Re: Showing code on a webpage.
So to sho lt;a href="" google.lt/agtThat would show it in code?
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Re: Player related stuff, need help.
Well ok, let's try to get you to code it then, because I don't know how you want it to work.
So, first let's examine the jump. What takes place when you jump?
When you jump, you begin ascending. While ascending, you gradually rise upward. At the peak
Re: Player related stuff, need help.
Ok, that was a different way to do jumping, try this.int jumptime=100; //the player will rise every 100 m/s.
timer jumptimer;
int ty1,ty2;
bool jumping=false;
bool ascending=false;
//now for jumping code
if(key_pressed(KEY_UP) and jumping==false)
{
Re: moving players in angles like in FPS type games
I haven't tested this out, but I'm sure you could do it with a bit of math.Asuming you allready have a 3d map system, all you need to do when moving is incorporate degrees. This is also different if you want full 360 degree, or just set
Re: how to tell bgt a music track has looped
try this:sound s;
void main()
{
s.play();
if(s.playing==false)
{
s.pitch++;
s.play();
}
}
URL: https://forum.audiogames.net/post/452048/#p452048
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Enemy update sound question for bgt.
So I'm trying to make a simple enemy, just to see how it works, and for some reason, I can't quite figure out how to make it play a loop over it that moves with it.The enemy moves completely randomly, full 3d, so it moves forward, backward, left, and
Re: Enemy update sound question for bgt.
yes but how do I make it just update the p sound_pool position for that specific enemy.In the enemyloop function I have a for loop that goes through all the enemies and then does all the things, but how would I make it update for enemys[i]?
URL:
Re: Enemy update sound question for bgt.
ok, and how do you play a sound using a specific slot, by the name of enemys[i].sound?
URL: https://forum.audiogames.net/post/453227/#p453227
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Re: live radio or televisyon channel on BGT?
@7, IF THIS IS TRUE, THEN IT WOULDN'T BE VARY HARD METHINKS? You'd just use the http function thingy ma bob too download a file and play it? Methinks?
URL: https://forum.audiogames.net/post/456359/#p456359
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A good reverb handler for bgt?
I do have camerlin or however you spell it from Sam's site, but I'm not sure how good that really is I haven't messed with it. If it's the same or similar to Mason and Sam's LAV, then I don't want it it can burn, that is laggy!Anyway, are they're any bgt
Making a music player in bgt, but a bit more complicated.
So, I want to make a music player, witch in theory, doesn't sound too hard. But there are two problems.I want this to just play by going to the next in the selected folder, because my tracks aren't just music1.asdfghjkl,
Re: live radio or televisyon channel on BGT?
I mean, if you just want to play a file from your computer that isn't encoded or encrypted in anyway, sure! But otherwise, if you mean actually connect to a radio station or tv channel, ain't no way in the 9 hells!
URL:
Re: Making a music player in bgt, but a bit more complicated.
Ok, thank you for the replies, I will try these responses.
URL: https://forum.audiogames.net/post/456262/#p456262
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Re: how to make events randomly pop up in bgt
Just make a timer for it, and if statements saying if the timer elapses a random amount, do that.
URL: https://forum.audiogames.net/post/456261/#p456261
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Re: An issue
I'm asuming you've already talked to someone who might have the ability to change things for you? Cause if not, do that!If your in the U.S, they legally have to provide materials and make things accessible for you, but that's a loose thing and schools like to argue around it
Re: slope formula or someting similar?
Let's say your using a map engine like sbyw's.Too make a staircase, you could do something like:tile 0 0 0 0 0 1 stairstile 1 1 0 0 1 2 stairstile 2 2 0 0 2 3 stairsAnd then you'd have to make walls under the steps so that people don't fall between
Re: how to make an inventory with bgt
amerikranian wrote:I would use a dictionary because it will allow for multiple items of the same quantity, unless you wish the inventory array to contain multiple item arraise.This is true, but if you only want one of each item, then just use a
Re: how to make an inventory with bgt
@7, He's not as advanced as us and I was just explaining it in further detail.@6, I don't remember the exact function, but go to the manual/references/one of the sections/arrays, something like that, and there's a array.add_last type function,
Re: issue attempting to load sounds
You don't need to load things in pool: It's really easy! Just do something like this:soune_pool spool;
if(key_pressed(KEY_A) and instrament=="drum")
{
spool.play_stationary("drum0.wav",false);//where false is if it loops or not.
