Re: zhengdu screen reader Youth version Update again

2020-12-06 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: zhengdu screen reader Youth version Update again

I'm glad to hear about the offline mode and pro version!

URL: https://forum.audiogames.net/post/596162/#p596162




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Re: Fury Driver - Moonwalks: the full version is finally here!

2020-12-06 Thread AudioGames . net Forum — New releases room : bee_songkran via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: the full version is finally here!

Hi guys!Wow!Sound so interesting I will give a shot for that.Cheers!Bee!

URL: https://forum.audiogames.net/post/596161/#p596161




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Re: Fury Driver - Moonwalks: the full version is finally here!

2020-12-06 Thread AudioGames . net Forum — New releases room : masroor . rahmani via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: the full version is finally here!

@30 my countri don't let us to use any payment services

URL: https://forum.audiogames.net/post/596160/#p596160




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Re: cheat values in manamon 2

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : necrozma via Audiogames-reflector


  


Re: cheat values in manamon 2

guys... we should talk about manamon's balance... yesterday, i finally made my boulderdash to level 100 and i used all of my training ponts to speed and i equipped the rapid cloak and i used rav up to increase speed to max rank and i checked the speed stat and it says boulderdash's speed: 1323...

URL: https://forum.audiogames.net/post/596159/#p596159




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Re: Fury Driver - Moonwalks: the full version is finally here!

2020-12-06 Thread AudioGames . net Forum — New releases room : Valkyrie via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: the full version is finally here!

mike-tan wrote:hi there. i've got through the hover now. i'm stuck in the seen that the godess company me to the place near the subburbs to look for a crates. so where's the crate? thanksThe crates are inside the Suburbs, there's 3 of them! Once you have them all head to the brown house (still inside the suburbs), and leave the crates in the free space in the Shed room.

URL: https://forum.audiogames.net/post/596158/#p596158




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Re: Fury Driver - Moonwalks: the full version is finally here!

2020-12-06 Thread AudioGames . net Forum — New releases room : mike-tan via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: the full version is finally here!

hi there. i've got through the hover now. i'm stuck in the seen that the godess company me to the place near the subburbs to look for a crates. so where's the crate? thanks

URL: https://forum.audiogames.net/post/596157/#p596157




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Re: Accessible Android and iOS game: Crafting Kingdom

2020-12-06 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

Hi.Wow thanks for that great review.Have you found out if the game is completable yet? I've lost interest in the game long time ago. It's just doing the same over and over again.

URL: https://forum.audiogames.net/post/596156/#p596156




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Re: cheat values in manamon 2

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : mara via Audiogames-reflector


  


Re: cheat values in manamon 2

Just cheat an item as described in the previous posts and sell it in the market.The game now allows to buy or sell atmost 999 of a given item at once, so it will no longer freeze if you had for example 20 gammanets and tried selling them.

URL: https://forum.audiogames.net/post/596155/#p596155




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Re: Fury Driver - Moonwalks: the full version is finally here!

2020-12-06 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: the full version is finally here!

masroor.rahmani wrote:Hello Valkyri I enjoyed demo version of this game and I want to play full version but because of limitations for paypal and steam in my countri I can't buy it. can you help me to play full version? the corona virus don't allow me to go out and I don't have any thing to play please help methanksWhat do you expect? To get the game for free? What payment options do you have in your country?

URL: https://forum.audiogames.net/post/596154/#p596154




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Re: Game Awards 2020 to have audio Description via Youtube gaming!

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Game Awards 2020 to have audio Description via Youtube gaming!

Wow. I'll watch that for sure. Thanks for sharing.

URL: https://forum.audiogames.net/post/596153/#p596153




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Re: an introduction to haelrahv mud, a mud that has a lot of potential

2020-12-06 Thread AudioGames . net Forum — New releases room : Vazbol via Audiogames-reflector


  


Re: an introduction to haelrahv mud, a mud that has a lot of potential

Man, been trying to locate the darn shop that starblade is sold at. Want to cry at the price before dedicating time to grind cash for it...somehow. I seem to spend too much money on random crapAnd ow, so poison making requires a home to setup a shop. Darn. guess I won't be messing around with that skill for a bit. Also wasn't aware it required mining as well. that's something else i need to rescale my points for.

URL: https://forum.audiogames.net/post/596152/#p596152




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Re: Fury Driver - Moonwalks: the full version is finally here!

2020-12-06 Thread AudioGames . net Forum — New releases room : mike-tan via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: the full version is finally here!

there's a containers there. how to get in? thanks

URL: https://forum.audiogames.net/post/596151/#p596151




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Re: Accessible Android and iOS game: Crafting Kingdom

2020-12-06 Thread AudioGames . net Forum — New releases room : Shermanator via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

Hi Folks,So I wanted to post here about the latest version, 2.05. These are just my opinions and observations. I am playing the game ion a iPhone 10 using OS version 14.2. I had the old version of v1.9 before this. So that is what I upgraded from.Upon first glance I noticed the menu screen is gone. You immediately are on the world map. The back button, title of world map, and help button,  are still on top. The back button on the world map takes you to an options menu where you can change language, backup, and a few other things that used to be on the menu screen. This change makes no difference to me.As you swipe down I noticed that focus is on how much you have in storage. This change is ok to me. For if you swipe to the right you see how much gold you have. I used both of these about the same. Then if you keep swiping right you see how many gems you have, followed by the gem shop. In the gem shop, what is the restore button at the bottom for anyways? My only opinion here is the sound that is made when the video reward becomes available. I personally do not like it and found no way to turn it off. I think this sound should be toggleable.The next thing I noticed was the layout of the buildings and production slots was quite a bit different. City now has focus as you swipe up and down. I can understand that. This change is a good one. The city gets more use than the castle. As you sweep right there is just a line of production slots. Some of which have been rearranged. Not quite sure why the blacksmith was moved in between the quarry and furnace. It makes sense to have furnace after quarry as most of the quarry items feed into the furnace. The mine was moved almost to end by jewelry store and that change has me puzzled too.If your focus is on the city, and you swipe down, nothing there. It will not move. Only exception to this is if the treasure chest appears. Then swiping down will put focus on the chest. Also noticed that there is no way to get quickly to end of shops like jewelry and such unless treasure chest is there. Then you can swipe left from the chest to get to end. So that is a bit annoying if you are working in jewelry store and want to get there fast, no way to do it really except swipe right until you get there. And I noticed that the chest only appears in that one spot. Guess they took out the other spot as it kept pushing the production buildings around. So that change is a good one. Also a noticeable unintentional change I am assuming is that if your focus is on the world map, and a chest is about to appear it will usually say city about 1 second before the chest appears. I like that. Lol.Changes in the city. The extend storage space area got messed with but not in a good way. You had it so that focus would stay on the buy button so you could buy multiple times. Now its just one and your focus is back on the extend storage space button. Meaning you have to tap that and move focus to the buy to buy again, and repeat if you want it again. This change is horrible and I wish it to be put back as it was. Where you could buy multiple times in a row without having to go back in each time.Now for the castle area. First lets talk about the boost area. There needs to be consistency here. What I mean is I like it now how if you stop a boost, after you press ok it stays where it is. So from there you can easily get to the next boost line. But if you activate a boost it takes focus to the top and you have to swipe back into the boost area to work with another boost. I prefer the focus to remain on the boost item line you just worked on.Now for the quest area in the castle. Before I upgraded, my quests were then 300,000 fabric and diamonds So was expecting 600,000 for my next quests. So did not really care on that . But what was surprising was the  silver necklace and clothes were back down to 25,000. And once I opened up the workshop and jewelry store the production slots were at a plus 2, and not the 1 it thought it should have been at. Not sure if that is a bug or not because after ascending I noticed that the 50k quests are not for a plus 1 in production but something else so possible the plus 1 was moved to previous quest. Won’t know until I go thru and get those low level quests again. As I finished up the quests, I noticed something strange. As I reviewed each quest a number 1 and a button appeared. For the quests of 350k that showed up after the option to reroll for new quest. And for the 25k quests it was before that option to reroll. So no consistency there. So as to figure out what that button was I tapped on it. It seemed to changed the progress line from completed to active so extremely puzzled as to what those buttons do. Note they did not show up till the quest was completed. But after trying to ascend I found out what those buttons are for. If you do not tap on each one  after its completed it will not show up in the list of 

Re: Fury Driver - Moonwalks: the full version is finally here!

