Re: Python and its editors.

2016-03-04 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Python and its editors. I personally like Notepad2. Christopher Tothe told me about it (so big thanks to him), and it's like Notepad++ but doesn't have any of the strange accessibility problems and a couple of annoyances I used to find with it.It also runs from my Dropbox, which is a

Re: current landscape of audiogame creation tools

2016-03-04 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: current landscape of audiogame creation tools Pyglet also work with Python3. I'm using 3.5, and it works great.For anyone who's finding it hard, it's simply a case of suing decorators.import pygletwindow = pyglet.window.Window(caption = 'Pyglet Test')@window.on_key_press(simple,

Re: current landscape of audiogame creation tools

2016-03-04 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: current landscape of audiogame creation tools Pyglet also works with Python3. I'm using 3.5, and it works great.For anyone who's finding it hard, it's simply a case of using decorators:import pygletwindow = pyglet.window.Window(caption = 'Pyglet Test')@window.eventdef

Re: current landscape of audiogame creation tools

2016-03-04 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: current landscape of audiogame creation tools Pyglet also works with Python3. I'm using 3.5, and it works great.For anyone who's finding it hard, it's simply a case of using decorators:import pygletwindow = pyglet.window.Window(caption = 'Pyglet Test')@window.on_key_press(simple,

Re: current landscape of audiogame creation tools

2016-03-03 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: current landscape of audiogame creation tools Hi,I don't really understand enough maths to write audiogames, but I have used Pyglet with joysticks, and it works fine.There's also the amazing Libaudioverse which has already been mentioned, and I personally like Twisted a lot for my

MUD Proxy

2016-03-03 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
MUD Proxy Hi all,I spent some time last night writing a MUD proxy.The point of this bit of code is to get around the annoying antiscripter employed by Miriani (and probably other games) which only allow you to enter so many commands a second before they start complaining. All my code does

Re: Pythonic SQL-Based Accounts System

2016-11-14 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Pythonic SQL-Based Accounts System No worries mate. Any problems please let me know. URL: http://forum.audiogames.net/viewtopic.php?pid=285828#p285828 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Another Pythonic Game Engine

2016-11-22 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Another Pythonic Game Engine Hi all,I thought I'd throw in with my multiplayer game engine.I guess calling it a game engine is a bit rich, it's kind of generic.Anyways, if you want to give it a go, including a smple guess the number game, the code is

Re: Another Pythonic Game Engine

2016-11-22 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Another Pythonic Game Engine Sorry, I used an underscore instead of a hyphen. Try: https://github.com/chrisnorman7/mindspace-protocol URL: http://forum.audiogames.net/viewtopic.php?pid=286778#p286778 ___ Audiogames-reflector mailing

Game Objects Library

2016-11-27 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Game Objects Library Hi all,In my quest to break my mindspace project into small chunks, I have just released the objects part of the code.dumpible_objects provides you with an easy systems-agnostic way to represent your game objects pythonically, while making it dead easy to dump and load

Game Objects Library

2016-11-27 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Game Objects Library Hi all,In my quest to break my mindspace project into small chunks, I have just released the objects part of the code.dumpible_objects provides you with an easy systems-agnostic way to represent your game objects pythonically, while making it dead easy to dump and load

Game Objects Library

2016-11-27 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Game Objects Library Hi all,In my quest to break my mindspace project into small chunks, I have just released the objects part of the code.dumpible_objects provides you with an easy systems-agnostic way to represent your game objects pythonically, while making it dead easy to dump and load

Game Objects Library

2016-11-27 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Game Objects Library Hi all,In my quest to break my mindspace project into small chunks, I have just released the objects part of the code.dumpible_objects provides you with an easy systems-agnostic way to represent your game objects pythonically, while making it dead easy to dump and load

