Re: Pokémon Crystal Access
Could someone here help me with this farfetch? For example i could send my savegame over skype.
URL: http://forum.audiogames.net/viewtopic.php?pid=222658#p222658
___
Audiogames-reflector mailing list
Audiogames-refl
Re: Pokémon Crystal Access
Hey hey!I can say, it is working not so well here in germany cause of the different keyboardlayout. And somehow it only was functional one time. I also tryed to change the inputcontrols for the emulator but it is a little tricky for us.on german keyboards y is z a
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi Wastelander!I have to say i fell a little in love with this project and was observing your updates since the last 4 days.Maybe you can answer me some questions:Will it be possible to travel back to a town you have allready e
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
[[wow]]! This is absolutely not nice at all!Could it be that they brought in Captchas on the Website? I tryed to download the new 0.7.1 and had to solve a Captcha. I couldnt manage to solve it!Again! Absolutely not nice at all!
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi Dark!Yeah, realy strange. I tryed again 30 minutes later and could download it as well. Maybe this Captcha is only active the first 60 Minutes or something like this.
URL: http://forum.audiogames.net/viewtopic.php?pid=22376
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Aaaah, yees, thats the point with saving. Very nice! But i am not sure if you allready can load a game in that stadium of the game.Yeah, esspecialy for mining some more soundeffects would make the hole thing more accessible.I a
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi Dark,no no, you dont have to hammering space all the time. I think every mining needs 3 or 4 seconds. Thats why i said sounds would make it a little bitmore clear for us what and when to do.Looking forward to save my game so
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
OK, 0.7.3 is out. And we now have intelligence!So lets see!
URL: http://forum.audiogames.net/viewtopic.php?pid=224014#p224014
___
Audiogames-reflector mailing list
Audiogames-ref
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hello!Yeah, Dark is wright. I know i was the first who complaint a little on saturday, but it had nothing to do with the developer of this interesting project.I am sure we can find a way to fix this strange download-problem. If
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi Dark,i am using firefox.HAHA, damn, i just wanted to try what mata said, but now the time is back where i can download it with out any problem. I will try again later.Oh btw: Can you send a link for this "war sim"? I think i
Re: Pokémon Crystal Access
Hi rajkumarrudaz55!I am stuck at the same part. Problem is, you have to chase this cattle to the young boy. and it is very tricky for us. Maybe i will ask some of my sighted friends to help me. And maybe they can do the same for you. Just send me your savegame if
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hey hey Wastelander!No need for apologices!Everything is fine! You are doing a great job giving us so many nice updates!I think you will find a lot of reactions tomorrow after your next update with this more accessibility mode.
Re: Pokémon Crystal Access
Hi buu420. Sorry, but this guide is not very good. It would have been better if he used some x and y coordinates where to start, where the farfetch goes and where you have to go. For example wich are the real starting x and y for the Farfetch?
URL: http://forum.a
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi Wastelander!No problem! This soundstuff can wait! For now it is doing what its supose to do! About the mapmaker, HMM.No no, you can leave without a map. But you would need the mapmakerskill to make maps of the areas and town
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Fight pits: Yeah, i get your point and you are wright. I only thought of cause in many towns are more than 1 or 2. Sometimes 3 and 4. And if fight pits would have different levels they would be more special. But yes, you are wr
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi Aron,I think this link should be the one you looking for:http://s000.tinyupload.com/index.php?fi … 2740653061Maybe we could open another topic for this?
