Re: what does this bgt error mean?

2016-12-31 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: what does this bgt error mean? You should ensure that the " marks for strings are correctly closed. URL: http://forum.audiogames.net/viewtopic.php?pid=291734#p291734 ___ Audiogames-reflector mailing list

Re: Where can I find the Hims braille display API and reference?

2017-05-07 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Where can I find the Hims braille display API and reference? HIMS replied me stating that I had to contact their parent company to obtain the SDK. I sent an email to where they directed about one week ago, but I had no response sadly. URL:

Re: Where can I find the Hims braille display API and reference?

2017-05-07 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Where can I find the Hims braille display API and reference? HIMS replied me stating that I had to contact their parent company to obtain the SDK. I sent an email to where they told me about one week ago, but I had no response sadly. URL:

Re: Where can I find the Hims braille display API and reference?

2017-05-07 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Where can I find the Hims braille display API and reference? HIMS replied me stating that I had to contact their parent company to obtain the SDK. I sent an email to where they directed about one week ago, but I got no response sadly. URL:

Where can I find the Hims braille display API and reference?

2017-04-30 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Where can I find the Hims braille display API and reference? Hi.The title says it all. I just looked at the Hims website, but it's damn complicated or bugged with firefox. are the dll(probably hanSoneConnect) and its documentation downloadable / requestable from somewhere? URL:

Re: Where can I find the Hims braille display API and reference?

2017-05-01 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Where can I find the Hims braille display API and reference? Thanks. I've just tried emailing the HIMS support to request the SDK. Hopefully I'll be given a copy. URL: http://forum.audiogames.net/viewtopic.php?pid=309400#p309400 ___

Re: Creating a sapi 5 voice, how to do it?

2017-10-09 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Creating a sapi 5 voice, how to do it? The easiest way would be to download the SDK for Visual Studio from Microsoft, change the example code as required, set up VS2017 community and compile. In this way, the actual implementation of the speech should be written in C/C++. URL:

Re: Simple tool for test progranns writen in c?

2017-10-18 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Simple tool for test progranns writen in c? Oh, I looked at it again and got it. Thanks for pointing that out. Glad to know that it does support C. URL: http://forum.audiogames.net/viewtopic.php?pid=334010#p334010 ___

Re: Simple tool for test progranns writen in c?

2017-10-18 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Simple tool for test progranns writen in c? Show errors? Does that mean you still don't have a set of compiling environment? If that's the case, I recommend using MinGW compiler collection. You can just type "gcc filename.c " on the command prompt. We can of course use Visual Studio,

Re: Simple tool for test progranns writen in c?

2017-10-17 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Simple tool for test progranns writen in c? Show errors? Is that mean you still don't have a set of compiling environment? If that's the case, I recommend using MinGW compiler collection. You can just type "gcc filename.c " on the command prompt. We can of course use Visual Studio, but

Re: Audio-Only Game Prototype

2017-11-19 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Audio-Only Game Prototype Assuming you are using the Unity engine, you need to include the data folder generated when the build finished. The file you uploaded is just the Unity executable and cannot be launched. URL: http://forum.audiogames.net/viewtopic.php?pid=339200#p339200

Re: Audio-Only Game Prototype

2017-11-19 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Audio-Only Game Prototype Could you please compress the folder and executable into one solid archive like zip? People who don't have their google drive storage will have much less problems if you could. URL: http://forum.audiogames.net/viewtopic.php?pid=339255#p339255

Re: Audio-Only Game Prototype

2017-11-20 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Audio-Only Game Prototype Seems like the game has a kind of field boundary, but it continues playing the footsteps even your movement is blocked internally? Also, the third piece seems to be placed into an unreachable space as far as I tried. URL:

Re: What is the most accessible way to develop iOS apps?

2017-10-28 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: What is the most accessible way to develop iOS apps? @2Thanks. Have you actually tried using this? Just curious.@3I know about the apple developers payment. It will absolutely be sad if Apple will reject the completed app unreasonabley, just like when it happened for Audio Game Hub.

Re: What is the most accessible way to develop iOS apps?

