Re: Halo - another big step towards accessibility

2019-12-05 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Halo - another big step towards accessibility @8 @9 have a chat with sightlesskombat, I believe he has completed all of the halo games URL: https://forum.audiogames.net/post/482794/#p482794 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Halo - another big step towards accessibility

2019-12-05 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Halo - another big step towards accessibility @9 This is actually something quite different! Everything else so far has had either internal self voicing or sending text strings directly to narrator, this is exposing its UI to screenreaders. So you can use NVDA to navigate the menus. As

Unity working in earnest on making their editor accessible

2020-02-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Unity working in earnest on making their editor accessible They've just posted a job ad for looking for a developer to work on the Unity editor, to make building games in Unity more accessible to disabled developers. Note that this covers all kinds of disabilities not just blindness

Re: Slid any xbox games with talking Menus

2020-02-04 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Slid any xbox games with talking Menus It's M I N E craft, as in mining for materials URL: https://forum.audiogames.net/post/498622/#p498622 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Slid any xbox games with talking Menus

2020-02-04 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Slid any xbox games with talking Menus Wait cyco samurai showdown has voiced menus? URL: https://forum.audiogames.net/post/498623/#p498623 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Ever seen a big game studio release an audio-described trailer?

2020-02-04 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Ever seen a big game studio release an audio-described trailer? Personally I think that even if the game doesn't end up blind accessible it's still a really cool thing to have the trailer audio described, for two reasons...1. Audio description isn't only useful for people who are

Re: Ever seen a big game studio release an audio-described trailer?

2020-02-04 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Ever seen a big game studio release an audio-described trailer? Personally I think that even if the game doesn't end up blind accessible it's still a really cool thing to have the trailer audio described, for two reasons...1. Audio description isn't only useful for people who are

Re: Ever seen a big game studio release an audio-described trailer?

2020-02-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Ever seen a big game studio release an audio-described trailer? @27 as far as I know that's just journalists speculating and the only official word is "new kinds of experiences in a natural magical world".The contact point for accessibility across Microsoft's games is Brannon Zahand,

Re: Ever seen a big game studio release an audio-described trailer?

2020-02-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Ever seen a big game studio release an audio-described trailer? The visuals look much more soft and colourful and picturesque than the horizon zero dawn, definitely no giant death robots stomping around! URL: https://forum.audiogames.net/post/497829/#p497829 --

Re: awards for accessibility

2020-02-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: awards for accessibility A piece of paper doesn't have any value, but what it signifies can have lots of value. The value of awards is in who awards them. If for example a panel of well respected people in the industry or a public vote of the wider community recognised what you've been

Re: Ever seen a big game studio release an audio-described trailer?

2020-02-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Ever seen a big game studio release an audio-described trailer? The visuals look much more soft and beautiful than the horizon zero dawn, definitely no giant death robots stomping around! URL: https://forum.audiogames.net/post/497829/#p497829 -- Audiogames-reflector mailing list

Re: Slid any xbox games with talking Menus

2020-01-31 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Slid any xbox games with talking Menus Crackdown 3, halo master chief collection, Minecraft, ghost recon Wildlands, division 2, far cry new dawn, Forza horizon 4.. URL: https://forum.audiogames.net/post/497618/#p497618 -- Audiogames-reflector mailing list

Re: Slid any xbox games with talking Menus

2020-01-31 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Slid any xbox games with talking Menus Crackdown 3, halo master chief collection, Minecraft, ghost recon Wildlands, division 2, far cry new dawn.. URL: https://forum.audiogames.net/post/497618/#p497618 -- Audiogames-reflector mailing list

Ever seen a big game studio release an audio-described trailer?

2020-01-31 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Ever seen a big game studio release an audio-described trailer? https://youtu.be/namIi4v_KSY URL: https://forum.audiogames.net/post/497617/#p497617 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: awards for accessibility

2020-01-31 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: awards for accessibility https://caniplaythat.com/tag/accessibility-awards/https://www.applevis.com/blog/applevis- … pples-2019 URL: https://forum.audiogames.net/post/497619/#p497619 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Ever seen a big game studio release an audio-described trailer?

2020-01-31 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Ever seen a big game studio release an audio-described trailer? yeah without the audio description it would not be cinematic in any way at all, would just be some music.. URL: https://forum.audiogames.net/post/497641/#p497641 -- Audiogames-reflector mailing list

Re: Screen reader mode, say what?

