Re: grave of redemption: concept demo
Realy realy nice job! Keep up this awesome work! I feel something great is coming! I had this error abotu the Two corpses too. But hey, its a concept!There is one little thing you could do. Would it be possible to add an option to check for
Re: grave of redemption: concept demo
OK, two little things. Maybe it would be nice to bring in more menus in the combatselections. For example you select attack an orc and press tab to select the bodypart wich you want to attack. The second thing is a little bit more important. I just had
Re: SoundRTS and the CrazyMod (update 8.3)
Hey hey!Maybe someone here can help me with a little question.Sometimes the alt-PG-up-combination dont work. Is this some kind of bug or am i using it the wrong way?
URL: http://forum.audiogames.net/viewtopic.php?pid=189077#p189077
Re: console to steam release: final fantasy xiii!
Hi to all!I think it isnt playable for us. Not cause of the gameplay but many of the dialogues are only written text on screens.
URL: http://forum.audiogames.net/viewtopic.php?pid=191692#p191692
Re: Tactical Battle 2.0
@whocrazy: I am using the same system and got no problems with the mappacks. Thats strange.Hey, i got a nother question. Will it be possible to play this against friends in a multiplayergame? I think it would be more fun instead of playing against the computer.
Re: Braillemon status update!
Hey hey! Great news! Could you make this next version available for XP-systems again? Would be very nice! Very best wishes and keep up this awesome work!
URL: http://forum.audiogames.net/viewtopic.php?pid=192831#p192831
Re: SoundRTS and the CrazyMod (update 8.3)
Oh, sounds very very interesting! Could you tell a little about the two new races?
URL: http://forum.audiogames.net/viewtopic.php?pid=195805#p195805
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Re: SoundRTS and the CrazyMod (update 8.3)
Hey hey! The idea with the element mage is realy great. And i love the two new races as well. I think, its OK that every building can generate stumps cause the upgrading needs much time so it isnt realy a big advantage. But you need it to let your
Re: SoundRTS and the CrazyMod (update 8.2)
Hey hey to the general developers and the awesome mod team!I got two general questions and i hope that they are not too much off topic!I am playing this soundRTS for a little wile and two idears came in my mind.First: Would it be possible to
Re: SoundRTS and the CrazyMod (update 8.2)
Hi SoundMUDYeah sometimes units taking strange ways to there targets. Maybe it would be possible to create different movingorders. Something like move only through known squares or avoid squares with fog or try to go exactly to the targetsquare
Re: SoundRTS and the CrazyMod (update 8.2)
Oh and i have a nother idear. Have you thought about bringing in a scouting-order? Sometimes its pretty anoying to find for example the last farm of your enemy. Maybe it would be good if you could give something like a scout-order and the unit
Re: SoundRTS and the CrazyMod (update 8.2)
@SoundMUD:1: Maybe it would be possible to change the movingbehaviour of the units with the offensiv and the defensive mode. In defensive they could try to avoyd known enemy locations. In offensive they would try to make there way through every
Re: SoundRTS and the CrazyMod (update 8.2)
@Pragma: Aaah, thank you! Alt-a is also working. But with this you have to select the building first. Sometimes Alt-g doesnt work and you have to press enter after pressing alt-g. But usefull it is allready.Your Idears of different status-effects
Re: MiriMush, a soundpack for miriani
@sid512: there is a little read-me-file in the package wich contains a step by step guide for mushclient. But maybe it would be a good idear to include a configured mushclient to the package like in this mentioned alter aeon.
URL:
Re: Classic 6 Dragons game!
Hi Vladaar!First of all thank you for doing so much in this soundpack developing! Maybe it will become as amazing like alter aeon someday. I am still having problems getting this soundpack to work but i keep trying!:-) Maybe it would be good if you would put a
Re: Classic 6 Dragons game!
Oh! There is one important thing! Could you please please add something like an introducingsound so that you know that the soundpack is working? I had to attack the librarian to see if there is sound or not.^^ Or maybe some little beep after activating the
Re: Classic 6 Dragons game!
Hey Vladaar! Its allways good to hear that you are still working on it!It would be nice if you could offer a full package including all the files. It would make it a little bit easier. Oh and i remembered another thing. You told that you are working with linux
Re: Classic 6 Dragons game!
Hey hey! There is a wrong path in the Classic 6Dragons.mcl. I tryed to change it manualy but i cant find it in the Classic 6Dragons.mcl. Maybe its in a nother file?
URL: http://forum.audiogames.net/viewtopic.php?pid=184367#p184367
Re: SoundRTS Modern Map1 released!
