Re: Oriol Gómez bgt contest: One day, one hit

2016-04-12 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: Oriol Gómez bgt contest: One day, one hit Hello guys, where i can find the games? URL: http://forum.audiogames.net/viewtopic.php?pid=256934#p256934 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Talking about my upcomming game Tornado machine

2016-05-24 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: Talking about my upcomming game Tornado machine hey @51, is this game being developed? URL: http://forum.audiogames.net/viewtopic.php?pid=261466#p261466 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: What was the first game you ever made?

2016-05-19 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: What was the first game you ever made? Well, my first game, is a cube.Just press space and score as meny points as you like.Stupid, agree? URL: http://forum.audiogames.net/viewtopic.php?pid=260951#p260951 ___ Audiogames-reflector

Re: Project C.A.T.

2016-05-11 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: Project C.A.T. HEY Mr.Sneak, i wish you luck on this project! URL: http://forum.audiogames.net/viewtopic.php?pid=260173#p260173 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sound effect maker

2016-05-12 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: Sound effect maker Hey, it would be nice if  we can download free libs by zip archives. URL: http://forum.audiogames.net/viewtopic.php?pid=260269#p260269 ___ Audiogames-reflector mailing list

Re: Talking about my upcomming game Tornado machine

2016-05-02 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: Talking about my upcomming game Tornado machine hey guys, i'll host a server for ya.nikitaserver.ddns.netport2500Fun playing! URL: http://forum.audiogames.net/viewtopic.php?pid=259131#p259131 ___ Audiogames-reflector mailing list

Re: Talking about my upcomming game Tornado machine

2016-05-02 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: Talking about my upcomming game Tornado machine brian, it lags so much, you should switch to unreable packets URL: http://forum.audiogames.net/viewtopic.php?pid=259133#p259133 ___ Audiogames-reflector mailing list

Re: Talking about my upcomming game Tornado machine

2016-05-03 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: Talking about my upcomming game Tornado machine That's good, cause we eeven can't play with my friend. URL: http://forum.audiogames.net/viewtopic.php?pid=259277#p259277 ___ Audiogames-reflector mailing list

Re: Trying to make our game "Code 7" playable by blind people

2016-10-07 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: Trying to make our game "Code 7" playable by blind people I'm stuck with the door override code, i can't understand what the code is. URL: http://forum.audiogames.net/viewtopic.php?pid=281702#p281702 ___ Audiogames-reflector mailing

Re: -Calling all detectives! I need your help!

2017-10-23 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: -Calling all detectives! I need your help! I'll bring an idea.Name: jaxon rigs.age: 20.Chrime: ran from he's house, killed 5 people with the axe. Chased and killed his wife and sun also.Name: john berden.age: 17.chrime: using he's farthers pistol, killed all hes family and got

Re: Programming an incremental games

2018-03-12 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: Programming an incremental games Hello, nolige of php, html, js, or you can do this in other programming languages, i did in bgt my self. URL: http://forum.audiogames.net/viewtopic.php?pid=355347#p355347 ___ Audiogames-reflector mailing

Re: The right way. Choose between C# and Python for audio game development

2019-01-05 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development Hey @1, i'd personally not recommend you thinking python is slow only cause sound rts, maybe sound rts has bad code optimizations, cause think about it, it was developing for 11years, correct me if i'm wrong. URL:

Re: Would you guys benefit if a programming blog would be opened?

2018-12-11 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: Would you guys benefit if a programming blog would be opened? hey @1, that would be awesome. URL: http://forum.audiogames.net/post/398183/#p398183 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: why the hell i am lazy to code?

2018-12-23 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: why the hell i am lazy to code? Hi. I have the same problem. For example, i have the ability to learn bgt, i eeven know more than basics and i could code, but i'm lazy, so much lazy that i won't code a single line. Idk what causes that but that's pritty dumb. URL:

Re: why the hell i am lazy to code?

