Re: mud: the eternal wars

2014-08-23 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Hello all!Just to inform you, Prometheus: Eternal Wars has undergone a major! change. The most important ones for a player are:*Planets, exits and starships have been rebuilt. By this we mean rebuilt, not changed names.*players can, during Happy Days which occur

Re: mud: the eternal wars

2014-08-25 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!We do have a soundpack, two versions of it. The BitTorrent Sync key for read-only access is:BDFLNBA5HUVITZAW5YTAU7HPKHH47L4WWand the other one is on Dropbox. TO get the Dropbox one, just tell us your email address and we promise to invite you!Regards,

Re: mud: the eternal wars

2014-09-02 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars You should receive an invitation email shortly.We appologize for the delay! URL: http://forum.audiogames.net/viewtopic.php?pid=187599#p187599 ___ Audiogames-reflector mailing list

Re: mud: the eternal wars

2014-09-07 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!They are here! prometheus now has real weapons, and stunning has been completely cut off. We also added a help file considering the weapons and their commands.Feel free to drop by! URL: http://forum.audiogames.net/viewtopic.php?pid=188246#p188246

Re: mud: the eternal wars

2014-09-08 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!Were working on a website as this is posted. It will have:*general information - What we are and what we provide*connection info*soundpack info*some audio teasers from the pack*alliance information - The relations between alliances*storyline - from the

Re: mud: the eternal wars

2014-09-08 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!We are not down. TO clear up the mess, were re-coding the site altogether. The connection info is:host: tagmanpro.comport: 2223 URL: http://forum.audiogames.net/viewtopic.php?pid=188437#p188437 ___

Re: mud: the eternal wars

2014-09-08 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars If port 2223 doesnt work for you, the alternative ones are: 1950, 2940 and 4113. URL: http://forum.audiogames.net/viewtopic.php?pid=188439#p188439 ___ Audiogames-reflector mailing list

Re: mud: the eternal wars

2014-09-08 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars @wp85: It seems to me that you had chosen a username with spaces, thats why the game didnt let you to get into the actual creation. Try again with a username that doesnt have spaces. Just as a reminder to everybody, you cant have a username with spaces. When it

Re: mud: the eternal wars

2014-09-09 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars @wp85: What you type, first after connecting is N for a new player, after that the prompts should be quite self-explanatory. URL: http://forum.audiogames.net/viewtopic.php?pid=188584#p188584 ___ Audiogames-reflector

Re: mud: the eternal wars

2014-09-14 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!We have added PVP mode as a toggle in the options. This, if disabled, prevents you from aiming your weapons at other players, and prevents them from aiming their weapons at you. URL: http://forum.audiogames.net/viewtopic.php?pid=189228#p189228

Re: mud: the eternal wars

2014-09-14 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars @wp85: You type n, type in a username without spaces, then enter, a password without spaces, then enter. URL: http://forum.audiogames.net/viewtopic.php?pid=189256#p189256 ___ Audiogames-reflector mailing list

Re: mud: the eternal wars

2014-09-14 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars @troopanum: The dropbox folder says I cant re-invite you when I try inviting. URL: http://forum.audiogames.net/viewtopic.php?pid=189265#p189265 ___ Audiogames-reflector mailing list

Re: mud: the eternal wars

2014-09-15 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars The most probably. URL: http://forum.audiogames.net/viewtopic.php?pid=189303#p189303 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: mud: the eternal wars

2014-10-04 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!You may try choosing N, if it fails well look into this a bit more. URL: http://forum.audiogames.net/viewtopic.php?pid=191204#p191204 ___ Audiogames-reflector mailing list

Re: mud: the eternal wars

2014-10-06 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings everyone!We would like to bring to your attention a new system for buying foods and drinks.From now on, bars on the ground and those in the ships which have them will be based on a menu system with categories, something we like to call interactive

Re: Space Agents - a new mud in development stages

2014-10-06 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Space Agents - a new mud in development stages @Jesseleivo: Sir, we do think that your attempt of publishing something that is truely and fully based on another game is, to be truely honest with you, pretty foolish. If that is what you are doing, as Cosmos itself has caused enough