Hey hey!You have to extract the files into a subfolder. not only to multi.Very interesting map and modifikation. Maybe you should team up with the crazimod team. I am curious to see more of your work!
URL:
Re: Pokemon Crystal + scripts for interfacing with NVDA
Hey simba! You need to install the Programm autohotkey first.
URL: http://forum.audiogames.net/viewtopic.php?pid=219959#p219959
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Re: AudioRTS Demo
Hey hey!Yeah, sounds very interesting. But i only get an empty window called test after running the exe-file.
URL: http://forum.audiogames.net/viewtopic.php?pid=222595#p222595
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Re: Pokémon Crystal Access
Hi tspivey!First of all: I love your project! It is so absolutely awesome to make a mainstream-game accessible! This is again absolutely needed in this community!OK, some things:I wanted to tell you that the german version of the rom is working correct with your
Re: Pokémon Crystal Access
Could someone here help me with this farfetch? For example i could send my savegame over skype.
URL: http://forum.audiogames.net/viewtopic.php?pid=222658#p222658
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Re: SoundRTS and the CrazyMod (update 8.3)
Hi Soundmud!There are other interesting things you could implement. For example different types of damages. For now you can only make damage to hp. What if you could also make damage to enemys movement or disabling enemy weapons by higher their
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi Wastelander!OK, i checked and the inventorysystem is working now a little bit better. There is one main problem left. You cant access the inventoryscreen during a fight. Maybe cause of 0 is also for fleeing.And i got
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.
HAHA, oooh, shame on me. I didnt saw this option for traveling back.@Aprone: Have you thought about bringing in radomly generated jobs for the people? For example an architect could build up a better camp or a doctor could
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.
Hi Aprone!Very very nice idea and very very nice game so far!I think maybe it would be better to change the menusystem to a more roleplaying characteristic one. I mean that you can choose your people by pressing 1 to 0 and
Re: Empire mud 2.0
Hey hey!Is there a nice first steps tutorial somewhere? I think i would try this but i dont have a plan what to do first.
URL: http://forum.audiogames.net/viewtopic.php?pid=225661#p225661
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Re: Frandum, a primarily quest-based exploration Mud
Hi Frandum!Yeah, this mud is realy nice! And the direction and go commands are very good ideas. But it is a little bit tricky without having a list of allready vissited locations or known places. So i think it would be good to have
Re: SoundRTS
Hi Soundmud!There is another important feature completely missing. I am talking of making groups wich will move with the same speed so that they will attack together. For example if you sending out 5 knights 5 dragons and 5 archers, they will move on different ways and speed
Re: SoundRTS
Hi Soundmud!HMM, i think formations would be a little bit more complicate like groups. Formations are a little bit different. Group means that this selected units will stay together and walk the same way. Formation means the line in wich the group is mooving. For example
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hey hey!I think the inventorysystem doesnt work.I cant equip any weapon. Another strange thing was that i started with some weapons in my inventory but as i said, it doesnt work at all. I also couldnt use food.Oh and another
Re: Empire mud 2.0
Hey ironcross32, its me. I think we dont have a city center building yet. Did you found our first city with the city command? When i check it, it tells me we have one citypoint left and i cant find this mentioned city center building.
URL:
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Aaaah, that all sounds very very nice! I am looking forward to see!HAHA, here is a little funny sugestion. Sometimes you are faced by some raiders. Could you bring in the options to give them something from your inventory?
Re: Warsim, text based randomly generated stratogy
Hi Wastelander!HAHA, thats exactly what i am doing now. Oooh i am such a boring peace-loving pacifist. Sure fighting is fun, but i love if it is also possible to avoyd War mourning pain and death.HAHA, maybe i watched too many episodes of
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Aaaah, yees, thats the point with saving. Very nice! But i am not sure if you allready can load a game in that stadium of the game.Yeah, esspecialy for mining some more soundeffects would make the hole thing more accessible.I
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hello!Yeah, Dark is wright. I know i was the first who complaint a little on saturday, but it had nothing to do with the developer of this interesting project.I am sure we can find a way to fix this strange download-problem.
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi Dark,i am using firefox.HAHA, damn, i just wanted to try what mata said, but now the time is back where i can download it with out any problem. I will try again later.Oh btw: Can you send a link for this war sim? I think i
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
OK, 0.7.3 is out. And we now have intelligence!So lets see!