2018-12-24 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: why the hell i am lazy to code? @3, ouch. URL: http://forum.audiogames.net/post/400566/#p400566 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Job Opening for Unity Audio Game Developer

2018-11-23 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: Job Opening for Unity Audio Game Developer @2 +1 i fully agree URL: http://forum.audiogames.net/post/394694/#p394694 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: dev exe toolkit version 0.1 will soon be ready

2019-04-09 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: dev exe toolkit version 0.1 will soon be ready i fully agree with @7, @9 and @10. This is totally useless. URL: https://forum.audiogames.net/post/425922/#p425922 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: how do you make weapons in your inventory

2019-06-15 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: how do you make weapons in your inventory @6, and you'd be absolutely right. URL: https://forum.audiogames.net/post/441802/#p441802 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Why does my bgt file keep crashing?

2019-06-09 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: Why does my bgt file keep crashing? @4, python isn't really fast, i assure you that it's slower than bgt.But python is way way  more flexible than bgt, that's true. URL: https://forum.audiogames.net/post/439909/#p439909 -- Audiogames-reflector mailing list

Re: Game programming languages

2019-06-25 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: Game programming languages c# beatstar?Are you sure? URL: https://forum.audiogames.net/post/443947/#p443947 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: how do you make weapons in your inventory

2019-06-15 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: how do you make weapons in your inventory @8, then please explain why your writing style looks like of bilal ozsitak? The one that was banned here some time ago?that bilal also likes to type: startet, releaset, uptatet, etc. Just like you.Admins just need to check his ip and location,

Re: game engine joystick_init() problem

2019-05-02 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: game engine joystick_init() problem @10, +1. Totally agree with you on this one.@9, just lol. You have more important things to do? and what are they? I'd learn a language, but you know, i'm too god damn lazy to do it. And am now struggling my self should i ever learn a programming

Re: game engine joystick_init() problem

2019-05-02 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: game engine joystick_init() problem @10, +1. Totally agree with you on this one.@9, just lol. You have more important things to do? and what are they? I'd learn a language, but you know, i'm too god damn lazy to do it. And am now struggling about should i ever learn a programming

Re: Which Language Should I Start With?

2019-05-02 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: Which Language Should I Start With? i kinda agree with nuno. Though i'm learning nothing currently, but i know that you can find pritty much books/tutorials/other stuff to learn python.And @20, i have a feeling that if something is hard to do you will never do it. That's not a good

Re: I've decided to switch my main programming language to pure basic. any

2019-07-04 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: I've decided to switch my main programming language to pure basic. any asks a question from a blind community, the one who said i've decided to leave the blind community! URL: https://forum.audiogames.net/post/446096/#p446096 -- Audiogames-reflector mailing list

Re: For beginners. Why is C# better than Python for audio game development

2019-06-26 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: For beginners. Why is C# better than Python for audio game development @26, 27, 31, +1 to yall guys. URL: https://forum.audiogames.net/post/444144/#p444144 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: An implementation of bgt running on the .net framework

2019-08-19 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: An implementation of bgt running on the .net framework I agree fully with 25 and 26 here. URL: https://forum.audiogames.net/post/456677/#p456677 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: HElp with Making Megamek/Battletech ACcessible

2019-08-25 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: HElp with Making Megamek/Battletech ACcessible What's up with this project now? it's abandoned or is still being worked on? URL: https://forum.audiogames.net/post/457587/#p457587 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Strange class issue, bgt.

2019-07-31 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: Strange class issue, bgt. I'd maybe help you if forum would let me post the code.It gives me the i can't be opened within it self or something like that error. URL: https://forum.audiogames.net/post/452411/#p452411 -- Audiogames-reflector mailing list

Re: how to ensure my python app has the smallest size possible?