URL: http://forum.audiogames.net/viewtopic.php?pid=224266#p224266
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi Wastelander:Tahnks a lot for this absolutely needed little mutationmanual! It will become a special txt-file.I had a nice run this morning. You will find it below.First i have some sugestions:In case of accessibillity, could
Re: Warsim, text based randomly generated stratogy
I think, i would absolutely love this game in german language. English is sometimes a little hard. But i am still trying. And damn, i love so much all the stuff you can do! Hey Wastelander, this is an absolutely awesome game! I never though
Re: Warsim, text based randomly generated stratogy
Hi Wastelander!HAHA, thats exactly what i am doing now. Oooh i am such a boring peace-loving pacifist. Sure fighting is fun, but i love if it is also possible to avoyd War mourning pain and death.HAHA, maybe i watched too many episodes of s
Re: Warsim, text based randomly generated stratogy
Yeah, i noticed that too. And i had another problem. Sometimes some of the options simply dont work. Last time 0 gave no reaction so i had to conquer a fort by the 1 option. And after that the game crashed with the error mentioned by keyIsF
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
As i can say i dont have this problem krishna mentioned. I am using NVDA. its another text reading software.Oooh and i have to say it again! I love warsim! Even you can see that it is a little bit unfinished.
URL: http://forum
Re: Warsim, text based randomly generated stratogy
Yeah dark you are wright and wrong at the same time. I like both. offline and online games. It is nice to play something against friends. But as i said, you are also wright. Offline games a somehow a little bit more special.I got another qu
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hallo Wastelander!This auto lockpicking is great! I am looking forward to try it very often!, haha. Have you thought about bringing this automation in for attacking and fleeing too?
URL: http://forum.audiogames.net/viewtopic.p
Re: Warsim, text based randomly generated stratogy
Hi Dark!Yes yes, i absolutely get your point. But in times everyone is trying to make onlinegames offlinegames became a little bit more special for me.Another point is, i dont like the controllings in Browsergames.Hey Wastelander!HAHA! Ver
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi Wastelander. Yeah, i absolutely get your point. But it also can be pretty anoying to encounter creatures you know you will defeat no matter what you do. But as i said, i get your point and can accept it.Best wishes from Germ
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi Wastelander. Yeah, i absolutely get your point. But it also can be pretty anoying to encounter creatures you know you will defeat no matter what you do. But as i said, i get your point and can accept it.Oh a little informati
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi Wastelander. Yeah, i absolutely get your point. But it also can be pretty anoying to encounter creatures you know you will defeat no matter what you do. But as i said, i get your point and can accept it.Oh a little informati
Re: Pokémon Crystal Access
Hi Rachel.Some days ago i asked the developer if he will make scripts for other games. Maybe his answer helps you a little. He wrote that you need a allready existing disassembly of a game. Cause you have to get the memory locations and values from it.I hope i cou
Re: Pokémon Crystal Access
Thats great!I searched a little arround and i think there are disassemblings for secret of mana 2, chrono trigger and one final fantasy.Are you thinking about writing scripts for other games? Just curious!
URL: http://forum.audiogames.net/viewtopic.php?pid=224593
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi Dark!Yes yes, as i said, i can accept it.But fact is, that the hole lockpicking is a little bit strange in the values. And the option of lock bashing makes lockpicking a little bit useless.@Wastelander: Maybe it would be goo
Re: Warsim, text based randomly generated stratogy
Hi Wastelander!I hope you still following this topic!I hope you can help me with two questions:The first is about bribingIf i chose to bribe one of the five minor groups of bandits so that there is a truce. Wille they be relevant in the fu
Re: Pokémon Crystal Access
Main point i think is that you can only do this for emulators wich are supporting lua-scripts. I am not sure if nds or n64 emulators are able for this. I took a very short look and found lua supporting emulators for gameboy and snes emulators.
URL: http://forum.a
Re: Pokémon Crystal Access
Very interesting idea! You mean something like a menu where you can enter bytes to observe and select to read them or to play a sound. Realy very interesting. Of wich emulator are you thinking?
URL: http://forum.audiogames.net/viewtopic.php?pid=224673#p224673
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi Wastelander!Will you try to make your future grafical games also accessible? I am not sure how tricky it would be, but for example i heared often that it is very easy to implement NVDA into games. NVDA is a free screenreader
Re: Braillemon status update!
Hey Rachel!I got a little question. Will you bring in this pathfinder-feature like Tyler did in the lua-scripts for the gameboy Pokemon crystal?Yes, i know, it would make things maybe a little bit too easy sometimes. But i think, its up to everyone to use it o
Re: Empire mud 2.0
Hey hey!Is there a nice first steps tutorial somewhere? I think i would try this but i dont have a plan what to do first.
