Re: what does this bgt error mean?
You should ensure that the " marks for strings are correctly closed.
URL: http://forum.audiogames.net/viewtopic.php?pid=291734#p291734
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Re: Where can I find the Hims braille display API and reference?
HIMS replied me stating that I had to contact their parent company to obtain the SDK. I sent an email to where they directed about one week ago, but I had no response sadly.
URL:
Re: Where can I find the Hims braille display API and reference?
HIMS replied me stating that I had to contact their parent company to obtain the SDK. I sent an email to where they told me about one week ago, but I had no response sadly.
URL:
Re: Where can I find the Hims braille display API and reference?
HIMS replied me stating that I had to contact their parent company to obtain the SDK. I sent an email to where they directed about one week ago, but I got no response sadly.
URL:
Where can I find the Hims braille display API and reference?
Hi.The title says it all. I just looked at the Hims website, but it's damn complicated or bugged with firefox. are the dll(probably hanSoneConnect) and its documentation downloadable / requestable from somewhere?
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Re: Where can I find the Hims braille display API and reference?
Thanks. I've just tried emailing the HIMS support to request the SDK. Hopefully I'll be given a copy.
URL: http://forum.audiogames.net/viewtopic.php?pid=309400#p309400
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Re: Creating a sapi 5 voice, how to do it?
The easiest way would be to download the SDK for Visual Studio from Microsoft, change the example code as required, set up VS2017 community and compile. In this way, the actual implementation of the speech should be written in C/C++.
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Re: Simple tool for test progranns writen in c?
Oh, I looked at it again and got it. Thanks for pointing that out. Glad to know that it does support C.
URL: http://forum.audiogames.net/viewtopic.php?pid=334010#p334010
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Re: Simple tool for test progranns writen in c?
Show errors? Does that mean you still don't have a set of compiling environment? If that's the case, I recommend using MinGW compiler collection. You can just type "gcc filename.c " on the command prompt. We can of course use Visual Studio,
Re: Simple tool for test progranns writen in c?
Show errors? Is that mean you still don't have a set of compiling environment? If that's the case, I recommend using MinGW compiler collection. You can just type "gcc filename.c " on the command prompt. We can of course use Visual Studio, but
Re: Audio-Only Game Prototype
Assuming you are using the Unity engine, you need to include the data folder generated when the build finished. The file you uploaded is just the Unity executable and cannot be launched.
URL: http://forum.audiogames.net/viewtopic.php?pid=339200#p339200
Re: Audio-Only Game Prototype
Could you please compress the folder and executable into one solid archive like zip? People who don't have their google drive storage will have much less problems if you could.
URL: http://forum.audiogames.net/viewtopic.php?pid=339255#p339255
Re: Audio-Only Game Prototype
Seems like the game has a kind of field boundary, but it continues playing the footsteps even your movement is blocked internally? Also, the third piece seems to be placed into an unreachable space as far as I tried.
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Re: What is the most accessible way to develop iOS apps?
@2Thanks. Have you actually tried using this? Just curious.@3I know about the apple developers payment. It will absolutely be sad if Apple will reject the completed app unreasonabley, just like when it happened for Audio Game Hub.
Re: What is the most accessible way to develop iOS apps?
That may be the easiest way if Swift will fit my preference. How do you usually edit the program? Do you use an accessible text editor on Mac? I thought Emacs on Mac wasn't accessible at all and textEdit didn't seem to be appropriate
What is the most accessible way to develop iOS apps?
Hi.As developers may already know, there are lots of approaches for making iOS native applications such as Visual studio + Xamarin, Swift, Objective C, with Xcode as a prerequisite. Although it is also possible to develop browser or
Re: unity game engine not accessible with screen reader?
I'm using Unity at university with my own editor accessibility extension. It basically works, but I cannot really recommend using it because it sometimes stops which needs deep debugging and the Unity engine tries to compile the
Re: BGT dilemma
Yeah.Ideally it should be encapsulated into a static object or whatever, but lots of people seem to find it difficult to utilize classes.
URL: http://forum.audiogames.net/viewtopic.php?pid=350913#p350913
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Re: Let's learn HSP together!
