Re: Sequence Storm Rhythm Racing Game

2019-08-09 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I'll also include Universal Speech by Quentin C, (https://github.com/qtnc/UniversalSpeech) as an alternative.  The readme for tolk mentions it at the end.  Just another option for you. URL: https://forum.audiogames.net/post/454329/#p454329 -- Audi

Re: Sequence Storm Rhythm Racing Game

2019-08-09 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I'll also include Universal Speech by Quentin C, (https://github.com/qtnc/UniversalSpeech) as an alternative.  The readme for talk mentions it at the end.  Just another option for you. URL: https://forum.audiogames.net/post/454329/#p454329 -- Audi

Re: Sequence Storm Rhythm Racing Game

2019-08-09 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I'll also include as an alternative. URL: https://forum.audiogames.net/post/454329/#p454329 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-re

Re: Sequence Storm Rhythm Racing Game

2019-08-09 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @stewie, the health sounds are in my left channel, and are chimes  that go down in pitch.@aaron, at the main menu, hit f1 to open the logs folder and you might wanna send a log to SMG's contact email. URL: https://forum.audiogames.net/post/454272/#p454

Re: Sequence Storm Rhythm Racing Game

2019-08-08 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Ah, so their is a level editor, yeah, I'd be down for checking that out.  Also @111 I really like that idea of being able to turn off the confirmation reverse beats. URL: https://forum.audiogames.net/post/454107/#p454107 -- Audiogames-reflector ma

Re: Sequence Storm Rhythm Racing Game

2019-08-07 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Glad you decided to pick it up @75!  I also wish you could get some credits in arcade  mode, or I wonder how hard it'd be to race with steam friends?  I also want to take a look at achievements, start seeing if I can unlock any of them. URL: https://fo

Re: Sequence Storm Rhythm Racing Game

2019-08-06 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Their is?   I've never heard it, but apparently I did it and got a gold and bonus objective for getting all holds correct. URL: https://forum.audiogames.net/post/453702/#p453702 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-

Re: Sequence Storm Rhythm Racing Game

2019-08-06 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I have gotten several of my friends into this, and apparently their are more accessibility functions coming later on so keep an eye out. URL: https://forum.audiogames.net/post/453611/#p453611 -- Audiogames-reflector mailing list Audiogames-reflect

Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-24 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta65) Their seems to be a bug in board where the second person in the round will freeze the game, and we have to kick the person to get it to continue, yet then in round 2 it will happen again.  Their was also a BGT error when trying to get th

Re: SoundRTS, a real-time strategy audio game

2019-06-28 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Neither can I. URL: https://forum.audiogames.net/post/444799/#p444799 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New Yu-Gi-Oh game being created

2019-06-18 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: New Yu-Gi-Oh game being created Here you go. Ziro said he'll update the link once their are new changes. https://www.dropbox.com/s/gtpki23osmvss … 9.zip?dl=1 URL: https://forum.audiogames.net/post/442479/#p442479 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: New Yu-Gi-Oh game being created

2019-06-17 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: New Yu-Gi-Oh game being created I know that Ziro is updating the VIP one, the mush one is still on the github link. URL: https://forum.audiogames.net/post/442417/#p442417 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukogl

Re: Ah Damn It!

2019-05-02 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Ah Damn It! My suggestion is to take out all the little references to your friends.  If we're not a part of your group, it kinda doesn't make any sense to the rest of us. URL: https://forum.audiogames.net/post/430968/#p430968 -- Audiogames-reflector mailing list Audiogames-reflect

Re: BitLife the closest thing to the Sims we have right now.

2019-04-11 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: BitLife the closest thing to the Sims we have right now. I think the game glitched, somehow she got a raise of 1300%. URL: https://forum.audiogames.net/post/426330/#p426330 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucuko

Re: BitLife the closest thing to the Sims we have right now.