URL: http://forum.audiogames.net/viewtopic.php?pid=225661#p225661
___
Audiogames-reflector mailing li
Re: Frandum, a primarily quest-based exploration Mud
Hi Frandum!Yeah, this mud is realy nice! And the direction and go commands are very good ideas. But it is a little bit tricky without having a list of allready vissited locations or known places. So i think it would be good to have someth
Re: SoundRTS
Hi Soundmud!There is another important feature completely missing. I am talking of making groups wich will move with the same speed so that they will attack together. For example if you sending out 5 knights 5 dragons and 5 archers, they will move on different ways and speed ca
Re: SoundRTS
Hi Soundmud!HMM, i think formations would be a little bit more complicate like groups. Formations are a little bit different. Group means that this selected units will stay together and walk the same way. Formation means the line in wich the group is mooving. For example Archer
Re: Empire mud 2.0
Hey ironcross32, it's me. I think we dont have a city center building yet. Did you found our first city with the city command? When i check it, it tells me we have one citypoint left and i cant find this mentioned city center building.
URL: http://forum.audiogames.net/vi
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hey hey!I think the inventorysystem doesnt work.I cant equip any weapon. Another strange thing was that i started with some weapons in my inventory but as i said, it doesnt work at all. I also couldnt use food.Oh and another li
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi Wastelander!OK, i checked and the inventorysystem is working now a little bit better. There is one main problem left. You cant access the inventoryscreen during a fight. Maybe cause of 0 is also for fleeing.And i got another
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Aaaah, that all sounds very very nice! I am looking forward to see!HAHA, here is a little funny sugestion. Sometimes you are faced by some raiders. Could you bring in the options to give them something from your inventory? Mayb
Re: SoundRTS and the CrazyMod (update 8.3)
Hi Soundmud!There are other interesting things you could implement. For example different types of damages. For now you can only make damage to hp. What if you could also make damage to enemys movement or disabling enemy weapons by higher their coo
Re: Pokemon Crystal + scripts for interfacing with NVDA
Hey simba! You need to install the Programm autohotkey first.
URL: http://forum.audiogames.net/viewtopic.php?pid=219959#p219959
___
Audiogames-reflector mailing list
Audiogames-reflector
Re: Pokémon Crystal Access
Hi tspivey!First of all: I love your project! It is so absolutely awesome to make a mainstream-game accessible! This is again absolutely needed in this community!OK, some things:I wanted to tell you that the german version of the rom is working correct with your s
Re: grave of redemption: concept demo
Realy realy nice job! Keep up this awesome work! I feel something great is coming! I had this error abotu the Two corpses too. But hey, its a concept!There is one little thing you could do. Would it be possible to add an option to check for updates?
Re: grave of redemption: concept demo
OK, two little things. Maybe it would be nice to bring in more menus in the combatselections. For example you select attack an orc and press tab to select the bodypart wich you want to attack. The second thing is a little bit more important. I just had
Re: SoundRTS and the CrazyMod (update 8.3)
Hey hey!Maybe someone here can help me with a little question.Sometimes the alt-PG-up-combination dont work. Is this some kind of bug or am i using it the wrong way?
URL: http://forum.audiogames.net/viewtopic.php?pid=189077#p189077
___
Re: console to steam release: final fantasy xiii!
Hi to all!I think it isnt playable for us. Not cause of the gameplay but many of the dialogues are only written text on screens.
URL: http://forum.audiogames.net/viewtopic.php?pid=191692#p191692
_
Re: Tactical Battle 2.0
@whocrazy: I am using the same system and got no problems with the mappacks. Thats strange.Hey, i got a nother question. Will it be possible to play this against friends in a multiplayergame? I think it would be more fun instead of playing against the computer.
URL:
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.
