Re: Bokurano Daibouken 3 : secondary topic

2016-02-05 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I remember the rope staying useful even into 10-2 (and even afterward on the bees).Have you tried the iron balls? The bigger ones from stage 4, not the small ones from 1-1. You can throw them while jumping, and can aim them at different heights if

Re: JGT, the easy way to play ShadowRine and BK3 in English.

2016-02-01 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: JGT, the easy way to play ShadowRine and BK3 in English. I keep forgetting to turn off auto translate when I close a game Though I usually wind up at either the command prompt or my browser, and then at this forum... it doesn't toss a bunch of useless English messages at the server, doe

Re: Psycho Strike - New Strategy/Action game

2016-01-31 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Go back to the door at the left end of the area, and press shift enter.(I tried playing before reading the manual, and the only reason I figured that out is because I played The Gate first.) URL: http://forum.audiogames.net/viewtopic.php?pid=248

Re: Bokurano Daibouken 3 : secondary topic

2016-01-31 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Whitefall: If I remember correctly, you only need to clear both rooms, then walk to the right end of the hallway.You should destroy the glass thing in the economics room (but press enter on the riceballs!).razvitasca: Is that the one that occasiona

Re: Bokurano Daibouken 3 : secondary topic

2016-01-30 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I don't know what the kicker shoes are, but since the jump shoes are a better Mario Stomp than Audio Mario, I'm going to hope the kicker shoes let you kick enemies like Mario can kick turtles and snails. Have you tried jumping on enemies with them?

Re: JGT, the easy way to play ShadowRine and BK3 in English.

2016-01-28 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: JGT, the easy way to play ShadowRine and BK3 in English. I am given to wonder if there is a reason this shouldn't eventually result in your server holding the complete Google Translations of the games, cutting down on the calls to the API dramatically. ^_^ URL: http://forum.audiogames.

Re: Psycho Strike - New Strategy/Action game

2016-01-27 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game I wouldn't say it's hate, exactly, so much as "can we minimize the need for it?" / "can we do better?".Speed. Regular Mario has time limits. I don't remember what they are, exactly--60-90 seconds, IIRC? I dropped the time limits in my version bec

Re: Psycho Strike - New Strategy/Action game

2016-01-27 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game I wouldn't say it's hate, exactly, so much as "can we minimize the need for it?" / "can we do better?".Speed. Regular Mario has time limits. I don't remember what they are, exactly--60-90 seconds, IIRC? I dropped the time limits in my version bec

Re: JGT, the easy way to play ShadowRine and BK3 in English.

2016-01-27 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: JGT, the easy way to play ShadowRine and BK3 in English. Just to be sure, does your cashing account for things like numbers and player names? (If so, how do you recognize names, what with it seeming unlikely those could be narrowed down to an obvious regular _expression_?)Asking only be

Re: Psycho Strike - New Strategy/Action game

2016-01-27 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Games didn't even get updates in general in the mainstream 10 years ago, yet people had been paying for them for decades by that point. URL: http://forum.audiogames.net/viewtopic.php?pid=248083#p248083 __

Re: Psycho Strike - New Strategy/Action game

2016-01-27 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game I was thinking the farm could use something like grain silos or something, because a band of Vegan Bank Robbers would be kinda hilarious.I don't like the camera system, either. It's in that "the worst, aside from everything else we've tried" cate

Re: Psycho Strike - New Strategy/Action game

2016-01-27 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game I was thinking the farm could use something like grain silos or something, because a band of Vegan Bank Robbers would be kinda hilarious.I don't like the camera system, either. It's in that "the worst, aside from everything else we've tried" cate

Re: Bokurano Daibouken 3 : secondary topic

2016-01-17 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic You need to figure out the burner's pattern. I recommend lots of speed drinks. Also, when its health gets low, it'll get even faster. URL: http://forum.audiogames.net/viewtopic.php?pid=246988#p246988 __

Re: Bokurano Daibouken 3 : secondary topic

2016-01-12 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I kinda stopped trying to beat 25-1 at one point and switched to a backup to level up some more. Are there any craftable items I should aim for, and if so, what would be the quickest way to build them?(Also, I went back because I lost my Megaton ha