2019-04-11 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: BitLife the closest thing to the Sims we have right now. Ok, so just by pressing the age button on Bitlife apart from asking my boyfriend for a conversation, my first character F died as a writer with $900. BF/Fiance for 20 years until I ended it. My second M was a janitor until the

Re: Rise of Empires: Empire mud fork is ready to be conquered

2019-03-19 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Rise of Empires: Empire mud fork is ready to be conquered Yes, but you can change the mud information to the normal empire mud and use it with that one. URL: https://forum.audiogames.net/post/420455/#p420455 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu

Re: Rise of Empires: Empire mud fork is ready to be conquered

2019-03-18 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Rise of Empires: Empire mud fork is ready to be conquered I'll see if I can put a portable version of mushclient together. URL: https://forum.audiogames.net/post/420053/#p420053 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-g

Re: Rise of Empires: Empire mud fork is ready to be conquered

2019-03-14 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Rise of Empires: Empire mud fork is ready to be conquered Has anything else been done with the sound pack?  I forget if their is one that is already configured?  I have one, but it needs Lua Audio to be added into it. URL: https://forum.audiogames.net/post/418800/#p418800 -- Audio

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2019-02-25 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Nice Mata, pulling down the pack now. URL: https://forum.audiogames.net/post/414478/#p414478 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listi

Re: Squaresoft soundpack with working global world!

2019-02-15 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Squaresoft soundpack with working global world! Yeah. Think I'll drop caller and bard though, as looking at the wiki they only depend on each other that I see, and I'm getting wrecked if I try to train them in the goblin village since call seems to call summons who have aoe attacks.  I'

Re: Squaresoft soundpack with working global world!

2019-02-14 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Squaresoft soundpack with working global world! Awesome, off I go to train up some of these other jobs then, some of them are at level 1.  Though blue mage doesn't have to have much yet, only two things.  I also found that I was sort of wrong in my previous post.  If you want to train u

Re: Squaresoft soundpack with working global world!

2019-02-14 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Squaresoft soundpack with working global world! I guess it's fine to ask here, but you can change jobs at any point right?  So long as you back off of the area you're in if you're switching to a weaker job?  I'm just trying to remember just to make sure I don't break my build like you c

Re: Squaresoft soundpack with working global world!

2019-02-11 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Squaresoft soundpack with working global world! Awesome, thank you very much! URL: https://forum.audiogames.net/post/411200/#p411200 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audioga

Re: Squaresoft soundpack with working global world!

2019-02-07 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Squaresoft soundpack with working global world! I've actually been wanting to find it myself, I thought I had a whole copy of it, but I'm not sure where it went.  Does anyone have it? URL: https://forum.audiogames.net/post/410227/#p410227 -- Audiogames-reflector mailing list Audio

Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-28 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: X3: Terran Conflict, like Smugglers on Steroids Is their a reason you're not working with X4?  Their seem to be a lot of issues with x3, especially during the endgame because of how old it is. It only has single threading support, and x4 seems to be better all the way around.   Are the

Re: New Yu-Gi-Oh game being created

2018-12-31 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: New Yu-Gi-Oh game being created I need to duel you at some point.  If you've ever wanted to learn, come on in and just ask. We'll be happy to teach. URL: http://forum.audiogames.net/post/402381/#p402381 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu

Re: Oh Shit!

2018-11-26 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Oh Shit! Oh. Got the PM and replied. URL: http://forum.audiogames.net/post/395308/#p395308 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Oh Shit!

2018-11-26 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Oh Shit! Are you sure?  I don't allow DM's from people who don't follow me.  Also my client can't get DM's. URL: http://forum.audiogames.net/post/395250/#p395250 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: Oh Shit!

2018-11-02 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Oh Shit! Just as an update, after unzipping the new game, GF still can not launch the game, getting the same error in his log file, and a message saying can not execute script the. URL: http://forum.audiogames.net/post/390277/#p390277 -- Audiogames-reflector mailing list Audiogame

Re: Eurofly Version 2.0 now available

2018-02-21 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Eurofly Version 2.0 now available I do have a question though. I'm trying to do these ten tasks, and I feel I spend more time waiting for clearnace than I am up in the air. Is this a bug? Is this intentional?  Is their anything I can do about it? Restarting the task doesn't seem to fix

