Re: death match a new beginning version 2.0 released

2015-12-05 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: death match a new beginning version 2.0 released Why do u have to manually download the updates. U should really work on auto updates as manual updates really turn a lot people off, as they might not know that the updates exist and might think the game is broken URL:

Re: Survive the Wild!

2015-12-04 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Survive the Wild! LOL @Sam Icant believe that as a fellow  wilderness survival nerd u dont know that u can absolutely make gunpodwer in the wild. all u need is charcoal sulfur and saltpeter URL: http://forum.audiogames.net/viewtopic.php?pid=241252#p241252

Survive the tedium. a rant

2015-12-10 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Survive the tedium. a rant Greetings fellow audio gamers and survivors  I would like to take the opportunity  to rant about the core mechanic  in survive the wild that needs the most reform: the combining system. afterwards  I would like to throw out some ideas and suggestions that could

Survive the tedium. a rant

2015-12-10 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Survive the tedium. a rant Greetings fellow audio gamers and survivors  I would like to take the opportunity  to rant about the core mechanic  in survive the wild that needs the most reform: the combining system. afterwards  I would like to throw out some ideas and suggestions that could

Re: Survive the Wild!

2015-12-10 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Survive the Wild! Hello fellow survivors,I just posted a topic  in the general discussions board. I talk about a major problem with the the game design and I hope to discuss how to solve it.It was brought to my attention that many of u don't frequent the general discussions board and I

Re: Survive the Wild!

2015-11-30 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Survive the Wild! Hey Sam, I just joined the STW  player base and I have to say all the stuff is overwhelming.what i would suggest is reworking or extending the game guide. also being able to craft in your inventory would be cool.I would like to see more foraging options another cool

Re: the Wastes update pack

2018-04-01 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: the Wastes update pack Awesome! it works now.i have a noob question for mush client that i can't seem to get answered by the help files, because when I try to open them it says they are not implemented...anyway, after closing mush client and reopening it, how do I re-lopen the world? I

Re: the Wastes update pack

2018-04-01 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: the Wastes update pack that's really strange. I don't have an option in the file menu to access recently opened files and in the /worlds directory there is indeed the wastes, but it isn't a .mcl file but a folder itself and I am not sure if the .mcl file is somewhere in that directory,

Re: the Wastes update pack

2018-04-01 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: the Wastes update pack actually it does have a list of recent files, but there isn't any .mcl file there. basically my problem is I can't find the .mcl file. the "worlds" directory contains a "the wastes" folder, but I am not sure where the .mcl file is in there... URL:

Re: the Wastes update pack

2018-03-31 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: the Wastes update pack hi,i am really excited to play the wastes again, but I am getting an error when i try to install the plugin.I tried both versions of Mush client. both portable and the installed version. Both times installed it into my documents, not program files.first off when

Re: Trimps

2019-03-06 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Trimps @greensatellitethank you for being interested in improving accessibility for us blind folks. allow me to pitch in some tips as 3rd year Software Engineering student at uni with pretty good web app development experience.In order to preserve the visual layout as it is for sighted

Re: Trimps

2019-03-06 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Trimps @greensatellitethank you for being interested in improving accessibility for us blind folks. allow me to pitch in some tips as 3rd year Software Engineering student at uni with pretty good web app development experience.In order to preserve the visual layout as it is for sighted

Re: Trimps

2019-03-06 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Trimps @greensatellitethank you for being interested in improving accessibility for us blind folks. allow me to pitch in some tips as 3rd year Software Engineering student at uni with pretty good web app development experience.In order to preserve the visual layout as it is for sighted

Re: Trimps

2019-03-13 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Trimps @greensatelliteIt might be agood idea to make the map table in map room into a actual element. SRs have shortcuts for navigating through a table by row or column, so it's easier than when it is presented as a list of text. Unfortunately, SRs aren't able to handle tables that

Re: Trimps

2019-03-11 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Trimps I second that SFX would be a huge bonus for me as an audiogamer. URL: https://forum.audiogames.net/post/417725/#p417725 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Trimps

