via Audiogames-reflector


  


Re: Back for the candy

Where is the elemental's tournament?I use to play that game but never got a chance to figure out how to get the cheat codes for it.

URL: https://forum.audiogames.net/post/472089/#p472089




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Re: Back for the candy

2019-11-02 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector


  


Re: Back for the candy

moderation:room description wrote:Share code, talk to other developers, try early alphas and projects not ready for new releases.As a result I've moved this to the developers room just since, by your own admission, we're playing an alpha build.Feel free to put the more up-to-date and improved version here as well once you believe the project is out of alpha stages... Or just report the topic - we can handle moving it.End moderationThis is areally cool, keep it up!

URL: https://forum.audiogames.net/post/472209/#p472209




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Re: Manamon 2: Impressions Thread

2019-11-02 Thread AudioGames . net Forum — General Game Discussion : mohamed via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

where i shoud go in the shadow kaneyn, no plase to go

URL: https://forum.audiogames.net/post/472208/#p472208




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Re: multy platforming emulator questions

2019-11-02 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: multy platforming emulator questions

Fusion is an accessible multi platform sega emulator for windows. Visual boy advance is an accessible multi platform gameboy emulator for windows. No$gba is an accessible gba and ds emulator for windows. Unfortunately retroarch is also not accessible on android.

URL: https://forum.audiogames.net/post/472207/#p472207




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

You can run into some of them in the wild. Aside from that, you have to beat the game, at which point you could import the ones from the first game into the second one.

URL: https://forum.audiogames.net/post/472206/#p472206




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Re: Manamon 2: Impressions Thread

2019-11-02 Thread AudioGames . net Forum — General Game Discussion : Loxias via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Spoiler:Is Thunder Prairie where I'm supposed to go after beating the third stadium? I can't for the life of me find a way through, so I'm thinking it might not be, but if it's not, no hint was given, which is a pretty big flaw.

URL: https://forum.audiogames.net/post/472205/#p472205




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Re: I am done with clones

2019-11-02 Thread AudioGames . net Forum — General Game Discussion : Ty via Audiogames-reflector


  


Re: I am done with clones

Well this has kind of turned into a shitstorm.And simterThere are many other things to do aside from gaming, and evading bans on a game that you were rightfully banned from, ok lets not bring that here, but there are other things to do.

URL: https://forum.audiogames.net/post/472204/#p472204




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net Forum — New releases room : cyco via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Hey, Aaron.When do you get to catch the manamons from the first game?

URL: https://forum.audiogames.net/post/472203/#p472203




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Re: Manamon 2: Impressions Thread

2019-11-02 Thread AudioGames . net Forum — General Game Discussion : audiogame via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Polar preserve I believe is an optional area at the beginning of the game.SpoilersI finally beat master dyaz. You need to do a few things. You can confuse it and it does about 20 damage to itself. Then using evil eyes on it lowers its strength a slight bit. Other than that, a team of level 22 things can wreck it quite nicely.End spoilersJust putting that there to let those who have issues with it know how to try beating it.

URL: https://forum.audiogames.net/post/472202/#p472202




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Re: Manamon 2: Impressions Thread

2019-11-02 Thread AudioGames . net Forum — General Game Discussion : LordLundin via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

any ideas on how to kill that dude who spins webs?

URL: https://forum.audiogames.net/post/472201/#p472201




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Re: Mailman has been released!

2019-11-02 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Mailman has been released!

Thank you. As for music, I’m not sure what it would be since it is a mix of everything.

URL: https://forum.audiogames.net/post/472200/#p472200




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Re: Can we do something about all the begging?

2019-11-02 Thread AudioGames . net Forum — Site and forum feedback : Lucas1853 via Audiogames-reflector


  


Re: Can we do something about all the begging?

At least some of these people will just crack the game if they are disallowed from asking politely if someone can buy the game for them. Not sure about you guys but I'd rather game developers get their money...

URL: https://forum.audiogames.net/post/472199/#p472199




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Re: UtilitiesKit

2019-11-02 Thread AudioGames . net Forum — Off-topic room : Ty via Audiogames-reflector


  


Re: UtilitiesKit

an audio player.

URL: https://forum.audiogames.net/post/472198/#p472198




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Re: UtilitiesKit

2019-11-02 Thread AudioGames . net Forum — Off-topic room : Ty via Audiogames-reflector


  


Re: UtilitiesKit

Maybe, quick notes?

URL: https://forum.audiogames.net/post/472198/#p472198




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Re: entombed, hidden job?