Re: Eurofly Version 2.0 now available

2018-02-21 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Eurofly Version 2.0 now available Got my issue figured out. Just had to uninstall and reinstall the game. URL: http://forum.audiogames.net/viewtopic.php?pid=353296#p353296 ___ Audiogames-reflector mailing list Audiogames-reflector@sabaha

Re: Eurofly Version 2.0 now available

2018-02-19 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Eurofly Version 2.0 now available I can't even get this to run, it says it failed to start due to 0xc07b I believe. Anyone know how to fix this? Googling hasn't exactly helped. I think I have what it needs to run. URL: http://forum.audiogames.net/viewtopic.php?pid=353008#p353008

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2017-12-21 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Don't reply on feedback? Jirado has responded here and on game, as their is usually a GM around somewhere.  Can you explain more what you mean here? URL: http://forum.audiogames.net/viewtopic.php?pid=343062#p343062 ___

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2017-12-20 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. I don't think having a sound for roundtime is a bad idea, it was just a tiny little ping, but now it's a lot louder and longer and it's really annoying to hear it while riding with all the constant clomping.  Why not also make the also

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2017-12-18 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Why did you change the sound for fully rested? It was perfect and short and quiet in 1.05.Other suggestions I've got from some one else who uses the pack are below which I agree with.I always gag the you go * direction, as well as you l

Re: The Gathering Mud

2017-12-17 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: The Gathering Mud I'm really feeling the same way. I'm level 16, was letgained, but am really not sure what to make of this. Since mobs scale with you, it just seems like you can (and most players do) just farm the starting mobs in the main town. I've also seen really not much rp, just

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2017-12-17 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Nice update. Am grabbing the independent mush pack from post 1. URL: http://forum.audiogames.net/viewtopic.php?pid=342509#p342509 ___ Audiogames-reflector mailing list Audiogames-reflect

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2017-11-14 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. That'd be easy enough, their aren't a ton of creation options. But, up to you. URL: http://forum.audiogames.net/viewtopic.php?pid=338349#p338349 ___ Audiogames-reflector mailing list Aud

Re: SoniFight v1.0 now available

2017-11-12 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: SoniFight v1.0 now available I think Dark souls would be way to complex to even think about making a config for this. How would you do navigation first of all? URL: http://forum.audiogames.net/viewtopic.php?pid=338157#p338157 ___ Audioga

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2017-11-12 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Going along with your autogrinding, would you be able to add autopolish and autoforge? Autoforge could have a container and what you're trying to make. Would really help when you've got a ton of things to polish.  Autoforge would be gre

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2017-11-12 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. So something I've noticed.  Is their a way you can gag out most, or all, of the fighting messages from other players?  I'm already hearing the bow sound, I really don't wanna see this constantly.Aleari knocks a steel-headed hickory broa

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2017-11-12 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. So something I've noticed.  Is their a way you can gag out most, or all, of the fighting messages from other players?  I'm already hearing the bow sound, I really don't wanna see this constantly.Aleari knocks a steel-headed arrow to her

Re: SoniFight v1.0 now available

2017-10-30 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: SoniFight v1.0 now available So we've got mk9, how hard would it be to get started with Injustice/injustice2 when it's released for Steam, or MKX?  We've got the watches/triggers, I don't think that they've changed too much for mkx, all we need is to find the new values and go from ther

Re: Enjoy fantacy games? Here is a game for you

2017-10-24 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Enjoy fantacy games? Here is a game for you So I've decided to try it out. If anyone wants to sign up with my link it's the following. https://mythicreign.com/newplayer.php?id=43998 URL: http://forum.audiogames.net/viewtopic.php?pid=334929#p334929 _

Re: Rise of Empires: Empire mud fork is ready to be conquered

2017-10-22 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Rise of Empires: Empire mud fork is ready to be conquered You might want to update post 1 with post 13. URL: http://forum.audiogames.net/viewtopic.php?pid=334646#p334646 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahatt

Re: Empire Mud Soundpack

2017-10-19 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Empire Mud Soundpack So with the fork of the mud, are you going to continue this project? Also, with your fork, you might also want to put the link to your pack in post 1, even if it's dead. URL: http://forum.audiogames.net/viewtopic.php?pid=334228#p334228

Re: The official "Extended Clok mod"!

