Re: The Arcane Duels - Revised Playable Demo

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : Aaronlp via Audiogames-reflector


  


Re: The Arcane Duels - Revised Playable Demo

I'll try altering the audio distancing first and see if that's better. I might have to bother you all with another revised demo to make sure I get it right.Plus you can give your opinion on the other added features.I wana make sure I get the foundation of the game correct before I start going and making all the quests, opponents, Events and story etc.

URL: https://forum.audiogames.net/post/621953/#p621953




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Re: Legend of Mingyue New Demo Version

2021-03-10 Thread AudioGames . net Forum — New releases room : Nuno via Audiogames-reflector


  


Re: Legend of Mingyue New Demo Version

Documentation

URL: https://forum.audiogames.net/post/621954/#p621954




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Re: And the Untold has been told: my experiences and some words

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : Nuno via Audiogames-reflector


  


Re: And the Untold has been told: my experiences and some words

Oh man! I cant sleep from today on.

URL: https://forum.audiogames.net/post/621952/#p621952




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Re: Blind Drive

2021-03-10 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Blind Drive

Hi.@daterre and others: I've just updated post 1. Please let me know if you want me to add more info.I'm sorry it took me that long. Something very unexpected happened yesterday which kept me away from my computer.I've both bought the game for IOS and on Itch, since the purchase on Steam failed and I gave up after having tried 5 times. I'm not sure on what's wrong with my steam account, so I'm glad it's released on Itch as well.

URL: https://forum.audiogames.net/post/621951/#p621951




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Re: Problems with sapi5

2021-03-10 Thread AudioGames . net Forum — Off-topic room : Nuno via Audiogames-reflector


  


Re: Problems with sapi5

Do not use cracked eloquence from a certain source. I hope its not it though, I hope you broke something else. Dism restorehealth should do./

URL: https://forum.audiogames.net/post/621950/#p621950




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Re: Multiplayer games on the same computer

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : chrisnorman7 via Audiogames-reflector


  


Re: Multiplayer games on the same computer

@4If you're asking me, then it's not been written yet, beyond code to drag quiz questions of t'interweb.

URL: https://forum.audiogames.net/post/621949/#p621949




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Re: VipMud soundpack for wayfar1444

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : liseo via Audiogames-reflector


  


Re: VipMud soundpack for wayfar1444

thanks for making this i hope it gets expantions crafting wood be good as wood harvesting.

URL: https://forum.audiogames.net/post/621948/#p621948




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Re: Installing Ubuntu Mate not possible in VM?

2021-03-10 Thread AudioGames . net Forum — Off-topic room : chrisnorman7 via Audiogames-reflector


  


Re: Installing Ubuntu Mate not possible in VM?

@7I strongly suspect I am who you believe me to be mate, and (sorry for dragging this even further off topic), I don't use dem socials anymore. My phone number and email are still the same, and I did actually email you RE Linux accessibility a couple of weeks ago.GET IN TOUCH!

URL: https://forum.audiogames.net/post/621947/#p621947




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Re: accessible PSP Games?

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: accessible PSP Games?

Dracula x is playable so far but only with savestates to abuse. One wrong step and you may end up in an area you don't want to be in.I don't like dolphin personally. But if it's the only way to run wii then guess I have no choice. It's slw!

URL: https://forum.audiogames.net/post/621946/#p621946




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Re: Any idea why Trials In Tainted Space became unplayable?

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Any idea why Trials In Tainted Space became unplayable?

Okay, just to be fair, I had a look at the trials in tainted space version. The problem however, is that at the moment, because of running with Adobi air, even basic text reading and finding the buttons is pretty problematic, indeed the game is far less accessible now, than it was back in 2018 when I was first making enquiries, heck I got stuck in the option screen . This unfortunately means that until a _javascript_ port with at least the same access that the old version used to have turns up, knowing what in the game is problematic access that could be fixed, EG unlabelled buttons, vs what in the game is just adobe air playing silly beggars isn't easy to determine. On the plus side as I said, given the great work that's going in to making CoC2 accessible, it's entirely possible that for the new _javascript_ port, accessibility can be built from the ground up, EG correct button labels and a skip button as Caio describes, assuming of course that Fenoxo is willing to play ball on this one. In the mean time, I've downloaded CoC 2 and will see about playing it through enough to create a db page.

URL: https://forum.audiogames.net/post/621945/#p621945




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Re: Any idea why Trials In Tainted Space became unplayable?

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Any idea why Trials In Tainted Space became unplayable?

Okay, just to be fair, I had a look at the trials in tainted space version. The problem however, is that at the moment, because of running with Adobi air, even basic text reading and finding the buttons is pretty problematic, indeed the game is far less accessible now, than it was back in 2018 when I was first making enquiries, heck I got stuck in the option screen . This unfortunately means that until a _javascript_ with at least the same access that the old version used to have turns up, knowing what in the game is problematic access that could be fixed, EG unlabelled buttons, vs what in the game is just adobe air playing silly beggars isn't easy to determine. On the plus side as I said, given the great work that's going in to making CoC2 accessible, it's entirely possible that for the new _javascript_ port, accessibility can be built from the ground up, EG correct button labels and a skip button as Caio describes, assuming of course that Fenoxo is willing to play ball on this one. In the mean time, I've downloaded CoC 2 and will see about playing it through enough to create a db page.

URL: https://forum.audiogames.net/post/621945/#p621945




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Re: tips on lucid dreaming?

2021-03-10 Thread AudioGames . net Forum — Off-topic room : Draq via Audiogames-reflector


  


Re: tips on lucid dreaming?

Yeah. The concept of visualization used to really bother me. Everything always said see this in your mind, imagine light, etc. I forget where I first read this, but eventually I came across something that said that hey, visualization isn't always seeing something. It can involve any and all senses. Now if I want to do something involving light, I can just imagine what sunlight or a bright flashlight feels like. Color though, that's tricky. I would probably use tones or temperature for that.

URL: https://forum.audiogames.net/post/621944/#p621944




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Re: planning to migrate to US, do you guys think it's possible?

2021-03-10 Thread AudioGames . net Forum — Off-topic room : manamon_player via Audiogames-reflector


  


Re: planning to migrate to US, do you guys think it's possible?

I just know that sadly it requires a lot of money to migrate

URL: https://forum.audiogames.net/post/621943/#p621943




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Re: sci-fi muds, wayfar1444.

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: sci-fi muds, wayfar1444.

you could able to claim them back if they are still exists and you remember the locations and,w ell they havent been claimed stilDark wrote:To be honest, Wayfar1444 struck me as no different to most game environments, IE, act like a reasonable human being, and most people, admins very definitely included, would be reasonable right back.my only my concern with Wayfar1444 is more mechanical, since I'd personally be less fond of anyone just randomly destroying my buildings etc when I'm off line just because they felt like it. indeed, I do notice that my holdings on y1444 are gone. I don't mind at all, since I started a new colony on  17-Egret and actually wanted to get rid of the y1444 stuff anyhow, but I'd be a little peeved if I came back to the game at some point and found my 17-Egret colony had gone the same way while I was offline. Oh I get that some people are in to pvp, which is fair enough, but it might be nice if there were some sort of options, or maybe areas where pvp was or was not okay in the game, so players had a choice of stiles, since (very unlike empiremud), the game seems to have more than enough territory to go around.I'd also on a mechanical level really like some more things for my colonists to do, and some more ways of managing my colony as a real settlement, though I admit that seeing them load up my heavy turret and blaze away while I was hunting random wildlife was rather amusing .

