Re: LLVM discussion

2014-09-29 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: LLVM discussion well,@camlorn, +1 for your poststhis is a discussion and i want to know what other people are saying@ethin, first of all, for developping a compiler, you must know about processorsyou must know the differences between x86 and x64then, you have to know about what type of

Re: LLVM discussion

2014-09-29 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: LLVM discussion well,about python, im not using itand i cant say so much about itC++ is two hard, and i want to make the life easyerbut i lisson to all of the ideas, and then ill implement itmaybe, ill use luajit and LLVM URL:

Re: LLVM discussion

2014-09-30 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: LLVM discussion ok, if i want to embed a scripting language, how to create an executable compiler for that?working with LLVM requires you to have knowledge with processors and some other things that no need to talk aboutbut for making a compiler, what do you recommend? URL:

Re: LLVM discussion

2014-10-01 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: LLVM discussion instead of using nasm, we can use inline assembly in C++but, how to create an interpretor for that?im learning LLVM!if i want to use lua, i can use LLVM_lua for thisbut i havent found anything for AngelScripti know assembly and thats not have so much problems, but when

Re: LLVM discussion

2014-10-01 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: LLVM discussion so, if LLVM isnt good, what do you recommend?how to make an interpreter?this thread is started, for just 1 reason that ive mentioned URL: http://forum.audiogames.net/viewtopic.php?pid=190904#p190904 ___

Re: LLVM discussion

2014-10-05 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: LLVM discussion i havent say give code to me!why you are thinking like that?ive started a discussion and you are not required to reply!, isnt it? URL: http://forum.audiogames.net/viewtopic.php?pid=191306#p191306 ___ Audiogames-reflector

Re: frameworks to develop audiogames

2014-10-05 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: frameworks to develop audiogames you can use SFML, windows API, directX, OpenAL, libsndfile, SDL, allegro, audiere, ClanLib, eNet, flac, plib, poco, QuantLib, zigyou can get them from my dropbox folder:https://www.dropbox.com/sh/tn52rmvdmcwn … B9AWa?dl=0 URL:

Re: frameworks to develop audiogames

2014-10-05 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: frameworks to develop audiogames you can use SFML, windows API, directX, OpenAL, libsndfile, SDL, allegro, audiere, ClanLib, eNet, flac, plib, poco, QuantLib, zigyou can get them from my dropbox folder:https://www.dropbox.com/sh/tn52rmvdmcwn … B9AWa?dl=0please note, these are for C and

Re: LLVM discussion

2014-10-10 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: LLVM discussion ok!, i dont use it!, ill make an interproter for that!, understanded URL: http://forum.audiogames.net/viewtopic.php?pid=191724#p191724 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: LLVM discussion

2014-10-10 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: LLVM discussion ok!, i dont use it!, ill make an interpreter for that!, understanded URL: http://forum.audiogames.net/viewtopic.php?pid=191725#p191725 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Compiling an angelscript sample- errors and how to resolve them?

2014-10-11 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Compiling an angelscript sample- errors and how to resolve them? hi,you need to copy libangelscript.a to your compiler lib directory and angelscript.h, addons/*/*.h to your include directory or usegcc -c main.cpp -o main.o -i your_include_dir gcc main.o -o main.exe -Lyour_lib_directory

Re: LLVM discussion

2014-10-11 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: LLVM discussion thanks, i want recommendation!but the question is, how to create an interpretor?ive asked somewhere, they said to you need to compile your functions and classes with a C++ compiler to binary, and then link it with script bytecode!, but how to do that!, what about main

Re: LLVM discussion

2014-10-14 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: LLVM discussion firstly, english is not my first languagemy first language is persionsecondly, witch framework do you recommend for compiler?or maybe, ill release it as a C++ librarybut what is the exec.bin in bgts main directory? URL:

Re: LLVM discussion

2014-10-14 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: LLVM discussion ok, but it didnt translate it correctlyi know what you are mentioning in your posts, but ive asked about exec.bin in bgts main directorydont need to translate everything for me URL: http://forum.audiogames.net/viewtopic.php?pid=192044#p192044

