Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: bloodstorm

People, let us not flame the already dangerous fire that is waiting to billow out of control. at any time now, the wrong people could come here and blow this out of perportion.  Lets all back off a bit and let the devs do what they do for the game, try to make it better.  When this started they were both fairly new developers and learning from one another, and working together, we have the current bloodStorm.  To say that they don't listen is an under statement.  They took away the machine guns like many of you asked, brought them back when much complaining was heard when they were removed, they brought back the glider like many of you wanted, they got rid of it like many of you wanted when it was beeing used unfairly in fights.  You wanted more powerful weapons, you got them, and they got a power decreasement because you wined about it.  The wand, ah now that is an intresting adition to the game.  Its new, different, and made for intresting fights.  I myself don't care if it stays or goes.  The spells were all most defenatly dodgable. and as for the picking off of animals on the animal map from the trees, i do agree that that has to change.  players shouldn't have to or be allowed to gain easy money like that. they should actually work for it.  Oh yeah and as for the ice spell stunning you, why not.  Their are many games that have weapons that stun in the sighted world, and just because 1 terrible game known as tk used them, why can't blood storm?  Just because it does it doesn't make it TK, I understand that other on line fps games used them before tk, so why not harp on that shit.  Damn that was a lot of mentioning of tk.  Anyways.  I guess my point was that the devs do listen, and if you don't like the game, don't play it.  Theirs only 2 devs and they are trying to do the best they can do.  Don't forget that they also have lives like many of you, so they also have to balance that as well.  So instead of trying to tare apart one of the few on-line multi player games with Devs and admins who listen, play, and interact with the players they bring something 2, lets try to enjoy it for what it is, a place to go to to have fun, chat, chill, explore, and all that jazz.

URL: https://forum.audiogames.net/post/546828/#p546828




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Re: bloodstorm

2020-06-21 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: bloodstorm

Due to a server transfer, we have to start fresh on accounts. If you need any refund, please ask an admin or developer to recieve 50 giftboxes.  And if you are a payed user contact Mohamed to get your paid status back.

URL: https://forum.audiogames.net/post/543784/#p543784




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Re: bloodstorm

2020-06-21 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: bloodstorm

Due to a server transfer, we have to start fresh on accounts. If you need any refund, please ask an admin or developer to recieve 50 giftboxes.

URL: https://forum.audiogames.net/post/543784/#p543784




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Re: bloodstorm

2020-06-19 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: bloodstorm

You can't expect things to be handed to you on a platter every time something changes.

URL: https://forum.audiogames.net/post/543067/#p543067




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Re: bloodstorm

2020-06-19 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: bloodstorm

lol don't people read the read me or changes files any more?

URL: https://forum.audiogames.net/post/543066/#p543066




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Re: bloodstorm

2020-05-30 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: bloodstorm

num 84, you can win coins from a gift box, you can fight other players, complete one of the chalenge maps, sell items you don't need, participate in events (arena or the robot massicur),

URL: https://forum.audiogames.net/post/534964/#p534964




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Re: bloodstorm

2020-05-29 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: bloodstorm

i am guessing the map bomb is the subject.  First of all their is a way to escape it. you can go to other maps to be safe, and their are plenty of them so no excuse for trying not to survive.  second of all, their is a timer in betwene each use, and third of all, its not really used. its just an option.  The cost is what puts people off from buying many so careful planning and consideration is taken when using one.  The game makes you make choices and the choices you make decides on how the game will go for you.  in what you need more, is it armor that you need, ammo, bombs, mines, robots, or robot scramblers.  the choice is yours.

URL: https://forum.audiogames.net/post/534629/#p534629




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Re: bloodstorm

2020-05-29 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: bloodstorm

Damn, not this again.  If you don't like the game, don't play it, and don't drag it through the mud like everything else on this forum.  The devs have been working very hard to keep this game going, money has been poored in to the sounds to try to make them different from every other game on here.  Some may sound the same, but that is beeing worked on.  after all it takes time as mohamed is not made out of money.  they actually care about their player base, they listen to suggestions, and they even will go on fights here and their.  after all they also have to raise their rank up.  The game offers a bit of everything for its players.  You can fight if that is your thing, you can build, or you can explore.  You get a starter pack when you first start the game as a new player, and as for getting more items, you can get random gift boxes that can give you random amount of coins, mines, timebombs, and or shields. also you can try to complete the challenge maps to gain even more coins.