URL: http://forum.audiogames.net/viewtopic.php?pid=224014#p224014
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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi Wastelander:Tahnks a lot for this absolutely needed little mutationmanual! It will become a special txt-file.I had a nice run this morning. You will find it below.First i have some sugestions:In case of accessibillity,
Re: Pokémon Crystal Access
Hi buu420. Sorry, but this guide is not very good. It would have been better if he used some x and y coordinates where to start, where the farfetch goes and where you have to go. For example wich are the real starting x and y for the Farfetch?
URL:
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Fight pits: Yeah, i get your point and you are wright. I only thought of cause in many towns are more than 1 or 2. Sometimes 3 and 4. And if fight pits would have different levels they would be more special. But yes, you are
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hey hey Wastelander!No need for apologices!Everything is fine! You are doing a great job giving us so many nice updates!I think you will find a lot of reactions tomorrow after your next update with this more accessibility
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi Wastelander!No problem! This soundstuff can wait! For now it is doing what its supose to do! About the mapmaker, HMM.No no, you can leave without a map. But you would need the mapmakerskill to make maps of the areas and
Re: Pokémon Crystal Access
Hi rajkumarrudaz55!I am stuck at the same part. Problem is, you have to chase this cattle to the young boy. and it is very tricky for us. Maybe i will ask some of my sighted friends to help me. And maybe they can do the same for you. Just send me your savegame if
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi Aron,I think this link should be the one you looking for:http://s000.tinyupload.com/index.php?fi … 2740653061Maybe we could open another topic for this?
URL: http://forum.audiogames.net/viewtopic.php?pid=224266#p224266
Re: Warsim, text based randomly generated stratogy
I think, i would absolutely love this game in german language. English is sometimes a little hard. But i am still trying. And damn, i love so much all the stuff you can do! Hey Wastelander, this is an absolutely awesome game! I never
Re: Warsim, text based randomly generated stratogy
Yeah, i noticed that too. And i had another problem. Sometimes some of the options simply dont work. Last time 0 gave no reaction so i had to conquer a fort by the 1 option. And after that the game crashed with the error mentioned by
Re: Warsim, text based randomly generated stratogy
Yeah dark you are wright and wrong at the same time. I like both. offline and online games. It is nice to play something against friends. But as i said, you are also wright. Offline games a somehow a little bit more special.I got another
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
As i can say i dont have this problem krishna mentioned. I am using NVDA. its another text reading software.Oooh and i have to say it again! I love warsim! Even you can see that it is a little bit unfinished.
URL:
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hallo Wastelander!This auto lockpicking is great! I am looking forward to try it very often!, haha. Have you thought about bringing this automation in for attacking and fleeing too?
URL:
Re: Warsim, text based randomly generated stratogy
Hi Dark!Yes yes, i absolutely get your point. But in times everyone is trying to make onlinegames offlinegames became a little bit more special for me.Another point is, i dont like the controllings in Browsergames.Hey Wastelander!HAHA!
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi Wastelander. Yeah, i absolutely get your point. But it also can be pretty anoying to encounter creatures you know you will defeat no matter what you do. But as i said, i get your point and can accept it.Oh a little
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi Wastelander. Yeah, i absolutely get your point. But it also can be pretty anoying to encounter creatures you know you will defeat no matter what you do. But as i said, i get your point and can accept it.Best wishes from
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi Wastelander. Yeah, i absolutely get your point. But it also can be pretty anoying to encounter creatures you know you will defeat no matter what you do. But as i said, i get your point and can accept it.Oh a little
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi Dark!Yes yes, as i said, i can accept it.But fact is, that the hole lockpicking is a little bit strange in the values. And the option of lock bashing makes lockpicking a little bit useless.@Wastelander: Maybe it would be
Re: Pokémon Crystal Access
Thats great!I searched a little arround and i think there are disassemblings for secret of mana 2, chrono trigger and one final fantasy.Are you thinking about writing scripts for other games? Just curious!
URL:
Re: Pokémon Crystal Access
Hi Rachel.Some days ago i asked the developer if he will make scripts for other games. Maybe his answer helps you a little. He wrote that you need a allready existing disassembly of a game. Cause you have to get the memory locations and values from it.I hope i
Re: Pokémon Crystal Access
Main point i think is that you can only do this for emulators wich are supporting lua-scripts. I am not sure if nds or n64 emulators are able for this. I took a very short look and found lua supporting emulators for gameboy and snes emulators.
URL:
Re: Pokémon Crystal Access
Very interesting idea! You mean something like a menu where you can enter bytes to observe and select to read them or to play a sound. Realy very interesting. Of wich emulator are you thinking?
