Re: Earwax Story Builder

2021-02-01 Thread AudioGames . net Forum — Developers room : pates via Audiogames-reflector


  


Re: Earwax Story Builder

Can I add battle with this tool?I have this message. WARNING:Untitled World:There is no way to access the first_room (#first_room) room.

URL: https://forum.audiogames.net/post/612067/#p612067




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Re: vertual concert

2021-02-01 Thread AudioGames . net Forum — Off-topic room : connor142 via Audiogames-reflector


  


Re: vertual concert

Screw Covid and all this virtual bullshit. Not shooting down your idea, if you find performers go ahead and do it, but I'm fucking tired of streamed conserts.

URL: https://forum.audiogames.net/post/612066/#p612066




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Re: questions to samsung users

2021-02-01 Thread AudioGames . net Forum — Off-topic room : bgt lover via Audiogames-reflector


  


Re: questions to samsung users

yeah, they're switching to google's talkback, however they'll remove the braille keyboard, I don't quite get why actually, but yeah, this is how it is.

URL: https://forum.audiogames.net/post/612065/#p612065




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Re: Getting a ps5, and very confused

2021-02-01 Thread AudioGames . net Forum — General Game Discussion : mmaslo via Audiogames-reflector


  


Re: Getting a ps5, and very confused

From my experiences n v d a is better with ocr

URL: https://forum.audiogames.net/post/612064/#p612064




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Having problem with nvda and ocr

2021-02-01 Thread AudioGames . net Forum — General Game Discussion : Computergamer via Audiogames-reflector


  


Having problem with nvda and ocr

Hi all! I use nvda as my screen reader, but have trouble running ocr. I press nvda and either r or t to get ocr, but it only works once. When i want to use it more, nothing happens. Like, ocr only reads one screen and nothing else. I am using windows 10.

URL: https://forum.audiogames.net/post/612063/#p612063




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Re: vertual concert

2021-02-01 Thread AudioGames . net Forum — Off-topic room : blindLightning via Audiogames-reflector


  


Re: vertual concert

what?

URL: https://forum.audiogames.net/post/612062/#p612062




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Re: Earwax Story Builder

2021-02-01 Thread AudioGames . net Forum — Developers room : pates via Audiogames-reflector


  


Re: Earwax Story Builder

Can I add battle with this tool?

URL: https://forum.audiogames.net/post/612061/#p612061




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Re: Thoughts About Audiogames getting Nintendo Switch Ports

2021-02-01 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Thoughts About Audiogames getting Nintendo Switch Ports

Rich_Beardsley wrote:Will the Switch ever get more in terms of Vision accessibility aside from Zoom?Properly not.

URL: https://forum.audiogames.net/post/612060/#p612060




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Re: Getting a ps5, and very confused

2021-02-01 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Getting a ps5, and very confused

1. Download the Ps remote app on your computer.2. Connect it to your Playstation. That process is accessible on the ps5.3. Use the OCR function in NVDA or Jaws to run OCR on the screens.

URL: https://forum.audiogames.net/post/612059/#p612059




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Re: Building a desktop PC

2021-02-01 Thread AudioGames . net Forum — Off-topic room : Hijacker via Audiogames-reflector


  


Re: Building a desktop PC

Yeah see, my K CPU can go up to 4,7 ghz normally, but thanks to overclocking, it can hold 5 ghz no problem. Not everyone needs this though, and its deffinitely more risky than just installing the CPU and going with what it does by default, especially if you don't know what you're doing, but most boards that are meant for overclocked usage already have dedicated tools to configure your overclocked setup built into UEFI and thus take alot of risk out of the equation.

URL: https://forum.audiogames.net/post/612057/#p612057




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Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-02-01 Thread AudioGames . net Forum — General Game Discussion : pates via Audiogames-reflector


  


Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

Corona, yes, that's great!Gamulation, In my head, I have complete sable capturing system, hahahahaha!Lemm, I can't, really can't wait!

URL: https://forum.audiogames.net/post/612058/#p612058




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Re: Dead or alive 6 on the ps 4

2021-02-01 Thread AudioGames . net Forum — General Game Discussion : mmaslo via Audiogames-reflector


  


Re: Dead or alive 6 on the ps 4

Sure will. Probably this weekend when I am off work.

URL: https://forum.audiogames.net/post/612056/#p612056




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Re: SoundRTS, a real-time strategy audio game

2021-02-01 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Found a bug.After pressing alt+d to control idle farmers, the big keyboard numbers 2 3 4 5 cannot be used for idle farmers.

URL: https://forum.audiogames.net/post/612055/#p612055




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Re: Announcing: Now open for the public, The Software Archive

2021-02-01 Thread AudioGames . net Forum — Off-topic room : rings2006 via Audiogames-reflector


  


Re: Announcing: Now open for the public, The Software Archive

i took a look and i couldnt find anything helpfull to me, but its good to know its a thing

URL: https://forum.audiogames.net/post/612054/#p612054




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Re: Legend Of The Moon: A new Chinese Martial Arts RPG

2021-02-01 Thread AudioGames . net Forum — New releases room : Nuno via Audiogames-reflector


  


Re: Legend Of The Moon: A new Chinese Martial Arts RPG

You need to copy menu options to the clipboard with either CTRL+C or SHIFt+C and then translate, or use the clipboard output mode, but then you would need lcipreader. I really need to write that guide.

