Re: Oriol Gómez bgt contest: One day, one hit
Hello guys, where i can find the games?
URL: http://forum.audiogames.net/viewtopic.php?pid=256934#p256934
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Re: Talking about my upcomming game Tornado machine
hey @51, is this game being developed?
URL: http://forum.audiogames.net/viewtopic.php?pid=261466#p261466
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Re: What was the first game you ever made?
Well, my first game, is a cube.Just press space and score as meny points as you like.Stupid, agree?
URL: http://forum.audiogames.net/viewtopic.php?pid=260951#p260951
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Re: Project C.A.T.
HEY Mr.Sneak, i wish you luck on this project!
URL: http://forum.audiogames.net/viewtopic.php?pid=260173#p260173
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Re: Sound effect maker
Hey, it would be nice if we can download free libs by zip archives.
URL: http://forum.audiogames.net/viewtopic.php?pid=260269#p260269
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Re: Talking about my upcomming game Tornado machine
hey guys, i'll host a server for ya.nikitaserver.ddns.netport2500Fun playing!
URL: http://forum.audiogames.net/viewtopic.php?pid=259131#p259131
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Re: Talking about my upcomming game Tornado machine
brian, it lags so much, you should switch to unreable packets
URL: http://forum.audiogames.net/viewtopic.php?pid=259133#p259133
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Re: Talking about my upcomming game Tornado machine
That's good, cause we eeven can't play with my friend.
URL: http://forum.audiogames.net/viewtopic.php?pid=259277#p259277
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Re: Trying to make our game "Code 7" playable by blind people
I'm stuck with the door override code, i can't understand what the code is.
URL: http://forum.audiogames.net/viewtopic.php?pid=281702#p281702
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Re: -Calling all detectives! I need your help!
I'll bring an idea.Name: jaxon rigs.age: 20.Chrime: ran from he's house, killed 5 people with the axe. Chased and killed his wife and sun also.Name: john berden.age: 17.chrime: using he's farthers pistol, killed all hes family and got
Re: Programming an incremental games
Hello, nolige of php, html, js, or you can do this in other programming languages, i did in bgt my self.
URL: http://forum.audiogames.net/viewtopic.php?pid=355347#p355347
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Re: The right way. Choose between C# and Python for audio game development
Hey @1, i'd personally not recommend you thinking python is slow only cause sound rts, maybe sound rts has bad code optimizations, cause think about it, it was developing for 11years, correct me if i'm wrong.
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Re: Would you guys benefit if a programming blog would be opened?
hey @1, that would be awesome.
URL: http://forum.audiogames.net/post/398183/#p398183
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Re: why the hell i am lazy to code?
Hi. I have the same problem. For example, i have the ability to learn bgt, i eeven know more than basics and i could code, but i'm lazy, so much lazy that i won't code a single line. Idk what causes that but that's pritty dumb.
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Re: why the hell i am lazy to code?
@3, ouch.
URL: http://forum.audiogames.net/post/400566/#p400566
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Re: Job Opening for Unity Audio Game Developer
@2 +1 i fully agree
URL: http://forum.audiogames.net/post/394694/#p394694
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Re: dev exe toolkit version 0.1 will soon be ready
i fully agree with @7, @9 and @10. This is totally useless.
URL: https://forum.audiogames.net/post/425922/#p425922
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Re: how do you make weapons in your inventory
@6, and you'd be absolutely right.
URL: https://forum.audiogames.net/post/441802/#p441802
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Re: Why does my bgt file keep crashing?
@4, python isn't really fast, i assure you that it's slower than bgt.But python is way way more flexible than bgt, that's true.
URL: https://forum.audiogames.net/post/439909/#p439909
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Re: Game programming languages
c# beatstar?Are you sure?
URL: https://forum.audiogames.net/post/443947/#p443947
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Re: how do you make weapons in your inventory
@8, then please explain why your writing style looks like of bilal ozsitak? The one that was banned here some time ago?that bilal also likes to type: startet, releaset, uptatet, etc. Just like you.Admins just need to check his ip and location,
Re: game engine joystick_init() problem
@10, +1. Totally agree with you on this one.@9, just lol. You have more important things to do? and what are they? I'd learn a language, but you know, i'm too god damn lazy to do it. And am now struggling my self should i ever learn a programming
Re: game engine joystick_init() problem
@10, +1. Totally agree with you on this one.@9, just lol. You have more important things to do? and what are they? I'd learn a language, but you know, i'm too god damn lazy to do it. And am now struggling about should i ever learn a programming
Re: Which Language Should I Start With?
i kinda agree with nuno. Though i'm learning nothing currently, but i know that you can find pritty much books/tutorials/other stuff to learn python.And @20, i have a feeling that if something is hard to do you will never do it. That's not a good
Re: I've decided to switch my main programming language to pure basic. any
asks a question from a blind community, the one who said i've decided to leave the blind community!
