Re: Sable Alpha is here!–free to download for Public alpha testing!
100 times 100 equal 1 1 times 2 equal 250 times 50 equals 25002500 times 8 equals 2
URL: https://forum.audiogames.net/post/530449/#p530449
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Re: Sable Alpha is here!–free to download for Public alpha testing!
100 times 100 equal 1000 1 times 2 eual 250 times 50 equals 25002500 times 8 equals 2
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Re: Sable Alpha is here!–free to download for Public alpha testing!
helo 91i'm not a dev, but as far as i experemented with the engine, aside from the day and ight cycle stuff, you can do all of your ideas with the curront version of enginejust create an other map and replace the game
Re: Sable Alpha is here!–free to download for Public alpha testing!
68 its not possibleat least with the alpha version as far as i kow
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Re: Sable Alpha is here!–free to download for Public alpha testing!
hmm, wehn i click play game and choose a project, the engine says unable to load filethis is the only problem that i had so far aside from the bugs i sent but
URL: https://forum.audiogames.net/post/527902/#p527902
Re: Sable Alpha is here!–free to download for Public alpha testing!
100 probably win defender deleted the appp, you gotta exlude it from the defender foldr102 you can craft armor that modify the player hp101 use enemy bandsnow for my questionsis it possible to set the your char's stats i
Re: Sable Alpha is here!–free to download for Public alpha testing!
149 you can set starting equipment by pressing alt e, classes and equip classes150, add them in a container you cant add them indivigully148 press shift o on the door
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Re: Sable Alpha is here!–free to download for Public alpha testing!
155 triggers, but it takes time
URL: https://forum.audiogames.net/post/528233/#p528233
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Re: Bluesky, an awesome runner game
rofl
URL: https://forum.audiogames.net/post/530605/#p530605
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Re: Sable Alpha is here!–free to download for Public alpha testing!
its in the general discussion roomand you record a demo of you playing it not the project folder
URL: https://forum.audiogames.net/post/530649/#p530649
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Re: Sable Alpha is here!–free to download for Public alpha testing!
354you cant abel to play project created by other peopleso no
URL: https://forum.audiogames.net/post/531142/#p531142
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Re: Sable Alpha is here!–free to download for Public alpha testing!
you didnt callibrated your screen reader correctly
URL: https://forum.audiogames.net/post/529223/#p529223
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Re: Sable Alpha is here!–free to download for Public alpha testing!
262 currontly not
URL: https://forum.audiogames.net/post/529389/#p529389
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Re: Blind Quest: The Enchanted Castle, discount and Steam release!
this is rather a general room message
URL: https://forum.audiogames.net/post/510241/#p510241
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Re: Survive the Wild!
considering how bgt is abandoned, and sune or later its going to be busted weather you want or not
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Re: Sable Alpha is here!–free to download for Public alpha testing!
361 you can do that with status effectsbut here is the part that i'M stuck and i think tis not possiblei'm creating an ability charge, wich will damage to the target and deals a splash damage to the launcher, i tryed
Re: Three dimensional (Your World) (Public Beta)
meatbag, if you still havent fixed your save, you might ant to send it to i...@ebonskystudios.comthey were trying to track down that issue last time i heard it
URL: https://forum.audiogames.net/post/532076/#p532076
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Re: Sable Alpha is here!–free to download for Public alpha testing!
meatbag, if you still havent fixed your save, you might ant to send it to i...@ebonskystudios.comthey were trying to track down that issue last time i heard it
URL: https://forum.audiogames.net/post/532087/#p532087
Re: Three dimensional (Your World) (Public Beta)
wops i totaly failed back therefor feuture reference, here is te unedited post for sable topicmeatbag, if you still havent fixed your save, you might ant to send it to i...@ebonskystudios.comthey were trying to track down that issue
Re: Sable Alpha is here!–free to download for Public alpha testing!
oh, i'm ashamed of myself then for not findign taht one as well :d
URL: https://forum.audiogames.net/post/532271/#p532271
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Re: Sable Alpha is here!–free to download for Public alpha testing!
hey paul, you mind expalining that bug's cause if you cani tryed like 15 or so minutes to make that bug appear yesturday but i failed in a way epiclyglad you found the issue though
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Re: Sable Alpha is here!–free to download for Public alpha testing!
meatbag, please read the readmedebug gives that for testing purpouses
URL: https://forum.audiogames.net/post/532031/#p532031
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Re: Cosmic Rage, a futuristic MUD unlike any other
its mostlikely temp issue, dont ask me what happenned because i have no idea
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Re: Cosmic Rage, a futuristic MUD unlike any other
i believe only a coder or above can give the most officient answers
URL: https://forum.audiogames.net/post/566883/#p566883
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Re: Build to Survive, version 5.0.5
if i had a way to give 100 thumbsups to 780, defenetly i would.