URL: https://forum.audiogames.net/post/612053/#p612053




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Re: Return Of The King multilanguage version released

2021-02-01 Thread AudioGames . net Forum — New releases room : parnooson1234 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

@joniksterwe wish we can fix it.just want to continue to play

URL: https://forum.audiogames.net/post/612052/#p612052




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Re: google docs, help needed

2021-02-01 Thread AudioGames . net Forum — Off-topic room : Nuno via Audiogames-reflector


  


Re: google docs, help needed

Yeah, braille mode kills the lag by a whole lot

URL: https://forum.audiogames.net/post/612051/#p612051




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Re: Announcing: Now open for the public, The Software Archive

2021-02-01 Thread AudioGames . net Forum — Off-topic room : gorvachov13 via Audiogames-reflector


  


Re: Announcing: Now open for the public, The Software Archive

Oh wow, this is awesome! I'll definitely be using this.

URL: https://forum.audiogames.net/post/612050/#p612050




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Re: S.E.A., watercraft simulator

2021-02-01 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: S.E.A., watercraft simulator

@defender:Thanks friend! I probably put in 15 hours over the weekend. I should have spent this week testing first before release because there are some major issues to solve before I can move on to more fun things (like dolphins). Thankfully if you play with graphics disabled you'll avoid the worst issues. This is why I stick to sound design! I'm glad you asked about donations. I recently removed them for all my projects because I'm no longer unemployed. I love the sentiment of folks buying me a beer for my time, but I'd like to support the community in other ways. Such as reducing the price of soundStrider and supporting more content creators with what I've earned from it. One thing you could do is buy a copy when it's on sale, which adds a copy to the community pool, and gift it to a friend.You personally do a wonderful job repping and supporting my work. I'm so grateful for that. The best donation I can ask for from folks is your continued feedback and support so I can get better at this. Let's make cool things together.Edited for: I wasn't thinking.

URL: https://forum.audiogames.net/post/612044/#p612044




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Re: Monthly chat February 2021

2021-02-01 Thread AudioGames . net Forum — Off-topic room : Sovs via Audiogames-reflector


  


Re: Monthly chat February 2021

I have spend the last 3 days cursing myself after I stupidly managed to destroy my pc. I hate 2021.

URL: https://forum.audiogames.net/post/612049/#p612049




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Re: Eurofly anyone?

2021-02-01 Thread AudioGames . net Forum — General Game Discussion : ashleygrobler04 via Audiogames-reflector


  


Re: Eurofly anyone?

I also used to play it, but i am waiting for eurofly 3 to come out.

URL: https://forum.audiogames.net/post/612048/#p612048




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how to mirror iPhone to Fire TV?

2021-02-01 Thread AudioGames . net Forum — Off-topic room : cyco via Audiogames-reflector


  


how to mirror iPhone to Fire TV?

Hello,I have heard that if you use an app on the Fire tv you can mirror your iOS device to the Fire tv. What app would be good to do this?I do need one that is accessible.

URL: https://forum.audiogames.net/post/612047/#p612047




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Re: Dead or alive 6 on the ps 4

2021-02-01 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: Dead or alive 6 on the ps 4

psn @smoovgunner305, shoot me a request if you ever want to get in some fights, I love doa

URL: https://forum.audiogames.net/post/612046/#p612046




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Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-02-01 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

Definitely looking forward to Crimson Eclipse. It'll be cool if/when we can actually hear samples of the gameplay. I also hope there'll be more accessible sound design tutorials since those, while they don't entirely make sense to me since I don't use the software he uses, are nevertheless interesting.

URL: https://forum.audiogames.net/post/612045/#p612045




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Re: S.E.A., watercraft simulator

2021-02-01 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: S.E.A., watercraft simulator

@defender:Thanks friend! I probably put in 15 hours over the weekend. I should have spent this week testing first before release because there are some major issues to solve before I can move on to more fun things (like dolphins). Thankfully if you play with graphics disabled you'll avoid the worst issues. This is why I stick to sound design! I'm glad you asked about donations. I recently disabled them for all my projects because I'm no longer unemployed. I love the sentiment of folks buying me a beer for my time, but I'm beginning to reinvest earnings from my projects into content creators and community members here. If I don't return to making soundStrider updates, which becomes harder the longer I'm away from it, then I'm also going to reduce its price and expand its community copy program. If you need to support me, then buy that game when it's on sale, otherwise put money in a cause of your choice.You personally do a wonderful job repping and supporting my work. I'm so grateful for that (even when I'm super unavailable). The best donation I can ask for from folks is your continued feedback, discussion, and emotional support. Let's make cool things together.

URL: https://forum.audiogames.net/post/612044/#p612044




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Re: Looking for information and devs

2021-02-01 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector


  


Re: Looking for information and devs

of course, there is a sticky topic for list of resource for programmers. it's created by ethone. i am really sorry if i miss spelled it, but yeah

URL: https://forum.audiogames.net/post/612043/#p612043




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Re: Eurofly anyone?

2021-02-01 Thread AudioGames . net Forum — General Game Discussion : Tarquin via Audiogames-reflector


  


Re: Eurofly anyone?

I used to play it, but it got to repetitive, also, the same thing that number 5 said.

URL: https://forum.audiogames.net/post/612042/#p612042




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Re: questions to samsung users

2021-02-01 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: questions to samsung users

Sorry, not Android Go. Project Trebble was what I was refering to, I think. I don't remember the name anymore. But I do know the s21 will for sure be getting more updates than the s6 edge.There are lots of options for braille keyboards, advanced braille keyboard being the best one so far. Also, with Samsung's 1UI 3.1 switching to Google's Talkback, the braille keyboard should now be usable as well.

URL: https://forum.audiogames.net/post/612041/#p612041




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Re: Let's have a little fun.

2021-02-01 Thread AudioGames . net Forum — Off-topic room : moaddye via Audiogames-reflector


  


Re: Let's have a little fun.

mighty hellfire

URL: https://forum.audiogames.net/post/612040/#p612040




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Re: Escape from 63rd and Wallace - [Beta Testers needed!]