Re: my new online engine, coded in python

2016-11-21 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: my new online engine, coded in python Hi,I'd personally recommend using flake8 as your checker (pylint makes me suicidal).Also, I personally use PBR for installing packages, here's the files I use:from setuptools import setupsetup(    setup_requires = ['pbr', 'setuptools'],    pbr =

Re: my new online engine, coded in python

2016-11-21 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: my new online engine, coded in python Alternatively for ORM, it's not been done yet, but I'm working on a sort of one-object-fits-all solution, where you can make objects dumpable just by setting properties. That might be of some help.This forum has got me splitting everything off into

SQL-Based Accounts System

2016-11-13 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
SQL-Based Accounts System Hi all,I've been reading these forums, and I see a few bits about multiplayer games, so I thought I'd share which I stripped out of an effort of my own.Basically I was writing a game server, when I realised many of the components were reusable, so while I

SQL-Based Accounts System

2016-11-13 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
SQL-Based Accounts System Hi all,I've been reading these forums and I see a few bits about multiplayer games, so I thought I'd share something which I stripped out of an effort of my own.Basically I was writing a game server, when I realised many of the components were reusable, so while I

Pythonic SQL-Based Accounts System

2016-11-13 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Pythonic SQL-Based Accounts System Hi all,I've been reading these forums and I see a few bits about multiplayer games, so I thought I'd share something which I stripped out of an effort of my own.Basically I was writing a game server, when I realised many of the components were reusable,

Re: Using git for GitHub.com

2016-11-13 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Using git for GitHub.com Hi,I use the normal Git for Windows which can be found as the first result (for me at least) on Google.When you install it, there is an option about using git and includd tools from Git Bash Only... I change that so I can use Git and all included Unix tools

Re: Using git for GitHub.com

2016-11-13 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Using git for GitHub.com With the git command you can do for example:git help checkout.All documentation opens in your web browser.HTH. URL: http://forum.audiogames.net/viewtopic.php?pid=285713#p285713 ___ Audiogames-reflector mailing

Re: Coding A Life Sim In Inform 7

2016-11-21 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Coding A Life Sim In Inform 7 @LadyJuliette, I haven't got much on at this time, and I'm always looking to test myself.If you fancy, send me an email with your ideas (very well fleshed out), and we can see about creating such a thing using Python if you like?Python's the only language

Re: my new online engine, coded in python

2016-11-21 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: my new online engine, coded in python Hi,This is looking like good stuff!I think I would personally like to see more of a separation between the systems, so for example I could use pyglet instead of Pygame for example.Any chance you could bung that on Github or something?I've found at

Re: New in browser rpg

2016-11-12 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: New in browser rpg Hi,I really like what you've done! I was actually thinking of something similar the other day, so I'm glad someone's done it!Good work! URL: http://forum.audiogames.net/viewtopic.php?pid=285602#p285602 ___

Re: Game Objects Library

2016-11-30 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Game Objects Library Hi,I must confess I didn't know what an Entity component system was until I googled it, so I may be misunderstanding what you're asking.It's simply another way to use objects, so you can subclass and what you like, same as creating normal classes.From that

Re: Create multi-player text-based games easily with Python

2017-05-15 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Create multi-player text-based games easily with Python Well if there's anything I can help with please let me know.I've started making my own MUD using this module, and it's helping me realise where things need changing ETC.There's already a bunch of new events and the banned hosts

Re: Create multi-player text-based games easily with Python

2017-05-17 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Create multi-player text-based games easily with Python Hi,I can't actually see the error other than the word File, but I suspect you haven't installed the package.First runpython setup.py installOrpip install git+https://github.com/chrisnorman7/game-server-base.git#egg=gsbhTH. URL:

Create multi-player text-based games easily with Python

2017-05-04 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Create multi-player text-based games easily with Python Hi all,I recently found myself writing lots of text-based game-type stuff, some of it MUD-like, and some intended to be played with a custom client. Either way, I found myself re-using a lot of the same code, so I made me a

Re: Create a game map?