URL: https://forum.audiogames.net/post/621942/#p621942




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planning to migrate to US, do you guys think it's possible?

2021-03-10 Thread AudioGames . net Forum — Off-topic room : john_weed via Audiogames-reflector


  


planning to migrate to US, do you guys think it's possible?

Greetings all.My name is Mike and I am from ecuador. I am currently studying the university in the capital of my country, and I am quite good at it, but our economy is no longer sustainable in here. My mom lost his job due to mean people, my dad barely has something to work on because he repairs ships and navigational devices, but no-one or almost no-one uses their ships anymore due to the lack of tourism in general.I was planning to migrate to the US because of all the freedoms it has, and because there is a university where I can keep studying my career. But is it hard to do so? What do I need? The main plan would be to migrate with my mama and my little sister, after that, my dad would come and live with us.Spain was also on my plans, I even have family there, but there's no actual way in which I can obtain the nationality unless I Mary a Spanish woman. There's another university as well, but I am quite panicked about this one, because Spanish people are totally a different culture of us and I don't think I would fit in.The situation of my country is a bit critical. My parents barely have jobs, they are taking care of a little girl as well, they don't want me to seize studying to start working and the presidential thing over here is quite scary. There are a lot of protests going on, the actual president that we have does not care the least bit about us Ecuadorians in general, and none of the candidates that are present in the second electoral round convince me at all. One is a partner of the socialism, but he's actually just a slave of Rafael Correa, the great thief of Latin America, and for media like rt, the voice of the poor and the hero of Latin America.The second is laso, he's kind of trying to represent the capitalism but he doesn't have it clear yet. Both guys and both proposals suck, at least for me, and I don't want to see my family suffering like that anymore. Our economy is quite bad, that my mom had to go to galapagos islands to work, leaving me alone over here. I'm quite confused and scared about this one as well and that's kind of my main reason to migrate.Do you think it's doable? Or should I stay here and hope for a new opportunity for me and for my family.Pd: my other family, the one that lives in Spain, they also migrated when the bank disaster and the currency change happened here. I think I should do the same. Thoughts?Thanks.

URL: https://forum.audiogames.net/post/621941/#p621941




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Re: VipMud soundpack for wayfar1444

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: VipMud soundpack for wayfar1444

yeah  some actions triggers errors because they dont have sounds stilllike electric damage, void damage, punching and kicking and thingsif you send the errors they can be fixed more easyly

URL: https://forum.audiogames.net/post/621940/#p621940




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Re: VipMud soundpack for wayfar1444

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: VipMud soundpack for wayfar1444

yeah aare some actions triggers errors because they dont have sounds stilllike elctric damage, void damage, punching and kicking and thingsif you send the errors they can fixed more easyly

URL: https://forum.audiogames.net/post/621940/#p621940




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Re: Any statement to this

2021-03-10 Thread AudioGames . net Forum — Site and forum feedback : jack via Audiogames-reflector


  


Re: Any statement to this

Then explain why it only took Simter 3 hours to figure out we had banned Jasmin. For the record, we didn't even fanfare it. We put it in the discipline topic, along with a fairly nondescript post in this topic. A search for moderation: would not have brought it up. Which meant he must have been anticipating this would happen eventually.

URL: https://forum.audiogames.net/post/621939/#p621939




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Re: Blind Drive

2021-03-10 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Blind Drive

Let me tell ya, the one-liners and Granny are worth the price of admission alone! Lol.This is definitely a great game, I too played it all the way through andspoilerman, that showdown made the other stray bullet outrun levels look tame!By the way, the database entry for Blind Drive has just been updated, check it out.

URL: https://forum.audiogames.net/post/621938/#p621938




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Re: Manamon Ignoring me

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : GilberttheMeow via Audiogames-reflector


  


Re: Manamon Ignoring me

EXP pal may deny manamon training points, however, let's suppose you leveled a manamon up from level 1 to level 30 just holding an exp pal, and then you decide he needs to battle directly against other manamon opponents, when he gains levels by battling, the game will play catch up with the training points it would have earned if he weren't holding on to an exp pal and battling instead. That is to say, you might be getting 10 to 15 to 25 training points at a time from level 31 going forward.

URL: https://forum.audiogames.net/post/621937/#p621937




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Re: any opinions about the new macs with the m1 chip

2021-03-10 Thread AudioGames . net Forum — Off-topic room : john_weed via Audiogames-reflector


  


Re: any opinions about the new macs with the m1 chip

I agree. There's a mail to report this stuff, it's accessibility at apple dot com. I've done a bit of reports and some have gotten fixed, but there certainly are some errors here and there. There's a nasty error and I do not know if this happens only to me, but I can't add anything to the dock anymore. If I do so they get added to the damned thing, but if I restart the Mac they vanish. Is there a solution for this? I've added aliases to my desktop to open my most used apps. It's not the best solution and it kind of looks like windows, but at least it works.Thanks.

URL: https://forum.audiogames.net/post/621936/#p621936




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Re: VipMud soundpack for wayfar1444

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VipMud soundpack for wayfar1444

Hi. sounds are cool, though I still seem to be getting a few errors in combat. I'll be interested to see this one expanded though, since Wayfar1444 is such an awesome game. Keep up the good work.

URL: https://forum.audiogames.net/post/621935/#p621935




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Re: Problems with sapi5

2021-03-10 Thread AudioGames . net Forum — Off-topic room : Ghost via Audiogames-reflector


  


Re: Problems with sapi5

did you try to repair windows using the dism restorehealth command?

URL: https://forum.audiogames.net/post/621934/#p621934




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Re: Blind Drive

2021-03-10 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Blind Drive

Btw, what a cute cat, especially in the last events 

URL: https://forum.audiogames.net/post/621933/#p621933




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Re: Any statement to this

2021-03-10 Thread AudioGames . net Forum — Site and forum feedback : soren via Audiogames-reflector


  


Re: Any statement to this

why not just start banning random people? i mean i Understand why timi whiski was banned.  but this ban here was not correct at all.

URL: https://forum.audiogames.net/post/621932/#p621932




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Re: New Alter Aeon Section on BSG

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: New Alter Aeon Section on BSG

You also need to cover necro-warrior as a viable build. I've been on the game off and on since 2009, and a couple of the most successful necros I've ever seen have secondary warrior so they can actually hit from behind their minions. I am not a big fan of the build personally, but it absolutely does work.

URL: https://forum.audiogames.net/post/621931/#p621931




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Re: python global dictionary not saving modifications

2021-03-10 Thread AudioGames . net Forum — Developers room : Dragonlee via Audiogames-reflector


  


Re: python global dictionary not saving modifications

this code doesn't actually share what the problem is, since this function is confirmed to work. you would need to show what is the context where the function is called after which the dict is "emptied". it also realy helps if you can reproduce the issue as the minimal case, since other people have less code to look through and less of the code is noise. it is respectful to the people you are asking for help, it also makes finding the bug faster, and many times you will find that you figure it out yourself in the process.>>> d = {}>>> def f():...   d['foo'] = 42...>>> f()>>> d{'foo': 42}so the problem is obviously not in the function. there is something going on in the context you are calling it in. I suspect the problem is that the function refers to the right dictionary, but the context you are calling the function  in has a local variable set as the dict with the same name, so you aren't actually reffering to the right dict in the context where it is empty but you expect it to not be... maybe something like this:>>> def g():...   #trying to overwrite value of d...   d = {}...   f()...   print(d)...>>> g(){}>>> d{'foo': 42}

URL: https://forum.audiogames.net/post/621930/#p621930




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Re: New Alter Aeon Section on BSG

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : Smoke-J via Audiogames-reflector


  


Re: New Alter Aeon Section on BSG

Yep generally speaking you just level the level which is the lowest cost when you hit alt + X in mush-z. you can also use the level command to see the cost for all your classes. There are times when it's okay to step out of the 5 apart line though, and it normally won't break your XP or have any negative effects. I'll actually write up something in the articles section tomorrow for it. It is something I overlooked, but that's why there's an articles section.