URL: https://forum.audiogames.net/post/446096/#p446096
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Re: For beginners. Why is C# better than Python for audio game development
@26, 27, 31, +1 to yall guys.
URL: https://forum.audiogames.net/post/444144/#p444144
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Re: An implementation of bgt running on the .net framework
I agree fully with 25 and 26 here.
URL: https://forum.audiogames.net/post/456677/#p456677
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Re: HElp with Making Megamek/Battletech ACcessible
What's up with this project now? it's abandoned or is still being worked on?
URL: https://forum.audiogames.net/post/457587/#p457587
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Re: Strange class issue, bgt.
I'd maybe help you if forum would let me post the code.It gives me the i can't be opened within it self or something like that error.
URL: https://forum.audiogames.net/post/452411/#p452411
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Re: how to ensure my python app has the smallest size possible?
@2, but we're talking about the audio game here, not video one.
URL: https://forum.audiogames.net/post/474300/#p474300
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Re: please stop telling us to switch
I agree with the poster.
URL: https://forum.audiogames.net/post/477632/#p477632
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Re: A very early beta of a game I'm making
cookie clicker! on pb? plus the click delay! Plus, the terminal window?Well. I'll better not say anything than say something that the community will dislike.
URL: https://forum.audiogames.net/post/479164/#p479164
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Re: 3d audio in bgt using camlorn audio!
@16, do you still have the fixxed camlorn audio?
URL: https://forum.audiogames.net/post/471122/#p471122
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Re: A problem with this bgt game
why do you even save with string to number?
URL: https://forum.audiogames.net/post/499035/#p499035
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Re: A problem with this bgt game
Use dictionary to save and load. I totally don't understand your save method, and i don't understand what int/bool/whatever thing you want to save. Maybe that's because of my stupidity but i'm not 100% sure about it, lol.
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Re: A problem with this bgt game
Obviously you'd want to save serialised data in to a file, then lload it back when the game launches.
URL: https://forum.audiogames.net/post/499713/#p499713
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Re: is the undead-assault public on githup?
The more i read this dude's posts, the more i'm starting to recognise a very, very familiar writing style.
URL: https://forum.audiogames.net/post/511471/#p511471
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Re: is the undead-assault public on githup?
@13, agreed.
URL: https://forum.audiogames.net/post/511646/#p511646
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Re: my test bgt game dont work.
#include"sound_pool.bgt";void main(){sound_pool p;string ver="0.0 beta";show_game_window("test attacking game v"+ver);int creaturehp=100;while(true){wait(5);if(key_pressed(KEY_SPACE)){p.play_stationary("sounds/hit.ogg",
Re: Visual studio and NVDA
I use visual studio with nvda and it works great, no slowdowns or whatever. In advanced, set checkbox Enable selective registration for UI Automation events and property changes and it will enhance things drastikly. Before 2020.3 working with vs was way more
Re: Visual studio and NVDA
I use visual studio with nvda and it works great, no slowdowns or whatever. In advanced, set checkbox Enable selective registration for UI Automation events and property changes and it will enhance things drastikly. Before 2020.3 working with vs was way more
Re: Visual studio and NVDA
What do you mean you didn't see the result? what did you expect to see? it should open a console window with hello world and if you run it with debugger, on the last line of the windowyou should see press any key to continue.
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Re: Visual studio and NVDA
try going in to the object view mode and use numpad 7 9 to read the window.
URL: https://forum.audiogames.net/post/582881/#p582881
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Re: any good and accessible .net profiler?
@4, i'm using the latest version of vs.
URL: https://forum.audiogames.net/post/593159/#p593159
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Re: A Collision Tutorial and some important points
@6 indeed, was a good suggestion to print it out in the console.Now i get how it halves the comparisons, but now the second question: would it look in C syntax something like that?for(int i=0; ifor(int j=i+1; jDoSomething(i, j);}}Edit: ran
Re: A Collision Tutorial and some important points
@6 indeed, was a good suggestion to print it out in the console.Now i get how it halves the comparisons, but now the second question: would it look in C syntax something like that?for(int i=0; ifor(int j=i+1; jDoSomething(i, j);}}Edit: ran
Re: A Collision Tutorial and some important points
@6 indeed, was a good suggestion to print it out in the console.Now i get how it halves the comparisons, but now the second question: would it look in C syntax something like that?for(int i=0; ifor(int j=i+1; jDoSomething(i, j);}}
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Re: A Collision Tutorial and some important points
@6 indeed, was a good suggestion to print it out in the console.Now i get how it halves the comparisons, but now the second question: would it look in C syntax something like that?for(int i=0; ifor(int j=i+1; jDoSomething(i, j);}}Edit: ran
Re: A Collision Tutorial and some important points
all right, maybe i'm stupid or maybe that's cause i don't code python, i don't understand the following:how would for a in boxes and for b in boxes be different from: for i in range(l): for j in range(i + 1, l):Like, how would
Re: A Collision Tutorial and some important points
@10 i meant the c like syntax translation, i'm not learning c. I'm aware that you need to get the size of an array to do the for loop.
