Re: announcing a new sound library!
@3 wait? are you seriously being an entitled brat and saying you should have it for free? this and that post on the new forum topic where you said you wouldn't use the forum cause you couldn't get cracks, makes me think your kind of an entitled prick?
Re: What would gamers want from an accessible rocket sim game
explain? sounds, interesting?
URL: http://forum.audiogames.net/post/391992/#p391992
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redfox's bgt questions?
this topic will be for bgt questions i have, as they come up. So, first question!How would I implement a pause menu in the middle of the round, and then when I hit p again, or click the resume game, it picks up where I left off? Would this require seeing the
Re: What would gamers want from an accessible rocket sim game
mods have too
URL: http://forum.audiogames.net/post/392171/#p392171
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Re: how to imput python
just make a .py file, put the code in and run it, and the NVDA py thingy is specifically made for us to quickly try out python, so it's accessible. wahahah
URL: https://forum.audiogames.net/post/405755/#p405755
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a good menu for bgt?
As much as I don't like bgt, it's fun to mess with sense I don't know any other languages currently, although that's a work in progress.So I need a good menu include, sense it turns out that m_pro isn't usable, according to Mason, even though I've seen it used all over
Re: a good menu for bgt?
Ok, so I ad some trouble aking music even play with that example, until I remembered I needed to make a bool music=false;roflrofl. Anyway, the prblem now is, wen the current music stops playing, I need music to = false so that another random song will be picked,
Re: programming questions
bgt:m.add_music("menumus"+random(1,5)+".ogg); Simple.
URL: https://forum.audiogames.net/post/406727/#p406727
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Re: html, questions.
, ok thank you.
URL: http://forum.audiogames.net/post/398033/#p398033
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Re: html, questions.
o, the forum doesn't accept html, that's fun
URL: http://forum.audiogames.net/post/398500/#p398500
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Re: html, questions.
@6 i know the code, wa hahah!
URL: http://forum.audiogames.net/post/398499/#p398499
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Re: html, questions.
@ivan, yes yes yes yes!
URL: http://forum.audiogames.net/post/399241/#p399241
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Re: who's in?
i can definitely do sound design, and some coding, although bgt kinda turns me off, but i'm in!
URL: http://forum.audiogames.net/post/399339/#p399339
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Re: who's in?
herm so you got 3 sound designers? let's just see how this goes... Maybe it'll work.
URL: http://forum.audiogames.net/post/399361/#p399361
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Re: What happened of the BPCSharedComponent topic?
@3, wow, I'm thinking about asking you to reverse enginere my games now wen I make them, to stop people like that, thanks for making me aware of this! also, deleting the topic cause you didn't like what people were saying? I only did that
html, questions.
ok, So I have a lot of questions, or will, because I'm learning html, and figured I'd just put them all in a topic. So here we go!:What is the difference between buttons and links?How do i make a button on a combo box take me to the selected item in the box?Wen I learn
html, combo boxes and landmarks?
How do i make them using only html? I haven't learned the other web development langs, and I don't seem to need them yet
URL: http://forum.audiogames.net/post/397277/#p397277
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Re: bgt stuff-, bit torrent sync folder.
so, noone's gonna help me? lol please? I wanta see this folder!
URL: http://forum.audiogames.net/post/397284/#p397284
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Re: making html download something?
also, i'm not using php or anything except html, unless i need to
URL: http://forum.audiogames.net/post/395799/#p395799
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Re: bgt stuff-, bit torrent sync folder.
ok thank you
URL: http://forum.audiogames.net/post/397467/#p397467
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Re: html, combo boxes and landmarks?
thanks, and if i wanta do a button afterword to take yu to the page that's selected? like the audiogames.net, or dayme.me?
URL: http://forum.audiogames.net/post/397473/#p397473
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Re: bgt stuff-, bit torrent sync folder.
ok, so i clicked add a folder, chose where i wanted it to sync, and pasted the key in the key field, now in the list thingy, it says, bgt stuff; Size: 0 B in 0 files 2 of 2
URL: http://forum.audiogames.net/post/397470/#p397470
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Re: redfox's bgt questions?