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Re: Build to Survive, version 5.0.5
sorry but @tunmy13, you should have expected this to happen.tunmi13 wrote:@Ivan: Okay. I will try. @Pax: I can't change your password unless you are online, but I can provide you the password. Where would you like me to send it to you.ivan_soto wrote:A
Re: Build to Survive, version 5.0.5
tunmi13 wrote:Whoa. Hold on. He went into my account? What the fucking shit! Are you serious right now? So he just barges into my account just to remove my admin status, he can't at least wait until I come online? That's just invaison of privacy right
Re: Build to Survive, version 5.0.5
tunmi13 wrote:Whoa. Hold on. He went into my account? What the fucking shit! Are you serious right now? So he just barges into my account just to remove my admin status, he can't at least wait until I come online? That's just invaison of privacy right
Re: Build to Survive, version 5.0.5
nah, he means that he is not one of the devs of this game any more
URL: https://forum.audiogames.net/post/568230/#p568230
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Re: Build to Survive, version 5.0.5
"15: I got banned from an online game, can I ask the creator to remove my ban sinse she/he is also on the forum?The creators and moderators of online games are members of this forum just like anyone else, and deserve the same consideration when they're
Re: Build to Survive, version 5.0.5
"15: I got banned from an online game, can I ask the creator to remove my ban sinse she/he is also on the forum?The creators and moderators of online games are members of this forum just like anyone else, and deserve the same consideration when they're
Re: Warsim, text based randomly generated stratogy
that is defenetly a cool ilst +1 from mei havent abel to play warsim fr a while now, but going to play today or tomorrow
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Re: Build to Survive, version 5.0.5
it was expected
URL: https://forum.audiogames.net/post/568002/#p568002
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Re: Warsim, text based randomly generated stratogy
maybe in order to trade, recruit troops, or buy land from the independednt kingdoms, you need to convert gold to their currency?but this will break if the said kingdom is destroyed and the next one replaces it and you still stuck with
Re: Warsim, text based randomly generated stratogy
maybe in order to trade with the independednt kingdoms, you need to convert gold to their currency?but this will break if the said kingdom is destroyed and the next one replaces it and you still stuck with the old coins i'M not sure
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Re: Build to Survive, version 5.0.5
you spent a half an hour on a lagging game,i want to congratulate for your patience
URL: https://forum.audiogames.net/post/567025/#p567025
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Re: Build to Survive, version 5.0.5
prepare the spreading of the source code in that case
URL: https://forum.audiogames.net/post/567033/#p567033
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Re: Cosmic Rage, a futuristic MUD unlike any other
from what i know, its been fixed
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Re: Build to Survive, version 5.0.5
tunmi's rep is lowered on my eyes if he joined the team againbecause, 1, he told that he was got kicked, if i remember right2, i wont join something that i got kicked out of before3, i still wont join if one of the shady people is also in the team
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Re: Build to Survive, version 5.0.5
if tunmy joined this project again, shame on himif you have kicked out and joined again after, and if one of the shady people is also in the team, well have no comment
URL: https://forum.audiogames.net/post/567133/#p567133
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Re: Ragetaker Returns! - RagePillow 0.1 (Python Release)
ttook me 10 secs to find thishttps://stackoverflow.com/questions/524 … on-console
URL: https://forum.audiogames.net/post/565889/#p565889
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Re: Build to Survive, version 5.0.5
if you play, you simply fuel their ego morejust do something elsei wouldnt said this if post 830 didnt existed
URL: https://forum.audiogames.net/post/568145/#p568145
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Re: Build to Survive, version 5.0.5
believe sbp was leaked before mohamed bought the source
URL: https://forum.audiogames.net/post/568666/#p568666
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Re: My new game!
+1 from me 68 lmao"Well I'm a little admin. I can drop warnings."