}
URL:
Re: splitting my python code into multiple .py files like in bgt
Can't you just import them like librarys? I don't python much so sorry if this is dumb.
URL: https://forum.audiogames.net/post/457752/#p457752
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Experience with the Masonasons Game Engine?
I was thinking about buying this but I want to know what people's experiences/thoughts are with the engine before I do so, considering Mason doesn't have a reviews section on his page or anything like that.10 dollars, especially if I don't know
Re: Experience with the Masonasons Game Engine?
Ok, thank you for the responses.@nuno, I know right! They're graite! Us damn mud people and our breeding.
URL: https://forum.audiogames.net/post/459229/#p459229
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Re: Experience with the Masonasons Game Engine?
@2 thank you, I asumed as much, especially because we already have map engines floating around here. Thank you.
URL: https://forum.audiogames.net/post/459208/#p459208
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Re: classes in classes in bgt, can i do that?
@7 woops, @5 posted litterally as I was posting @6 lmfao.
URL: https://forum.audiogames.net/post/459638/#p459638
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Re: classes in classes in bgt, can i do that?
@4 I'm not sure that's what he asking.@3 can you please explain it for me more?I think he's asking for something that can randomly generate 1 to a random amount of questions and or answers based on the answers and or questions given?
URL:
Re: item class in python?
Basically same for bgt with different syntax and execution.
Basically make an array: obj@[]objs(0);
Then Then a class object
Then x=0
then a def spawn
then add it to the array. Easy!
Obviously this is flawed, but it's the basics.
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Re: Declaring the contents of an array in a function call, bgt.
This worked, thank you!
URL: https://forum.audiogames.net/post/460837/#p460837
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Re: item class in python?
Here's how I would do it in bgt.
obj@[]objs(0);//The array of items.
class obj
{
int x,y,loop;
obj(int ox, int oy)
{
x=ox;
y=oy;
loop=p.play_2d("loop.ogg",me.x,x,y,false);//I don't remember the code to make it play on a slot, I can look later.
}
}
void objloop()
{
Re: Declaring the contents of an array in a function call, bgt.
@6 thanks! I will try that when I get home!Does it matter that I declared the messages array in the dialogue function?
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Re: Where to begin?
What I do is write down ideas like Ashley, then create my hole folder hierarchy for my game, then make the main script and set up any initializing script if I want to have a seperate script for vars and imports, sorry, includes, then I just write a bunch of variables
Re: item class in python?
Here's how I would do it in bgt.
obj@[]objs(0);//The array of items.
class obj
{
int x,y,loop;
obj(int ox, int oy)
{
x=ox;
y=oy;
loop=p.play_2d("loop.ogg",me.x,me.y,obj.x,obj.y,obj.z,false);//I don't remember the code to make it play on a slot, I can look later.
}
Re: Learning Lua, worth it and where?
@2 thank you.@3 as well as Lua, are there any, besides obvious ones like python and c languages, that you would recommend? Maybe ruby or unity? Any others you think would be a good fallback for when bgt dies haha.
URL:
Re: audiogames and the sighted
This is a cool part of newer games like Fortnight.People actively say that listening to the sounds actively help them play better.I feel like sighted people are so thrown off by the lack of visuals and the fact that they don't use sounds for most things.
Re: Declaring the contents of an array in a function call, bgt.
So any time I wanted to call a dialogue function, I'd first have to update that dialogue array, and then call the function?
URL: https://forum.audiogames.net/post/460556/#p460556
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Re: Audo saving your game in BGT?
Asuming you have a save function, any time you want to auto save, save();.
URL: https://forum.audiogames.net/post/460557/#p460557
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Re: Audo saving your game in BGT?
Wait, bgt has it's own save and load functions beyond serializing? I need to learn serializing if not, ug.
URL: https://forum.audiogames.net/post/460688/#p460688
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Re: Audo saving your game in BGT?
Wait, bgt has it's own save and load functions beyond serializing? I need to learn serializing if not, ug.
URL: https://forum.audiogames.net/post/460689/#p460689
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Re: audiogames and the sighted
From what I understand, there are 60 frames a second, dependent on your framerate, witch makes timing things so hard.If I ever release something with graphics, I will need someone sighted for even the code.
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Re: BGT game code
@2 that does not change anything.
URL: https://forum.audiogames.net/post/460239/#p460239
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Learning Lua, worth it and where?
So I was tasked with writing an essay about a few scripting and or programming languages, and one of my choice was Lua.As I researched it, I thought, hey! This looks good!My question is should I? And where can I learn it?Also, I've downloaded lua disc.zip
Declaring the contents of an array in a function call, bgt.