2019-03-07 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Trimps @greensatelliteGlad you found the info useful! Well, you know your project better than anyone, so I will not argue, but I am a firm believer in single page for sighted and non-sighted alike. Only time will tell, whether I change my stance on that.One more thing I wanted to throw

Re: Trimps

2019-03-09 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Trimps Hello, so I wanted to finally check out the SR version, so I went to trimps.github.io/ScreenReader.html, but that gives a 404. I went back  through the posts here and that seems to be the URL, or is it something else? URL: https://forum.audiogames.net/post/417321/#p417321

Re: Pokémon Crystal Access

2019-03-19 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access hey, did anyone manage to make multiplayer work? URL: https://forum.audiogames.net/post/420546/#p420546 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Trimps

2019-03-12 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Trimps @greensatellitedont forget for  adding labels  to elements you can just use the aria-label attribute.Also, I don't know how others feel about it, but I feel like there are a lot of elements on the page that semantically are buttons, but arent marked as button objects for the SR,

Re: Trimps

2019-03-12 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Trimps @greensatellitedont forget for  adding labels  to elements you can just use the aria-label attribute.Also, I don't know how others feel about it, but I feel like there are a lot of elements on the page that semantically are buttons, but arent marked as button objects for the SR,

Re: Pokémon Crystal Access

2019-03-21 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access is there any way to evolve pokemon by trade in vba RR? also can the game saves be transferred to a different emulator that supports multiplayer, albeit not being accessible? URL: https://forum.audiogames.net/post/421088/#p421088 -- Audiogames-reflector

Re: You're a Cyclepath!

2020-02-02 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: You're a Cyclepath! download links dont seem to work anymore. does anyone know where I can find this game? URL: https://forum.audiogames.net/post/497959/#p497959 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Twilio Quest now with accessibility features!

2020-03-28 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Twilio Quest now with accessibility features! this game looks really cool, but I dont get how to play this accessibly at all. I managed to type a character name, then someone had to choose a avatar for me since I couldnt figure out how to select it myself... then I talk to cedric and

Re: Twilio Quest now with accessibility features!

2020-03-28 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Twilio Quest now with accessibility features! this game looks really cool, but I dont get how to play this accessibly at all. I managed to type a character name, then someone had to choose a avatar for me since I couldnt figure out how to select it myself... then I talk to cedric and

Re: fully accessible small rpg on Itch, Dungeon of Reminiscence

2020-09-02 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: fully accessible small rpg on Itch, Dungeon of Reminiscence a quaint little time waster. I appreciate it has some music so it isn't too dry. Personally didn't have stuttering issues on terminal using NVDA. URL: https://forum.audiogames.net/post/566521/#p566521 --

Re: Alter Aeon September 2020 Update

2020-09-09 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Alter Aeon September 2020 Update @2 if you get the mush-z client for the game, then you dont have to type commands to move from one room to another, instead you hold down alt and press corresponding keys to go north, northeast, east, etc. URL:

Re: Introducing Forge, an ACcessible version of Magic: the Gathering

2020-10-05 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Introducing Forge, an ACcessible version of Magic: the Gathering also will a live demo ever come out? URL: https://forum.audiogames.net/post/577622/#p577622 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Arcane Fortune - Windows/Linux/Mac console-played grand strategy game

2020-10-06 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Arcane Fortune - Windows/Linux/Mac console-played grand strategy game As to your assumption about use of braille. I imagine the majority of screen reader users don't use it, greatly due to the big price tag as was mentioned before.I think most blind and VI people who lost their

Re: Arcane Fortune - Windows/Linux/Mac console-played grand strategy game

2020-10-06 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Arcane Fortune - Windows/Linux/Mac console-played grand strategy game As to your assumption about use of braille. I imagine the majority of screen reader users don't use it, greatly due to the big price tag as was mentioned before.I think most blind and VI people who lost their

