Re: How can I calculate damage based on speed and direction?

2016-10-12 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: How can I calculate damage based on speed and direction? Bleh, I think this is considered more 2D Physics actually, I haven't played with this stuff all that much so appologies if its not that helpful. You could actually do it on collision instead of calculating a line, I dug up a Pong

Re: A question about wxpython tabs

2016-11-29 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: A question about wxpython tabs I kind of suspected that. I wasn't aware that ctoth helped work on parts NVDA though, so perhaps he has something in mind? I did come across [WAI-ARIA], which appears to help screen readers like NVDA parse tabs and other information, but it seems geared

Re: Getting started with game developing

2016-12-10 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Getting started with game developing In order to run python scripts you first need to install python itself, which you can get [here], assuming you don't have it already. After that to run a script on the cmd prompt go to where the file is and type "python yourscript.py" to execute it.

Re: Getting started with game developing

2016-12-10 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Getting started with game developing In order to run python scripts you first need to install python itself, which you can get [here], assuming you don't have it already. After that to run a script on the cmd prompt go to where the file is and type "python yourscript.py" to execute it.

Re: Program disasembler?

2016-12-10 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Program disasembler? A decompiler does depend on the language the program was made with, and you'll often get very mixed results depending on what language it is. Decompilers for Python tend to put out decently readable code, but C/C++ decompilers tend to be pretty ugly. As others have

Re: Getting started with game developing

2016-12-13 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Getting started with game developing There are a few differences between python 2 and python 3 which broke compatibility with a number of libraries python depends on, resulting in a rift between the versions. While things have improved a lot, there are still hitches here and there. The

Re: Free and large sound-library to download

2017-01-10 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Free and large sound-library to download If its free sounds you seek, then try [The Big List of Free Sounds] on itch.io. URL: https://forum.audiogames.net/viewtopic.php?pid=293050#p293050 ___ Audiogames-reflector mailing list

Re: a question about programming languages, python in particular

2016-12-02 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: a question about programming languages, python in particular Python handles alot of the memory allocation for you, and has a garbage collector to clean up resources automatically when they aren't used anymore. So, when you close your program Python will go about cleaning up all the

Re: Sighted Gamer/Dev, trying to get how best to present spatial data

2017-01-06 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Sighted Gamer/Dev, trying to get how best to present spatial data Displaying regions or objects of scale can be a bit tricky, although as mentioned tilemaps work to a degree as people can build a mental map of where everything is using spatial coordinates. I've experimented a bit with

Re: Compiling Python Simple Pig Audio Game

2017-01-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Compiling Python Simple Pig Audio Game Its not uncommon to get warnings in the warning file, does pyinstaller fail to generate the excecutable in a "dist" folder? Or does the excecutable just not work? Do you have pywin32 installed? URL:

Re: Compiling Python Simple Pig Audio Game

2017-01-02 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Compiling Python Simple Pig Audio Game According to [this] thread, you could try recompiling your exe with console enabled and running it from a command prompt to get the full error output for why it may be throwing the fatal error. Hopefull that can give us a better clue. URL:

Re: Compiling Python Simple Pig Audio Game

2017-01-02 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Compiling Python Simple Pig Audio Game According to [this] thread, you could try recompiling your exe with console enabled and running it from a command prompt to get the full error output for why it may be throwing the fatal error. Hopefull that can give us a better clue. URL:

Re: Compiling Python Simple Pig Audio Game

2017-01-02 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Compiling Python Simple Pig Audio Game Well the first thing jumping out there is accessible_output2, lets see here.. In auto.py init is: def __init__(self): output_classes = accessible_output2.get_output_classes() self.outputs = [] for output in output_classes: try:

Re: Free and large sound-library to download

2017-01-08 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Free and large sound-library to download If its free sounds you seek, then try [The Big List of Free Sounds] on itch.io. URL: http://forum.audiogames.net/viewtopic.php?pid=293050#p293050 ___ Audiogames-reflector mailing list