2020-02-07 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Screen reader mode, say what? It's M I N E craft, as in mining for materials URL: https://forum.audiogames.net/post/499289/#p499289 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Ever seen a big game studio release an audio-described trailer?

2020-02-07 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Ever seen a big game studio release an audio-described trailer? @46 see #43 URL: https://forum.audiogames.net/post/499471/#p499471 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Help devs with accessibility

2020-01-24 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Help devs with accessibility @4 keep checking the hashtag between Jan 30th and Feb 2nd. Bear in mind that devs will be asking about accessibility in general, all kinds of disabilities, so not all questions will be relevant. But if you see someone asking a question specifically about

Re: Ever seen a big game studio release an audio-described trailer?

2020-02-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Ever seen a big game studio release an audio-described trailer? OK Kenshiro and Nocturnus - This is a reveal trailer. They're often vague. The purpose is to just give a bit of a sense of what the feel of the game is. Nothing at all is known about the gameplay yet, other than that it

Re: awards for accessibility

2020-02-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: awards for accessibility Here's another, nominations due to be starting today - https://theoryofablindman.com/blind-acc … mer-awards URL: https://forum.audiogames.net/post/497735/#p497735 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Unity working in earnest on making their editor accessible

2020-02-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Unity working in earnest on making their editor accessible Wow Soren, nice way to derail with negativity.This thread was not about games. It was about the editor itself being made more accessible for disabled developers. And that very much is helping, I'm not really sure what kind of

Re: Unity working in earnest on making their editor accessible

2020-02-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Unity working in earnest on making their editor accessible Wow Soren, nice way to derail with negativity.This thread was not about games. It was about the editor itself being made more accessible for disabled developers. And that very much is helping, I'm not really sure what kind of

Re: Discussion about movement in mainstream games

2020-01-09 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Discussion about movement in mainstream games @24 like quite a few other games at the time Wolfenstein had textured polygons for walls and bitmap sprites for enemies, viewed in first person so the sprites appeared in 3d space. Doom was an evolution of this. Still the same flat map, but

Re: Discussion about movement in mainstream games

2020-01-09 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Discussion about movement in mainstream games @24 Wolfenstein had textured polygons for walls and bitmap sprites for enemies, viewed in first person so the sprites appearing in 3d space. Doom was an evolution of this. Still the same flat map, but areas of it shifted up and down. So you

Re: Discussion about movement in mainstream games

2020-01-09 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Discussion about movement in mainstream games @24 Wolfenstein had textured polygons for walls and bitmap sprites for enemies, viewed in first person so the sprites appearing in 3d space. Doom was an evolution of this. Still the same flat map, but areas of it shifted up and down. So you

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-15 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @5 he's asking if the Ian Hamilton mentioned in the article is the same person as me Perhaps you and I are the same person though, who knows eh, stranger things have happened URL:

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-15 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @4 the post above (11) has some relevant info, though I'm aware your circumstances are different to karate5.Separate thread sounds good, perhaps include a call for info on how people got into it and what it is like?

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-15 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @10 thank you! URL: https://forum.audiogames.net/post/493188/#p493188 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-15 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @8 the bad news is that there are less than 10 people worldwide who are hired as game accessibility testers, those people work in-house rather than remotely and have to test for everything rather than blindness

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-15 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @8 the bad news is that there are less than 10 people worldwide who are hired as game accessibility testers, those people work in-house rather than remotely and have to test for everything rather than blindness

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-17 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility Saying what state you are in isn't much use, there are vast numbers of game developers in every state. What's relevant is your nearest city. Most decent sized cites have game developer events and meetups. Conventions

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-17 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @29 zero, none will hire you onto their staff as a blind game tester, that role does not currently exist in any studio anywhere in the world. There are some people working as external consultants, but that requires

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-17 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @29 zero, none will hire you onto their staff as a blind game tester, that role does not currently exist anywhere in the world. There are some people working as external consultants, but that requires face to face

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-17 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @29 zero, none will hire you onto their staff as a blind game tester, that role does not currently exist in any studio anywhere in the world. There are some people working as external consultants, but that requires

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-17 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @29 zero, none will hire you onto their staff as a blind game tester, that role does not currently exist in any studio anywhere in the world. There are some people working as external consultants, but that requires