2021-02-01 Thread AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector


  


Re: Escape from 63rd and Wallace - [Beta Testers needed!]

ivansoto9...@gmail.com

URL: https://forum.audiogames.net/post/612039/#p612039




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Re: Bitcoin markets

2021-02-01 Thread AudioGames . net Forum — Developers room : JayJay via Audiogames-reflector


  


Re: Bitcoin markets

Wrong room?

URL: https://forum.audiogames.net/post/612038/#p612038




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Re: Eurofly anyone?

2021-02-01 Thread AudioGames . net Forum — General Game Discussion : GrannyCheeseWheel via Audiogames-reflector


  


Re: Eurofly anyone?

Because they don't use proper aviation / aeronautical procedures, instead relying on skip logic and numbers that don't even approximate real world conditions. Thus, if your speed is one knot over what they deem OK, you will fail with a crash, even though this wouldn't happen in the real world.

URL: https://forum.audiogames.net/post/612037/#p612037




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Re: Revenge Of The Undead, a new zombie shooter

2021-02-01 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

Honestly, as the game is discontinued, this topic could be closed.

URL: https://forum.audiogames.net/post/612036/#p612036




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Re: Legend Of The Moon: A new Chinese Martial Arts RPG

2021-02-01 Thread AudioGames . net Forum — New releases room : r-d-productions via Audiogames-reflector


  


Re: Legend Of The Moon: A new Chinese Martial Arts RPG

okay, installed the add-on, then I set the source to Chinese, and the target to English, and the menu's are still in Chinese. What should I do?

URL: https://forum.audiogames.net/post/612033/#p612033




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Re: Bokurano Daiboukenn Boss Battle 8 bit remix by Luyi

2021-02-01 Thread AudioGames . net Forum — General Game Discussion : luyi via Audiogames-reflector


  


Re: Bokurano Daiboukenn Boss Battle 8 bit remix by Luyi

This is a recordinghttps://drive.google.com/uc?id=1X-q1Aw- … t=download

URL: https://forum.audiogames.net/post/612035/#p612035




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Re: Let's have a little fun.

2021-02-01 Thread AudioGames . net Forum — Off-topic room : Wilson via Audiogames-reflector


  


Re: Let's have a little fun.

If We are going with my forrum username and give a space between Wil And Son, My Sword would  Be Insane Hellfire. Can't ask for a better sword than that.

URL: https://forum.audiogames.net/post/612034/#p612034




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Re: Legend Of The Moon: A new Chinese Martial Arts RPG

2021-02-01 Thread AudioGames . net Forum — New releases room : r-d-productions via Audiogames-reflector


  


Re: Legend Of The Moon: A new Chinese Martial Arts RPG

okay, installed the add-on, then I set the source to English, and the target to Chinese, and the menu's are still in Chinese. What should I do?

URL: https://forum.audiogames.net/post/612033/#p612033




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Re: Revenge Of The Undead, a new zombie shooter

2021-02-01 Thread AudioGames . net Forum — New releases room : JayJay via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

Jack, a PM was sent your way.

URL: https://forum.audiogames.net/post/612032/#p612032




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Re: Monthly chat February 2021

2021-02-01 Thread AudioGames . net Forum — Off-topic room : JayJay via Audiogames-reflector


  


Re: Monthly chat February 2021

@8, keep in mind cold for me is 26C in the daytime lmao

URL: https://forum.audiogames.net/post/612031/#p612031




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Re: Earwax

2021-02-01 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Earwax

@153, Oh, oopsy, I missed that.Okay, so now that I have a bit more time, I'll address your questions as to the boards. The way I see it, you're doubling up on the information in the class. You have the points and tiles. I could easily do this:for row in range(board.size.x):
for column in range(board.size.y):
#I can do one more loop for z, but I would just access the tiles like so: board.tiles[x][y][z?]This is, in fact, what your get_tile function does, it just accepts a point as a parameter. It never uses populated_points beyond instantiation and extension when new tiles are added. I see little use for this, but perhaps you can elaborate on this? Why wouldn't the tiles work for snakes and ladders?Re, updating the board. If a tile is empty or has been moved to a new side of the board, the point with the old coordinates will be invalid, hence the need for double update.Regarding a call to populate. I honestly would remove the call in __attrs_post_init__ as it causes confusion. An example of this is as follows (Guess how I know about this?):#In some class:
self.total_tile_count: int = 0
self.max_tiles: int = 0
def __attrs_post_init__(self):
#Populate gets called here
super().__init__()
self.max_tiles = self.size.x * self.size.y

def populate(self) -> bool:
if self.total_tile_count >= self.max_tiles:
return False
#StuffThis presents an interesting issue, one which is not so obvious at a brief glance: Your max_tiles is 0 when populate gets called. As such, since the total_tile_count variable is 0, the if condition is triggered and the function fails, leaving you with an empty board. However, if you remove the call to populate in the base class, you would remove the confusion and make the user call populate when they absolutely know that their data is complete. I stumbled into that and was very very confused when printing variables because they appeared to magically reset only for the initial function call.Your board is also semi-specific. I feel like it could work for games similar nature to lucky thirteen, but take monopoly, for instance. You reserve a list for the third dimention regardless of game type. I myself, for instance, am building a game which takes place on a 2d matrix only, and having to do self.tiles[x][y][0] looks like it overcomplicates the way the data is stored. You also assume that the board is going to always be full at the start of the game, which is not the case. Take 2048, for example. The game starts with 1 nonempty tile and progressively adds more as the game progresses. With your board, one must write a dummy tile builder function, something like lambda p: [], and then go through and place what the board starts with. Finally, if my board was unique, I'm going to go back to the monopoly example, I can't imagine using your game board class to store the objects because the tile builder function would have to have some sort of a state to hang onto in order to progressively feed populate with new data. I might as well override methods on the class and do it by hand.Finally, concerning negative coordinates. The reason why I was raising this issue is for the fact that, you're right, I would typically handle this in code. However, I have yet seen a board which employs negative indexes. Most of the games I've made concerning this genre either complained about negative indexes because -1 is not next to 0. Besides, if the board raises an exception for negative values, your fetch_neighbors function would just be a loop through all valid directions trying to read a tile at the current position wrapped in a try/except block. If you have personally relied on negative indexes do let me know, I'm vaguely curious.That all being said, I still like the GameBoard class, I just think it is aimed at a specific board game genre rather than try to adopt for general use. Take what I write with a grain of salt -- probably a lot of it -- because like I said, the class does come with support for stacks of tiles like in Lucky Thirteen or Backgammon.

