Re: Tactical battle Demon Wars Cycle map 3 dungeon-crawl rpg released
Congratulations on some truly awesome work you guys. I absolutely love rpgs and am having a blast with this.
URL: http://forum.audiogames.net/viewtopic.php?pid=247202#p247202
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Re: It's time to duel! Text based Yugioh is now available in English
seconded, I would definitely pay for something like that. especially if there was a way to unlock extra cards and such.
URL: http://forum.audiogames.net/viewtopic.php?pid=246958#p246958
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Re: It's time to duel! Text based Yugioh is now available in English
I'm curious too. have been wanting to play full on yugioh for as long as I can remember. My friends play it too on a client, so that's made it more relevant
URL: http://forum.audiogames.net/viewtopic.php?pid=246542#p246
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
the only issue I have with NVDA is being unable to scroll the window up to read long lists. I looked in the manual and saw nothing that would do that. any ideas?
URL: http://forum.audiogames.net/viewtopic.php?pid=224582#p224
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Just a quick question, but does anyone know how to scroll the window with Nvda? I'm loving this game.especially with all the potential it has for the future as well .
URL: http://forum.audiogames.net/viewtopic.php?pid=224456
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
I read earlier that saving isn't implemented in the game yet, apparently the developer is waiting until other systems are added Or something .
URL: http://forum.audiogames.net/viewtopic.php?pid=223892#p223892
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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Some of the towns are quite massive, and only a few of the number options are displayed onscreen at a time. This is the only real problem I'm having so far , But I guess if I listen closely, I should be able to find the b
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
There are so many possibilities with combinations and playing styles . I find when I'm not playing, I'm considering and trying to preplanned my next character .
URL: http://forum.audiogames.net/viewtopic.php?pid=223784#p2237
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
It appears this game gets updated very frequently , so I've taken to checking the website before playing in case there is a new version .
URL: http://forum.audiogames.net/viewtopic.php?pid=223783#p223783
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Re: Announcing release of Interceptor by Valiant Galaxy Associates
I am really enjoying the game though. I do feel it would benefit greatly from expansion such as missions etc, Great work guys . This is the closest to feeling like an X-Wing pilot I've ever gotten.
URL: http://forum.audi
Re: Announcing release of Interceptor by Valiant Galaxy Associates
I kind of forgot that if the tanker explodes too close to you, it can really mess you up . Eek! Just a word of warning in case the game places you really close to it and your first thought is this will be simple
URL: http
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
Also, while I do understand why this is the case, I am slightly disappointed when I get to even number of levels with the weapon Smith and don't get anything to craft . On the upside though, the flaming sword I am using will be
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
I can't quite believe this happened, but I just won- shotted the enchantress. I worked out that the mummies both had two attacks but she only had one , so intimidated both of them . A swing or two, plus a fair few slashes wa
Re: Announcing release of Interceptor by Valiant Galaxy Associates
You can target with computer assisted shots. Indeed I wondered this myself at first
URL: http://forum.audiogames.net/viewtopic.php?pid=223608#p223608
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Audiogames-reflector
Re: Announcing release of Interceptor by Valiant Galaxy Associates
I'm guessing the normal mode is a lot more strategic . The enemies definitely see morne dangerous. Right now I've basically been taking down the electronics , which seems to be the quickest to destroy .
URL: http://forum
Re: Pokémon Crystal Access
Lol I think I'm going to have to start noting down where I am whenever I finish playing as I always seem to forget .
URL: http://forum.audiogames.net/viewtopic.php?pid=223419#p223419
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Re: Announcing release of Interceptor by Valiant Galaxy Associates
I was going to buy this last night, however online services appear to hate my new card. I also really hope this client takes off.it has fantastic potential.
URL: http://forum.audiogames.net/viewtopic.php?pid=223412#p22341
Re: Announcing release of Interceptor by Valiant Galaxy Associates
I was going to buy this last night, however online services appear to hate my new card. I also really hope this client takes off.it has fantastic potential . Also for those of you worrying about having to be online to play
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi,I've just given this a quick go as it's late and the asky isn't a problem at all if you disable punctuation. Plus I don't think it's necessary to advance.I'm excited to see where you go with this and what you add in future,
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi. I just googled this and found it straight away . Linkhttps://www.reddit.com/r/thewastes
URL: http://forum.audiogames.net/viewtopic.php?pid=223308#p223308
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Audiogames-refle
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
I used to get a bit confused about which items I received after battle as well. I did find a way around that problem though, I should be able to play again in a bit, will let you know what it is .
