Re: how is numpy exactly faster than standered lists

2020-11-12 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector


  


Re: how is numpy exactly faster than standered lists

sorry for double posting, but if you write some code in c and compile .pyd file and it runs fast in python. if you write similer code in python then it runs few ms slow. if it's very huge code, then you can see difference in time.

URL: https://forum.audiogames.net/post/589341/#p589341




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Re: how is numpy exactly faster than standered lists

2020-11-12 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector


  


Re: how is numpy exactly faster than standered lists

sorry for double posting, but if you write some codde in c and compile .pyd file and it runs fast in python. if you write similer code in python then it runs few ms slow. if it's very huge code, then you can see difference in time.

URL: https://forum.audiogames.net/post/589341/#p589341




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Re: muds with pets

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : Honk via Audiogames-reflector


  


Re: muds with pets

@2:I disagree on A Tempest Season. Pets are a incredibly small part of that game. Most players wouldn't even know that pets exist, they're essentially cosmetic only and game play has no support for them.You can roleplay having a pet there though because it is a RP-heavy game. If that's your cup of tea, zub0, then ATS is great for you. If you want to have game mechanics supporting pets it is not.

URL: https://forum.audiogames.net/post/589342/#p589342




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Re: how is numpy exactly faster than standered lists

2020-11-12 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector


  


Re: how is numpy exactly faster than standered lists

numpy include some c code. but python arrays are heigh level and must translate to low level and run it. but c is some low level included. so, work for python is reduced since some of the numpy code is writen in low level language.

URL: https://forum.audiogames.net/post/589340/#p589340




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Re: linking up with blind video gamers

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : jamestoh via Audiogames-reflector


  


Re: linking up with blind video gamers

@assault_freak Go back to that page, and there is a edit box you can enter your search terms in, then you press enter. wait for a few second and the server results will be heading level 3s.

URL: https://forum.audiogames.net/post/589339/#p589339




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how is numpy exactly faster than standered lists

2020-11-12 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector


  


how is numpy exactly faster than standered lists

hi all, so today I tryed to compare the both and found out that looping throo lists is faster than looping throo numpy's arrays, than how is numpyfaster? look at that:import numpy as npimport lucia.utilsdef plus(num1):  return num1+1test=np.ones(1000)timer=lucia.utils.timer.Timer()timer.restart()for i in test:  plus(i)print(timer.elapsed)the result is...6155                                                                                                                    how ever, doing it throo python lists:import numpy as npimport lucia.utilsdef plus(num1):  return num1+1test=[]for i in range(0,1000):  test.append(1)timer=lucia.utils.timer.Timer()timer.restart()for i in test:  plus(i)print(timer.elapsed)result:1680                                                                                                                    can anyone just be easy on me and kindly tell me why and how does that make sense?thanks

URL: https://forum.audiogames.net/post/589338/#p589338




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Re: Playstation 5: The Playstation Console we've always wanted

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Playstation 5: The Playstation Console we've always wanted

I'm not in that much hurry by getting a ps5. I can wait to early next year, but I look very much forward to getting it. It will change the future for me regarding to console gaming.

URL: https://forum.audiogames.net/post/589336/#p589336




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Re: Manamon 2: Impressions Thread

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Ooh, that would definitely help, yes. Was hoping for Steel Stomp and Quake, honestly, since Redonkeus does get Quake and that would give some anti-flame coverage. What do Steel Armour and All or Nothing do?

URL: https://forum.audiogames.net/post/589337/#p589337




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Re: A little thing i made because i was bored

2020-11-12 Thread AudioGames . net Forum — Off-topic room : bhanuponguru via Audiogames-reflector


  


Re: A little thing i made because i was bored

nice any way. good for you practicing but not good for releasing

URL: https://forum.audiogames.net/post/589335/#p589335




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Re: A little thing i made because i was bored

2020-11-12 Thread AudioGames . net Forum — Off-topic room : bhanuponguru via Audiogames-reflector


  


Re: A little thing i made because i was bored

@1you can do getch function to prevent closing of screen whe you select an option.. other wise use a while loop to continuesly running you select an option, you get an info. then menu appiors. you selet an option...loop. once exit option is selected, break the loop

URL: https://forum.audiogames.net/post/589334/#p589334




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Re: Manamon 2: Impressions Thread

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : derekedit via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Jayde, did you decide you were gonna pass on team fighting, or just do something else for now? I think I can scrounge up most of that team from among all the mons I've bred. I don't have a Tenshaino, but I think I can find the rest of them. I wanted a Remullion so I took the time to make one. I've given it steel stomp, and assault tackle. It has steel armor as its ability.I also made an Impanzee which I didn't already have either. It has all or nothing as its ability. The rest of them I already had: Guerrerrol, Rumblebee, and Garganchan.

URL: https://forum.audiogames.net/post/589332/#p589332




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Re: PM topic

2020-11-12 Thread AudioGames . net Forum — Off-topic room : bhanuponguru via Audiogames-reflector


  


Re: PM topic

hey, nice idea. but, no one see it because no one expect pm from any one. and thus yeah. agreed with@3 and @4

URL: https://forum.audiogames.net/post/589333/#p589333




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Re: No screen reader shown on my Soni smart tv

2020-11-12 Thread AudioGames . net Forum — Off-topic room : rings2006 via Audiogames-reflector


  


Re: No screen reader shown on my Soni smart tv

my roku tv doesnt even have accessibility settings. am i doing something wrong? would it have to be updated? would they? would it have been now? still prefer android tv but just incase. but i hate the new google tts and have no idea how to get espeak working

URL: https://forum.audiogames.net/post/589331/#p589331




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-12 Thread AudioGames . net Forum — New releases room : Appleman via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

Thank you for making this game available to mac users. I have played the game on Windows, as I also have a Windows machine at my disposal, but the mac is my preferred operating system. I'm going to check the Mac version out over the weekend.

URL: https://forum.audiogames.net/post/589330/#p589330




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-12 Thread AudioGames . net Forum — New releases room : Erick via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

Can you please add debit card instead of PayPal?

URL: https://forum.audiogames.net/post/589329/#p589329




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Re: No screen reader shown on my Soni smart tv

2020-11-12 Thread AudioGames . net Forum — Off-topic room : swigjr23 via Audiogames-reflector


  


Re: No screen reader shown on my Soni smart tv

I have a TV with the Roku stuff built in, and it  has a screen reader, but it isn't very good. I would look at a Samsong.

URL: https://forum.audiogames.net/post/589328/#p589328




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Re: Playstation 5: The Playstation Console we've always wanted

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Playstation 5: The Playstation Console we've always wanted

At Computergamer you are forgetting one big thing here. You are purchasing a brand new gaming system that will stay in service for about 7 years till the next version rols around, not counting in smaller version updates of the ps5.This is an in aaccessibility in general. more and more games will turn out to be accessible, so you will have more of those in the coming years. You might just have one fully accessible game now, but you have a lot of others that are playable and as I said, more games will arive.Seee as it an investment in a nitch market that is on the rise.Greetings Moritz.

URL: https://forum.audiogames.net/post/589327/#p589327




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Re: linking up with blind video gamers

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: linking up with blind video gamers

At Defender, I plan to set up the server myself on Sunday or next week, depending how stress comes to me.The current plan is to set up a server with a basic set of categorys and s channels and get the people on there. When enough users are on the channel, I will go and select one or two reputable members for the position as channels moderators when I am not around to check up on things.Greetings Moritz.