URL: http://forum.audiogames.net/viewtopic.php?pid=224673#p224673
Re: Warsim, text based randomly generated stratogy
Hi Wastelander!I hope you still following this topic!I hope you can help me with two questions:The first is about bribingIf i chose to bribe one of the five minor groups of bandits so that there is a truce. Wille they be relevant in the
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi Wastelander!Will you try to make your future grafical games also accessible? I am not sure how tricky it would be, but for example i heared often that it is very easy to implement NVDA into games. NVDA is a free
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi Dark,no no, you dont have to hammering space all the time. I think every mining needs 3 or 4 seconds. Thats why i said sounds would make it a little bitmore clear for us what and when to do.Looking forward to save my game
Re: Braillemon status update!
Hey Rachel!I got a little question. Will you bring in this pathfinder-feature like Tyler did in the lua-scripts for the gameboy Pokemon crystal?Yes, i know, it would make things maybe a little bit too easy sometimes. But i think, its up to everyone to use it
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hey hey Wastelander! I bsolutely like the fact you can make your own items for the game. Thats a nice pice of modding!There is another question wich is flying through my mind for a long time. Could you maybe add something
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Heey Wastelander! Dont be so harsh and hard with your self! You made a nice job! And we all had a lot of fun with this! Please please remember! You are a one man team so it was all up to you! And you also have a real life
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi Dark!Yeah, realy strange. I tryed again 30 minutes later and could download it as well. Maybe this Captcha is only active the first 60 Minutes or something like this.
URL:
Re: Pokémon Crystal Access
Hey hey!I can say, it is working not so well here in germany cause of the different keyboardlayout. And somehow it only was functional one time. I also tryed to change the inputcontrols for the emulator but it is a little tricky for us.on german keyboards y is z
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi Wastelander!I have to say i fell a little in love with this project and was observing your updates since the last 4 days.Maybe you can answer me some questions:Will it be possible to travel back to a town you have allready
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
[[wow]]! This is absolutely not nice at all!Could it be that they brought in Captchas on the Website? I tryed to download the new 0.7.1 and had to solve a Captcha. I couldnt manage to solve it!Again! Absolutely not nice at
Re: Prometheus: The Eternal Wars
Hey hey!Is the mush-Soundpack still supported? I can only download a little bit broken file.
URL: http://forum.audiogames.net/viewtopic.php?pid=229250#p229250
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Re: Bloodshed, release the pain! New beat em up by sam tupy productions!
veery funny! I hope you will update it with more funny stuff. Maybe it would be nice to have different randoomly generated areas. This area is something like forest where it is sometimes not so easy to hear the enemys
Re: Prometheus: The Eternal Wars
Hi Guitarman,On wich status can you begin with combat?Have you tryed to use a ship with better weapons?
URL: http://forum.audiogames.net/viewtopic.php?pid=232827#p232827
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Re: death match a new beginning version 2.0 released
Can you give me a link where i can download this FreeSL-Drivers?
URL: http://forum.audiogames.net/viewtopic.php?pid=239899#p239899
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Re: death match a new beginning version 2.0 released
Hi Danny!Somehow i got a problem with the sound. I can only hear the music, the menu-sounds and the backgroundsounds. No moving or other ingame-happenings. Any idea what could cause this?
URL:
Re: Classic 6 Dragons game!
I think you can only have one pet at the same time. But i submited an idea to have a stable in your own house where you can keep more pets.OK, i will try to explain the jobsystem.They are independend of your normal levels. Each job got 20 Tradeskilllevels at the
Re: Classic 6 Dragons game!
@Dark: Yeah, better check the ingame helpfiles. In this case: Help races and help classes.
URL: http://forum.audiogames.net/viewtopic.php?pid=239925#p239925
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Re: Classic 6 Dragons game!
It is a linux Format. But for example 7zip can handle this.
URL: http://forum.audiogames.net/viewtopic.php?pid=239683#p239683
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Re: Classic 6 Dragons game!
Hey Mirage! Simply unzip this file with any extraction-tool. Dont be scared, there is another packed file inside the first file. Simply unpack it again and you will have the sounds.
URL: http://forum.audiogames.net/viewtopic.php?pid=239677#p239677
Re: Classic 6 Dragons game!
@Mirage: I cant answer it completely. But maybe cause beastmasters are very powerful. They can tame every creature from the wildernes. And all this pets can also level up, gain experience and you can equip them so they will become very mighty companions. I think
Re: Crazy Party: mini-games and card battle!
Sounds interesting. I will try it.Is it possible to translate the game in other languages?