2019-11-08 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: how to ensure my python app has the smallest size possible? @2, but we're talking about the audio game here, not video one. URL: https://forum.audiogames.net/post/474300/#p474300 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: please stop telling us to switch

2019-11-17 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: please stop telling us to switch I agree with the poster. URL: https://forum.audiogames.net/post/477632/#p477632 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: A very early beta of a game I'm making

2019-11-23 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: A very early beta of a game I'm making cookie clicker! on pb? plus the click delay! Plus, the terminal window?Well. I'll better not say anything than say something that the community will dislike. URL: https://forum.audiogames.net/post/479164/#p479164 -- Audiogames-reflector

Re: 3d audio in bgt using camlorn audio!

2019-10-29 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: 3d audio in bgt using camlorn audio! @16, do you still have the fixxed camlorn audio? URL: https://forum.audiogames.net/post/471122/#p471122 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: A problem with this bgt game

2020-02-06 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: A problem with this bgt game why do you even save with string to number? URL: https://forum.audiogames.net/post/499035/#p499035 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: A problem with this bgt game

2020-02-07 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: A problem with this bgt game Use dictionary to save and load. I totally don't understand your save method, and i don't understand what int/bool/whatever thing you want to save. Maybe that's because of my stupidity but i'm not 100% sure about it, lol. URL:

Re: A problem with this bgt game

2020-02-08 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: A problem with this bgt game Obviously you'd want to save serialised data in to a file, then lload it back when the game launches. URL: https://forum.audiogames.net/post/499713/#p499713 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: is the undead-assault public on githup?

2020-03-23 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: is the undead-assault public on githup? The more i read this dude's posts, the more i'm starting to recognise a very, very familiar writing style. URL: https://forum.audiogames.net/post/511471/#p511471 -- Audiogames-reflector mailing list

Re: is the undead-assault public on githup?

2020-03-24 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: is the undead-assault public on githup? @13, agreed. URL: https://forum.audiogames.net/post/511646/#p511646 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: my test bgt game dont work.

2020-09-13 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: my test bgt game dont work. #include"sound_pool.bgt";void main(){sound_pool p;string ver="0.0 beta";show_game_window("test attacking game v"+ver);int creaturehp=100;while(true){wait(5);if(key_pressed(KEY_SPACE)){p.play_stationary("sounds/hit.ogg",

Re: Visual studio and NVDA

2020-10-23 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: Visual studio and NVDA I use visual studio with nvda and it works great, no slowdowns or whatever. In advanced, set checkbox Enable selective registration for UI Automation events and property changes and it will enhance things drastikly. Before 2020.3 working with vs was way more

Re: Visual studio and NVDA

2020-10-23 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: Visual studio and NVDA I use visual studio with nvda and it works great, no slowdowns or whatever. In advanced, set checkbox Enable selective registration for UI Automation events and property changes and it will enhance things drastikly. Before 2020.3 working with vs was way more

Re: Visual studio and NVDA

2020-10-24 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: Visual studio and NVDA What do you mean you didn't see the result? what did you expect to see? it should open a console window with hello world and if you run it with debugger, on the last line of the windowyou should see press any key to continue. URL:

Re: Visual studio and NVDA

2020-10-24 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: Visual studio and NVDA try going in to the object view mode and use numpad 7 9 to read the window. URL: https://forum.audiogames.net/post/582881/#p582881 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: any good and accessible .net profiler?

2020-11-27 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: any good and accessible .net profiler? @4, i'm using the latest version of vs. URL: https://forum.audiogames.net/post/593159/#p593159 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: A Collision Tutorial and some important points

2020-11-27 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: A Collision Tutorial and some important points @6 indeed, was a good suggestion to print it out in the console.Now i get how it halves the comparisons, but now the second question: would it look in C syntax something like that?for(int i=0; ifor(int j=i+1; jDoSomething(i, j);}}Edit: ran

Re: A Collision Tutorial and some important points

2020-11-27 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: A Collision Tutorial and some important points @6 indeed, was a good suggestion to print it out in the console.Now i get how it halves the comparisons, but now the second question: would it look in C syntax something like that?for(int i=0; ifor(int j=i+1; jDoSomething(i, j);}}Edit: ran