Re: I got confused in python

2016-12-23 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I got confused in python I'm not familiar with Tolk, it appears to be translation software? I'm not sure what it may be doing, which DLL's are it not loading?Python has two major branches, version 2.7, and version 3.5.  Due to some changes when version 3 was made it broke compatibility

Re: I got confused in python

2016-12-24 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I got confused in python Is that how you spell it exactly? The issue could be capitalization, along with spacing and spelling Python is also capitalization sensative. So you'd have to write wx.App() with a capital A, same with wx.Frame with a capital F. Some libraries have more

Re: My current dilemma, choosing the right programming language

2016-12-25 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: My current dilemma, choosing the right programming language An interpreted language like Python executes code directly without having to compile it in to machine code, where as a language like C would need to compile it into machine code first before it can run. Int float combinations

Re: I got confused in python

2016-12-26 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I got confused in python Hmm, i'm not sure. It could be a linking issue, or maybe a 32/64 bit issue. Here's a simple wxpython hello world script, if that doesn't work you could try reinstalling wxpython.import wx app = wx.App(redirect=True) top = wx.Frame(None, title="Hello World",

Re: Having a problem with Notepad++ and Python

2016-12-21 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Having a problem with Notepad++ and Python I'm not all that used to using Notepad++, you can open a python command line using "Run", though thats not really practical for running whatever script you may be writing. Although, you could also use Run to use python for opening your script

Re: My current dilemma, choosing the right programming language

2016-12-21 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: My current dilemma, choosing the right programming language I may be able to offer some help in compiling things with pyinstaller, although its difficult to say without knowing the error output what problems you ran into. Linking to resources properly tends to be the biggest irritation

Re: I got confused in python

2016-12-21 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I got confused in python How much experience do you have with Python overall? I wouldn't recommend using peoples engines or learning API's just yet if you don't have a good understanding of the fundamentals. Having said that I can try and answer your questions and offer what assistance

Re: I got confused in python

2016-12-24 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I got confused in python Ah, I don't have any experience using Tolk so can't help much there, although pyttsx and accessible_audio2 are also good for TTS output. Wxpython does seem to be good for gui applications and is screen reader accessible, although i'm still workinbg my way

Re: Need help in this script

2017-03-28 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Need help in this script Just to be clear, the extension scripts need to be copied over in to python/lib/site-packages/pyglet/media/drivers/openal. The python and Pyglet directory names may vary abit depending on versions, if pyglets installed as an egg file then open it as a zip file

Re: Need help in this script

2017-03-27 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Need help in this script Does the Pyglet OpenAL example and Pygame mixer work individually? As the OpenAL examples I wrote require copy over certain Pyglet scripts to include the proper extensions. Your script seems to work alright with a few adjustments, such as in line 20 player()

Re: a question

2017-03-14 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: a question This is a common question, but also an irrelevant one. All languages have their strengths and weaknesses, they also share certain similarities so the more you learn with one language the easier it gets to learn another. Both BGT and Python are good places to start, but whats

Re: Wich library to using in Python?

2017-04-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Wich library to using in Python? Both Pygame and Pyglet are equally good, but if you were to pick from only those two then Pyglet can give you a bit more flexibility and power as it has hardware acceleration with 3D support if you need it. Pyglet can also handle 3D audio via OpenAL

Re: Wich library to using in Python?

2017-04-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Wich library to using in Python? Both Pygame and Pyglet are equally good, but if you were to pick from only those two then Pyglet can give you a bit more flexibility and power as it has hardware acceleration with 3D support if you need it. Pyglet can also handle 3D audio via OpenAL

Re: Wich library to using in Python?

2017-04-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Wich library to using in Python? I've not used libaudioverse so I can't say whether there's an issue with it or not. I have encountered something similar with Pyglets build in OpenAL functions at times, I think it may have had to do with the audio samples themselves, though i'm not

Re: Wich library to using in Python?