2020-12-06 Thread AudioGames . net Forum — New releases room : mike-tan via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: the full version is finally here!

ok thanks.

URL: https://forum.audiogames.net/post/596149/#p596149




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howt o create a sandboxed environment in linux vps

2020-12-06 Thread AudioGames . net Forum — Off-topic room : bhanuponguru via Audiogames-reflector


  


howt o create a sandboxed environment in linux vps

so, friends, how do oyu make sandboxed environment in linux vps so that multiple people can use it without damaging vps or vps's data. so, how to do that?

URL: https://forum.audiogames.net/post/596148/#p596148




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Re: FooYouTube Playback Issues?

2020-12-06 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: FooYouTube Playback Issues?

Odd, it should work? Alternatively, if that doesn't work, try downloading youtube-dl directly, putting the executable in a folder somewhere and excluding that folder instead.

URL: https://forum.audiogames.net/post/596147/#p596147




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Re: Fury Driver - Moonwalks: the full version is finally here!

2020-12-06 Thread AudioGames . net Forum — New releases room : masroor . rahmani via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: the full version is finally here!

Hello Valkyri I enjoyed demo version of this game and I want to play full version but because of limitations for paypal and steam in my countri I can't buy it. can you help me to play full version? the corona virus don't allow me to go out and I don't have any thing to play please help methanks

URL: https://forum.audiogames.net/post/596146/#p596146




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Re: Game Feedback for interaction and ending

2020-12-06 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector


  


Re: Game Feedback for interaction and ending

so, for the interaction, instead of speaking about each object, better to add sound effects of the perticular object. will bee cool gaming experience if you do so.

URL: https://forum.audiogames.net/post/596145/#p596145




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : necrozma via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

hi. i completed the demo and i have a suggestion. do you have a  plan about adding explosive weapons or flame throwers? also, adding healing drinks or somethings can be awesom.

URL: https://forum.audiogames.net/post/596144/#p596144




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Re: slay the spire i need help

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : necrozma via Audiogames-reflector


  


Re: slay the spire i need help

hi. sorry for reviving topic but, i successfully installed mods, read the spire. also my nvda ocr can detect somethings... but i still don't know how to make my screen reader read the screen changes. please help me.

URL: https://forum.audiogames.net/post/596143/#p596143




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Re: zhengdu screen reader Youth version Update again

2020-12-06 Thread AudioGames . net Forum — Off-topic room : 拓海 via Audiogames-reflector


  


Re: zhengdu screen reader Youth version Update again

That's good news

URL: https://forum.audiogames.net/post/596142/#p596142




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Re: how to rom and root my samsung device accessibly

2020-12-06 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: how to rom and root my samsung device accessibly

Please be very careful before you do this and read as much as you can on the device. Modern phones (even ones that are from 2016-2018) contain EFuses that, when tripped, will prevent your device from booting. Tripping the fuse involves flashing the firmware. Its a (very irritating and ridiculous, but very effective) way of preventing you from rooting the device. Pretty much another form of DRM, though since its hardware there's not exactly a way of getting rid of it without destroying the device in the process.

URL: https://forum.audiogames.net/post/596141/#p596141




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@PhantomCreations, just dropped you an email as I thought it'd be better to take this off the forum. But definitely willing to sit down and talk about thi, for sure.

URL: https://forum.audiogames.net/post/596140/#p596140




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Re: slay the spire now accessible!

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : stewie via Audiogames-reflector


  


Re: slay the spire now accessible!

@toto Unfortunately I don't really know what the problem could be in that case.

URL: https://forum.audiogames.net/post/596139/#p596139




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Game Feedback for interaction and ending

2020-12-06 Thread AudioGames . net Forum — Developers room : MysidF


  


Game Feedback for interaction and ending

Hi, I am currently working on a build for school that is purely based on sound and finding a way in the dark. One feature is to interact with objects and getting audio feedback. For objects the character will talk about them, for doors, the character will talk but also open them. Finally for the ending, once the object is within touching distance, they will "light the way" and end the game. Anyone have any tips on how to exchange interaction codes for different objects for identification?

URL: https://forum.audiogames.net/post/596138/#p596138




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@PhantomCreations I'll join the discussion if there will be a chance! I was growing up playing TONS of brawlers from Capcom plus other fighing games etc. Oh, so great days and even it was around 20 years ago I still remember the fun  and I'm going back to these days just running these games emulated. I'll keep my eye on this for sure as the project looks promising! :-)

URL: https://forum.audiogames.net/post/596137/#p596137




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@FantomJust curious what might be added if you significantly exceed your kickstarter goal, as I notice you don't have any stretch goals.So aside from just adding those, could you talk about (in a non binding sort of way) what my money might go towards if I back this already backed project?Even if you say nothing, I'll probably throw a bit in anyway because IMO you deserve to be paid for your time and to at the very least break even on the sound purchases, but it would help me feel more comfortable about putting more in if I knew it was going to improve the game.

URL: https://forum.audiogames.net/post/596136/#p596136




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Just curious what might be added if you significantly exceed your kickstarter goal, as I notice you don't have any stretch goals.So aside from just adding those, in a non binding sort of way, what might my money go towards if I back this already backed project?Even if you say nothing, I'll probably throw a bit in anyway because IMO you deserve to be paid for your time and to at the very least break even on the sound purchases, but it would help me feel more comfortable about putting more in if I knew it was going to improve the game.

URL: https://forum.audiogames.net/post/596136/#p596136




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Re: help.I can not uninstall mathplayer

2020-12-06 Thread AudioGames . net Forum — Off-topic room : snow via Audiogames-reflector


  


Re: help.I can not uninstall mathplayer

the problem is, mathplayer even not an addon

URL: https://forum.audiogames.net/post/596135/#p596135




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Re: Checking if a script is compiled or not in Python?

2020-12-06 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector


  


Re: Checking if a script is compiled or not in Python?

if your using pyinstaller, you indeed have a way to check this. but as other said, it mey have bugs some times. i havn't noticed, but well i can just tell you the way. but as camlorn said is right you can use that wayyou can make a variable. i can't remember it exactly, since i got to use it long time ago. so, as far  as i remember, it's sys.frozen. use the getattr to check it. for exampleimport sysiscompiled=getattr(sys, 'frozen', False)this return's true if your script is compiled using pyinstaller. it returns false if it's not.for more info, this mey help youhttps://pyinstaller.readthedocs.io/en/s … ation.htmlin this page, look at sys.executable heading and read that info. it mey help you.