2019-10-01 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Create a game map? Hi,Probably an unpopular suggestion, but worth chucking out there:I know there's lots of boilerplate code in here, but I've taken the _Base class from my pyrts project.With the below code you can instantiate maps and tiles with relative ease. Of course there's no

Re: Android coding and editors?

2019-11-10 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Android coding and editors? Have you tried Dart with Flutter? Dart is very much like _javascript_, and you can code in whatever editor you like.HTH. URL: https://forum.audiogames.net/post/475237/#p475237 -- Audiogames-reflector mailing list

Dart

2020-04-28 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Dart Hi all,I recently started working with Dart and Flutter, with a view to creating mobile apps.For anyone who doesn't know, Dart is a typed language, mainly designed with cross platform apps in mind. It can output to pretty much anything (iOS, Android, Linux desktop, Windows desktop is

Re: Dart

2020-04-30 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Dart @8Honestly, doesn't surprise me. I learnt web stuff out of necessity, so I'm by no means an expert.I know you're not trying to talk me out of it, and honestly, it's interesting to get the opinion of someone like yourself.With the linter, I assume you're talking about eslint? It's

Re: need a programmer for upcoming assessible mobil game

2020-04-29 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: need a programmer for upcoming assessible mobil game If you send me an email with exactly what you need, I'll let you know how much I'll charge you to do it. URL: https://forum.audiogames.net/post/524124/#p524124 -- Audiogames-reflector mailing list

Re: Dart

2020-04-29 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Dart @2: I have no idea. I've never used Golang, but looks like @Camlorn answered it anyways.@6: yes, Flutter is totally accessible as far as I can tell. In the current beta version (no idea which one, I just use it), you can wrap controls you want to treat like live regions in a

Re: what are data bases

2020-05-12 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: what are data bases For a more "gamie" example, let's pretend you have a load of maps. They all have players on them, and some have a boss NPC that rattles around killing stuff.Your "boss" wants to find players, but it isn't interested in wounded players, because that's just mean. You

Re: Earwax

2020-08-29 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @16I like the look of this code!!Can I ask, what is wrong with tile editors? I mean, if I let you chuck a static ambiance at 5, 2 for example, or create a surface that runs from 0, 0 to 18, 2, why is that not a good thing?Not saying you're wrong BTW, just interested to see why

Re: Earwax

2020-08-30 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @22OK, I've started creating an implementation inside of Earwax, since that's the directory I'm working in ATM. Means I don't have to upload stuff to PyPi or `pip install -e .`.I'll see what happens when I build some maps with it, hopefully this afternoon, maybe upload a couple

Re: Earwax

2020-08-30 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @19What piece is missing?@18I'd be lying if I said I understand your whole post. I'm going to read over it a few times to fully grasp the stuff you're on about (I've never heard of Cassowary for example), and I also think there is a big part of this that involves me analysing my

Re: Earwax

2020-09-02 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax OK people, I'm suggestion-hunting again!So I'm in the process of implementing doors ETC. I've got a setup where you can make any box a door, which can e open or closed. Only thing is, I'm not sure on the best way to let players open it.I could make them bump into the door, then

Re: Console file manager in Python

2020-09-01 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Console file manager in Python Hi,If it's console, then you don't need any libraries for reading anything. All the main screen readers will read terminal no problem (with the possible exception of everyone's favourite OS X screen sort-of reader VoiceOver).For Linux (and presumably

Re: Earwax

2020-09-02 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax OK, so I figured out an option I'm happy with.There's a demo area which can be found here.Below is the code the area was generated with. Not bad for 133 lines of Python I don't reckon.If anyone has any suggestions for updating the API, or any other suggestions for that matter,

Re: Cytolk, cython extension over the tolk library

2020-09-09 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library Semi agree with @35 and @36, except that using RTD is so easy (especially if you're using PBR for builds) that you might as well. Also, presumably you're already documenting your functions, so might as well include sphinx stuff in the