Hi Aprone!Very very nice idea and very very nice game so far!I think maybe it would be better to change the menusystem to a more roleplaying characteristic one. I mean that you can choose your people by pressing 1 to 0 and
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.
HAHA, oooh, shame on me. I didnt saw this option for traveling back.@Aprone: Have you thought about bringing in radomly generated jobs for the people? For example an architect could build up a better camp or a doctor could
Re: Prometheus: The Eternal Wars
Hey hey!Is the mush-Soundpack still supported? I can only download a little bit broken file.
URL: http://forum.audiogames.net/viewtopic.php?pid=229250#p229250
___
Audiogames-reflector mailing list
Audiogames-r
Re: Bloodshed, release the pain! New beat em up by sam tupy productions!
veery funny! I hope you will update it with more funny stuff. Maybe it would be nice to have different randoomly generated areas. This area is something like forest where it is sometimes not so easy to hear the enemys
Re: Prometheus: The Eternal Wars
Hi Guitarman,On wich status can you begin with combat?Have you tryed to use a ship with better weapons?
URL: http://forum.audiogames.net/viewtopic.php?pid=232827#p232827
___
Audiogames-reflector mailing list
A
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hey hey Wastelander! I bsolutely like the fact you can make your own items for the game. Thats a nice pice of modding!There is another question wich is flying through my mind for a long time. Could you maybe add something l
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Heey Wastelander! Dont be so harsh and hard with your self! You made a nice job! And we all had a lot of fun with this! Please please remember! You are a one man team so it was all up to you! And you also have a real life o
Re: Classic 6 Dragons game!
Hey Mirage! Simply unzip this file with any extraction-tool. Dont be scared, there is another packed file inside the first file. Simply unpack it again and you will have the sounds.
URL: http://forum.audiogames.net/viewtopic.php?pid=239677#p239677
_
Re: Classic 6 Dragons game!
It is a linux Format. But for example 7zip can handle this.
URL: http://forum.audiogames.net/viewtopic.php?pid=239683#p239683
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
htt
Re: Classic 6 Dragons game!
@Mirage: I cant answer it completely. But maybe cause beastmasters are very powerful. They can tame every creature from the wildernes. And all this pets can also level up, gain experience and you can equip them so they will become very mighty companions. I think
Re: death match a new beginning version 2.0 released
Hi Danny!Somehow i got a problem with the sound. I can only hear the music, the menu-sounds and the backgroundsounds. No moving or other ingame-happenings. Any idea what could cause this?
URL: http://forum.audiogames.net/viewtopic.php?pi
Re: death match a new beginning version 2.0 released
Can you give me a link where i can download this FreeSL-Drivers?
URL: http://forum.audiogames.net/viewtopic.php?pid=239899#p239899
___
Audiogames-reflector mailing list
Audiogames-reflecto
Re: Classic 6 Dragons game!
I think you can only have one pet at the same time. But i submited an idea to have a stable in your own house where you can keep more pets.OK, i will try to explain the jobsystem.They are independend of your normal levels. Each job got 20 Tradeskilllevels at the
Re: Classic 6 Dragons game!
@Dark: Yeah, better check the ingame helpfiles. In this case: Help races and help classes.
URL: http://forum.audiogames.net/viewtopic.php?pid=239925#p239925
___
Audiogames-reflector mailing list
Audiogames-reflect
Re: Days of Dragons, Screen Readr Friendly Mud With Soundpack
Hi Dark! I checked it out some weeks ago and unfortunately it is pretty dead and maybe even a little bit buggy. I checked the changelog and last work was listed a year ago. Thats no go sign at all.The soundpack is pretty nice, th
Kallisti: Another mud with a lot of crafting
Hey to all and merry Christmas!Maybe i discovered another interesting MUD for all of us who are interested in crafting.Its name is KallistiConnection:kallistimud.com port 4000I just looked in and there are some interesting details. For example yo
Re: CoCo Mud Client
There is another way to get in contact with the developer:You simply could join the mailinglist for Cocomud. The link is:https://www.freelists.org/list/cocomud
URL: http://forum.audiogames.net/viewtopic.php?pid=335590#p335590
___
Re: SoniFight v1.0 now available
[[wow]], thats a realy realy interesting concept!What about older games which using Dosbox? Thats the same emulator-problem, wright?