I have a function, that takes messages that you give it and then goes through a for loop of them and makes them display. Here's the code:void dialogue(string[] messages, string title, int pausetime)
{
for(int i=0; iNow how would I
Declaring the contents of an array in a function call, bgt.
I have a function, that takes messages that you give it and then goes through a for loop of them and makes them display. Here's the code:void dialogue(string[] messages, string title, int pausetime)
{
for(int i=0; iNow how would I
Re: how to tell bgt a music track has looped
and you could just add a counter if you want it to play a certain amount of times e.g: sound s;
s.play();
int count=1;
if(s.playing==false and count<1010101001)
{
s.pitch__;
counter++;
s.play();
}
URL:
Strange class issue, bgt.
Hello,So at the end of my post is the code for the spikes, but the way they work is that when they're not active, they start a timer. When this timer elapses, they become non active again.While active, if you walk within 2 tiles of them, you get skewered. But
Re: a little assistance with BGT
One issue I saw is that when you tell it to play, your not supposed to give the filename too, piano1.play();, the play function takes no arguments, you allready told it what sound to play.
URL: https://forum.audiogames.net/post/452378/#p452378
--
Re: Enemy update sound question for bgt.
Thanks for the help, I will look at that.The funny thing is, I don't usually have trouble with this, this kind of stuff is kind of below me in ability, but for some reason I just couldn't think of a way to do it.Also, I couldn't find the function to
Writing a bgt script to get misc stats about another script?
I want to write a script that will print to a log file that tells a bunch of things like: Lines in main script, and then lines in total scripts, main script+includes.Same thing, but with number of chars.And then stuff like total
Re: remastered: How to code in python tutorials
Hi.I love the tutorials so far, they're vary helpful.When do you think part two is coming out? I can't wait for it!
URL: https://forum.audiogames.net/post/449640/#p449640
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Re: looking to create a game
If you want a programming language, I would recommend python, maybe c#, _javascript_.
URL: https://forum.audiogames.net/post/449694/#p449694
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Logically coding logical AI's that do logical things?
Note: All of my code samples are in bgt, as it's the only language I'm confident in enough to do with this.So, logically, you can make a simple AI, by following something like this:void botloop()
{
for(i=0; ipos)
{
enemies[i].pos--;
Re: PHP, getting started?
@op, I use xampp, and it works like a charm.Here is my process:In c:\xampp\hdocx make your files.File: Index.php: Php Test. phpinfo?> Then, run http://localhost in your web browser. Note! It can not! Be https, it is not a secure server, and doesn't run with
The Rpg Tools Pack, a small set of Bgt Includes.
Hi!This pack, as you will see in the readme, came about from people doing things like: dlg("Story point1.");
dlgplay("next");
dlg("Storypoint 2.");
dlgplay("next");
//etc etc etcFor like 250 lines, when trying to write a story in bgt.This
Re: PHP, getting started?
@6 mwaha, I also learned that the hard way.
URL: https://forum.audiogames.net/post/463185/#p463185
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The Rpg Tools Pack, a small set of Bgt Includes.
Hi!This pack, as you will see in the readme, came about from people doing things like: dlg("Story point1.");
dlgplay("next");
dlg("Storypoint 2.");
dlgplay("next");
//etc etc etcFor like 250 lines, when trying to write a story in bgt.This
Re: The Rpg Tools Pack, a small set of Bgt Includes.
@3, is your problem with the way the example is shown as array? Cause that's the syntax, or are you anoyed at the example?
URL: https://forum.audiogames.net/post/463273/#p463273
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Re: The Rpg Tools Pack, a small set of Bgt Includes.
@3, sorry for double post, but I tried to make a Github account but there's a capsha that I can't do... What do I do?
URL: https://forum.audiogames.net/post/463277/#p463277
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Re: I made a game but it won't run
Lol, help me! But I"m not going to tell you how to help me! Figure it out!
URL: https://forum.audiogames.net/post/446059/#p446059
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Re: Need help with a script
microsoftsam203 wrote:Hello,Thanks a lot for the help.I still have some questions. #Don't get the user input in the function, as doing so will basically cause them to reenter a number every time a program runsI don't get this. Can you explain why this
Re: Need help with a script
@6, are you refering to my suggestion of using a while loop?I'm not very experienced in python and didn't realize that you could return from a def like that.