Re: Arcane Fortune - Windows/Linux/Mac console-played grand strategy game

2020-10-04 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Arcane Fortune - Windows/Linux/Mac console-played grand strategy game in regards to navigating console output by column instead of just line by line in NVDA, I have been thinking that would be a very useful feature for a long time. since without it even simple commands like "dir" on

Re: Pokémon Crystal Access

2020-10-10 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access also I think your numlock needs to be on. or was it off? either way it needs to be either on or off. URL: https://forum.audiogames.net/post/579101/#p579101 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Pokémon Crystal Access

2020-09-16 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access So I just extensively renamed the doors in the /GoldnRod tunnels, so I could easily naviate around. However, the script seemed to be frozen, so I restarted it and now all my custom names for the tunnel are gone why are custom names sometimes lost and sometimes

Re: Bulwark in the City of Flesh

2020-06-18 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Bulwark in the City of Flesh seems like such a cool game, but audio stuttering is realy bad on my machine because I got the cheapest graphics card. Looks like my desire to save money has really not payed off. Didn't know that a cool game like this would come out at some point! URL:

Re: Introducing Forge, an ACcessible version of Magic: the Gathering

2020-07-25 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Introducing Forge, an ACcessible version of Magic: the Gathering @90 ah, okay. makes sense. thanks for that! I will give it a try at some point. would really help if someone could give a walkthrough for how to navigate the UI easily. GC positions dont seem to work for me.  I guess

Re: Introducing Forge, an ACcessible version of Magic: the Gathering

2020-07-25 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Introducing Forge, an ACcessible version of Magic: the Gathering Thank you so much for doing this! I am dieing to play some MTG again.trying to play the game, I have to say I am quite frustrated. I've tried playing a game and cant figure out how to do the basic things I need. Like for

Re: Introducing Forge, an ACcessible version of Magic: the Gathering

2020-07-25 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Introducing Forge, an ACcessible version of Magic: the Gathering @90 ah, okay. makes sense. I will give it a try at some point. would really help if someone could give a walkthrough for how to navigate the UI easily. GC positions dont seem to work for me.  I guess without them playing

Re: EYMERICH - THE DEMON: Now Available World Wide on iOS!

2020-07-26 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: EYMERICH - THE DEMON: Now Available World Wide on iOS! been playing through the first inquisitor. great experience! love the writing and voice acting. good you made that one free, cause otherwise I wouldnt have tried it out and now I will definitely buy the next games in the series

Re: Pokémon Crystal Access

2020-11-27 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access @817 one thing to keep in mind, that might clarify the wackiness of anniversary crystal is that it was developed specifically for twitch plays pokemon. If you haven't heard of it, it is really nuts! I still had my eyesight for the first season and it was one of

Re: Pokémon Crystal Access

2020-11-20 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access does anyone have a blind friendly walkthrough for the ice path? URL: https://forum.audiogames.net/post/591555/#p591555 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Pokémon Crystal Access

2020-11-21 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access does anyone have a blind friendly walkthrough for the ice path?edit: I managed to get into B1F, but the boulders are giving me a hard time ( URL: https://forum.audiogames.net/post/591555/#p591555 -- Audiogames-reflector mailing list

Re: Pokémon Crystal Access

2020-11-23 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access @364 I dont think butterfree would cut it, because bug is weak to rock type attacks. mankey would be ideal, but I don't think I can find him where I am right now. all the pokemon I can find are either bug, electric, fire, or flying, which are all weak to rock. I

Re: Pokémon Crystal Access

2020-11-25 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access I mean if you enjoy half the pokemon, including all bug types, being useless due to their movesets and about 1/3 of the moves being so underpowered they make pokemon that learn them by level up useless as well, then yeah vanilla crystal is the game for you.