2019-11-02 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: entombed, hidden job?

Same as post 3, I did the same thing and when I tried to view it's jobs and skills I got errors, so it's unfortunately a broken job that was never fully coded.

URL: https://forum.audiogames.net/post/472197/#p472197




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Re: I am done with clones

2019-11-02 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: I am done with clones

Good on you Rorry.  I know it sucks about there not being many online games to play any more, but most clones really just kind of suck anyway, either the actual game is buggy and badly balanced or the players are all angry children.And Giorgi makes a good point, there are lots of other great things to do instead of gaming, if RTR, Crazy Party, Quentin C, RS Games, Sound RTS, Top Speed 3, and Swamp ETC aren't good enough.

URL: https://forum.audiogames.net/post/472196/#p472196




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Re: Transitioning from BGT to Python or some other mainstream programming

2019-11-02 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: Transitioning from BGT to Python or some other mainstream programming

I'm currently working on a small collection of little python scripts. None of them use lucia but they're heavily commented and should help you somewhat. I'll post back here when I have enough that i consider it a sort of? Release.

URL: https://forum.audiogames.net/post/472195/#p472195




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Re: pure basic - classes idea!

2019-11-02 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: pure basic - classes idea!

Same, @5

URL: https://forum.audiogames.net/post/472194/#p472194




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Re: pure basic - classes idea!

2019-11-02 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector


  


Re: pure basic - classes idea!

I never grasped PB because I don't like Basic-style languages. I'm not really sure what this is trying to do but it looks reeally hacky, awaiting example.

URL: https://forum.audiogames.net/post/472193/#p472193




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Re: Mailman has been released!

2019-11-02 Thread AudioGames . net Forum — New releases room : fluffy via Audiogames-reflector


  


Re: Mailman has been released!

I love this game so far! I haven't played for that long so there's still a lot I have to explore and figure out, I'm pretty bad at it right now. I just wish you could see how many items you had. Also, it would be kind of cool to have music.

URL: https://forum.audiogames.net/post/472192/#p472192




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net Forum — New releases room : Aaron Baker via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

@179 you can't, I think he meant Paladin of the Sky, the first RPG VGStorm developed.

URL: https://forum.audiogames.net/post/472191/#p472191




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net Forum — New releases room : cyco via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

How do you check the objective in the first Manamon game? I went back to it and I did not see how to do that.

URL: https://forum.audiogames.net/post/472190/#p472190




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Re: Manamon 2: Impressions Thread

2019-11-02 Thread AudioGames . net Forum — General Game Discussion : mohamed via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

kan sum one tel me where i shood go in the Polar Preserve

URL: https://forum.audiogames.net/post/472189/#p472189




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Re: What's going on with laptop audio these days?

2019-11-02 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: What's going on with laptop audio these days?

Here's an odd one. I have a custome-built desktop and whether I use the ports on the mobo or my external mic's headphone jack, wasapi compresses the audio stream when it reaches a certain level in reaper.. Note, only in reaper. Not audacity. It makes no damn sense. Oh and of course the sound hardware on the motherboard has to be overly fancy. I plugin something to the headphone jack and realtek asks me what it is. What is this? Gee, I don't know, a device that should be accepting an output signal? I don't need a bunch of custome precepts. I've noticed that it cuts out a bit of low-end too. It's rather irritating, I just want the shit to work, you know, like how my old clunker presario used to work. That damn thing was old but I never, ever had an issue with sound.Edit: On a somewhat related note, I can't access the parameters for a plugin when I press the UI button on reaper in windows like I can with the mac version. Is there something I'm missing? Didn't feel it was worth making another post, just for this. lol

URL: https://forum.audiogames.net/post/472187/#p472187




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Re: Manamon 2: Impressions Thread

2019-11-02 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

There's no scaling fights, but one should still have a balanced level team for when a boss can quite literally bitch slap your main manamon in one  hit due to type disadvantage (or instant kill situations like the spider web thing).    And I"m guessing the spider is coming up considering the environment I just enterred. Though I feel like I missed a path early in the prior route trying to reach the next area. I should go and check since ultimately the zone isn't that big that I can't cover witha  super encounter down and reset if nothing was found.   Kind of wish I had a shadow type to use this found dark blade.

URL: https://forum.audiogames.net/post/472188/#p472188




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Re: What's going on with laptop audio these days?

2019-11-02 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: What's going on with laptop audio these days?