Re: LLVM discussion

2014-10-14 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: LLVM discussion ok, but some applications that uses AngelScript isnt using this file!open it with a text editor, and youll see that it starts with mz witch is the start of exe files! URL: http://forum.audiogames.net/viewtopic.php?pid=192071#p192071

Re: LLVM discussion

2014-10-15 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: LLVM discussion im saying this, but dont know how can i create executables like thisim thinking about main entrypoint, and functions and classes that i want to add to this applicationJIT compiler is just compiles the script code into bytecode, but it doesnt add executable header, main

Re: LLVM discussion

2014-10-15 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: LLVM discussion i have to mention i can run the script!, but i want to create executables from it!what framework can i use that adds executable header, resolve simbles, etcim not saying to do my project, the problem is you are thinking rong, you say write a script witch your

Re: frameworks to develop audiogames

2014-10-15 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: frameworks to develop audiogames or, you can implement your libraries from scrachhow?use other libraries and implement your own URL: http://forum.audiogames.net/viewtopic.php?pid=192146#p192146 ___ Audiogames-reflector mailing list

Re: frameworks to develop audiogames

2014-10-16 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: frameworks to develop audiogames java isnt good for audio games, because every persen who wants to run your audio game requires to install the JDK runtime witch i dont recommendpython is good for starting point, but if you want to create better games, you must use C++ with a game

Re: LLVM discussion

2014-10-16 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: LLVM discussion i want to avoid use of C++ because of pointers and memory leeksbecause of that ive started this topic to develop an executable compiler for my enginefirstly, executables are not something that you are thinkingin the start, they have a headervariables and simbles most be

Re: frameworks to develop audiogames

2014-10-17 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: frameworks to develop audiogames actually, java is very very easy to learnbecause of this, some of the developers use javabut for games, java isnt recommended URL: http://forum.audiogames.net/viewtopic.php?pid=192254#p192254 ___

Re: LLVM discussion

2014-10-17 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: LLVM discussion ok!, thanks ethin, ill release it as a C++ librarymy goal is to avoid memory leeks and youve helped me a loti have dlib c++ library and ive forgot about that!thanks URL: http://forum.audiogames.net/viewtopic.php?pid=192353#p192353

Re: frameworks to develop audiogames

2014-10-18 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: frameworks to develop audiogames in my idea, instead of using java, use C#but for C#, your users must install .net framework URL: http://forum.audiogames.net/viewtopic.php?pid=192381#p192381 ___ Audiogames-reflector mailing list

Re: frameworks to develop audiogames

2014-10-18 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: frameworks to develop audiogames tward, ive like your idea about C#, but the best thing for creating audio game is C++ with a good librarywindows has .net framework 3.0 but if your application uses 3.5 or any later version of .net framework, the user must install itand, with .net

Re: looking for a team of developers

2014-10-18 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: looking for a team of developers hi,the problem is, what game do you want to createin witch programming language you want to code in URL: http://forum.audiogames.net/viewtopic.php?pid=192451#p192451 ___ Audiogames-reflector mailing list

Re: frameworks to develop audiogames

2014-10-19 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: frameworks to develop audiogames ok, but i have to say:.net is very easy to use and everybody i think have installed itand mono is another port of it for linux and mac and it also has a port for windowsand i also have to mention, sometimes in .net, you dont need to write code, you can

Re: List of C++ gui compiler and book?

2015-02-18 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: List of C++ gui compiler and book? hi all,c++ in my idea is very easy to setupjust download code::blocks with MinGW fromhereand install it!but for supporting windows API, it is not complete and it doesnt support all of thembut many of them is not neededfor build system, i recommend

Re: list of people who are open for collaboration/higher

2015-02-17 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: list of people who are open for collaboration/higher Open for new projects: no, because im currently reading my lissons in order to go to univercityfocus: developer/programmer/website designer/security testerlanguages I communicate best in: persian / englishEmployment Status:

Re: List of C++ gui compiler and book?

2015-03-01 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: List of C++ gui compiler and book? BGT is a good choise in my idea if you are new to audio game development, but after that you can go and learn C++ URL: http://forum.audiogames.net/viewtopic.php?pid=206912#p206912 ___

Re: List of C++ gui compiler and book?