URL: http://forum.audiogames.net/viewtopic.php?pid=335846#p335846
___
Audio
Re: CoCo Mud Client
Little info:There will be a new Version of Cocomud expected to next saturday.If someone is interested, i can put the expected changings in another post.
URL: http://forum.audiogames.net/viewtopic.php?pid=336953#p336953
__
MUD: Assault: high tech war
Hi to all!I resently found this mud. It is dead, but it is looking funny so far.It is pure PVP. You have to build up your base with a lot of funny stuff like garages where you can build mechs or other vehicles. Or you can build Airfields to build aircraft. Even s
MUD: Assault: high tech war
Hi to all!I resently found this mud. It is dead, but it is looking funny so far.It is pure PVP. You have to build up your base with a lot of funny stuff like garages where you can build mechs or other vehicles. Or you can build Airfields to build aircraft. Even s
Re: SoniFight v1.0 now available
Hi r3dux!Maybe you could create a configuration for a game on gog?
URL: http://forum.audiogames.net/viewtopic.php?pid=338342#p338342
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucuk
Re: SoniFight v1.0 now available
@r3dux: So sonifight is able now to work with emulators? Or is ScumVM different? What about dosbox?
URL: http://forum.audiogames.net/viewtopic.php?pid=338515#p338515
___
Audiogames-reflector mailing list
Audi
Re: Treasure Islands
Hey Freeman69! I am so glad to see you back here again!HAHA, and let me tell you!I had no interest in this boringsounding game. But i played the last 40 minutes and love it a lot! It is somehow. sweet.I totaly agree with Dark and the others. This game could need
Re: Treasure Islands
Thats absolutely the point, yes! And, thats a truely shame!
URL: http://forum.audiogames.net/viewtopic.php?pid=341207#p341207
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sa
Re: Treasure Islands
HMM, do whatever is best for you. I like both ideas!:xdOh my god! I cant wait to see even the first Beta!:xd
URL: http://forum.audiogames.net/viewtopic.php?pid=341334#p341334
___
Audiogames-reflector mailing list
Audioga
Re: Treasure Islands
Freeman69! Sounds like Christmas for me!In case of the combatsystem: Maybe you could try to release some conceptdemos of how combat would work so we can discus the pros and contras?I am not a big fan of turn based combat. It takes out the speed of the entire game. I rea
Re: Classic 6Dragons updates
What about bringing in a special trader class with which you can use all trading skills?
URL: http://forum.audiogames.net/viewtopic.php?pid=355541#p355541
___
Audiogames-reflector mailing list
Audiogames-reflecto
Re: Classic 6Dragons updates
@Dark: Yeah, but maybe you could get EXP for crafting with this trader-class. Or maybe crafted stuff could be more powerfull than crafted stuff of a non-trader-class-character. So other players would highly benefit from buying stuff of specialized traders.
URL:
Re: KonQuest
Is the mud down? I cant connect since yesterday evening.
URL: http://forum.audiogames.net/viewtopic.php?pid=320880#p320880
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gu
Re: KonQuest
[[wow]]! Realy looks like a very nice mud! The combat is very interesting but you have to react very very fast. A soundpack would be absolutely usefull for this. HAHA, i am thinking of using a gamepad for the fightingstuff, haha.
URL: http://forum.audiogames.net/viewtopic.php?
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!
I got a little simple question. Can i play CR with the free version of vipmud including the soundpack?
URL: http://forum.audiogames.net/viewtopic.php?pid=320726#p320726
__
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!
Even after the 30 days of shareware?