Re: Bokurano Daibouken 3 : secondary topic

2016-01-04 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic sswwaaiikkee wrote:hiplease help I don't no what I have to do stage 2.2thanksI think this is the level where you must practice with the shield.Press s to open the shield menu and equip a shield.Hold down to use the shield to block attacks. URL: ht

Re: Bokurano Daibouken 3 : secondary topic

2016-01-03 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Regarding sky racer controls: Use shift and left/right to turn around. If you can't find your way past a turbulence in time, turn around, get more space, and try the other direction or something. URL: http://forum.audiogames.net/viewtopic.php?pid=

Re: Bokurano Daibouken 3 : secondary topic

2016-01-03 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic sswwaaiikkee wrote:hiwhere i can find rope?thanksIf you mean the rope weapon, it's in 1-2. Here's a recording of finding it: https://www.sendspace.com/file/eeejdx URL: http://forum.audiogames.net/viewtopic.php?pid=245276#p245276 _

Re: Bokurano Daibouken 3 : secondary topic

2016-01-03 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I just tried jumping away as soon as I got to the top of the tree. After that, it's a fairly straightforward dodge-and-hit fight, so long as you remember that the boss demon can charge at you.(I think the push weapon will be third or so in the weap

Re: Bokurano Daibouken 3 : secondary topic

2016-01-02 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic You just walk up to the box and press enter. It's under the platform.recording of 1-2 URL: http://forum.audiogames.net/viewtopic.php?pid=245157#p245157 ___ Audiogames-reflector mailing list Audiogam

Re: Bokurano Daibouken 3 : secondary topic

2015-12-31 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic It gives you a pattern to complete, but it doesn't make any sound to let you know when the number changes, so if you're using the clipboard, you'd need to check every second or so. URL: http://forum.audiogames.net/viewtopic.php?pid=244881#p244881

Re: Bokurano Daibouken 3 : secondary topic

2015-12-28 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic baruch wrote:How do I get to shops to spend my coins?When you unlock a new stage, a shop usually appears below level 4 in the previous stage. So if you beat 1-4, there will be a shop just below 1-4; when you beat 2-4, there will be a shop below 2-4

Re: Bokurano Daibouken 3 : secondary topic

2015-12-24 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic At whocrazy: My general strategy was to hit the helicopter with the megaton hammer, then run to the other side of the arena as to stay ahead of the bombs, repeat until victory. This makes it easier to catch the helicopter as it comes back down, so

Re: Bokurano Daibouken 3 : secondary topic

2015-12-24 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic They fly around at a fixed height. Try not to be at that height when they are near you.They don't fly at height 0, so in the open areas, you can just walk under them, and try to avoid needing to jump another attack while they're passing.There is on

Re: New horror and adventure sidescroller, The gate!

2015-12-24 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! So kinda like every single game from the 1990s that is still popular today, except with voice acting? Well, no. The enemies always have the same patterns, but the ones that remain popular generally aren't said to have boring levels. Even

Re: Design it, Drive it : Speedboats

2015-12-23 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Design it, Drive it : Speedboats While I feel like the neat subtleties of boat design will be hard-to-impossible to render accessible, the basic concept seems like it'd work pretty well. We had a small boat simulator made recently, even.I'd actually like it if this could be blind-playab

Re: Bokurano Daibouken 3 : secondary topic

2015-12-19 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Migi = right. Hidari = left. Just in case you can get it to speak Japanese but can't get a translation working.The most frustrating part of 21-1 was the platform stack. If I remember correctly, I wound up just giving up on stealth near the last one

Re: Psycho Strike - New Strategy/Action game

2015-12-16 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game I remember trying it and getting told I couldn't save, but maybe I'm remembering wrong? I'm pretty sure it wouldn't let me load, at least, but that's less of a problem. I suppose I'll try it again, then. URL: http://forum.audiogames.net/viewtopi

Re: Psycho Strike - New Strategy/Action game

2015-12-16 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game I finally played this game and was very tempted to buy it (but didn't for the same reason I didn't buy The Gate: not enough funds to justify it at present.)It was kinda painful when I found out you can't save in the demo. Do you know how long it'