URL: https://forum.audiogames.net/post/621929/#p621929




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Problems with sapi5

2021-03-10 Thread AudioGames . net Forum — Off-topic room : ryok via Audiogames-reflector


  


Problems with sapi5

HI all.I've been having a problem with sapi5 and sapi4 lately. everytime I try to load the engine in NVDA I get this message:Synthesizer ErrorCould not load the sapi5 synthesizer.Here is what I did so far to try to fix the issue: I did sfc /scannow and that didn't help.I tried looking for the repair tool online and I couldn't find it anywhere.Also, I'm unable to use the sapi5 voices on windows itself. Everytime I try to select a voice in control panel, the window crashes.Thanks muchBest regards

URL: https://forum.audiogames.net/post/621928/#p621928




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Re: Looking for the VipGamesZone games

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : gregsteel via Audiogames-reflector


  


Re: Looking for the VipGamesZone games

Hi I don't know anything about registration keys but I looked at the key in notepad and it is a lot of 0s and no other numbers wouldn't it have a series of numbers?  I think that's why it doesn't work.

URL: https://forum.audiogames.net/post/621927/#p621927




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Re: thinking about leaving the us

2021-03-10 Thread AudioGames . net Forum — Off-topic room : Ghost via Audiogames-reflector


  


Re: thinking about leaving the us

48, the problem is, a safe can work, but if someone is really in a moodd to get it open, they can crack the combination, or use an oxygen torch to cut through the safe.And by missals, I am pretty certain we are talking shorter range ones.

URL: https://forum.audiogames.net/post/621926/#p621926




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Re: tips on lucid dreaming?

2021-03-10 Thread AudioGames . net Forum — Off-topic room : RTT entertainment via Audiogames-reflector


  


Re: tips on lucid dreaming?

@13, I sent you a pm regarding this.

URL: https://forum.audiogames.net/post/621925/#p621925




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Re: Anyone have a RTR map maker guide

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : titan_of_war via Audiogames-reflector


  


Re: Anyone have a RTR map maker guide

I think there's a video someware, i think you can go to the audiogames arkive, go to his page and it's listed, it's a recording, and i also think it comes with the map maker it's self.

URL: https://forum.audiogames.net/post/621924/#p621924




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Re: sci-fi muds, wayfar1444.

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: sci-fi muds, wayfar1444.

To be honest, Wayfar1444 struck me as no different to most game environments, IE, act like a reasonable human being, and most people, admins very definitely included, would be reasonable right back.my only my concern with Wayfar1444 is more mechanical, since I'd personally be less fond of anyone just randomly destroying my buildings etc when I'm off line just because they felt like it. indeed, I do notice that my holdings on y1444 are gone. I don't mind at all, since I started a new colony on  17-Egret and actually wanted to get rid of the y1444 stuff anyhow, but I'd be a little peeved if I came back to the game at some point and found my 17-Egret colony had gone the same way while I was offline. Oh I get that some people are in to pvp, which is fair enough, but it might be nice if there were some sort of options, or maybe areas where pvp was or was not okay in the game, so players had a choice of stiles, since (very unlike empiremud), the game seems to have more than enough territory to go around.I'd also on a mechanical level really like some more things for my colonists to do, and some more ways of managing my colony as a real settlement, though I admit that seeing them load up my heavy turret and blaze away while I was hunting random wildlife was rather amusing .

URL: https://forum.audiogames.net/post/621923/#p621923




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Re: sci-fi muds, wayfar1444.

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: sci-fi muds, wayfar1444.

To be honest, Wayfar1444 struck me as no different to most game environments, IE, act like a reasonable human being, and most people, admins very definitely included, would be reasonable right back.my only my concern with Wayfar1444 is more mechanical, since I'd personally be less fond of anyone just randomly destroying my buildings etc when I'm off line just because they felt like it. indeed, I do notice that my holdings on y1444 are gone. I don't mind at all, since I started a new colony on  17-Egret and actually wanted to get rid of the y1444 stuff anyhow, but I'd be a little peeved if I came back to the game at some point and found my 17-Egret colony had gone the same way while I was offline.

URL: https://forum.audiogames.net/post/621923/#p621923




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Re: code 7

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: code 7

Correct. The map view is only important if you enable hardcore mode (Or All Content Hardcore Accessibility Mode, or whatever its mouthful of a name is), which gives you access to all the puzzles, even those the developers did not know how to/did not bother making accessible. Please do not enable hardcore mode during your first playthrough, because you could get stuck pretty easily.

URL: https://forum.audiogames.net/post/621922/#p621922




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Re: Any idea why Trials In Tainted Space became unplayable?

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Any idea why Trials In Tainted Space became unplayable?

@Defender I looked at the old topics concerning Trials in tainted space accessibility from a few years ago. Unfortunately, Fenoxo literally refused to discuss the matter since he stated it would take rewriting the UI. I sent him a private message at that time explaining that adding a few button labels was hardly a rewrite, and he never replied. Given that I'm seeing a large amount of access related discussions as regards the CoC mod and CoC 2, (the CoC mod topic even links to someone bringing up the matter of Trials in tainted space accessibility on the Fenoxo forum), I'm not sure how much in this case the issue is about developer awareness of the problem, and how much about developer unwillingness to actually do anything.Generally speaking in the past when I've had this sort of negative reception from developers, it's a sign to move on to something else, especially with the great work that people are putting in to the CoC mod and CoC 2 at the moment. CoC 2 is my top priority as regards text games now, since it needs a db entry, I'll also admit I'm also tempted to replay CoC 1 and see if I can finally defeat Lethice, since previously I got past the second dungeon, acquired several lovers and was level 15, but didn't quite get to taking on the demon queen herself.Again, if there are any indications that Fenoxo's attitude has changed, that would be awesome, so let us know, and if I get around to giving Trials in Tainted space a look over I'll put my ore in on the forum.

URL: https://forum.audiogames.net/post/621921/#p621921




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Re: code 7

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: code 7

Correct. The map view is only important if you enable hardcore mode (Or All Content Hardcore Accessibility Mode, or whatever its mouthful of a name is), which gives you access to all the puzzles, even those the developers did not know how to/did not bother making accessible. Please do not enable hardcore mode during your first playthrough; and when you do, don't be too hopeful someone will be able to help when you get stuck. Some people can play with hardcore mode on, but I sure can't.

URL: https://forum.audiogames.net/post/621922/#p621922




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Re: Any idea why Trials In Tainted Space became unplayable?

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Any idea why Trials In Tainted Space became unplayable?