Re: mud: the eternal wars

2014-10-07 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!Ok, so here is our new idea: a trading system.I know, I know, it sounds like Miriani, but heres the deal:*wed have NPCs telling you whats valuable where.*there would be a daily change in the rate thatd be added to the cash of your sold item as extra,

Re: mud: the eternal wars

2014-10-07 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!Alright, another to add to your box of ideas, if you wil. Relics! I know Miriani never completed those even thou there is a help file about them. That is exactly why we decided to make those true on prometheus. We promise you that on Friday relics will

Re: mud: the eternal wars

2014-10-07 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!You can stop waiting for relics, since they are already here! I got a coding spree and spent almost four hours coding non-stop, resulting their successful testing and adding in.A help file about relics shall be added shortly. URL:

Re: mud: the eternal wars

2014-10-08 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Invited. URL: http://forum.audiogames.net/viewtopic.php?pid=191520#p191520 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: mud: the eternal wars

2014-10-08 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!Thanks for the feedback!@nocturnus: That bug with cargo has already been fixed. Also, we sincerely appologize for this, but unfortunately the map command we cannot add since our exit system does not currently allow it, but we will add signs, for

Re: mud: the eternal wars

2014-10-08 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!I do believe that currently such an exit-like movement can be done with the num pad numbers when using the soundpack, but because not everybody has those numbers, thats a great suggestion. Lets just say consider it done for the next update! URL:

Re: mud: the eternal wars

2014-10-08 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!I am happy to report that the ALT+a key movement comboes have been added in the soundpack, and the update should upload very shortly to dropbox and BtSync alike! ! The keys to use with ALT are as follows:i: northk: southj: westl: eastu: northwesto:

Re: mud: the eternal wars

2014-10-09 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!We have added blankets which you can wrap around your shoulders. Also, shoulders are now a wear location. This means that whenever you look at a player, or type inventory, you will see what, if anything, the player is or you are wearing around your

Re: mud: the eternal wars

2014-10-10 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!I do believe you already have an account and a character on our database, Pelantas. We shall send you an email regarding the credentials. URL: http://forum.audiogames.net/viewtopic.php?pid=191687#p191687

Re: mud: the eternal wars

2014-10-10 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Oh, the BtSync soundpack key is:BKIGY254S7BXLPLBSFI2CJXDTJ65HHWIU URL: http://forum.audiogames.net/viewtopic.php?pid=191693#p191693 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: mud: the eternal wars

2014-10-10 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!@burak: Well, it does sync now. URL: http://forum.audiogames.net/viewtopic.php?pid=191703#p191703 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: mud: the eternal wars

2014-10-11 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!@nocturnus: Yes, the banking error with withdrawing cash indeed was a bug. We appologize, we have fixed it and a couple of other bank-related ones.@pelantas: Youre welcome! URL: http://forum.audiogames.net/viewtopic.php?pid=191733#p191733

Re: mud: the eternal wars

2014-10-12 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!We have added a new upgrade called starship engravings. Here is part of the announcement:These engravings come in two types: standard and advanced. The standard one has only text, you have to select its color and sizes from a menu of choices, and also

Re: mud: the eternal wars

2014-10-12 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!We have received a few e-mails from various people trying to create characters and getting confused by our system. Here is how the procedure goes, just so you all know.First, choose N when it asks you to choose a user group.Then itll ask you to enter a

Re: mud: the eternal wars

2014-10-12 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars After choosing an alliance, the actual character creation procedure shall begin. So what you did with the user group selection ETC was actually account, not character creation. URL: http://forum.audiogames.net/viewtopic.php?pid=191890#p191890

Re: mud: the eternal wars

2014-10-13 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!Jus to bump up some excitement, we are working on comets. Yes, comets, to float in space, you could use a special vehicle to harvest gasses from their coma and nuclious sections, and thered be two other sections which you could harvest gasses from with a

Re: mud: the eternal wars

2014-10-13 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!I do think we have some misunderstandings here.We dont have painting, although our starships can be engraved. Advantages of engraving:1. It doesnt go away.2. You dont need any special objects to engrave, its an upgrade.3. We have two levels, standard and