2017-10-29 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: What is the most accessible way to develop iOS apps? That may be the easiest way if Swift will fit my preference. How do you usually edit the program? Do you use an accessible text editor on Mac? I thought Emacs on Mac wasn't accessible at all and textEdit didn't seem to be appropriate

What is the most accessible way to develop iOS apps?

2017-10-26 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
What is the most accessible way to develop iOS apps? Hi.As developers may already know, there are lots of approaches for making iOS native applications such as Visual studio + Xamarin, Swift, Objective C, with Xcode as a prerequisite. Although it is also possible to develop browser or

Re: unity game engine not accessible with screen reader?

2017-12-21 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: unity game engine not accessible with screen reader? I'm using Unity at university with my own editor accessibility extension. It basically works, but I cannot really recommend using it because it sometimes stops which needs deep debugging and the Unity engine tries to compile the

Re: BGT dilemma

2018-02-04 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: BGT dilemma Yeah.Ideally it should be encapsulated into a static object or whatever, but lots of people seem to find it difficult to utilize classes. URL: http://forum.audiogames.net/viewtopic.php?pid=350913#p350913 ___

Re: Let's learn HSP together!

2018-02-07 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Let's learn HSP together! These answers are from my 10 years of experience and heavily viased, but here goes.1: what advantages/disadvantages does this script language have?Advantages:Simple syntaxExtremely simple to handle window controls E.G. edit control, list box and other

Re: dll related question

2018-03-17 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: dll related question 1 Install msys22 Install gcc on your msys23 if you want, edit your system environment variable so that you can directly use gcc on your command prompt4 gcc -shared socket.c -o socket.dll URL: http://forum.audiogames.net/viewtopic.php?pid=355924#p355924

Re: make unity 3d accessible

2018-03-03 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: make unity 3d accessible When it comes to actually developing games with unity, simply making the scripting part accessible is not enough as I tried developing one with a friend of mine. For example, if you want to make a bullet and have multiple of them scattered around, you have to

Re: make unity 3d accessible

2018-03-03 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: make unity 3d accessible When it comes to actually developing games with unity, simply making the scripting part accessible is not enough as I tried developing one with a friend of mine. For example, if you want to make a bullet and have multiple of them scattered around, you have to

Re: 5.8GB of game related SFX from freesound... Remember to give credit!

2019-01-16 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: 5.8GB of game related SFX from freesound... Remember to give credit! Oops? That doesn't seem to work. URL: https://forum.audiogames.net/post/405818/#p405818 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: 2733 HQSFX from freesound! Remember to give the artists propper credit

2019-01-16 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: 2733 HQSFX from freesound! Remember to give the artists propper credit Got it working. Thank you and Carter. URL: https://forum.audiogames.net/post/405823/#p405823 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: 5.8GB of game related SFX from freesound... Remember to give credit!

2019-01-15 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: 5.8GB of game related SFX from freesound... Remember to give credit! Oh, I somehow missed it. Can you host it again somewhere? URL: https://forum.audiogames.net/post/405604/#p405604 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Unity accessibility for the blind and visually impaired

2019-01-15 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Unity accessibility for the blind and visually impaired I was able to make the error log and compilation status speak, but those inaccessible dialogs are ... you know. URL: https://forum.audiogames.net/post/405605/#p405605 -- Audiogames-reflector mailing list

Re: Unity accessibility for the blind and visually impaired

2019-01-19 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Unity accessibility for the blind and visually impaired Btw, what are the reasons you want to use mainstream game engines? Mobile support? VR audio? Collaboration with sited game developers? Other? URL: https://forum.audiogames.net/post/406385/#p406385 -- Audiogames-reflector

Re: hateful rant on arrays

2018-12-24 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: hateful rant on arrays Assuming you're only inclementing / declementing by 1,if(--counter==-1) counter=0;orif(++counter==menuArray.length) counter=menuArray.length-1; URL: http://forum.audiogames.net/post/400656/#p400656 -- Audiogames-reflector mailing list

Re: Seeking for a volunteer!

2019-03-01 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Seeking for a volunteer! I thought it should belong here because it was development-related, but yeah. Agreed. URL: https://forum.audiogames.net/post/415410/#p415410 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Seeking for a volunteer!