2015-03-01 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: List of C++ gui compiler and book? BGT is a good choice in my idea, if you are new to audio game development, but after that you can go and learn C++ URL: http://forum.audiogames.net/viewtopic.php?pid=206912#p206912 ___

Re: SB Soft's requiring new programmers and or beta testers

2015-05-07 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: SB Soft's requiring new programmers and or beta testers hi all,as people have said, writing an operating system is quite hardfirstly, you have to write a boot loader that can load your kernel, then the kernel must be abale to run applications in its format, then you have to implement

Re: SB Soft's requiring new programmers and or beta testers

2015-05-09 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: SB Soft's requiring new programmers and or beta testers like! ethinbut another thing that i need to say is, when you want to be a company that creates games or applications or another thing, you must know the laws of that country and the country witch you live insecondly, you must

Re: SB Soft's requiring new programmers and or beta testers

2015-05-09 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: SB Soft's requiring new programmers and or beta testers my mean is not copyright, i have aproved your idea in my topiccopyright is an apendix hahahaha URL: http://forum.audiogames.net/viewtopic.php?pid=215510#p215510 ___

Re: interactive and accessible c++ course, sponsored by visualstudio

2015-06-21 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: interactive and accessible c++ course, sponsored by visualstudio Ethin wrote:Hi,If GCC 4.9.1 gives you pthread errors, then that gCC install you used has a serious issue. Try re-installing it, and for gods sake, use VS. Youll find a lot more compatibility and other things that GCC

Re: interactive and accessible c++ course, sponsored by visualstudio

2015-06-20 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: interactive and accessible c++ course, sponsored by visualstudio i really like GCC because of its standards, but when i want to use GCC 4.9.2, my applications were crash, and pthread gives errorand iostream and fstream dont workso, i have to use GCC 4.8.1NVDA cant read all the

Re: www.sb-soft.tk. Help us inprove our page stay!

2015-06-17 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: www.sb-soft.tk. Help us inprove our page stay! burak wrote:Hi, delete stress breaker, code it better, then re-upload it. You cant even quit by pressing escape or alt f4 and it just loads up much on the ram. You have to end it with task manager.actually, i havent read the stress

Re: www.sb-soft.tk. Help us inprove our page stay!

2015-06-17 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: www.sb-soft.tk. Help us inprove our page stay! roro wrote:Hey man, your website is great as a first start, Ive gave it a quick look. But I found a little grammatical error, since, you know, I dont like that type of errors too much rofl. The error is the following:stress breaker is a

Re: interactive and accessible c++ course, sponsored by visualstudio

2015-06-17 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: interactive and accessible c++ course, sponsored by visualstudio your correct ethin, but i hate its resource editori have VS 2010, and its more than 3 GB, and if i want to download it with my internet, it takes about 3 or 4 days downloading all the time URL:

Re: www.sb-soft.tk. Help us inprove our page stay!

2015-06-17 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: www.sb-soft.tk. Help us inprove our page stay! hey guys, if you have found any grammaticle errors tell me, ill fix itwhen i was working with the website, i had exam and i was in hurrythanks again URL: http://forum.audiogames.net/viewtopic.php?pid=220404#p220404

Re: www.sb-soft.tk. Help us inprove our page stay!

2015-06-17 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: www.sb-soft.tk. Help us inprove our page stay! hey guys, if you have found any grammatic errors or any typos, tell me, i will fix itwhen i was working with the website, i had exam and i was in hurrythanks again URL: http://forum.audiogames.net/viewtopic.php?pid=220404#p220404

Re: www.sb-soft.tk. Help us inprove our page stay!