These answers are from my 10 years of experience and heavily viased, but here goes.1: what advantages/disadvantages does this script language have?Advantages:Simple syntaxExtremely simple to handle window controls E.G. edit control, list box and other
Re: dll related question
1 Install msys22 Install gcc on your msys23 if you want, edit your system environment variable so that you can directly use gcc on your command prompt4 gcc -shared socket.c -o socket.dll
URL: http://forum.audiogames.net/viewtopic.php?pid=355924#p355924
Re: make unity 3d accessible
When it comes to actually developing games with unity, simply making the scripting part accessible is not enough as I tried developing one with a friend of mine. For example, if you want to make a bullet and have multiple of them scattered around, you have to
Re: make unity 3d accessible
When it comes to actually developing games with unity, simply making the scripting part accessible is not enough as I tried developing one with a friend of mine. For example, if you want to make a bullet and have multiple of them scattered around, you have to
Re: 5.8GB of game related SFX from freesound... Remember to give credit!
Oops? That doesn't seem to work.
URL: https://forum.audiogames.net/post/405818/#p405818
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Re: 2733 HQSFX from freesound! Remember to give the artists propper credit
Got it working. Thank you and Carter.
URL: https://forum.audiogames.net/post/405823/#p405823
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Re: 5.8GB of game related SFX from freesound... Remember to give credit!
Oh, I somehow missed it. Can you host it again somewhere?
URL: https://forum.audiogames.net/post/405604/#p405604
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Re: Unity accessibility for the blind and visually impaired
I was able to make the error log and compilation status speak, but those inaccessible dialogs are ... you know.
URL: https://forum.audiogames.net/post/405605/#p405605
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Re: Unity accessibility for the blind and visually impaired
Btw, what are the reasons you want to use mainstream game engines? Mobile support? VR audio? Collaboration with sited game developers? Other?
URL: https://forum.audiogames.net/post/406385/#p406385
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Re: hateful rant on arrays
Assuming you're only inclementing / declementing by 1,if(--counter==-1) counter=0;orif(++counter==menuArray.length) counter=menuArray.length-1;
URL: http://forum.audiogames.net/post/400656/#p400656
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Re: Seeking for a volunteer!
I thought it should belong here because it was development-related, but yeah. Agreed.
URL: https://forum.audiogames.net/post/415410/#p415410
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Seeking for a volunteer!
Hi.I'm rewriting Screaming Strike with Python and it's 70% done.I'm also adding a bunch of new features / scoring system to the game and I'm currently looking for a volunteer who can record some short voice clips. If you are willing to help me, please let me know.
Seeking for a volunteer!
Hi.I'm rewriting Screaming Strike with Python and it's 70% done.I'm also adding a bunch of new features / scoring system to the game and I'm currently looking for a volunteer who can record some short voice clips. If you are willing to help me, please let me know.
Seeking for a volunteer!
Hi.I'm rewriting Screaming Strike with Python and it's 70% done.I'm also adding a bunch of new features / scoring system to the game and I'm currently looking for a volunteer who can record some short voice clips. If you are willing to help me, please let me know.
Seeking for a volunteer!
Hi.I'm rewriting Screaming Strike with Python and it's 70% done.I'm also adding a bunch of new features / scoring system to the game and I'm currently looking for a volunteer who can record some short voice clips. If you are willing to help me, please let me know.
Re: Seeking for a volunteer!
Another difficulty recording voices is too much room echo like in a basement. I don't care much about screams, but honestly, I(d like to ensure a decent quality as specifically for naratives. I probably can spend 10 or 20 backs and hire a freelancer though, I
Re: Seeking for a volunteer!
Another difficulty recording voices is too much room echo like in a basement. I don't care much about screams, but honestly, I(d like to ensure a decent quality as specifically for naratives. I probably can spend 10 or 20 and hire a freelancer though, I think
Re: Using php.
You just need the php interpreter. The built in http server works for learning purposes if you still won't use databases.
URL: https://forum.audiogames.net/post/417262/#p417262
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Re: Interest in an Open Source MIDI File Reading Library?
Yes, I definitely do. I quickly dreamed of doing funny audio editing with my midi keyboard. The input might be from a file only though. Anyway, Yes.
URL: https://forum.audiogames.net/post/418873/#p418873
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Re: Python audiogame setup?
@2Oh, can pygame and wx be combined? I thought I had to choose one to use. Thanks!
URL: https://forum.audiogames.net/post/412244/#p412244
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Python audiogame setup?
Hi.I'm pretty sure that ohShit and TGTR use almost same sets of libraries. TGTR is confirmed that it works on macs, too.I really liked the single-executable, cross-platform installation.Can Stebo, Liam or anyone list the major libraries they use?Things I was able to
Re: Looking for impulse responses of dungeons / castles
What I'm looking for aren't the "real sounds". Impulse responses are used to simulate accoustic reverves, and I haven't encountered IR's in Freesound. But thanks for your help, some of the atmospheres you posted may be usable as
Re: Looking for impulse responses of dungeons / castles
I've checked your email! Thanks!!