Re: mud: the eternal wars

2014-10-14 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!Ah thats an ancient server.Were up at:host: tagmanpro.comport: one of the following: 2223, 4113, 1950 or 2950 URL: http://forum.audiogames.net/viewtopic.php?pid=192014#p192014 ___ Audiogames-reflector

Re: mud: the eternal wars

2014-10-14 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!Naah, you choose N for new player, type in a username, type in password, password again for confirmation, it should say:*** Registered as username ***If it does not, tell us more about the problem. URL:

Re: mud: the eternal wars

2014-10-14 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Once more, usernames cannot have spaces. Please bare this in mind. URL: http://forum.audiogames.net/viewtopic.php?pid=192029#p192029 ___ Audiogames-reflector mailing list

Re: mud: the eternal wars

2014-10-14 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!We would like to know what account username you used when creating so that we can find out if said account still exists. It could be that our automated cleanup system wiped it out due to it being empty of data. URL:

Re: mud: the eternal wars

2014-10-16 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars And now, Prometheus presents... Something you all have been waiting for! Our Shopping Program on the informational computers just got upgrated! We say upgraded, because the new feature categorizes shopping to two categories. We now have a program for general

Re: DglexsoftCore Released!

2014-10-16 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: DglexsoftCore Released! Greetings!You seem to be missing gperf.So the commandsudo apt-get install gperfshould solve that problem. URL: http://forum.audiogames.net/viewtopic.php?pid=192245#p192245 ___ Audiogames-reflector mailing list

Re: mud: the eternal wars

2014-10-16 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars @Dan_c: You have been invited. URL: http://forum.audiogames.net/viewtopic.php?pid=192246#p192246 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: mud: the eternal wars

2014-10-18 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!As an answer to the question asked by Pelantas, youre more than welcome to post a review of us anywhere youd like.Thank you for all the positive feedback! URL: http://forum.audiogames.net/viewtopic.php?pid=192371#p192371

Re: mud: the eternal wars

2014-10-18 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!To clarify some stuff related to soundpacks: the pack is not for Mush at the moment, its for VipMud. For those who are wondering whether or not a Mush pack will be available, all we can currently say is that we do not have the time to create one

Re: mud: the eternal wars

2014-10-18 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!Its that time again! With the players best in mind, we would like to ask the community for opinions. We have set up a few questions which you could wonder and reply to, or then just throw in your ideas.1. What should we do differently?2. What should we

Re: mud: the eternal wars

2014-10-19 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!We would like to bring a third race in the mud, and we need your help on this.If you have any ideas, considering the abilities, disadvantages, name ETC of the new race, we are more than willing to hear your suggestions. URL:

Re: mud: the eternal wars

2014-10-19 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!We have bad news for the community this time. Due to a failure in our servers systems, we are forced to look for a new host. We say look for a host because our financial situation does not provide us with the option of buying a new server.We have a

Re: mud: the eternal wars

2014-10-19 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!Were happy to report that we have successfully moved to another server! The new hostname isvrstudios.netbut the ports are the same, 2223 being default. URL: http://forum.audiogames.net/viewtopic.php?pid=192566#p192566

Re: mud: the eternal wars

2014-10-20 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Weve had that server as our own for almost two years, that can be considered as buying an own server. URL: http://forum.audiogames.net/viewtopic.php?pid=192601#p192601 ___ Audiogames-reflector mailing list

Re: mud: the eternal wars

2014-10-22 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!We have added a social editor, with which you can customize any provided social! This is done by typing@social-edit socialso for instance@social-edit grinwould let you customize the grin social. URL:

Re: mud: the eternal wars

2014-10-22 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Um, it is not. Are you using a wrong host address? The current one isvrstudios.net URL: http://forum.audiogames.net/viewtopic.php?pid=192761#p192761 ___ Audiogames-reflector mailing list

Re: mud: the eternal wars

2014-10-23 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!Communicator link transfer is now possible with the two new communicator commands, linkinsert and linkprint. The argument of these is your communicator name or part of it, and linkprint prints out a chip of all your links, so be sure not to give the chip

Re: mud: the eternal wars

2014-10-24 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!We will be adding PVP arenas to Prometheus shortly. Yes, player versus player arenas!There will be three types: small with 10, medium with 20, and large with 30 rooms. Players will be able to type arena on any landing pad to enter, and likewise arena