2015-06-17 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: www.sb-soft.tk. Help us inprove our page stay! brad wrote:Hi.Ive just looked at the site. blinds need the s taken away and softwares also needs the s taken away.fixedthanks URL: http://forum.audiogames.net/viewtopic.php?pid=220403#p220403

Re: interactive and accessible c++ course, sponsored by visualstudio

2015-06-17 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: interactive and accessible c++ course, sponsored by visualstudio audiogames.net fan wrote:No, code blocks is not accessable, I use dev C++code::blocks is a very accessible to jaws, and unfortunately, NVDA doesnt support it wellabout Dev-C++, new versions (orwell) doesnt work well with

Re: interactive and accessible c++ course, sponsored by visualstudio

2015-06-17 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: interactive and accessible c++ course, sponsored by visualstudio Ethin wrote:I use visual studio, as it is the best IDE on windows.@visualstudio, Code::Blocks is only accessible to JaWS users, so ill assume your using JAWS.@ethin, you are correct about VS, but it is not updated like

Re: interactive and accessible c++ course, sponsored by visualstudio

2015-06-17 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: interactive and accessible c++ course, sponsored by visualstudio Ethin wrote:@visualstudio, you know that you can get GCC to work with visual studio, right? Its not that difficult to do.but it is not standard, and gcc has some other directives that MSVC doesnt have it, because of that,

Re: interactive and accessible c++ course, sponsored by visualstudio

2015-06-16 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: interactive and accessible c++ course, sponsored by visualstudio Victorious wrote:What do you mean accessible c++ course? Theres nothing inaccessible about the language itself, do you mean the use of accessible IDEs?yep, my mean is using an accessible idecode::blocks in my idea is the

Re: interactive and accessible c++ course, sponsored by visualstudio

2015-06-28 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: interactive and accessible c++ course, sponsored by visualstudio hi again,my PC is not bad,ive built GCC for development of my OS and it took about 2 hours URL: http://forum.audiogames.net/viewtopic.php?pid=221883#p221883 ___

Re: install creator?

2015-06-28 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: install creator? hi,you can use these to make your installer:InnoSetupand this:Nullsoft scriptable install system (NSIS)but be aware that both are based on script files URL: http://forum.audiogames.net/viewtopic.php?pid=221884#p221884

Re: begining programming

2015-08-12 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: begining programming hi,in my idea, python is very good for starting pointlearn it, and try to make some little games!then if you need low-level, try other languages like CBGT is good, but only if you want to make audio games URL:

Re: begining programming

2015-08-18 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: begining programming hello again,every programming language has its advantages and of course disadvantagesfor example, C++ has class, while C doesnt, and we must use structor, pascal has procedure, and unit, but in C++ and C, it is different and we dont have program and unitin pascal

Re: begining programming

2015-08-19 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: begining programming yes, .net apps can be easily decompiled, but not into language itself and with many many modifications URL: http://forum.audiogames.net/viewtopic.php?pid=228412#p228412 ___ Audiogames-reflector mailing list

Re: begining programming

2015-08-24 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: begining programming i always recommend not to use dot net at all, because it is slower, and many assemblies are loaded at run-timebut im saying, it depends on what you want to do URL: http://forum.audiogames.net/viewtopic.php?pid=229006#p229006

Re: Anyone trying to make audio game with autoit?

2015-08-13 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Anyone trying to make audio game with autoit? hello,yes you can make games in autoITscape scate is a game that intirely made in AutoITand AutoIT itself is only 11 mb URL: http://forum.audiogames.net/viewtopic.php?pid=227716#p227716 ___

Re: begining programming

2015-08-13 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: begining programming you must have a threading library that is compiled to DLL, and with that DLL, write your gameotherwise, no URL: http://forum.audiogames.net/viewtopic.php?pid=227714#p227714 ___ Audiogames-reflector mailing list

Re: What comes next for a new audiogame developer?

2015-10-17 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: What comes next for a new audiogame developer? hello,an ediom is exist in my language which i translate it here:more enemies, more progressbut my advice:if you want to develop a multiplayer game, skip these peopletry to fix security bugs, if your game has security bug, it can be

Re: begining programming

2015-08-30 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: begining programming you are right, but what about memory management and independency?if you use only one DLL of dot net such as system, others will be loaded two! URL: http://forum.audiogames.net/viewtopic.php?pid=229830#p229830 ___

Re: FFXI accessibility idea

2015-09-17 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: FFXI accessibility idea can you plase the hole game with the lua scripts someware?i need to look at it URL: http://forum.audiogames.net/viewtopic.php?pid=232046#p232046 ___ Audiogames-reflector mailing list