2017-04-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Wich library to using in Python? I've not used libaudioverse so I can't say whether there's an issue with it or not. I have encountered something similar with Pyglets build in OpenAL functions at times, I think it may have had to do with the audio samples themselves, though i'm not

Re: Python 2 or 3?

2017-03-31 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Python 2 or 3? Python 3 makes a number of improvements over Python 2, proper Unicode support for example. The problem though was that Python 3 completely broke compatibility with Python 2 in the process, along with all of its 3rd party libraries. This naturally caused a bit of a rift

Re: Wich library to using in Python?

2017-04-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Wich library to using in Python? Whenever a key is pressed, the functions on_key_press() and on_key_release() add a text string in to the key_input list. That particular line checks to see if the string "SPACE press" is inside that list, indicating that the space bar has been pressed.

Re: Wich library to using in Python?

2017-04-02 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Wich library to using in Python? Here's the same example in Pygame:import pygame from pygame import mixer import sys def Example(): #initialize pygame pygame.init() #initialize sound mixer mixer.init() #set window caption pygame.display.set_caption('Example') #create

Re: Wich library to using in Python?

2017-04-02 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Wich library to using in Python? Fair enough, keep in mind though that there are different ways of writing code, these are just a few of examples. In the Pyglet example the update() function is the main loop, its called continuously by schedule_interval(). Other functions like

Re: Wich library to using in Python?

2017-04-02 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Wich library to using in Python? Fair enough, keep in mind though that there are different ways of writing code, these are just a few of examples. In the Pyglet example the update() function is the main loop, its called continuously by schedule_interval(). Other functions like

Re: Wich library to using in Python?

2017-04-02 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Wich library to using in Python? Copying it to the same folder as your script is one way yes. Another method would be to install OpenAL on your system, though that takes a bit of effort to setup properly. If you plan on distributing your script it may be a good idea to include the

Re: Some Python QUestions

2017-04-06 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Some Python QUestions Attempting to force people to switch won't make v3 more popular, and its not up to you or I to decide what version a person chooses to use given their current needs. The practical differences between the two versions are negligible so transitioning isn't that

Re: Some Python QUestions

2017-04-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Some Python QUestions Well you could delete the lines, but yes your idea is fine. Its fairly common for programmers to comment out code they don't want to necessarily delete in order to test segments or what have you. URL: http://forum.audiogames.net/viewtopic.php?pid=305909#p305909

Re: How accessible is unity?

2017-04-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: How accessible is unity? Well, Unity is sort of accessible I think. There was a thread a bit ago [here] that talks about it abit and it seems they got something working with it. As for the Papa Sangre engine, that seems to have straight up dissappeared. URL:

Re: python help.

2017-04-10 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: python help. @GuirtarmanI don't think its a fear of moving forward, so much as how puerile and arbitrary he finds Python 3 to be. I won't get into it either, but if you feel so inclined do a bit of reading on the subject and decide for yourself.The other option would be PyAL or Pyglet

Re: Some Python Questions

2017-04-12 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Some Python Questions Formatting characters like those are more for inserting variables into strings, this can be useful if you want to input changing numbers or text into a static string. For example:import random number = random.randint(0,100) print "%i is a random number"%numberIn

Re: Some Python Questions

2017-04-12 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Some Python Questions Formatting characters like those are more for inserting variables into strings, this can be useful if you want to input changing numbers or text into a static string. For example:import random number = random.randint(0,100) print "%i is a random number"%numberIn

Re: pyglet question

2017-04-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: pyglet question Actually, digging abit into Pyglets documentation I think i've come up with a better example thats alot closer to the pygame version. Instead of having to use event tags or window subclassing you can also push keyboard handling into the windows event stack and handle it

Re: pyglet question

2017-04-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: pyglet question It is possible to use a while loop for updating in Pyglet, its not much different than previous examples. You would still need to either subclass the window or use "@window.event" tags for drawing and input functions, and also manually dispatch events or it will lock