@12, I'm working on python, but I'm doing this as a side thing.so like this?if(key_pressed(KEY_GRAVE) and wping<=0;
{
speak("wping on!");
p.play_2d("wpingon.ogg",me.x,me.y, me.x,me.y,false");
wping==1;
}
else
{
speak("wping off!");
Re: redfox's bgt questions?
@12, I'm working on python, but I'm doing this as a side thing.so like this?if(key_pressed(KEY_GRAVE) and wping<=0;
{
speak("wping on!");
p.play_2d("wpingon.ogg",me.x,me.y, me.x,me.y,false");
wping==1;
}
else
{
speak("wping off!");
Re: announcing a new sound library!
Wen I tried to downlaod THESE< I GOT minimal ambiences part 2.zip Failed - Forbidden> HELP ME! PLEASE! I SPENT MONEY! And I want these! really! bad!
URL: http://forum.audiogames.net/post/394467/#p394467
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Re: redfox's bgt questions?
cause it's what's used in the source, and there's a lot of it so i'm not going threw and changing it, and also because some of the sound i don't want to play at the char's position, like bullets hitting a wall
URL:
Re: redfox's bgt questions?
alright, wen pasting this in it gives a vvary peculiar error, and i'll let yall know that I'm using Mason's Zombie Arena, just to learn, for this, so maybe that'll help something:On line: 367 (20)Line: alert("devices list",dev);Error: Non-terminated string
Re: redfox's bgt questions?
litterally the only thing i changed was the grave wping thing, plus adding int wping; somewhere near the top with the huge list of ints that the source has
URL: http://forum.audiogames.net/post/394814/#p394814
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Re: 5.8GB of game related SFX from freesound... Remember to give credit!
if i want to use these in a payed game can i? or if i have payed content like DLC in the game, can i still use these soundds?
URL: http://forum.audiogames.net/post/394884/#p394884
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Re: bgt stuff-, bit torrent sync folder.
ok, so i have b t, i have no expierience with the program, how do i get this folder, step by step please?i also have, Accessibility improvements for BTSync; Status: enabled; Version: 1.6; Author: Nick Stockton 1 of 11
URL:
Re: working with multiplayers games and chat and etc in bgt
@2, that's what he's trying to do,
URL: http://forum.audiogames.net/post/394212/#p394212
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making html download something?
so I've learned how to html a decent bit, and it's easy! but how do i make it download things? If i, for example, link to a bgt script, it just opens the bgt script in notepad basically on a page, does it have to be a zip file or exe file for it to directly
Re: making html download something?
ok thanks
URL: http://forum.audiogames.net/post/395100/#p395100
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Re: making html download something?
ok another question, how do i make links go to a certain specific part on a page like in swamp's readme where it's in an html file and it has links in the table of contents that take you directly to that heading?
URL:
Re: questions from a future sound designer
in audacity i remember seeing a keyboard shortcut or a menu option or something to move by 100 milliseconds or something, i'll have to look at the goldwave manual.
URL: http://forum.audiogames.net/post/395461/#p395461
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questions from a future sound designer
hi,So in goldwave, if i want to place sounds, like a fully auto firearm, evenly, how do i move by a certain ammount of m/s, like how would i paiste a sound every 100 m/s.
URL: http://forum.audiogames.net/post/395447/#p395447
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Re: redfox's bgt questions?
hi, what's the problem with this code? I'm trying to get it to do what redspot does with the weapon ping, like, if wping is off, in this case 0, it would turn on and go back to one wen i hit grave, It's only turning it on though, am I missing something, o, and
Re: redfox's bgt questions?
hi! i have more problems, but the forum doesn't like it wen I paiste bgt code into it, so i've put it into a text file, witch can be found here. thanks in advance!
URL: http://forum.audiogames.net/post/394515/#p394515
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Re: redfox's bgt questions?
could you give some examples of how I would do it? I'll look at the else thingm but if I can't figure it out then hmmm
URL: http://forum.audiogames.net/post/394643/#p394643
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compiling bgt files into EXE's?
on my other comp it would let me press applications and it would have an option, compile debug and release or whatever, that's not in the menu on this computer, how do I compile it now?