URL: http://forum.audiogame
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
You don't have to do that with the remove ads, so I'd be very surprised if that was the case . Try restoring your purchases when creating ?
URL: http://forum.audiogames.net/viewtopic.php?pid=222956#p222956
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Re: iOS game discovered: "Adventure to fate", a turn based jrpg
Thank you for the tip about vertical navigation. I always seem to forget about that when playing games. So I've just started realising how tactical you can be with all the customisation options . One of the hardest things I
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
Thank you for the tip about vertical navigation. I always seem to forget about that when playing games. So I've just started realising how tactical you can be with all the customisation options . One of the hardest things I
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
Just a quick one before I head out. The update is fantastic.thank you very much ! Out of interest, what are the stats for the two races Dark, Magic defence is based on wisdom I believe . I could be wrong on that one however.
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
I'm loving the illusionist class.that skeleton morph is incredibly useful! I have yet to use the weapon Smith, as I usually go for the armour crafting professions . Pretty sure that will change with time, especially as it ha
Re: grave of redemption: concept demo
I probably wouldn't put too much stock in the difficulty at this stage, as it is still an alpha version . many, many things will undoubtedly change in future
URL: http://forum.audiogames.net/viewtopic.php?pid=221809#p221809
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Re: Pokémon Crystal Access
Do you guys have any tips for Stadium 2? I think I played it years ago but can't remember anything about the layout or what exactly to do. I'd love to get the full experience to
URL: http://forum.audiogames.net/viewtopic.php?pid=221799#p221799
Re: Pokémon Crystal Access
I'll definitely be giving this mod a play at some point , especially as you can catch all the Pokémon but you can't in the original .
URL: http://forum.audiogames.net/viewtopic.php?pid=221530#p221530
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Audiogames
Re: A really awesome iOS gane found
Well I feel like an idiot.turns out you do need to use an actual country name, I've been making one up for the past God knows how long
URL: http://forum.audiogames.net/viewtopic.php?pid=221149#p221149
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A
Re: A really awesome iOS gane found
The music seems pretty decent as well.so far I've tried typing it in, but when I go across, it says nothing found or something like that
URL: http://forum.audiogames.net/viewtopic.php?pid=221145#p221145
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Re: Pokémon Crystal Access
Am I right in thinking the opponents health is given in fractions of six ? Either that or I missing something because the damage of my attacks isn't read out. Thanks for the game shark clarification.I want my Charizard back . :d
URL: http://forum.audiogames.net
Re: A really awesome iOS gane found
I don't see a way past this without site.I've literally tried tapping everywhere on the screen and no luck
URL: http://forum.audiogames.net/viewtopic.php?pid=221087#p221087
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Re: Pokémon Crystal Access
Thank you so so much for this. this should be a good jumping in point for me, as I eventually want to get a ds and play the later versions as I've heard they're doable. is there any way to get the pokemon missing in this version that are present in others? I he
Re: Final fantasy record keeper for IOS
Thank you for this.I am downloading this now, so will let you know if I have any questions
URL: http://forum.audiogames.net/viewtopic.php?pid=221001#p221001
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Re: iOS game discovered: "Adventure to fate", a turn based jrpg
Thank you as always. The halfling Sounds like a very good rogue class, And assuming the regeneration stacks with regain, it could be insane. Is there a way to see what skills do by tapping on them now? I'm only asking for
Re: Smugglers 5 invasion released
well I'm just about to have a play around with my officer, so I'll keep looking to see if there is any. that is unless the creator got the number wrong in the first place, which is possible.
URL: http://forum.audiogames.net/viewtopic.php?pid=220127#p22012
Re: Beatstar pro is finally here!
Naturally this game reminds me of bopit so I'm very fond of it . The one thing that annoyed me was that I bought a couple of packs, Where the ending sequence when you lost took a ridiculous amount of time . The one I've noticed this most on is dragon
Re: Smugglers 5 invasion released
Ah good, glad I wasn't the only one. I knew the race thing wasn't a bug, what I meant was that to actually activate the second story, I had to click one of the older ones and say no for the screen to properly refresh.Also just a quick question Dark, thank
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
Ah you're right. Sorry I didn't realise that, guess I've just been hitting it on instinct. Haha. You're right though, it would be good to get that cleared up , also the progress bar type thing.a s I still get confused as to
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
I don't see what you mean about the attack button not being labeled. The one thing I have found not to work, tested with the illusionist Is the holding of the mimic Button to see what an enemy skill does exactly. I'm hav
Re: Smugglers 5 invasion released
So I've been playing around with these stories on invasion and have noticed a little quirk. It seems that the smugglers guild ones are easy enough to select, however the warrior within seem to have a small issue where it's not always possible to select bot
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
One thing I would like is either an automatic or easy way to read what's happening in battle . While at the beginning I can mostly feel around the bottom of the screen to find out what happened, it doesn't really work when the
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
What are your stats like? You could always try an intelligence or wisdom potion .