URL: https://forum.audiogames.net/post/589326/#p589326




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-11-12 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Make sure you have the achievement enabler mod active. You have to beat the game with the first 3 characters (while that mod is active, so if you've completed the game with a character with the mod off you have to do it again unfortunately). Having any mods enabled disables achievements by default; the achievement enabler mod fixes that.

URL: https://forum.audiogames.net/post/589325/#p589325




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Re: linking up with blind video gamers

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: linking up with blind video gamers

@Assault_FreakAh yeah, I see what you mean, sorry for missing that.  Yeah I would never be one to call Discord fully accessible, though I would say it's probably like 95% as a standard user (less as a server admin) once you know a few simple workarounds that are pretty easy to remember, but tend to spread via word of mouth since things change so often.I can't get that button to work either even with the mouse focus and mouse click commands which usually help with this kind of thing, but thankfully their are sites like this one that can serve the same purpose.https://disboard.org/servers

URL: https://forum.audiogames.net/post/589324/#p589324




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Re: linking up with blind video gamers

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: linking up with blind video gamers

@Assault_FreakAh yeah, I see what you mean, sorry for missing that.  Yeah I would never be one to call Discord fully accessible, though I would say it's probably like 95% as a standard user (less as a server admin) once you know a few simple workarounds that are pretty easy to remember, but tend to spread via word of mouth since things change so often.I can't get that button to work either even with the mouse focus and mouse click commands which usually help with this kind of thing, but thankfull their are sites like this one that can serve the same purpose.https://disboard.org/servers

URL: https://forum.audiogames.net/post/589324/#p589324




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Re: accepting all purchase requests for sequence storm until december 1st!

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : rings2006 via Audiogames-reflector


  


Re: accepting all purchase requests for sequence storm until december 1st!

ok. so i have gotten to the point where all the missions left are kinda hard. so i am on one mission where i have to sneak past so bots for a fake vaccine. how do i do that correctly. does it do it its self? and also i am on the mission where i have to chace a bot who has mia green and i keep running in to barriers. and a nother mission where i have to run in to bots. its called wepons training i think. thats the only missions i have left on the list so this would help a lot

URL: https://forum.audiogames.net/post/589323/#p589323




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Re: linking up with blind video gamers

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: linking up with blind video gamers

I'm al ready to try discord. I was simply asking questions that noone has managed to help me out with yet.

URL: https://forum.audiogames.net/post/589322/#p589322




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Re: linking up with blind video gamers

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: linking up with blind video gamers

So like, who's actually going to put up this server and when.  The votes are in and the choice is pretty obvious.  I'm ready and rearing to go and it seems like most others are too.  We've needed a hub for this kind of thing for a while now and I say the sooner the better.I don't care who does it as long as they aren't a jerk and they kinda know what they are doing.Let me know if I can help in any way.@ZarvoxCalm your tits buddy, it's like 2 or 3 people out of everyone who voted who are still on the fence.  If your going to be like this on the server, I don't think you'll be there for long anyway.

URL: https://forum.audiogames.net/post/589319/#p589319




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Re: Playstation 5: The Playstation Console we've always wanted

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Playstation 5: The Playstation Console we've always wanted

Ah gotcha.  Thanks for clarifying that.

URL: https://forum.audiogames.net/post/589321/#p589321




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Re: linking up with blind video gamers

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: linking up with blind video gamers

So like, who's actually going to put up this server and when.  The votes are in and the choice is pretty obvious.  I'm ready and rearing to go and it seems like most others are too.  We've needed a hub for this kind of thing for a while now and I say the sooner the better.I don't care who does it as long as they aren't a jerk and they kinda know what they are doing.Let me know if I can help in any way.

URL: https://forum.audiogames.net/post/589319/#p589319




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Re: accepting all purchase requests for sequence storm until december 1st!

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : Aamir via Audiogames-reflector


  


Re: accepting all purchase requests for sequence storm until december 1st!

I don't have steam, is there an other way I can get the game?

URL: https://forum.audiogames.net/post/589320/#p589320




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Re: linking up with blind video gamers

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : rings2006 via Audiogames-reflector


  


Re: linking up with blind video gamers

what would you rather use. its a legit question

URL: https://forum.audiogames.net/post/589318/#p589318




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Re: linking up with blind video gamers

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: linking up with blind video gamers

So like, who's actually going to put up this server and when.  The votes are in and the choice is pretty obvious.  I'm ready and rearing to go and it seems like most others are too.  We've needed a hub for this kind of thing for a while now and I say the sooner the better.Let me know if I can help in any way.

URL: https://forum.audiogames.net/post/589319/#p589319




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-12 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

Not really impressed by this "update" especially as the price has gone up.You still get the sword too early making enemies trivial to kill and allowing you to breeze through at least 3 levels with no difficulty aside from cars if you aren't careful.There remains only the one enemy type for most of the game, and still the same voices despite the money brought in from V1 sales and V2 preorders and the large amount of voice packs available online.  (though the enemy jumping is cool I must admit).Platforming in the forest is pointless, and it's not used in the previous levels at all.  Hazards don't show up at all before level 4 for some reason...In the levels with the cars, you almost always get a group of enemies at the start and nothing for most if not all of the rest of that stage making it very boring.No music and no ambience changes between stages of the same level make the environment boring and empty feeling.Enemies fight each other for pretty much no reason resulting in fewer over all for the player to fight,  if this was reduced to a low chance just for the amusement value that would be different.Thanks to enemies not being fast enough/having ranged weapons in most of the game, it's easily possible to just go through levels 1 and 3 without hitting anything and never taking enough damage to get below 75% HP, this should tell you that there is a problem here.The difficulty curve between level's 3 and 4 is more like a difficulty cliff.The panning is choppy and slow, which is especially apparent in levels 4 and 5.  This results in unnecessary deaths do to positional inaccuracy.Shots from the cars and fist strikes from enemies when standing still repeat in a solid loop rather than having some randomness, making them feel robotic rather than real.The fists and feet are A. basically useless from a damage point of view and B. not different enough from each other in damage or speed to justify having both.Combos or special abilities for each weapon would add allot to this unoriginal formula.Bombs don't seem to have a damage radius, they either hit you or they don't, no matter how far away you are.Falling in the fire pits still makes a ground landing sound.No edge warnings or interesting hazard loops makes level 6 a frustrating and tiresome experience rather than a fun platforming challenge in my opinion, and enemies would make things more intense.Lives are incredibly easy to come by, rather than having to be earned by good performance or picked up in dangerous situations.No learn game sounds menu is unacceptable for an experienced audio game player/developer.I'll add to this list tomorrow, but suffice it to say, the balance and variety have always been the two biggest issues with your games Mason and that unfortunately hasn't changed with Crime Hunter 2.0 from what I see.Rather than looking forward you should be looking back if you want to justify the version number change and price increase.  Please make a serious commitment to tightening up the very lacking existing content before adding new features or levels.Honestly, at this point I couldn't even justify playing this game seriously even as a last resort, it just has nothing I can't get from other free games in a better form, including some of your own.