Insight into the development of Halo MCC's screenreader accessibility

2020-01-13 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Insight into the development of Halo MCC's screenreader accessibility https://www.gamasutra.com/blogs/TomGant … Gamers.php URL: https://forum.audiogames.net/post/492599/#p492599 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Help devs with accessibility

2020-01-22 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Help devs with accessibility I mentioned a little while ago a potential opportunity to make connections with developers, this is it:Global Game Jam is an annual game developer event that takes place all over the world at the end of each January.Developers who take part are all given the

Audiogames as reference material for mainstream games

2020-01-02 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Audiogames as reference material for mainstream games Mainstream developers are becoming more interested in blind accessibility, but they have a lack of reference material for what's possible. Often they have no idea that audiogames are a thing and that audiogame developers have been

Audiogames as reference material for mainstream games

2020-01-02 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Audiogames as reference material for mainstream games Mainstream developers are becoming more interested in blind accessibility, but they have a lack of reference material for what's possible. Often they have no idea that audiogames are a thing, and no idea that audiogame developers have

Re: Accessible video games 2020?

2020-01-02 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessible video games 2020? @11 exactly, it's about looking ahead into the future at where things should ideally be, and then tracing back to steps to figure out what needs to be done to get to that point URL: https://forum.audiogames.net/post/490242/#p490242 --

Re: Accessible video games 2020?

2020-01-02 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessible video games 2020? @10 which Microsoft project do you mean? URL: https://forum.audiogames.net/post/490243/#p490243 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Accessible video games 2020?

2020-01-02 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessible video games 2020? @8 totally get where you're coming from, but...Altruistic reasons are no good either, it needs to be from valuing blind people as players as much as anyone else.Compliance is a driver but not the only driver. If it was the only reason then only the patgs to

Re: Can I Play That Awards voting on finalists

2020-01-02 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Can I Play That Awards voting on finalists Bump! URL: https://forum.audiogames.net/post/490232/#p490232 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: forza horizon 4

2020-01-03 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: forza horizon 4 It is an open world game where your can drive freely around the countryside, you aren't restricted to a track. The regular Forza (not horizon) is more accessible gameplay wise but has no voiced menus.I'm looking forward to seeing what their next game will be like,

Re: Accessible racing Games for Xbox or pc

2020-01-03 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessible racing Games for Xbox or pc @2 don't forget to vote for Sequence Storm (and the developer, Special Magic Games LLC) in the Can I Play That accessibility awards -https://docs.google.com/forms/d/e/1FAIp … =send_form URL: https://forum.audiogames.net/post/490486/#p490486

Re: Audiogames as reference material for mainstream games

2020-01-03 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Audiogames as reference material for mainstream games These are all great so far! I don't suppose you could give a bit more detail though, for people who are not familiar with the audiogames landscape? For example what is AHC? And how does crazyparty work and what is good about it its

Re: Audiogames as reference material for mainstream games

2020-01-04 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Audiogames as reference material for mainstream games That does sound like a good idea Moritz, sightlesskombat's walkthrough of how he plays killer instinct was very popular. Maybe keep that for a bit later though? If can keep the thread going for longer first we could maybe pick a key

Re: Eagle Island Procedural Platformer Is out

2019-12-31 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Eagle Island Procedural Platformer Is out @25 @26What I said was -"The accessibility is actually not across the board.. there are no voiced menus on switch, because it uses windows' voices.""It" refers to the game, not the swtich. The switch does not use windows' voices. The game uses

Re: Eagle Island Procedural Platformer Is out

2019-12-31 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Eagle Island Procedural Platformer Is out @20 that is an absolutely disgraceful thing to say. The game is developed by a single person. Funded by himself, despite having a new baby and a wife off on maternity. It's his first game. And it's still more accessible than anything that

Re: Eagle Island Procedural Platformer Is out

2019-12-31 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Eagle Island Procedural Platformer Is out @20 that is an absolutely disgraceful thing to say. The game is developed by a single person. Funded by himself, despite having a new baby and a wife off on maternity. It's his first game. And it's still more accessible than anything that

Re: Forza Street released for iOS, possible accessibility requests?

2019-12-31 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Forza Street released for iOS, possible accessibility requests? The msftenable account doesn't relate to games. Try contacting @brannonz on twitter instead, he works directly with the game development teams.But yep as always voiceover support generally isn't something you can just add

Re: Forza Street released for iOS, possible accessibility requests?