Here's an odd one. I have a custome-built desktop and whether I use the ports on the mobo or my external mic's headphone jack, wasapi compresses the audio stream when it reaches a certain level in reaper.. Note, only in reaper. Not audacity. It makes no damn sense. Oh and of course the sound hardware on the motherboard has to be overly fancy. I plugin something to the headphone jack and realtek asks me what it is. What is this? Gee, I don't know, a device that should be accepting an output signal? I don't need a bunch of custome precepts. I've noticed that it cuts out a bit of low-end too. It's rather irritating, I just want the shit to work, you know, like how my old clunker presario used to work. That damn thing was old but I never, ever had an issue with sound.

URL: https://forum.audiogames.net/post/472187/#p472187




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Re: Manamon 2: Impressions Thread

2019-11-02 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Has anybody given the online trade or battle services a spin? What has been your impression of them?

URL: https://forum.audiogames.net/post/472186/#p472186




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net Forum — New releases room : cyco via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

I agree with Brian about having a key to press to get objective information.

URL: https://forum.audiogames.net/post/472185/#p472185




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Re: Test your reflexes with Perilous Marathon 1.2 for Windows and Mac!

2019-11-02 Thread AudioGames . net Forum — New releases room : ivan_soto via Audiogames-reflector


  


Re: Test your reflexes with Perilous Marathon 1.2 for Windows and Mac!

At 181, this is certainly a valid request. I maybe will reduce the time to 2.5 seconds like it was durring the beta period.

URL: https://forum.audiogames.net/post/472184/#p472184




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Just got the demo earlier today. So far I really like the game. I love the music, although the rather upbeat, cheery battle theme was a bit off-putting right at first. Not bad, just different. I've already completed the first stadium on the demo and will most likely get the full version at some point, hopefull in the not too distant future. I suppose I should also complete the first game at some point LOL. I do have a feature request. I notice there's no key to check your current objective like there was in the first game, just in case you happen to forget what you were doing, say if you had to take an extended break from the game. It'd be nice to be able to press Q again and get at least a basic objective. I do like how you can play as a boy or a girl character this time, that's one thing I felt the first game should have had.

URL: https://forum.audiogames.net/post/472183/#p472183




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net Forum — New releases room : bee_songkran via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Hey again guys!Yeah! I agree this game it was so much fun.so many Manamon for me to capture.And also a lot of hidden item too.I think I still miss some I'm sure that.Anyway This is a little bit spoiler.SpoilerHow can I get the last coine of the girl that tell me to collect?So far I got 7 coines now.Ending of spoiler.By the way this game it was very nice I can say.A lot of music to enjoy a lot of the thing that I never expect it's going to happen.If you guys keep update from time to time I think it's going to be very worth to pay for sure.Best!Bee!

URL: https://forum.audiogames.net/post/472182/#p472182




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Re: Early 2015 macbook air, is it worth upgrading?

2019-11-02 Thread AudioGames . net Forum — Off-topic room : cmerry via Audiogames-reflector


  


Re: Early 2015 macbook air, is it worth upgrading?

Macs don’t even have a bios, lol. That’s recovery mode, which is fully accessible. About that though, a complete erase and re install of mac OS fixed the issue pretty good. Now just need this stupid escape key fixed...

URL: https://forum.audiogames.net/post/472181/#p472181




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net Forum — New releases room : JamesPotter via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

hello all, i want to do a request. i'm requesting a licence of manamon 2 a game that liked me, but, my economic situation isn't very good, because the dollar in argentina (my country) is currently in a bad situationiv some peopple want to share, please contactme on my profile of audiogamesor in the play room, my username is JamesPotter

URL: https://forum.audiogames.net/post/472180/#p472180




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Re: What OS do you use as a server

2019-11-02 Thread AudioGames . net Forum — Off-topic room : leibylucw via Audiogames-reflector


  


Re: What OS do you use as a server

You can SSH with any OS, Win10 just has OpenSSH built right in.As far as security, yes, Linux [can] be far more secure, so long as you, as the administrator, take the measures to ensure the appropriate settings have been set properly.

URL: https://forum.audiogames.net/post/472179/#p472179




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Re: What OS do you use as a server

2019-11-02 Thread AudioGames . net Forum — Off-topic room : Patrick via Audiogames-reflector


  


Re: What OS do you use as a server

Another advantage to having Linux is you can SSH into it from any computer that is running windows 10 and allows you to access CMD. I personally would SSH into servers from my school computer or whatever when I needed to, so that's also a plus.Another one is security. Though I don't know much about that, I do know that Linux is much more secure than Windows server and such is.

URL: https://forum.audiogames.net/post/472178/#p472178




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Re: Luna RSS V3.0, the best version yet!