2017-10-14 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: The official "Extended Clok mod"! I would argue that this is more work though then just having everything ready to go. Just have the world already configured like the yugioh one is, and have it load on startup with everything ready. URL: http://forum.audiogames.net/viewtopic.php?pid=33

Re: The official "Extended Clok mod"!

2017-10-14 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: The official "Extended Clok mod"! Getting the following error when loading clok.mcl.Run-time errorPlugin: MushReader (called from world: clok)Function/Sub: OnPluginInstall called by Plugin MushReaderReason: Executing plugin MushReader sub OnPluginInstall[string "Plugin: MushReader"]:268

Re: The official "Extended Clok mod"!

2017-10-14 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: The official "Extended Clok mod"! Mata, your mushclient is out of date in post 1. Latest is here. http://www.gammon.com.au/files/mushclie … ent505.exeI would highly suggest that you make this it's own sound pack, and not rely only on mush-z to get the plugins. Get the ones that you requ

Re: The official "Extended Clok mod"!

2017-10-14 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: The official "Extended Clok mod"! Mata, your mushclient is out of date in post 1. Latest is here. http://www.gammon.com.au/files/mushclie … ent505.exe URL: http://forum.audiogames.net/viewtopic.php?pid=85#p85 ___ Audiogames-refle

Re: New Yu-Gi-Oh game being created

2017-10-12 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: New Yu-Gi-Oh game being created Anthony, if you don't know how to duel, we'll be more than happy to teach you. It takes a bit of patience, but people who have never played before have come around and are doing great now that they get the rules.  Just let us know that you've never dueled

Re: New Yu-Gi-Oh game being created

2017-10-11 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: New Yu-Gi-Oh game being created Time for a bump.With Toni and Tspivey's work, as well as others who are helping, link summons are now active along with the new cards.  Along with this, rooms have been made where specific ban lists can be used depending on the persons preferences.  If yo

Re: Redspot, blood and paril. First public beta released!

2017-10-07 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Your welcome. Looks like he got the lag problems fixed, so join the fun. URL: http://forum.audiogames.net/viewtopic.php?pid=332471#p332471 ___ Audiogames-reflector mailing list Audiog

Re: Redspot, blood and paril. First public beta released!

2017-10-07 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I think most of us are getting huge lag spikes for item pings or just things in general. My pings also seem to be a bit higher as well. I'm putting up as first day release bugs and am sure that it'll get fixed quick. But major lag at

Re: Materia Magica Soundpack

2017-09-30 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Materia Magica Soundpack Thanks for the update. URL: http://forum.audiogames.net/viewtopic.php?pid=331390#p331390 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bi

Re: Materia Magica Soundpack

2017-09-26 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Materia Magica Soundpack I'm getting an error of materia magic.mcl contains an invalid path. If I hit ok, and then do open>materia magica.mcl it opens, and when I save it asks if I want to save the internal variable changes. But if I say yes and open it again, the same error comes up.

Re: Materia Magica Soundpack

2017-09-25 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Materia Magica Soundpack Thanks Vic! Will test it out.  If this is already set up, then you can ignore this, but do you have a plan to add updates already built into the client like the other pack did?  It checked a link and grabbed updated files with a command from within mush. URL: h

Re: Materia Magica Soundpack

2017-09-24 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Materia Magica Soundpack Awesome. Their are a few people who wanna try it, but it'd be a lot simpler to just give them a pre-made client ready to go. Once it's done just edit post 1 and we're good to go. URL: http://forum.audiogames.net/viewtopic.php?pid=330778#p330778 ___

Re: Materia Magica Soundpack

2017-09-24 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Materia Magica Soundpack We don't even need an installer, just zip it up and let us run mushclient.exe and have it auto open the world. URL: http://forum.audiogames.net/viewtopic.php?pid=330766#p330766 ___ Audiogames-reflector mailing li