URL: http://forum.audiogames.net/post/393566/#p393566
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Re: compiling bgt files into EXE's?
I've installed it 2 times again, deleting the previous ver both times. and it still doesn't work,@3 I'll try that thanks
URL: http://forum.audiogames.net/post/393642/#p393642
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Re: compiling bgt files into EXE's?
I'm afraid I don't understand what to do with the command line, how to use it, etc etc
URL: http://forum.audiogames.net/post/393644/#p393644
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python and cplusplus tutorials
so i've gotten these before but i can't find them after digging in my posts, there's now like 300 of them! yea? anyway, i'm working on python and c++, and would like to know the best tutorials for each, maybe even some web programming langs like java or
Re: compiling bgt files into EXE's?
ok but what do i do with this?
URL: http://forum.audiogames.net/post/393671/#p393671
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Re: compiling bgt files into EXE's?
thank you, that took forever to solve roflfl
URL: http://forum.audiogames.net/post/393704/#p393704
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Re: Does instantiantion of soundpool class make real sense for you?
I don't completely understand, but nI can't see the use of declaring more than one sound object, unless you want to organize, but even still...
URL: http://forum.audiogames.net/post/401586/#p401586
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Re: website scripts
well, are you using html? If so:
so
URL: http://forum.audiogames.net/post/401542/#p401542
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Re: who's in?
ooo, explain more? You might wanta start a skype group or a sync folder for the dev group, so we can all put our sounds/code or whatever in one place.
URL: http://forum.audiogames.net/post/399477/#p399477
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Goldwave plugins?
So first of all, there's some things that goldwave just can't do, like reverb. The reverb in goldwave is bad!There are other things, but reverb is the biggest. Are there any plugins you guys can recommend to better my audio?
URL:
Re: help in bgt?
Ok, so, you could use ectors, or as lucas said, int x, y, z;Maybe something along the lines of this. This code wouldn't work correctly but screw off.int x, y, z; //the players coordinates.
int jumping; //we'll just have this here in case you wanta make jumping;
//declare
Re: Goldwave plugins?
ok, where do I download these? I oogled them and nothing came up besides a description.
URL: https://forum.audiogames.net/post/424507/#p424507
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Re: Goldwave plugins?
Ok, I've downloaded it, but what do I do with the dll?
URL: https://forum.audiogames.net/post/424587/#p424587
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Re: deciphering a crazy party battle
I'm asuming that when something is discarded, it is removed from the array, and moved to the discarded array. But I'm not sure how he made it, ask Pragma!
URL: https://forum.audiogames.net/post/422887/#p422887
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Re: Panning in IRR Klang
I don't even know what this is, if it's even a language, but in bgt when you call a sound you can usually set it's pan from -10 to 10 i think.
URL: https://forum.audiogames.net/post/422873/#p422873
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Re: Panning in IRR Klang
I know, I was just giving an example of how I'm used to it being done and thinking that it might be similar.
URL: https://forum.audiogames.net/post/422932/#p422932
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Re: help with a menu skript in bgt?
you need to do the int mres=m.run("asdhafuiawhuifhawr",true"); thing for each menu.
URL: https://forum.audiogames.net/post/421028/#p421028
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Re: is it possable to extract sounds which is in exe file?
there's always going to be a way to reverse enginere files, nothing you can do to stop that, but you can make it hella difficult, don't know the good ways to do it though.
URL: https://forum.audiogames.net/post/422182/#p422182
Re: is it possable to extract sounds which is in exe file?
do you want to know how to stop people from extracting protected files, or how to do it?
URL: https://forum.audiogames.net/post/422211/#p422211
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Re: Goldwave plugins?
thanks got it.
URL: https://forum.audiogames.net/post/424719/#p424719
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Re: help in bgt?
adding an axis isn't all that difficult.Jumping, maybe something like this: Although it's done in za: if(key_pressed(KEY_SPACE) and jumptimer.elapsed>=jumptime)
{
jump.play();
if(jumprisetimer.elapsed>=jumprisetime)
{
me.z++;
}
}etc
URL:
Re: does anyone know how to code food in bgt?
that, sir, is one of the most vague questions I have ever heard.What will, say the food do, be, cost, etc?Give us more details before asking a questino like that.What is the game you are making and how does food tie into it?