URL: https://forum.audiogames.net/post/593346/#p593346
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Re: what's the best language for audiogames(not python)
I'm coding a library for audiogame developement in C#. It already has sounds and SoundPool and it's working, key presses, game window and menus, it's all there. Maybe someone does the same, i'm not sure.
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Re: what's the best language for audiogames(not python)
CSharp. A great language for me so far. Fast, C like syntax, good IDE. I don't really know why no one's mentioning it, but it can be a great tool to develope audiogames, plus any applications you might need for yourself. I already
Re: what's the best language for audiogames(not python)
@9 i won't argue, unoptimised checkings like that will be horrible in every language. As for a proprietary ide, i don't really care. Accessibility of vs, i really didn't encounter any inaccessible stuff and i'm using nvda.As for the
Re: what's the best language for audiogames(not python)
@12, i just edited my post when you posted, so please reread. And i chose c# not only cause of speed, but i also really like it. If it comes to something being slow in an audiogame in c#, it obviously means that you need to optimise
Re: what's the best language for audiogames(not python)
CSharp. A great language for me so far. Fast, C like syntax, good IDE. I don't really know why no one's mentioning it, but it can be a great tool to develope audiogames, plus any applications you might need for yourself. I already
Re: what's the best language for audiogames(not python)
@6, vs never lagged for me. I'm using the 2019 community latest 16.whatever.whatever version. Intel core i5 7300hq here.I had some bullshit until the 2020.3 update, after which i just turned this property shit in advanced nvda
Re: what's the best language for audiogames(not python)
@9 i won't argue, unoptimised checkings like that will be horrible in every language. As for a proprietary ide, i don't really care. Accessibility of vs, i really didn't encounter any inaccessible stuff and i'm using nvda.As for the
Re: what's the best language for audiogames(not python)
@camlorn @ethin if by data structures/algorythms you mean stac, queue, linked list/trees etc, bubble/merge/selective sort etc, then i actually should agree that understanding those certainly will help you at some time. As i started
Re: what's the best language for audiogames(not python)
@camlorn @ethin if by data structures/algorythms you mean stac, queue, linked list/trees etc, bubble/merge/selective sort etc, then i actually should agree that understanding those certainly will help you at some time. As i started
Re: what's the best language for audiogames(not python)
I'm coding a library for audiogame developement in C#. It already has sounds and SoundPool and it's working, key presses, game window and menus, it's all there. Maybe someone does the same, i'm not sure.Edit: @3, c/c++ are really
Re: what's the best language for audiogames(not python)
@9 i won't argue, unoptimised checkings like that will be horrible in every language. As for a proprietary ide, i don't really care. Accessibility of vs, i really didn't encounter any inaccessible stuff and i'm using nvda.As for the
Re: what's the best language for audiogames(not python)
@12, i just edited my post when you posted, so please reread. And i chose c# not only cause of speed, but i also really like it. If it comes to something being slow in an audiogame in c#, it obviously means that you need to optimise
Re: what's the best language for audiogames(not python)
@35 I only have IrrKlang acting as my sound engine, tolk for screen reader output, winforms for window showing, and that's it. I'll add other assemblies soon, however.
URL: https://forum.audiogames.net/post/592943/#p592943
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any good and accessible .net profiler?
So, the time has come and i'm interested in profiling my .net code, e.g looking how much time my methods took to execute, aka bgt profiling.I've tried nprofiler, teamscale profiler and your normal visual studio profiler, but got the following
Re: what's the best language for audiogames(not python)
@35 I only have IrrKlang acting as my sound engine, tolk for screen reader output, and that's it. I'll add other assemblies soon, however.
URL: https://forum.audiogames.net/post/592943/#p592943
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Re: using a dll in c#?
@mohamed,To use windows forms you need to not only write using System.Windows.Forms, but also add the reference to the windows forms assembly by using reference manager, without it it won't work.If, however, you are using latest .net5.0, you need to edit your project
Re: how to fix lagg in Visual Studio 2019 on windows10 using nvda?
check the selective event registration checkbox in the advanced nvda settings. Really helps.