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Re: Code 7 - Episodes 2 & 3 Out Now
@mayanawhen ever i see this topic at the top, I always think that the ep4 is out lol
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Re: The Blank Game 3 is now here!
i mean i'M a little confused hereshould play this one first, or the blank game 2?where do we even start
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Re: SoniFight v1.2 Alpha 3 available
sort of accessible cheat engine sort of thingit helps you to speak the menus most of the times instead of cheating thoughsorry for the weird explenation
URL: https://forum.audiogames.net/post/578619/#p578619
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Re: The Blank Game 2 version 1.0 is finally here!
the link in post1 gives a error 500 error
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Re: Revenge Of The Undead, a new zombie shooter
sound design is the least important problem that this game currently has, hell I can even offer a hand if required, but there are other mager issues.+1 to 14
URL: https://forum.audiogames.net/post/580781/#p580781
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Re: Warsim, text based randomly generated stratogy
report dynamic content with nvda 5
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Re: Cosmic Rage, a futuristic MUD unlike any other
hii didnt knew that the game was crashed but its up now
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Re: Build to Survive, version 5.0.2
with ironcross on this subjectbtw such a poor reason to bash a game
URL: https://forum.audiogames.net/post/563932/#p563932
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Re: Castaways, roleplaying strategy game, by Aprone
you dont, as far as i understood, for those have a coldopskey account recieved a free month of playing time
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Re: Castaways, roleplaying strategy game, by Aprone
ehh, that cheater situation is just one of the excuses, he needed money and made his games payed, noone cant say a thing about it
URL: https://forum.audiogames.net/post/562488/#p562488
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Re: Warsim, text based randomly generated stratogy
aaron check post 2532
URL: https://forum.audiogames.net/post/564701/#p564701
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Re: Warsim, text based randomly generated stratogy
aaron check post 2557
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Re: Warsim, text based randomly generated stratogy
it has a limit of 999 froots
URL: https://forum.audiogames.net/post/565149/#p565149
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Re: Warsim, text based randomly generated stratogy
it has a limit of 999 plants meaning you only can get 999 per turn at maxand that requires 999k gold
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Re: Warsim, text based randomly generated stratogy
it has a limit of 999 plants meaning you only can get 999 per turn at maxand that requires 999k goldand its like 25k gold per turn but i wont sell them
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Re: Warsim, text based randomly generated stratogy
the only thing i wish its possible is to keeping the battlescore of the units that you optained from an other kingdomfor example, you recruited from kingdom1, and they are no destroyedyou searched for new lands, the slot1 is filled, and
Re: AirPuck - A Multiplayer Air Hockey Game
the pause thing and that control thing should be entirely removed in my apinionlook at dragon pong i love how it handles that you choose evrything in the beginning
URL: https://forum.audiogames.net/post/563276/#p563276
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Re: Build to Survive, version 5.0.1
that's why i always use a password like asdjsdşfjdşjşlasdfjsd on those games
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Re: SBYW, 2d map exploration game
for some reason my last post has been deleted, the 70s answer ment for me i believei asked what was the payed account is about
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Re: SBYW, 2d map exploration game
what does this ppayed account give i'M wondering
URL: https://forum.audiogames.net/post/563728/#p563728
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Re: bloodstorm
+1 to 597
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Re: Warsim, text based randomly generated stratogy
i think it explores the whole region
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Re: bloodstorm
what is bh btw?
URL: https://forum.audiogames.net/post/561484/#p561484
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Re: bloodstorm
hat is bh btw?
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Re: bloodstorm
521 that wasnt needed tunmy was just helping this thing not hosting by himself, he could have made mistakes, but he is not the only one th blame forbesides, airpuck is a verry diffrent thing
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Re: [PC/Mac] [PARTICIPANTS NEEDED] Virtual Soundwalk
3 that was verry disrespectfull and rude
URL: https://forum.audiogames.net/post/565655/#p565655
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Re: [PC/Mac] [PARTICIPANTS NEEDED] Virtual Soundwalk
3 that is verry disrespectfull and rud
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Re: Cosmic Rage, a futuristic MUD unlike any other
bashing for the sake of bashing i suppose lmao
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Re: Warsim, text based randomly generated stratogy
meh i like it with this ay personally
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Re: Warsim, text based randomly generated stratogy
thrown room really should stay in the main menu
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Re: Sable Alpha is here!–free to download for Public alpha testing!