2019-11-02 Thread AudioGames . net Forum — Off-topic room : dardar via Audiogames-reflector


  


Re: Luna RSS V3.0, the best version yet!

Version 3.3 is now available for automatic update and download!the changes are below, and they are huge:3.3:Bug fix: fixed where alt b failed to work if you opened a search result's info list and then tried to go back from the search screen.Bug fix: fixed where the program did not fully shut down properly.Bug Fix: Fixed where OPML files were put out with an xml extension. It makes no difference, but is more conventional.Bug fix: Fixed a bug with the feed checker that could cause it to go wrong.Bug fix: Fixed a lot of visual problems.Bug Fix: Fixed a bug where if you streamed a file twice, the second time it would fail.Bug Fix: Fixed a bug where logs got huge.Bug Fix: fixed several misc bugs that could cause the program to crash.Documentation: Updated the Read me.Feature Addition: you can now create your own custom categories and move feeds to them.Feature Addition: The Main screen now has a menu bar.Feature addition: When playing episodes, the title of the window changes to reflect what is being played.Feature Addition: Added another searchable archive for both rss feeds and podcasts.Feature Addition: the program now supports password protected feeds.Feature Addition: you can now edit Feed URl and login data from the action menu.Feature Addition: The program now allows you to view the update status of feeds.Feature Change: the feeds list is now a tree view.Feature Change: The action menu, accessed through the button or by pressing the applications key, now adapts depending on what was clicked on.Feature Change: When deleting a feed, the program now asks if you  want to delete the downloads and the feed, or just the feed.Feature Change: All of the buttons on the main screen were moved to the top menu/To download, head over to https://nathantech.net/nathantechsoftware.php or use the built in updater.

URL: https://forum.audiogames.net/post/472177/#p472177




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Re: Vg storm releasing ever new games?

2019-11-02 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector


  


Re: Vg storm releasing ever new games?

Aaron did put out some cryptic tweets in the 24 hours or so prior to release. I wonder if the op made this topic as a response to that?

URL: https://forum.audiogames.net/post/472176/#p472176




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Re: Blatant Character Assassination Hasn't Been Dealt With Yet

2019-11-02 Thread AudioGames . net Forum — Site and forum feedback : Dan_Gero via Audiogames-reflector


  


Re: Blatant Character Assassination Hasn't Been Dealt With Yet

In the spirit of apologizing, I need to do the same for Liam for what I said in post 3. I interpreted post 2 as you not caring, so I'm sorry about that. I meant nothing personal by it.

URL: https://forum.audiogames.net/post/472175/#p472175




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Re: Manamon 2: Impressions Thread

2019-11-02 Thread AudioGames . net Forum — General Game Discussion : adel . spence via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

that hydrobird keep fliing away from me. its funnyalso, I cant, for the life of me, get on the boat in the second stadiumcan someone please help?

URL: https://forum.audiogames.net/post/472174/#p472174




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Re: Blatant Character Assassination Hasn't Been Dealt With Yet

2019-11-02 Thread AudioGames . net Forum — Site and forum feedback : Liam via Audiogames-reflector


  


Re: Blatant Character Assassination Hasn't Been Dealt With Yet

actually. I'm glad you deleted it. It's rare I like to see topics get erased, but it wasn't helping anything and it existing would have only made the end result much worse.Thank you for owning up to your mistake and apologizing.

URL: https://forum.audiogames.net/post/472173/#p472173




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Re: Manamon 2: Impressions Thread

2019-11-02 Thread AudioGames . net Forum — General Game Discussion : firence via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

SpoilersDoes someone knows if there is something to do with the hidrobird in the peninsule?

URL: https://forum.audiogames.net/post/472172/#p472172




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Re: How could I go about writing my autobiography?

2019-11-02 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector


  


Re: How could I go about writing my autobiography?

Jot down ideas and then put it in order. As good of any place to start. Don't worry about spelling or anything like that. Then when your ready have a close friend or family member help you fix it up. If you go to or belong to a college they often have writing centers there. If not such a thing might exist at a local library.