2019-02-27 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Seeking for a volunteer! Hi.I'm rewriting Screaming Strike with Python and it's 70% done.I'm also adding a bunch of new features / scoring system to the game and I'm currently looking for a volunteer who can record some short voice clips. If you are willing to help me, please let me know.

Seeking for a volunteer!

2019-02-27 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Seeking for a volunteer! Hi.I'm rewriting Screaming Strike with Python and it's 70% done.I'm also adding a bunch of new features / scoring system to the game and I'm currently looking for a volunteer who can record some short voice clips. If you are willing to help me, please let me know.

Seeking for a volunteer!

2019-02-27 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Seeking for a volunteer! Hi.I'm rewriting Screaming Strike with Python and it's 70% done.I'm also adding a bunch of new features / scoring system to the game and I'm currently looking for a volunteer who can record some short voice clips. If you are willing to help me, please let me know.

Seeking for a volunteer!

2019-02-27 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Seeking for a volunteer! Hi.I'm rewriting Screaming Strike with Python and it's 70% done.I'm also adding a bunch of new features / scoring system to the game and I'm currently looking for a volunteer who can record some short voice clips. If you are willing to help me, please let me know.

Re: Seeking for a volunteer!

2019-02-27 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Seeking for a volunteer! Another difficulty recording voices is too much room echo like in a basement. I don't care much about screams, but honestly, I(d like to ensure a decent quality as specifically for naratives. I probably can spend 10 or 20 backs and hire a freelancer though, I

Re: Seeking for a volunteer!

2019-02-28 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Seeking for a volunteer! Another difficulty recording voices is too much room echo like in a basement. I don't care much about screams, but honestly, I(d like to ensure a decent quality as specifically for naratives. I probably can spend 10 or 20 and hire a freelancer though, I think

Re: Using php.

2019-03-08 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Using php. You just need the php interpreter. The built in http server works for learning purposes if you still won't use databases. URL: https://forum.audiogames.net/post/417262/#p417262 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Interest in an Open Source MIDI File Reading Library?

2019-03-15 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Interest in an Open Source MIDI File Reading Library? Yes, I definitely do. I quickly dreamed of doing funny audio editing with my midi keyboard. The input might be from a file only though. Anyway, Yes. URL: https://forum.audiogames.net/post/418873/#p418873 --

Re: Python audiogame setup?

2019-02-16 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Python audiogame setup? @2Oh, can pygame and wx be combined? I thought I had to choose one to use. Thanks! URL: https://forum.audiogames.net/post/412244/#p412244 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Python audiogame setup?

2019-02-16 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Python audiogame setup? Hi.I'm pretty sure that ohShit and TGTR use almost same sets of libraries. TGTR is confirmed that it works on macs, too.I really liked the single-executable, cross-platform installation.Can Stebo, Liam or anyone list the major libraries they use?Things I was able to

Re: Looking for impulse responses of dungeons / castles

2019-02-11 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Looking for impulse responses of dungeons / castles What I'm looking for aren't the "real sounds". Impulse responses are used to simulate accoustic reverves, and I haven't encountered IR's in Freesound. But thanks for your help, some of the atmospheres you posted may be usable as

Re: Looking for impulse responses of dungeons / castles

2019-02-11 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Looking for impulse responses of dungeons / castles I've checked your email! Thanks!! URL: https://forum.audiogames.net/post/411243/#p411243 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Looking for impulse responses of dungeons / castles

2019-02-11 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Looking for impulse responses of dungeons / castles Hi.Can anyone recommend me some impulse responses recorded in castles or dungeons? IR libraries, individual files, what you have recorded yourself, everything is welcomed if it's leagal. If it's paid, I'd appreciate if you could past the

Looking for impulse responses of dungeons / castles

2019-02-11 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Looking for impulse responses of dungeons / castles Hi.Can anyone recommend me some impulse responses recorded in castles or dungeons? IR libraries, individual files, what you have recorded yourself, everything is welcomed if it's leagal. If it's paid, I'd appreciate if you could past the