Re: FFXI accessibility idea

2015-09-17 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: FFXI accessibility idea ok, no problem about gamebut if windower support's luajit's FFI, you can use a screen-reader DLL to make the game accessiblejust edit and recompile the scripts URL: http://forum.audiogames.net/viewtopic.php?pid=232078#p232078

Re: Aircraft sound loops please

2015-10-04 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Aircraft sound loops please hello,check outhereit has many many sound effects for free that you can get them and use thembut first read there license URL: http://forum.audiogames.net/viewtopic.php?pid=233769#p233769 ___

Re: FFXI accessibility idea

2015-09-19 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: FFXI accessibility idea as you've said and i've seen, the windower support's lua scripting languagelua is an open source and embeddable scripting engine in MIT licenseluajit is write from lua, but the code are differentboth are in MIT licensethe lua's website has some documentations to

Re: FFXI accessibility idea

2015-09-19 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: FFXI accessibility idea as you've said before the windower support's lua scripting languagelua is an open source and embeddable scripting engine in MIT licenseluajit is write from lua, but the code are differentboth are in MIT licensethe lua's website has some documentations to get you

Re: I want to make a game, but don't know what language to use or how to g

2015-09-24 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: I want to make a game, but don't know what language to use or how to g in my idea, code your game yourselfbecause it help's you to understand the language better URL: http://forum.audiogames.net/viewtopic.php?pid=232702#p232702 ___

Re: I want to make a game, but don't know what language to use or how to g

2015-09-22 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: I want to make a game, but don't know what language to use or how to g hello,you can get python fromherebut, do not think about advanced projects at first, because they fully mix you up URL: http://forum.audiogames.net/viewtopic.php?pid=232532#p232532

Re: Good dedicated servers/vps?

2015-12-27 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Good dedicated servers/vps? hellofirst of all, do not run your game in your home computer, because your computer must be turned on all the timeabout buying a windows server, you must pay a monthly some dollars for windows licensebut linux is open source and you can use it without

Re: Good dedicated servers/vps?

2015-12-27 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Good dedicated servers/vps? hellofirst of all, do not run your game in your home computer, because your computer must be turned on all the timeabout buying a windows server, you must pay an amount of dollars monthly for windows licensebut linux is open source and you can use it without

Re: chat on some programming languages

2016-01-11 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: chat on some programming languages you need a network library first (it makes your life easier)or os speciffic socket apithen you need to implement a server which get's messages from clients and send it back to other clientslook at sdl_net, it has an example of chat client and

Re: chat on some programming languages

2016-01-11 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: chat on some programming languages you need a network library first (it makes your life easier)or os speciffic socket apithen you need to implement a server which get's messages from clients and send it back to other clientslook at sdl_net, it has an example of chat client and

Re: Framework for GUI-development with Visual C++

2016-06-11 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Framework for GUI-development with Visual C++ hello,first, qt is not accessible completely as far as i knowsecondly, i use wxWidgets for my gui development (it uses os standard controls) URL: http://forum.audiogames.net/viewtopic.php?pid=263961#p263961

Re: Compiler for C for Windows

2016-06-11 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Compiler for C for Windows hello,for c Compiler, i recommend you to get that fromMinGW W64it has both 32 and 64 bit versions URL: http://forum.audiogames.net/viewtopic.php?pid=263960#p263960 ___ Audiogames-reflector mailing list

Re: C++ vs C#

2016-06-13 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: C++ vs C# hello,i myself use C++ as C# requires .net frameworksecondly, in C++ you have smart pointers and you have more control URL: http://forum.audiogames.net/viewtopic.php?pid=264200#p264200 ___ Audiogames-reflector mailing list

Re: current landscape of audiogame creation tools

2016-02-21 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: current landscape of audiogame creation tools hello,i use C/C++ and python to developboath of C++ and python support object orianted programming and you can code your game objects easily in themabout arrays, you can use tupals or lists in these situations to remove elements from them

Re: question to panda3d

2016-04-10 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: question to panda3d hello,i didn't code anything with panda3d, but i think it's manual is the best optionfor your maps, i recommend you to use tmx which is in xml format and 3d vectors URL: http://forum.audiogames.net/viewtopic.php?pid=256622#p256622