Re: pyglet question

2017-04-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: pyglet question Actually, digging abit into Pyglets documentation I think i've come up with a better example thats alot closer to the pygame version. Instead of having to use event tags or window subclassing you can also push keyboard handling into the windows event stack and handle it

Re: pyglet question

2017-04-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: pyglet question It is possible to use a while loop for updating in Pyglet, its not much different than previous examples. You would still need to either subclass the window or use "@window.event" tags for drawing and input functions, and also manually dispatch events or it will lock

Re: pyglet question

2017-04-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: pyglet question It is possible to use a while loop for updating in Pyglet, its not much different than previous examples. You would still need to either subclass the window or use "@window.event" tags for drawing and input functions, and also manually dispatch events or it will lock

Re: pyglet question

2017-04-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: pyglet question It is possible to use a while loop for updating in Pyglet, its not much different than previous examples. You would still need to either subclass the window or use "@window.event" tags for drawing and input functions, and also manually dispatch events or it will lock

Re: Python Questions

2017-03-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Python Questions To print a list without the brackets you can use this example:shopping = ['green eggs',1234,'ham',5678] print ', '.join(str(a) for a in shopping)Other than the aforementioned accessible_output2, libaudioverse, and [PyAL] , there's also [Pyglet]. For screen readers

Re: Playing sounds in Python

2017-03-10 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Playing sounds in Python Even though libraries like Libaudioverse and OpenAL are capable of 3D audio, you don't necessarily have to use them for 3D audio. Those libraries themselves are also exclusively used for audio output, other things like keyboard inputs, graphics, etc. would

Re: Playing sounds in Python

2017-03-10 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Playing sounds in Python PyAL is a separate library using OpenAL and has no direct connection to Pyglet, even if they can be used together. Pyglet itself also has its own bindings for OpenAL, but also has bindings for DirectSound and PulseAudio, but dosen't have any advanced audio

Re: Making sounds sound like they're behind you

2017-03-04 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Making sounds sound like they're behind you What language and/or audio libraries are you using? URL: http://forum.audiogames.net/viewtopic.php?pid=300494#p300494 ___ Audiogames-reflector mailing list

Re: Accessible image manupulation software?

2017-02-28 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Accessible image manupulation software? I don't play much with cryptography and image analysis, though I do get some interesting articles now and again in my news feeds. I'm not sure if Dating sites use image finger printing, but they have been moving more towards facial recognition

Re: Looking for Help Learning How to Code

2017-02-28 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Looking for Help Learning How to Code You can get bgt over [here] from Blastbay Studios website. URL: http://forum.audiogames.net/viewtopic.php?pid=299742#p299742 ___ Audiogames-reflector mailing list

Re: Accessible image manupulation software?

2017-02-28 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Accessible image manupulation software? I don't play much with cryptography and image analysis, though I do get some interesting articles now and again in my news feeds. I'm not sure if Dating sites use image finger printing, but they have been moving more towards facial recognition

Re: danny's pithon engine

2017-03-02 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: danny's pithon engine I believe you can find a link to it in the thread he posted about the engine over [here]. URL: http://forum.audiogames.net/viewtopic.php?pid=300129#p300129 ___ Audiogames-reflector mailing list

Re: pyglet question

2017-04-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: pyglet question @BlademanWell yes and no, you don't necessarily need the clock to handle the framerate, physics, movement, etc. as the main loop iterates through cycles acting like a clock tick. Though doing it this way can be prone to wild fluctuations in the flow of the game based on

Re: pyglet question

2017-04-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: pyglet question @BlademanHm, you may be right about the clock. Reading the pyglet programming guide though it seems to suggest its more to make certain scheduled events are called including sounds and video played through pyglet, not that its explicitly required to do so. The example

Re: I found a very weird thingy in python!