@Defender I looked at the old topics concerning Trials in tainted space accessibility from a few years ago. Unfortunately, Fenoxo literally refused to discuss the matter since he stated it would take rewriting the UI. I sent him a private message at that time explaining that adding a few button labels was hardly a rewrite, and he never replied. Given that I'm seeing a large amount of access related discussions as regards the CoC mod and CoC 2, (the CoC mod topic even links to someone bringing up the matter of Trials in tainted space accessibility on the Fenoxo forum), I'm not sure how much in this case the issue is about developer awareness of the problem, and how much about developer unwillingness to actually do anything.Generally speaking in the past when I've had this sort of negative reception from developers, it's a sign to move on to something else, especially with the great work that people are putting in to the CoC mod and CoC 2 at the moment. CoC 2 is my top priority as regards text games now, since it needs a db entry, I'll also admit I'm also tempted to replay CoC 1 and see if I can finally defeat Lethice, since previously I got past the second dungeon, acquired several lovers and was level 15, but didn't quite get to taking on the demon queen herself.

URL: https://forum.audiogames.net/post/621921/#p621921




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Re: accessible PSP Games?

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: accessible PSP Games?

@395 not sure, maybe there's one somewhere.

URL: https://forum.audiogames.net/post/621920/#p621920




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Re: Manamon 2: Impressions Thread

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Trust me. It gets better.Most nonlegendary manamon stop learning moves by around level 60. Some will learn a move or two after this, but it's not common.It's very rare to see a manamon below level 50 that has no moves left to learn.

URL: https://forum.audiogames.net/post/621919/#p621919




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Re: Blind Drive

2021-03-10 Thread AudioGames . net Forum — New releases room : mariaespino26 via Audiogames-reflector


  


Re: Blind Drive

How do I disable direct touch I can’t seem to play the game

URL: https://forum.audiogames.net/post/621918/#p621918




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Re: sci-fi muds, wayfar1444.

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : hawgpadre via Audiogames-reflector


  


Re: sci-fi muds, wayfar1444.

For the most part, Wayfar players understand that this is NOT hellmoo, or a hellmoo type environment.  Pretty sure that is somewhere in the help files.  I definitely don't have the time to go around policing language but I think it's a reasonable expectation that people behave themselves in a way that's welcoming to random players, and sort of focus on the game itself.

URL: https://forum.audiogames.net/post/621917/#p621917




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Re: thinking about leaving the us

2021-03-10 Thread AudioGames . net Forum — Off-topic room : titan_of_war via Audiogames-reflector


  


Re: thinking about leaving the us

46 thums up lol, Wow i do agree with mafue some of the way, again, there are other ways, also about the kids harming them selvs with guns or suicide, i fiel like you could just use a gun safe or what ever they are, and just keep the key with you at all times, or something, or mabey i'm sure there's ones that you use your fingger print to unlock them, or something, but sure there are allways ways around thee's things, but i'm sure just buying a gun and telling the gi it's loaded, and it should probibly be if he decides to attack, but mabey not with leefal rounds i don't no. but They should defenitly make more stricter laws, and not  let people have miletary grade weapons, unless you have some very speshal licents or something rofl. second of all, people that are able to by missiles, and launching them? rofl i don't by that, i mean, mabey but like, what? what type of missiles are we talking about hear, because, that, would be a well. you can launch a missil to the next country over or something i don't no, but i really, don't by that.

URL: https://forum.audiogames.net/post/621916/#p621916




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Re: Manamon Ignoring me

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : GilberttheMeow via Audiogames-reflector


  


Re: Manamon Ignoring me

I have this problem too. I have two manamon games, both on their own computers. I have been increasing the amount of rare jewels that I have by giving a jewel to a manamon, trading it for the exact manamon without a jewel, saving the game on the computer that has the extra jewel, and then transferring the data.dat file to the first computer and doing it all over again. The problem is, I have a level 40 bombusect that is ignoring me. I traded a level 40 bombusect with a jewel for one without a jewel. Then I saved and transferred that game to the first computer, the one I always play manamon on. In both games, I am Gilbert, that is I transfer the data.dat file that has the saved data for Gilbert onto the first computer. What do I do about this issue?

URL: https://forum.audiogames.net/post/621915/#p621915




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Re: accessible PSP Games?

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: accessible PSP Games?

I have it for my wii. Vought it a while back.

URL: https://forum.audiogames.net/post/621914/#p621914




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Re: Manamon 2: Impressions Thread

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

quote from Jack's post:spoilerHave you captured Gosolo? Has he transformed into Quartantula? Did you play any of the music minigames while you had Quartantula in your party?Tip: If you just starting out, and haven't reach Brytanburg Wilderness yet,, don't dream of getting a Symphonid.This should be enough clues to get you started. And as Jayde said, the search feature will help you a lot.

URL: https://forum.audiogames.net/post/621912/#p621912




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Re: Manamon 2: Impressions Thread

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

quote from Jack's post:spoilerHave you captured Gosolo? Has he transformed into Quartantula? Did you play any of the music minigames while you had Quartantula in your party?Tip: If you just starting out, and haven't reach Brytanburg Wilderness yet,, don't dream of getting a Symphonid.

URL: https://forum.audiogames.net/post/621912/#p621912




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Re: Manamon 2: Impressions Thread

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : titan_of_war via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

@jade, thanks lol, i'm just really really excited that i got it, and not only because i left cacone at level 17 was also, well, he wasn't getting any new moves sense fang drane and i forgot what level you get that at, i'm sure he gets bettor though.

URL: https://forum.audiogames.net/post/621913/#p621913




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Re: python global dictionary not saving modifications

2021-03-10 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


Re: python global dictionary not saving modifications

This is for my mad libs discord bot. I decided to move the mad libs and game_keys dictionaries out of base.py and put them in madlib.py. Now it is causing issues.in base.py, with the working servers and users dictionaryimport os
from pathlib import Path
import time
import asyncio
import shutil
import json
import pygan
import discord

#used to handle audio requests from servers
class Request:
 def __init__(self):
  self.list= []
  self.index=0

request= Request()
servers={}
users={}
#admins to perform global commands
global_admins=["my discord user id"]
#a list of events for the screen reader to speech when debugging
debug={}
def save_debug():
 f = open("debug.json", "w")
 json.dump(debug, f, indent=" ")
 f.close()
def load_debug():
 global debug
 with open("debug.json") as f:
  debug= json.load(f)
  f.close()

#server functions
"""when the bot connects to discord, it loops through each server and loads the data. If no data for the server is found, it creates data for it with this function."""
def create_server(guild, id, members):
 if debug["server create"] or debug["server all"]:
  pygan.speech.speak("creating server")
 with open("server template.json") as f:
  guild_data = json.load(f)
  f.close()
 guild_data.update({"name": guild})
 guild_data.update({"id": id})
 """notice how we can successfully use the global servers dictionary  to add a new key 
 value pair. THis also works with the users dictionary."""
 servers.update({id: guild_data})
 save_server(guild, id)
 #creates a folder to store user data
 os.makedirs(f"users/{guild}#{id}", exist_ok=True)
 """saves the server data, not relevant, as we are just showing the dictionary can be 
 modified."""
 save_server(guild, id)So no issues there. The issue is in madlib.py.import os
from pathlib import Path
import time
import asyncio
import shutil
import re
import json
import random
import pygan
import discord
from discord.ext import commands
import base

#the dictionary that holds each server's list of word types \
madlibs={}
#this dictionary is used to refer back to certain answers in earlier parts of the story
game_keys={}