URL: https://forum.audiogames.net/post/472171/#p472171




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SP-1200 Clone using Raspberry Pi with an open source OS

2019-11-02 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


SP-1200 Clone using Raspberry Pi with an open source OS

I'm sure this is gonna be a niche thing here but as a completely blind Hip-Hop producer who has trouble finding good plugins for certain things I want to do and wants to move (at least a little bit) away from working with the computer interface (not completely out of the box), I've been interested in this project for around 7 months now. For those who don't know the SP-1200 is a drum machine sampler that was first released in 1987 (discontinued in the late 90s) that was pioneered by a lot of Hip-Hop producers and even house musicians. As the title says the OS is open source and I have even posted about possibly implementing a TTS feature as I would really like to incorporate a machine like this into my setup. My username on gearslutz is neved_cue for those interested in reading what I posted there. I figured I wouldn't be the only one interested in this thing so I decided to share it here.https://www.gearslutz.com/board/electro … tures.html

URL: https://forum.audiogames.net/post/472170/#p472170




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Re: Need help with a script

2019-11-02 Thread AudioGames . net Forum — Developers room : Munawar via Audiogames-reflector


  


Re: Need help with a script

The good thing about languages like Python is that your computer won't crash because you blew your stack. It's considered a safe environment to play around in since you can overflow the stack without much in the way of consequences. So don't worry about crashing your system.The def keyword defines a function. And functions return values (or nothing at all.) Functions can call themselves if they want to. All these functions get put on something called a stack. So if a function calls itself over and over, eventually you reach the limit of your stack size and Python will give an error.

URL: https://forum.audiogames.net/post/472169/#p472169




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

well so far i'm really liking this game. i like the exploration side of this game whereby you have to try finding things yourself. i like the wall sounds too they work really well.

URL: https://forum.audiogames.net/post/472168/#p472168




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Re: How could I go about writing my autobiography?

2019-11-02 Thread AudioGames . net Forum — Off-topic room : Munawar via Audiogames-reflector


  


Re: How could I go about writing my autobiography?

The best people to ask for title suggestions are people who know you personally, not us on Audiogames. Titles should sum up your bio in creative ways, and as of now we don't even know what accomplishments you've done to warrant writing a bio.

URL: https://forum.audiogames.net/post/472167/#p472167




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Re: Manamon 2: Impressions Thread

2019-11-02 Thread AudioGames . net Forum — General Game Discussion : Loxias via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Spoilers:I've gotten to Brightenburg, and so far I've got to say that the diversity and usefulness of what's available seems to be much improved from the original. Based on what my current team has learned and what I've seen being used from feral and tamer Manamon, a lot more Manamon have access to decent moves. And don't let the phrase "A couple of the new moves" in Aaron's description of updates to older Manamon fool you, I've seen quite a few new moves used by older critters. This unfortunately didn't include the Friggle that was fighting my Air type, but oh well.I particularly like some of the new effects. For example, my Colovaird (Doving transformation) got a move called Dive Bomb. 55 power, 100% accurate Air move that doubles in power if holding a piece of equipment that raises speed. Suddenly the Speed Anklet is more useful. Here's a level 30 with 107 speed and a fully accurate 110 power Air move that gets same type bonus. It freaking wrecks. Good luck surviving to take advantage of my lower defenses.Here's my team right now:L30 Ribignis (second stage of flame starter). He's quick, with decent attacking stats. He's got Manatize (both magic stats up by 1) for powering up, with Broil and Fire Breath for Flame moves. That's pretty nice because Broil does good damage if he's healthy, and his ability makes Fire Breath hurt more when he's not. He can also make it sunny and has standard coverage.L30 Normammal (transformation of Impanzee). She's got 2 types and strong coverage for both. Her move Shell Break is 40 power standard and lowers the foe's defense, much like Rock Smash. She had Speed Kick and now has Power Punch, Charge Tackle, and recently she got Counter Strike, which is insanely strong when you can use it. Her stats don't stand out yet, but her useful moves have made up for it so farL30 Colovaird. Already documented her main trick, but she's also got Wing Slash which she had before Dive Bomb. Good attack and speed.L21 Leafowl. Still figuring out what's what with him, but he has Plummet which is a bit like Volume Level I think. Levelup Herbs tell me Solar Conversion is coming soon.L20 Hipplish. He's got a neat ability that lowers the opponent's speed when he comes in, so he's effectively faster than he looks. Has decent Water, Earth and Standard coverage and can make it rain.L20 Ghoulad. Think we're pretty familiar with this one. I wanted one old face on my team and the stat checker told me this one was pretty good, and I wanted something that can take some hits.Currently grinding these last three a bit. I found a couple of side areas to explore before taking on the third stadium, so they're getting experience there.