Re: Bokurano Daibouken 3 : secondary topic

2015-12-14 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I don't remember exactly. Did you try the reverse order? URL: http://forum.audiogames.net/viewtopic.php?pid=242700#p242700 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuk

Re: Bokurano Daibouken 3 : secondary topic

2015-12-14 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Is that the one with the dials, all far enough apart that you have to Spider-man your way down with the magic hook?If so, you should have the numbers you need to set in a collection item. URL: http://forum.audiogames.net/viewtopic.php?pid=242685#p

Re: Bokurano Daibouken 3 : secondary topic

2015-12-13 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I don't remember if it's 18-2 or 18-3, but in one of them, there are two turbulences with a very narrow space between them. You can't go up until you've passed the first one, but then you need to go up immediately. There isn't much room to back up,

Re: Bokurano Daibouken 3 : secondary topic

2015-12-10 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic If you haven't figured out the remote medical kit, it is good to do so. I think they heal Carla by 50% or so, and she usually takes damage in intervals of roughly 22%, so I wouldn't heal her until she's around 55% or less (the wasted 5% isn't that

Re: Bokurano Daibouken 3 : secondary topic

2015-12-08 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I remember Carla jumping at some point, but she's not very good at it. URL: http://forum.audiogames.net/viewtopic.php?pid=241810#p241810 ___ Audiogames-reflector mailing list Audiogames-reflector@sa

Re: Bokurano Daibouken 3 : secondary topic

2015-12-04 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I haven't looked at any of the weapons guides, but maybe he means stage 19, since it's in a cave? URL: http://forum.audiogames.net/viewtopic.php?pid=241137#p241137 ___ Audiogames-reflector mailing l

Re: Bokurano Daibouken 3 : secondary topic

2015-11-30 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I don't remember for sure, but I think 14-1 is the first appearance of the lasers? To avoid those, you must be flying at your maximum speed. URL: http://forum.audiogames.net/viewtopic.php?pid=240610#p240610 ___

Re: Bokurano Daibouken 3 : secondary topic

2015-11-29 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I think they can be safely destroyed at a distance? You certainly don't want many of them reaching Carla. What you can't destroy, I'd just jump over. I don't think I've ever tried letting a shield take a fireball, but it might work? Mostly I just s

Re: Bokurano Daibouken 3 : secondary topic

2015-11-29 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic At whocrazy: I don't remember which level that is; are you talking about the laser that hits you out of nowhere when you're flying? You have to be flying at your top speed to avoid those.As for missiles and other things fired by enemies, dodge up o

Re: Bokurano Daibouken 3 : secondary topic

2015-11-23 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic In 7-2, you need to collect the crystal at 8, 67 before any of the crystals that are lower. 7-2 is not a linear level, so you need to pick which way to go when. URL: http://forum.audiogames.net/viewtopic.php?pid=239762#p239762 ___

Re: Bokurano Daibouken 3 : secondary topic

2015-11-23 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic If you have the abacus but got the password from someone else, rather than the paper in 12-4, that means you are on one of stages 9, 10, or 11, which means you'll have the item collector soon enough.(I notice that the abacus tends to give you 4 gol

Re: Bokurano Daibouken 3 : secondary topic

2015-11-20 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic There are only 8 combinations, so I just tried them all until I found the working one. I also bought a lot of speed potions, because I got tired of running back and forth for so long. (I mean, the music in that level almost makes up for it, but tho

Re: Bokurano Daibouken 3 : secondary topic

2015-11-20 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Keep your distance and use the rope. I would generally try to run toward the right end of the room--maybe even pick up the riceballs before fighting--but that's dangerous if you don't have any room to retreat if they get too close. (It might help t

Re: Bokurano Daibouken 3 : secondary topic

2015-11-20 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic 5-1 is a mix of flavor, and resources you might need later--nuts, water.In 5-3, I think all you need to do is hit the fish that's stuck hanging from the tree. IIRC, I always used small iron balls for this. Remember that you can attack while climbin