Re: A Collision Tutorial and some important points

2020-11-27 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: A Collision Tutorial and some important points @6 indeed, was a good suggestion to print it out in the console.Now i get how it halves the comparisons, but now the second question: would it look in C syntax something like that?for(int i=0; ifor(int j=i+1; jDoSomething(i, j);}} URL:

Re: A Collision Tutorial and some important points

2020-11-27 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: A Collision Tutorial and some important points @6 indeed, was a good suggestion to print it out in the console.Now i get how it halves the comparisons, but now the second question: would it look in C syntax something like that?for(int i=0; ifor(int j=i+1; jDoSomething(i, j);}}Edit: ran

Re: A Collision Tutorial and some important points

2020-11-27 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: A Collision Tutorial and some important points all right, maybe i'm stupid or maybe that's cause i don't code python, i don't understand the following:how would for a in boxes and for b in boxes be different from:    for i in range(l):        for j in range(i + 1, l):Like, how would

Re: A Collision Tutorial and some important points

2020-11-27 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: A Collision Tutorial and some important points @10 i meant the c like syntax translation, i'm not learning c. I'm aware that you need to get the size of an array to do the for loop. URL: https://forum.audiogames.net/post/593346/#p593346 -- Audiogames-reflector mailing list

Re: what's the best language for audiogames(not python)

2020-11-25 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: what's the best language for audiogames(not python) I'm coding a library for audiogame developement in C#. It already has sounds and SoundPool and it's working, key presses, game window and menus, it's all there. Maybe someone does the same, i'm not sure. URL:

Re: what's the best language for audiogames(not python)

2020-11-25 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: what's the best language for audiogames(not python) CSharp. A great language for me so far. Fast, C like syntax, good IDE. I don't really know why no one's mentioning it, but it can be a great tool to develope audiogames, plus any applications you might need for yourself. I already

Re: what's the best language for audiogames(not python)

2020-11-25 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: what's the best language for audiogames(not python) @9 i won't argue, unoptimised checkings like that will be horrible in every language. As for a proprietary ide, i don't really care. Accessibility of vs, i really didn't encounter any inaccessible stuff and i'm using nvda.As for the

Re: what's the best language for audiogames(not python)

2020-11-25 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: what's the best language for audiogames(not python) @12, i just edited my post when you posted, so please reread. And i chose c# not only cause of speed, but i also really like it. If it comes to something being slow in an audiogame in c#, it obviously means that you need to optimise

Re: what's the best language for audiogames(not python)

2020-11-25 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: what's the best language for audiogames(not python) CSharp. A great language for me so far. Fast, C like syntax, good IDE. I don't really know why no one's mentioning it, but it can be a great tool to develope audiogames, plus any applications you might need for yourself. I already

Re: what's the best language for audiogames(not python)

2020-11-25 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: what's the best language for audiogames(not python) @6, vs never lagged for me. I'm using the 2019 community latest 16.whatever.whatever version. Intel core i5 7300hq here.I had some bullshit until the 2020.3 update, after which i just turned this property shit in advanced nvda

Re: what's the best language for audiogames(not python)

2020-11-25 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: what's the best language for audiogames(not python) @9 i won't argue, unoptimised checkings like that will be horrible in every language. As for a proprietary ide, i don't really care. Accessibility of vs, i really didn't encounter any inaccessible stuff and i'm using nvda.As for the

Re: what's the best language for audiogames(not python)

2020-11-25 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: what's the best language for audiogames(not python) @camlorn @ethin if by data structures/algorythms you mean stac, queue, linked list/trees etc, bubble/merge/selective sort etc, then i actually should agree that understanding those certainly will help you at some time. As i started

Re: what's the best language for audiogames(not python)

2020-11-25 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: what's the best language for audiogames(not python) @camlorn @ethin if by data structures/algorythms you mean stac, queue, linked list/trees etc, bubble/merge/selective sort etc, then i actually should agree that understanding those certainly will help you at some time. As i started

Re: what's the best language for audiogames(not python)