URL: https://forum.audiogames.net/post/589316/#p589316




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-12 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

Not really impressed by this "update" especially as the price has gone up.You still get the sword too early making enemies trivial to kill and allowing you to breeze through at least 3 levels with no difficulty aside from cars if you aren't careful.There remains only the one enemy type for most of the game, and still the same voices despite the money brought in from V1 sales and V2 preorders and the large amount of voice packs available online.  (though the enemy jumping is cool I must admit).Platforming in the forest is pointless, and it's not used in the previous levels at all.  Hazards don't show up at all before level 4 for some reason...In the levels with the cars, you almost always get a group of enemies at the start and nothing for most if not all of the rest of that stage making it very boring.No music and no ambience changes between stages of the same level make the environment boring and empty feeling.Enemies fight each other for pretty much no reason resulting in fewer over all for the player to fight,  if this was reduced to a low chance just for the amusement value that would be different.Thanks to enemies not being fast enough/having ranged weapons in most of the game, it's easily possible to just go through levels 1 and 3 without hitting anything and never taking enough damage to get below 75% HP, this should tell you that there is a problem here.The difficulty curve between level's 3 and 4 is more like a difficulty cliff.The panning is choppy and slow, which is especially apparent in levels 4 and 5.  This results in unnecessary deaths do to positional inaccuracy.Shots from the cars and fist strikes from enemies when standing still repeat in a solid loop rather than having some randomness, making them feel robotic rather than real.The fists and feet are A. basically useless from a damage point of view and B. not different enough from each other in damage or speed to justify having both.Combos or special abilities for each weapon would add allot to this unoriginal formula.Bombs don't seem to have a damage radius, they either hit you or they don't, no matter how far away you are.Falling in the fire pits still makes a ground landing sound.No edge warnings or interesting hazard loops makes level 6 a frustrating and tiresome experience rather than a fun platforming challenge in my opinion, and enemies would make things more intense.Lives are incredibly easy to come by, rather than having to be earned by good performance or picked up in dangerous situations.No learn game sounds menu is unacceptable for an experienced audio game player/developer.I'll add to this list tomorrow, but suffice it to say, the balance and variety have always been the two biggest issues with your games Mason and that unfortunately hasn't changed with Crime Hunter 2.0 from what I see.Rather than looking forward you should be looking back if you want to justify the version number change and price increase.  Tighten up the very lacking existing content before adding new features or levels.At this point I couldn't even justify playing this game seriously as a last resort, it just has nothing I can't get from other free games in a better form, including some of your own.

URL: https://forum.audiogames.net/post/589316/#p589316




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-12 Thread AudioGames . net Forum — New releases room : Zarvox via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

@35 it's still only 11:32 PM central time zone. If you are mentioning an important date, you need to mention a time zone. In this topic and in the general games topic, nowhere did you mention the time zone, to my knowledge. Please correct me if I am wrong.

URL: https://forum.audiogames.net/post/589317/#p589317




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-12 Thread AudioGames . net Forum — New releases room : Zarvox via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

@35 it's still only 11:32 PM central time zone. If you are mentioning an important date, you need to mention a time zone.

URL: https://forum.audiogames.net/post/589317/#p589317




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-12 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

Not really impressed by this "update" especially as the price has gone up.You still get the sword too early making enemies trivial to kill and allowing you to breeze through at least 3 levels with no difficulty aside from cars if you aren't careful.There remains only the one enemy type for most of the game, and still the same voices (though the enemy jumping is cool I must admit).Platforming in the forest is pointless, and it's not used in the previous levels at all.  Hazards don't show up at all before level 4 for some reason...In the levels with the cars, you almost always get a group of enemies at the start and nothing for most if not all of the rest of that stage making it very boring.No music and no ambience changes between stages of the same level make the environment boring and empty feeling.Enemies fight each other for pretty much no reason resulting in fewer over all for the player to fight,  if this was reduced to a low chance just for the amusement value that would be different.Thanks to enemies not being fast enough/having ranged weapons in most of the game, it's easily possible to just go through levels 1 and 3 without hitting anything and never taking enough damage to get below 75% HP, this should tell you that there is a problem here.The difficulty curve between level's 3 and 4 is more like a difficulty cliff.The panning is choppy and slow, which is especially apparent in levels 4 and 5.  This results in unnecessary deaths do to positional inaccuracy.Shots from the cars and fist strikes from enemies when standing still repeat in a solid loop rather than having some randomness, making them feel robotic rather than real.The fists and feet are A. basically useless from a damage point of view and B. not different enough from each other in damage or speed to justify having both.No edge warnings or interesting hazard loops makes level 6 a frustrating and tiresome experience rather than a fun platforming challenge in my opinion, and enemies would make things more intense.Lives are incredibly easy to come by, rather than having to be earned by good performance or picked up in dangerous situations.I'll add to this list tomorrow, but suffice it to say, the balance and variety have always been the two biggest issues with your games Mason and that hasn't changed with Crime Hunter 2.0.Rather than looking forward you should be looking back if you want to justify the version number change and price increase.  Tighten up the very lacking existing content before adding new features or levels.

URL: https://forum.audiogames.net/post/589316/#p589316




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Re: any good headphones out there?

2020-11-12 Thread AudioGames . net Forum — Off-topic room : BlindNinja via Audiogames-reflector


  


Re: any good headphones out there?

There's also the Anker Soundcore Life Q20. Which although full disclosure... I'm no audio guy, for about 80 CAD I got a pair of over ear Bluetooth headphones with the option of going wired, with some fairly good sound and some level of noise cancelation. They also fold up relatively small, which is fairly handy.

URL: https://forum.audiogames.net/post/589315/#p589315




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Re: linking up with blind video gamers

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector


  


Re: linking up with blind video gamers

75 posts in and y'all are still choosing whether to go with the blinding obvious god of discord, or the shitty broken bitch of skype? Yeah fuck no, count me out.

URL: https://forum.audiogames.net/post/589313/#p589313




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Re: any good headphones out there?

2020-11-12 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: any good headphones out there?

If you want a set of open-back headphones with fun sound and good comfort, try the Philips Fidelio X2. Probably at the upper end of your budget, but they're built like tanks, have a great soundstage, and while they do clamp on your head, they're comfy as hell. They're going to leak sound though, so I'm not sure if that's a dealbreaker.Really, the cans you want are going to depend on what you want them for.

URL: https://forum.audiogames.net/post/589314/#p589314




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-12 Thread AudioGames . net Forum — New releases room : masonasons via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

Hi guys,Just as a quick note, the preorder price is no longer available as it is now Friday. Thanks to everyone who preordered and I hope you enjoy the game! 

URL: https://forum.audiogames.net/post/589312/#p589312




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Re: No screen reader shown on my Soni smart tv

2020-11-12 Thread AudioGames . net Forum — Off-topic room : rings2006 via Audiogames-reflector


  


Re: No screen reader shown on my Soni smart tv

even more interesting. does your tv have the google play store. with help, install talk back. also no way to tlc roku tvs. my family bot me one. no screen reader in site

URL: https://forum.audiogames.net/post/589311/#p589311




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Re: Any news on Blind Drive?

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : rings2006 via Audiogames-reflector


  


Re: Any news on Blind Drive?

it doesnt have a pirce listed their. is it free? dout that. but still cool

URL: https://forum.audiogames.net/post/589310/#p589310




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Re: Playstation 5: The Playstation Console we've always wanted

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : bradp via Audiogames-reflector


  


Re: Playstation 5: The Playstation Console we've always wanted

@94 no, people who preordered got it, I am saying you basically have to preorder it now cause there are limited units available, and everyone is trying to snag them up.