Re: question to panda3d

2016-04-11 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: question to panda3d you can write any map in tmxyou can sepperate them in propertiesinside x and y positions, you can make a z position in your mapmore information about tmx format:tiledand,this is a C++ library for parsing tmx map filesfor physics, usebullet URL:

Re: question to panda3d

2016-04-11 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: question to panda3d you can write any map in tmxyou can sepperate them in propertiesinside x and y positions, you can make a z position in your mapmore information about tmx format:tiledand,this is a C++ library for parsing tmx map filesthis is another C++ library for tmx map filesfor

Re: question to panda3d

2016-04-11 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: question to panda3d you can write any map in tmxyou can sepperate them in propertiesinside x and y positions, you can make a z position in your mapmore information about tmx format:tiledand,this is a C++ library for parsing tmx map filesthis is another C++ library for tmx map filesthis

Re: Free Sounds and Music for Audiogames

2016-03-30 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Free Sounds and Music for Audiogames hello,here is a website which you can get free music, but attribution required:http://freemusicarchive.org URL: http://forum.audiogames.net/viewtopic.php?pid=255440#p255440 ___ Audiogames-reflector

Re: Bgt help topic reincarnation.

2016-07-30 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Bgt help topic reincarnation. hi,your code is all wrongstring_magic or string_want are 2 different functions that return stringsyou need to declare eatch of them separatelyand return string in eatch of them URL: http://forum.audiogames.net/viewtopic.php?pid=271438#p271438

Re: Bgt help topic reincarnation.

2016-07-30 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Bgt help topic reincarnation. your declarations and usage are wrong!look at the manual URL: http://forum.audiogames.net/viewtopic.php?pid=271580#p271580 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Must be called function uninstall_keyhook in end of bgt game?

2016-08-11 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Must be called function uninstall_keyhook in end of bgt game? hello,yup it does it automaticly, it is not required to uninstall itbut you can, no matter you install it or not URL: http://forum.audiogames.net/viewtopic.php?pid=273716#p273716

Re: is there a way to don't stop all the game by wait codein bgt?

2016-08-11 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: is there a way to don't stop all the game by wait codein bgt? hello,i think this is the corrected code:void enemykill() { if(enemyhealth<=1) { played=true; int enemyfall=p.play_2d("edie"+gender+".ogg",me.x,me.y,enemy.x,enemy.y,false); if(p.sound_is_playing(enemyfall)==false) {

Re: lets code, we're trying the folder again

2016-07-17 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: lets code, we're trying the folder again hello sam,please add me there, my email isamir.ramezani1...@gmail.comi'm coding in C++ and now i'm working with bgt URL: http://forum.audiogames.net/viewtopic.php?pid=268403#p268403 ___

Re: sound effect editors.

2016-07-17 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: sound effect editors. hello,i'm using reaper for mixing, mastering, etcand beside reaper, i'm using audacity URL: http://forum.audiogames.net/viewtopic.php?pid=268402#p268402 ___ Audiogames-reflector mailing list

Re: programming games in C++

2016-08-16 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: programming games in C++ hello,for input, window management, sdl or sfml or directXfor sound, OpenAL, fmod, irklang, bassfor physics, bullet, odebut it completely depend's URL: http://forum.audiogames.net/viewtopic.php?pid=274653#p274653

Re: C++ or BGT

2016-08-16 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: C++ or BGT hellothe answer is, yes you can write games like GTA or call of duty or other things in bgt, but in C++, you must deal with pointers and things which make's your life harder, but if you know how to use it, you will end up with a grate performancei'm currently using bgt for

Re: Physics in BGT

2016-08-16 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Physics in BGT hello, you can use classes and make an object class and then do the physics math calculation in the functions URL: http://forum.audiogames.net/viewtopic.php?pid=274652#p274652 ___ Audiogames-reflector mailing list

Re: sonnis gdc part 2, 15 GB of sounds for free!