Re: a simple way to learn BGT

2020-09-10 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: a simple way to learn BGT Firstly, presumably most of us here are blind, and many of us use Python (myself included), so please don't think being blind is a barrier to learning Python, because it's really not.Do yourself a favour, and learn Python. It's far more future proof, there's

Re: New project idea

2020-09-08 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: New project idea @1I personally relaly like the ideas, and I'm a sucker for big ideas.More than happy to help you code such a thing. Feel free to email me if you want help. URL: https://forum.audiogames.net/post/568415/#p568415 -- Audiogames-reflector mailing list

Re: Cytolk, cython extension over the tolk library

2020-09-08 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @32You still working on this?Just tried to update the package in my virtualenv to see if anything had changed, but no dice. URL: https://forum.audiogames.net/post/568657/#p568657 -- Audiogames-reflector mailing list

Re: Earwax

2020-09-12 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax For anyone who's been trying to read the documentation for Earwax on Read the Docs, it has stopped building, and I'm still trying to figure out why.For the mean time, clone the git repo, and run python setup.py build_sphinx.Sorry for the inconvenience. URL:

Re: Pyglet help

2020-09-12 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Pyglet help There's also a pyglet users group on Google Groups somewhere that may help. URL: https://forum.audiogames.net/post/570011/#p570011 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Earwax

2020-09-14 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @44Reading through the raycast algorithm I found, it seems like it's simply iterating out in a straight line from the player to find stuff that's blocking it. Is that right?Could I simply do:x, y = (4, 4) heading = 0 distance = 1.0 while True: x, y =

Re: Earwax

2020-09-13 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @41Honestly mate, you're right. I've no idea what raycasting even is. I haven't read through your latest emails beyond skim reading BTW, so if there's something there I've missed, then I'll find it soon.Either way, I'm going to go and google the subject.@42I agree that AHC is

Re: Earwax

2020-09-13 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @39Why do you say that XML is a bad idea? I actually quite like the idea of: Zone Title Chris Norman A quick zone I imagined for audiogames.net Forest A big, dark forest 2000 2000

Re: Earwax

2020-09-13 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @44Does box2d do all the stuff I need? I'm looking into it, and apparently it has raycasting built in.I don't object to writing my own (although your points above are true, because I have no idea what I'm doing really), but if there's something out there I can lever, seems daft

Re: Require Tolk.py assistance

2020-10-02 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Require Tolk.py assistance @12Again, probably not, as you can't guarantee if I've typed python test.py, or python ..\..\test.py.Better to use os.path.dirname(os.path.abspath(__file__)) I think. URL: https://forum.audiogames.net/post/576303/#p576303 -- Audiogames-reflector mailing

Re: The Synthizer Thread

2020-10-02 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: The Synthizer Thread Hey @Camlorn, is there currently a way to change the rate of a playing sound? Was going to try making something with engine fx for a bit of lighthearted relief, but I'm not sure it's possible yet.Cheers. URL: https://forum.audiogames.net/post/576304/#p576304

Re: Earwax

2020-10-08 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @80 and @82Hopefully it won't be that limiting. I mean, the map editor doesn't actually exist in any meaningful way yet, so there's no telling how good or bad it'll be. @Camlorn is right, and I'll need physics stuff in there. I'm planning to just pay someone to do that for me if

Re: Earwax

2020-10-08 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @84That's a relief haha. URL: https://forum.audiogames.net/post/578606/#p578606 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: why do most people choose python?