URL: http://forum.audiogames.net/viewtopic.php?pid=261956#p261956
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Re: Inner space, text based single player online space trading game
It is not for download. You have to play it in your browser. And i think thats the reason why i will not like this game. We need some playable singleplayer space-exploring-fighting-trading game much more than anything
Re: New Online Strategy Board Game From Blastbay Studios
Hi Philip!Nice job! Me and a friend had a funny first try last night!I got two or three little things to mention:First: Could you maybe add the keys 1 to 8 for selecting the animals? We were not completely sure who is stronger than
Re: New Online Strategy Board Game From Blastbay Studios
Hi Philip. I got two other sugestions:First, maybe you could add a little chatt window? It feels a little bit rude to play against someone without the posibility to say hello or maybe explain something.Second: I think an option to
Re: JGT, the easy way to play Japanese games in English.
Could someone make a list of the Textgames and the more mainstreamlike games like shadowrine? I tryed to run Brave of cloudia. But it doesnt work. Do i need the japanese Keyboard for this one?
URL:
Re: JGT, the easy way to play ShadowRine and BK3 in English.
OK Ian! Here are the lines: I hope this is what you need!WARNING - core.main (07:01:37):UIA not availableERROR - globalPluginHandler.listPlugins (07:01:37):Error importing global plugin Ian Reed's Japanese games
Re: JGT, the easy way to play ShadowRine and BK3 in English.
OK, i tryed with 2015-4 and it works. So it could be a problem with the newest snapshot or it is a problem with the other addons. No problem. I will use a 2015 version.
URL:
Re: JGT, the easy way to play ShadowRine and BK3 in English.
Great job! It is working now. I tested it.Ian, will you inform us when you have added new games for this addon?
URL: http://forum.audiogames.net/viewtopic.php?pid=248286#p248286
Re: JGT, the easy way to play ShadowRine and BK3 in English.
Hi Ian! After installing the addon i got the error-sound of NVDA on startup. I cant find any new menus in the NVDA-options. I am using the newest NVDA-Snapshot. Maybe your addon is only working with the regular versions of NVDA?
Re: Merry Battle Zoness from Game Madness Interactive!
OK, lets bring this topic again on top.Hey keyIsFull! Have you thought about bringing in some kind of experience for kicks and punches. You often can avoid fights by running away. This is one option. But it also would be cool to train
Re: JGT, the easy way to play Japanese games in English.
Hi Ian! I tryed this brave of cloudia and could not read anything. I think i changed the keyboardsettings correctly. Any Ideas whats wrong?
URL: http://forum.audiogames.net/viewtopic.php?pid=250641#p250641
Re: Welcome to LuminariMUD. (Open for new players.)
Hi mackrishi! Could you say some words about wayfinding and crafting? I dont like to get lost in the world. Crafting is a very nice thing if it is usefull. Can you do something for other players? I like craftingplayerinteraction very
Re: Welcome to LuminariMUD. (Open for new players.)
OK, crafting sounds nice. I will give it a try soon. Watch out for someone called breekon. This will be my name.
URL: http://forum.audiogames.net/viewtopic.php?pid=253213#p253213
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Re: Connecting developers and game testers
Yeep, me too. lets get in contact!
URL: http://forum.audiogames.net/viewtopic.php?pid=254680#p254680
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Re: Accessible Nethack - A Research Study
Hey hey!Very very nice idea! I like this type of games.But i am having a little trouble with the exploration and navigation. I saw something about a extended dirlook command to find the nearest unexplored places. Could you explain how to use it?I
Re: Accessible Nethack - A Research Study
Hi apepers,Maybe you could add two extended commands wich could be usefull.First: A command wich will show you the coordinates where you are.Second: Maybe a command wich shows you the path to the nearest unexplored place.I tryed to download nethack
Re: Accessible Nethack - A Research Study
Hi apepers,Sure you are wright with what you are saying about the path. But i realy think that there is no other way for transfer useful informations about the map.About the other question, i like to have north, east, west, south, instead of n e w
Re: Accessible Nethack - A Research Study
Thats why i said coordinates could be usefull. Maybe this would help us to create a impression of the map in our mind.I am not sure if we can manage this with out autoexplore. But i want to try every possible workarround idea for it. Testing can be
Re: Accessible Nethack - A Research Study
Hi apepers,Another general thing for maybe some blind players is to get only one information by pressing one key. For ;v; it is OK. But for example it would be nice to use control+up to check the visible tiles to the north. Control+down to check
Re: Accessible Nethack - A Research Study
@Aaron: Yes, me too! Nothing is better than participate in games for normaly sighted people.Did you mean you found the stairs or have you explored the hole first and second level?
URL: http://forum.audiogames.net/viewtopic.php?pid=261383#p261383
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