URL: http://forum.audiogames.net/viewtopic.php?pid=219694#p219694
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Audiogames-reflector mai
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
Ahah that would be it. Thanks for the clarification
URL: http://forum.audiogames.net/viewtopic.php?pid=219609#p219609
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Audiogames-reflecto
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
Brilliant stuff! Thank you very much.I'm having a small problem occasionally, which is that sometimes I can't use potions that I've equipped.unfortunately it's not a regular thing
URL: http://forum.audiogames.net/viewtopic.php
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
Great to hear. I'd be more than happy to test and give feedbak when the times comes. My only request that hasn't been stated before in regards to any other of these types of games you make is for maybe a couple of extra sound
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates
Thanks guys.will most likely be buying this to support you as soon as I'm not scrounging for cash to pay for a house deposit .
URL: http://forum.audiogames.net/viewtopic.php?pid=219356#p219356
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Re: Pokemon Crystal + scripts for interfacing with NVDA
thanks for the tutorial, that will really help when I get time to try this later tonight. As I said before, I'm really curioius how this came about, as this could theoretically make games like pokemon and yugioh for example playable i
Re: Pokemon Crystal + scripts for interfacing with NVDA
This is fantastic! Though I am now curious to see which other games we could make playable through this method
URL: http://forum.audiogames.net/viewtopic.php?pid=219124#p219124
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Aud
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
Hi. To get to the next dungeon, from the battle ring, which is the number 12, click seven, then two, and finally two again. When there, you will be at the South Portal of the respective dungeon. to get back, press 17, the
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
Ah completely forgot wisdom did that! Thanks for that one. Also I apologise for the format of my last message, I was kind of dictating in a hurry .
URL: http://forum.audiogames.net/viewtopic.php?pid=218279#p218279
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Re: iOS game discovered: "Adventure to fate", a turn based jrpg
So on my knight, I just got to level 15 and gained a crush skill . While it seems somewhat powerful, it doesn't appear to be useful until later in the game unless I'm doing something wrong, mainly due to it taking up all of
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
Don't some developers call the two finger double tap the magic tap or something ? I remember it being used in a dark room for the map at least
URL: http://forum.audiogames.net/viewtopic.php?pid=218193#p218193
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
awesome. I only just figured out that there are random item drops too. is that only on bosses, or is there a chance to have them on regular monsters too with enough luck?Also, I don't yet know if there is a way to tell what q
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
Thanks for such a detailed response, I'm looking forward to what future updates and games you create in the future. one question, are there damage resistances later in the game? I'm currently at level 12 with a dwarf knight,
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
The buttons that are labelled by numbers, I believe are the movement grid.
URL: http://forum.audiogames.net/viewtopic.php?pid=218062#p218062
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Re: iOS game discovered: "Adventure to fate", a turn based jrpg
Gi Hanif. As far as I can tell, the gems are used in some crafting recipes, as well as unlocking certain races and classes . You do learn new skills and recipes as you level up also. It would be great if the log could be r
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
It's actually a surprisingly amount of fun.very replayable to, as there are a lot of combinations to try . Also, while it isn't unlock a ball at the start, if you're at the number 12, click 11, then 10, you will arrive at the
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
What I need is there is a vault you can store things in and transfer them between characters. . It's unlockable apparently, I was just wondering where to move to get to it.I'll experiment later
URL: http://forum.audiogames.ne
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
I don't suppose you have any idea how to get to the item bulk ? I found everything else and will hopefully unlock stuff along the way . I'm also get guessing that for items, you have to click on them before pressing the pick
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
When you exit the shop, press 13, then 12 twice.the battle should come up then . I'm finding this super easy to navigate so far once you get used to things . Good find drg. There is another similar game by the same company, b
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
This certainly sounds like a lot of fun.has anyone written to the developer about the access issues? I'm planning on doing it later today anyway And I guess we'll see what happens I've been playing about with this, and I don'
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
This certainly sounds like a lot of fun.has anyone written to the developer about the access issues? I'm planning on doing it later today anyway And I guess we'll see what happens
URL: http://forum.audiogames.net/viewtopic.p
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]
I absolutely love this game. Though doing the hairball move gave me a bit of a shock first time, as I wasn't expecting to hear one of my favourite voice actors scream at me . Is the guy who implemented the access on Twitter?