Looking for impulse responses of dungeons / castles

2019-02-11 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Looking for impulse responses of dungeons / castles Hi.Can anyone recommend me some impulse responses recorded in castles or dungeons? IR libraries, individual files, what you have recorded yourself, everything is welcomed if it's leagal. If it's paid, I'd appreciate if you could past the

Re: how to set up raspberry pi out of the box blind

2019-01-30 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: how to set up raspberry pi out of the box blind Oh, this topic is a helpful one to me! I can now try to unbox and setup my pi which is lying on one of the shelves in my room for about 2 years! URL: https://forum.audiogames.net/post/408449/#p408449 -- Audiogames-reflector mailing

Re: a problem with git

2019-06-19 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: a problem with git Get the URLs of the submodules, manually download as zip and place them to the main twblue repository. URL: https://forum.audiogames.net/post/442872/#p442872 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: a problem with git

2019-06-19 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: a problem with git Get the URL of the submodules, manually download as zip and place them to the main twblue repository. URL: https://forum.audiogames.net/post/442872/#p442872 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

How the hell do you use Visual Studio efficiently!

2019-05-14 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
How the hell do you use Visual Studio efficiently! Hi.So, I've been kinda forced to use VS. If this isn't something worth trying, I'll google a lot and switch to the developer command prompt.After running "Build solution", how do I read errors / warnings? It shows the number of errors with

How the hell do you use Visual Studio efficiently!

2019-05-14 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
How the hell do you use Visual Studio efficiently! Hi.So, I've been kinda forced to use VS. If this isn't something worth trying, I'll google a lot and switch to the developer command prompt.After running "Build solution", how do I read errors / warnings? It shows the number of errors with

How the hell do you use Visual Studio efficiently!

2019-05-14 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
How the hell do you use Visual Studio efficiently! Hi.So, I've been kinda forced to use VS. If this isn't something worth trying, I'll google a lot and switch to the developer command prompt.After running "Build solution", how do I read errors / warnings? It shows the number of errors with

Re: How the hell do you use Visual Studio efficiently!

2019-05-24 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: How the hell do you use Visual Studio efficiently! I haven't tried the output window setting, but that might make things easier.I'm not going to use the editor in VS, so it's OK if I could only view errors easily. That being said, I guess googling commands for the developer command

Re: How the hell do you use Visual Studio efficiently!

2019-05-20 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: How the hell do you use Visual Studio efficiently! Yeah, I found that it was readable using object nav, but it's more troublesome than reading the log file. Maybe I should be a CUI master. Thanks. URL: https://forum.audiogames.net/post/434949/#p434949 -- Audiogames-reflector

Re: How the hell do you use Visual Studio efficiently!

2019-05-14 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: How the hell do you use Visual Studio efficiently! When I try arrowing in the first text area, NVDA always says blank. But there must be something I don't know because I do know that a number of blind programmers using VS for their jobs. URL:

Re: INdentation is killing me off

2019-07-03 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: INdentation is killing me off def multiply(*args):    result = 1    for i in args:        result *= i    #end for multiply    print(result)#end def multiply#global scopen1 = input("Fill the first number ")n2 = input("Secondary number: ")multiply(n1, n2) URL:

Re: FMOD with Resonance Audio in Csharp

2019-04-17 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp FMOD_DSP_PARAMETER_3DATTRIBUTES is what you need for that. It should be set using FMOD_DSP_SetParameterData. URL: https://forum.audiogames.net/post/427377/#p427377 -- Audiogames-reflector mailing list

Re: HSP: Internet connection and error1.

2019-08-14 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: HSP: Internet connection and error1. You should read the reference and check errors as instructed. URL: https://forum.audiogames.net/post/455410/#p455410 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: An issue

2019-08-20 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: An issue You might want to ask for a teaching assistant who can help you. I finished my network management classes by doing so. My assistant read the routing diagram and IP addresses, then I routed as instructed using my computer console. If you're unable to read wireshark outputs and

Re: Python, passing objects?