2017-08-12 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I found a very weird thingy in python! The "W" in "elif symbol == key.w:" isn't capitalized, this is likely causing an error thats blocking any further if statements. URL: http://forum.audiogames.net/viewtopic.php?pid=323997#p323997 ___

Re: I found a very weird thingy in python!

2017-08-12 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I found a very weird thingy in python! The URL: http://forum.audiogames.net/viewtopic.php?pid=323997#p323997 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: I found a very weird thingy in python!

2017-08-12 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I found a very weird thingy in python! You'd be surprised at just how often a typo or something stupid like that can trip up even the most experienced programmer for hours on end. Hm, another possibility might be your use of globals, you usually have to specify globals when using them

Re: I found a very weird thingy in python!

2017-08-12 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I found a very weird thingy in python! You'd be surprised at just how often a typo or something stupid like that can trip up even the most experienced programmer for hours on end. Hm, another possibility might be your use of globals, you usually have to specify globals when using them

Re: Python: Let's discuss the pros and cons

2017-08-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Python: Let's discuss the pros and cons Lower level generally means more options and control which allows you to be a lot more explicit and efficient with instructions, but at the cost of greater complexity, time to write, and readability. Pythons automatic memory management can make

Re: tips for audio game development

2017-07-07 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: tips for audio game development If your looking for audio samples to work with you could also check out the [Big List of Free Sounds]. URL: http://forum.audiogames.net/viewtopic.php?pid=318279#p318279 ___ Audiogames-reflector mailing

Re: Audio games in the Web Browser

2017-07-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio games in the Web Browser Recently came across [HumbleNet], a free cross-platform network library for browsers that may prove useful. URL: http://forum.audiogames.net/viewtopic.php?pid=317587#p317587 ___ Audiogames-reflector

Re: c++ and audiogames?

2017-08-08 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: c++ and audiogames? Absolutely. A game is just a series of mechanics or rules as set out by code, so almost any language will do. You will however likely need some 3rd party libraries to get the functionality you need, such as OpenAL or Libaudioverse for audio, DirectX for video and

Re: some questions

2017-07-29 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: some questions There are a variety of places to get sounds, such as some [commercial packs] that are around, or from the [Big List of Free Sounds]. Another way may be to get in touch with a musician, there's a fairly large list of peoples soundclouds [here] you can look through. For

Re: Where can I find the Hims braille display API and reference?

2017-05-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Where can I find the Hims braille display API and reference? I've dug around abit but most of the links are outdated, can't find any API documentation either, unless its in the user manuals. Only thing that seems to have them is NVDA which comes with HanSoneConnect.dll along with

Re: Create guis with PureBasic

2017-05-11 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Create guis with PureBasic [Gadget] might do what you want and seems to be appart of PureBasic. There's a guide [here] and an example someone posted [here].When it comes to designing GUI's I tend to take a methodical, mathematical approach. First I determine the windows total size, or

Re: Create guis with PureBasic

2017-05-14 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Create guis with PureBasic There are a number of libraries you can use to create a GUI with in python, such as WxPython, Pyglet, Pygame, etc. WxPython uses widgets similar to PureBasic above, whereas Pyglet and Pygame render images and you have to handle  inputs independantly.

Re: Problem with tolk library

2017-05-14 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Problem with tolk library It doesn't give much detail about the C# dll specifically, but its listed under wrappers for Tolk.dll, so you may need to include it in your working directories. In addition to that you'll need to also include some separate driver dll's Tolk needs for specific

Re: Create guis with PureBasic

2017-05-13 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Create guis with PureBasic From what I understand Gadget uses some of the operating systems native widgets, if previous experience with similar widget interfaces holds true most of them may be screen reader accessible, but there may be some gaps. In those cases you could use [tolk] as

Re: Question about C and C++?