Re: Bokurano Daibouken 3 : secondary topic

2015-11-19 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic The boss charges at you. Keep your distance--basically, find the edges of the platform and spend as much of the fight there as you can. Do't be afraid of running off the edge if you can't get past the boss; better to climb back up while the boss is

Re: Bokurano Daibouken 3 : secondary topic

2015-11-18 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic In 8-4, the hook won't work until after you destroy the security jet; you're supposed to use it on the building. If it doesn't work at that point or later, it's a bug. URL: http://forum.audiogames.net/viewtopic.php?pid=239000#p239000

Re: Bokurano Daibouken 3 : secondary topic

2015-11-16 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Orin: You can jump onto that platform that's 3 above the floor; you just need to do so at the end of it, which you seem to have found. Once you get onto that one, the others should be pretty straightforward. They're all about 3 tiles apart, and you

Re: Bokurano Daibouken 3 : secondary topic

2015-11-15 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Maybe try putting it in the item warehouse, then going to stage 8, or getting it back out? URL: http://forum.audiogames.net/viewtopic.php?pid=238691#p238691 ___ Audiogames-reflector mailing list Aud

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-10 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Buu420: that's how mine has been acting ever since someone installed an antivirus on my system, which is why I suggested that might be the problem. Maybe open properties and be sure that Windows hasn't blocked the file?

Re: Bokurano Daibouken 3 : secondary topic

2015-11-09 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic If you press Q, it tells you your coordinates.IIRC, the fish is hanging from the tree, so you need to climb up, but not to the top. The object viewer makes a different sound when something is above / below / level with you, too, if that helps. URL

Re: Bokurano Daibouken translation Project has officially started!

2015-11-09 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken translation Project has officially started! Buu420: It sounds like the game might be caught by your antivirus. I'm not sure how to fix this. URL: http://forum.audiogames.net/viewtopic.php?pid=237923#p237923 ___ Audioga

Re: Bokurano Daibouken 3 : secondary topic

2015-11-08 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I don't think there's a way to destroy them. (I just tried with weapons from the end of the game, and couldn't kill them, so probably).You can destroy the security carts in 3.3, but it might take a while. I'd suggest smashing lots of boulders in 2.

Re: Bokurano Daibouken 3 : secondary topic

2015-11-08 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I don't think there's a way to destroy them. (I just tried with weapons from the end of the game, and couldn't kill them, so probably).You can destroy the security carts in 3.3, but it might take a while. I'd suggest smashing lots of boulders in 2.

Re: Bokurano Daibouken translation Project has officially started!

2015-11-08 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken translation Project has officially started! Yeah. It would be nice if we could disagree without setting each other on fire. URL: http://forum.audiogames.net/viewtopic.php?pid=237846#p237846 ___ Audiogames-reflector mai

Re: Bokurano Daibouken translation Project has officially started!

2015-11-08 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken translation Project has officially started! At nuno69: If I had enough money to buy it for everyone, I'd've bought The Gate by now. ... Or maybe just spent the money to hire someone to force me to finish my own games. I might set up something like someone did for Swam

Re: Bokurano Daibouken 3 : secondary topic

2015-11-08 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic There are some extra weapons in one of the rooms in stage 1 (1.1, I think?), but I never found them all that useful. Other people seem to like the iron plate launcher, though.I don't remember what's for sell in the stage 1 shop. I'm expecting it's

Re: Bokurano Daibouken translation Project has officially started!

2015-11-08 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken translation Project has officially started! At Burak: If no one else does, I can probably buy it for you as well?I think most of the BK sounds come from 4 primary sources, that I've recognized so far:- the sound pack that Yukio posted shortly after BK1.- The 9gb colle

Re: Bokurano Daibouken 3 : secondary topic

2015-11-07 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic When you complete a stage, it usually unlocks a shop for that stage. Since you're in stage 2, you can go to stage 1, and below 1.4, there's a shop. I don't think there's much there; the shops get more advanced as you progress through the game. (Lik