Re: Talking dosbox release 2
I realise this is in earliesh stages, but I am having major issues running games on this using ASAP. the main one being that piledriver gave errors and the screen echo doesn't seem to work that well, as it won't always give me menu choices and flat out refuses
Re: Talking dosbox release 2
thank you so much for this. I had a little trouble with the com ports as I couldn't find com 1 for a while, but now it seems to be working a treat. off to nab fallthrough to add it to the list.
URL: http://forum.audiogames.net/viewtopic.php?pid=215710#p215710
Re: Swamp, zombie FPS by Aprone
Hi Aprone,thank you for the offer. However that download manager appears to have done the trick, so I can finally make use of my account. see you guys in the swamp.
URL: http://forum.audiogames.net/viewtopic.php?pid=214939#p214939
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Re: Swamp, zombie FPS by Aprone
success! it seems that after searching a fair way down and trying many failed links, criticview had one that still works. I gave you a thumbs up for your trouble, so thanks buddy.That one seems to be out of date though too, so just a heads up. the patch di
Re: Swamp, zombie FPS by Aprone
success! it seems that after searching a fair way down and trying many failed links, criticview had one that still works. I gave you a thumbs up for your trouble, so thanks buddy.
URL: http://forum.audiogames.net/viewtopic.php?pid=214813#p214813
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Re: Swamp, zombie FPS by Aprone
thanks for that. I'm using firefox, so hopefully there should be no issue.I just checked the post, only see one link there. will keep looking, maybe there's one somewhere else.
URL: http://forum.audiogames.net/viewtopic.php?pid=214812#p214812
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Re: Swamp, zombie FPS by Aprone
thanks for that. I'm using firefox, so hopefully there should be no issue.
URL: http://forum.audiogames.net/viewtopic.php?pid=214812#p214812
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Re: Swamp, zombie FPS by Aprone
Hi,So I've just got around to getting a payed account, so will be a newb at this game again. Looking forward to seeing you all on there.I've got a problem though, the download link appears to be corrupt, as I've tried twice now and it just stops once about a
Re: Talking dosbox pre pre alpha 0.01
woot! so does this mean we can finally play emon? would be fab to get fallthrough back.
URL: http://forum.audiogames.net/viewtopic.php?pid=214324#p214324
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Re: Smugglers 5 invasion released
well I've not gotten to end game yet, life keeps throwing me destractions. hehe
URL: http://forum.audiogames.net/viewtopic.php?pid=213278#p213278
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Re: Smugglers 5 invasion released
Hi Dark, thanks for clearing that up, that's what I thought so wanted to make sure I wasn't missing one or anything.While I do love the background stories, I was rather hoping for more equipment or ship types in invasion also. though maybe if I play one it
Re: Smugglers 5 invasion released
has anybody tried the new background stories? the description kind of confused me, as it appeared to be the same one that came with the first lot that came out. I think there are two new ones for the jalkath?
URL: http://forum.audiogames.net/viewtopic.ph
Re: Aardwolf mud
I've just returned to this place, my name is Hathron on there if anyone wants to chat or anythingtrying out mage as a primary for curiosities sake, though all the classes seem fairly interesting to be honest.
URL: http://forum.audiogames.net/viewtopic.php?pid=212577#p21257
Re: drakor a newly discovered browser world
alright, so I've solved the problem. turns out my computer was in diar need of a cleanup and defrag.
URL: http://forum.audiogames.net/viewtopic.php?pid=206536#p206536
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Re: drakor a newly discovered browser world
I'm also getting slow down in the combat screen. I've tried NVDA with both chrome and Firefox. Nvda doesn't seem to want to click everything in chrome though, so does anyone have any ideas?
URL: http://forum.audiogames.net/viewtopic.php?pid=20651
Re: drakor a newly discovered browser world
Hello,I'm very, very interested in this game. I've created a character on there, thranuel if you want to find me.I'm having a couple of problems though, the primary one being that whenever I try and click on the inventory tab, my computer/screenr
Re: Eamon Adventure Browser "AKA" Eamon Revolutions
Well well. I've just been pleasantly surprised by how easy this is to use on my iPhone. Now I just need to look at the manual to see what commands I'm missing. Great find again as always. Unfortunately, it appears as though combat has no t
Re: Eamon Adventure Browser "AKA" Eamon Revolutions
Well well. I've just been pleasantly surprised by how easy this is to use on my iPhone. Now I just need to look at the manual to see what commands I'm missing. Great find again as always.