#this function is suppose to refer to the global madlibs dictionary, but doesn't
def load_word_types(guild, id):
 #we check if the server is not in the madlibs dict yet
 if f"{id}" not in madlibs:
  madlibs.update({id: {}})
 word_types= os.listdir(os.getcwd()+f"\\mad lib\\{guild}#{id}\\word type")
 if base.debug["mad lib word types"] or base.debug["mad lib all"]:
  pygan.speech.speak(f"{len(word_types)}")
 if len(word_types)>0:
  #we get rid of the .txt extension. The word types are the filenames
  for type in word_types:
   type= type[:-4]
   if base.debug["mad lib word types"] or base.debug["mad lib all"]:
pygan.speech.speak(type)
   if type not in madlibs[id]:
madlibs[id].update({type: []})
if base.debug["mad lib update"] or base.debug["mad lib all"]:
 pygan.speech.speak("added type")I haven't gotten to test if th egame_keys dictionary has this issue, but I can't until this is fixed. I use to refer to madlibs[id] as base.madlibs[id], and it like that. But now it doesn't like the dictionary being in the same module.So here is the result. It adds the server id into the madlibs dictionary, and adds the word types, as it should. But as soon as the function is over, it empties the dictionary. Why? Something that I found that was odd is when looping through the servers with a for loop and running the load_word_types function, it doesn't delete the dictionary until after the for loop. I know this because I had it speak the length of the keys. The bot has 2 servers. So it reported 2 in the for loop. However, there is another place where the word_types are loaded, and when I run that function, it empties every time after running the load function. So my guess is it empties after the function it was called from, is finished. But again, why? It is a global variable. So any time i mention madlibs[id], it gives me a key error since the dictionary is empty.

URL: https://forum.audiogames.net/post/621907/#p621907




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Re: Manamon 2: Impressions Thread

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Titan of War, please, please use the search feature.I am not going to answer any of your questions. You're super early in the game by the sound of things. Just play and find out. And if you really want info before you'd naturally have it, use the search feature and look up manamon. It'll take a bit to find what you want, but you'll get there.I appreciate that you're enjoying the game, and that's awesome. But please, try and play for yourself instead of basically asking people to hold your hand right from early in the game.Here's one tip I will give you, to get you started:You can find both Daggeetle and Gossolo before you even reach the third stadium, if you want one of them.Also? Dropping a manamon at level 17 because it doesn't get good moves is like listening to a song for twelve seconds, or reading two hundred words in a novel, and deciding you hate it. Most manamon do not get their best moves until later.

URL: https://forum.audiogames.net/post/621911/#p621911




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Re: python global dictionary not saving modifications

2021-03-10 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


Re: python global dictionary not saving modifications

This is for my mad libs discord bot. I decided to move the mad libs and game_keys dictionaries out of base.py and put them in madlib.py. Now it is causing issues.in base.py, with the working servers and users dictionaryimport os
from pathlib import Path
import time
import asyncio
import shutil
import json
import pygan
import discord

#used to handle audio requests from servers
class Request:
 def __init__(self):
  self.list= []
  self.index=0

request= Request()
servers={}
users={}
#admins to perform global commands
global_admins=["my discord user id"]
#a list of events for the screen reader to speech when debugging
debug={}
def save_debug():
 f = open("debug.json", "w")
 json.dump(debug, f, indent=" ")
 f.close()
def load_debug():
 global debug
 with open("debug.json") as f:
  debug= json.load(f)
  f.close()

#server functions
"""when the bot connects to discord, it loops through each server and loads the data. If no data for the server is found, it creates data for it with this function."""
def create_server(guild, id, members):
 if debug["server create"] or debug["server all"]:
  pygan.speech.speak("creating server")
 with open("server template.json") as f:
  guild_data = json.load(f)
  f.close()
 guild_data.update({"name": guild})
 guild_data.update({"id": id})
 """notice how we can successfully use the global servers dictionary  to add a new key 
 value pair. THis also works with the users dictionary."""
 servers.update({id: guild_data})
 save_server(guild, id)
 #creates a folder to store user data
 os.makedirs(f"users/{guild}#{id}", exist_ok=True)
 """saves the server data, not relevant, as we are just showing the dictionary can be 
 modified."""
 save_server(guild, id)So no issues there. The issue is in madlib.py.import os
from pathlib import Path
import time
import asyncio
import shutil
import re
import json
import random
import pygan
import discord
from discord.ext import commands
import base

#the dictionary that holds each server's list of word types \
madlibs={}
#this dictionary is used to refer back to certain answers in earlier parts of the story
game_keys={}

#this function is suppose to refer to the global madlibs dictionary, but doesn't
def load_word_types(guild, id):
 #we check if the server is not in the madlibs dict yet
 if f"{id}" not in madlibs:
  madlibs.update({id: {}})
 word_types= os.listdir(os.getcwd()+f"\\mad lib\\{guild}#{id}\\word type")
 if base.debug["mad lib word types"] or base.debug["mad lib all"]:
  pygan.speech.speak(f"{len(word_types)}")
 if len(word_types)>0:
  #we get rid of the .txt extension. The word types are the filenames
  for type in word_types:
   type= type[:-4]
   if base.debug["mad lib word types"] or base.debug["mad lib all"]:
pygan.speech.speak(type)
   if type not in madlibs[id]:
madlibs[id].update({type: []})
if base.debug["mad lib update"] or base.debug["mad lib all"]:
 pygan.speech.speak("added type")I haven't gotten to test if th egame_keys dictionary has this issue, but I can't until this is fixed. I use to refer to madlibs[id] as base.madlibs[id], and it like that. But now it doesn't like the dictionary being in the same module.So here is the result. It adds the server id into the madlibs dictionary, and adds the word types, as it should. But as soon as the function is over, it empties the dictionary. Why? Something that I found that was odd is when looping through the servers with a for loop and running the load_word_types function, it doesn't delete the dictionary until after the for loop. I know this because I had it speak the length of the keys. The bot has 2 servers. So it reported 2 in the for loop. However, there is another place where the word_types are loaded, and when I run that function, it empties every time after running the load function. So my guess is it empties after the functio is was called from, is finished. But again, why? It is a global variable. So any time i mentin madlibs[id], it gives me a key error since the dictionary is empty.

URL: https://forum.audiogames.net/post/621907/#p621907




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Re: python global dictionary not saving modifications

2021-03-10 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


Re: python global dictionary not saving modifications

This is for my mad libs discord bot. I decided to move the mad libs and game_keys dictionaries out of base.py and put them in madlib.py. Now it is causing issues.in base.py, with the working servers and users dictionaryimport os
from pathlib import Path
import time
import asyncio
import shutil
import json
import pygan
import discord

#used to handle audio requests from servers
class Request:
 def __init__(self):
  self.list= []
  self.index=0

request= Request()
servers={}
users={}
#admins to perform global commands
global_admins=["my discord user id"]
#a list of events for the screen reader to speech when debugging
debug={}
def save_debug():
 f = open("debug.json", "w")
 json.dump(debug, f, indent=" ")
 f.close()
def load_debug():
 global debug
 with open("debug.json") as f:
  debug= json.load(f)
  f.close()

#server functions
"""when the bot connects to discord, it loops through each server and loads the data. If no data for the server is found, it creates data for it with this function."""
def create_server(guild, id, members):
 if debug["server create"] or debug["server all"]:
  pygan.speech.speak("creating server")
 with open("server template.json") as f:
  guild_data = json.load(f)
  f.close()
 guild_data.update({"name": guild})
 guild_data.update({"id": id})
 """notice how we can successfully use the global servers dictionary  to add a new key 
 value pair. THis also works with the users dictionary."""
 servers.update({id: guild_data})
 save_server(guild, id)
 #creates a folder to store user data
 os.makedirs(f"users/{guild}#{id}", exist_ok=True)
 """saves the server data, not relevant, as we are just showing the dictionary can be 
 modified."""
 save_server(guild, id)So no issues there. The issue is in madlib.py.import os
from pathlib import Path
import time
import asyncio
import shutil
import re
import json
import random
import pygan
import discord
from discord.ext import commands
import base