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Re: BGT ambient
ok, no, the sound ambience; can go anywhere.
URL: https://forum.audiogames.net/post/423125/#p423125
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Re: BGT ambient
There's many ways of doing this, a few that I know would be: set a sound ambience; then load the ambience, then ambience.play_looped();.
Or you could just play it via sound_pool.
URL: https://forum.audiogames.net/post/423111/#p423111
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Java, not duh script!
I'm thinking about joining robotics club, and just wanted to know where a good place to learn java would be?
URL: https://forum.audiogames.net/post/423115/#p423115
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Re: BGT ambient
I'm not just gonna tell you, you gotta figure it out. Here's a little example though, it probably wouldn't work for what you are trying to do, sound ambience;
void main();
{
ambience.load("ambience.wav");
ambience.volume=-10;
ambience.play_looped();
} There's a mistake in
Re: BGT ambient
also, what do you need this for? What are you trying to make?
URL: https://forum.audiogames.net/post/423117/#p423117
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Re: BGT ambient
do you have the sound in the main folder?
URL: https://forum.audiogames.net/post/423166/#p423166
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Re: does anyone know how to code food in bgt?
I was just giving him advice, but ok.
URL: https://forum.audiogames.net/post/423684/#p423684
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Re: does anyone know how to code food in bgt?
ok, the thing you should know, first of all, it's not smart to talk about stolen code here, but anyway.I got a little peap at the tk code, for curiousities sake, and saw that, for the most part, they didn't remove anything, jusst commented out
Re: help in bgt?
look in the... ah...The help file explains vectors if you would bother to read the references.vector me(0,0,0);
URL: https://forum.audiogames.net/post/423820/#p423820
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Re: BGT ambient
set the ambience.load to the path of your file, if the file is called birds.ogg and it is in a folder called sounds, do ambience.load("sounds/birds.ogg");
URL: https://forum.audiogames.net/post/423186/#p423186
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Re: BGT ambient
good.Does the example I gave you work for the game you are trying to make?
URL: https://forum.audiogames.net/post/423151/#p423151
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administration staff teams. Checks and ballences?
So ever sense learning about the checks and ballences thingy on the branches of government in the US, witch I loved, I've been trying to figure out a good system for that inn an administration team.Currently, I'm thinking that the ranks
Re: administration staff teams. Checks and ballences?
@2, hmmm, I ment a little smaller then that haha, like, one rank having a certain power over another, despite being a different rank.I only really posted this to see if you guys could come up with anything, cause I can't.
URL:
Re: saving an array, bgt
I don't know how dictionaries work, i'll go look that up, but if it is what i think it is, then you can't just have the array as part of the dictionary to save?
URL: https://forum.audiogames.net/post/414174/#p414174
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Re: How to make load game and save game functions in bgt?
I mean you could have, for example, wen you click save game, it calls save();Then void save() and f.open and f.write all the stats separately, but ehh. Be more specific
URL: https://forum.audiogames.net/post/414506/#p414506
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Re: Sound Effect Libraries
defender compiled a colection of 7 gigs of freesounds, but they all need creddit. For almost every sound, individually, because they're collected from freesound.org.omer made a collection of 8 gigs of ambiences.The boom library is a huge collection of guns,
Re: decrypting bgt stuff?
Unfortunately, there's ways to rip sounds and data no matter how you encrypt it, you could package them in a dat file or something, or in the game's exe, it doesn't matter, there's ways around it.I've entertained the idea of completely serverside sounds...
URL:
Re: Want to make a couple bucks?
so you want a joystick supporting app that plays a sound, that you can pan randomly around the axis's? Axi? Ehh.What's the point of that... And why in the hell would you pay 15 dollars for it? Maybe I don't understand?
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Re: Seeking for a volunteer!
I'll try wen I get home
URL: https://forum.audiogames.net/post/415143/#p415143
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Re: Want to make a couple bucks?
awww, shame I don't know anything except bgt, but i'm workin on it, and that doesn't sound offtly complex.