Re: Bokurano Daibouken 3 : secondary topic

2015-11-07 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I don't think there's a way to destroy the Giant Bees, unless you can find something that hits that high (I don't think you can throw the iron balls up there, but maybe try that?).As for the boss--do you mean the boulders in 2.3, or the generator i

Re: Bokurano Daibouken 3 : secondary topic

2015-11-04 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic All you need to do is recognize when it's telling you something has been cleared. Those are shorter (just two words). The rest is it telling you what's coming (wall or turbulence) and its size/position. URL: http://forum.audiogames.net/viewtopic.p

Re: Bokurano Daibouken 3 : secondary topic

2015-11-04 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I would suggest slowing down and searching for an opening, turn around if you get too close. IIRC, stage 18 has turbulences close enough together that there isn't much room to back up, and there might be a couple that overlap, so if you can keep tr

Re: New horror and adventure sidescroller, The gate!

2015-11-01 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! For what it's worth, SoR2 improves the AI at higher difficulty levels, and adds more enemies in some places, and occasionally messes with their spawn conditions. I don't think it changes health or attack damage or speed, but I might be mi

Re: Bokurano Daibouken 3 : secondary topic

2015-10-28 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I don't remember what level I was at the first time I beat it, but I did upgrade defense a lot around this point, because the horses can sometimes do a lot of damage. URL: http://forum.audiogames.net/viewtopic.php?pid=236537#p236537 _

Re: Bokurano Daibouken 3 : secondary topic

2015-10-28 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Death, I really couldn't say... however high they need to be to get you through it? I found 5-2 good for level-grinding, but IIRC, 2-3 is much better for grinding than all of stage 3. I don't remember how it compares to stage 4, but 4-1 and 4-2 do

Re: Bokurano Daibouken 3 : secondary topic

2015-10-28 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic The menu starts you out on "load game". I think new is just below that.When you start a new game, it will ask you to enter your name, and press tab. It will then ask you to confirm (with a yes/no menu-thing).It should then ask if you want a recap o

Re: New horror and adventure sidescroller, The gate!

2015-10-21 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! I don't really mind the instakill enemies, but I haven't run into the higher-level swarms of them yet, either. URL: http://forum.audiogames.net/viewtopic.php?pid=235714#p235714 ___ Audioga

Re: New horror and adventure sidescroller, The gate!

2015-10-19 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! (Just in case I came across as claiming BK2/3 are better in every way, I will add that The Gate seems to be faster paced, overall. BK2 also seems to have a minor bug if you try to jump in the wrong frame while running, and I rather apprec

Re: New horror and adventure sidescroller, The gate!

2015-10-18 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Generally speaking, if you aren't shooting, you should be jumping, but I can imagine getting into the situation where you shoot too late, or jump at just the right moment that you land on top of her or a ghost.(I'd also kinda suggest bein

Re: New horror and adventure sidescroller, The gate!

2015-10-18 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! If we want audiogames to advance, we should be supporting and praising The Gate which has made the first ever attempt of this kind among audiogames.Bokurano Daibouken spoilers follow. If you reject these counterpoints on the grounds that

Re: New horror and adventure sidescroller, The gate!

2015-10-18 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! At Assault_freak: The pit with the wind was the one I got particularly excited about. That's one of those mainstream puzzles we haven't seen before. I think the last place I encountered it was Mortal Kombat Mythologies: Sub Zero. URL: ht

Re: New horror and adventure sidescroller, The gate!

2015-10-18 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Regarding the spoiler discussion:Is she a vampire?Vampire + wooden pieces = hint URL: http://forum.audiogames.net/viewtopic.php?pid=235300#p235300 ___ Audiogames-reflector mailing list Aud

Re: New horror and adventure sidescroller, The gate!

2015-10-18 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Having read the spoilers, it does sound like there are a couple innovations that BK3 doesn't have. Although, really, this game is better compared to BK2, from the sounds of it.(Gur jvaq guvat! V qba'g guvax V'ir frra n tnzr jvgu gung fvap

Re: New horror and adventure sidescroller, The gate!