2019-08-25 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Python, passing objects? Primitives are value-passed and objects are reference-passed. You need to explicitly call copy function in order to duplicate an object. So, as for your question, no. URL: https://forum.audiogames.net/post/457597/#p457597 -- Audiogames-reflector mailing

Re: HSP: Midi volume

2019-09-06 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: HSP: Midi volume Please refer to MCI specifications or win32 MIDI API. HSP doesn't support it as a built-in function. URL: https://forum.audiogames.net/post/460128/#p460128 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: HSP: How to perform action after close something opened by exec?

2019-07-16 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: HSP: How to perform action after close something opened by exec? #uselib "kernel32"#func global CreateProcessA "CreateProcessA" sptr,sptr,sptr,sptr,sptr,sptr,sptr,sptr,sptr,sptr#func global CloseHandle "CloseHandle" sptr#func global WaitForSingleObject "WaitForSingleObject"

Re: Survey of cross-platform spatial audio libraries

2019-12-17 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Survey of cross-platform spatial audio libraries I thought Steamaudio also had low-level API. You can get processed bit stream and feed it to your audio backend, IIRC. URL: https://forum.audiogames.net/post/486373/#p486373 -- Audiogames-reflector mailing list

Re: Help me, how can I continue on development when this happens

2020-01-26 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Help me, how can I continue on development when this happens It might be related to the box you're using. Maybe, try using ubuntu-trusty64 or ubuntu-bionic64? They're what I've successfully run so far. URL: https://forum.audiogames.net/post/496006/#p496006 -- Audiogames-reflector

Re: Help me, how can I continue on development when this happens

2020-01-27 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Help me, how can I continue on development when this happens As I suggested, try using VSCode.If you already have your key pair, copy your public key to /home/vagrant/.ssh/id_rsa.pub and run ssh-copy-id ~/.ssh/id_rsa.pubto register.Then, take note the IP address to the VM (in most

Re: Help me, how can I continue on development when this happens

2020-01-27 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Help me, how can I continue on development when this happens As I suggested, try using VSCode.If you already have your key pair, copy your public key to /home/vagrant/.ssh/id_rsa.pub and run ssh-copy-id ~/.ssh/id_rsa.pubto register.Then, take note the IP address to the VM (in most

Re: Help me, how can I continue on development when this happens

2020-01-27 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Help me, how can I continue on development when this happens As I suggested, try using VSCode.If you already have your key pair, copy your public key to /home/vagrant/.ssh/id_rsa.pub and run ssh-copy-id ~/.ssh/id_rsa.pubto register.Then, take note the IP address to the VM (in most

Re: Help me, how can I continue on development when this happens

2020-01-31 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Help me, how can I continue on development when this happens You can search for extensions by pressing ctrl+shift+x. But you might want to remember that you need to install extensions when you're connected to the remote session. If you don't do so, the extension you install will only

Re: Help me, how can I continue on development when this happens

2020-01-31 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Help me, how can I continue on development when this happens You can search for extensions by pressing ctrl+shift+x. But you might want to remember that you need to install extensions when you're connected to the remote session. If you don't do so, the extension you install will only

Re: Link Based Collapsable Lists

2020-01-31 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Link Based Collapsable Lists I haven't implemented this myself, but here's what I quickly came up with:1) hiding text can be done by display:none. Give some class definitions to your css so that contents can be hidden/shown by just modifying the class name.2) aria-hidden is what you're

Re: Solved: Link Based Collapsable Lists

2020-01-31 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Solved: Link Based Collapsable Lists I'm sincerely sorry, I ment aria-expanded, not aria-hidden. I quickly wrote the previous post before going to bed and forgot to preview.aria-expanded="true" adds "expanded" narration for screen reader. aria-expanded="false" adds colapsed.aria-hidden

Re: Solved: Link Based Collapsable Lists

2020-01-31 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Solved: Link Based Collapsable Lists I haven't implemented this myself, but here's what I quickly came up with:1) hiding text can be done by display:none. Give some class definitions to your css so that contents can be hidden/shown by just modifying the class name.2) aria-expanded is

Re: Help me, how can I continue on development when this happens

2020-01-24 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Help me, how can I continue on development when this happens You can edit your code on remote using Visual Studio Code. Here's what I do in the company I'm working at:1) Run an Ubuntu VM on Windows10. I'm using vagrant + virtualbox.2) On the VM, do basic ssh configuration so that I can