URL: https://forum.audiogames.net/post/589309/#p589309




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Re: Any news on Blind Drive?

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : toto via Audiogames-reflector


  


Re: Any news on Blind Drive?

hi allI got message in my email"Hi friends,We're happy to announce that our Steam page is now live!These last few months we've been hard at work finalizing and polishing the game. It's not quite finished yet - and we will be inviting a last round of beta testers soon! - but we've finally started the countdown to the game's early 2021 release.   The time has come to start bringing Blind Drive into the spotlight, and there's no better way to do that than to publish our Steam store page. We'd greatly appreciate your support by adding Blind Drive to your wishlist, and helping us spread the word!and linkhttps://store.steampowered.com/app/1300600/Blind_Drive/

URL: https://forum.audiogames.net/post/589308/#p589308




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Re: No screen reader shown on my Soni smart tv

2020-11-12 Thread AudioGames . net Forum — Off-topic room : electro via Audiogames-reflector


  


Re: No screen reader shown on my Soni smart tv

Maybe it varies between regions (sorry reviving reviving papá!)Sorry if I change the topic to something similar, but that's the reason that I'm going to purchase another smart tv as a birthday present (remember, remember, the 20th of november).What smart TV will you recommend? One that has a screen reader/TalkBack/voice guidance/guide feature, of course. Maybe the recent ones to not get outdated?

URL: https://forum.audiogames.net/post/589307/#p589307




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-12 Thread AudioGames . net Forum — New releases room : masonasons via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

Hi,What troubles are you having?

URL: https://forum.audiogames.net/post/589306/#p589306




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Re: SBYW, 2d map exploration game

2020-11-12 Thread AudioGames . net Forum — New releases room : ivan_soto via Audiogames-reflector


  


Re: SBYW, 2d map exploration game

server is bakc up!

URL: https://forum.audiogames.net/post/589305/#p589305




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-12 Thread AudioGames . net Forum — New releases room : queenslight via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

Is anyone having trouble with using Grenades when they pick them up?

URL: https://forum.audiogames.net/post/589304/#p589304




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Re: any good headphones out there?

2020-11-12 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: any good headphones out there?

AudioTechnica Ath M50X or M40X are my personal favorites so far.  Still pretty accurate for monitoring but with a nice roomy bass especially in the M50X.  I found them very relaxing to listen to.But I hear good things about the Sennheiser HD 280 Pro as well, and there are many other good options for more specific use cases too, such as the Soni MDR 7506 for pure studio monitoring with no coloration.

URL: https://forum.audiogames.net/post/589303/#p589303




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Re: any good headphones out there?

2020-11-12 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: any good headphones out there?

AudioTechnica Ath M50X or M40X are my personal favorites so far.  Still pretty accurate for monitoring but with a nice roomy bass especially in the M50X.  I found them very relaxing to listen to.But I hear good things about the Sennheiser HD 280 Pro as well, and there are many other good options for more specific use cases too.

URL: https://forum.audiogames.net/post/589303/#p589303




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Re: Knowing if a word is underlined in google docs?

2020-11-12 Thread AudioGames . net Forum — Off-topic room : thetechguy via Audiogames-reflector


  


Re: Knowing if a word is underlined in google docs?

*up.*

URL: https://forum.audiogames.net/post/589302/#p589302




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Re: linux, a newbie questions

2020-11-12 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: linux, a newbie questions

Moderation.BGT Lover re: post 11, consider this an official warning.FYI, the site referenced in post 11 is indeed in our filters as it hosts quite a lot of cracked software offerings. Just to remove any confusion as to writing mesges on the phone causing posts to be starred out (pretty sure BGT Lover knew this to some degree). Regardless, deliberately posting a crack is not allowed on the forum.For anyone who wants Voxin, you can purchase it here. AS of the newer builds, you not only have IBM Viavoice, but Vocalizer as well. The Viavoice is still only 5 bucks - not bad at all. And the Vocalizer voices are pretty reasonably priced.

URL: https://forum.audiogames.net/post/589300/#p589300




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Re: public record of disciplinary action

2020-11-12 Thread AudioGames . net Forum — Site and forum feedback : jack via Audiogames-reflector


  


Re: public record of disciplinary action

November 12, 2020: BGT Lover has been given a warning for linking to cracked software.

URL: https://forum.audiogames.net/post/589301/#p589301




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Re: any good headphones out there?

2020-11-12 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: any good headphones out there?

Open or closed back?Bluetooth or wired?Do you like a natural, flat sound, or do you like big bass/lots of treble?Do you need a gaming headset, or is this more for music/movies/whatever else?

URL: https://forum.audiogames.net/post/589298/#p589298




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Re: any good headphones out there?

2020-11-12 Thread AudioGames . net Forum — Off-topic room : Shinobi via Audiogames-reflector


  


Re: any good headphones out there?

yes, the best headphones that I have currently are the SkullCandy headphones that contain 80 hours of bluetooth capability.  lok up 80 hour bluetooth headphones and you'll find the model number, they rock and are the best headphones that I currently have at this point in time.

URL: https://forum.audiogames.net/post/589299/#p589299




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any good headphones out there?

2020-11-12 Thread AudioGames . net Forum — Off-topic room : Blue-Eyed Demon via Audiogames-reflector


  


any good headphones out there?

Hello everyone. So I am looking for some new headphones, as mine are on the verge of breaking. i was wondering if any of you guys knew of some good headphones that I should look into. Of course I will specify that I am looking for over-ear headphones. As for my price range, I would say up to about $150. If anyone has any good suggestions I would very much appreciate it. Thanks guys.

URL: https://forum.audiogames.net/post/589297/#p589297




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Re: reflections from a former developer

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : dardar via Audiogames-reflector


  