URL: https://forum.audiogames.net/post/596134/#p596134




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Re: Any advice on how I can find decent regen items on Alter Eon

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : cj89 via Audiogames-reflector


  


Re: Any advice on how I can find decent regen items on Alter Eon

Once upon a time I could have mapped out basically every area with good gear until at least level 30 without issue. Honestly best thing to do as others have said is try and ask around. I haven't seriously played in a good couple years now, but I have popped in from time to time to check out new gear etc. Faerieland on Archais had some seriously amazing stuff, so would definitely suggest doing the quests there. Those vampire hearts from that hidden Village near Gnomian are pretty insane for their level too. That bixy crown is a mregen 2.0 piece, you can find that in the forest east of indira. Basically you're looking for a clearing which takes you into a garden with bees. From there you're looking for a tree, up the top of which is the queen. There might be something better at your level honestly, I seem to remember some mregen 3.0 Tiara for lvl 20 ish cleric, that might be in the temple near Seaside with the Lich Priest? Its also entirely possible that like 8 new areas have come out since I've even logged on so... yeah I'm afraid I can't help you there too much.Honourable mentions go to those silver chain sleeves from the spirit of King ratheborn, as well as the two necklaces in that hidden room on the cliff on the Island near Naphtali (the one you sail the ship to).There's an item called silverleaf belt which is lvl 18 and mregen 2.5, though I forget if that's a druid piece or not.There's Shamanic Robes from Grundgi in the troll cave area west of dragontooth, lvl 25 and mregen 3 unless they've been changed.Foggy ring of the ether or whatever that thing is called from the centaur chief in Fort Magnesia, those are mregen 3 as well iirc. I can try log on over the next couple days or so and I'll help you grab some stuff. Feel free to send a mudmail to Riku and I'll see it when I log in.keep in mind, some of the pieces I've suggested are just older pieces I remember off the top of my head, so there may be newer stuff with both magecast and regen on it that's better. Faerieland I know is one such place where there's a lot of newer style gear. Traditionally, I've always made multiple sets for both regen and magecast because that's just how gears been structured for years.Spider Silk Robes are also a pretty sweet deal, though you might be slightly too low level for them? Total 80 ish, magecast 1, mregen 3.5 or there abouts? They load on Elton the Sorcerer in the drow caves beneath Azaroth Keep.Silk Gloves of the temptress are another decent piece, lvl 19 ish or there abouts? Forget if they're classed flagged or not though. They load on one of the keepers of the lifestones in Idlewood west of naphtali.There's probably more but hth.

URL: https://forum.audiogames.net/post/596133/#p596133




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Re: Fury Driver - Moonwalks: the full version is finally here!

2020-12-06 Thread AudioGames . net Forum — New releases room : Valkyrie via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: the full version is finally here!

mike-tan wrote:hi there. currently i'm stuck at the race that our aponent car crash because of breakdown and vergent saved him. and I don't know what to do next. help will a pritiated thanksIf you interact with the race circuit, you'll be given a hint where to go next! The hint is the following:you need to go to the harbor and defeat some gangsters you find there. If you haven't found it already, it's near the night club where the politician was, so around 2nd avenue number 34. After that, return to the race circuit so that you can give Almanon the gangsters' goods (with which he'll buy himself a new car).

URL: https://forum.audiogames.net/post/596132/#p596132




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : Gaki_shonen via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

I could help with some ideas. maybe you mite want to get in contact with me? skype is live:adelspence2004

URL: https://forum.audiogames.net/post/596131/#p596131




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Re: newbie in game developing

2020-12-06 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector


  


Re: newbie in game developing

@2sorry it's not my native or primary language. but i am learning english so, i will try to make you understand as well as i can. so, here are my 3 querys.first one is, panning the enimy sound according to the player position. i mean, lets take an exampleif player is at  x 5, and lets say enimy is at x 10. but we must here him just after 5 feets because we are 5 feets away from him. but we can't here him in x 10 because we are close to him. so, to do that, what i do is to use player x as listener x and enimy x as source x. i can manage for each enimy. in each itteration of game loop, i'll keep updating listener and source position since they keep changing.so, i know how to do this. is this the write way to do this? or game devs do this in any different way?my another question is, the weppons. here, i can explain using some pseudocodeif space is pressed    for e in enimys since i am putting enimys in a list        if absalute value of e.x - p.x <= weppon range            e.hp-=weppon damageso, here e and p are the instances of char class which i wrote which keeps track of character's x, y, z and hpwill most game developers do like this? i mean am i doing this the write way?next come to jumping. here, i don't even know what to do. i figured out a logic that is very much messy. the above 2 are more better than comparing to this jumping logicso, i have declared 4 variables one for jumptimer, one for jumpspeed, and another to keep track of how many units player has jumped. if he jumped 5 units up, then he should move down from there. to keep track that, i declare variable saying j. and one more final, i declared a boolien which keeps track of if player is jumping or not. so, i call it jumpingso, here is pseudocode like thing to explainif key up arrow is pressed and jumping == False    jumping=Trueif jumping    if jumptimer.elapsed >= jumpspeed        j+=1        if j <= 5            p.y+=1        else            p.y-=1        jumptimer.restart()so, friends, i know this is not good logic to use for jumping. if it's good by chance, pls tell me. if not, plzzz tell me what to use for jumping. and pls correct the above 2 logics also if i am using wrong logics.

URL: https://forum.audiogames.net/post/596128/#p596128




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : Gaki_shonen via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

I was playing smash bros brawl yesterday. it was fun. I played it for the first time on our Nintendo Wii. and know, it was not cracked.I think it should have a multy player mode.

URL: https://forum.audiogames.net/post/596130/#p596130




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Again, are you gonna add any mor melay weapons like knifes or sords? because there could be abunch of cool combo's availible with though's things.and explosive stuf like mabey a bomb that wen it explodes abunch of shrapnel or something can come out depending on the environment around it? etc.

URL: https://forum.audiogames.net/post/596129/#p596129




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Again, are you gonna add any mor melay weapons like knifes or sords? because there could be abunch of cool combo's availible with though's things.

URL: https://forum.audiogames.net/post/596129/#p596129




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Re: newbie in game developing

2020-12-06 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector


  


Re: newbie in game developing

@2sorry it's not my native or primary language. but i am learning english so, i will try to make you understand as well as i can. so, here are my 3 qurys.first one is, panning the enimy sound according to the player position. i mean, lets ake an exampleif player is at in x 5, and lets say enimy is at x 10. but we must here him just after 5 feets because we are 5 feets away from him. but we can't here him in x 10 because we are close to him. so, to do that, what i do is st the listener_x as my player's position, and source x as enimy's sound. i can manage for each enimy. in each itteration of game loop, i'll keep updating listener and source position since they keep changing.so, i know how to do this. is this the write way to do this? or game devs do this in any different way?my another question is, the weppons. here, i can explain using some pseudocodeif spae is pressed    for e in enimys since i am putting enimys in a list        if absalute value of e.x - p.x <= weppon range            e.hp-=weppon damageso, here e and p are the instances of char class which i wrote which keeps track of character's x, y, z and hpwill most game developers do like this? i mean am i doing this the write way?next come to jumping. here, i don't even know what to do. i figured out a logic that is very much messy. the above 2 are more better than comparing to thiss jumping logicso, i have declared 4 variables one for jumptimer, one for jumpspeed, and another to keep track of how many units player has jumped. if he jumped 5 units up, then he should move down from there. to keep track that, i declare variable saying j. and one more final, i declared a boolien which keeps track of if player is jumping or not. so, i call it jumpingso, here is pseudocode like thing to explainif key up arrow is pressed and jumping == False    jumping=Trueif jumping    if jumptimer.elapsed >= jumpspeed        j+=1        if j <= 5            p.y+=1        else            p.y-=1        jumptimer.restart()so, friends, i know this is not good logic to use for jumping. if it's good by chance, pls tell me. if not, plzzz tell me what to use for jumping. and pls correct the above 2 logics also if i am using wrong logics.