URL: https://forum.audiogames.net/post/594184/#p594184
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Re: any good and accessible .net profiler?
nvda, but i fermly believe that it's not a screen reader issue. It's accessible as i said before, but it for some reason doesn't want to profile.
URL: https://forum.audiogames.net/post/592957/#p592957
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Re: what's the best language for audiogames(not python)
@38 as far as i know, commercial only. Bass does this to you too if i'm not mistaken.Edit: quote from there website:The license of irrKlang is simple: You can use irrKlang for free in non-commercial products. It doesn't cost
Re: what's the best language for audiogames(not python)
@38 as far as i know, commercial only. Bass does this to you too if i'm not mistaken.
URL: https://forum.audiogames.net/post/592961/#p592961
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Re: what's the best language for audiogames(not python)
@35 I only have IrrKlang as my sound engine, tolk for screen reader output, winforms for window showing, and that's it. I'll add other assemblies soon, however.
URL: https://forum.audiogames.net/post/592943/#p592943
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Re: how to fix lagg in Visual Studio 2019 on windows10 using nvda?
the thing was added in nvda 2020.3, so update to the latest version, yeah.
URL: https://forum.audiogames.net/post/594318/#p594318
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Re: The Synthizer Thread
Even without HRTF Panner strategy, sound remains mono. Will it remain like that, or it will be eventually changed that stereo panning doesn't downmix the sound to mono?
URL: https://forum.audiogames.net/post/600575/#p600575
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Re: The Synthizer Thread
@328, i really don't understand why it destroys the auditory illusion. When sounds are hrtf and mono they sound nice when panned, however when they are mono and not hrtf they sound meh. For me, having a sound without hrtf and in mono is just lowering the sound
Re: The Synthizer Thread
@328, i really don't understand why it destroys the auditory illusion. When sounds are hrtf and mono they sound nice, however when they are mono and not hrtf they sound meh. For me, having a sound without hrtf and in mono is just lowering the sound quality.@329, i
Re: The Synthizer Thread
@331, i understand.
URL: https://forum.audiogames.net/post/600704/#p600704
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Re: I want to create 3D game. What language to use?
use bass and that's it. Bass is better than IrrKlang. But you can use IrrKlang as well if you want to. For 3d sounds, you can make a synthizer wrapper, which i started to do and it even worked.
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Re: I want to create 3D game. What language to use?
use bass and that's it. Bass is better than IrrKlang. But you can use IrrKlang as well if you want to.
URL: https://forum.audiogames.net/post/611813/#p611813
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Re: I want to create 3D game. What language to use?
@7,Making a c# audiogame engine is easy enough if you want to do it. I had no problems with mine, hesitant to release it cause i'm afraid of tons of criticism poring on me, lol. Me and my friend have successfully made some small
Re: I want to create 3D game. What language to use?
@7,Making a c# audiogame engine is easy enough if you want to do it. I had no problems with mine, hesitant to release it cause i'm afraid of tons of criticism poring on me, lol. Me and my friend have successfully made some small
Re: I want to create 3D game. What language to use?
@7,Making a c# audiogame engine is easy enough if you want to do it. I had no problems with mine, hesitant to release it cause i'm afraid of possible tons of criticism poring on me, lol. Me and my friend have successfully made some small
Re: Problem when trying to use the package file creator in bgt
@7if(thingy==true and key_pressed(KEY_SPACE)){perform_action();}
URL: https://forum.audiogames.net/post/611532/#p611532
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Re: Questions about C#
I mean, that for example with the standard windows forms key events, you won't be able to capture wether right or left ctrl key was pressed, or left/right shift/alt. You have Control/Shift/AltKey, which correspond to both left and right keys, but if you will try to
Re: Questions about C#
i succesfully use windows forms to catch keyboard input. And a form inherits from control, so you can just subscribe to it's KeyUp, KeyDown events. This may be a bit unreliable, so you maybe will need to improvise like i did.
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Re: Suggestions for Wayfar 1444 relaunch welcome
wow. Wayfar? Hah, hope i'm not in a dream. I'll certainly be there to compensate my impatience when i was young and play this cool mud!
URL: https://forum.audiogames.net/post/617185/#p617185
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Re: Questions about C#
Agree with bass for audio. I used IrrKlang but eventually switched to bass.
URL: https://forum.audiogames.net/post/615230/#p615230
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Re: Questions about C#
you can port soundpool to bass just like i did and enjoy the exact same way of playing sounds like in bgt. At first i was scared of bass too, but eventually it turned out that it's really cool.As @11 said, there's OpenAL and synthizer for 3d, taking bass out of this
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