URL: https://forum.audiogames.net/post/612029/#p612029




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Re: Microsoft word crash with NVDA

2021-02-01 Thread AudioGames . net Forum — Off-topic room : drums61999 via Audiogames-reflector


  


Re: Microsoft word crash with NVDA

I have the smae issue with office 2016. It mostly effects excel, but word is extremely sluggish.

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Re: Earwax

2021-02-01 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Earwax

@153, Oh, oopsy, I missed that.Okay, so now that I have a bit more time, I'll address your questions as to the boards. The way I see it, you're doubling up on the information in the class. You have the points and tiles. I could easily do this:for row in range(board.size.x):
for column in range(board.size.y):
#I can do one more loop for z, but I would just access the tiles like so: board.tiles[x][y][z?]This is, in fact, what your get_tile function does, it just accepts a point as a parameter. It never uses populated_points beyond instantiation and extension when new tiles are added. I see little use for this, but perhaps you can elaborate on this? Why wouldn't the tiles work for snakes and ladders?Re, updating the board. If a tile is empty or has been moved to a new side of the board, the point with the old coordinates will be invalid, hence the need for double update.Regarding a call to populate. I honestly would remove the call in __attrs_post_init__ as it causes confusion. An example of this is as follows (Guess how I know about this?):#In some class:
self.total_tile_count: int = 0
self.max_tiles: int = 0
def __attrs_post_init__(self):
#Populate gets called here
super().__init__()
self.max_tiles = self.size.x * self.size.y

def populate(self) -> bool:
if self.total_tile_count >= self.max_tiles:
return False
#StuffThis presents an interesting issue, one which is not so obvious at a brief glance: Your max_tiles is 0 when populate gets called. As such, since the total_tile_count variable is 0, the if condition is triggered and the function fails, leaving you with an empty board. However, if you remove the call to populate in the base class, you would remove the confusion and make the user call populate when they absolutely know that their data is complete. I stumbled into that and was very very confused when printing variables because they appeared to magically reset only for the initial function call.Your board is also semi-specific. I feel like it could work for games similar nature to lucky thirteen, but take monopoly, for instance. You reserve a list for the third dimention regardless of game type. I myself, for instance, am building a game which takes place on a 2d matrix only, and having to do self.tiles[x][y][0] looks like it overcomplicates the way the data is stored. You also assume that the board is going to always be full at the start of the game, which is not the case. Take 2048, for example. The game starts with 1 empty tile and progressively adds more as the game progresses. With your board, one must write a dummy tile builder function, something like lambda p: [], and then go through and place what the board starts with. Finally, if my board was unique, I'm going to go back to the monopoly example, I can't imagine using your game board class to store the objects because the tile builder function would have to have some sort of a state to hang onto in order to progressively feed populate with new data. I might as well override methods on the class and do it by hand.Finally, concerning negative coordinates. The reason why I was raising this issue is for the fact that, you're right, I would typically handle this in code. However, I have yet seen a board which employs negative indexes. Most of the games I've made concerning this genre either complained about negative indexes because -1 is not next to 0. Besides, if the board raises an exception for negative values, your fetch_neighbors function would just be a loop through all valid directions trying to read a tile at the current position wrapped in a try/except block. If you have personally relied on negative indexes do let me know, I'm vaguely curious.That all being said, I still like the GameBoard class, I just think it is aimed at a specific board game genre rather than try to adopt for general use. Take what I write with a grain of salt -- probably a lot of it -- because like I said, the class does come with support for stacks of tiles like in Lucky Thirteen or Backgammon.

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Re: Earwax

2021-02-01 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Earwax

@153, Oh, oopsy, I missed that.Okay, so now that I have a bit more time, I'll address your questions as to the boards. The way I see it, you're doubling up on the information in the class. You have the points and tiles. I could easily do this:for row in range(board.size.x):
for column in range(board.size.y):
#I can do one more loop for z, but I would just access the tiles like so: board.tiles[x][y][z?]This is, in fact, what your get_tile function does, it just accepts a point as a parameter. It never uses populated_points beyond instantiation and extension when new tiles are added. I see little use for this, but perhaps you can elaborate on this? Why wouldn't the tiles work for snakes and ladders?Re, updating the board. If a tile is empty or has been moved to a new side of the board, the point with the old coordinates will be invalid, hence the need for double update.Regarding a call to populate. I honestly would remove the call in __attrs_post_init__ as it causes confusion. An example of this is as follows (Guess how I know about this?):#In some class:
self.total_tile_count: int = 0
self.max_tiles: int = 0
def __attrs_post_init__(self):
#Populate gets called here
super().__init__()
self.max_tiles = self.size.x * self.size.y