2015-10-17 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! (I wonder if this whole development topic isn't far enough from the subject of The Gate to warrant a new thread?)BK: I checked the file extensions, because I noticed the same thing. What you're hearing as .hpi is actually dot h p i.I've t

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! (My off topic rants are wy too long. Suffice it to say, I like the game, I beat the demo, I might buy the game if someone gets me a Paypal gift card for Christmas or something, but I probably won't be buying it during the sale. I'd co

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Re63: The Japanese games doing better for cheaper isn't really that weird. The same is true in mainstream games, isn't it? ... well, prior to XBox and Halo/Modern Warfare, anyway. Sega, Soni, Nintendo, Capcom, Namko/Bandai, Konami... is S

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Resources and cash matter. They aren't the end-all of game quality, but they certainly don't hurt.And, well, the word "resources" is doing most of the work. Conscientiousness and programming skill and enough free time for coding are resou

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Re: Grey LadyJump. Jump twice, at most thrice. Any further than 2 or 3 jumps, and she'll teleport. If you just try running, she'll catch you.[edit] Ah, the bow changes things so much. Now I have to deal with that cluster of pits, like it'

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Re: Grey LadyJump. Jump twice, at most thrice. Any further than 2 or 3 jumps, and she'll teleport. If you just try running, she'll catch you.I can't decide if the rest of this is off topic or not, so fair warning:Speaking of simple gamepl

Re: New horror and adventure sidescroller, The gate!

2015-10-15 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! 1: Wait, we have other weapons? Where? How? When?2: You move faster when jumping than running, which is enough to outrun the Grey Lady. ... I still haven't beaten her, but... ur I've only been using the knife. ...3: If I can beat the

Re: Bokurano Daibouken 3 : secondary topic

2015-10-08 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Ah, it seems Instant Translate is finally acting up for me, too. URL: http://forum.audiogames.net/viewtopic.php?pid=234328#p234328 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahatt

Re: Swamp, zombie FPS by Aprone

2015-10-04 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I made a joy2key config for Swamp. It doesn't use the analog sticks, though, and was designed with PS1 controllers in mind.If you want to try it, get it here:https://www.sendspace.com/file/9fbatsThat archive contains configs for a few other games/programs. Yo

Re: Swamp, zombie FPS by Aprone

2015-10-04 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I made a joy2key config for Swamp. It doesn't use the analog sticks, though, and was designed with PS1 controllers in mind.If you want to try it, get it here:https://www.sendspace.com/file/9fbatsThat archive contains configs for a few other games/programs. Yo

Re: Bokurano Daibouken 3 : secondary topic

2015-09-28 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I'm guessing you have to destroy them in a certain order, probably to make a phrase in Japanese. I haven't actually read their names in Japanese, so I'm not sure how to unscramble it.(I really should get NVDA reading Japanese correctly anyway, thou

Re: Bokurano Daibouken 3 : secondary topic

2015-09-25 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I think you must set them to the number on the paper you got from the Mud Killer. URL: http://forum.audiogames.net/viewtopic.php?pid=232929#p232929 ___ Audiogames-reflector mailing list Audiogames-re

Re: Bokurano Daibouken 3 : secondary topic

2015-09-21 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I don't even remember having the Rocket Launcher for that fight. URL: http://forum.audiogames.net/viewtopic.php?pid=232438#p232438 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahatt

Re: Bokurano Daibouken 3 : secondary topic

2015-09-20 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic For 15-4, I mostly just jump the bullets. I don't remember how much HP I had the first time I went in there. It is tricky to time, though--they move quickly, but not immediately, and there are lots of them, so it's still hard to avoid all of them.