#the dictionary that holds each server's list of word types \
madlibs={}
#this dictionary is used to refer back to certain answers in earlier parts of the story
game_keys={}

#this function is suppose to refer to the global madlibs dictionary, but doesn't
def load_word_types(guild, id):
 #we check if the server is not in the madlibs dict yet
 if f"{id}" not in madlibs:
  madlibs.update({id: {}})
 word_types= os.listdir(os.getcwd()+f"\\mad lib\\{guild}#{id}\\word type")
 if base.debug["mad lib word types"] or base.debug["mad lib all"]:
  pygan.speech.speak(f"{len(word_types)}")
 if len(word_types)>0:
  #we get rid of the .txt extension. The word types are the filenames
  for type in word_types:
   type= type[:-4]
   if base.debug["mad lib word types"] or base.debug["mad lib all"]:
pygan.speech.speak(type)
   if type not in madlibs[id]:
madlibs[id].update({type: []})
if base.debug["mad lib update"] or base.debug["mad lib all"]:
 pygan.speech.speak("added type")I haven't gotten to test if th egame_keys dictionary has this issue, but I can't until this is fixed. I use to refer to madlibs[id] as base.madlibs[id], and it like that. But now it doesn't like the dictionary being in the same module.So here is the result. It adds the server id into the madlibs dictionary, and adds the word types, as it should. But as soon as the function is over, it empties the dictionary. Why? Something that I found that was odd is when looping through the servers with a for loop and running the load_word_types function, it doesn't delete the dictionary until after the for loop. I know this because I had it speak the length of the keys. The bot has 3 servers. So it reported 2 in for loop. However, there is another place where the word_types are loaded, and when I run that function, it empties every time after running th eload function.

URL: https://forum.audiogames.net/post/621907/#p621907




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Re: New Alter Aeon Section on BSG

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: New Alter Aeon Section on BSG

That's actually not accurate.What happens is that usually, classes are five levels apart. All classes except the one you pick on character creation start at level 0, not level 1. So your first five levels (level 1 to level 6) will be in your main class. Then you pick your secondary class. At that point, you'll be trading levels back and forth, keeping your main and secondary five apart, until you reach level 11 in main and 6 in second. Then you pick your third class, and it goes on from there.Now, it's entirely possible, especially earlier on, to swap class order. You'll pay a bunch of experience for it, but you can technically grind up any class you want. If you really, really want a certain skill or spell, and want to bump one of your classes up a little to get it, you can do that. Generally I don't recommend it, but it can be done.

URL: https://forum.audiogames.net/post/621910/#p621910




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Re: Golden Crayon, a new building game!

2021-03-10 Thread AudioGames . net Forum — New releases room : Rich_Beardsley via Audiogames-reflector


  


Re: Golden Crayon, a new building game!

@150, I understand that it's not on the forum any more, but it does still exist

URL: https://forum.audiogames.net/post/621909/#p621909




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Re: Golden Crayon, a new building game!

2021-03-10 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector


  


Re: Golden Crayon, a new building game!

yeah i no, i saw that.

URL: https://forum.audiogames.net/post/621908/#p621908




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Re: python global dictionary not saving modifications

2021-03-10 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


Re: python global dictionary not saving modifications

This is for my mad libs discord bot. I decided to move the mad libs and game_keys dictionaries out of base.py and put them in madlib.py. Now it is causing issues.in base.py, with the working servers and users dictionaryimport os
from pathlib import Path
import time
import asyncio
import shutil
import json
import pygan
import discord

#used to handle audio requests from servers
class Request:
 def __init__(self):
  self.list= []
  self.index=0

request= Request()
servers={}
users={}
#admins to perform global commands
global_admins=["my discord user id"]
#a list of events for the screen reader to speech when debugging
debug={}
def save_debug():
 f = open("debug.json", "w")
 json.dump(debug, f, indent=" ")
 f.close()
def load_debug():
 global debug
 with open("debug.json") as f:
  debug= json.load(f)
  f.close()

#server functions
"""when the bot connects to discord, it loops through each server and loads the data. If no data for the server is found, it creates data for it with this function."""
def create_server(guild, id, members):
 if debug["server create"] or debug["server all"]:
  pygan.speech.speak("creating server")
 with open("server template.json") as f:
  guild_data = json.load(f)
  f.close()
 guild_data.update({"name": guild})
 guild_data.update({"id": id})
 """notice how we can successfully use the global servers dictionary  to add a new key 
 value pair. THis also works with the users dictionary."""
 servers.update({id: guild_data})
 save_server(guild, id)
 #creates a folder to store user data
 os.makedirs(f"users/{guild}#{id}", exist_ok=True)
 """saves the server data, not relevant, as we are just showing the dictionary can be 
 modified."""
 save_server(guild, id)So no issues there. The issue is in madlib.py.import os
from pathlib import Path
import time
import asyncio
import shutil
import re
import json
import random
import pygan
import discord
from discord.ext import commands
import base

#the dictionary that holds each server's list of word types \
madlibs={}
#this dictionary is used to refer back to certain answers in earlier parts of the story
game_keys={}

#this function is suppose to refer to the global madlibs dictionary, but doesn't
def load_word_types(guild, id):
 #we check if the server is not in the madlibs dict yet
 if f"{id}" not in madlibs:
  madlibs.update({id: {}})
 word_types= os.listdir(os.getcwd()+f"\\mad lib\\{guild}#{id}\\word type")
 if base.debug["mad lib word types"] or base.debug["mad lib all"]:
  pygan.speech.speak(f"{len(word_types)}")
 if len(word_types)>0:
  #we get rid of the .txt extension. The word types are the filenames
  for type in word_types:
   type= type[:-4]
   if base.debug["mad lib word types"] or base.debug["mad lib all"]:
pygan.speech.speak(type)
   if type not in madlibs[id]:
madlibs[id].update({type: []})
if base.debug["mad lib update"] or base.debug["mad lib all"]:
 pygan.speech.speak("added type")I haven't gotten to test if th egame_keys dictionary has this issue, but I can't until this is fixed. I use to refer to madlibs[id] as base.madlibs[id], and it like that. But now it doesn't like the dictionary being in the same module.

URL: https://forum.audiogames.net/post/621907/#p621907




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Re: Blind Drive

2021-03-10 Thread AudioGames . net Forum — New releases room : Quasar via Audiogames-reflector


  


Re: Blind Drive

As you play, keep an eye out for secrets. The one I've found involves the animal farm. Hint: hitting one specific animal can be very good indeed.

URL: https://forum.audiogames.net/post/621906/#p621906




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Re: Looking for the VipGamesZone games

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector


  


Re: Looking for the VipGamesZone games

Yeah, I'm sorry, had to change the folder on my DB. It can be found at https://www.dropbox.com/sh/uuw5h38ohlhw … B363a?dl=1though it seems to be useless at the moment.

URL: https://forum.audiogames.net/post/621905/#p621905




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Re: Golden Crayon, a new building game!

2021-03-10 Thread AudioGames . net Forum — New releases room : JayJay via Audiogames-reflector


  


Re: Golden Crayon, a new building game!

oh, i discorded the titan of war person

URL: https://forum.audiogames.net/post/621904/#p621904




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Re: accessible PSP Games?

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: accessible PSP Games?

wow that castlevania judgement sounds awesome, can I play  it with dolphin I wonder?