Re: New Yu-Gi-Oh game being created

2017-09-24 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: New Yu-Gi-Oh game being created Many changes have been made. Also, this mud is now listed on reddit in /r/mud. Come have a look if you are interested.  Mush pack is at http://www.github.com/timtam/yugioh-soundpack.  If you need a zip file because you can't figure out github, one of us c

Re: Materia Magica Soundpack

2017-09-24 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Materia Magica Soundpack If I can make a suggestion. Why not get a stock mushclient and set all this up already?  Especially for those of us who don't play alter aeon and don't have mush-z.  It makes no sense for us to get all that stuff and then have to set all this up. URL: http://fo

Re: Materia Magica Soundpack

2017-09-24 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Materia Magica Soundpack Hey, do you mind if I update my 4.6 topic with this pack?  I'll also post this to the MM FB group, so that they can update the link on their website if it's alright with you.Oh. You already did that. I've also put the link for this thread in post 1 of my topic s

Re: Materia Magica Soundpack

2017-09-24 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Materia Magica Soundpack Hey, do you mind if I update my 4.6 topic with this pack?  I'll also post this to the MM FB group, so that they can update the link on their website if ti's alright with you. URL: http://forum.audiogames.net/viewtopic.php?pid=330738#p330738 ___

Re: Materia Magica 4.6 changelog

2017-09-22 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Materia Magica 4.6 changelog Go for it, it needs it, I just don't have the care to do it. URL: http://forum.audiogames.net/viewtopic.php?pid=330500#p330500 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.c

Re: Materia Magica 4.6 changelog

2017-09-22 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Materia Magica 4.6 changelog No, no sounds like mush-z. If you want that, go learn lua. It has a pack, but it's only to give you a bit of help, nothing like mush-z. URL: http://forum.audiogames.net/viewtopic.php?pid=330415#p330415 ___ Au

Re: Materia Magica 4.6 changelog

2017-09-18 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Materia Magica 4.6 changelog I'm not high enough to do the autoquests, and I haven't messed with marks yet.  The marks I have are for doing specific things. URL: http://forum.audiogames.net/viewtopic.php?pid=330034#p330034 ___ Audiogames

Re: Materia Magica 4.6 changelog

2017-09-18 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Materia Magica 4.6 changelog Thanks Dark for the move. Also posted in the MM facebook group.  I'm currently level 55, and am still learning. This is one of those muds where you gotta pay attention to what you're doing, but not so close attention like Hellmoo.  The only problem I'm havin

Re: LWorks Releases Blinded Guide

2017-09-08 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: LWorks Releases Blinded Guide Well done Liam. So far the best I've done is level 6 on hard. Not really messing with the lower difficulties. URL: http://forum.audiogames.net/viewtopic.php?pid=328841#p328841 ___ Audiogames-reflector mailin

Re: BrogueSpeak, an accessible roguelike

2017-09-05 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike Their are some bugs that lazycat needs to fix up that were introduced in the latest version. Has anyone reminded him of this on the reddit thread? URL: http://forum.audiogames.net/viewtopic.php?pid=328427#p328427 ___

Re: Return Of The King multilanguage version released

2017-08-28 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Return Of The King multilanguage version released Thank you for the latest copy of the game. That's what I came here for. Glad I jumped down to the last page. URL: http://forum.audiogames.net/viewtopic.php?pid=326752#p326752 ___ Audiogam

Re: The Girl Who Sold the World - new and highly immersive audio adveture

2017-08-18 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: The Girl Who Sold the World - new and highly immersive audio adveture Is this like Timecrest and other games similar to that?  Basically, you have a text story, then choices, and you have to wait to see how they resolve?  Lifeline is the other one that is similar to this. URL: http://f

Re: Redspot, blood and paril. First public beta released!

2017-08-16 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Nice! That's something I know a few people wanted! Nice work! URL: http://forum.audiogames.net/viewtopic.php?pid=324643#p324643 ___ Audiogames-reflector mailing list Audiogames-reflec

Re: New Yu-Gi-Oh game being created

2017-08-15 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: New Yu-Gi-Oh game being created Glad I'm not the only one. Sure it'll be back up in a few hours. URL: http://forum.audiogames.net/viewtopic.php?pid=324549#p324549 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu

Re: Redspot, blood and paril. First public beta released!