2020-11-25 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: what's the best language for audiogames(not python) I'm coding a library for audiogame developement in C#. It already has sounds and SoundPool and it's working, key presses, game window and menus, it's all there. Maybe someone does the same, i'm not sure.Edit: @3, c/c++ are really

Re: what's the best language for audiogames(not python)

2020-11-25 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: what's the best language for audiogames(not python) @9 i won't argue, unoptimised checkings like that will be horrible in every language. As for a proprietary ide, i don't really care. Accessibility of vs, i really didn't encounter any inaccessible stuff and i'm using nvda.As for the

Re: what's the best language for audiogames(not python)

2020-11-25 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: what's the best language for audiogames(not python) @12, i just edited my post when you posted, so please reread. And i chose c# not only cause of speed, but i also really like it. If it comes to something being slow in an audiogame in c#, it obviously means that you need to optimise

Re: what's the best language for audiogames(not python)

2020-11-26 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: what's the best language for audiogames(not python) @35 I only have IrrKlang acting as my sound engine, tolk for screen reader output, winforms for window showing, and that's it. I'll add other assemblies soon, however. URL: https://forum.audiogames.net/post/592943/#p592943 --

any good and accessible .net profiler?

2020-11-26 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
any good and accessible .net profiler? So, the time has come and i'm interested in profiling my .net code, e.g looking how much time my methods took to execute, aka bgt profiling.I've tried nprofiler, teamscale profiler and your normal visual studio profiler, but got the following

Re: what's the best language for audiogames(not python)

2020-11-26 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: what's the best language for audiogames(not python) @35 I only have IrrKlang acting as my sound engine, tolk for screen reader output, and that's it. I'll add other assemblies soon, however. URL: https://forum.audiogames.net/post/592943/#p592943 -- Audiogames-reflector mailing

Re: using a dll in c#?

2020-12-07 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: using a dll in c#? @mohamed,To use windows forms you need to not only write using System.Windows.Forms, but also add the reference to the windows forms assembly by using reference manager, without it it won't work.If, however, you are using latest .net5.0, you need to edit your project

Re: how to fix lagg in Visual Studio 2019 on windows10 using nvda?

2020-11-30 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: how to fix lagg in Visual Studio 2019 on windows10 using nvda? check the selective event registration checkbox in the advanced nvda settings. Really helps. URL: https://forum.audiogames.net/post/594184/#p594184 -- Audiogames-reflector mailing list

Re: any good and accessible .net profiler?

2020-11-26 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: any good and accessible .net profiler? nvda, but i fermly believe that it's not a screen reader issue. It's accessible as i said before, but it for some reason doesn't want to profile. URL: https://forum.audiogames.net/post/592957/#p592957 -- Audiogames-reflector mailing list

Re: what's the best language for audiogames(not python)

2020-11-26 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: what's the best language for audiogames(not python) @38 as far as i know, commercial only. Bass does this to you too if i'm not mistaken.Edit: quote from there website:The license of irrKlang is simple: You can use irrKlang for free in non-commercial products. It doesn't cost

Re: what's the best language for audiogames(not python)

2020-11-26 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: what's the best language for audiogames(not python) @38 as far as i know, commercial only. Bass does this to you too if i'm not mistaken. URL: https://forum.audiogames.net/post/592961/#p592961 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: what's the best language for audiogames(not python)

2020-11-26 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: what's the best language for audiogames(not python) @35 I only have IrrKlang as my sound engine, tolk for screen reader output, winforms for window showing, and that's it. I'll add other assemblies soon, however. URL: https://forum.audiogames.net/post/592943/#p592943 --

Re: how to fix lagg in Visual Studio 2019 on windows10 using nvda?