URL: https://forum.audiogames.net/post/621903/#p621903




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Re: Golden Crayon, a new building game!

2021-03-10 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector


  


Re: Golden Crayon, a new building game!

just made it my signicher

URL: https://forum.audiogames.net/post/621902/#p621902




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Re: New Alter Aeon Section on BSG

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : titan_of_war via Audiogames-reflector


  


Re: New Alter Aeon Section on BSG

It will level it on it's own, just keep leveling and it will level it for you.

URL: https://forum.audiogames.net/post/621901/#p621901




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Re: Inspecting Elements with Chrome

2021-03-10 Thread AudioGames . net Forum — Developers room : nyanchan via Audiogames-reflector


  


Re: Inspecting Elements with Chrome

Why -1? -1 disables tab indexing.The easiest way I've found so far is to use firefox. Hit f12, Input the substring of the element you want to find into the search element box then enter. Chrome has the same feature, but it's somewhat confusing to me.

URL: https://forum.audiogames.net/post/621900/#p621900




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Re: Inspecting Elements with Chrome

2021-03-10 Thread AudioGames . net Forum — Developers room : nyanchan via Audiogames-reflector


  


Re: Inspecting Elements with Chrome

Why -1? -1 disables tab indexing.The easiest way I've found so far is to use firefox. Hit f12, Input the substring of the element you want to find then enter. Chrome has the same feature, but it's somewhat confusing to me.

URL: https://forum.audiogames.net/post/621900/#p621900




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Re: Looking for the VipGamesZone games

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Looking for the VipGamesZone games

Can someone repost the crack for X Hour? Some reason it's not available.

URL: https://forum.audiogames.net/post/621899/#p621899




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Re: Cat owners, help please?

2021-03-10 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Re: Cat owners, help please?

I did not know you had a ragdoll jayde. The last time I saw that breed of cat, it look pretty big to me. Had to been the biggest cat I seen at the time. I have family who own cats and I can tell you that the beasts can be rather picky about the kind of food they eat to who holds them to just about anything. Believe you me when I say that they know how to get what they want.

URL: https://forum.audiogames.net/post/621898/#p621898




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Re: New Alter Aeon Section on BSG

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: New Alter Aeon Section on BSG

This might be a hand-holding/self-explanatory question, but you pick your primary class. When is the best time to level the other classes? If I pick necro as primary, do I level necro for a few levels and then see which secondary class is the cheapest as per the MushZ message?

URL: https://forum.audiogames.net/post/621897/#p621897




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Re: Blind Drive

2021-03-10 Thread AudioGames . net Forum — New releases room : necrozma via Audiogames-reflector


  


Re: Blind Drive

it is a great game. i bought it for ios but... well. it seems like the speed of the cr is a little bit faster for me, even though i selected easy difficulty.

URL: https://forum.audiogames.net/post/621896/#p621896




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Re: Golden Crayon, a new building game!

2021-03-10 Thread AudioGames . net Forum — New releases room : JayJay via Audiogames-reflector


  


Re: Golden Crayon, a new building game!

Erm, can you give it to me? I don't have access to pm's for some reason

URL: https://forum.audiogames.net/post/621895/#p621895




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Re: Golden Crayon, a new building game!

2021-03-10 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector


  


Re: Golden Crayon, a new building game!

discord

URL: https://forum.audiogames.net/post/621894/#p621894




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Re: accessible PSP Games?

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: accessible PSP Games?

The only playable castlevania that I know of is castlevania judgement on the wii. That one is an arena fighter with its own story and secondary dungeon mode. Its cool, I like it.

URL: https://forum.audiogames.net/post/621893/#p621893




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Re: Golden Crayon, a new building game!

2021-03-10 Thread AudioGames . net Forum — New releases room : JayJay via Audiogames-reflector


  


Re: Golden Crayon, a new building game!

Titan of war, do you have discord/skype or something?

URL: https://forum.audiogames.net/post/621892/#p621892




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Re: accessible PSP Games?

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: accessible PSP Games?

I actually managed the platform but couldn't get to where the item was supposed  to be. Uh well, later. It's not required anyway. The only thing I probably place importance on is symphony of the night. I want to play that one. It's a legend from what I heard. Kenshira, have you tried any other castlevania so far? Any playable ones out there?

URL: https://forum.audiogames.net/post/621891/#p621891




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Re: The Arcane Duels - Revised Playable Demo

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : Computergamer via Audiogames-reflector


  


Re: The Arcane Duels - Revised Playable Demo

About the hit sound, maybe they are too quiet to hear or the sound was too suttle for me to notice. In that regard, it would be nice if i can get a announcement or a notification that i hit a enemy. Because i did not notice i hit at all.

URL: https://forum.audiogames.net/post/621890/#p621890




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Re: Manamon 2: Impressions Thread

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : titan_of_war via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

hmm, sinfavid has a kool name, ware do you get that at? and could you say some of the moves some of those gi's have? and if you no anything about centa.

URL: https://forum.audiogames.net/post/621888/#p621888




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Re: accessible PSP Games?

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: accessible PSP Games?

Never tried castlevania on psp. I figured platforms and pits would make it hard.Is there an english patch for shining vlade somewhere?

URL: https://forum.audiogames.net/post/621889/#p621889




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Re: Manamon 2: Impressions Thread

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : titan_of_war via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

hmm, sinfavid has a kool name, ware do you get that at?

URL: https://forum.audiogames.net/post/621888/#p621888




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Re: Blind Drive

2021-03-10 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Blind Drive

yeah for its pricetag, its a great game

URL: https://forum.audiogames.net/post/621887/#p621887




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Re: Manamon 2: Impressions Thread

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : derekedit via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

I feel like there's plenty to be found regarding most of the insect manamon, a lot of which is in this thread alone. There are a few good insect types, like Mantasteel, Sylphantom, Rumblebee, Bombusect, Symphonid, and trumer. I haven't played Daggeetle before but my impressions are that it's really blah.

URL: https://forum.audiogames.net/post/621886/#p621886




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Re: Manamon 2: Impressions Thread

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : Corona via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

try mantasteel, you can get it at strutal cave as a metalarbe

URL: https://forum.audiogames.net/post/621885/#p621885




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Re: Inspecting Elements with Chrome

2021-03-10 Thread AudioGames . net Forum — Developers room : leibylucw via Audiogames-reflector


  


Re: Inspecting Elements with Chrome

JAWS has a feature called Element Viewer that will do this. If you press JAWS + Shift + F1, it'll show a list of information about the element your cursor is focused on. My question has been answered but thought I'd share on here.

URL: https://forum.audiogames.net/post/621884/#p621884




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Re: Golden Crayon, a new building game!

2021-03-10 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector


  


Re: Golden Crayon, a new building game!

I really want it, sense i havent bin able to play sense the update. But i have no idea if it's aloud to share links on any topic or PM to download it so, sadface.

URL: https://forum.audiogames.net/post/621883/#p621883




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Re: Golden Crayon, a new building game!

2021-03-10 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector


  


Re: Golden Crayon, a new building game!

i really want it, sense i haventy bin able to play, but i don't I really want it again, i havent bin able to plays ense tghe new update, but i don't no if it's still aloud to share links to download it so.think it's aloud to shhare links to 3byw so, sadface.

URL: https://forum.audiogames.net/post/621883/#p621883




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Re: Golden Crayon, a new building game!

2021-03-10 Thread AudioGames . net Forum — New releases room : JayJay via Audiogames-reflector


  


Re: Golden Crayon, a new building game!