2017-08-12 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Nice work on the update. If I can make one suggestion though. Can we destroy spy cameras?  Also, it's a little worrisome to set up satelite bombs, but then for some one to just get lucky and wipe out all of your work by just guessing

Re: New Yu-Gi-Oh game being created

2017-08-11 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: New Yu-Gi-Oh game being created It seems to be back up and stable. URL: http://forum.audiogames.net/viewtopic.php?pid=323896#p323896 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-g

Re: You're a Cyclepath!

2017-07-30 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: You're a Cyclepath! Well, after unlocking free run, I really don't see any point in playing. You can't die, so just kinda letting the thing run. All I need now is the space bike since I believe it's the fastest, and lethal walls disabled. URL: http://forum.audiogames.net/viewtopic.php?

Re: New Yu-Gi-Oh game being created

2017-07-30 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: New Yu-Gi-Oh game being created Seriously have to give huge props to Toni for helping those of us who have been out of the game for many years get back into it with suggestions for decks to teach you about synchros, xyz, pendulum, and other tricks. Now I have some work to do. URL: http

Re: You're a Cyclepath!

2017-07-30 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: You're a Cyclepath! Clearly I am terrible, as I got to level 2 once and never again. So I did unlock ramps. I think so far the only thing I'd like to see is setups saved on completion.  Going back in and having to set up my selection every time is slightly annoying. URL: http://forum.a

Re: New Yu-Gi-Oh game being created

2017-07-26 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: New Yu-Gi-Oh game being created Well done Drak. I'm now using Toni's pack, as I prefer mush, but at least we have packs for both used clients.  As for post 26, I thought I'd help out others who have trouble. Doing a bit of research, their are some terms that a casual player might not kn

Re: New Yu-Gi-Oh game being created

2017-07-24 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: New Yu-Gi-Oh game being created Anyone know where to look up different engines? Right now I've been using Warrior's Triumph because it's the deck that I know from Ultimate Masters on the GBA.  But I also know that things have changed. So curious if anyone has any tips for some one whose

Re: New Yu-Gi-Oh game being created

2017-07-20 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: New Yu-Gi-Oh game being created Using the pack that was giving with the dropbox link, their are a bunch of sounds missing. I got this from Darker. URL: http://forum.audiogames.net/viewtopic.php?pid=320342#p320342 ___ Audiogames-reflector

Re: New Yu-Gi-Oh game being created

2017-07-19 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: New Yu-Gi-Oh game being created I'll try and grab that pack.  Has anyone else done work on getting it on an outside source besides btsync?  Or any work on the mush pack? Voice clips would be cool if you can cut them out, but man that'd be hard. URL: http://forum.audiogames.net/viewtopi

Re: Redspot, blood and paril. First public beta released!

2017-06-28 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Try using W. It's a bit better than O. But you just gotta be quick with your fingers. URL: http://forum.audiogames.net/viewtopic.php?pid=317194#p317194 ___ Audiogames-reflector mailin

Re: PhantasyRPG: Old Browser-Based RPG, New Direction

2017-06-14 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: PhantasyRPG: Old Browser-Based RPG, New Direction Does this game use a referal system? If yes, can use your character name when making mine.  Aww, it does. If you wanna use mine, here's my link. Jade, you should change that link in post 1 to yours. http://phantasyrpg.com/register.php?re

Re: PhantasyRPG: Old Browser-Based RPG, New Direction

2017-06-14 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: PhantasyRPG: Old Browser-Based RPG, New Direction Does this game use a referal system? If yes, can use your character name when making mine. URL: http://forum.audiogames.net/viewtopic.php?pid=315321#p315321 ___ Audiogames-reflector maili

Re: BitBurner: Cyberpunk hacking idol game

2017-06-14 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: BitBurner: Cyberpunk hacking idol game I'm with everyone else here, the link just drops me into a field that I can't get out of. URL: http://forum.audiogames.net/viewtopic.php?pid=315318#p315318 ___ Audiogames-reflector mailing list Audi

Re: Redspot, blood and paril. First public beta released!