URL: https://forum.audiogames.net/post/534505/#p534505




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Re: Bluesky, an awesome runner game

2020-05-23 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Bluesky, an awesome runner game

If anything is truly wrong and back doors do exist then its a good thing I can kill my bootcamp side of my PC.  helps to have to OS in 1 machinge.  but for now I like the game for what it is.

URL: https://forum.audiogames.net/post/532664/#p532664




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Re: Bluesky, an awesome runner game

2020-05-22 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Bluesky, an awesome runner game

I like these kinds of games. this one is chalenging while beeing fun. Oh and the hand, love it.  So random

URL: https://forum.audiogames.net/post/532298/#p532298




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Re: Introducing RagePillow - Unleash your Rage in a Virtual Environment

2020-05-02 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Introducing RagePillow - Unleash your Rage in a Virtual Environment

first of all, stop picking on the dudes englis. So what if it is not perfect, so what if their are grammer mistakes. At least he is trying. and as for you mr patric, read the post by tumni, oh wait, ill just add it to the bottom. Ni there,Nah, I have other projects I'm working on, and RagePillow seems stable enough in its current state to be declaired finished. That is why I am doing this. All that is left is to fix some bugs and

URL: https://forum.audiogames.net/post/525136/#p525136




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Re: Official fighter topic.

2020-04-24 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Official fighter topic.

I like this, but the sound thieving turns me off it. sad really.  Since this is beeing put out in small release updates, I will do as the rest of the community does.  Why start off with most of the weapons? why not collect them as you go, and if they break, have the char lose them.  What ever happened to doing the work in a game. the audio gaming world doesn't offer that kind of challenge any more.  Anyways use the sound data base in the dev room and stop stealing sounds.

URL: https://forum.audiogames.net/post/522401/#p522401




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Re: Street Chaos, Criminal on the Loose!

2020-04-09 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Street Chaos, Criminal on the Loose!

Why ask people for a name when you already have one.  Is not the name of this topic the name?  Strange to ask for a name when their is one clearly stairing you in the face. one that you put up yourself

URL: https://forum.audiogames.net/post/517892/#p517892




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Re: Scrolling Battles Pro

2020-03-14 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Scrolling Battles Pro

And if you stuck around long enough you would have seen that things were beeing taken care of.  An admin can only do so much.

URL: https://forum.audiogames.net/post/508724/#p508724




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Re: Scrolling Battles Pro

2020-03-13 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Scrolling Battles Pro

Updater still broken

URL: https://forum.audiogames.net/post/508599/#p508599




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Re: Bloodbath beta

2020-03-12 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Bloodbath beta

Games with no quests or mitions can be fun, its just must not be your type of game.

URL: https://forum.audiogames.net/post/508220/#p508220




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Re: Pizza Clicker - Produce Pizza for your Customers!

2020-03-10 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Pizza Clicker - Produce Pizza for your Customers!

Dude, your topic just deleat it.

URL: https://forum.audiogames.net/post/507562/#p507562




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Re: Pizza Clicker - Produce Pizza for your Customers!

2020-03-10 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Pizza Clicker - Produce Pizza for your Customers!

Don't forget though that is what people do on this forum.  Not all, but most,.  Also, this is why devs should forget about making games and then posting version after version. Drop all the extra cooks in the kitchen.  Instead focus on making them according to their vision.

URL: https://forum.audiogames.net/post/507556/#p507556




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Re: Pizza Clicker - Produce Pizza for your Customers!

2020-03-10 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Pizza Clicker - Produce Pizza for your Customers!

Don't forget though that is what people do on this forum.  Not all, but most,.  Also, this is why devs should forget about making games and then posting version after version, and making them according to their vision.  Drop all the extra cooks in the kitchen.

URL: https://forum.audiogames.net/post/507556/#p507556




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Re: huntation

2020-03-08 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: huntation

Oh this is getting rather old.

URL: https://forum.audiogames.net/post/507145/#p507145




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Re: Scrolling Battles Pro

2020-03-08 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Scrolling Battles Pro

Yeah this updater thing is getting rediculous.  Shouldn't that be a prioraty?