Re: Pokémon Crystal Access

2020-11-26 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access thanks guys, good to know!@793 I was actually just thinking whether anniversary introduces the EV instead of DV, but couldn't find anything about it, so for now I am assuming it still has DVs. in regards to the external AI, I was just looking into that as well

Re: Pokémon Crystal Access

2020-11-25 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access I am really confused by something in anniversary. not sure if this is a gen 1 thing or just anniversary, but once I got to cerulean city from mount moon and then tried to get back to mt moon via route 4, there is no path back! I use path finding to find route 4

Re: Pokémon Crystal Access

2020-11-26 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access @796 did you read my above post fully? are you using vba that comes with PCA or did you get TPP's custom vba? when it says waiting, it is waiting for input from the external AI server. you need to have it running in the background. I think it might not work

Re: Pokémon Crystal Access

2020-11-26 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access @798 if you dont use the external AI, then set up is easy. i would recommend copying your PCA folder, since the scripts need to be slightly different for either version. in your new PCA copy, change lang\en\ram.lua footsteps function to what is should be for

Re: Pokémon Crystal Access

2020-11-23 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access The map and exit names for anniversary version are fixed! Just download the updated default_names.lua here. Then put it in your lua\lang\en folder, replacing the default_names.lua found there. The names are auto generated from the assembly code, so there could be

Re: Pokémon Crystal Access

2020-11-23 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access The map and exit names for anniversary version are fixed! Just download the updated default_names.lua here. Then put it in your lua\lang\en folder, replacing the default_names.lua found there. The names are auto generated from the assembly code, so there could be

Re: Pokémon Crystal Access

2020-11-23 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access I am using the updated default_names.lua to play through anniversary. so far, I can confirm that all the areas from pallet town to pewter city are labelled correctly. In the updated file I just added map lables for the areas that anniversary edition adds to the

Re: Pokémon Crystal Access

2020-11-24 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access oh lol. i didnt really explore route 22 for some reason. yeah mankey or polywag would crush Brock. I ended up traning a pidgey to beat the first guy in the gym that used ground types. then I caught a sandshrew on route 3 and used him and my charmander with metal

Re: Pokémon Crystal Access

2020-11-25 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access one thing I noticed that is different in anniversary that I am not sure if it is a bug or intentional is that when multiple pokemon are used in a battle, the exp from winning isn't split between the pokemon, but instead each pokemon gets full exp. I am not sure

Re: Pokémon Crystal Access

2020-12-02 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access @850 I would just use PCA scripts. dont forget to update footsteps function and grab updated map names file URL: https://forum.audiogames.net/post/594951/#p594951 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Pokémon Crystal Access

2020-11-28 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access @828 thanks for the feedback on the updates map names. as I wrote previously, I only just generated them from anniversary assembly code and havent played through the whole game yet to confirm how correct it is, especially for later parts of the game.  for the map

Re: Pokémon Crystal Access

2020-11-26 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access @801 i think that's a good way of looking at it! when I watch James bond movies I turn off the part of my brain that processes what is and isn't physically possible, otherwise I wouldn't enjoy it. so far moves I've seen made sense, but lol flame wheel for ratata

Re: Pokémon Crystal Access

2020-11-28 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access just curious. how did you guys figure out what the footstep function is for the different rom hacks? hopefully, not by testing all the possible values URL: https://forum.audiogames.net/post/593715/#p593715 -- Audiogames-reflector mailing list

Re: Pokémon Crystal Access

2020-11-28 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access also I am just in SS Anne right now and talked to the captain and we departed. not sure where to go next. I am pretty sure I beat all the passengers already. where do I go to move the plot forward. the captain told me I have a room in the lower decks, but not

Re: Pokémon Crystal Access

2020-11-29 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access @Jade thanks, do you happen to remember which map it was? i.e. ss anne 8, 9, or 10? URL: https://forum.audiogames.net/post/593757/#p593757 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Pokémon Crystal Access

2020-12-02 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access @845 mostly Jade and I posting about crystal and its hacks, namely anniversary. as for additions, I generated an updated default_names.lua file that fixes most of the missing map names in anniversary. so not a major addition to the base game, but does make a