def populate(self) -> bool:
if self.total_tile_count >= self.max_tiles:
return False
#StuffThis presents an interesting issue, one which is not so obvious at a brief glance: Your max_tiles is 0 when populate gets called. As such, since the total_tile_count variable is 0, the if condition is triggered and the function fails, leaving you with an empty board. However, if you remove the call to populate in the base class, you would remove the confusion and make the user call populate when they absolutely know that their data is complete. I stumbled into that and was very very confused when printing variables because they appeared to magically reset only for the initial function call.Your board is also semi-specific. I feel like it could work for games similar nature to lucky thirteen, but take monopoly, for instance. You reserve a list for the third dimention regardless of game type. I myself, for instance, am building a game which takes place on a 2d matrix only, and having to do self.tiles[x][y][0] looks like it overcomplicates the way the data is stored. You also assume that the board is going to always be full at the start of the game, which is not the case. Take 2048, for example. The game starts with 1 empty tile and progressively adds more as the game progresses. With your board, one must write a dummy tile builder function, something like lambda p: [], and then go through and place what the board starts with. Finally, if my board was unique, I'm going to go back to the monopoly example, I can't imagine using your game board class to store the objects because the tile builder function would have to have some sort of a state to hang onto in order to progressively feed populate with new data. I might as well override methods on the class and do it by hand.Finally, concerning negative coordinates. The reason why I was raising this issue is for the fact that, you're right, I would typically handle this in code. However, I have yet seen a board which employs negative indexes. Most of the games I've made concerning this genre either complained about negative indexes because -1 is not next to 0. Besides, if the board raises an exception for negative values, your fetch_neighbors function would just be a loop through all valid directions trying to read a tile at the current position wrapped in a try/except block. If you have personally relied on negative indexes do let me know, I'm vaguely curious.That all being said, I still like the GameBoard class, I just think it is aimed at a specific board game genre rather than try to adopt for general use. Take what I write with a grain of salt -- probably a lot of it -- because like I said, the class does come with support for stacks of tiles like Lucky Thirteen or Backgammon.

URL: https://forum.audiogames.net/post/612029/#p612029




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Re: Legend Of The Moon: A new Chinese Martial Arts RPG

2021-02-01 Thread AudioGames . net Forum — New releases room : toto via Audiogames-reflector


  


Re: Legend Of The Moon: A new Chinese Martial Arts RPG

ok I m uploaddownload linkhttps://wetransfer.com/downloads/aea1fa … 450/36693e

URL: https://forum.audiogames.net/post/612028/#p612028




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Re: Eurofly anyone?

2021-02-01 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: Eurofly anyone?

Why fake?

URL: https://forum.audiogames.net/post/612027/#p612027




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Re: Escape from 63rd and Wallace - [Beta Testers needed!]

2021-02-01 Thread AudioGames . net Forum — Developers room : Mahmoud2004 via Audiogames-reflector


  


Re: Escape from 63rd and Wallace - [Beta Testers needed!]

mahmoudaboelfotouh2...@gmail.com

URL: https://forum.audiogames.net/post/612026/#p612026




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Re: Revenge Of The Undead, a new zombie shooter

2021-02-01 Thread AudioGames . net Forum — New releases room : r-d-productions via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

I also know maxi, and I'm going to tell you rite now that he wouldn't say something like that.

URL: https://forum.audiogames.net/post/612025/#p612025




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Re: Legend Of The Moon: A new Chinese Martial Arts RPG

2021-02-01 Thread AudioGames . net Forum — New releases room : r-d-productions via Audiogames-reflector


  


Re: Legend Of The Moon: A new Chinese Martial Arts RPG

Where do I get that?

URL: https://forum.audiogames.net/post/612024/#p612024




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Re: Let's have a little fun.

2021-02-01 Thread AudioGames . net Forum — Off-topic room : BlindNinja via Audiogames-reflector


  


Re: Let's have a little fun.

Man, that would suck... not being able to drink green tea would kill me. lol

URL: https://forum.audiogames.net/post/612023/#p612023




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Re: Legend Of The Moon: A new Chinese Martial Arts RPG

2021-02-01 Thread AudioGames . net Forum — New releases room : toto via Audiogames-reflector


  


Re: Legend Of The Moon: A new Chinese Martial Arts RPG

use nvda translate

URL: https://forum.audiogames.net/post/612022/#p612022




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Re: Let's have a little fun.

2021-02-01 Thread AudioGames . net Forum — Off-topic room : Muhammad Hajjar via Audiogames-reflector


  


Re: Let's have a little fun.

Woopse, didn't notice the poster was saying the object to my right. So what would kill me as a vampire is a pack of green tea extract supplement.

URL: https://forum.audiogames.net/post/612021/#p612021




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Re: Unscramble

2021-02-01 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Unscramble

@23  dying.

URL: https://forum.audiogames.net/post/612020/#p612020




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Re: Revenge Of The Undead, a new zombie shooter

2021-02-01 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

Moderation.Going to have to give whoever is presumably controlling Maxi's account a caution right out of the gate. This kind of personal attack would immediately warrant a warning, but it's kind of hard to exactly issue a warning and account for it if we can't exactly pinpoint the user in question. That said, further disciplinary action will absolutely be taken if it can be proven who has control of Maxi's account. Owing to the severity of the personal attacks, whoever is controlling his account has one chance to come clean, but if they don't and we find out through other means, they are most likely looking at an indefinite ban if they have a forum account to their name.Meanwhile, if the real Maxi can read this, he should change his password and keep it secure, so that his account does not do anything else.

URL: https://forum.audiogames.net/post/612019/#p612019




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Re: Escape from 63rd and Wallace - [Beta Testers needed!]

2021-02-01 Thread AudioGames . net Forum — Developers room : Jonnyboy1991 via Audiogames-reflector


  


Re: Escape from 63rd and Wallace - [Beta Testers needed!]

My email is jonathancandler_...@q.com. Looking forward to this.

