Re: Prometheus: The Eternal Wars

2014-11-10 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: Prometheus: The Eternal Wars well in between salvage runs, one of which I lost out on due to exiting the ship too quickly, I tried out the sim again to get used to movement.However, when trying to lock onto a ship, the coords dont update. I posted about this yesterday but I dont think

Re: Prometheus: The Eternal Wars

2014-11-10 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: Prometheus: The Eternal Wars so just to clarify, I can focus to find out the location, target the ship in question, then when it moves, target those specific coords?only I tried re-establishing a lock when it had moved after focusing again, and no luck. URL:

Re: Prometheus: The Eternal Wars

2014-11-10 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: Prometheus: The Eternal Wars oh and also, thanks stewie for the mush pack. URL: http://forum.audiogames.net/viewtopic.php?pid=194480#p194480 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-09 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Not to mention fairly dizzy!I do hope they make some of the zombies louder, for sometimes I really cant tell where they are when they get close. URL: http://forum.audiogames.net/viewtopic.php?pid=194396#p194396

Re: Prometheus: The Eternal Wars

2014-11-09 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: Prometheus: The Eternal Wars same! now if only salvaging were quicker... URL: http://forum.audiogames.net/viewtopic.php?pid=194417#p194417 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Prometheus: The Eternal Wars

2014-11-07 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: Prometheus: The Eternal Wars So for some reason, my number pad isnt working for movement in vipmud. Im pretty sure it used to, so Im not sure what to do about this. Also, any tips for combat? Ive tried scanning the ship to know where to aim, but each time I do that now, it just aims at

Re: Prometheus: The Eternal Wars

2014-11-07 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: Prometheus: The Eternal Wars Im so glad you got rid of the aim at coord system. makes combat a lot more fun and far less of a chore.at least, thats what Im hoping. time to get me some more points by salvaging and whatever else I can do. URL:

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-01 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 well I personally believe that more than one arena is missing, for there needs to be at least another to introduce other zombie types, and the full crowd one on top of that.I am perfectly fine paying for add-ons for this

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-10-31 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 This is a lot more challenging and strategic than I first thought it would be. I have found that an iPhone restart has made the crash is a lot less frequent. Especially in endless mode. I wonder if the game is leaking

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-10-31 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 yeah, that hoard bug just hit me too. very, very frustrating as it took me more than several attempts to beat that level. URL: http://forum.audiogames.net/viewtopic.php?pid=193549#p193549

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-10-30 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Well this is odd, the link provided here works for downloading the game, yet searching in the app store in my experience finds nothing. Cant wait to give this a proppper try though, just gotta finish my assignment.

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-10-30 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 well unless Im doing something very wrong, its currently not possible to get more diamonds, as the zombies that supposedly give them do not. Im having fun so far though. the challenges certainly do get tough though.

Re: Prometheus: The Eternal Wars

2014-10-28 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: Prometheus: The Eternal Wars You guys just keep impressing me with all the stuff you continually add and change up. Hopefully ill get more time to play this weekend. URL: http://forum.audiogames.net/viewtopic.php?pid=193205#p193205 ___

Re: From choiceofgames, Thieve's gambit and Devided we fall

2014-10-24 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: From choiceofgames, Thieve's gambit and Devided we fall Well now. Ive just played through fatehaven. twice now in fact. Can honestly say I think this is so far the most ingaging choice story Ive played so far. I was so emotionallyinvested in the characters; it surprised me quite a lot.

Re: From choiceofgames, Thieve's gambit and Devided we fall

2014-10-24 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: From choiceofgames, Thieve's gambit and Devided we fall Well now. Ive just played through fatehaven. twice now in fact. Can honestly say I think this is so far the most engaging choice story Ive played so far. I was so emotionally invested in the characters; it surprised me quite a

Re: From choiceofgames, Thieve's gambit and Devided we fall

2014-10-21 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: From choiceofgames, Thieve's gambit and Devided we fall yet another reason Im glad I havent upgraded IOS as of yet.Im not sure what to play next in the COG line. any ideas on how many paths Mecha has? Ive played once and while not everyone survived, the ending was fairly satisfactory.

Re: mud: the eternal wars

2014-10-19 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: mud: the eternal wars Hi, I have a couple of points. I might be in the minority, but I would love the training vessels for example to give some kind of flight or come back to tutorial to help get started. This is mainly because I would like a better idea of what Im doing in action

Re: Tactical Battle 2.0

2014-10-19 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: Tactical Battle 2.0 thanks for that key. nice work on tomb-robber btw. Ive not tried towers yet. URL: http://forum.audiogames.net/viewtopic.php?pid=192529#p192529 ___ Audiogames-reflector mailing list

Re: Tactical Battle 2.0

2014-10-18 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: Tactical Battle 2.0 I was doing pretty well till I started on the warlord pack. I love it, but there are so many units to keep track of. haha. making some a.i controled doesnt help either, they keep walking into death. Any tips?off to see if I can keep that lich in the first holdfast

Re: mud: the eternal wars

2014-10-18 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: mud: the eternal wars I can honestly say that I think Im going to love this mud. have to remember to keep track of the time I leave VIP open for though as to not have to disconnect at a critical point. URL: http://forum.audiogames.net/viewtopic.php?pid=192425#p192425