2016-08-17 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: sonnis gdc part 2, 15 GB of sounds for free! hi,it is grate!i will download it URL: http://forum.audiogames.net/viewtopic.php?pid=274834#p274834 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: C++ Beginner Looking for some Guidance

2016-08-17 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: C++ Beginner Looking for some Guidance hello,checkouthereyou can learn C++ here, also you need a compiler which i recommend youthiswhich is an open source compiler, and if you want an ide, i recommend youthisif you have any question, ask, if i know, i'll answer URL:

Re: making flightGear accessible

2017-02-01 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: making flightGear accessible flightGear has more aircrafts, it is under active development, graphics are not required for a blind, it is free and open source, it is more detailed, and it has an extensive documentation URL: http://forum.audiogames.net/viewtopic.php?pid=295628#p295628

making flightGear accessible

2017-01-31 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
making flightGear accessible hi all,first, what is flightGear?flightgear is an open source (GPL licensed) flight similator which has many features like many aircrafts, a voip called fgcom to talk in plane, an open radar (ATC similator for it) which is under development, online flying,

Re: making flightGear accessible

2017-02-02 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: making flightGear accessible fsx and x-plane are abandandspecially fsx URL: http://forum.audiogames.net/viewtopic.php?pid=295755#p295755 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: making flightGear accessible

2017-02-02 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: making flightGear accessible you must set your magnitos, press carberator hit, and also switch on your battery master in order to be aible to start it, or just click on cessna 172p and choose auto start which is for nubieswhich version do you use? URL:

Re: making flightGear accessible

2017-02-04 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: making flightGear accessible ok, i decided to try fsxand possibly make an addon for italthough it is 12 gb, but i will try it and decide flightGear is better or this URL: http://forum.audiogames.net/viewtopic.php?pid=296159#p296159 ___

Re: making flightGear accessible

2017-01-31 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: making flightGear accessible what you mean by better?fsx has copilot which you must pay $50 to buy it!, its 15 day trial has not those features exist in full version URL: http://forum.audiogames.net/viewtopic.php?pid=295532#p295532 ___

Re: making flightGear accessible

2017-02-01 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: making flightGear accessible the aircrafts are under active developments, i listened to boeing aircraft sounds 737 and 747, and they were sufficient enough at least in my ideafor example, cessna 172p is developed and it is highly detailedit is a cold engine, you have to hit carberator

Re: making flightGear accessible

2017-02-01 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: making flightGear accessible the aircrafts are under active development, i listened to boeing aircraft sounds 737 and 747, and they were sufficient enough at least in my ideafor example, cessna 172p is developed and it is highly detailedit is a cold engine, you have to hit carberator

Re: programming games in C++

2016-08-19 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: programming games in C++ hello,what you are trying to compile and what errors and what are your command lines, what is your version of g++, what is the version of binutils, what is the windows version, 32 bit or 64 bit, and do you get the errors with dev-C++ only? URL:

gmscoreboard BGT wrapper

2016-08-19 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
gmscoreboard BGT wrapper hello,if you want to create scoreboards for your games, checkoutthisalso i've made a bgt wrapper to send scores to your scoreboard and i will just copy the readme and i'll give the download linkgmScoreboard.com wrapper for BGT introduction i've been looking for a

Re: Creating map in BGT

2016-08-19 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Creating map in BGT hello,you can use both of dictionaries and arrays, no matter URL: http://forum.audiogames.net/viewtopic.php?pid=275131#p275131 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: C++ Beginner Looking for some Guidance

2016-08-19 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: C++ Beginner Looking for some Guidance c has pointers like C++, it is low level than C++, because in C++ you can use smart pointers which manages memory automaticly for you, but in c, you must do everything yourselfalso you can use object oriented programming in C++ (classes, etc)

Re: C++ or BGT

2016-08-19 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: C++ or BGT in my idea, eatch programmer must be able to learn more programming languages, because they might need them in the fewturebgt is hire level, but it does not mean it can't make your performance better, everything depend's on how you code the software or game, maybe a C++ app

Re: How to create card decks in BGT and one more question

2016-08-25 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: How to create card decks in BGT and one more question hello,for question 1, you can use strings and then check themfor question2, you can use random() function provided by BGT URL: http://forum.audiogames.net/viewtopic.php?pid=276035#p276035

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