URL: https://forum.audiogames.net/post/612018/#p612018




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Re: Let's have a little fun.

2021-02-01 Thread AudioGames . net Forum — Off-topic room : sightlessgamer via Audiogames-reflector


  


Re: Let's have a little fun.

If we were using my actual initials , I'd be bloody mayhem. If I used my forum username, supposing that sightless and gamer had spaces in them, I'd be lethal mayhem.Also, the nearest object to my right is... well my computer. I'm pretty much screwed.

URL: https://forum.audiogames.net/post/612017/#p612017




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Re: Eurofly anyone?

2021-02-01 Thread AudioGames . net Forum — General Game Discussion : GrannyCheeseWheel via Audiogames-reflector


  


Re: Eurofly anyone?

It's a fake simulator, I don't play it anymore. The only good part about it is the atlas.

URL: https://forum.audiogames.net/post/612016/#p612016




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Re: Eurofly anyone?

2021-02-01 Thread AudioGames . net Forum — General Game Discussion : titan_of_war via Audiogames-reflector


  


Re: Eurofly anyone?

I used to play it, i just couldn't figger out how to take off in one of the missions, i did everything rite but i still crashed. lmfao..

URL: https://forum.audiogames.net/post/612015/#p612015




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Re: Return Of The King multilanguage version released

2021-02-01 Thread AudioGames . net Forum — New releases room : jonikster via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

@parnooson1234, I have the same problem.I downloaded this game from the above link. When I go to run this I get:Unable to connect to the server (-1).

URL: https://forum.audiogames.net/post/612013/#p612013




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Re: Legend Of The Moon: A new Chinese Martial Arts RPG

2021-02-01 Thread AudioGames . net Forum — New releases room : r-d-productions via Audiogames-reflector


  


Re: Legend Of The Moon: A new Chinese Martial Arts RPG

How do I translate this game into English?

URL: https://forum.audiogames.net/post/612014/#p612014




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Re: Return Of The King multilanguage version released

2021-02-01 Thread AudioGames . net Forum — New releases room : jonikster via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

@parnooson1234, I have the same problem

URL: https://forum.audiogames.net/post/612013/#p612013




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Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97)

2021-02-01 Thread AudioGames . net Forum — Off-topic room : rings2006 via Audiogames-reflector


  


Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97)

i was sure i didnt forget it but i guess i did cause i am sined in now

URL: https://forum.audiogames.net/post/612012/#p612012




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Re: Let's have a little fun.

2021-02-01 Thread AudioGames . net Forum — Off-topic room : JayJay via Audiogames-reflector


  


Re: Let's have a little fun.

Oh lord, my blade name is Bitter Sorrow. hahahahahaha. To my right is a pair of clean underwear I took out for my shower in the next twenty minutes, so we're gonna keep with the dirty jucky then. xd.

URL: https://forum.audiogames.net/post/612011/#p612011




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Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97)

2021-02-01 Thread AudioGames . net Forum — Off-topic room : rings2006 via Audiogames-reflector


  


Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97)

i am sined in in the app but just not the websight

URL: https://forum.audiogames.net/post/612010/#p612010




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Re: google docs, help needed

2021-02-01 Thread AudioGames . net Forum — Off-topic room : bgt lover via Audiogames-reflector


  


Re: google docs, help needed

well, I use it within firefox over here, as despite the teams efforts, crome is still not the best with orca. Anyway, I can directly write text in there too, at least it gives me suggestions on spelling mistakes and whatnot. Over all, I find it better than ms word in a way, or maybe that's so because I haven't used word too extensi vely. However, even if I was still using windows as much as before, I would still prefere g-docs.If you don't want the characters to be repeated two times, either disable the character echo of your screen reader, or enable braille mode, that should sylence the docs side of character echo. I do the first, for optimal performance, braille mode adds some quorks and makes the experience a tad slower and less responsive.

URL: https://forum.audiogames.net/post/612009/#p612009




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Re: Let's have a little fun.

2021-02-01 Thread AudioGames . net Forum — Off-topic room : Vulcan via Audiogames-reflector


  


Re: Let's have a little fun.

blade name would be mortal mayhem

URL: https://forum.audiogames.net/post/612008/#p612008




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Re: What's the best ds emulator?

2021-02-01 Thread AudioGames . net Forum — Off-topic room : Gamulation via Audiogames-reflector


  


Re: What's the best ds emulator?

I wouldn't go with that one, seems unsafe, but I also didn't translate the page, so it could be safe for all I know.

URL: https://forum.audiogames.net/post/612007/#p612007




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Re: Revenge Of The Undead, a new zombie shooter

2021-02-01 Thread AudioGames . net Forum — New releases room : JayJay via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

@395, normally I'd agree with you however there are multiple things that says to me that the person who posted 387, wasn't the owner of the topic. Firstly, I spoke to them today, and they said it wasn't them. Now words are cheap, however I know this individual really well and he doesn't lie, I mean, doesn't lie at all. Nextly, that doesn't at all resemble his writing style, either informaly or on here. Go look back at his post history and tell me that looks anything like it at all. Next, there is motive for people to break into his account, for what reason, idk, possibly to make him look bad or something. Nextly, Maxi was a fan of ROTU, so why would he come and post something like that? And lastly, although a stretch, the person seems to have a decent grasp of turkish. Translators exists yes, however its a point to consider.

URL: https://forum.audiogames.net/post/612006/#p612006




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Re: Getting a ps5, and very confused

2021-02-01 Thread AudioGames . net Forum — General Game Discussion : Gamulation via Audiogames-reflector


  


Re: Getting a ps5, and very confused

so, a capture card requires a HDMI cable to connect to your playstation, if you want to be in a different room then your playstation you would ether want a very long usb cable for connecting the card to your computer, or a very long HDMI cable, if your using a monitor for your computer you don't really need a second one, the playstation will show up on your PC monitor anyways, you don't really need a monitor, sound is also coming through.Hope that answerd your question.