Re: Pokémon access

2020-12-14 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon access hello, I'd just like to share this, since I just noticed that support for hacks has been added. I generated a correct map names file for TPP's pokemon crystal anniversary from its assembly code. I've been using it to play through the hack using TSP's original scripts

Re: Fara, a new browser or downloadable roguelike

2020-12-15 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Fara, a new browser or downloadable roguelike it's unfortunate that most of the gamers here lack knowledge of the WAI-ARIA spec for marking up web content to be more accessible, as they could give better advice on making the game more accessible, while preserving how it looks and feels

Re: Pitch Black: A Detective's Demise

2020-11-08 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pitch Black: A Detective's Demise I picked this up yesterday and played through it and it is a really nice concept demo game for bigger things to come. You've definitely demonstrated that you can put together a great team of voice actors and even write entertaining dialogue. I highly

Re: 6 Swords - Fantasy Adventure game for Amazon Echo

2020-11-14 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: 6 Swords - Fantasy Adventure game for Amazon Echo hey, I just tried the webserver and actually enjoying my first glance at the game. I never played it, because I as I said in the developer room thread, I find alexa just impossible to tolerate for playing games. even this simple version

Re: Pokémon Crystal Access

2020-11-20 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access @728 interesting. for me all the non-moving objects are exactly where the script tells me they are. but I am playing the vanilla version. makes me think what if the script somehow hard coded the object positions for each map and the rom hack you are playing maybe

Re: Pokémon Crystal Access

2020-11-21 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access alas, the instructions in post 735 don't work. They are probably for gold or silver, however crystal seems to have a slightly different layout. URL: https://forum.audiogames.net/post/591642/#p591642 -- Audiogames-reflector mailing list

Re: Pokémon Crystal Access

2020-11-21 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access @735 thanks! I will try that out. although as Jade mentioned, you can't find avalanche in Crystal, so I am a bit suspect. However looking at the 1F instructions, the sliding ice puzzle seems to be identical, so maybe the puzzles are the same across G, S, and

Re: Pokémon Crystal Access

2020-11-22 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access so while I am waiting for a friend to help me with the ice path, I decided to check out what all these rom hacks are about. I have found this list of top crystal hacks.  So far I'v tried the top 3:1. Pokémon Ultra Shiny Gold Sigma2. Pokémon Polished Crystal3.

Re: Pokémon Crystal Access

2020-11-22 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access @743 I am a bit surprised why polished removes some pokemon, but none of them are ones I would particularly miss. One of the really major things that attracts me to polished  is how there are a lot of new moves from later generations and how the movesets for

Re: Pokémon Crystal Access

2020-11-22 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access @754 right as I was editing my post so as not to double post, you sent your reply! so you probably missed my edit. but essentially I tried editing ram.lua per the instructions in 377, but it didn't work for me. did it work for you for crystal anniversary version?

Re: Pokémon Crystal Access

2020-11-22 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access @750 thanks for the recommendation! I've started playing crystal anniversary. I have to say the story is completely different though, since you start in pallet town like in first gen. none of the exits or maps seem to be labelled so far, but I've started

Re: Pokémon Crystal Access

2020-11-22 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon Crystal Access @750 thanks for the recommendation! I've started playing crystal anniversary. I have to say the story is completely different though, since you start in pallet town like in first gen. none of the exits or maps seem to be labelled so far, but I've started

Re: Pitch Black: A Detective's Demise

2020-11-11 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pitch Black: A Detective's Demise @PitchBlack cool that you've already experimented with having some audio indication when nearing walls. You say you've used "reflections". does that mean you reflected sound off the wall? if so although that would introduce some subtle realism , that I

Re: Pokémon access

2020-11-11 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon access Thanks greatly for doing this! to date PCA is my favorite accessible game, so really appreciate this addition.As for where to go after integrating crystal into your script, I would go absolutely nuts if you managed to make any gen 3 game work as they introduce quite a