Prometheus: The Eternal Wars

2014-10-26 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Prometheus: The Eternal Wars Prometheus: The eternal warsThe year is 2364. The galaxy of humans has undergone civil wars, revolutions and alien attacks, but never anything powerful enough to be comparable to what it now has against it. The race which has been given the name of the

Prometheus: The Eternal Wars

2014-10-26 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Prometheus: The Eternal Wars Prometheus: The eternal warsThe year is 2364. The galaxy of humans has undergone civil wars, revolutions and alien attacks, but never anything powerful enough to be comparable to what it now has against it. The race which has been given the name of the

Re: Prometheus: The Eternal Wars

2014-10-27 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars We have added containers that can follow you around as a requestable Happy Days item, the next of which shall be held around Halloween.We hope to see you there! URL: http://forum.audiogames.net/viewtopic.php?pid=193142#p193142

Re: Prometheus: The Eternal Wars

2014-10-28 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Thanks for the feedback! We have adjusted the price and point rewards of delivering. URL: http://forum.audiogames.net/viewtopic.php?pid=193191#p193191 ___ Audiogames-reflector mailing list

Re: Prometheus: The Eternal Wars

2014-10-28 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Human teleportation has been added! Just type teleport on any landing pad to begin. Enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=193200#p193200 ___ Audiogames-reflector mailing list

Re: Prometheus: The Eternal Wars

2014-10-28 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello everybody!We have added ship-to-ship teleportation upgrade for humans. If installed, this enables the teleport command in starship control rooms.We hope you enjoy the game! URL: http://forum.audiogames.net/viewtopic.php?pid=193201#p193201

Re: Prometheus: The Eternal Wars

2014-10-28 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Ship builders can now link rooms to have more than one exit to an existing one! This is a long-awaited feature!To do this, you type roomlink roomname in the room which youd like to link with another one.Enjoy! URL:

Re: Prometheus: The Eternal Wars

2014-10-29 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Gretings!The 4-day Prometheus Halloween event is here! have fun being randomized as walking dead, or type htitle and specify your own Halloween title!We shall have ground enemy shooting missions, enemy spaceships that are turned into pumpkins, ETC.Hope to

Re: Prometheus: The Eternal Wars

2014-10-29 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Something you all have been waiting for! Combat vehicle training is alive!Type vehicle on any landing pad to begin, and give-up in the training vehicle to end!We also added a help file about this.Enjoy! URL:

Re: Prometheus: The Eternal Wars

2014-11-01 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Prometheus 1 November updates:*A new command, shiplink, has been added to all vehicles in the game for you to master the linking of them.*Pyrian translator names have been replaced with his, her or your translator when a pyrian says something with say

Re: Prometheus: The Eternal Wars

2014-11-01 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!A set of communicator-related updates.*tr link personname now works galaxy-wide, meaning you can ask for links from anywhere!*unblock and block personname on commname make you able to unblock and block people so that they cannot or can link with

Re: Prometheus: The Eternal Wars

2014-11-02 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Wardrobes are now in as a choosable apartment room to hang your clothes in.Additionally, baby beds are now implemanted, put babyname on bedname is the syntax. URL: http://forum.audiogames.net/viewtopic.php?pid=193697#p193697

Re: Prometheus: The Eternal Wars

2014-11-02 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Just to let you know, floor color is now customizeable when building apartments. Furthermore, the lighting color and lighting type are now separated from each other in the building menu. URL:

Re: Prometheus: The Eternal Wars

2014-11-03 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Apartment security systems have just taken up a tonne of steps!We have added a new, unique apartment fingerprint scanner system to secure rooms with.Type fingerprints anywhere except the foyer to begin!P.S. The system secures the whole room, no

Re: Prometheus: The Eternal Wars

2014-11-03 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars The same fingerprints command is now available in private ships as well. URL: http://forum.audiogames.net/viewtopic.php?pid=193824#p193824 ___ Audiogames-reflector mailing list

Re: Prometheus: The Eternal Wars

2014-11-04 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The pilotting points scaling system has just been updated!From now on, status bonuses are added up to each debris, each shipwreck parts, ETC; instead of adding them up to the total value. URL:

Re: Prometheus: The Eternal Wars

2014-11-06 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Well, if you did not complete character creation, your username surely doesnt exist.If you disconnected during creation, the game cleans half-created accounts, so to speak. URL: http://forum.audiogames.net/viewtopic.php?pid=194128#p194128

Re: Prometheus: The Eternal Wars

2014-11-06 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Oh, yes, we got attacked, but we did not get hacked. However, we did have to restore the database some time back, maybe that is why.To those who got worried by this message, rest assured. Your account information was not stolen, and is secure and

Re: Prometheus: The Eternal Wars

2014-11-07 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Focus, or f, would probably be the command youre looking for.Also, ships can be aimed at by typing aim shipname as well, it does not have to be coordinates. URL: http://forum.audiogames.net/viewtopic.php?pid=194220#p194220

Re: Prometheus: The Eternal Wars

2014-11-08 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings, everybody!This post is not intended to be a throw in the drama flames. This post is intended to be an informative post of what has been happening behind the scenes lately, of what has become a really serious and annoying threat.Approximately nine

Re: Prometheus: The Eternal Wars

2014-11-08 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings, everybody!This post is not intended to be a throw in the drama flames. This post is intended to be an informative post of what has been happening behind the scenes lately, of what has become a really serious and annoying threat.Approximately nine

Re: Prometheus: The Eternal Wars

2014-11-08 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Yes, but nobody else has used those certain VPNs to connect. If they do, well make an exception for them. We are not! tolerating attacks like this. URL: http://forum.audiogames.net/viewtopic.php?pid=194265#p194265

Re: Prometheus: The Eternal Wars

2014-11-08 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Yes, but nobody else has used those certain VPNs to connect. If they do, well make an exception for them. We are not! tolerating attacks like this.To clarify things up, we blocked only the servers of the person in question, not the whole providers. URL:

Re: Prometheus: The Eternal Wars

2014-11-08 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!As some of you may already have noticed, questionaires are in place. These are a new type of getting your opinion, dear players, more accurately than just having either yes or no answers. Now you can select from five choices.The command to answer

Re: Prometheus: The Eternal Wars

2014-11-08 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The exit editor is now usable in the starships you are building! To begin, type edit-exits in the room the exits of which you want to edit. This editor is used to edit the arrival and leaving messages of.Also, the editor can be used in those

Re: Prometheus: The Eternal Wars

2014-11-09 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Prometheus proudly presents...Weapon safes!These small-, medium-, and high-capacity weapon safes ensure that your guns are stored in a secure manner. For this reason, when opened for the very first time, the safe asks you for an access code. The code can

Re: Prometheus: The Eternal Wars

2014-11-09 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The control command now lets you change the location where the airlock opens to the room where you are currently standing. This works in ships you are building. So, for instance, if you want the airlock to open into the docking bay, no problem!

Re: Prometheus: The Eternal Wars

2014-11-09 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Ship builders can now add multiple airlocks in their vessles, and if there are more than one airlocks, the vessle will ask which one to enter when entering the ship.Also, the command code has been added to airlocks. This airlock-dependant code

Re: Prometheus: The Eternal Wars

2014-11-10 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars The airlocks command can now be used to both add and remove the destinations of the airlocks. Thats right, one airlock can now have multiple inner hatches! URL: http://forum.audiogames.net/viewtopic.php?pid=194458#p194458

Re: Prometheus: The Eternal Wars

2014-11-10 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Ah yes, the ship locks onto the target, however, it does not automatically change the lock as the target moves. URL: http://forum.audiogames.net/viewtopic.php?pid=194478#p194478 ___

Re: Prometheus: The Eternal Wars

2014-11-10 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!No. As the first post states, our address isserver.inner-visions.orgport either22231234or4113 URL: http://forum.audiogames.net/viewtopic.php?pid=194508#p194508 ___ Audiogames-reflector mailing list

Re: Prometheus: The Eternal Wars

2014-11-11 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Gretings!The following comes from our latest change log entry:LRLs are now installed separately into rooms instead of being a shipwide weapon. This also means that the recharge times and firing times are also set in a room by room basis.Yes, thats correct,