2017-06-26 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Question about C and C++? C came first, followed by C++ which is technically its own language. The biggest difference as Tagor mentioned is the Object Oriented Programming approach among other things. C++ is technically built on top of C's concepts, similar to Python, so you can

Re: Create guis with PureBasic

2017-05-20 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Create guis with PureBasic Wxpythons a bit tricky to work with in a lot of ways, for example when using GetSize() to position buttons it doesn't take things like the menu bars, title bar, borders, or status bar sizes into consideration. Thats why when positioning the second button in

Re: Create guis with PureBasic

2017-05-20 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Create guis with PureBasic Wxpythons a bit tricky to work with in a lot of ways, been working with it for awhile but still getting the hang of it, bleh. Now you could use Sizers to automatically position buttons which I haven't covered here, they can be useful in automatically spacing

Re: Create guis with PureBasic

2017-05-20 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Create guis with PureBasic Wxpythons a bit tricky to work with in a lot of ways, for example when using GetSize() to position buttons it doesn't take things like the menu bars, title bar, borders, or status bar sizes into consideration. Thats why when positioning the second button in

Re: Research on videogame development for blind users

2017-05-24 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Research on videogame development for blind users When you say game engine, do you mean developer tools like GameMaker, Unity, etc. or while playing a game? What perspective and solutions are you going for? URL: http://forum.audiogames.net/viewtopic.php?pid=312473#p312473

Re: Create guis with PureBasic

2017-05-27 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Create guis with PureBasic Ach, having to do registry editing is a pain, i'm glad you managed to fix it though. The above example I wrote myself, though there are a few guides around such as [here], [here], and [here]. The problem though is that some parts of wxpython are accessible

Re: Is there a way to search google programatically and list the resoults

2017-05-19 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Is there a way to search google programatically and list the resoults I believe so yes, [this] topic goes into more detail on it. Essentially you can use Googles [Custom Search API] to make your own Custom Search Engine, though results may vary. Another approach would be to build your

Re: my first post

2017-05-19 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: my first post There are a few language choices available depending on your preferences, such as PureBasic, C/C++, C#, Python, or BGT. Unfortunately many of the engines you mentioned aren't accessible, although there has been some headway with Unity, check the "Make unity 3d accessible"

Re: Way to create an RPG game like Entombed

2017-06-15 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Way to create an RPG game like Entombed Python works fine for game development, Civilization IV, EVE Online, and plenty of other games use it. Really its more about what people are comfortable working with.Maps are generally handled with grids, although it depends sometimes. A map

Re: Way to create an RPG game like Entombed

2017-06-15 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Way to create an RPG game like Entombed Python works fine for game development, Civilization IV, EVE Online, and plenty of other games use it. Really its more about what people are comfortable working with.Maps are generally handled with grids, although it depends sometimes. A map

Re: C# manual?

2017-05-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: C# manual? You could read this [C# tutorial] to familiarize yourself abit, and also do these [C# excercises] for practice. URL: http://forum.audiogames.net/viewtopic.php?pid=309626#p309626 ___ Audiogames-reflector mailing list

The Big List of Incubators, Accelerators, and Funding Opportunities

2017-09-11 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
The Big List of Incubators, Accelerators, and Funding Opportunities From [Gamasutra], the link contains a list of funding opportunities available for game developers in various parts of the world, such as Malaysia, Bucharest, The Netherlands, Canada, the US, Paris, London, Berlin, Finland,

Re: Python, pygame, and accessibility functionality

2017-09-15 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Python, pygame, and accessibility functionality Generally libraries like pygame and pyglet are not screen reader accessible without external support libraries such as accessible_output2 as already mentioned, along with other libraries like Tolk or Pyttsx. Wxpython is considerably more

Image To Sound Filter Examples in Python

2017-10-12 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Image To Sound Filter Examples in Python I recently got around to finishing some sonifying examples available [here] demonstrating various filtering techniques i've been playing with, the first method allowing you to isolate and sonify specifically selected colors within an image. The

Re: Sonus GDE (Game Development Enviroment)

2017-09-11 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Sonus GDE (Game Development Enviroment) Hmm, python scripts you say? I assume that could support importing and packing of external libraries like Numpy?A couple more questions: Will the console have any visual processing/displaying capabilities? Is there any wifi/bluetooth? You've also

Re: Python?