444, a verry easy and reliable salution to that problem is ability to assign sounds for enemy bands instead of each of the enemiesso for example, you can do it somehting like this, you can have giggling witches in the
Re: Sable Alpha is here!–free to download for Public alpha testing!
444, a verry easy and reliable is ability to assign sounds for enemy bands instead of each of the enemiesso for example, you can do it somehting like this, you can have giggling witches in the forest while having hissing
Re: Sable Alpha is here!–free to download for Public alpha testing!
hello Paul,the randomness thing can be fixed using the magical thing so called sound.you can do something like, a mixed sound of a dragon and a wolve in 1 seperat band so bats wont spawnits a bit clunky to go that root
Re: Sable Alpha is here!–free to download for Public alpha testing!
453, you can surtonly do that
URL: https://forum.audiogames.net/post/534160/#p534160
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Re: Sable Alpha is here!–free to download for Public alpha testing!
427 its maybe not that hard but hwo knows
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Re: Sable Alpha is here!–free to download for Public alpha testing!
an idea came in to mind todayafter the demo has ended,you should abel to play the made games, the edit feature can be disabled for good, but disabling the program for good maybe not a good ideai dont think its that hard,
Re: Warsim, text based randomly generated stratogy
2321, that will probably break your comp pretty badly lol
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Re: Sable Alpha is here!–free to download for Public alpha testing!
changelogs already exists
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Re: bloodstorm
lol that is total bs
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Re: bloodstorm
that's defenetly called overkill
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Re: Warsim, text based randomly generated stratogy
i think those starter factions should be randomised in a way too Phenor's bandod thing, goblin kings crut and arrag and rebbelsthat should be also in effect after this system is introducedit can add more randomness to the game
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Re: Survive the Wild!
means someone can buy a payd account at the cost of 10 wooden sheltors for example maybe
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Re: Zombie war revived! Now with Online mode!
lets see how much time this will take to be get banned again, hello gangster productions++("contact")Skype: live:gster7869Twitter: @BelatrixStudioshttps://twitter.com/BelatrixStudiosfound this thing at a thing called warcry or something, in the
Re: What exactly is this email? Are there English versions of these jocuri
not a spam, all means the blind quest, the space thing, and something else releaced by, what ever wierd productions that developed the inquisitor
URL: https://forum.audiogames.net/post/534710/#p534710
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Re: Zombie war revived! Now with Online mode!
lets see how much time this will take to be get banned again, hello gangster productions++("contact")Skype: live:gster7869Twitter: @BelatrixStudioshttps://twitter.com/BelatrixStudios
URL: https://forum.audiogames.net/post/534708/#p534708
Re: Sable Alpha is here!–free to download for Public alpha testing!
466, you cant really do that at the momentyour best bet is to place the same sound over and over epr 4 5 steps
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Re: Prometheus back online!
i dont know about the code whise, but their sp has sounds from an other mud pack, and that ruins the repitation for me since i'M one of the developers of that particular pack
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Re: Prometheus back online!
i dont know about the code whise, but their sp has sounds from an other mud pack, and that ruins the rep for me since i'M one of the developers of that particular pack
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Re: Sable Alpha is here!–free to download for Public alpha testing!
yeah in addition to hat, wish we can add sized panning objectsthat can be cool
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Re: Prometheus back online!
i can proove my points, but cant speak from code whise again
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Re: Warsim, text based randomly generated stratogy
i agree with defenderit would be fun to choose more after you defeted a kingdomesecute the leader, public apinion raises or lowers depending the starter of the war and the personalety of the leaderoffer him as a champion pozision, if has
Re: Prometheus back online!
lol 22, was about to ask that same question
URL: https://forum.audiogames.net/post/535231/#p535231
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Re: Sable Alpha is here!–free to download for Public alpha testing!
man, can you abel to show it eather way, i'M really wondering what you have done so far
URL: https://forum.audiogames.net/post/535249/#p535249
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Re: Journey To The West: another Chinese strategy war game
you should give some description bud
URL: https://forum.audiogames.net/post/535247/#p535247
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Re: Warsim, text based randomly generated stratogy
suggestion for this encounteryou are visited by a goblin communicator who wishes to train your diplomat with the goblin languageyou can have an option to ask him as a work as a
Re: Prometheus back online!
lmau, who ever sent that one should be revoked its an attack and disrespectfull and unprofessional
URL: https://forum.audiogames.net/post/535456/#p535456
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