URL: http://forum.audiogames.net/viewtopic.php?pid=320729#p320729
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahatti
Re: Echo Quadrant
Hi Freeman69! [[wow]]! Looks realy realy nice so far! But like others allready mentioned NVDA-support would make it a lot more easyer for us cause we could use our own prefered details of Speechoptions. I realy think it is not so hard to implement this. There is an API wic
Re: Echo Quadrant
OK, i see. So we have to deal with this. But OK! I think i like it a lot!I got some questions:Where can i find the keyboardcommands you were talking about? They would be very useful!I tryed small size and giant size. But on both where the same quadrants a till i. Are the q
Re: Echo Quadrant
Why does tradingcontracts so often get broken? Do i miss some special details?
URL: http://forum.audiogames.net/viewtopic.php?pid=302758#p302758
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukogl
Re: Echo Quadrant
HMM, no, i realy think everything is correct. I got the required one cargoship and the fleetinformation shows up that i am on my way to the wright target.Hey Freeman! It would be so nice of you if you could make a last update with some more keyboard shortcuts. For example
Re: Echo Quadrant
Hi DracoSelene89: Keep an eye on the jumps you need and in how many turns you have to meet the contract. If you see something like four jumps in five turns it means you will reach your target in four turns. Cause you allways make one jump in one turn.Hi Freeman: There is a
Re: Echo Quadrant
Hey Freeman! So waht about making some last bugfixes till admin dark is back in his flat again? You created a realy nice little piece of software wich would benefit of every little update!HMM, let me think of a story: What about humans find an alien ship on mars and accide
Re: Warsim, text based randomly generated stratogy
Hi Wastelander!It would be so great if you can replace "Lands" with Quadrants or systems so modders could try to create something space based. MMM, i would love to try to create a star-trek-mod!:-)I dont know if this next point ever was men
Re: Echo Quadrant
True, true, true and again: True!We absolutely need more complex spacesims! Turnbased, RTS, Realtimesimulation and so on and so on! This is why i cant wait to see your next release!
URL: http://forum.audiogames.net/viewtopic.php?pid=305232#p305232
___
Re: SoundRTS, a real-time strategy audio game
Damn, this sounds awesome. On which speed are you playing?At the moment there are no available servers for me. Am i using the wrong version? C7?
URL: http://forum.audiogames.net/post/391713/#p391713
--
Audiogames-reflector mailing list
Aud
Re: Your_adventure beta 3.0 released
Hi Pelantas!I realy think the main problem is that all the activities are too easy and not realy challenging. Please dont take this too harsh, OK?I got a sugestion:It would be very nice if you could use for example the numpad-keys to move to all the dire
Re: Your_adventure beta 3.0 released
OK, i am a little dissatisfied with my own last post, haha. It is not nice if someone only says something not so nice without giving any constructive ideas.So let my try to make some sugestions:Would it be possible to change the combat-system to a little
Re: SoundRTS, a real-time strategy audio game
What about splitting up the normal worker into Thre different types of Workerunits?Builder: Will automaticly build or repair buildings.Collectors: Will automaticly go mining or woodcutting.Normal workers: Will do nothing till you give them an or
Re: TextSpaced sci-fi text-based MMO
Hey hey! Sorry if this is a totaly stupid question, but: Is it possible to play the game by using for example the Miranda-facebook-addon?The game sounds very interesting. But i am not a big fan of playing games in a browser.
URL: http://forum.audiogames
Re: Warsim, text based randomly generated stratogy
Aaaah! Thank you thank you so much! I waited for this new update to begin a new testing! I am on some kind of very boring job for 16 days at the moment and this new Version was exactly what i needed! So thank you again for this!
URL: http:
Re: Warsim, text based randomly generated stratogy
Hi Wastelander!So maybe you should rename yourself to Backuper:-)I am on a 16 days housesittingjob. Take care for some cats and observe some workers doing some home improvements while my friend and her family are on a trip to Florida.So i n
Re: Alcyone: The Last City Kickstarter with playable demo
Hey hey pretty shit programmer!:-)You did a great job! do you know why? Because normaly this is not my type of game but you caught my interest.I dont think i would pay for a game like this, but i am very sure many of us here would su
301 - 400 of 566 matches
Mail list logo