2017-09-11 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Python? The default editor for python, IDLE, is not very screen reader accessible to begin with. You can create scripts with a simple text editor like notepad, just save the documents as plain text with *.py on the end. You can then run them from the command line by typing "python

Re: Sdl2?

2017-09-09 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Sdl2? It seems VS 2015 has a few issues with SDL2, there are a few guides [here] and [here] though that may help. URL: http://forum.audiogames.net/viewtopic.php?pid=328972#p328972 ___ Audiogames-reflector mailing list

Re: sound and music ogg files for games?

2017-09-28 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: sound and music ogg files for games? Some of those didn't make the Big List because they use custom licenses that have certain restrictions on their use, for example freeSFX & Zapslat won't allow you to use the sounds in a way that they take focus, like a guess the sound game, and they

Re: help with wxpython?

2017-10-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: help with wxpython? Are you referring to positioning the program window on the desktop? Or are you referring to positioning objects inside the program window, frame, or panels? There are a few functions available that allow you to get the dimensions and positions of the windows,

Re: help with wxpython?

2017-10-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: help with wxpython? Are you referring to positioning the program window on the desktop? Or are you referring to positioning objects inside the program window, frame, or panels? There are a few functions available that allow you to get the dimensions and positions of the windows,

Re: What is This garbage about learn python the hard way?

2017-10-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: What is This garbage about learn python the hard way? Well, it seems pages past chapter 8 have been cut off with a payment request put in. How disappointing. There are many other books around however, such as [Dive into Python 2] and [Dive into Python 3], among others. URL:

Re: What is This garbage about learn python the hard way?

2017-10-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: What is This garbage about learn python the hard way? Well, it seems pages past chapter 8 have been cut off with a payment request put in. How disappointing. There are many other books around however, such as [Practice Python], [Using Python], and [Dive into Python], among others.

Re: What do i need to get started with python on both mac and windows?

2017-08-28 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: What do i need to get started with python on both mac and windows? Python comes in two versions, 2.7 and 3.x, the reason for which is kind of stupid but we'll not get into that. Both versions are more or less the same with a few small differences, like some bracket use for Print

Re: What do i need to get started with python on both mac and windows?

2017-08-28 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: What do i need to get started with python on both mac and windows? Oh? I was going by the Pypi verison of Accessible Output, not Accessible_Output2, but I stand corrected. URL: http://forum.audiogames.net/viewtopic.php?pid=326707#p326707

Re: What do i need to get started with python on both mac and windows?

2017-08-28 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: What do i need to get started with python on both mac and windows? I can't really comment about mac as i've never used one, but for windows yes you can use the command prompt to run scripts, assuming the paths are setup properly. Both of those operating systems should be fine, although

Re: accessible data tree format

2017-08-31 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: accessible data tree format Hm, recall someone else asking about geometric graphs in discrete mathematics, [here]. In text though, first thing to come to mind would be a tree list like those in [wxpython], for example:Root A: Branch B Item 1 Item 2 Branch C

Re: music and sounds pacage?

2017-09-04 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: music and sounds pacage? Try the [Big List of Free Sounds]. URL: http://forum.audiogames.net/viewtopic.php?pid=328262#p328262 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: accessible data tree format

2017-08-31 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: accessible data tree format Hm, recall someone else asking about geometric graphs in discrete mathematics, [here]. In text though, first thing to come to mind would be a tree list like those in [wxpython], for example:Root A: Branch B Item 1 Item 2 Branch C

Re: Useful Python Packages?

2017-10-08 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Useful Python Packages? You can add Numpy to that list. Its a scientific computing library that provides a number functions written in C for crunching numbers and manipulating arrays of data. Its great if you need to do any heavy lifting or greater flexibility with large amounts of

<    1   2   3   4   5   6   7   8   9   10   >