URL: https://forum.audiogames.net/post/507016/#p507016




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Re: Scrolling Battles Pro

2020-03-05 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Scrolling Battles Pro

Since their is an updater option in the main menu, can't we use that instead of going to your websight?  Unless you guys plan to remove it all together.

URL: https://forum.audiogames.net/post/506554/#p506554




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Re: Bloodbath beta

2020-02-29 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Bloodbath beta

Jaidon Of the Caribbean I wouldn't worry about the tk stuff. Its crap that should have been dropped a long ass time ago.  I understand that you want to be more informed, but is it really all worth the trouble?

URL: https://forum.audiogames.net/post/505130/#p505130




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Re: Balloon Madness [Beta] - Run Away from the Huge Balloon!

2020-02-29 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Balloon Madness [Beta] - Run Away from the Huge Balloon!

Its a retro game is it not?  So their for retro sounds are in use.

URL: https://forum.audiogames.net/post/505125/#p505125




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Re: Bloodbath beta

2020-02-29 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Bloodbath beta

Caution smaution. At this point I care not.  It seems like civil posts don't do the trick.  But it gets my frustration out, and if the game goes the same way, so be it.  At least he is trying.

URL: https://forum.audiogames.net/post/505124/#p505124




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Re: Bloodbath beta

2020-02-29 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Bloodbath beta

Oh my fucken balls!!! Here we fucken go again  The Guy acquired the project and brought it back so you ungrateful ass holes could play.  That statement is not ment for all, just those fucks who are throwing out recycled shit.  I don't agree with some of his choices in the past with dis developer, but like a few posters have said, its his game and he could work with whom ever he chooses. Even if its with a well disliked Silak.  I also liked what I saw, the lag is decreasing, maby not as fast as you all might want, but it is a work in progress.  Remember, give a developer good criticism and he will give you a good product.  Splatter shit all over him, and you will get nothing.  I may not fully agree with him, but he is one of the very few developers who is bringing us something.  So please sop fucken dumping your unwanted recycled mush on the very few devs we have.

URL: https://forum.audiogames.net/post/505111/#p505111




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Re: Balloon Madness [Beta] - Run Away from the Huge Balloon!

2020-02-29 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Balloon Madness [Beta] - Run Away from the Huge Balloon!

So the auto update is cool. however, i have a problem with how it does it. I click on yes to update, it downloads, unzips, and then asks if it wants to run the new updated game. I click yes, and it tells me that their are new update.  I have discovered that it unzips the update in a new folder within the main baloon master folder. Shouldn't the update be extracted in the main folder where the old stuff is and so the old stuff could just be over written?? Oh and it leaves behind a zip file.  I don't think nobody wants extra crap in their game folder.

URL: https://forum.audiogames.net/post/505052/#p505052




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Re: Balloon Madness [Beta] - Run Away from the Huge Balloon!

2020-02-28 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Balloon Madness [Beta] - Run Away from the Huge Balloon!

I play his games because he is a new up coming dev. He cares about his player base and takes in to consideration the feedback that we give him.  He is Honest, and does what needs to be done to give us a good quality product.  Give a dev good feed back, and he or she will turn out good work. Tear a dev to shreads and he or she wil no longer give us anything.  And who said we can't have similar arcade like games. the sited world gaming market has a ton of games that are basically the same, and people still play the fuck out of them.  Keep up the good work homie!

URL: https://forum.audiogames.net/post/504869/#p504869




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Re: Scrolling Battles Pro

2020-02-25 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Scrolling Battles Pro

That would be awesome. And if you are gonna have the safe zone make it so people get spawned on a random part of the map instead of beeing put right outside the exit. I would prefur no safe zone as I have seen people exit and fight right outside the safe zone entrence and vanish in to it to reload and heal.  Cheaters move I say.

URL: https://forum.audiogames.net/post/504114/#p504114




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Re: Scrolling Battles Pro

2020-02-23 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Scrolling Battles Pro

Hopefuly this one sticks round a bit longer, and improvements are actually beeing done.

URL: https://forum.audiogames.net/post/503651/#p503651




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Re: Bloodbath released!