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Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97)

2021-02-01 Thread AudioGames . net Forum — Off-topic room : Origine via Audiogames-reflector


  


Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97)

can't you just use the forgot password flow from the site? Then to be sure after password reset, you can delete the token.rt file in UserConfig and relaunch the app.

URL: https://forum.audiogames.net/post/612004/#p612004




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Re: Announcing: Now open for the public, The Software Archive

2021-02-01 Thread AudioGames . net Forum — Off-topic room : JayJay via Audiogames-reflector


  


Re: Announcing: Now open for the public, The Software Archive

Spot on!

URL: https://forum.audiogames.net/post/612003/#p612003




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Re: Building a desktop PC

2021-02-01 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: Building a desktop PC

I do have an X CPU. Hell it can boost to 4.1 on its own, what more could I ask out of it.

URL: https://forum.audiogames.net/post/612002/#p612002




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Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97)

2021-02-01 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97)

I can't say that I do either.

URL: https://forum.audiogames.net/post/612001/#p612001




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Re: questions to samsung users

2021-02-01 Thread AudioGames . net Forum — Off-topic room : Angel via Audiogames-reflector


  


Re: questions to samsung users

You can if you install the other talk back, I think there is a podcast that tells you how to do it.

URL: https://forum.audiogames.net/post/612000/#p612000




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Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97)

2021-02-01 Thread AudioGames . net Forum — Off-topic room : rings2006 via Audiogames-reflector


  


Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97)

i cant deny i could have forgot them but i click login. and click google loggin. and that doesnt work, so i try normaly and that doesnt work

URL: https://forum.audiogames.net/post/611999/#p611999




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Re: google docs, help needed

2021-02-01 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: google docs, help needed

shouldn't be laggy, but it's not pleasant. If I have to write in a google doc, I will paste it from another editor.

URL: https://forum.audiogames.net/post/611998/#p611998




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Re: Let's have a little fun.

2021-02-01 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Let's have a little fun.

Well, if I'm going with my initials, I'd be wielding a bloody Widowmaker.

URL: https://forum.audiogames.net/post/611997/#p611997




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Re: Let's have a little fun.

2021-02-01 Thread AudioGames . net Forum — Off-topic room : darkblade 98 via Audiogames-reflector


  


Re: Let's have a little fun.

jagged destroyer for me. pretty badass

URL: https://forum.audiogames.net/post/611996/#p611996




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Eurofly anyone?

2021-02-01 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Eurofly anyone?

Hey there,Recently got into eurofly again because why not. Does anyone play it anymore from the forum? And does it get anything new, or is it stagnating?

URL: https://forum.audiogames.net/post/611995/#p611995




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Re: google docs, help needed

2021-02-01 Thread AudioGames . net Forum — Off-topic room : Minionslayer via Audiogames-reflector


  


Re: google docs, help needed

Press Ctrl+Alt+z to toggle accessibility mode. To share documents, use your Virtual, PC, or Touch cursors or OCR to navigate to the share button and enter the info.

URL: https://forum.audiogames.net/post/611994/#p611994




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Re: google docs, help needed

2021-02-01 Thread AudioGames . net Forum — Off-topic room : smoothgunner via Audiogames-reflector


  


Re: google docs, help needed

nuno thanks a mil, accessing the doc through google chrome was the fix. it has a terrible lag, but at least I am able to view the doc and edit. thanks again

URL: https://forum.audiogames.net/post/611993/#p611993




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Re: What's the best ds emulator?

2021-02-01 Thread AudioGames . net Forum — Off-topic room : pika-san via Audiogames-reflector


  


Re: What's the best ds emulator?

Oops, my bad...Edit, the link redirects to the main site now, however it's a french one.

URL: https://forum.audiogames.net/post/611991/#p611991




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Re: a couple questions about independence stuff

2021-02-01 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: a couple questions about independence stuff

@Post 6, what's the name of the service that delivers groceries to you in Germany? I'm curious cause I live in Germany as well and I find this option useful sometimes.

URL: https://forum.audiogames.net/post/611992/#p611992




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Re: What's the best ds emulator?

2021-02-01 Thread AudioGames . net Forum — Off-topic room : pika-san via Audiogames-reflector


  


Re: What's the best ds emulator?

Oops, my bad...

URL: https://forum.audiogames.net/post/611991/#p611991




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Re: Earwax

2021-02-01 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector


  


Re: Earwax

@152commit 2c4d8335ca9cd5da4f6948bed1eaa48c5e39c7ad (tag: 2026.0.0)Author: Chris Norman Date:   Mon Feb 1 14:02:34 2021 +    Renamed the on_move event to on_move_success.commit 722e20e3dc3b09620777baad6b3f0dca62130a12Author: Chris Norman Date:   Mon Feb 1 13:49:05 2021 +    Update the sound system to use the Synthizer event system. Closes #19.

URL: https://forum.audiogames.net/post/611990/#p611990




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Bitcoin markets

2021-02-01 Thread AudioGames . net Forum — Developers room : Turkce_Rap via Audiogames-reflector


  


Bitcoin markets

Guys. What market You use  to buy Your cryptoes? i'Ve tried binance  however Binance seems to have accessibility issues. although There are many other alternatives i would love to here Your choice of markets.