2019-12-31 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Forza Street released for iOS, possible accessibility requests? The msftenable account doesn't relate to games. Try contacting @brannonz on twitter instead, he works directly with the game development teams.But yep as always voiceover support generally isn't something you can just add

Re: Eagle Island Procedural Platformer Is out

2019-12-31 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Eagle Island Procedural Platformer Is out @25 @26What I said was -"The accessibility is actually not across the board.. there are no voiced menus on switch, because it uses windows' voices."The switch does not use windows' voices. The game uses windows' voices. Therefore the game has

Can I Play That Awards voting on finalists

2020-01-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Can I Play That Awards voting on finalists The finalists for the awards are now online, there's a one week window to to vote for who you want to win!https://twitter.com/CanIPlayThat/status … 5301471233 URL: https://forum.audiogames.net/post/489932/#p489932 -- Audiogames-reflector

Re: Forza Street released for iOS, possible accessibility requests?

2020-01-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Forza Street released for iOS, possible accessibility requests? @16 there isn't much available publicly other than following the unreal release notes, their initial release is as an experimental feature in the current preview build. You could try hitting up @superpig on twitter, he let

Re: Accessible video games 2020?

2020-01-02 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessible video games 2020? You can expect to see more mainstream games with voiced menus, thanks to a combination of CVAA obligations and developer tools becoming available - Unreal now has an early experimental version of screenreader support, which was recently seen in the woods

Re: Accessible video games 2020?

2020-01-02 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessible video games 2020? You can expect to see more mainstream games with voiced menus, thanks to a combination of CVAA obligations and developer tools becoming available - Unreal now has an early experimental Bryson of screenreader support, which was recently seen in the woods for

Re: Discussion about movement in mainstream games

2020-01-05 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Discussion about movement in mainstream games There's quite a bit of misunderstanding in this thread!But first about how to talk to sighted gamers about this stuff. Don't talk about movement. The movement is secondary from and results from the camera angles. That's what these different

Re: Discussion about movement in mainstream games

2020-01-05 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Discussion about movement in mainstream games There's quite a bit of misunderstanding in this thread!But first about how to talk to sighted gamers about this stuff. Don't talk about movement. The movement is secondary from and results from the camera angles. That's what these different

Re: Discussion about movement in mainstream games

2020-01-05 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Discussion about movement in mainstream games There's quite a bit of misunderstanding in this thread!But first about how to talk to sighted gamers about this stuff. Don't talk about movement. The movement is secondary from and results from the camera angles. That's what these different

Re: Discussion about movement in mainstream games

2020-01-05 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Discussion about movement in mainstream games There's quite a bit of misunderstanding in this thread!But first about how to talk to sighted gamers about this stuff. Don't talk about movement. The movement is secondary from and results from the camera angles. That's what these different

Re: Discussion about movement in mainstream games

2020-01-06 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Discussion about movement in mainstream games @10 that's a really old definition, it isn't used any more@13 happy to help!You could keep an eye out for games referred to as top-down. But it's a tough gig, it can be hard to get that kind of info.Really for accessibly reasons in general

Re: How to play GTA with NVDA screen reader?

2020-03-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How to play GTA with NVDA screen reader? marko wrote:I want the whole game to support screenreader, for example in pause menu.LOL don't we all dude, don't we all. URL: https://forum.audiogames.net/post/507635/#p507635 -- Audiogames-reflector mailing list

Re: Narrated emotes

2020-05-20 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Narrated emotes Yep including MUDs. But typing was just an example, some games have hotkeys to perform emotes, some games have a wheel you can bring up to choose one, etc URL: https://forum.audiogames.net/post/531687/#p531687 -- Audiogames-reflector mailing list

Narrated emotes

2020-05-20 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Narrated emotes Looking for examples of this in existing games, by emotes I mean in multiplayer games kprimarily MMOs but also sometimes others like FPS too) where you can for example type /dance, /point, /jump etc and your character will perform that action.Anyone know of any that are

Narrated emotes

2020-05-20 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Narrated emotes Looking for examples of this in existing games, by emotes I mean in multiplayer games kprimarily MMOs but also sometimes others like FPS too) where you can for example type /dance, /point, /jump etc and your character will perform that action. Typically as well as the

Ubisoft video and article about blind accessibility

2020-05-21 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Ubisoft video and article about blind accessibility Explains the long term strategy of where they want to get to and steps they are taking to get there, and also some good discussion on why they would release an audio described trailer for a game that won't be fully blind