2020-02-17 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Bloodbath released!

and I wonder why this thread has been left open as people on here are jabbing back and forth at one another. Its just rediculous.

URL: https://forum.audiogames.net/post/502190/#p502190




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Re: Bloodbath released!

2020-02-17 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Bloodbath released!

541 totally agree with you.  People never seem to learn.  A great example, this forum.  Oh wait, did i just say that? I ment, this forum.

URL: https://forum.audiogames.net/post/502189/#p502189




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Re: Bloodbath released!

2020-02-13 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Bloodbath released!

In my oppinion I think devs should not release their games in stages.  Hell, not even talk about them to the masses until its way closer to release. I like how VG Storm did it.  Thats the way to do it.  I understand the excitement in creating something and sharing with the world, but How about waiting until the products are finished?  None of this 1.1 1.1.2 1.1.3 and so on micro releases.  It gives the community more room to nit pick and fucken bitch.  People don't forget devs also have a life. School, work, friends outside this swamp pool, a family, All of that takes time, and the devs just like us don't have all the time in the world.  And its not like they are making billions of dollars.  The little money they make goes for the upkeep of servers, sound libs, and who knows what else.  Lets just stop dragging one another through the crapper, it will make this sight a more pleasant place to visit.

URL: https://forum.audiogames.net/post/500924/#p500924




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Re: Test your reflexes with Perilous Marathon 1.4!

2020-02-07 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Test your reflexes with Perilous Marathon 1.4!

You guys know how this dude works, you know what eventually happens to his games,.  So why keep on supporting him?  I understand you all want new games, but are these games worth the money you will eventually end up loosing from someone who is looking to make a quick buck?  Spend your money on a dev who actually cares about their players.

URL: https://forum.audiogames.net/post/499345/#p499345




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Re: tk!

2020-02-04 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: tk!

Lets see how this guy did his spin off.  Most have terrible pings, and many errors.

URL: https://forum.audiogames.net/post/498538/#p498538




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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2020-02-01 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I was also looking forward to see what else this dev were going to release. Oh well, good things come to an end.  Its just that This game was the best I have seen in years in the audio gaming world.

URL: https://forum.audiogames.net/post/497746/#p497746




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Re: Introducing RagePillow - Take out your rage in a game-friendly area

2020-01-28 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Introducing RagePillow - Take out your rage in a game-friendly area

Yo bal I like what I played, however, I have some suggestions.  What about your char having to walk around the map and collect the ammo needed to take out your rage.  Having unlimited  stuff seems way to easy, and just to piss off the player have the items on the map that you would have to collect to continue taking out your rage be on a timer?  Also have the dude that stays still get moved round the map so that your char would have to find it.  Also an automatic function for the machine guns would be nice. otherwise they are single shot guns.  Good work though.

URL: https://forum.audiogames.net/post/496841/#p496841




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-01-14 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Does anyone know what is going on with the manamon server?  My bro checked it out on friday and he got some message saying that he couldn't connect.  He checked through out the weekend and the same thing, and then the same thing again.  also How do you exit requia?  I searched but found nothing.

URL: https://forum.audiogames.net/post/492720/#p492720




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Re: Bloodbath released!

2020-01-03 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Bloodbath released!

So this is a game I can not try out. Both the download link and the temp link blow. Nothing but errors, wich is rather unfortunate.

URL: https://forum.audiogames.net/post/490442/#p490442




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-12-04 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

to the manamon hoster and or arron.  Is your sight not working?  I get the following message:This site can’t be reachedwww.vgstorm.com’s server IP address could not be found.Search Google for vgstorm manamon 2ERR_NAME_NOT_RESOLVEDShow saved copy

URL: https://forum.audiogames.net/post/482612/#p482612




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Re: two new releases

2019-11-26 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: two new releases

And i would want to download junk because?  why would people want to play a--- let me see what he called it, oh yes, a fucken Beta.  People what ever happened to a finished product these days.  It seems that we get a lot of concept demo type games these days, and oh yes, a time in wich we should go and download them.  What ever happened to the days of a finished product.  If I were a programmer i wouldn't release such demos because 1, it would ruin the fun of the game and or program, and 2 because I hate unfinished products and or works.