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Tree lists in only html?
I want to make tree view lists on my webpages, but I don't know _javascript_ and those are the only things that come up. Is there a way to do this in only html? I also know css, maybe that'll help?
URL: https://forum.audiogames.net/post/416594/#p416594
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Re: Do you code in BGT? Are you looking for a simple scoreboard system?
this sounds fun! Hopefully it's nice and easy to use, but most of your includes are..I just feel like you should allow us to host our own scoreboards as well, because, you know, your not the best known for stable
Re: Do you code in BGT? Are you looking for a simple scoreboard system?
one issue, could you email me mason? My email is bren...@gmail.com, because i find it awfully difficult to send emails.
URL: https://forum.audiogames.net/post/413835/#p413835
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Re: Do you code in BGT? Are you looking for a simple scoreboard system?
ooo? I wanta see that! I'm definitely going to check this out wen I get home haha
URL: https://forum.audiogames.net/post/413797/#p413797
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Re: Folder organization in bgt
where the file is does not affect the game in the slightest.The include thingy just basically treats all the included files as one huge file.
URL: https://forum.audiogames.net/post/413919/#p413919
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Java? No script!
So I need to learn java, not _javascript_, java! Just! Java!Where should I go about this?I've managed to pick up on programing pretty quickly so hopefully I can do this easily too, but you know, it's programing so probably not. hahah.
URL:
Global headers and footers?
So I'm working on making a website and I'd like to make a global header and footer, but but but I also want to be able to modify the header on each page, how would I go about this?Main pages are html/css.
URL: https://forum.audiogames.net/post/413270/#p413270
Robotic programming, _javascript_ or cpp?
I'm joining a robotics club, and there either using _javascript_, java, or cpp, the teacher said she would get back to me on that.I know a decent amount of _javascript_, but was wondering if you guys could point me towards where I can learn about
Re: Calculating relistic falling dammage?
@4, I don't understand that, what language is that? Py py?
URL: https://forum.audiogames.net/post/418999/#p418999
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Re: Calculating relistic falling dammage?
@8, omfg omfg oomfg omfg omfg!I'm not even in high school yett! I like complex math but god dmn!
URL: https://forum.audiogames.net/post/419049/#p419049
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Re: Calculating relistic falling dammage?
I think I've got it, I'll just have to iron out how to calculate the fallingspeed into the equation.Base Health lost from falling: fallingdistance+fallingspeed*10 = fallingdammage
URL: https://forum.audiogames.net/post/419008/#p419008
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Re: How do you think damage formulas in Manamon work?
well, the equation might be something like this: (movedammage/5)+str/magicattacak-enemydefense/magicdefense+stab if aplicable.
Probably more things but there's some starts.
URL: https://forum.audiogames.net/post/418789/#p418789
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Re: Using php.
hi. So I never really got an answer on post one. Can I have step by step instructions on how to instal everything I need to use php on my website?I'm running windows 10, 64 bit, and currently the website is only accessible threw source, that is, it's not hosted.
URL:
Re: Using php.
ok, I have php-7.3.3-src downloaded. What do I do to set it up? The online manual looks painfully complex to me.
URL: https://forum.audiogames.net/post/417756/#p417756
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Re: Using php.
how did you go to the directory with your browser?
URL: https://forum.audiogames.net/post/418436/#p418436
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Re: Using php.
ooo! You can do that? omfg omfg omfg omfg omfg!
URL: https://forum.audiogames.net/post/418470/#p418470
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Using php.
So I want to learn php, except that I don't seem to have it installed on my internet thingy, how do I do this?I saw something about setting up a my sql server or somethig on w3schools.com, but wen I clicked the php link it looked dreadfully complex.Any help?
URL:
Re: Using php.
Is there a major difference between php 5 and php 7?Cause those are the tutorials that w3schools has.
URL: https://forum.audiogames.net/post/417162/#p417162
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Re: 3d audio in bgt?
I think your better off not using bgt for 3d things.
URL: https://forum.audiogames.net/post/420755/#p420755
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