URL: https://forum.audiogames.net/post/596128/#p596128




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : PhantomCreations via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hello,First of all I want to apologize to those who have been sending emails, it appears our smtp server is having issues.To those wondering if 1.3 does eventually end, yes, it does. You just have to survive long enough. Of course, that's way easier than it sounds...So @assault freak, @Aaron, @BlindNinja and the cheese wheel.One of the first things we're going to focus on after the campaign ends is stripping the combat systems down to simple punches, then rebuilding it with at least 3 possible combos.Just trying to think of a system that would work and make sense in a game like this where your often swarmed on all sides, and you don't often have time to reload your weapon.I really like what all star batnet did where you had A and b. I figured out that if you were running and held A then really quickly added an opposing arrow, you would jump back a few squares. I got really good at being able to charge enemies that way, though unpredictability of it was what really made it something worth trying.Not saying that will or won't be our combo system, but that's what Lauren and I initially thought of when improving combos and the melee mechanics in general.Since you 4 seem to have the most experience in mainstream games, I would really love to sit down with you some time in the future whenever the campaign ends to brainstorm some mechanics that would make sense and be fun and addicting in a game like this. I can already tell you (meaning everyone) that I've seen some players get immense enjoyment out of kicking enemies sending them flying halfway across the screen.Really passionate about developing this game to it's fullest potential, within reason. At most, I think the combos will be limited to 2 buttons. Adding the arrow keys would do things, although I don't want to get into a system where you have a hole cluster of buttons to memorize. That being said, all of you are more than welcome to continue leaving feedback here. Although we are putting development efforts on pause until the campaign ends, suggestions will be noted down for when the campaign ends and we can get to work.Best,The phantom Creations team.

URL: https://forum.audiogames.net/post/596127/#p596127




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

idk

URL: https://forum.audiogames.net/post/596126/#p596126




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Re: Windows Explorer Replacement

2020-12-06 Thread AudioGames . net Forum — Off-topic room : musicalman via Audiogames-reflector


  


Re: Windows Explorer Replacement

I've also been looking into File Explorer replacements. I don't really need one imminently but I'm curious. I think I tried Explorer++ and 7zip File Manager, and while both are lightning fast, I seemed to encounter slowdown when going into folders with thousands of items. I have to wait seconds for the folders to display when going into them. This makes the process of moving stuff around in large folders very slow for me, and I've found that standard file explorer seems to be reasonably fast at loading such big folders. It's slower overall, but for big folders it seems to be faster.So out of the replacements people recommend, do any of them somehow avoid hanging when loading large folders, especially when going in and out of them repeatedly to move files around?

URL: https://forum.audiogames.net/post/596125/#p596125




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Re: Windows Explorer Replacement

2020-12-06 Thread AudioGames . net Forum — Off-topic room : musicalman via Audiogames-reflector


  


Re: Windows Explorer Replacement

I've also been looking into File Explorer replacements. I don't really need one imminently but I'm curious. I think I tried Explorer++ and 7zip File Manager, and while both are lightning fast, I seemed to encounter slowdown when going into folders with thousands of items. This makes the process of moving stuff around in large folder very slow for me, and I've found that standad file explorer seems to be reasonably fast at loading such big folders. It's slower overall, but for big folders it seems to be faster.So out of the replacements people recommend, do any of them somehow avoid hanging when loading large folders, especially when going in and out of them repeatedly to move files around?

URL: https://forum.audiogames.net/post/596125/#p596125




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : whocrazy via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hi.In the level 1.3, do the soldiers just endlessly spawn at you, or are you able to kill them all eventually?Cheers.

URL: https://forum.audiogames.net/post/596124/#p596124




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

lol still trying to figure out the best way to do 1.3

URL: https://forum.audiogames.net/post/596123/#p596123




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

I feel like having interesting little sub bosses to break up long levels with lots of enemy waves would help things feel less monotonous after you've played the game a bit.

URL: https://forum.audiogames.net/post/596122/#p596122




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Re: Tips for my first Solo Journey Abroad.

2020-12-06 Thread AudioGames . net Forum — Off-topic room : Laurel via Audiogames-reflector


  


Re: Tips for my first Solo Journey Abroad.

Hi,@GreenGablesFan: Thank you for signposting this site, it made for a very interesting read and included some really valuable information.It's a shame you've not yet managed to travel to Mexico, but I hope you'll be able to do so in 2021.

URL: https://forum.audiogames.net/post/596121/#p596121




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Re: Any advice on how I can find decent regen items on Alter Eon

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Any advice on how I can find decent regen items on Alter Eon

LOL so that was you, I wasn't sure.

URL: https://forum.audiogames.net/post/596120/#p596120




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

How much coding knowledge do you have.  If it isn't much, you'd probably be better off partnering with an experienced coder and helping with ideas instead.

URL: https://forum.audiogames.net/post/596119/#p596119




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Re: Checking if a script is compiled or not in Python?

2020-12-06 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Checking if a script is compiled or not in Python?

I'd strongly discourage this practice, as 2 and 3 have noted. Your bound to create bugs you won't notice if you do this, and its just generally not good practice anyway.

URL: https://forum.audiogames.net/post/596118/#p596118




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Re: Tips for my first Solo Journey Abroad.

2020-12-06 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: Tips for my first Solo Journey Abroad.

I actually asked a question on Stack Exchange because my biggest concern was how to clear customs and declare items that I may be taking with me from the US to Mexico and vice versa. That was two years ago, and I wanted to go to Mexic since then, but I didn't get my pasport until close to 2019. I was going to go this year, but then COVIDD hit, and so now it looks like I'll have to wait.

URL: https://forum.audiogames.net/post/596117/#p596117




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

yeah, please, at least stay away from that stigma if you are serious about this one.  BGT is not going to do it justice!

URL: https://forum.audiogames.net/post/596116/#p596116




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : MichaelJ via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

I think this is a very good idea. If done right this game could have a lot of potential. However, I don't think you should do this alone. Start asking around for people to help you with code if you need it. Also, I think this game should be an online game. It could be like super smash bros, but an audio game version. Also, are you developing this in bgt, because if so I don't think you should. There are plenty of people who can help you out with this type of game in python.

URL: https://forum.audiogames.net/post/596115/#p596115




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Re: 13 Sentinels guide, feedback and discussion

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: 13 Sentinels guide, feedback and discussion

Cool. 

URL: https://forum.audiogames.net/post/596114/#p596114




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Re: slay the spire now accessible!

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector


  


Re: slay the spire now accessible!