Re: Bokurano Daibouken 3 : secondary topic

2015-09-18 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I think you might have landed at a hidden area, instead of completing the level. URL: http://forum.audiogames.net/viewtopic.php?pid=232184#p232184 ___ Audiogames-reflector mailing list Audiogames-ref

Re: Bokurano Daibouken 3 : secondary topic

2015-09-16 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I would fly around in circles at top speed, more or less strafing. Modify as necessary if this would lead you into the path of an enemy missile.Alternatively, just focus on going from one end of the arena to the other, dodging projectiles as necess

Re: Bokurano Daibouken 3 : secondary topic

2015-09-16 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I would fly around in circles at top speed, more or less strafing. Modify as necessary if this would lead you into the path of an enemy missile. URL: http://forum.audiogames.net/viewtopic.php?pid=231971#p231971

Re: Bokurano Daibouken 3 : secondary topic

2015-09-16 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I would fly around in circles at top speed, more or less strafing. URL: http://forum.audiogames.net/viewtopic.php?pid=231971#p231971 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahat

Re: Bokurano Daibouken 3 : secondary topic

2015-09-13 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic It depends on your play style, I would start out focusing on attack, defense, and health, but he will need all of them, soon enough. URL: http://forum.audiogames.net/viewtopic.php?pid=231745#p231745

Re: Bokurano Daibouken 3 : secondary topic

2015-09-08 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic You don't get the hook until you complete 8-4.For 7-2, you need to plan ahead. I would say to use the object viewer until you know where all the crystals are, and look around with the camera, or try and fail a few times, until you can figure out wh

Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

2015-09-07 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bloodshed, release the pain! New beat em up by sam tupy productions! I think they're easy to hear if they spawn far from you. Sometimes they can spawn on top of you (unless there's a bug that prevents their step sounds from playing). URL: http://forum.audiogames.net/viewtopic.php?pid=2

Re: Bokurano Daibouken 3 : secondary topic

2015-09-06 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic The math puzzle in 23 is arithmetic sums. 15 = sum(1, 5). It increases by multiples of 5. I never actually learned the pattern to do it quickly; I figured it out while I was working on it, but then I forgot it again. As for the abacus:(spoilers)It'

Re: Bokurano Daibouken 3 : secondary topic

2015-08-30 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic When it beeps, press shift + t again. URL: http://forum.audiogames.net/viewtopic.php?pid=229905#p229905 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sab

Re: Bokurano Daibouken 3 : secondary topic

2015-08-29 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic If this wasn't weird enough, I actually copied BK1 from an external hard drive to this computer. .It only gives me mojibake on the clipboard. I installed BK3 and BK3 from the nn_setup files, and they work correctly. URL: http://forum.audiogames.ne

Re: Bokurano Daibouken 3 : secondary topic

2015-08-29 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Stewie: I've found that it sometimes hangs if my internet is being difficult, but if I turn off the internet when I first start up the game, it continues just fine.(Of course, I have to turn the internet back on afterward, if I want to use instant

Re: Bokurano Daibouken 3 : secondary topic

2015-08-29 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic With the camera at 50, 0, I just figured out its maximum range, and stood outside of it until it turned right, ran up to 49, 0, then jump over it just as it turns to the left. I'm not sure if you need a speed potion for that, or not. URL: http://f

Re: Swamp Map Editor!

2015-07-30 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Swamp Map Editor! Link:https://www.sendspace.com/file/gig7usI was working on an update that includes the ability to flip sections of the map, but I'm not sure I'll be able to make it work, now. URL: http://forum.audiogames.net/viewtopic.php?pid=226027#p226027 __

Re: Swamp Map Editor!

2015-07-30 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Swamp Map Editor! https://www.sendspace.com/file/gig7usI was working on an update that includes the ability to flip sections of the map, but I'm not sure I'll be able to make it work, now. URL: http://forum.audiogames.net/viewtopic.php?pid=226027#p226027 ___

Re: bokurano daiboukenn 3

2015-07-21 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: bokurano daiboukenn 3 I'm not having that problem with the update, so whatever it is, I must assume it's on your end--either something to do with it being blocked for security, or it needing to update in multiple takes due to one of the previous updates (there was a rather large one at

Re: Swamp Campaign Scripting (SCS)

2015-07-20 Thread AudioGames . net ForumNew releases room : CAE_Jones via Audiogames-reflector
Re: Swamp Campaign Scripting (SCS) I think the Hospital is zone2. Generally, buildings are zone2, and individual rooms or objects are zone1, IIUC. URL: http://forum.audiogames.net/viewtopic.php?pid=224824#p224824 ___ Audiogames-reflector mail

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