URL: https://forum.audiogames.net/post/480137/#p480137




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-11 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

I wouldn't mind paying for the passed gifts.  I wish that would have been done with manamon 1 as i missed most of those.

URL: https://forum.audiogames.net/post/475565/#p475565




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-10 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

the music audio player is a good idea but with birds or city sounds in the background to prevent vertual recording software from recording.  it would keep those thieves away and not encourage thieving.  see if people can't get a clear sound of the music, no using it in other games. hahahahahaha.  That is why I like that you can't turn the music alway down, no stealing sounds in that front.  Anyways arron, i loved what the demo has to offer, and I hope to be buying it soon.  Great job with the puzzles and i hope to encounter many many more.

URL: https://forum.audiogames.net/post/475231/#p475231




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-10 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

the music audio player is a good idea but with birds or city sounds in the background to prevent vertual recording software from recording.  it would keep those thieves away and not encougare thieving.

URL: https://forum.audiogames.net/post/475231/#p475231




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Oh and guys, the music to this a bad fucken ass.  Way to go arron.

URL: https://forum.audiogames.net/post/471977/#p471977




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

quick question. should I catch the old manamon or wait till i can transfer them all from the old one.

URL: https://forum.audiogames.net/post/471976/#p471976




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-01 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

holy fuck, I skipped a ton of the previous posts as to not ruin the game for me.  I am excited.  I liked the first one, even though it had a bit of a funky plot of a story.  I was not around when the first manamon game came out, i got in to it last year, so did not see the problems people had with VG storm.  I myself had no problems with them.  My regestration key issues were fixed, and all was good.  Anyways back to the new game.  I am excited, but will have to beat the first as I lost my save file.  or just catch all level ones and just bring them over.  The fact that that can be done is bad fucken ass!!!  Can't wait to see what the new game holds.  Will try the demo to see if I want to buy, but most likely will.

URL: https://forum.audiogames.net/post/471762/#p471762




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Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

2019-10-14 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

Ivan, you do what you have to do.  reliece the mac version mac when it is ready, but at least this dev is thinking about the mac users, and for that I appreciate.

URL: https://forum.audiogames.net/post/468350/#p468350




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Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

2019-10-10 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

Good game, most deffenatly a rage inducer.  Thank you for also thinking about the mac, really appreciate it.  Now as for the rest of you, are we really going to rip on the authenticity of his sounds?  At least we have a dev who is still willing to give us audio games.  Not to mention after all the clone this and that.  And besides, the audio gaming world isn't it like it used to be.  Most if not all of the OG audio gaming companies that we all used to depend on for gaming fun are no more.  Instead of bitching about it, do someting, or just leave it be.

URL: https://forum.audiogames.net/post/467301/#p467301




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Re: Endless Runner, an addicting, rage creating endless runner style game!

2019-09-02 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Endless Runner, an addicting, rage creating endless runner style game!

I like this game. It is one of my faves from this dev.  Keep up the good work.

URL: https://forum.audiogames.net/post/459314/#p459314




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Re: Fighting arena has been released

2019-07-23 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Fighting arena has been released

I tried it out, and i like it so far.  However, I can here the background sounds of your computer, and some of the voice clips have large gaps of background sound in the beginning and the end.  Is it me or is their just to much echo with your voice.

URL: https://forum.audiogames.net/post/450686/#p450686




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-22 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

pragma. , A couple suggestions for this game are as follows:1: the ability to be able to create Multiple player files with their own names, stats, and what not and choose from them with-in the game without having to copy and paste files.2: A description of each world, their games, and ways to unlock the bonus mini games each world has to offer.  I know that one is a little bit out their, but hey, one could dream cant one?3: A use for the coins.  As of now I don't think that they have a use.  Accept for just adding up everytime a world is played or replayed.  They could be used to buy mini games that were not unlocked for the worlds that have been already beat and or played or to buy more gems or crystals.  I say crystals and gems because they can go fast in the rewards room.  For example, I would like to buy the castle wall mini game in well---the castle world.  I have tried and tried, and can not get 10 points to unlock that game.  Crazy party is an awesome game overall.  Keep up the great work and bring on the crazyness.