Hi.Thank you for fixing the bugs.I was using the blademaster/bladedancer mod when that error popped up. I'll check witht the base game.Thanks.

URL: https://forum.audiogames.net/post/596113/#p596113




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Re: Windows Explorer Replacement

2020-12-06 Thread AudioGames . net Forum — Off-topic room : rings2006 via Audiogames-reflector


  


Re: Windows Explorer Replacement

fix it be reseting the computer and keeping everything. sorry

URL: https://forum.audiogames.net/post/596112/#p596112




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Re: slay the spire now accessible!

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

The death and victory screen crash should be fixed now. I was not able to reproduce the abandon run crash. I know it exists as multiple people have told me of it but I don't know if its been fixed already or if its caused by certain mods. I've only test with base game so far.If anyone runs into more crashes let me know what caused it along with the logs and if you are using mods which ones.

URL: https://forum.audiogames.net/post/596111/#p596111




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Re: Fury Driver - Moonwalks: the full version is finally here!

2020-12-06 Thread AudioGames . net Forum — New releases room : mike-tan via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: the full version is finally here!

hi there. currently i'm stuck at the race that our aponent car crash because of breakdown and vergent saved him. and I don't know what to do next. help will a pritiated thanks

URL: https://forum.audiogames.net/post/596110/#p596110




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Re: slay the spire now accessible!

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : toto via Audiogames-reflector


  


Re: slay the spire now accessible!

hi stewiemy computer requirements are as follows      CPU Type                                          QuadCore Intel Core i7-6700HQ, 3500 MHz (35 x 100)      System Memory                                     7986 MB  (DDR4-2133 DDR4 SDRAM)      Video Adapter                                     Intel(R) HD Graphics 530  (1 GB)and i m use playstation 4 controlersow if you can helpplease write me an emailmy email issvajunastunai...@gmail.comand facebook is svajunas tunaitisthanks

URL: https://forum.audiogames.net/post/596109/#p596109




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Re: Windows Explorer Replacement

2020-12-06 Thread AudioGames . net Forum — Off-topic room : leibylucw via Audiogames-reflector


  


Re: Windows Explorer Replacement

@39 yes - the items in the context menu that you would normally find in File Explorer appear in the context menu in Xplorer2. I have to say, it's much faster and smoother to navigate than FE. It also helped to switch from the ribbon-style menus to the traditional menu bar.

URL: https://forum.audiogames.net/post/596108/#p596108




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

Oh boy, now we're talking. Here is a long post. I'm excited about this! This reminds me of something I also had an idea bout years ago, so... well... I wanna talk about this. We can dream, right?It is sometimes good to dream big, but also be a bit careful.This would be amazing, an audiogame crossover game.Now, let's just get real for a second, I'll get back to dreaming in a minute. But first... In the past, when I thought about a crossover game, I was thinking about characters to use because I didn't want to come up with design documents without characters, i.e, start out and then realize, hang on, no one gave me permission to do this. Although said documents did not go anywhere unfortunately, and I do not have them anymore, or if I do, I've actually forgotten their names. However, I genuinely have some stuff in my memory, believe it or not! So, I approached some devs. when approaching Philip Bennefall, he said, at least at that time, that I could use Q9 as long as I credited him. Of course, the project did not go anywhere, but I think he appreciated that I would ask before trying anything, the key word being, think. I am not certain. On the other side of the spectrum, Tom Ward said I could not use Angela Carter because he'd designed that character with a specific story. I do wonder what would happen now though, would devs be more strict, would devs want examples, etc etc. Even back then, I also wondered about things such as, would a lot of devs want sounds encrypted, especially for the base game and characters featured. Do not, I repeat, do not take my word. You would want to ask Philip about Q9 again, absolutely, because years have gone by now. In fact, take this further: You would want to ask every dev, I think, as a matter of courtesy.So, I'd perhaps recommend coming up with some characters and approaching the devs first, alternatively, come up with a couple of original characters to test your mechanics with, then approach the developers before you start adding in the community favourites.Now, the rest of this post is all dreaming/imagination/blue sky and just me going chatting about this.Now, when I thought about a project like this, it actually had a bit of a larger scope, story mode almost had a Dissidia feel to it. It does depend if you'd want a story mode, or more of a classic mode with cameos from that character's series instead. I mean, imagine more of a Soul Chronicle esc experience where the mode goes through each character's origins whilst expanding the game world a bit, so there'd be some story, the character would face a rival, and the final boss. Or if it is much more like Chronicle there usually isn't a boss as such, Chronicle is more about a character's adventures. Skullgirls pulls off the character universe thing a bit where there's story between matches, and a face off between the antagonists of the game, and an ending. Or you could just have classic mode where if you pick the bk guy you'd fight stuff from his series, ala Smash Ultimate where there isn't exactly a story.Some character ideas:Captain chace, Three-D Velocity/Cloning Mallace series. Reason: it is mentioned, directly in tdv's mission mode that Captain Chace has hand to hand training. His story rival would probably be Brutus, but who knows. Thing is, you're then asking for permission from Munawar for two characters. There's the matter of voice actors. Now, with Super Liam and X1, Liam himself voiced both, whether he'd be up for bringing them back in their classic way, I dunno.Various BK3 characters, now for that one I don't know what the main character would be called, and I also don't know who would be unlockable from that series. Carler perhaps.An example of a more in-depth story.Munawar, please do not shoot me for this. But. When I was thinking about how the game's loop could go down, I actually thought about Captain Chace back in the day. I can't believe this is actually still in my head, minus the original character names, but the loop is!His story is actually set after TDV 2. Orion is on another mission, although they would be in contact especially after what goes down. Captain Chace is on a mission, battling some goons, when... who should appear before him, but Julias Brutus, from years before. Because Julias Brutus was plucked out of time. Turns out someone's found him because of his interest in technology. He chats to Chace a bit, and then... goes off. Whether he just wonders off/runs away or if he teleports, that's a thing I didn't think about. Anyhow, next up Chace tracks Brutus but also encounters a few other characters. Then finds Brutus, and the rival battle begins. Once Chace wins, he recovers something. He is about to radio in to HQ, and as he's talking... the thing, surprise surprise, activates. He vanishes, off of Orion's and HQ's maps. Because, it's all part of the plan.Here's what's actually happened. He's no longer in his 