URL: https://forum.audiogames.net/post/411243/#p411243
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Looking for impulse responses of dungeons / castles
Hi.Can anyone recommend me some impulse responses recorded in castles or dungeons? IR libraries, individual files, what you have recorded yourself, everything is welcomed if it's leagal. If it's paid, I'd appreciate if you could past the
Looking for impulse responses of dungeons / castles
Hi.Can anyone recommend me some impulse responses recorded in castles or dungeons? IR libraries, individual files, what you have recorded yourself, everything is welcomed if it's leagal. If it's paid, I'd appreciate if you could past the
Looking for impulse responses of dungeons / castles
Hi.Can anyone recommend me some impulse responses recorded in castles or dungeons? IR libraries, individual files, what you have recorded yourself, everything is welcomed if it's leagal. If it's paid, I'd appreciate if you could past the
Re: how to set up raspberry pi out of the box blind
Oh, this topic is a helpful one to me! I can now try to unbox and setup my pi which is lying on one of the shelves in my room for about 2 years!
URL: https://forum.audiogames.net/post/408449/#p408449
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Re: a problem with git
Get the URLs of the submodules, manually download as zip and place them to the main twblue repository.
URL: https://forum.audiogames.net/post/442872/#p442872
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Re: a problem with git
Get the URL of the submodules, manually download as zip and place them to the main twblue repository.
URL: https://forum.audiogames.net/post/442872/#p442872
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How the hell do you use Visual Studio efficiently!
Hi.So, I've been kinda forced to use VS. If this isn't something worth trying, I'll google a lot and switch to the developer command prompt.After running "Build solution", how do I read errors / warnings? It shows the number of errors with
How the hell do you use Visual Studio efficiently!
Hi.So, I've been kinda forced to use VS. If this isn't something worth trying, I'll google a lot and switch to the developer command prompt.After running "Build solution", how do I read errors / warnings? It shows the number of errors with
How the hell do you use Visual Studio efficiently!
Hi.So, I've been kinda forced to use VS. If this isn't something worth trying, I'll google a lot and switch to the developer command prompt.After running "Build solution", how do I read errors / warnings? It shows the number of errors with
Re: How the hell do you use Visual Studio efficiently!
I haven't tried the output window setting, but that might make things easier.I'm not going to use the editor in VS, so it's OK if I could only view errors easily. That being said, I guess googling commands for the developer command
Re: How the hell do you use Visual Studio efficiently!
Yeah, I found that it was readable using object nav, but it's more troublesome than reading the log file. Maybe I should be a CUI master. Thanks.
URL: https://forum.audiogames.net/post/434949/#p434949
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Re: How the hell do you use Visual Studio efficiently!
When I try arrowing in the first text area, NVDA always says blank. But there must be something I don't know because I do know that a number of blind programmers using VS for their jobs.
URL:
Re: INdentation is killing me off
def multiply(*args): result = 1 for i in args: result *= i #end for multiply print(result)#end def multiply#global scopen1 = input("Fill the first number ")n2 = input("Secondary number: ")multiply(n1, n2)
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Re: FMOD with Resonance Audio in Csharp
FMOD_DSP_PARAMETER_3DATTRIBUTES is what you need for that. It should be set using FMOD_DSP_SetParameterData.
URL: https://forum.audiogames.net/post/427377/#p427377
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Re: HSP: Internet connection and error1.
You should read the reference and check errors as instructed.
URL: https://forum.audiogames.net/post/455410/#p455410
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Re: An issue
You might want to ask for a teaching assistant who can help you. I finished my network management classes by doing so. My assistant read the routing diagram and IP addresses, then I routed as instructed using my computer console. If you're unable to read wireshark outputs and
Re: Python, passing objects?
Primitives are value-passed and objects are reference-passed. You need to explicitly call copy function in order to duplicate an object. So, as for your question, no.
URL: https://forum.audiogames.net/post/457597/#p457597
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Re: HSP: Midi volume
Please refer to MCI specifications or win32 MIDI API. HSP doesn't support it as a built-in function.
URL: https://forum.audiogames.net/post/460128/#p460128
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Re: HSP: How to perform action after close something opened by exec?
#uselib "kernel32"#func global CreateProcessA "CreateProcessA" sptr,sptr,sptr,sptr,sptr,sptr,sptr,sptr,sptr,sptr#func global CloseHandle "CloseHandle" sptr#func global WaitForSingleObject "WaitForSingleObject"
Re: Survey of cross-platform spatial audio libraries
I thought Steamaudio also had low-level API. You can get processed bit stream and feed it to your audio backend, IIRC.