URL: https://forum.audiogames.net/post/472166/#p472166




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Re: Need help with a script

2019-11-02 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Need help with a script

@7, yep. If you have a while loop in a recursive function it will run infinitely and would most likely increase the possibility of a stack overflow or something worse. I.e.: if you have a function and a while loop that repeatedly calls that function, then you have a function with a loop that calls itself. That called function then loops and calls itself, and so on and so on until your program goos *** B O O M ***.

URL: https://forum.audiogames.net/post/472165/#p472165




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Re: Need help with a script

2019-11-02 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Need help with a script

@7, yep. If you have a while loop in a recursive function it will run infinitely and would most likely increase the possibility of a stack overflow or something worse.

URL: https://forum.audiogames.net/post/472165/#p472165




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Re: UtilitiesKit

2019-11-02 Thread AudioGames . net Forum — Off-topic room : Patrick via Audiogames-reflector


  


Re: UtilitiesKit

A new thing I have added into UtilitiesKit version 1.1 is a runs counter, a local one for that machine only, and because of this adds a settings system for future use.Do you all have any new ideas about UtilitiesKit? Any new utilities I might be able to add? Let me know!Thanks!

URL: https://forum.audiogames.net/post/472164/#p472164




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net Forum — New releases room : Aaron Baker via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

@171, please email with more details. What did you deposit?

URL: https://forum.audiogames.net/post/472163/#p472163




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net Forum — New releases room : Aaron Baker via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

@168 and all others having similar issues. Please contact VGStorm directly! The forum is not the place to handle registration related problems, as I'll only be able to redirect you to contact privately anyway. Visit vgstorm.com/contact.php We will change email addresses for gift related situations!

URL: https://forum.audiogames.net/post/472162/#p472162




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net Forum — New releases room : ulisesmonge39 via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Hi.I got an error trying to deposit items on the bank.Call stack size: 12Function: item@ generate_item(int, int = 1)Function: void banking_menu(bool = false)Function: void bank_transportal(interact@)Function: bool interact::check_events()Function: void transportal::act()Function: void map::run_explicit_actors(bool = false, bool = false, bool = false)Function: void map::check_interacts(bool = false, bool = false, bool = false)Function: void map::loop()Function: void map::play()Function: void play_game(bool = false)Function: void launch_manamon()Function: void main()

URL: https://forum.audiogames.net/post/472161/#p472161




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net Forum — New releases room : sightlessgamer via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

I'm not sure if this is the right place to put this but here it goes. I was wondering how to get past the power plant with the  switches.I don't need a step by step walk threw but a general hint on how to do it would be appreciated. Thanks for reading

URL: https://forum.audiogames.net/post/472160/#p472160




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Re: Creating Ringtones for iOS

2019-11-02 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: Creating Ringtones for iOS

They need to be in the M4A format, but the extension needs to be renamed to .m4r. To save them in this format with Audacity, choose M4A (AAC) Files when exporting audio, though you'll need to get FFmpeg for Audacity separately to encode files to M4A.

URL: https://forum.audiogames.net/post/472159/#p472159




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Yeah, it has to be the emial you registered with.

URL: https://forum.audiogames.net/post/472158/#p472158




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Re: Blatant Character Assassination Hasn't Been Dealt With Yet

2019-11-02 Thread AudioGames . net Forum — Site and forum feedback : redfox via Audiogames-reflector


  


Re: Blatant Character Assassination Hasn't Been Dealt With Yet

Completely understood and I should've explained myself better in that topic, deleting it did look fishy, and maybe edditing my op further to explain myself would've been smart.

URL: https://forum.audiogames.net/post/472157/#p472157




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

I'm trying to put in my email address to get in to the online stuff, but when I put it in, it says that its not correct. Does it not recognize my email address because someone else bought it for me? if that's so, is their a way to change it to my email address?

URL: https://forum.audiogames.net/post/472156/#p472156




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Re: Blatant Character Assassination Hasn't Been Dealt With Yet

2019-11-02 Thread AudioGames . net Forum — Site and forum feedback : Dan_Gero via Audiogames-reflector


  


Re: Blatant Character Assassination Hasn't Been Dealt With Yet

In my defense, I don’t know you so I don’t know how your mind works. Thank you for letting me know that it wasn’t a cover-up attempt, but I didn’t know that because I don’t know you. It looked very suspicious the way the entire thing was handled, so I genuinely thought that you deleted it to cover up what you did and to try to avoid punishment. My bad for assuming, but once again in my defense you have to admit it did look fishy. I have nothing personal against you, (well, nothing major anyway), I’m just doing what I think is right.