Re: New assassin's creed game partially accessible, by design

2020-10-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: New assassin's creed game partially accessible, by design @7 yep thats covering accessibility for all kinds of impairments, there's nothing in either post that suggests they'll be fully or mostly blind accessible. Whereas Valhalla's post does explicitly talk about blind accessibility,

Re: Watch Dogs: Legion might be accessible

2020-10-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Watch Dogs: Legion might be accessible @26 Brandon and I are accessibility specialists who work with game studios. It's public knowledge that we have both worked with Ubisoft before. Ubisoft put up a lovely piece on their blog recently about the work they had been doing with Brandon to

Re: Watch Dogs: Legion might be accessible

2020-10-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Watch Dogs: Legion might be accessible @32 definitely no chat with friends about stuff. NDAs are serious business. Having your friend blown to their friend who posts on a forum where it's picked up on by a journalist is an excellent way to ensure that you'll never work again. URL:

New assassin's creed game partially accessible, by design

2020-10-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
New assassin's creed game partially accessible, by design Not fully accessible, some sighted assistance is still required. But much more accessible than an AC game has been before, thanks to them intentionally designing with blind gamers in mind. Great post about it from Brandon

Re: New assassin's creed game partially accessible, by design

2020-10-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: New assassin's creed game partially accessible, by design @5 which features? URL: https://forum.audiogames.net/post/580270/#p580270 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Watch Dogs: Legion might be accessible

2020-10-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Watch Dogs: Legion might be accessible Info on accessibility in watch dogs legion -https://news.ubisoft.com/en-us/article/ … gs-legion0 URL: https://forum.audiogames.net/post/580269/#p580269 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Just gonna leave this here...

2020-10-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Just gonna leave this here... And people with low vision. Ubisoft absolutely do care about accessibility for blind gamers though, see here - https://news.ubisoft.com/en-us/article/ … nd-players URL: https://forum.audiogames.net/post/580293/#p580293 -- Audiogames-reflector mailing

Re: Just gonna leave this here...

2020-10-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Just gonna leave this here... Brandon's post - http://www.brandoncole.net/?p=461 URL: https://forum.audiogames.net/post/580272/#p580272 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Watch Dogs: Legion might be accessible

2020-10-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Watch Dogs: Legion might be accessible @32 definitely no chat with friends about stuff. NDAs are serious business. URL: https://forum.audiogames.net/post/580254/#p580254 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Watch Dogs: Legion might be accessible

2020-10-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Watch Dogs: Legion might be accessible @35 I'm just telling you how it works for me, I don't tell people anything as I have NDAs with just about everyone and a family to support, don't really fancy losing my job URL: https://forum.audiogames.net/post/580267/#p580267 --

Re: New assassin's creed game partially accessible, by design

2020-10-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: New assassin's creed game partially accessible, by design @3 Valhalla, I'm not sure where you got that idea from though, there hasn't yet been any accessible Ubi game URL: https://forum.audiogames.net/post/580266/#p580266 -- Audiogames-reflector mailing list

Re: New assassin's creed game partially accessible, by design

2020-10-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: New assassin's creed game partially accessible, by design You're in Vancouver right? URL: https://forum.audiogames.net/post/580280/#p580280 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Just gonna leave this here...

2020-10-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Just gonna leave this here... @10 they do care, but there has been nothing in any announcements by Ubisoft about blind accessibility in watchdogs URL: https://forum.audiogames.net/post/580274/#p580274 -- Audiogames-reflector mailing list

Re: microsoft flight simulator 2020

2020-08-18 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: microsoft flight simulator 2020 They did say in a previous article that they wanted blind people to be able to play and had dialogue with blind gamers, disappointing I know that it isn't there but at least it's another studio showing intent and interest URL:

Another audio described trailer

2020-08-18 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Another audio described trailer https://youtu.be/WAQzm4_KaDIWhile I doubt the game will be blind accessible it's lovely to see more developers learning about and getting used to working with audio description, laying the foundations for future games URL:

Last of us 2 blind accessibility announcement

2020-06-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Last of us 2 blind accessibility announcement See thread here, while it doesn't say 100% accessible it sounds mostly, covering both sound cues for gameplay and text to speech for menushttps://mobile.twitter.com/robkrekel/st … 3230508032They also announced some nice stuff for low vision too