Re: Help me, how can I continue on development when this happens

2020-01-24 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Help me, how can I continue on development when this happens You can edit your code on remote using Visual Studio Code. Here's what I do in the company I'm working at:1) Run an Ubuntu VM on Windows10. I'm using vagrant + virtualbox.2) On the VM, do basic ssh configuration so that I can

Re: Docker usage

2020-02-17 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Docker usage Please ignore me if this doesn't apply to your current situation, but I recommend running VM and using docker, docker-compose or whatever on top of that. Most of the information we can get by googling  are written for unix-based systems. You might have to translate it for

Re: Docker usage

2020-02-17 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Docker usage Please ignore me if this doesn't apply to your current situation, but I recommend running VM and using docker, docker-compose or whatever on top of that. Most of the information we can get by googling  are written for unix-based systems. You might have to translate it for

Re: Docker usage

2020-02-18 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Docker usage As one of the examples, let me explain my situation.The service I'm working on at my company is separated into multiple microservices as well as the main program. They made a series of docker containers by which required microservices could be ran with a single

Re: Please help me! Simple notepad with C++

2020-01-15 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Please help me! Simple notepad with C++ @7Would you mind elaborating this? From my experience with wxPython, I know that it starts buggy and irritating as soon as trying to change background / text colours or associating icons (I even injected a bit of C++ code, subclassed the window

Re: Please help me! Simple notepad with C++

2020-01-15 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Please help me! Simple notepad with C++ @7Would you mind elaborating this? From my experience with wxPython, I know that it starts buggy and irritating as soon as trying to change background / text colours or associating icons (I even injected a bit of C++ code, subclassed the window

Re: Please help me! Simple notepad with C++

2020-01-15 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Please help me! Simple notepad with C++ @7Would you mind elaborating this? From my experience with wxPython, I know that it starts buggy and irritating as soon as trying to change background / text colours or associating icons (I even injected a bit of C++ code, subclassed the window

Re: Please help me! Simple notepad with C++

2020-01-15 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Please help me! Simple notepad with C++ @7Would you mind elaborating this? From my experience with wxPython, I know that it starts buggy and irritating as soon as trying to change background / text colours or associating icons (I even injected a bit of C++ code, subclassed the window

Re: Accessibility Issues with WXPython 32bit

2020-04-18 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Accessibility Issues with WXPython 32bit @9 Would you mind elaborating what they specifically did and broke accessibility since 4.0.3? I'm using one of the 4.1.0a snapshot versions and curious what were more accessible in 4.0.3. To be honest, I do not have any accessibility issues

Re: Accessibility Issues with WXPython 32bit

2020-04-18 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Accessibility Issues with WXPython 32bit Weird... I haven't had any problems. URL: https://forum.audiogames.net/post/520490/#p520490 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Some node questions about audiogames

2020-03-28 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Some node questions about audiogames 1) Make a directory2) run the followingnpm init3) run the followingnpm install howler --savenpm install webpack --savenpm install electron --saveNote: Oriol uses Percel, but I tried both and preferred Webpack.4) Write an html so that it is loaded

Re: Some node questions about audiogames

2020-03-28 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Some node questions about audiogames 1) Make a directory2) run the followingnpm init3) run the followingnpm install howler --savenpm install webpack --savenpm install electron --saveNote: Oriol uses Percel, but I tried both and preferred Webpack.4) Write an html so that it is loaded

Re: Some node questions about audiogames

2020-03-28 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Some node questions about audiogames 1) Make a directory2) run the followingnpm init3) run the followingnpm install howler --savenpm install webpack --savenpm install electron --saveNote: Oriol uses Percel, but I tried both and preferred Webpack.4) Write an html so that it is loaded

Re: Regular Expression: Match X, Not Y

2020-03-28 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Regular _expression_: Match X, Not Y Ian's one looks much simpler and smarter. I am always curious about what your primary job / expertise is. I can learn from you a lot. URL: https://forum.audiogames.net/post/513271/#p513271 -- Audiogames-reflector mailing list

Re: Regular Expression: Match X, Not Y

2020-03-28 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Regular _expression_: Match X, Not Y ^(?!.*The ball hits).*(?=you).*$ URL: https://forum.audiogames.net/post/513216/#p513216 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: HSP documentation in English?