Re: reflections from a former developer

There are some really interesting thoughts raised in this topic and in particular I admit to enjoying the views people have xpressed.I've hesitated on posting simply because of well, what to say!Especially as a lot of people already covered what I would say. I think it's important though to point something out.Something I've seen several developers do, and something they continue to do:code for cash.They know they're not going to get rich. But they'll slap a project together, hell it might even be a solid 6 out of 10. They'll charge for it, 5 bucks, 10 bucks, and... After about 6 months or, more usually, the first bad update... They disappear. Only to repeat the cycle a year later.I've seen this done over and over again and it really leaves a bad taste in my mouth if I'm honest.So, yes, that's problem number one: People code for cash.Problem number two: Legalities.there is, quite frankly, no enforceable legality on this forum, or really in audiogames in general. As has  been stated, most developers (me included) code as a hobby because we like to help out. Whether it's a game or some software, we do it to make a difference. If it gives us a rep as a great person, or if our name becomes known, then great, bonus! but for the most part, it's just to be helpful. Indeed, based on this we're not making any cash off of the audiogames, and even if we were it'd be probably a max of about 200 bucks.To enforce any kind of legality you need a lawyer. If you walk into a lawyers office with 200 bucks, they'll let you shake their hand, give you a cup of coffee, put their arm around you and walk you carefully out of the door again.Big company's can employ many, many developers because when they hire a developer they sign an NDA which if they break, they know they're in deep.Audiogames developers have no such facility.Problem 3: I have this new... oh. Oh he's done it now.We are a small community. As such sometimes, developer's ideas overlap. Let me give an example, about 6 months ago I was very excited to crack open the coding book and get started on a magic the gathering accessible card game adaptation. I was extremely excited to do this, right up until I saw another developer put up a new releases that they'd done it.Obviously this takes the wind out of your sails a bit. And all credit to him/her and my full respect and congratulations in that regard. I was lucky, I had other projects to fall back on (far too many projects if I'm honest). But for younger, less experienced developers that can spell the end of a career, right there.Problem 3: Respect.Now obviously there's the respect of developers, but there's also the respect of users. Too many developers develop (ha ha) a holier than thou attitude. That is wrong. The deeper you get into the knowledge of code, the further you withdraw from being a gamer. You lose that spark of what makes gaming special.I've been out of the audiogame development for about... It has to be at least a year since I released shuffle cars and the last "game" I made before that has to be trick or eat. Have I given up on audiogames development? No. Of course not. but what I have done is lost touch on what people want, and what I, as a gamer, enjoy doing. I'm not about to disrespect the community by throwing together something I don't enjoy.Problem 4: Ego.Might seem an obvious one, right/ but To be a developer, you need ego. you need enough ego to stand up and say, this. This is a good project! But you also don't want enough ego that when someone says, okay, it's good but... You end up ignoring them.I've rambled on for quite a while because this is a topic I have lots to say in if you get me started, but I want to finish off by briefly touching on video games v.s. audio games.I whole heartedly believe it is possible to make a video game styled audio game.I most certainly believe it is doable, no questions asked.Do I think anyone in this community has the experience or patience to do it? Maybe, but it's a very, very few and none under 25, that's for sure. And yes, that includes yours truly.The simple fact is video games take months, if not years to come up with. When a company makes a video game it's the *entire* company. Making an audio game that is on a level with a video game is  undoubttedly possible, but it will take time, at estimate? I'd say a year. At best!Could I do it/ Doubt it.I have the coding skill to do it, sure.But could I stay focussed enough on that one lone thing? No. I'm not interested enough. And that's the problem if you ask me.There are very few, if not none, developers in this community who are interested enough in video games who would take that length of time to reproduce such a high quality product to be on a bar with the mechanics and story of a video game.To round off I do want to disclaim something: I have not played AHC, but from what I have heard it is possible AHC is actually on a level with *some* video games.But 

Re: The Blank Game 3 is now here!

2020-11-12 Thread AudioGames . net Forum — New releases room : luyi via Audiogames-reflector


  


Re: The Blank Game 3 is now here!

Can someone tell me how I should make textgame display Chinese correctly? I tried to write a Chinese text game, but after I compiled it, the Chinese became a strange symbol, I tried to transcode but it didn’t work。

URL: https://forum.audiogames.net/post/589294/#p589294




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Re: How to sensor swears in reaper with 1k tone?

2020-11-12 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: How to sensor swears in reaper with 1k tone?

Use goldwave for that, it's the better option. Otherwise you're going to be doing some weirdnesses. Like, I guess you could set up a side chain with your swear track and one of the MDA plugins that generates tones, but since it's always on, you'd need to automate the track volume. It's really not worth it. This is why you have different tools for different jobs.

URL: https://forum.audiogames.net/post/589295/#p589295




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-11-12 Thread AudioGames . net Forum — New releases room : Jabberwocky via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

You need to win a game with any character while having the Defect unlocked.Win means beat the act 3 boss. . Did you mean that you beat the 3rd boss? Because you said 4th, but I believe you on't be able to unlock the 4th boss until you've won the game with all characters.Note that unlocking cards and relics has nothing to do with unlocking characters. You only need to satisfy the above 2 conditions.

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Re: muds with pets

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : dardar via Audiogames-reflector


  


Re: muds with pets

Cosmic rage although self promotion

URL: https://forum.audiogames.net/post/589292/#p589292




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Re: What's the most accessible platform?

2020-11-12 Thread AudioGames . net Forum — Developers room : jjaquinta via Audiogames-reflector


  


Re: What's the most accessible platform?

@21 Thanks for the pointer to the sound library. I found it easy enough to use the  tag for the background stuff. What I really want is to be able to play the in-line "POW" and "CRUNCH" noises during combat. But I haven't found any way to signal the screen reader that it should play an audio file at certain points of the text narration. Has that ever been done?I had not thought about executing previous commands. The design of Six Swords is all from a voice app, that doesn't make sense. Lol. I had to go back and put in abbreviations like "n" for "north"! Most of the commands are very short. And the long ones aren't thing you would repeat. But I'll keep it in mind.

URL: https://forum.audiogames.net/post/589291/#p589291




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Re: How to sensor swears in reaper with 1k tone?

2020-11-12 Thread AudioGames . net Forum — Off-topic room : Gamulation via Audiogames-reflector


  


Re: How to sensor swears in reaper with 1k tone?

that would be so usefull for me.

URL: https://forum.audiogames.net/post/589290/#p589290




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Re: muds with pets

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : moaddye via Audiogames-reflector


  


Re: muds with pets

eh, tempest seasonand aetolia

URL: https://forum.audiogames.net/post/589289/#p589289




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Re: reflections from a former developer

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : JLove via Audiogames-reflector


  


Re: reflections from a former developer

@Nocturnis,Think about it this way.  We've got tons of games that were made that are totally free...so monetary compensation isn't always an issue.  In fact, I posit that given the low price points of most games as well as the fact that most developers code in their spare time rather than as a full-time job, I think it's safe to say that no developer in our community believes that creating audiogames will get them rich.  Most of the people in this community write games as a hobby, because they enjoy gaming, they have ideas, they like coding. They're not doing it to get rich.  Hell, we have a lot of games that have been released that are totally free...some of them very, very good.  So, if money isn't a consideration, you're making a game that you know you aren't looking to make money on,  why not collaborate  together??  In other words, if I'm coding a game that I'm releasing to the community for free anyway, and I'm doing it solo, monetary compensation obviously isn't an issue for me, and if I had help, there would be nothing to split.  So why can't I work with a group to do the same thing?  If the game is being made for the community with no charge for it, then it seems like it wouldn't matter if it's done by one person, or whether 500 people chip in to help make something epically awesome.@Nidza07,Isn't there a risk of that happening in any group collaborative situation, though?  I would think that risk is equal to everyone, blind or sighted, and across all professions and all walks of life.JLove

URL: https://forum.audiogames.net/post/589288/#p589288




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How to sensor swears in reaper with 1k tone?

2020-11-12 Thread AudioGames . net Forum — Off-topic room : chrisfaelnar via Audiogames-reflector


  


How to sensor swears in reaper with 1k tone?

Hey guys. Those who are into editing audio stuffs or like editing speech and the speaker is swearing, how do you cut that out? What I usually heard on the TV is they cut that with 1k tone. How do you do that in reaper?

URL: https://forum.audiogames.net/post/589286/#p589286




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Re: Paladin of the sky replay questions

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Paladin of the sky replay questions

Conversely, I never do it with Stella. The exp is more useful early in the game, as is the ability to save anywhere and see hidden items earlier. I'd rather have that for like 45% of the playthrough instead of only the last 5-10% of it. Yes, it's much faster with Stella, so in a 100% speedrun that's how I'd do it. But I can kill all the shadows with all the characters, in combination, in forty minutes or so. Also eats through lots of healing potions, which is fine because I usually have like 100 of them by then.