2020-11-30 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: how to fix lagg in Visual Studio 2019 on windows10 using nvda? the thing was added in nvda 2020.3, so update to the latest version, yeah. URL: https://forum.audiogames.net/post/594318/#p594318 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Synthizer Thread

2020-12-20 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: The Synthizer Thread Even without HRTF Panner strategy, sound remains mono. Will it remain like that, or it will be eventually changed that stereo panning doesn't downmix the sound to mono? URL: https://forum.audiogames.net/post/600575/#p600575 -- Audiogames-reflector mailing

Re: The Synthizer Thread

2020-12-21 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: The Synthizer Thread @328, i really don't understand why it destroys the auditory illusion. When sounds are hrtf and mono they sound nice when panned, however when they are mono and not hrtf they sound meh. For me, having a sound without hrtf and in mono is just lowering the sound

Re: The Synthizer Thread

2020-12-21 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: The Synthizer Thread @328, i really don't understand why it destroys the auditory illusion. When sounds are hrtf and mono they sound nice, however when they are mono and not hrtf they sound meh. For me, having a sound without hrtf and in mono is just lowering the sound quality.@329, i

Re: The Synthizer Thread

2020-12-21 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: The Synthizer Thread @331, i understand. URL: https://forum.audiogames.net/post/600704/#p600704 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I want to create 3D game. What language to use?

2021-02-01 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: I want to create 3D game. What language to use? use bass and that's it. Bass is better than IrrKlang. But you can use IrrKlang as well if you want to. For 3d sounds, you can make a synthizer wrapper, which i started to do and it even worked. URL:

Re: I want to create 3D game. What language to use?

2021-02-01 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: I want to create 3D game. What language to use? use bass and that's it. Bass is better than IrrKlang. But you can use IrrKlang as well if you want to. URL: https://forum.audiogames.net/post/611813/#p611813 -- Audiogames-reflector mailing list

Re: I want to create 3D game. What language to use?

2021-02-01 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: I want to create 3D game. What language to use? @7,Making a c# audiogame engine is easy enough if you want to do it. I had no problems with mine, hesitant to release it cause i'm afraid of tons of criticism poring on me, lol. Me and my friend have successfully made some small

Re: I want to create 3D game. What language to use?

2021-02-01 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: I want to create 3D game. What language to use? @7,Making a c# audiogame engine is easy enough if you want to do it. I had no problems with mine, hesitant to release it cause i'm afraid of tons of criticism poring on me, lol. Me and my friend have successfully made some small

Re: I want to create 3D game. What language to use?

2021-02-01 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: I want to create 3D game. What language to use? @7,Making a c# audiogame engine is easy enough if you want to do it. I had no problems with mine, hesitant to release it cause i'm afraid of possible tons of criticism poring on me, lol. Me and my friend have successfully made some small

Re: Problem when trying to use the package file creator in bgt

2021-01-31 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: Problem when trying to use the package file creator in bgt @7if(thingy==true and key_pressed(KEY_SPACE)){perform_action();} URL: https://forum.audiogames.net/post/611532/#p611532 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Questions about C#

2021-02-12 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: Questions about C# I mean, that for example with the standard windows forms key events, you won't be able to capture wether right or left ctrl key was pressed, or left/right shift/alt. You have Control/Shift/AltKey, which correspond to both left and right keys, but if you will try to

Re: Questions about C#

2021-02-12 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: Questions about C# i succesfully use windows forms to catch keyboard input. And a form inherits from control, so you can just subscribe to it's KeyUp, KeyDown events. This may be a bit unreliable, so you maybe will need to improvise like i did. URL:

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-21 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome wow. Wayfar? Hah, hope i'm not in a dream. I'll certainly be there to compensate my impatience when i was young and play this cool mud! URL: https://forum.audiogames.net/post/617185/#p617185 -- Audiogames-reflector mailing list

Re: Questions about C#

2021-02-13 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: Questions about C# Agree with  bass for audio. I used IrrKlang but eventually switched to bass. URL: https://forum.audiogames.net/post/615230/#p615230 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Questions about C#

2021-02-13 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector
Re: Questions about C# you can port soundpool to bass just like i did and enjoy the exact same way of playing sounds like in bgt. At first i was scared of bass too, but eventually it turned out that it's really cool.As @11 said, there's OpenAL and synthizer for 3d, taking bass out of this