2020-03-31 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: HSP documentation in English? I won't recommend it.It's very good to sketch small apps or make some personal tasks easier.1) Window handling is automatic and placing objects is the easiest as far as I know. (Positioning isn't auto)2) Many libraries are built-in. 3) Calling dll

Re: HSP documentation in English?

2020-03-31 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: HSP documentation in English? I won't recommend it.It's very good to sketch small apps or make some personal tasks easier.1) Window handling is automatic and placing objects is the easiest as far as I know. (Positioning isn't auto)2) Many libraries are built-in. 3) Calling dll

Re: HSP documentation in English?

2020-03-30 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: HSP documentation in English? The example above is inaccessible.accessible version:sdim ret,3for i,99,0,-1ret+=""+i+" Bottle(s) of beer on the wall, "+i+" bottle(s) of beer.\n"ret+="You take one down\n"j=i-1ret+=""+j+" bottle(s) of beer on the wall.\n"nextscreen 0,1200,800pos

Re: Deserialize JSON to C++ vector

2020-05-11 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Deserialize JSON to C++ vector picojson URL: https://forum.audiogames.net/post/528187/#p528187 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: What are the necessary steps to go pro?

2020-03-20 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: What are the necessary steps to go pro? As for frontend, although it's unlikely that we do full frontend development, learning things that make web services inaccessible for screen readers does help, in my opinion. These are like undescrived images, css-stiled empty i or span nodes,

Re: What are the necessary steps to go pro?

2020-03-20 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: What are the necessary steps to go pro? As for frontend, although it's unlikely that we do full frontend development, learning things that make web services inaccessible for screen readers does help, in my opinion. These are like undescrived images, css-stiled empty i or span nodes,

Re: What are the necessary steps to go pro?

2020-03-20 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: What are the necessary steps to go pro? As for frontend, although it's unlikely that we do full frontend development, learning things that make web services inaccessible for screen readers does help, in my opinion. These are like undescrived images, css-stiled empty i or span nodes,

Re: unity and accessibility

2020-03-24 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: unity and accessibility I also wrote a small accessibility editor extension. Please check it out and use whatever code in there.https://github.com/yncat/unity-access URL: https://forum.audiogames.net/post/512006/#p512006 -- Audiogames-reflector mailing list

Re: Tool: Decompiling Hot Soup Processor Games

2020-09-07 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Tool: Decompiling Hot Soup Processor Games https://hirotaka2014.sakura.ne.jp/mh040 … 119src.lzh URL: https://forum.audiogames.net/post/568309/#p568309 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Tool: Decompiling Hot Soup Processor Games

2020-09-07 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Tool: Decompiling Hot Soup Processor Games Yes. This is the official one, so you don't have to worry. You'll be able to focus on translating alternative magic, but the amount of text is massive.Oh wait, if you dump the original source and translated version into separate branches on a

Re: Tool: Decompiling Hot Soup Processor Games

2020-09-07 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Tool: Decompiling Hot Soup Processor Games Yes. This is the official one, so you don't have to worry. You'll be able to focus on translating alternative magic, but the amount of text is massive.Oh wait, if you dump the original source and translated version into separate branches on a

Re: Tool: Decompiling Hot Soup Processor Games

2020-09-07 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: Tool: Decompiling Hot Soup Processor Games Yes. This is the official one, so you don't have to worry. You'll be able to focus on translating alternative magic, but the amount of text is massive. URL: https://forum.audiogames.net/post/568339/#p568339 -- Audiogames-reflector

Re: HSP: Enter commands

2020-09-24 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: HSP: Enter commands cmd /cor if you just want to launch mp3,exec "audio.mp3",16 URL: https://forum.audiogames.net/post/573704/#p573704 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: HSP: Enter commands

2020-09-24 Thread AudioGames . net ForumDevelopers room : nyanchan via Audiogames-reflector
Re: HSP: Enter commands cmd /c URL: https://forum.audiogames.net/post/573704/#p573704 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

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