2017-06-14 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I will agree with you about documentation, but the problem with your rank system idea is that game is so tiny that it'd be pointless to put that in.  Also, their is no point in setting up a base because as soon as you do, thaht's whe

Re: Redspot, blood and paril. First public beta released!

2017-06-12 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Yep, it affects the server. Everytime things move, it pings the server. Which lags it out. Good luck on getting Sam to impliment many things we've asked for on here. URL: http://forum.audiogames.net/viewtopic.php?pid=315099#p315099

Re: black box iphone puzzle game

2017-06-09 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: black box iphone puzzle game I love how even though we're getting hints, no one is outright giving the answers.  That's how I've been playing with others as well. I believe I've got 22 challenges unlocked. URL: http://forum.audiogames.net/viewtopic.php?pid=314696#p314696 _

Re: Redspot, blood and paril. First public beta released!

2017-05-28 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! That's not really going to work as you'd want to protect it, and people can just tap M and locate it.  It's also a good idea to not make a base, because while it's nice to have bitcoins and buy things, you also have to keep it protec

Re: Tactical battle Demon Wars Cycle map 3 dungeon-crawl rpg released

2017-05-28 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Tactical battle Demon Wars Cycle map 3 dungeon-crawl rpg released Sounds good. When their''s a full release then and online is working I'll check it out. URL: http://forum.audiogames.net/viewtopic.php?pid=312924#p312924 ___ Audiogames-re

Re: Redspot, blood and paril. First public beta released!

2017-05-19 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I also agree with caps on items.  If you are in the US, you'll also have higher pings because the server is hosted in France. I get pings of 100-120 ms.  I also get lag spikes when first hearing or using certain items.  Not sure if i

Re: Tactical battle Demon Wars Cycle map 3 dungeon-crawl rpg released

2017-05-19 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Tactical battle Demon Wars Cycle map 3 dungeon-crawl rpg released So this is online play?  Kind of confused as to what Tactical Battle is, though I've heard some things about it.  Also, do we have a definite version with all things included?  Seems links are broken. URL: http://forum.a

Re: The official "Extended Clok mod"!

2017-04-27 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: The official "Extended Clok mod"! I would do that. If a pack has ambience, I always turn it off if possible. URL: http://forum.audiogames.net/viewtopic.php?pid=308793#p308793 ___ Audiogames-reflector mailing list Audiogames-reflector@sab

Re: Humans vs robots, public beta released!

2017-03-19 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Humans vs robots, public beta released! Few things.  The running speed needs to be the default walking speed.  Also, has other people have said, the amount of robots either needs to be increased, or exp caps need to be raised for kills. URL: http://forum.audiogames.net/viewtopic.php?pi

Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-18 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Accessible Android and iOS game: Crafting Kingdom Hahaha, had a few let's plays to catch up on, so just put my phone on the charger and just let things run, reaching over and checking on it now and again.  That's how I did it. URL: http://forum.audiogames.net/viewtopic.php?pid=302842#p

Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-18 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Accessible Android and iOS game: Crafting Kingdom I completed my first round last night, even with just 1 production slot.  Now on to a reset with all 3 quests completed, and getting the next 3 quests done.  Takes a while, but it's doable. URL: http://forum.audiogames.net/viewtopic.php

Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-17 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Accessible Android and iOS game: Crafting Kingdom Maybe I'm just not far enough along yet, but it says in the help screen that you can swipe up or down to change production slots, but I seem to only have one.  I'd love for some more VO commands to be available here, like scrub and thing

Re: death match project alpha update public beta

2017-03-17 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: death match project alpha update public beta Danny, you might wanna fix your signature, as that site no longer exists. URL: http://forum.audiogames.net/viewtopic.php?pid=302578#p302578 ___ Audiogames-reflector mailing list Audiogames-ref

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: I am back, and so is Tomb Hunter So this has the feeling of tomb raider type games, if you look at the more recent editions of tomb raider, I believe she has a sword or guns, so I don't think that it'd be unrealistic to have guns if needed, as well as melee weapons. URL: http://forum.a

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