URL: https://forum.audiogames.net/post/443393/#p443393




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-22 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

pragma. , A couple suggestions for this game are as follows:1: the ability to be able to create Multiple player files with their own names, stats, and what not and choose from them with-in the game without having to copy and paste files.2: A description of each world, their games, and ways to unlock the bonus mini games each world has to offer.  I know that one is a little bit out their, but hey, one could dream cant one?3: A use for the coins.  As of now I don't think that they have a use.  Accept for just adding up everytime a world is played or replayed.  They could be used to buy mini games that were not unlocked for the worlds that have been already beat and or played or to buy more gems or crystals.  I say crystals and gems because they can go fast in the rewards room.

URL: https://forum.audiogames.net/post/443393/#p443393




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-17 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Does anyone know how to beat the princesses gifts mini game?  I have tried so much, but can not get anywhere with it

URL: https://forum.audiogames.net/post/442239/#p442239




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-16 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Does anyone know if their is any use for the coins?  If not their should be a way to use them to either buy minni games or gems.

URL: https://forum.audiogames.net/post/442055/#p442055




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Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-06-12 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

Hello, I was wondering if anyone else has trouble running te game?  I have windows 10 64 bit, have downloaded the game twice and all of the times that I hit play.exe nothing happened.  No music, no sounds, nothing.  I have also try to run the game as an admin permitions.  Any help would be appreciated.

URL: https://forum.audiogames.net/post/441115/#p441115




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Re: Swamp, zombie FPS by Aprone

2019-05-06 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Good morning to you swamp bals.  Would it be possible to share an account with a friend?  I mean since their can bee multiple chars on it?  I understand the risk that comes with sharing a master password, but i know for a fact that this other person i want to share an account with will not double cross me.  One more thin, how many chars per account?

URL: https://forum.audiogames.net/post/431750/#p431750




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Re: VGStorm Presents Manamon, a new fully featured RPG!

2019-04-15 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I understand that people here are upset that he has not been working on manamon.  I am as well, but asking for it to be free, No! No! No!  That is like asking Konami, Sony, and Nintendo to make all the stuff they no longer update to become free.  How about just lowering the price?  40 dollas is terribly expensive for an audio game.  I think 20-25 would have been a good range for his fun but flawed buggy games.  Complaining over and over and over will not bring an update to life, and as for post #3,766, can you explain further?  Having the ability to connect to a central server would be nice, and or beeing able to catch all manamon off line would also be nice.  has anyone knoticed that the unknown gift is still the same?  Does anyone have the lunar that was a gift a while back?  and if so at what level?  I would like to get it at the level it was given so that i could train it myself.

URL: https://forum.audiogames.net/post/426920/#p426920




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Re: VGStorm Presents Manamon, a new fully featured RPG!

2019-04-15 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I understand that people here are upset that he has not been working on manamon.  I am as well, but asking for it to be free, No! No! No!  That is like asking Konami, Sony, and Nintendo to make all the stuff they no longer update to become free.  How about just lowering the price?  40 dollas is terribly expensive for an audio game.  I think 20-25 would have been a good range for his fun but flawed buggy games.  Complaining over and over and over will not bring an update to life, and as for post #3,766, can you explain further?

URL: https://forum.audiogames.net/post/426920/#p426920




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Re: Minefield concept demo

2019-04-10 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Minefield concept demo

Can't we just enjoy the game instead of fighting over who did what and who contributed to where?  It seems like audio games forum is full of this kind of accusation.  I am so sick of it, and i am sure i not the only one.  Anyways, this game is fun and I was wondering if the items could have louder sound.  Oh, what about jumping? Could we jump over the enemies?  Like i said game is fun. keep up the good work to all who contribute to it.

URL: https://forum.audiogames.net/post/426105/#p426105




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Re: for those who play top speed 3

2019-04-05 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: for those who play top speed 3

Could sombody please pst the downloads again? find the game fun and would like more tracks

URL: https://forum.audiogames.net/post/425177/#p425177




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Re: for those who play top speed 3

2019-04-04 Thread AudioGames . net ForumNew releases room : Vulcan_Raven via Audiogames-reflector


  


Re: for those who play top speed 3

the downloads for all the mentioned tracks are gone. seems like a good collection.  shame it is no longer here.

URL: https://forum.audiogames.net/post/424894/#p424894




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