Just like to remind y'all 3dyw isn't even on the forum anymore

URL: https://forum.audiogames.net/post/621882/#p621882




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Re: Golden Crayon, a new building game!

2021-03-10 Thread AudioGames . net Forum — New releases room : Rich_Beardsley via Audiogames-reflector


  


Re: Golden Crayon, a new building game!

@PhantomCreations, you might want to look into 3DYW. A lot of the sounds that are in SBYW are in that game as well

URL: https://forum.audiogames.net/post/621880/#p621880




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Re: tips on lucid dreaming?

2021-03-10 Thread AudioGames . net Forum — Off-topic room : khomus via Audiogames-reflector


  


Re: tips on lucid dreaming?

Yeah, one of the problems you'll find with most magical/psychic systems is that they are visual as hell. I'm still looking for one that's not. I think the problem is that there are lots of folk practices from around the world that are non-visual, but there's no system. Nada yoga looked potentially interesting until I got to the part where the point is to not do sound. No, the whole point is that I *want* to do sound!There's stuff like the shakuhachi, but it's pretty specifically Buddhist. So while it's entirely based on sound, that has to be an aim you're after, and I'm not really. But notice somebody above recommends meditations about differently colored flames. Nope, not for me. Don't do colors, no idea what they are. So yeah, there are tons and tons of frustrating books and techniques out there. That's not to say there isn't stuff you can do, mind you. You'll just be hunting for a while. For example, I'm pretty sure one of Starhawk's books, the popular one whose name totally escapes me at the moment, has a visualization about throwing a hammer. It talks about feeling the weight of the hammer, stuff like that. It's "The Spiral Dance", I'm pretty sure, I just looked up the title but haven't checked the book. You might try looking into shamanism. There is lots of visual stuff in there too, but a good chunk of it is based on sound and just mastering states. I'd recommend "Riding Windhorses" and "Chosen by the Spirits" by Sarangerel, both are available on Bookshare.org if you've got that, though I'm not sure if either covers something exactly like lucid dreaming. I should add though that shamanism is a whole path and not something you should be doing just for the hell of it.

URL: https://forum.audiogames.net/post/621881/#p621881




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Re: Manamon 2: Impressions Thread

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : titan_of_war via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

are any of the insect manamon are good?, i really want to try one, i thot of dageedle sense they seemed pritty kool from the first stadeom, not really sure ware to get one though... or centa, i was going to try cacone sense i herd it transforms into bombuzect and i tryed it once, and the move set for me is just meh rofl, left it at level 17. i'm sure it's gets bettor though.

URL: https://forum.audiogames.net/post/621879/#p621879




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Re: New Alter Aeon Section on BSG

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : cw via Audiogames-reflector


  


Re: New Alter Aeon Section on BSG

The short version is to pick out two classes that balance each other out at the beginning. Oh yes, I share your little post on twitter. Hope I am not to much of a pain when it comes to the direct messages. I highly suggest everyone enter into the drawing. If the weightless thing that you can win is as useful as it appears to be, then the drawing is worth it.

URL: https://forum.audiogames.net/post/621878/#p621878




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Re: Blind Drive

2021-03-10 Thread AudioGames . net Forum — New releases room : dalen lewin via Audiogames-reflector


  


Re: Blind Drive

Great game, but I wish, like other games like it, it had an endless mode that you unlock after you beat the game.

URL: https://forum.audiogames.net/post/621877/#p621877




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Re: code 7

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: code 7

The only time I have as yet had to use the map view is when I'm trying to do Muffin levels, and you're not there yet, so don't worry about it.

URL: https://forum.audiogames.net/post/621876/#p621876




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Re: accessible PSP Games?

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: accessible PSP Games?

Question for those who play castlevania on psp. Anyone bother with sound items collection? There are certain stuff in the game you need to platform jump and especially when the platform is the god darn bone pillar, it's impossible to land on top of it to boost up to where the item is. I know it doesn't have anything to do with the game. I just wonder if anyone bother.

URL: https://forum.audiogames.net/post/621875/#p621875




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Re: Golden Crayon Asset Replacement Project

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : JayJay via Audiogames-reflector


  


Re: Golden Crayon Asset Replacement Project

here's the thing there is a topic filled with at least 3 sound designers who are willing to work with folks for free. And on top of that there are people you could have contacted for assistance. And don't give me the, "I'm too hated", excuse. At least you made an effort to try. In fact, blame deflecting instead of actually making a solid effort to safeguard yourself is the reason why this entire situation devolved into this mess which will follow you for years and years to come.

URL: https://forum.audiogames.net/post/621874/#p621874




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Re: Golden Crayon Asset Replacement Project

2021-03-10 Thread AudioGames . net Forum — General Game Discussion : JayJay via Audiogames-reflector


  


Re: Golden Crayon Asset Replacement Project

I'd just like to point out, there is a topic with at least idk, 3? Free sound designers, 3. For, free. There are also people like Defender and so on who you couldAsk mohamed about getting help with legal sounds, he seems to know a thing or 2 about that. have contacted from the get go for help, so its not like you had to do all the searching from the get go.

URL: https://forum.audiogames.net/post/621874/#p621874




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Re: python global dictionary not saving modifications

2021-03-10 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: python global dictionary not saving modifications

Other than that, everything here is pure speculation unless you show us some code.

URL: https://forum.audiogames.net/post/621873/#p621873




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Re: Test your reflexes with Perilous Marathon 1.61, now returning to mac!

2021-03-10 Thread AudioGames . net Forum — New releases room : ivan_soto via Audiogames-reflector


  


Re: Test your reflexes with Perilous Marathon 1.61, now returning to mac!

Appleman, please send me an email with a Paypal receipt of your purchase and we will get it fixed for you.To anyone else, you do not need to repurchase Perilous Marathon if you previously bought it for the mac.

URL: https://forum.audiogames.net/post/621872/#p621872




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Re: tips on lucid dreaming?

2021-03-10 Thread AudioGames . net Forum — Off-topic room : Draq via Audiogames-reflector


  


Re: tips on lucid dreaming?

Oddly if I ever become lucid in a dream and try to do something I normally wouldn't be able to do, it doesn't work.Ah. I do have a copy of that Miracle Mastery book. I got it just to read a few years ago because it sounds really interesting. I have no idea if he updated it or not. A lot of the stuff in there is really, really visual though, and I haven't come up with any nonvisual techniques for it. The bit about bi-location and teleportation is pretty freaky.

URL: https://forum.audiogames.net/post/621871/#p621871




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Re: python global dictionary not saving modifications

2021-03-10 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: python global dictionary not saving modifications

I am going to assume that you're not importing it from the other file.  Remember that in Python different files are different modules, and you will need to import things from them.  BGT-style global variables don't exist.

URL: https://forum.audiogames.net/post/621870/#p621870




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Re: Vast Horizon (new game)

2021-03-10 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: Vast Horizon (new game)

hey guys. anything new? I know I should check the moo itself, but still, I would like to know the summary.

URL: https://forum.audiogames.net/post/621869/#p621869




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Re: thinking about leaving the us

2021-03-10 Thread AudioGames . net Forum — Off-topic room : Ghost via Audiogames-reflector


  


Re: thinking about leaving the us

45, this is factually incorrect.If someone has no criminal record, and intends to shoot up some place, and stockpiles ammo and guns, they can do so with no oversight. The argument that if someone wants to shoot up a place the weapon can't have been obtained legally is false, as evidenced by the Las Vegas shooting.

URL: https://forum.audiogames.net/post/621868/#p621868




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