URL: https://forum.audiogames.net/post/486373/#p486373
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Re: Help me, how can I continue on development when this happens
It might be related to the box you're using. Maybe, try using ubuntu-trusty64 or ubuntu-bionic64? They're what I've successfully run so far.
URL: https://forum.audiogames.net/post/496006/#p496006
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Re: Help me, how can I continue on development when this happens
As I suggested, try using VSCode.If you already have your key pair, copy your public key to /home/vagrant/.ssh/id_rsa.pub and run ssh-copy-id ~/.ssh/id_rsa.pubto register.Then, take note the IP address to the VM (in most
Re: Help me, how can I continue on development when this happens
As I suggested, try using VSCode.If you already have your key pair, copy your public key to /home/vagrant/.ssh/id_rsa.pub and run ssh-copy-id ~/.ssh/id_rsa.pubto register.Then, take note the IP address to the VM (in most
Re: Help me, how can I continue on development when this happens
As I suggested, try using VSCode.If you already have your key pair, copy your public key to /home/vagrant/.ssh/id_rsa.pub and run ssh-copy-id ~/.ssh/id_rsa.pubto register.Then, take note the IP address to the VM (in most
Re: Help me, how can I continue on development when this happens
You can search for extensions by pressing ctrl+shift+x. But you might want to remember that you need to install extensions when you're connected to the remote session. If you don't do so, the extension you install will only
Re: Help me, how can I continue on development when this happens
You can search for extensions by pressing ctrl+shift+x. But you might want to remember that you need to install extensions when you're connected to the remote session. If you don't do so, the extension you install will only
Re: Link Based Collapsable Lists
I haven't implemented this myself, but here's what I quickly came up with:1) hiding text can be done by display:none. Give some class definitions to your css so that contents can be hidden/shown by just modifying the class name.2) aria-hidden is what you're
Re: Solved: Link Based Collapsable Lists
I'm sincerely sorry, I ment aria-expanded, not aria-hidden. I quickly wrote the previous post before going to bed and forgot to preview.aria-expanded="true" adds "expanded" narration for screen reader. aria-expanded="false" adds colapsed.aria-hidden
Re: Solved: Link Based Collapsable Lists
I haven't implemented this myself, but here's what I quickly came up with:1) hiding text can be done by display:none. Give some class definitions to your css so that contents can be hidden/shown by just modifying the class name.2) aria-expanded is
Re: Help me, how can I continue on development when this happens
You can edit your code on remote using Visual Studio Code. Here's what I do in the company I'm working at:1) Run an Ubuntu VM on Windows10. I'm using vagrant + virtualbox.2) On the VM, do basic ssh configuration so that I can
Re: Help me, how can I continue on development when this happens
You can edit your code on remote using Visual Studio Code. Here's what I do in the company I'm working at:1) Run an Ubuntu VM on Windows10. I'm using vagrant + virtualbox.2) On the VM, do basic ssh configuration so that I can
Re: Docker usage
Please ignore me if this doesn't apply to your current situation, but I recommend running VM and using docker, docker-compose or whatever on top of that. Most of the information we can get by googling are written for unix-based systems. You might have to translate it for
Re: Docker usage
Please ignore me if this doesn't apply to your current situation, but I recommend running VM and using docker, docker-compose or whatever on top of that. Most of the information we can get by googling are written for unix-based systems. You might have to translate it for
Re: Docker usage
As one of the examples, let me explain my situation.The service I'm working on at my company is separated into multiple microservices as well as the main program. They made a series of docker containers by which required microservices could be ran with a single
Re: Please help me! Simple notepad with C++
@7Would you mind elaborating this? From my experience with wxPython, I know that it starts buggy and irritating as soon as trying to change background / text colours or associating icons (I even injected a bit of C++ code, subclassed the window
Re: Please help me! Simple notepad with C++
@7Would you mind elaborating this? From my experience with wxPython, I know that it starts buggy and irritating as soon as trying to change background / text colours or associating icons (I even injected a bit of C++ code, subclassed the window
Re: Please help me! Simple notepad with C++
@7Would you mind elaborating this? From my experience with wxPython, I know that it starts buggy and irritating as soon as trying to change background / text colours or associating icons (I even injected a bit of C++ code, subclassed the window
Re: Please help me! Simple notepad with C++
@7Would you mind elaborating this? From my experience with wxPython, I know that it starts buggy and irritating as soon as trying to change background / text colours or associating icons (I even injected a bit of C++ code, subclassed the window
Re: Accessibility Issues with WXPython 32bit
@9 Would you mind elaborating what they specifically did and broke accessibility since 4.0.3? I'm using one of the 4.1.0a snapshot versions and curious what were more accessible in 4.0.3. To be honest, I do not have any accessibility issues
Re: Accessibility Issues with WXPython 32bit
Weird... I haven't had any problems.