Re: planning on making an offline battle game like super smash bros brawl

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

Oh boy, now we're talking. Here is a long post. I'm excited about this! This reminds me of something I also had an idea bout years ago, so... well... I wanna talk about this. We can dream, right?It is sometimes good to dream big, but also be a bit careful.This would be amazing, an audiogame crossover game.Now, let's just get real for a second, I'll get back to dreaming in a minute. But first... In the past, when I thought about a crossover game, I was thinking about characters to use because I didn't want to come up with design documents without characters, i.e, start out and then realize, hang on, no one gave me permission to do this. Although said documents did not go anywhere unfortunately, and I do not have them anymore, or if I do, I've actually forgotten their names. However, I genuinely have some stuff in my memory, believe it or not! So, I approached some devs. when approaching Philip Bennefall, he said, at least at that time, that I could use Q9 as long as I credited him. Of course, the project did not go anywhere, but I think he appreciated that I would ask before trying anything, the key word being, think. I am not certain. On the other side of the spectrum, Tom Ward said I could not use Angela Carter because he'd designed that character with a specific story. I do wonder what would happen now though, would devs be more strict, would devs want examples, etc etc. Even back then, I also wondered about things such as, would a lot of devs want sounds encrypted, especially for the base game and characters featured. Do not, I repeat, do not take my word. You would want to ask Philip about Q9 again, absolutely, because years have gone by now. In fact, take this further: You would want to ask every dev, I think, as a matter of courtesy.So, I'd perhaps recommend coming up with some characters and approaching the devs first, alternatively, come up with a couple of original characters to test your mechanics with, then approach the developers before you start adding in the community favourites.Now, the rest of this post is all dreaming/imagination/blue sky and just me going chatting about this.Now, when I thought about a project like this, it actually had a bit of a larger scope, story mode almost had a Dissidia feel to it. You'd play through each character's story, and, when you did a few levels there, the result would be that... well... they'd actually vanish, and would become playable in the larger story. Of course, for this, I think it could be a similar idea accept no vanishing, but some original characters are on a quest for domination with some crystal or such, some other original character finds our community characters, etc. Alternatively, the community characters have a story but maybe get interupted. IT does depend if you'd want a story mode, or more of a classic mode with cameos from that character's series instead. I mean, imagine more of a Soul Chronicle esc experience where the mode goes through each character's origins whilst expanding the game world a bit, so there'd be some story, the character would face a rival, and the final boss. Or if it is much more like Chronicle there usually isn't a boss as such, Chronicle is more about a character's adventures. Skullgirls pulls off the character universe thing a bit where there's story between matches, and a face off between the antagonists of the game, and an ending. Or you could just have classic mode where if you pick the bk guy you'd fight stuff from his series, ala Smash Ultimate where there isn't exactly a story.Some character ideas:Captain chace, Three-D Velocity/Cloning Mallace series. Reason: it is mentioned, directly in tdv's mission mode that Captain Chace has hand to hand training. His story rival would probably be Brutus, but who knows. Thing is, you're then asking for permission from Munawar for two characters. There's the matter of voice actors. Now, with Super Liam and X1, Liam himself voiced both, whether he'd be up for bringing them back in their classic way, I dunno.Various BK3 characters, now for that one I don't know what the main character would be called, and I also don't know who would be unlockable from that series. Carler perhaps.An example of a more in-depth story.Munawar, please do not shoot me for this. But. When I was thinking about how the game's loop could go down, I actually thought about Captain Chace.His story is actually set after TDV 2. Orion is on another mission, although they would be in contact especially after what goes down. Captain Chace is on a mission, battling some goons, when... who should appear before him, but Julias Brutus, from years before. Because Julias Brutus was plucked out of time. Turns out someone's found him because of his interest in technology. He chats to Chace a bit, and then... goes off. Whether he just wonders off/runs away or if he teleports, that's a thing I didn't think about. Anyhow, next up 

Re: LION, NVDA continuous OCR reader. works for subtitles, video games...

2020-12-06 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: LION, NVDA continuous OCR reader. works for subtitles, video games...

Wow, how am I just seeing this now?Always wondered if there was a continuous OCR out there, now I know there is.Next logical step would somehow program it to be able to tell if you're navigating through a menu of sorts, and try to tell you what ext you're highlighting. I can't imagine that's very easy though, still, what we have so far is pretty awesome.BTW your website link is triggering my malwarebytes, I don't understand why that keeps happening

URL: https://forum.audiogames.net/post/596106/#p596106




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

do that, and then add stupid stuff like Lord Read as in eloquence Read?  Poor Paul from Decktalk?  Captain Alex of Voiceover?  I dunno, just shooting off the top of my head here...Also, it would be nice if you could get people from the community to contribute their actual vocals if you're going to add them to the project.  More reputables/populars should be unlockables rather than just straight up playable upon install.  Also also?  I realize this is super super blinkity blindy whatever, but come on!  What have we got to lose at this point!

URL: https://forum.audiogames.net/post/596105/#p596105




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Re: Any advice on how I can find decent regen items on Alter Eon

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Any advice on how I can find decent regen items on Alter Eon

And, sorry for the doublepost, but I just wanted to say I replied to you, Defender.  I was schooling children on the proper use of soap and water among other things when you telled me on AA.

URL: https://forum.audiogames.net/post/596104/#p596104




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Re: Any advice on how I can find decent regen items on Alter Eon

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Any advice on how I can find decent regen items on Alter Eon

@randomuser, I hate to break it to you, but your combo is the problem!Mage Clerik is a great combo, if all you're doing is blasting.  The problem is that when you solo, you're not just blasting; you have to fill in every position, and with some mobs and areas that can be really tricky.  this topic, this topic, and this topic, are all worth checking out if you want tons of advice.  You'll have to wade through a lot, but I promise you there's scores of wisdom in there from people like Jayde, Dark and others, better than myself, who have methods all tried, tested and true.

URL: https://forum.audiogames.net/post/596103/#p596103




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Re: Inside Unreal: Making Accessibility experience

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : alisson via Audiogames-reflector


  


Re: Inside Unreal: Making Accessibility experience

its cool when people make things to bring accessibility inside games... but we want an accesible editor too, and for now the only what does this (with an external plugin) is Godot

URL: https://forum.audiogames.net/post/596102/#p596102




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Re: Any advice on how I can find decent regen items on Alter Eon

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : Arthur via Audiogames-reflector


  


Re: Any advice on how I can find decent regen items on Alter Eon

Hello, utterly random user.Yes, look at donation rooms and shops, and use the list switches to quicken your life. For example, you can enter 'list search +manaregen' and all kinds of mana regen gear will show up.Also, the fairy land at Archais is a good place for mana regen equipment, but you need to complete a quest chain so you can get access to there, I'm a fraid. All at seaside and Archais archipelago.Explore carefully, in case you already looked through shops and donations, and of course, got someone to carve if you can, as defender said.I can carve too, but I'm generally busy, and my main character is not a druid but a mage, but got druid as secondary class.

URL: https://forum.audiogames.net/post/596100/#p596100




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Re: I need an online bank account

2020-12-06 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: I need an online bank account

you the guy who posted this on Reddit?

URL: https://forum.audiogames.net/post/596101/#p596101




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Re: Any advice on how I can find decent regen items on Alter Eon

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : Arthur via Audiogames-reflector


  


Re: Any advice on how I can find decent regen items on Alter Eon

Hello, utterly random user.Yes, look at donation rooms and shops, and use the list switches to quicken your life. For example, you can enter 'list search +manaregen' and all kinds of mana regen gear will show up.Also, the fairy land at Archais is a good place for mana regen equipment, but you need to complete a quest chain so you can get access to there, I'm a fraid. All at seaside and Archais archipelago.Explore carefully, in case you already looked through shops and donations, and of course, got someone to carve if you can, as defender said.

URL: https://forum.audiogames.net/post/596100/#p596100




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Re: Any advice on how I can find decent regen items on Alter Eon

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : Arthur via Audiogames-reflector


  


Re: Any advice on how I can find decent regen items on Alter Eon

Hello, utterly random user.Yes, look at donation rooms and shops, and use the list switches to quicken your life. For example, you can enter 'list search +manaregen' and all kinds of mana regen gear will show up.Also, the fairy land at Archais is a good place for mana regen equipment, but you need to complete a quest chain so you can get access to there, I'm a fraid. All at seaside and Archais archipelago.Explore carefully, in case you already looked through shops and donations.