Re: Last of us 2 blind accessibility announcement

2020-06-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Last of us 2 blind accessibility announcement @2 Krishna you should not be having those conversations unless you have been given explicit permission. Please do not either answer questions about the game or tell people that you can answer questions about the game. URL:

Re: Last of us 2 blind accessibility announcement

2020-06-02 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Last of us 2 blind accessibility announcement Games are digital products and physical sales are rapidly declining. The data on it is compelling; in 2009 downloads accounted for 20% of sales, in 2018 it was 83%. It's probably pushing 90% now.Back on topic though yep post 2 was deleted,

Re: Last of us 2 blind accessibility announcement

2020-06-02 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Last of us 2 blind accessibility announcement Games are digital products and physical sales are rapidly declining. The data on it is compelling; in 2009 downloads accounted for 20% of sales, in 2018 it was 83%. It's probably pushing 90% now.Back on topic though yep post 2 was deleted,

Re: Last of us 2 blind accessibility announcement

2020-06-02 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Last of us 2 blind accessibility announcement Games are digital products and physical sales are rapidly declining. The data on it is compelling; in 2009 downloads accounted for 20% of sales, in 2018 it was 83%. It's probably pushing 90% now.Back on topic though yep post 2 was deleted,

Re: Nintendo switch, give us a screen reader!

2020-10-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Nintendo switch, give us a screen reader! @8 CVAA requires accessibility of communication functioanlity and any info or interface needed to locate, navigate to or operate the communications functionality.The switch doesn't have any player to player communications functionality. They

Re: Nintendo switch, give us a screen reader!

2020-10-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Nintendo switch, give us a screen reader! @60 if it's that simple, go ahead and do it. URL: https://forum.audiogames.net/post/584178/#p584178 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Watch Dogs Legion audio described trailer

2020-07-13 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Watch Dogs Legion audio described trailer @7 I understand that perspective. But here are a couple of other angles to consider -1. If a company starts pushing for accessibility in year X, some things will be possible by year X, solve by year Y and some by year Z. Games take years to

Re: Watch Dogs Legion audio described trailer

2020-07-13 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Watch Dogs Legion audio described trailer @7 I understand that perspective. But here are a couple of other angles to consider -1. If a company starts pushing for accessibility in year X, some things will be possible by year X, solve by year Y and some by year Z. Games take years to

Re: Watch Dogs Legion audio described trailer

2020-07-13 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Watch Dogs Legion audio described trailer @7 I understand that perspective. But here are a couple of other angles to consider -1. If a company starts pushing for accessibility in year X, some things will be possible by year X, some by year Y and some by year Z. Games take years to

Re: Watch Dogs Legion audio described trailer

2020-07-13 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Watch Dogs Legion audio described trailer @7 I understand that perspective. But here are a couple of other angles to consider -1. If a company starts pushing for accessibility in year X, some things will be possible by year X, some by year Y and some by year Z. Games take years to

Re: Female blind gamers

2020-07-13 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Female blind gamers Bump URL: https://forum.audiogames.net/post/551842/#p551842 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Watch Dogs Legion audio described trailer

2020-07-13 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Watch Dogs Legion audio described trailer @12 that actually wasn't an accessibility issue, it literally had nothing in it, regardless of whether you were using a screenreader or not. Glitch in their system, it just loaded forever without anything showing. They have since fixed it and

Re: Watch Dogs Legion audio described trailer

2020-07-13 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Watch Dogs Legion audio described trailer @16 awesome, I am not a screenreader user myself but I had a quick look using NVDA as far as putting in your username and password and it seemed to all be working OK URL: https://forum.audiogames.net/post/551858/#p551858 --

Re: Watch Dogs Legion audio described trailer

2020-07-13 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Watch Dogs Legion audio described trailer They've shared the accessibility options now. It's a super complex open world game, doesn't look playable without sighted assistance. However it does have voiced menus, so it's another step down the road towards that becoming properly

Re: Female blind gamers

2020-07-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Female blind gamers We're after people with a range of experiences and perspectives anyway, if it was just a bunch of people who all play killer instinct there would be no need for a panel, may as well just have one person We have everyone we need for the panel now, hopefully it should

Re: Female blind gamers

2020-07-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Female blind gamers Thanks Mirage! URL: https://forum.audiogames.net/post/551634/#p551634 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

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