URL: https://forum.audiogames.net/post/520490/#p520490
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Re: Some node questions about audiogames
1) Make a directory2) run the followingnpm init3) run the followingnpm install howler --savenpm install webpack --savenpm install electron --saveNote: Oriol uses Percel, but I tried both and preferred Webpack.4) Write an html so that it is loaded
Re: Some node questions about audiogames
1) Make a directory2) run the followingnpm init3) run the followingnpm install howler --savenpm install webpack --savenpm install electron --saveNote: Oriol uses Percel, but I tried both and preferred Webpack.4) Write an html so that it is loaded
Re: Some node questions about audiogames
1) Make a directory2) run the followingnpm init3) run the followingnpm install howler --savenpm install webpack --savenpm install electron --saveNote: Oriol uses Percel, but I tried both and preferred Webpack.4) Write an html so that it is loaded
Re: Regular _expression_: Match X, Not Y
Ian's one looks much simpler and smarter. I am always curious about what your primary job / expertise is. I can learn from you a lot.
URL: https://forum.audiogames.net/post/513271/#p513271
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Re: Regular _expression_: Match X, Not Y
^(?!.*The ball hits).*(?=you).*$
URL: https://forum.audiogames.net/post/513216/#p513216
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Re: HSP documentation in English?
I won't recommend it.It's very good to sketch small apps or make some personal tasks easier.1) Window handling is automatic and placing objects is the easiest as far as I know. (Positioning isn't auto)2) Many libraries are built-in. 3) Calling dll
Re: HSP documentation in English?
I won't recommend it.It's very good to sketch small apps or make some personal tasks easier.1) Window handling is automatic and placing objects is the easiest as far as I know. (Positioning isn't auto)2) Many libraries are built-in. 3) Calling dll
Re: HSP documentation in English?
The example above is inaccessible.accessible version:sdim ret,3for i,99,0,-1ret+=""+i+" Bottle(s) of beer on the wall, "+i+" bottle(s) of beer.\n"ret+="You take one down\n"j=i-1ret+=""+j+" bottle(s) of beer on the wall.\n"nextscreen 0,1200,800pos
Re: Deserialize JSON to C++ vector
picojson
URL: https://forum.audiogames.net/post/528187/#p528187
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Re: What are the necessary steps to go pro?
As for frontend, although it's unlikely that we do full frontend development, learning things that make web services inaccessible for screen readers does help, in my opinion. These are like undescrived images, css-stiled empty i or span nodes,
Re: What are the necessary steps to go pro?
As for frontend, although it's unlikely that we do full frontend development, learning things that make web services inaccessible for screen readers does help, in my opinion. These are like undescrived images, css-stiled empty i or span nodes,
Re: What are the necessary steps to go pro?
As for frontend, although it's unlikely that we do full frontend development, learning things that make web services inaccessible for screen readers does help, in my opinion. These are like undescrived images, css-stiled empty i or span nodes,
Re: unity and accessibility
I also wrote a small accessibility editor extension. Please check it out and use whatever code in there.https://github.com/yncat/unity-access
URL: https://forum.audiogames.net/post/512006/#p512006
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Re: Tool: Decompiling Hot Soup Processor Games
https://hirotaka2014.sakura.ne.jp/mh040 … 119src.lzh
URL: https://forum.audiogames.net/post/568309/#p568309
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Re: Tool: Decompiling Hot Soup Processor Games
Yes. This is the official one, so you don't have to worry. You'll be able to focus on translating alternative magic, but the amount of text is massive.Oh wait, if you dump the original source and translated version into separate branches on a
Re: Tool: Decompiling Hot Soup Processor Games
Yes. This is the official one, so you don't have to worry. You'll be able to focus on translating alternative magic, but the amount of text is massive.Oh wait, if you dump the original source and translated version into separate branches on a
Re: Tool: Decompiling Hot Soup Processor Games
Yes. This is the official one, so you don't have to worry. You'll be able to focus on translating alternative magic, but the amount of text is massive.
URL: https://forum.audiogames.net/post/568339/#p568339
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Re: HSP: Enter commands
cmd /cor if you just want to launch mp3,exec "audio.mp3",16
URL: https://forum.audiogames.net/post/573704/#p573704
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Re: HSP: Enter commands
cmd /c
URL: https://forum.audiogames.net/post/573704/#p573704
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