URL: https://forum.audiogames.net/post/596100/#p596100




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Re: Any advice on how I can find decent regen items on Alter Eon

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : randomuser via Audiogames-reflector


  


Re: Any advice on how I can find decent regen items on Alter Eon

Wow thanks, that is helpful. I'll try all that.

URL: https://forum.audiogames.net/post/596099/#p596099




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Re: I need an online bank account

2020-12-06 Thread AudioGames . net Forum — Off-topic room : Munawar via Audiogames-reflector


  


Re: I need an online bank account

For any type of online banking, you will be required to send proof of your identity. This is akin to physical banks taking your ID from you at time of registration and copying it for their records.If you have a scanner, just scan it and send it.I use TransferWise for payments I need to send abroad. They don't have a markup on the exchange rate and their fee for the sender is nominal compared to the giants like PayPal who mark up the exchange rates and charge the sender and recipients fees on top of that.All these services require identity verification so you must find a way to get a picture of your ID or passport (I recommend passport since the expiration date is typically further out than a standard government-issued ID.)

URL: https://forum.audiogames.net/post/596098/#p596098




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Re: Any advice on how I can find decent regen items on Alter Eon

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Any advice on how I can find decent regen items on Alter Eon

Regen gets better and worse in waves as you level. Mostly you just have to stick it out and find the best EQ you can, though a newbie friendly clan can help with finding it. Train stats as well.See if you can get a higher level Druid to carve your EQ, it might help.  If I'm on I can help with that. The name is Muffin.Find shops selling EQ for your class in each city and either buy, steel, or kill for the items that seem helpful.Remember to use search switches to make searching shops and donation rooms allot more convenient."list search +manaregen -wearable"will search a room for anything which has mana regen and that you can use at your level."list search +moveregen -feet +level 19 -level 26"will find anything which gives move regen, is warn on the feet, and is above level 19 but below level 26."list search +wis 1 -int 1 -finger -wearable"will get you anything you can wear on your fingers which has at least 1 wisdom and 1 intelligence that you can wear at your level.Use"help advanced list switchesfor a full breakdown.

URL: https://forum.audiogames.net/post/596091/#p596091




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Re: Windows Explorer Replacement

2020-12-06 Thread AudioGames . net Forum — Off-topic room : rings2006 via Audiogames-reflector


  


Re: Windows Explorer Replacement

i mean fair enough

URL: https://forum.audiogames.net/post/596097/#p596097




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Re: useable android emulator even for games?

2020-12-06 Thread AudioGames . net Forum — Off-topic room : Boo15mario via Audiogames-reflector


  


Re: useable android emulator even for games?

@1 no, i would just get an android device. you are going to have way better luck with a device. Also, what @2 said forget about trying to run android games on windows.

URL: https://forum.audiogames.net/post/596096/#p596096




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Re: Checking if a script is compiled or not in Python?

2020-12-06 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: Checking if a script is compiled or not in Python?

If you have something hinging on it, you can just have a flag for is_compiled that you switch when compiling. You still probably shouldn't have things be based on such things, but still.

URL: https://forum.audiogames.net/post/596095/#p596095




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Well yes, yu can. Air combos are a thing, just not in beat em ups.My point in stating that things should be simple to start is that this game's combat system needs to get the basics right before experimenting with al the extras that cheeseWheel is talking about. And the reason for the delay timing in those games is, remember, because theyare actual attacks, and each attack takes time to execute because visually, animations take frames. The problem is how to give that kind of similar response purely with audio, without animations. How to time two jabs, a hook, and a spinning kick, for example. And most blind people have never performed that combination in real life let alone do it regularly as part of training so aren't aware of how fast it would realistically be. It's easier just to ave one generic atack, like this game or adventure at C:, that just comes out as fast as you can mash the attack button.

URL: https://forum.audiogames.net/post/596094/#p596094




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Re: Windows Explorer Replacement

2020-12-06 Thread AudioGames . net Forum — Off-topic room : Boo15mario via Audiogames-reflector


  


Re: Windows Explorer Replacement

@40 then try using duck duck go

URL: https://forum.audiogames.net/post/596093/#p596093




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Re: Game Awards 2020 to have audio Description via Youtube gaming!

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Game Awards 2020 to have audio Description via Youtube gaming!

this is through YouTube gaming, and live only, so...Well, I hope it isn't live only, but we'll see.Later!

URL: https://forum.audiogames.net/post/596092/#p596092




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Re: Any advice on how I can find decent regen items on Alter Eon

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Any advice on how I can find decent regen items on Alter Eon

Regen gets better and worse in waves. Mostly you just have to stick it out and find the best EQ you can. Train int and wis as well.

URL: https://forum.audiogames.net/post/596091/#p596091




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Re: Windows Explorer Replacement

2020-12-06 Thread AudioGames . net Forum — Off-topic room : rings2006 via Audiogames-reflector


  


Re: Windows Explorer Replacement

i'm sorry if i am annoying anyone with this but like i cant even use my computer correctly thanks to those scripts so i want a guide  to fix it. goggle was no help

URL: https://forum.audiogames.net/post/596090/#p596090




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Re: accessibility of gears tactics and gears 5

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: accessibility of gears tactics and gears 5

@aaron77 co-pilot is designed for people in the same room, so you'll need another controller. Although saying this though, co-pilot is an xbox feature so if you're playing on PC, I'm wondering what the equivalent might be, or if there is one. There are things you can do on the PC such as Parsec, which you will need sighted help to set up, there might be some latency but SightlessKombat has used that successfully on his streams, and I think it's been fairly small for the most part. You'd need an online partner for that.

URL: https://forum.audiogames.net/post/596088/#p596088




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Re: Game Awards 2020 to have audio Description via Youtube gaming!

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : rings2006 via Audiogames-reflector


  


Re: Game Awards 2020 to have audio Description via Youtube gaming!

i hope its the first methid

URL: https://forum.audiogames.net/post/596089/#p596089




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Re: 13 Sentinels guide, feedback and discussion

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: 13 Sentinels guide, feedback and discussion

I am watching this with interest.

URL: https://forum.audiogames.net/post/596087/#p596087




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Re: Game Awards 2020 to have audio Description via Youtube gaming!

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Game Awards 2020 to have audio Description via Youtube gaming!

That's a good question actually. There will probably be one of two methods. The first one, is it might be a separate video link. The second, if it's using the newer method, I think where you can adjust your play speed and such there will be an audio track/language option and there, you select audio description. I have a feeling although do not quote me on this, but I think it will  be the first method as it is, honestly, a bit easier. However, we in the UK will have to watch at 1 AM so that means I'll have to watch the next day.

URL: https://forum.audiogames.net/post/596086/#p596086




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

If anyone can, I'd recommend trying either Battle Circuit, or Warriors of Fate, from the Capcom Beat Em Up bundle, as these two demonstrate the combo system we're on about, including the mashing the air thing, but once you start hitting, each hit is then timed, it's not four rapid hits at any time, there's a little delay between each one that the game forces, I don't really know how to describe it. So even if you mash, the game will still delay it. It's not about timing the button press, but it's the game that does the timing for you. Also, these two have stereo sound. The fourth hit always acts as a knockback. Although, back then, I don't think there was a rage meter, so if the melee system does get some sort of revamp, I'm wondering how rage will, eventually, be factored in. Cheesewheel idea is also fairly interesting but if you're trying to get to different positions and things, I don't know if you want too many keys especially with an arrow keys for movement setup. YOu can't exactly use up arrow to jump then j k j k j for a combo or whatever.