URL: http://forum.audiogames.net/viewtopic.php?pi
Re: It's time to duel! Text based Yugioh is now available in English
I am fully in support of this. as said before, I for one have wanted to play a full on yugioh game for years and years. If there's any way I can help out at all, with donations or what not, count me in. It's times like
Re: It's time to duel! Text based Yugioh is now available in English
That's a bit of a shame, but I look forward to giving it a go all the same. I've wanted to play yugioh for many years now.
URL: http://forum.audiogames.net/viewtopic.php?pid=203775#p203775
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Re: It's time to duel! Text based Yugioh is now available in English
I am so, so so excited for this.Two questions: can you play against bots for practice when there's noone on and can we expect more cards added in future?
URL: http://forum.audiogames.net/viewtopic.php?pid=203764#p203764
Re: Smugglers 5 invasion released
Hi hadi, I believe in invasion, if you click on the name of the upgrade instead of just the upgrade button, that should work. I will have to double check for you though.Will let you know when I do.
URL: http://forum.audiogames.net/viewtopic.php?pid=20315
Re: Zombie Arena - Concept Demo
It's good to see you back seemingly enjoying programming again. Looking forward to seeing where this goes. I'll be honest I was somewhat underwhelmed by audio defence, so I look forward to your take on this genre.
URL: http://forum.audiogames.net/viewtopic.
Re: Roboid Inc.: New accessible browser game with large story feature
Well I was just able to register on the mobile version of the site using the text capture. Thank you very much for adding that. I look forward to give this a go and see where it goes in the future
URL: http://forum.audi
Re: Super Airik the Cleric Now Available
Great news! I'm looking forward to playing through this improved version.Haha Dark, that certainly brings a new meaning to knowing your enemy, eh?
URL: http://forum.audiogames.net/viewtopic.php?pid=201806#p201806
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Re: An early christmas present
looks like I'll be working on both of the project games in my spare time now. nice work! speaking of which, I appologise for the off-topic question, but is there a way to adjust sapi speed in alpha? the slowness is killing me when trying to retry something
Re: Braillemon status update!
I just had a similar problem in mount moon where walking around caused all sounds in the game to stop. this mainly happened when I tried to find the north west exit past the entrance.
URL: http://forum.audiogames.net/viewtopic.php?pid=197123#p197123
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Re: Prometheus: The Eternal Wars
goody! not far off then I think... looking forward to playing again this week.
URL: http://forum.audiogames.net/viewtopic.php?pid=196805#p196805
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Audiogames-reflector@saba
Re: Prometheus: The Eternal Wars
awesome! A time I can realistically make. anyone got any suggestions of things to do besides dibree salvaging? I'm guessing package delivery is an option?
URL: http://forum.audiogames.net/viewtopic.php?pid=196793#p196793
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Re: Braillemon status update!
yeppers, f9 and 10 respectively turn up and down music and f11-12 do the same with global volume.Searching high and low for a manky. I don't need one with squirtle, but if I do a charmanda game, fighting brock will be near impossible without a useful support.
Re: Braillemon status update!
I also just quickly want to chime in and say how much I appreciate the detailed pokemon descriptions. I had no idea what most of them looked like afterall.
URL: http://forum.audiogames.net/viewtopic.php?pid=195852#p195852
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Re: Braillemon status update!
Haha you can thank Yugioh abridged for reminding me of that. Is there a way to find out how much money you have? Clicking on trainer info doesn't do anything and the shops don't say.
URL: http://forum.audiogames.net/viewtopic.php?pid=195800#p195800
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Re: Braillemon status update!
thank you once again! I don't think I can say that enough. I have a question. As we currently have gen 1 and two pokemon, what form will the game be taking? What I mean is will it be like red/blue with extra pokemon, or is red/blue the foundation that will
Re: Announcing the first release of Park Boss, an amusement park simulator
I'm starting to hate entertainers. hehehe.
URL: http://forum.audiogames.net/viewtopic.php?pid=195153#p195153
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Audiogames-reflecto
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
I got around 2k with 60 kills. grinding is far less of an issue now. cleared the city crossroads hoard with no issues also.
URL: http://forum.audiogames.net/viewtopic.php?pid=194834#p194834
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