Re: Prometheus: The Eternal Wars

2014-11-11 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings, everybody!A few movement-related changes. There is now a new option in ship options which allows you toggle whether or not the destination list shows the coordinates as well when typing move without arguments. The course command has been updated

Re: Prometheus: The Eternal Wars

2014-11-12 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!We appologize for the recent airlock issues!We are constantly looking at the problem, and discovered that you had bought the vessle before the fix. Therefore, we fixed your vessle for ya. URL:

Re: Prometheus: The Eternal Wars

2014-11-12 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Manual pilot has undergone a few changes.*the +5 and -5 have been replaced with + and -, respectively. These new commands also work as navi directions. URL: http://forum.audiogames.net/viewtopic.php?pid=194667#p194667

Re: Prometheus: The Eternal Wars

2014-11-12 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!We have added a new option under the misc options category.This one allows you to toggle whether or not you are notified when somebody raises their status. URL: http://forum.audiogames.net/viewtopic.php?pid=194670#p194670

Re: Prometheus: The Eternal Wars

2014-11-12 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!A new option has been created under Misc Options.This one lets you set the number of items per page in multi-page menus.And our first-ever multi-page menu are our change logs.Enjoy! URL:

Re: Prometheus: The Eternal Wars

2014-11-13 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The first level of our new group of activities is here. prometheus proudly presents:Comet Harvesting!The procedure is similar to asteroid harvesting, with a few exceptions. Please, read the comet harvesting help file for more information.This is

Re: Prometheus: The Eternal Wars

2014-11-13 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Two new options has been added under misc options.These will toggle whether or not the change logs and help file lists are multi-paged. URL: http://forum.audiogames.net/viewtopic.php?pid=194744#p194744

Re: Prometheus: The Eternal Wars

2014-11-14 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The change below is pretty helpful when using the upgrade shopping program, found in your info computers shopping menu.The upgrade shopping program in the info computers now shows the needed status for all the found upgrades.Enjoy, all! URL:

Re: Prometheus: The Eternal Wars

2014-11-14 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The MOO going down recently has been due to attacks, not because of the server being unable to handle the game. URL: http://forum.audiogames.net/viewtopic.php?pid=194822#p194822 ___

Re: Prometheus: The Eternal Wars

2014-11-15 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Just to let the community know, we have started the work on more activities which will include comets in them, for instance:*ice scraping*gass harvesting with a vehicleThe two above will be able to be done with the same vehicle.We ask you to be

Re: Prometheus: The Eternal Wars

2014-11-15 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The general shopping program and the shopcommand have been updated to match the upgrade search program on the info comps. When using the normal shopping program on the info computers, or the shop command with arguments, the results now show the

Re: Prometheus: The Eternal Wars

2014-11-15 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!We would like to let you all know that we have disabled the alternative ports for Prometheus to lower the risk of attacks.So the only port through which you can connect is now2223We have also enhanced the servers protection. URL:

Re: Prometheus: The Eternal Wars

2014-11-16 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Thanks for the feedback!We realized that harvesting comets does, indeed, damage your ship too much, and have decreased the damage rates.Also, we have decreased the point rewards for missions. A diff is a diff, yes, but its not an overpowered diff.

Re: Prometheus: The Eternal Wars

2014-11-17 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!We have added combat ship fleets to each planet. These fleets have 40 vessles each, and three diferent vessle types, and they will be used to help pilots defend the galaxy. URL: http://forum.audiogames.net/viewtopic.php?pid=195068#p195068

Re: Prometheus: The Eternal Wars

2014-11-17 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Now you can donate Prometheus cash to permanently increase the number of the fleet combat ships of the chosen planet. The command isfleet-donate URL: http://forum.audiogames.net/viewtopic.php?pid=195074#p195074

Re: Prometheus: The Eternal Wars

2014-11-17 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!@nocturnus: The amount of shield units is based on your starships charge. Because shields are pure energy, the charge for them is taken from your starships batteries. When installing shield modules, the game will ask how many units you would like

Re: Prometheus: The Eternal Wars

2014-11-18 Thread AudioGames . net ForumNew releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!For those who can see, a much more visual starmap is now in place, and is automatically activated once the blind mode is off.Also, some messages with the exits, such as You cant go that way, have been given colors.Enjoy! URL:

  1   2   3   4   >