Re: First prototype of a student-made espionage game

2020-11-15 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: First prototype of a student-made espionage game hi, checked it out and filled out survey. just reposting my answer to the first question here so others can readvery promising! the sound design overall is quite nice and I enjoyed  going around discovering the different rooms. would

Re: Pokémon access

2020-11-15 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Pokémon access @140 any file you download is treated as hostile by your OS, since it could be anything. also as @141 said, 7zip seems to work for me as well URL: https://forum.audiogames.net/post/590050/#p590050 -- Audiogames-reflector mailing list

Re: 6 Swords - Fantasy Adventure game for Amazon Echo

2020-11-15 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: 6 Swords - Fantasy Adventure game for Amazon Echo github is accessible enough, but I imagine most people here don't have an account URL: https://forum.audiogames.net/post/590038/#p590038 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Warsim, text based randomly generated stratogy

2021-01-03 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy hello, I got the game as part of the holidays discount and really enjoying it so far. the major problem for me in playing it is when I look at the end of year report, it seems that everything is cut off after a certain point. I am using

Re: Warsim, text based randomly generated stratogy

2021-01-03 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy okay, literally a minute after writing that last post, I wondered if I can turn on scrolling like I can in cmd.exe, by pressing alt+spacebarr, E, L, and then use page down/up to scroll, and I can! so I get how to scroll now, but wish it

Re: Awakened Worlds, Community Edition, is here!

2021-01-21 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Awakened Worlds, Community Edition, is here! @GrannyCheeseWheel and @mata. could you guys message about your collaboration on a different platform. your messages are mostly targeting each other and not really meant for others, so it kind of clutters this topic. on another note good

Re: Awakened Worlds, Community Edition, is here!

2021-01-21 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Awakened Worlds, Community Edition, is here! Please, please just PM over messenger, discord, slack, whatever. you guys are just messaging back and forth between yourselves. It's the equivalent of having a really loud conversation in a bus. let's keep this topic about the game. once you

Re: Awakened Worlds, Community Edition, is here!

2021-01-22 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Awakened Worlds, Community Edition, is here! @69 police might be coming after you cause you have an assault rifle out if you dont do something illegal like that then they ignore you URL: https://forum.audiogames.net/post/608691/#p608691 -- Audiogames-reflector mailing list

Re: Warsim, text based randomly generated stratogy

2021-01-04 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy personally I think it would be just perfect if text was paged out like with the more or less command line utilities. essentially whenever the game outputs more text than fits on screen it would just print as much as fits, then at the

Re: Serania - Path of the Scion is out now

2021-02-07 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Serania - Path of the Scion is out now Nice, with the new iOS update, the small cosmetic issue of "next" is removed. thanks for that URL: https://forum.audiogames.net/post/613524/#p613524 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Serania - Path of the Scion is out now

2021-02-16 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Serania - Path of the Scion is out now spoiler questionhow do I get across the lake? I just get into the fog and then it starts burning me and eventually I die. all I can do is row straight and I don't seem to have anything in my inventory that could help URL:

Re: Serania - Path of the Scion is out now

2021-02-17 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Serania - Path of the Scion is out now @66 it seems I tried doing everything except for that I thought I examined it, but I guess I didn't. thanks URL: https://forum.audiogames.net/post/616265/#p616265 -- Audiogames-reflector mailing list

Re: Serania - Path of the Scion is out now

2021-02-05 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Serania - Path of the Scion is out now I quite like the game. next being before every single prompt is incredibly irritating for me as well. I would absolutely love it if that could be fixed. will almost certainly buy full game. URL: https://forum.audiogames.net/post/613122/#p613122

Re: Serania - Path of the Scion is out now

2021-02-05 Thread AudioGames . net ForumNew releases room : Dragonlee via Audiogames-reflector
Re: Serania - Path of the Scion is out now I quite like the game. next being before every single prompt is incredibly irritating for me as well. I would absolutely love it if that could be fixed. will almost certainly buy full game.edit: also would appreciate if "choose" was not at the