URL: https://forum.audiogames.net/post/472147/#p472147
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Re: The Rpg Tools Pack, a small set of Bgt Includes.
@22, not sure if this is your issue, but the play function automatically prepends sounds/, so just type play(soundfile);. If you wanta change it, just go to the function.
URL: https://forum.audiogames.net/post/477407/#p477407
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Re: The Rpg Tools Pack, a small set of Bgt Includes.
Well, which one are you talking about? Because there is examples on everything except m_pro in there so...
URL: https://forum.audiogames.net/post/477467/#p477467
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Re: The Rpg Tools Pack, a small set of Bgt Includes.
I think I put a play_loop function in there, but if not, my B.Just put this code into your files, because I'll be adding it:void loop(string s)
{
p.play_stationary("sounds/"+s+"",true);
}
URL:
Logical: Realistic Weaponry and Amunition?
Hello, my fellow "Programming Elites!"This doesn't have to be in code, just logic, or pseudocode if you like. But how would you program as realistically as possible, weaponry and ammunition.I read up on this a bit, and was thinking:For melee
Re: Logical: Realistic Weaponry and Amunition?
Ok, at everyone, anything you've seen before in games or haven't seen that you think could be done better or actually done, and if so, why, and how?
URL: https://forum.audiogames.net/post/479227/#p479227
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Html, _javascript_, css, php, collapsable lists/accordians?
I want to make a collapsable list, like an accordian, but the example on w3schools doesn't work and every thing I've tried won't work.I even tried to puzzle out how Nathan did it on nathantech.net, but it only works for one item
Re: what is the problem with this bgt code
lmfao, was trying to see if he could figure it out on his own, but that works too.
URL: https://forum.audiogames.net/post/469681/#p469681
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Re: bgt, sorting number array from least to gratest
@op, why is that second array there?I would do something like this:uint j;
file f;
string[] array;
int index=0;
double[] numarray;
void main()
{
//open existing values
f.open("test.txt","r");
array=string_split(f.read(),"\n",false);
Re: Interacting with TTS in BGT
Also, for reference, Sam Tupy has a tts class in his developer programs section.
URL: https://forum.audiogames.net/post/470267/#p470267
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Re: what is the problem with this bgt code
@3, the same error would occur because of the locally stated variable in the input boxes.
URL: https://forum.audiogames.net/post/469594/#p469594
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Re: what is the problem with this bgt code
Your issue is that the string you created is only alive while that function is alive.Variables come in two fashions: personal and global. Personal isn't the right term for it but I'm tired ok?Personal variables are variables created in the midst
Re: The Rpg Tools Pack, a small set of Bgt Includes.
Well, as you would see in the readme, there isn't much to that file, anything usable in that release at all.So once I add more logic and stuff to it and make it actually work, then yup!
URL:
Falling Rocks like in Ohshit?
Hi, I wanted to make falling rocks like in Oh Shit and Oh Fuck in 3d, in bgt.Also, does anybody know a good way to handle 3d bullets with facing, like for cannonballs that can face at angles?
URL: https://forum.audiogames.net/post/478083/#p478083
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Re: The Rpg Tools Pack, a small set of Bgt Includes.
@6, what?
URL: https://forum.audiogames.net/post/463313/#p463313
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Re: The Rpg Tools Pack, a small set of Bgt Includes.
@9, I see what your saying. I'll fix it later.
URL: https://forum.audiogames.net/post/463330/#p463330
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Re: The Rpg Tools Pack, a small set of Bgt Includes.
Hi all!Yes, I'm still working on this, but am facing difficulties because I have nowhere to host, because github gives me audio challenges that won't show up!I'm continuing to try to fix it, but in the mean time, still know that I am
Re: The Rpg Tools Pack, a small set of Bgt Includes.
@20 thank you very much kind stranger.
URL: https://forum.audiogames.net/post/467404/#p467404
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Re: The Rpg Tools Pack, a small set of Bgt Includes.
@18, responded. Thanks!@17, if I need this I will take you up on it, but not yet.
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Ok bgt, what the hell?
So I have the following code fragment as a computer class. Yes, I know it's messy, and I didn't include all of the code, bite me it's just for messing around. Anyway, the loop=p.play part won't work even though I know it works with the exact syntax in other games.
Ok bgt, what the hell?
So I have the following code fragment as a computer class. Yes, I know it's messy, and I didn't include all of the code, bite me it's just for messing around. Anyway, the loop=p.play part won't work even though I know it works with the exact syntax in other games.