URL: https://forum.audiogames.net/post/472155/#p472155




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Re: A new game, and help wyth suggestions

2019-11-02 Thread AudioGames . net Forum — General Game Discussion : Ty via Audiogames-reflector


  


Re: A new game, and help wyth suggestions

I was thinking the same, @11

URL: https://forum.audiogames.net/post/472154/#p472154




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net Forum — New releases room : electro via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Wow Aaron! Congratulations for the new manamon game. I was telling this thing to my mom and she feels impressive.Now and now I'm kinda stuck on Elatia sity.Open spoilerIt seems that I did a wrong movement. After walking many times to the right I hear a sound that looks strange to me. Is something in construction or some type of manamon?

URL: https://forum.audiogames.net/post/472153/#p472153




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Re: Introducing simuTapes, a cassette player and recorder simulator

2019-11-02 Thread AudioGames . net Forum — Off-topic room : audiogame via Audiogames-reflector


  


Re: Introducing simuTapes, a cassette player and recorder simulator

You can't protect a tape my dear. And you can record on a prerecorded tape. This isn't accurate in simulations if you can't do that.

URL: https://forum.audiogames.net/post/472150/#p472150




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Re: Blatant Character Assassination Hasn't Been Dealt With Yet

2019-11-02 Thread AudioGames . net Forum — Site and forum feedback : redfox via Audiogames-reflector


  


Re: Blatant Character Assassination Hasn't Been Dealt With Yet

Hi!I do see where op is coming from, and I also do agree that what I said was kind of stupid.My sense of humor and others definitely do not aline in most cases, and it was late and I thought it would be funny.One thing I don't understand is why you are so adamant that it was a cover up. No no no, the whole thing was a joke from the start.As pointed out in my posts on that topic, it had been a mere 6 hours sense that game had been released, noone can finish that that fast.I saw the topic get way out of hand in the first 3 posts and atempted to stop it there, but people kept going with it.I'm ok to admit that it was, in a sense, slander and I understand why people were mad, but what I don't understand is why people made a huge ddeal of it and didn't try to talk to me sensibly. I believe Liam was one of the few that tried to, but was overwhelmed by the others calling me a fucking stupid idiot or whatever... And I'm supposed to be 14?Now that I think of it, I'm pretty sure op was also quite calm with me too... Good job, buddy.TLDR: this whole situation sparked from a, self perceived, inconsequential joke that people took way to far.I deleted the topic because multiple people pressed for it and I decided I didn't want to deal with those people freaking out at a joke like that.Also, a point was raised that someone might see the topic and believe it to be true, thus robbing Aaron of a sale.My response to this is: There is a main topic, that will probably be 350 pages again, and you think that one little post, especially with the fact that it was a joke plainly pasted 4 posts later, would be that game changer? Come on.

URL: https://forum.audiogames.net/post/472151/#p472151




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Re: Introducing simuTapes, a cassette player and recorder simulator

2019-11-02 Thread AudioGames . net Forum — Off-topic room : pennywise via Audiogames-reflector


  


Re: Introducing simuTapes, a cassette player and recorder simulator

I'm glad you realized you can record over recorded tapes on a real tape player. will it have the proper punch in sound? when I used to do it you could get it just right where you could have multi instances of your voices punching in at the same time if you tried hard enough. Will it get the proper fade out? Also you could be awesome and make it possible to wire a second head on it and feed it back into itself and make tape delay? Then you're probably not going for reel to reel were you. And can you truly protect a tape? Nothing stops my tape player from playing my tapes unless I tamper with it myself and render playback useless. Just saying, if you're gonna make a simulator, put in a bit of realism. Is there a little counter you can reset that says how many seconds the tape has been on?

URL: https://forum.audiogames.net/post/472152/#p472152




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Re: Manamon 2: Impressions Thread

2019-11-02 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Okay, cool beans. I'm considerably further in the game now, but I've just found a new boss.spoilersbeyondHoly hell. This desert dragon and quake machine combo is mean. Are we seriously expected to just wait upwards of 50-100 turns while the quake machine slowly, slowly, slowly earthquakes the dragon to death while it tunnels? Because without the ability to buy revives, and with revives being like 4k gold anyway even if you could buy them, this is kind of asking a lot. All my attacks do 0 damage to both targets, so I am kind of stumped.Love the mechanics of the desert though.Update: I beat that combo fight. It's not nearly as hard as I made it sound. lolfairlybigspoilersbeyondI just witnessed a scene, complete with really epically sad music, that legitimately made me turn the game off because I needed to get my emotions under control. Once again, I think the writing could've made this even more than it was - the grammar, the adjectives and adverbs, they do get in the way a bit - but I'm really appreciating this game's story a whole hell of a lot more. My only gripe - not with this scene, but with the story in general - is that there are places where the story does feel a bit aimless. You don't necessarily know where you're going or who to talk to, because the game says "I should go to this place", and when you go there, nothing happens. Brightenburg East, I'm looking at you here.I've also found the ancient crypt, for what it's worth.