URL: https://forum.audiogames.net/post/589287/#p589287




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-11-12 Thread AudioGames . net Forum — New releases room : austen via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Hi guys,I have managed hours and hours of play on this game now and loving every moment, the only thing I seem to have encountered is that the game says for the 4'th character that to unlock it run a standard game and beat the game and have the first 3 characters unlocked, i played on the 3rd character the automaton and defeat the 4'th boss which was insane, after unlocking all of the unlocks for that character and it told me I unlocked relicks at the end, however it did not unlock the last character, I still have 1 unlock for the first character and like 2 for the second could this be why? has anyone else encountered this? from what I can tell on the game's regular forums thats how you unlock the last character, and the 4th boss isn nothing to scoff at, it was litteraly insane to beat and getting their was hard enough but beating it was a nightmare, so I feel a bit cheated after putting so much effort into the game wanting to unlock the last character.Greatly appriciate it if anyone knows anything about it thanks!

URL: https://forum.audiogames.net/post/589285/#p589285




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Re: Paladin of the sky replay questions

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : star fire via Audiogames-reflector


  


Re: Paladin of the sky replay questions

@targorI assume you haven't completed the Heaven PartA suggestion: You can kill these shadows after getting Stella, it will save you a lot of time, as you will not have to use a Dragon move, and it's rolling dice is as strong as the moves of others.

URL: https://forum.audiogames.net/post/589284/#p589284




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Re: Manjaro talking is now part of the manjaro community editions!

2020-11-12 Thread AudioGames . net Forum — Off-topic room : serrebi via Audiogames-reflector


  


Re: Manjaro talking is now part of the manjaro community editions!

Awesome, it seems to work with the browsers, but I still had to force renderer for skype, for whatever reason. Thanks for the solution!

URL: https://forum.audiogames.net/post/589280/#p589280




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Re: Planet life, now updated with a third chapter and final ending!

2020-11-12 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Planet life, now updated with a third chapter and final ending!

Any idea if the update came to the ios app?

URL: https://forum.audiogames.net/post/589283/#p589283




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Re: accepting all purchase requests for sequence storm until december 1st!

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector


  


Re: accepting all purchase requests for sequence storm until december 1st!

ok all orders are in. Let's pay and deliver.

URL: https://forum.audiogames.net/post/589282/#p589282




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Re: What's the most accessible platform?

2020-11-12 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: What's the most accessible platform?

A nice tool to abstract the Audio API away and get what you're wanting done is:https://github.com/rserota/wadGetting the ability to run past commands may take some work. You may be able to have a textarea and evaluate the command that is on the line where the user presses enter, then if the user is not at the last line, copy the current command to the last tline, or if the user is at the last line, let the user's action insert the newline character.I think Evennia doesn't even do that, it just has a text input that clears when you press enter. Then maybe as you press up arrow, it will go through a history of commands you did by changing the value of the input text box.

URL: https://forum.audiogames.net/post/589281/#p589281




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Re: Manjaro talking is now part of the manjaro community editions!

2020-11-12 Thread AudioGames . net Forum — Off-topic room : serrebi via Audiogames-reflector


  


Re: Manjaro talking is now part of the manjaro community editions!

Awesome I'll do that next time I boot into it.

URL: https://forum.audiogames.net/post/589280/#p589280




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Re: accepting all purchase requests for sequence storm until december 1st!

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector


  


Re: accepting all purchase requests for sequence storm until december 1st!

I'm recording the recent orders now. Why did it take me longer this time? No reason, just felt like waiting. Oh, and guys, this is batch 3, not 2.

URL: https://forum.audiogames.net/post/589275/#p589275




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Re: accepting all purchase requests for sequence storm until december 1st!

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector


  


Re: accepting all purchase requests for sequence storm until december 1st!

I'm recording the recent orders now. Why did it take me longer this time? No reason, just felt like waiting. Oh, and guys, this is batch 3, not 2.Blindlightning I still need a form of communication, if you prefer to tell me in private, please contact me with the information.

URL: https://forum.audiogames.net/post/589275/#p589275




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Re: PM topic

2020-11-12 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: PM topic

The email gives an error but works. Yes, it's a better choice for sure.

URL: https://forum.audiogames.net/post/589279/#p589279




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Re: reflections from a former developer

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector


  


Re: reflections from a former developer

What Nocturnus said, plus one more important aspect, trust. I feel like noone trusts anybody in the community to collaborate. It is sad, but not entirely unfounded. I mean, you don't want your game leaking out after the first beta just because one developer disagreed on an idea and left the team. There is no easy way to prevent something like that.

URL: https://forum.audiogames.net/post/589278/#p589278




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Re: Pokémon access

2020-11-12 Thread AudioGames . net Forum — New releases room : rings2006 via Audiogames-reflector


  


Re: Pokémon access

the link doesnt even work

URL: https://forum.audiogames.net/post/589277/#p589277




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Re: accepting all purchase requests for sequence storm until december 1st!

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : rings2006 via Audiogames-reflector


  


Re: accepting all purchase requests for sequence storm until december 1st!

this game is soon getting steam workshop suport. you know what that means? custom tracks, songs, rigs, just more things to do

URL: https://forum.audiogames.net/post/589276/#p589276




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Re: accepting all purchase requests for sequence storm until december 1st!

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector


  


Re: accepting all purchase requests for sequence storm until december 1st!

I'm recording the recent orders now. Why did it take me longer this time? No reason, just felt like waiting. Oh, and this is batch 3, not 2.

URL: https://forum.audiogames.net/post/589275/#p589275




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Re: A little thing i made because i was bored

2020-11-12 Thread AudioGames . net Forum — Off-topic room : Turret via Audiogames-reflector


  


Re: A little thing i made because i was bored

LOL uh... WTF? This is literally the most pointless thing ever. Spelling errors, the screen reader splitting lines in weird places, etc.

URL: https://forum.audiogames.net/post/589274/#p589274




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Re: pro sound effects offer free 2.9 gb of sounds

2020-11-12 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: pro sound effects offer free 2.9 gb of sounds