Re: Ok bgt, what the hell?
0Sorry, forgot to give information, it compilation errors and says something about invalid int or similar.
URL: https://forum.audiogames.net/post/467158/#p467158
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Re: Example.bgt?
lmfao lmfao lmfao lmfao lmfao!@4, fuck you you fucking piece of muther fucking bitch ass shit!I mean... I was just kidding @2 though.
URL: https://forum.audiogames.net/post/467609/#p467609
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Re: Example.bgt?
Read the fucking manual.
URL: https://forum.audiogames.net/post/467582/#p467582
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Re: Example.bgt?
There is code in the manual.Explain what you are having trouble?
URL: https://forum.audiogames.net/post/467783/#p467783
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Re: Example.bgt?
@Jaydon, why are you so angry?
URL: https://forum.audiogames.net/post/467944/#p467944
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Re: Example.bgt?
Ok, this has blown waaay! Out of proportion and needs to stop.Ethan is right, Jaydon did not clarify anything in his original post.He said,The vary angry man wrote:Hello people. I was looking for an example game so i could learn how to programme in bgt.Nowhere in The Vary
Re: Curious about the userdata BGT class
@Cmary, I shall look through and see if I can figure out a couple things for you, but if you can't, then we'll see how it goes.
URL: https://forum.audiogames.net/post/488539/#p488539
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Re: Curious about the userdata BGT class
Update:I've been messing around with it, and I'm pretty sure I get it to save, but I'm not sure how to get it to load. The developer was mean and didn't provide any examples or explanations as to how to use it lmfao.
URL:
Re: could someone make me a visitor counter?
Honestly, I wouldn't use Php for this, but I also don't use Php for anything, because it's disgusting and I hate it.I'd probably just use _javascript_ and send an HttpRequest to your server that says: "Yo, I gots a new visitor." and the server's
Re: file packer other than lucia's file packer
And becides, I haven't yet seen a license that puts a hard floor on your encryption of assets. Sure, they say don't redistribute them or whatever, but that falls under an unencrypted pack, just as long as they aren't entirely open for the user
Re: Why do people still use bgt?
Funnily enough, I was one of those twelve year olds who picked up Bgt because I wanted to make games. I was lucky enough to meet people a lot older than me who showed me that there's more to the field of Programming, Computer Science even, than just games.
Re: Why do people still use bgt?
unnily enough, I was one of those twelve year olds who picked up Bgt because I wanted to make games. I was lucky enough to meet people a lot older than me who showed me that there's more to the field of Programming, Computer Science even, than just games.
Re: file packer other than lucia's file packer
There's lot's of crypto librarys for Python, pycrypttotemx, zip, etc. As 2 said, there's not a lot of point in actually incrypting them, but if you need to pack them for legal reasons or just cause it makes you feel better, you can always just
Re: Audio formats with python gaming
I personally used oggs before when I realized that the size of the archive isn't all that important, especially when traded for such a compressed and low quality format, so I usually just stick with .wav. However, I'm not very experienced with much
Re: Twisted an UI's?
@2, are you saying you wouldn't recommend Twisted for networking development? If so, which libraries would you recommend for Python? Are there any languages becides Python that I would have an easier/better time with networking?
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Re: serializeing in python?
If we were talking about simple in program data, such as variables. I would just dump them in JSON, store them somewhere, and maybe do a light incryption if I had the means and patience.For Assets, Lucia has a Packer utility, however I can't vouch for it's
Re: Can any one please help me with this bullet class, python?
Remember, this isn't BGT, where every god forsaken variable is accessible from anywhere. You don't have to worry about conflictions with variable names with something outside of the class and inside, provided you have the
Re: Can any one please help me with this bullet class, python?
@17.This is fair. However, i've found that my own scripting is more recognizable to me if I do all of the formatting myself. May just be a preference, though.
URL: https://forum.audiogames.net/post/559327/#p559327
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Re: Can any one please help me with this bullet class, python?
I'd recommend Pep8 except for the fact that you might not understand a lot of it's terminology.But yeah, a bullet, by design, is usually something that moves on a predetermined path, and constantly checks if it is inside of
Re: some bgt errors that i couldn't debug
Also, it'd probably help if you read the tutorial first...
URL: https://forum.audiogames.net/post/547066/#p547066
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Re: some bgt errors that i couldn't debug
How? That tutorial is one of the easiest to understand Tutorials I've found, and I've looked througgh a good amount.
URL: https://forum.audiogames.net/post/547965/#p547965
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