URL: https://forum.audiogames.net/post/472124/#p472124




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Re: Warsim, text based randomly generated stratogy

2019-11-02 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Okay so, I sorta opened the plague box.I'm struggling to think where to get the artifacts. I've got the ones you can buy, but there's still empty spaces. Without spoiling anything, am I right in thinking the plaques and blades and such in some areas are the missing artifacts or...?Also, what's the difference with the different starts in the game, aside from giving me free reign to be a giant dick to everyone because, hey, fuggin demon puppet yo.On that note, I might be imagining it (thanks painkillers), but I swear the laws differ slightly depending on what start. Or am I totally and utterly hallucinating that?Also, last one for now. Why won't my steward trap door anyone? Bah. I keep expecting him to trap door everyone.Oh, and since I bought from itch.io, any plans for an autoupdater for that version or not?EDIT: I'd like a toggle to hide stats for staff too, I enjoy reading the little text about them and figuring it out, so I'd like a setting toggle or something to hide the cost and skill. If you want it on, great. If you don't want it on, boom.Also, since I'm editing with the power of chocolate (because hell yes), I'd like to suggest a game start that flips it on its head, you /are/ the rebels or bandit lords.Oh, oh, and I'd like to also suggest a tiny, tiny tweak, I'd like the ability to fire or execute members of staff. Don't like Old Kroll? Off with his head. Because I just feel like I want to execute him reallyI mean, more choices are awesome, right?Oh, and would ya like me to send in some throne room encounters I whipped up real quick too?EDIT #2: Also I love the random name generation. Well Endowed Aardvark Cobras is totally a thing in my save rofl. It's gloriously awesome.

URL: https://forum.audiogames.net/post/472144/#p472144




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Re: Blatant Character Assassination Hasn't Been Dealt With Yet

2019-11-02 Thread AudioGames . net Forum — Site and forum feedback : Dan_Gero via Audiogames-reflector


  


Re: Blatant Character Assassination Hasn't Been Dealt With Yet

I will keep that in mind for next time. Good to know it’s not post specific.

URL: https://forum.audiogames.net/post/472149/#p472149




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Re: How could I go about writing my autobiography?

2019-11-02 Thread AudioGames . net Forum — Off-topic room : redfox via Audiogames-reflector


  


Re: How could I go about writing my autobiography?

Not to be rude, but why do you think there needs to be an autobiography about your good self?I in no way mean that as an insult, just very curious.As for actually getting to writing it, as stated, having someone else write it for you would be hard, long, and probably expensive. The best way would probably to be to get hie and write shit down, as it is your own experience.

URL: https://forum.audiogames.net/post/472148/#p472148




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Re: Warsim, text based randomly generated stratogy

2019-11-02 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Okay so, I sorta opened the plague box.I'm struggling to think where to get the artifacts. I've got the ones you can buy, but there's still empty spaces. Without spoiling anything, am I right in thinking the plaques and blades and such in some areas are the missing artifacts or...?Also, what's the difference with the different starts in the game, aside from giving me free reign to be a giant dick to everyone because, hey, fuggin demon puppet yo.On that note, I might be imagining it (thanks painkillers), but I swear the laws differ slightly depending on what start. Or am I totally and utterly hallucinating that?Also, last one for now. Why won't my steward trap door anyone? Bah. I keep expecting him to trap door everyone.Oh, and since I bought from itch.io, any plans for an autoupdater for that version or not?EDIT: I'd like a toggle to hide stats for staff too, I enjoy reading the little text about them and figuring it out, so I'd like a setting toggle or something to hide the cost and skill. If you want it on, great. If you don't want it on, boom.Also, since I'm editing with the power of chocolate (because hell yes), I'd like to suggest a game start that flips it on its head, you /are/ the rebels or bandit lords.Oh, oh, and I'd like to also suggest a tiny, tiny tweak, I'd like the ability to fire or execute members of staff. Don't like Old Kroll? Off with his head. Because I just feel like I want to execute him reallyI mean, more choices are awesome, right?Oh, and would ya like me to send in some throne room encounters I whipped up real quick too?

URL: https://forum.audiogames.net/post/472144/#p472144




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