URL: https://forum.audiogames.net/post/596085/#p596085




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Re: Tips for my first Solo Journey Abroad.

2020-12-06 Thread AudioGames . net Forum — Off-topic room : Laurel via Audiogames-reflector


  


Re: Tips for my first Solo Journey Abroad.

Hello,@MasterChief: Thank you so much for all of the info you've given. The tips were great too, especially regarding the use of apps to help just in case there are any issues. It's always a good idea to have a contingency plan.

URL: https://forum.audiogames.net/post/596084/#p596084




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Re: Actions speak louder than words... or do they?

2020-12-06 Thread AudioGames . net Forum — Site and forum feedback : defender via Audiogames-reflector


  


Re: Actions speak louder than words... or do they?

Maybe you guys should just use Skype, or Zoom if under 40 minutes. Also I've found UTC to help with coordinating conversations with people in drastically different timezones.As for the vote, I was really hoping that you guys would come up with 2 or 3 well thought out options on your end, then have us vote on them.  Not sure why this can't happen as it would also probably help gain back some faith in the mod team.

URL: https://forum.audiogames.net/post/596083/#p596083




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Well, you don't want to source keys from all over the keyboard for things you can use your attack buttons for, but yes, some variant of one of your attack buttons plus up would work. I would also loove to see controller / gamepad support as well... here's hoping. Not just that, but with proper rumbles as well when you get hit hard, block a heavy attack or land a damaging blow.

URL: https://forum.audiogames.net/post/596081/#p596081




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

All there really needs is to be one combo. Press space up to four times, and each one is a different attack. The last one, whatever the number of blows is, is always a heavy attack that has blowback or knockdown. Or the attack button in conjunction with the arrow keys. The key is to not overcomplicate it. Final fight had two attacks. A standard combo and a jumping attack. there was also one special move that would clear the screen but also drain a little of your health. That litterally was it... and that formula is still used today. The challenge was with enemies that had different attack patterns and trying to anticipate for all the different moving pieces with a very simple set up of your own. But the right amount of complexity can be good too. But it's quality over quantity, for sure.As for close combat stuff... I mean, this is close quarters combat. But there would never be a choking mechanic unless it was a stealth section. You can't choke out one guy when there are five others trying to get on your back. lol I do like the idea with slitting throats though, or some sort of well timed instakill. But knives don't even exist in the concept demo.

URL: https://forum.audiogames.net/post/596082/#p596082




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Re: Interest in the Unspoken Addon but with Synthizer?

2020-12-06 Thread AudioGames . net Forum — Developers room : masonasons via Audiogames-reflector


  


Re: Interest in the Unspoken Addon but with Synthizer?

I've just updated the repo with the navigator object fix and the atexit fix. The NVDA not properly starting issue still exists, and I still don't know why. The log tells me nothing.https://github.com/masonasons/Unspoken/releases/tag/0.6

URL: https://forum.audiogames.net/post/596080/#p596080




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

And mabey an upper cut type of thing, mabey control up arrow? or something.

URL: https://forum.audiogames.net/post/596079/#p596079




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : sightlessHorseman via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

To be honest I am more a fan of the 3 button attack system. I have the feeling that creating combos or different attacks with directional inputs might be better with a multy button system. Sure, you could use one button with different hold times or tapping it multiple times, but I really like the 3 button system together with possible directional inputs for more attack variation.Greetings Moritz.

URL: https://forum.audiogames.net/post/596078/#p596078




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Re: Any advice on how I can find decent regen items on Alter Eon

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : randomuser via Audiogames-reflector


  


Re: Any advice on how I can find decent regen items on Alter Eon

Oh sure those are good skills, and I'll use warcry when I get it and bloodsacrifice If I ever get necromancer, which is going to take a while. I make it a priority to look through all equipment but usually most if not all of it ispretty garbage. No matter, we'll roll with it.

URL: https://forum.audiogames.net/post/596077/#p596077




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Re: Narwhal - android desktop remote control

2020-12-06 Thread AudioGames . net Forum — Off-topic room : vortex1024 via Audiogames-reflector


  


Re: Narwhal - android desktop remote control

thanks @29, and sorry for not seeing your post for such a long time. I block all keys from reaching android when sending keys is active, so capslock getting through is an android bug, specific to your device/android skin. I don't really understand what you mean by nvacm000, can you ellaborate? Well, it would be best if you could connect your keyboard to a pc and test that function keys do work. It might be that you need to get your keyboard into windows mode, i.e. press another shortcut to make those keys work as function keys. There are also keyboards which simply don't have function keys, I found that the hard way by unknowingly ordering such a device from China. Read the manual or ask the manufacturer to be sure.

URL: https://forum.audiogames.net/post/596076/#p596076




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-12-06 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

for anyone who uses text the spire, the game is a tiny bit broken do to some of the new updates, I'm going to try and turn it off, and see if it works, I am sad though I really like having the monster window

URL: https://forum.audiogames.net/post/596075/#p596075




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

You can still do a lot with two buttons. Or even one. It's down to getting creative with it. Like with the space bar, track how long it has been held, that build heavier attacks, a tap is a light attack. A double tap and hold is a jab straight then a kick or something like that as a combo.I would like to see a block option though. Not only that, but smarter enemies that try other things rather than just standing there and pummeling you or getting pummeled themselves. Make them cagy, hit a few times, then jump over you and turn around and hit some more. If they go for a block option, make it facing dependent, i.e. you can't block a dude on the right by facing left. Holding the block should diminish in effectiveness the more you do it. It's good to catch your breath, but not a way to just stand there and take endless punches. If an attack gets through, your guard is broken and you need to release the block key and press it again.A way to go for an anti-air would be nice too. Make them fall and be stunned for a short while. I also thought of some close quarters combat stuff, but I don't think that's right for this game, as much as I like slitting throats and choking people out.There could also be a dash, though more of a short sprint with a cool down by double tapping a direction. Launching an attack while dashing would make it more powerful. Conversely, if you are dashing, and you run straight into an attack, it should hit you harder. The only potential problem I see with that is people who want to be extra careful with their platforming accidentally triggering it.

URL: https://forum.audiogames.net/post/596073/#p596073




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Re: Interest in the Unspoken Addon but with Synthizer?

2020-12-06 Thread AudioGames . net Forum — Developers room : masonasons via Audiogames-reflector


  


Re: Interest in the Unspoken Addon but with Synthizer?

@20 thanks. I'll change that.

URL: https://forum.audiogames.net/post/596074/#p596074




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Re: Interest in the Unspoken Addon but with Synthizer?

2020-12-06 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Interest in the Unspoken Addon but with Synthizer?

@19I have no idea what the terminate function is, but atexit is probably safer in the event of abnormal termination of the process.

URL: https://forum.audiogames.net/post/596072/#p596072




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Re: The Sun Realms Universe (Text To Speech Series)

2020-12-06 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector


  


Re: The Sun Realms Universe (Text To Speech Series)

@25You're welcome! I've been watching Go Animate videos since 2017 or so, Microsoft Sam TTS adventures for way longer.

URL: https://forum.audiogames.net/post/596071/#p596071




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