Re: mud: the eternal wars

2014-10-17 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: mud: the eternal wars I cant wait to get started on this. just hope mush wants to work with the pack as itll make things a tonne easier. URL: http://forum.audiogames.net/viewtopic.php?pid=192345#p192345 ___ Audiogames-reflector mailing

Re: mud: the eternal wars

2014-10-16 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: mud: the eternal wars Im definitely planning on giving this one a good shot.it sounds like you guys have done some fantastic work.normally, with muds Im perfectly fine working without sound, however this is not the case with something like miriani. If I could get an invite to the

Re: Tactical Battle 2.0

2014-10-14 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: Tactical Battle 2.0 this is probably an incredibly obvious question, but if I change a music file but keep the same name, will it still be useable? only doing this for a couple in the clone wars pack that I have the original quality versions of. URL:

Re: Tactical Battle 2.0

2014-10-13 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: Tactical Battle 2.0 Im just now realising how much I suck at this game for the moment. haha.That age of warlords pack looks totally awesome though. actually, they all do. its hard to figure out what I wanna try first. URL: http://forum.audiogames.net/viewtopic.php?pid=191976#p191976

Re: Tactical Battle 2.0

2014-10-12 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: Tactical Battle 2.0 awesome stuff! when Ive got some time off in a couple weeks, really want to try my hand at creating something for this. URL: http://forum.audiogames.net/viewtopic.php?pid=191887#p191887 ___ Audiogames-reflector

Re: star traders 2 kickstarter!

2014-10-03 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: star traders 2 kickstarter! Nice one Orin, Ill be joining you on that one. Just reread the description and excitement level shot up again. URL: http://forum.audiogames.net/viewtopic.php?pid=191148#p191148 ___ Audiogames-reflector mailing

Re: star traders 2 kickstarter!

2014-09-28 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: star traders 2 kickstarter! So close now...SLJ, I have no idea why you cant see the total of cash funded, its right there on the screen under the heading of the number of backers. URL: http://forum.audiogames.net/viewtopic.php?pid=190690#p190690

Re: grave of redemption: concept demo

2014-09-02 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: grave of redemption: concept demo Hi,Ive just started messing with this and havent broke it yet. However, thought I should let you know that youve already got me invested emotionally in the pet. Congrats! As ive said before, really looking forward to seeing what this grows into. URL:

Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: grave of redemption: concept demo Well looks like these guys beat me to it, but Ill say fantastic job so far, I absolutely love turn-based rpgs. will be donating to you for sure. URL: http://forum.audiogames.net/viewtopic.php?pid=185957#p185957

Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: grave of redemption: concept demo I have a couple questions.Firstly, one thing I wasnt a huge fan of in entombed was all the classes getting all their skills right off the bat. I personally enjoy gaining new ones through leveling, questing, etc. Will this be the rout youre

Re: MiriMush, a soundpack for miriani

2014-07-27 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: MiriMush, a soundpack for miriani Great work man. Ill be sure to give this a look, as Ive been meaning to get back into miriani or at least give it a look, as I remember some of the soundpacks for it being great. As I only use mush now, that wasnt really an option before. URL:

Re: Two new games from choiceofgames

2014-07-14 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: Two new games from choiceofgames I just got done with Mecha ace, and instantly want to go through it again and try for other alternate paths.Fantastic story with tonnes of background info. URL: http://forum.audiogames.net/viewtopic.php?pid=180693#p180693

Re: King of dragon pass updates!

2014-06-27 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: King of dragon pass updates! Im currently in a waiting game with this short one Ive got going on.Completed two heroquests, formed a tribe fairly easily as I had no fudes going on by then and am now waiting until one of my leaders gets appointed king. third time lucky?URL:

Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-26 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) well this looks totally awesome!I just downloaded this and cant wait to play online with you guys. I know Im gonna lose hard, but hey.URL: http://forum.audiogames.net/viewtopic.php?pid=178393#p178393 ___

Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-26 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) So I feel like a complete newb, but Im having issues getting this thing started.I try and connect to the public server (the one that still runs anyway) and try to add me with some AI to test out the races. However whenever I try do that I get a small

Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-26 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) I tried that too. I must be missing something in that case.whenever I try and add one I just get a beeping noise with no option to start the game.URL: http://forum.audiogames.net/viewtopic.php?pid=178402#p178402

Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-26 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) Ah yeah, that worked this time. first time gave me problems for some reason. Thanks!!URL: http://forum.audiogames.net/viewtopic.php?pid=178402#p178402 ___ Audiogames-reflector mailing list

Re: King of dragon pass updates!

2014-06-25 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: King of dragon pass updates! Really feeling the love for KODP again at the moment. As summer just hit, I thought Id give it another go as its so easy to get completely addicted and invested in your clan and people.So far, Ive hit a few rough spots, partly due to failing the storm tribe

Re: Swamp, zombie fps by Aprone

2014-06-01 Thread AudioGames . net ForumNew releases room : dan_c via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Well now its June and I can make the most of the gamer account, time to get back into swamp!I say get into it, Im pretty much starting over so this could take a long while.Look forward to seeing you guys on there though.URL:

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