URL: https://forum.audiogames.net/post/611989/#p611989




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Re: Getting a ps5, and very confused

2021-02-01 Thread AudioGames . net Forum — General Game Discussion : abdulla-dubais via Audiogames-reflector


  


Re: Getting a ps5, and very confused

hiI have a question for a long time and I am looking for an answer to itIf I have a capture card, does the playstation have to be next to me and the TV is on my side as well, or I just need the playstation to be by my side, can I be in a room and the playstation somewhere else?, I am sorry that I asked on a topic that is not mine, but since you talked about the capture  card, I wanted to ask.

URL: https://forum.audiogames.net/post/611988/#p611988




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Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97)

2021-02-01 Thread AudioGames . net Forum — Off-topic room : Origine via Audiogames-reflector


  


Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97)

Either that or I didn't understand the issue Ring is having

URL: https://forum.audiogames.net/post/611987/#p611987




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Re: a couple questions about independence stuff

2021-02-01 Thread AudioGames . net Forum — Off-topic room : serrebi via Audiogames-reflector


  


Re: a couple questions about independence stuff

Instacart can sometimes be expensive, but for the most part they don't change prices enough that you realize there's any difference. At least if you have premium. Tipping is the only new variable, which you should think is  important, since they are doing the work for you, again the prices for staples feel the same to me, but I guess it depends on where you are.

URL: https://forum.audiogames.net/post/611985/#p611985




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Re: Let's have a little fun.

2021-02-01 Thread AudioGames . net Forum — Off-topic room : Vulcan via Audiogames-reflector


  


Re: Let's have a little fun.

and as for the sword one, it would be mortal breaker

URL: https://forum.audiogames.net/post/611986/#p611986




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Announcing: Now open for the public, The Software Archive

2021-02-01 Thread AudioGames . net Forum — Off-topic room : dardar via Audiogames-reflector


  


Announcing: Now open for the public, The Software Archive

The Software Archive by Nathan Tech. Listing over 60 pieces of software sorted into categories, descriptions and ratings. With a tested and customisable interface and on going growth, The Software Archive is an all new database of software for Screen Reader users that comes with a guarantee of reliability.While entries remain at a relatively low number, this Archive is set to grow with new users being able to enter submission requests with a few clicks and entries. The Archive also contains details for sighted supervision, I.E, what a Screen Reader is, where to get started with one and so much more.Visit the Archive and join us today. https://software.nathantech.net/

URL: https://forum.audiogames.net/post/611984/#p611984




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Re: Let's have a little fun.

2021-02-01 Thread AudioGames . net Forum — Off-topic room : Vulcan via Audiogames-reflector


  


Re: Let's have a little fun.

that object for me would be my midi keyboard, so does that mean music would kill me? Oh my, sad really since I love music, it speaks to me, it flows through my vanes, and it is the universal language.  and as for post 6, go and learn to have some fun.

URL: https://forum.audiogames.net/post/611983/#p611983




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Re: Building a desktop PC

2021-02-01 Thread AudioGames . net Forum — Off-topic room : Hijacker via Audiogames-reflector


  


Re: Building a desktop PC

thing is, there are CPUs which are built with overclocking in mind and which are designed to get overclocked without risking lifetime loss, as long as you stay within valid parameters and your PC setup is done correctly, including proper cooling etc. If you're trying the same with a non-overclockable CPU, its basically pure risk, but using a K or X CPU (Intel) instead will work just fine to a certain degree.

URL: https://forum.audiogames.net/post/611982/#p611982




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Re: Let's have a little fun.

2021-02-01 Thread AudioGames . net Forum — Off-topic room : BlindNinja via Audiogames-reflector


  


Re: Let's have a little fun.

I'd keep the second one, personally. Alliteration doubles anything's awesome factor.

URL: https://forum.audiogames.net/post/611981/#p611981




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Re: help with music?

2021-02-01 Thread AudioGames . net Forum — Off-topic room : azure via Audiogames-reflector


  


Re: help with music?

someone help?

URL: https://forum.audiogames.net/post/611980/#p611980




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Re: Getting a ps5, and very confused

2021-02-01 Thread AudioGames . net Forum — General Game Discussion : gorvachov13 via Audiogames-reflector


  


Re: Getting a ps5, and very confused

Hmm I don't think I even want a capture card if there's a way to do it without it.

URL: https://forum.audiogames.net/post/611979/#p611979




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Re: Revenge Of The Undead, a new zombie shooter

2021-02-01 Thread AudioGames . net Forum — New releases room : Vulcan via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

lmao, like many unfortunate topics this one has been derailed.

URL: https://forum.audiogames.net/post/611978/#p611978




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Re: trolls feeding themselves part2

2021-02-01 Thread AudioGames . net Forum — Off-topic room : Vulcan via Audiogames-reflector


  


Re: trolls feeding themselves part2

Yep, he does. It seems that he wants to get banned everywhere

URL: https://forum.audiogames.net/post/611977/#p611977




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Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97)

2021-02-01 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97)

They probably just forgot their credentials.

URL: https://forum.audiogames.net/post/611976/#p611976




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Re: a couple questions about independence stuff

2021-02-01 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: a couple questions about independence stuff

@5I mean it's possible they had some vision.  Or maybe they were always going for fresh fruits and vegetables.  Or maybe the store was really small and they always put it in the same place.  There's a lot of little exceptional circumstances where that's possible.  But it's definitely not the norm, and I doubt there's any blind person who can go to the nearest supermarket and find everything they need without asking.  Even if you know the general area and have Seeing AI or whatever, stores rearrange merchandise all the time.  Good luck in the can isle or for anything with jars, or...

URL: https://forum.audiogames.net/post/611975/#p611975




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Re: Building a desktop PC

2021-02-01 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: Building a desktop PC

Yeah if you only have $1K to spend, you can get decent, but to then turn around and start overclocking it, meh. Why, you'll just degrade your CPU faster.

URL: https://forum.audiogames.net/post/611974/#p611974




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