2020-10-14 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: why do most people choose python? @34, interesting. I assumed the learning curve was the same for everyone.@35There is an extension which gives you some of IndentNav's stuff:Name: Indentation Level Movement Id: kaiwood.indentation-level-movement Description: Fast and efficient

Re: how to save errors in a file in python

2020-10-15 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: how to save errors in a file in python @3That's probably not a great idea, since it'll break output redirection or whatever it's called when you do:python script.py > errors.log 2>&1A better solution would probably be to override sys.excepthook, and write your errors to a file, before

Re: Sharing My Music and Sound Effects - Over 2000 Tracks

2020-10-15 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Sharing My Music and Sound Effects - Over 2000 Tracks @258Completely forgot I'd posted on thsi topic.So I'm working on a quiz game, and so far all the music, and most of the sounds are yours. All attributions in place.Thanks again. URL:

Re: Pyglet help

2020-10-15 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Pyglet help @21Yeah, likely a syntax error there somewhere. It won't be generator specific, but me not including some bracket or other. I'll leave you to figure it out. I'm sure you can get the idea from what I wrote though. URL: https://forum.audiogames.net/post/580521/#p580521

Re: Earwax

2020-10-15 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax Hi all,I just wrote a new article on using Earwax. This time I give you MOO-style suspends with a new class, which I (rather horribly I'm afraid) call StaggeredPromise.You can find the article here.Have fun, and as usual, let me know if you have any problems or questions. URL:

Re: Earwax

2020-10-05 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @64I can't promise the the `BoxLevel` class won't change in the future, but by all means have a bash at a tile editor. I'd be very interested to see what you come up with.Maybe create an issue to keep track of what you're up to?Thanks for your interest, and in advance for your

Re: Lucia - OpenSource AudioGame engine written in Python

2020-10-05 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python @329 and @333There's most definitely room for multiple libraries in the same space, and I don't for a second think my library is any better, simply different.There's enough people coming from BGT that'll want the familiarity of

Re: Earwax

2020-10-05 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax Hi all,So I've just written an article on one of the new features of Earwax. Thought I'd post a link here for completeness.You can find the article on using BufferDirectory here.If you have any questions, please feel free to post them here. URL:

Re: Earwax

2020-10-06 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @67 and @68Thank you very much both. I'm glad you like it. I honestly hate reading code... Maybe that should be the tagline? Earwax: The audio game engine for those who hate reading code.I figure that you're going to do the same stuff over and over again, checking buttons and

Re: The Synthizer Thread

2020-10-04 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: The Synthizer Thread @269Great, thanks for the change, but it does seem to be a little broken haha.It seems that values >= 1.002 and <= 0.991 start distorting. I haven't had chance to test it on my proper speakers yet, but I've never heard that on my laptop speakers before.BTW, is

Re: synthizer error

2020-10-04 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: synthizer error @9The code you posted looks like the example script from the Synthizer source tree. Where are the changes? That file works by default... or did, when I updated it haha.Back to your original question: You shouldn't be using sleep to play files no. There should be some

Re: synthizer error

2020-10-04 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: synthizer error @11As has already been stated, the only problem is that you're not waiting for the sound to play.To wait for it, put something like:while True: passat the end.Then, when your sound has finished, you can exit with control + c. URL:

Re: Earwax

2020-10-06 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @70Yes, that is correct. You could owever do something like the following:def handler(): ... for key in (key.A, key.B): level.action('Something', symbol=key)(handler)Would you like another method of adding the same function to multiple keystrokes? URL:

Re: The Synthizer Thread

2020-10-04 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: The Synthizer Thread @275OK, here's the link to download the wav file I was using. Sorry for the Dropbox transfer, but I wasn't sure how else to send it you.Secondly, here's the code I'm using:from time import sleep from synthizer import (Buffer, BufferGenerator, Context,

Re: The Synthizer Thread

2020-10-04 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: The Synthizer Thread @272OK, here's the link to download the wav file I was using. Sorry for the Dropbox transfer, but I wasn't sure how else to send it you.Secondly, here's the code I'm using:from time import sleep from synthizer import (Buffer, BufferGenerator, Context,

Re: Earwax

2020-10-06 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @70Yes, that is correct. You could however do something like the following:def handler(): ... for key in (key.A, key.B): level.action('Something', symbol=key)(handler)Would you like another method of adding the same function to multiple keystrokes? URL:

Re: Earwax

2020-10-06 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @72What you want to do is already sort of unintentionally implemented. You can use Pyglet's own event system, as the Game and Level classes both inherit from pyglet.event.EventDispatcher. The below code will hopefully show you how to do that, and also hopefully show you why it's

Re: Lucia - OpenSource AudioGame engine written in Python

2020-10-06 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python @336I must admit, I don't. As far as I can tell, the way the two libraries work is completely different: I Lucia, you need t write your own main loop (unless I'm missing something), and it has all these useful utility commands like

Re: python problem

2020-10-04 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: python problem Also, depends what console you're using. I use cmd.exe and it works fine. URL: https://forum.audiogames.net/post/577168/#p577168 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: python problem

2020-10-04 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: python problem @5Sure. Git Bash, cygwin, teraterm I think was another. There's loads of them. URL: https://forum.audiogames.net/post/577185/#p577185 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Synthizer Thread

2020-10-12 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: The Synthizer Thread @285No worries mate, just keep on swimming. You're doing a great job, and we're all really grateful for your hard work... Or I am at least haha. URL: https://forum.audiogames.net/post/579669/#p579669 -- Audiogames-reflector mailing list

Re: Earwax

2020-10-12 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax Hi all,I've just finished a small article on using the new ThreadedPromise class I coded into Earwax yesterday. You can read it here.I hope you find it (and Earwax) useful. URL: https://forum.audiogames.net/post/579678/#p579678 -- Audiogames-reflector mailing list

Re: Earwax

2020-10-16 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @91Good idea about the articles. I do really need to sort out the documentation story. Because Synthizer isn't available for Linux, automatic builds on Readthedocs fails, so the most up to date docs aren't there.As for Continuations (I didn't realise that's what it was called)

Re: Earwax

2020-10-16 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @93OK, I absolutely take your point about the state problems. Currently, I'm only using it for outputting stuff in a quiz game:def promise(): play_win_or_lose_sound() sleep 1.0 game.output('You were wrong / right') sleep 2.0 load_next_question()Obviously

Re: Earwax

2020-10-16 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax OK, sorry for the double post, but I've finally fixed docs.Now they build automatically, and I'm as happy as a dog with two dinners. URL: https://forum.audiogames.net/post/580729/#p580729 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Earwax

2020-10-16 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax OK, sorry for the double post, but I've finally fixed docs.Now they build automatically, and I'm as happy as a dog with two dinners.Docs can once again be found here. URL: https://forum.audiogames.net/post/580729/#p580729 -- Audiogames-reflector mailing list

Re: Python how to extract archive

2020-10-20 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Python how to extract archive @1Have you googled? URL: https://forum.audiogames.net/post/581531/#p581531 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: CMD how to list all files from a folder with one exception

2020-10-10 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: CMD how to list all files from a folder with one exception I found this as the first result in a Google search. URL: https://forum.audiogames.net/post/579095/#p579095 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Cytolk, cython extension over the tolk library

2020-10-11 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library Hey Paul,Wanted to let you know I've just been playing with cytolk, and I'm loving it. Good job.Going to use it in Earwax, instead of AO2 going forward.Thanks for making this available. URL:

Re: Lucia - OpenSource AudioGame engine written in Python

2020-10-05 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python At the risk of threadjacking, I'd like to remind you all of Earwax, which is under active development, and (from what I've read) is somewhat more "pythonic".Could also benefit from contributors, and not just on the programming

Re: The Synthizer Thread

2020-10-05 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: The Synthizer Thread @278Yep, you fixed it. Legend. Thank you! URL: https://forum.audiogames.net/post/577420/#p577420 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: why do most people choose python?

2020-10-13 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: why do most people choose python? @32Is it even a sighted-centric concept? I quite like indentation, especially when you use the Indentnav NVDA addon, or the VSCode extension that I can't remember the name of. It makes navigating code super quick. Dead handy with a braille display too.