Just would like to point out that the individual EULA for PSE is vicious when it comes to punishment of violators. From that EULA: 10.1.  Unauthorized Use and Termination. Any use of Licensed Material in a manner not expressly authorized by this Agreement or in breach of a term of this Agreement constitutes copyright infringement, entitling PSE to exercise all rights and remedies available to it under copyright laws around the world. In addition, and without prejudice to PSE’s other remedies under this Agreement, PSE reserves the right to charge and You agree to pay a liquidated damages fee equal to fifteen (15) times PSE’s standard license fee for the unauthorized use of the Licensed Material. PSE reserves the right to terminate this Agreement in the event You: (i) fail to pay the License Fee on the due date; or (ii) otherwise breach the terms of this Agreement. Upon termination, You must immediately (i) stop using the Licensed Material; and (ii) destroy or, upon the request of PSE, return to PSE the Licensed Material.10.2.  Audit/Certificate of Compliance. Upon reasonable notice, You shall provide to PSE sample copies of Copies of End User Works, which such samples may be specified or selected by PSE, containing Licensed Material, including by providing PSE with free of charge access to any pay-walled or otherwise restricted access to website(s) or platform(s) where the End User Works are Copied or Broadcast. In addition, upon reasonable notice, PSE may, at its discretion, either through its own employees or through a third party, audit Your records directly related to this Agreement and use of Licensed Material in order to verify compliance with the terms of this Agreement. If any such audit reveals an underpayment by You, You shall promptly reimburse PSE for all amounts owed plus interest based on the average one month LIBOR rate for the period under audit on the amount due from the date payment was due and, in addition to such reimbursement, if an underpayment of five percent (5%) or more of the amount You should have paid for the time period that is the subject of the audit is found, You shall also reimburse PSE for the costs of conducting such audit. Where PSE reasonably believes that Licensed Material is being used outside the scope of the license granted under this Agreement, You shall, at PSE’s request, promptly provide a certificate of compliance signed by You or one of Your officers, in a form to be approved by PSE, and provide evidence that such Licensed Material is being used in compliance with the terms hereof.10.3.  Withdrawal. Upon notice from PSE, or upon Your knowledge that any Licensed Material may be subject to a claim of another’s right for which PSE may be liable, PSE may require You to immediately and at its own expense (i) stop using the Licensed Material; (ii) delete or remove the Licensed Material from its premises, computer systems and storage (electronic and physical); and (iii) ensure that its clients do likewise. PSE shall provide You with comparable Licensed Material (which comparability will be determined by PSE in its reasonable commercial judgment), free of charge, but subject to the other terms and conditions of this Agreement.Like I said: vicious.

URL: https://forum.audiogames.net/post/589273/#p589273




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Re: pro sound effects offer free 2.9 gb of sounds

2020-11-12 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: pro sound effects offer free 2.9 gb of sounds

Just would like to point out that the individual EULA for PSE is vicious when it comes to punishment of violators. From that EULA: 10.1.  Unauthorized Use and Termination. Any use of Licensed Material in a manner not expressly authorized by this Agreement or in breach of a term of this Agreement constitutes copyright infringement, entitling PSE to exercise all rights and remedies available to it under copyright laws around the world. In addition, and without prejudice to PSE’s other remedies under this Agreement, PSE reserves the right to charge and You agree to pay a liquidated damages fee equal to fifteen (15) times PSE’s standard license fee for the unauthorized use of the Licensed Material. PSE reserves the right to terminate this Agreement in the event You: (i) fail to pay the License Fee on the due date; or (ii) otherwise breach the terms of this Agreement. Upon termination, You must immediately (i) stop using the Licensed Material; and (ii) destroy or, upon the request of PSE, return to PSE the Licensed Material.10.2.  Audit/Certificate of Compliance. Upon reasonable notice, You shall provide to PSE sample copies of Copies of End User Works, which such samples may be specified or selected by PSE, containing Licensed Material, including by providing PSE with free of charge access to any pay-walled or otherwise restricted access to website(s) or platform(s) where the End User Works are Copied or Broadcast. In addition, upon reasonable notice, PSE may, at its discretion, either through its own employees or through a third party, audit Your records directly related to this Agreement and use of Licensed Material in order to verify compliance with the terms of this Agreement. If any such audit reveals an underpayment by You, You shall promptly reimburse PSE for all amounts owed plus interest based on the average one month LIBOR rate for the period under audit on the amount due from the date payment was due and, in addition to such reimbursement, if an underpayment of five percent (5%) or more of the amount You should have paid for the time period that is the subject of the audit is found, You shall also reimburse PSE for the costs of conducting such audit. Where PSE reasonably believes that Licensed Material is being used outside the scope of the license granted under this Agreement, You shall, at PSE’s request, promptly provide a certificate of compliance signed by You or one of Your officers, in a form to be approved by PSE, and provide evidence that such Licensed Material is being used in compliance with the terms hereof.10.3.  Withdrawal. Upon notice from PSE, or upon Your knowledge that any Licensed Material may be subject to a claim of another’s right for which PSE may be liable, PSE may require You to immediately and at its own expense (i) stop using the Licensed Material; (ii) delete or remove the Licensed Material from its premises, computer systems and storage (electronic and physical); and (iii) ensure that its clients do likewise. PSE shall provide You with comparable Licensed Material (which comparability will be determined by PSE in its reasonable commercial judgment), free of charge, but subject to the other terms and conditions of this Agreement.So if someone really does have the audacity to commit sound theft from a product using these sounds, remember that your risking PSE's wrath, and they could charge the original licensee up to 15 times the price for the bundle(s) that they purchased.

URL: https://forum.audiogames.net/post/589273/#p589273




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Re: some help needed with python

2020-11-12 Thread AudioGames . net Forum — Developers room : Turret via Audiogames-reflector


  


Re: some help needed with python

Why exactly do you need pygame for this? It appears to be a console game.  You can try.import playsoundplaysound.playsound("meow.wav",block=True/False) # block is if the thread should be slept or not until the sound is done.

URL: https://forum.audiogames.net/post/589272/#p589272




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Re: i found a very funny thing in two games.

2020-11-12 Thread AudioGames . net Forum — Off-topic room : azure via Audiogames-reflector


  


Re: i found a very funny thing in two games.

lol lol ll

URL: https://forum.audiogames.net/post/589271/#p589271




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Re: wizard101

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : JayJay via Audiogames-reflector


  


Re: wizard101

Holy. I feel like I haven't heard this mentioned in like 5 years. I've always wanted to try it, but at the time when I first heard about it we didn't have a computer yet. I should really give it a go though. Thanks for bringing back some old memories though.

URL: https://forum.audiogames.net/post/589270/#p589270




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Re: Planet life, now updated with a third chapter and final ending!

2020-11-12 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Planet life, now updated with a third chapter and final ending!

@matt1211, yep, you can disable the music under settings. Also note the "impatient mode" option for speeding up battles. I'm still not seeing new options and have got to chapter 3 (though I didn't take the time finishing all the endless dungeons this time, since after I completed the first one and didn't really get anything I didn't see the point in grinding all those upgrades).I believe though, the problem was that while I completed the game back in march of this year,the game wasn't actually finished until May, or at least there is a comment from the developer on the Itch.io page saying as much. I also simply restarted from the "view credits" option, and didn't look around my old save in chapter 3 or speak to remaladin either.So I am hoping options to activate new game plus and collectable features will show up somewhere in chapter 3, though since chapter 3 is a lot of fun anyway, almost an entirely different game from chapters 1 and 2, I certainly don't mind playing it again.

URL: https://forum.audiogames.net/post/589269/#p589269




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Re: Paladin of the sky replay questions

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Paladin of the sky replay questions

Or, yeah, use the search feature. Good lord. This game has been out for...what, six years now? We've known about all the shadows for virtually all of that time.As for trophies, there are four of them I think, maybe three. Get the hockey one, then don't worry till you've nearly beaten the game. I don't think any trophies are straight-up missable.

URL: https://forum.audiogames.net/post/589268/#p589268




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Re: Pokémon access

2020-11-12 Thread AudioGames . net Forum — New releases room : Computergamer via Audiogames-reflector


  


Re: Pokémon access

I still can't access the files. Every time i try to download the files, i get a error message as soon as I try to open the file. What could be the issue? The files place themselves in my downloads section. but can't find any. I have tried downloading the script several times and as soon as I click on the file, a error pops up.