Re: Cytolk, cython extension over the tolk library

2020-10-11 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @47Not sure I see the point. I mean, the call to load() is obviously necessary, but not to unload. Nothing seems to happen if you don't unload, unless I'm missing something? URL: https://forum.audiogames.net/post/579381/#p579381 --

Re: Cytolk, cython extension over the tolk library

2020-10-11 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library Als sorry for the double posting.@46Glad you like Earwax too haha.My only problem is still this DLL thing. It just seems to break the whole pip install thing. I mean, accessible_output2 knew where all the DLLs were, is there no way you can

Re: Earwax

2020-10-19 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax I've just updated the documentation.I have taken @Camlorn's suggestions on board, so there's now tutorials, as well as a whole load of other updated stuff.As usual, happy hacking. URL: https://forum.audiogames.net/post/581468/#p581468 -- Audiogames-reflector mailing list

Re: My coding journey

2020-08-23 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: My coding journey Hi mate,Glad you're enjoying Python, and it actually came as quite a surprise that you found one of my posts helpful haha.With the whole _javascript_ thing, it's actually not as bad as it might first appear. You can check if something's undefined with:if (obj.name ===

Re: sound designing, i'M now offerring my skills for those are inneed

2020-08-23 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: sound designing, i'M now offerring my skills for those are inneed @1I really like your demo! Loving the sounds you've got going on there!If it wouldn't be too much trouble, I'd really like to hear what you can do with different genres: Maybe one for fantasy, one for sci fi, something

Re: Audio game jam - No Video Jam runs thru August 28

2020-08-28 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Audio game jam - No Video Jam runs thru August 28 @104This is amazing!!! Loving it!Completely the first 5 levels without headphones, but I want to start from the beginning to appreciate all the lovely sound design.How did you create this? I see unity-like DLLs in the game folder. Did

Re: Cytolk, cython extension over the tolk library

2020-08-28 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library OK, nice work. Any chance detect_screen_reader could return None if there's no screen reader, rather than a string? Seems like it would make more sense.Also, if you can't include DLLs in your distribution, what do I need to have in mine?

Re: Audio game jam - No Video Jam runs thru August 28

2020-08-28 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Audio game jam - No Video Jam runs thru August 28 @107Is the creator sighted? i was under the impression it was impossible to use Unity without seeing it, but happy to be proved wrong. URL: https://forum.audiogames.net/post/565195/#p565195 -- Audiogames-reflector mailing list

Re: Cytolk, cython extension over the tolk library

2020-08-28 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @20RTD would be great, but whatever you know how to do. I only say RTD because it's the canonical way of doing things. URL: https://forum.audiogames.net/post/565193/#p565193 -- Audiogames-reflector mailing list

Re: Does WSL2 support Linux audio?

2020-08-28 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Does WSL2 support Linux audio? Hi,According to this link, yes, with some work. URL: https://forum.audiogames.net/post/565194/#p565194 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Does WSL2 support Linux audio?

2020-08-28 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Does WSL2 support Linux audio? @3You're welcome. URL: https://forum.audiogames.net/post/565224/#p565224 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Strange issue with Python

2020-08-29 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Strange issue with Python Also, if you start using mypy and type hints ASAP, it'll catch errors like this one for you. URL: https://forum.audiogames.net/post/565438/#p565438 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Cytolk, cython extension over the tolk library

2020-08-29 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library Hey paul,I'm keeping an eye on this topic. Mind letting us know when the docs are up? I'd love to use your stuff, but I feel like I need a fair amount of info about what DLLs I need to get from where, and where to put them before I

Re: Earwax

2020-08-29 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax Hey all,I'm starting on the game maker part of Earwax, and I'm hoping to get some input on what sort of interface people would like to see?I'm working on a command line interface currently, so the work flow would be something like:mkdir game cd game earwax init (initialises

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