URL: https://forum.audiogames.net/post/589267/#p589267




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Re: some help needed with python

2020-11-12 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: some help needed with python

Part of it could be pathing and the current working directory. Try using a simpler test script for loading/playing sound, you can find one [here] in one of my previous posts. If it doesn't work, you can try checking the current working directory.

URL: https://forum.audiogames.net/post/589266/#p589266




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Re: Manjaro talking is now part of the manjaro community editions!

2020-11-12 Thread AudioGames . net Forum — Off-topic room : JaceK via Audiogames-reflector


  


Re: Manjaro talking is now part of the manjaro community editions!

The steps here worked for me on a VM with Manjaro. I had the same issues as you without doing this, but ignore the first few lines. All you need to do is the part starting about set he required variable and go from there.https://pvagner.tk/2019/chromium-is-get … t-on-linux

URL: https://forum.audiogames.net/post/589265/#p589265




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Re: Manjaro talking is now part of the manjaro community editions!

2020-11-12 Thread AudioGames . net Forum — Off-topic room : JaceK via Audiogames-reflector


  


Re: Manjaro talking is now part of the manjaro community editions!

The steps here worked for me on a VM with Manjaro. I had the same issues as you without doing this.https://pvagner.tk/2019/chromium-is-get … t-on-linux

URL: https://forum.audiogames.net/post/589265/#p589265




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A little thing i made because i was bored

2020-11-12 Thread AudioGames . net Forum — Off-topic room : stasp via Audiogames-reflector


  


A little thing i made because i was bored

Hi.I am learning c++ for about 3 months right now, and i had an urge today to make something hilarious like a fake virus installer, or something. Turns out i've made a braillenote apex rip of that rips of other things too.For these who dont like offensive words, dont download. It was made as a joke and it'll stay that way forever. The name it self, poopnote apex+, suggests its just some dumb teen age humor i had a sudden flow off lol.I've made it mostly with skills i've acquired now, which mostly is using iostream and case switches. Its just a second version, i'll add more features like the app not closing when choosing an option from the menu soon.http://stasp.blindcomputing.org/poopnote.zipI'd advice to run it straight from the command line, as it closes righ after displaing the last message that you may want to see.Also, no data is send any where. These are fake url's i made up. This doesn't even have any networking in it, i can send you the code if you wish for proof but i guess most people wil get its a joke.

URL: https://forum.audiogames.net/post/589262/#p589262




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-12 Thread AudioGames . net Forum — New releases room : masonasons via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

Hmm, that's an idea.

URL: https://forum.audiogames.net/post/589264/#p589264




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A little thing i made because i was bored

2020-11-12 Thread AudioGames . net Forum — Off-topic room : stasp via Audiogames-reflector


  


A little thing i made because i was bored

Hi.I am learning c++ for about 3 months right now, and i had an urge today to make something hilarious like a fake virus installer, or something. Turns out i've made a braillenote apex rip of that rips of other things too.For these who dont like offensive words, dont download. It was made as a joke and it'll stay that way forever. The name it self, poopnote apex+, suggests its just some dumb teen age humor i had a sudden flow off lol.I've made it mostly with skills i've acquired now, which mostly is using iostream and case switches. Its just a second version, i'll add more features like the app not closing when choosing an option from the menu soon.http://stasp.blindcomputing.org/poopnote-proto2.exeI'd advice to run it straight from the command line, as it closes righ after displaing the last message that you may want to see.Also, no data is send any where. These are fake url's i made up. This doesn't even have any networking in it, i can send you the code if you wish for proof but i guess most people wil get its a joke.

URL: https://forum.audiogames.net/post/589262/#p589262




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A little thing i made because i was bored

2020-11-12 Thread AudioGames . net Forum — Off-topic room : stasp via Audiogames-reflector


  


A little thing i made because i was bored

Hi.I am learning c++ for about 3 months right now, and i had an urge today to make something hilarious like a fake virus installer, or something. Turns out i've made a braillenote apex rip of that rips of other things too.For these who dont like offensive words, dont download. It was made as a joke and it'll stay that way forever. The name it self, poopnote apex+, suggests its just some dumb teen age humor i had a sudden flow off lol.I've made it mostly with skills i've acquired now, which mostly is using iostream and case switches. Its just a second version, i'll add more features like the app not closing when choosing an option from the menu soon.http://stasp.blindcomputing.org/poopnote-proto2.exeI'd advice to run it straight from the command line, as it closes righ after displaing the last message that you may want to see.

URL: https://forum.audiogames.net/post/589262/#p589262




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Re: Planet life, now updated with a third chapter and final ending!

2020-11-12 Thread AudioGames . net Forum — New releases room : matt1211 via Audiogames-reflector


  


Re: Planet life, now updated with a third chapter and final ending!

Is there a way to disable the music? I really don't enjoy 8-bit lol.

URL: https://forum.audiogames.net/post/589263/#p589263




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A little thing i made because i was bored

2020-11-12 Thread AudioGames . net Forum — Off-topic room : stasp via Audiogames-reflector


  


A little thing i made because i was bored

Hi.I am learning c++ for about 3 months right now, and i had an urge today to make something hilarious like a fake virus installer, or something. Turns out i've made a braillenote apex rip of that rips of other things too.For these who dont like offensive words, dont download. It was made as a joke and it'll stay that way forever. The name it self, poopnote apex+, suggests its just some dumb teen age humor i had a sudden flow off lol.I've made it mostly with skills i've acquired now, which mostly is using iostream and case switches. Its just a second version, i'll add more features like the app not closing when choosing an option from the menu soon.http://stasp.blindcomputing.org/poopnote-proto2.exe

URL: https://forum.audiogames.net/post/589262/#p589262




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Re: Warsim, text based randomly generated stratogy

2020-11-12 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@jayjayThats an interesting idea.. I'm always in favor of randon things that happen out of the blue, anything to make the game more dinamic..

URL: https://forum.audiogames.net/post/589261/#p589261




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Re: Pokémon access

2020-11-12 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector


  


Re: Pokémon access

Thanks so much for this! The more Pokemon available to us the better.Though a question... how are you able to figure out the different ram functions? I've been meaning to make the access scripts work with the Crystal Clear hack, but never got around to it aside from changing sprites, because I couldn't figure out how to get the actual mapping part to work.

URL: https://forum.audiogames.net/post/589260/#p589260




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Re: Pokémon access

2020-11-12 Thread AudioGames . net Forum — New releases room : nuive via Audiogames-reflector


  


Re: Pokémon access

Aron Leppik wrote:The trainers names don't seam to speak and the enemy health doesn't speak correctly after beating one mon, but other than that this is ultra great! Currently at MT Moon with a lvl 17 Picachu and a level 20 Nitarino (I don't know how to write pokemon names). That Nitarino kicks ass, picachu seams to have absolutely horrible defense. I take 3 damage from freaking Leach Life!Oops! This is a bug I solved a long time ago in the spanish version, but I forgot to fix it in english. Here it is the script updated with this bug fixed:https://mega.nz/file/8kl1CYQB#mOjtpbLO9 … Vs5jIAQnww(updated first post as well)

URL: https://forum.audiogames.net/post/589259/#p589259




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