Re: Braillemon status update!

2016-03-26 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Muhammad Hajjar wrote:Same problem with me. Can't procede to the seventh flor. I receive this:___FATAL ERROR inaction number 1of Create Eventfor object MrFujiPKMNTower:Variable MrFujiPKMNTower.facing(100491, -2147483648) not set before reading it.at gml_Object_MrFujiPKMNTower_Create_0Normally you should be able to proceed further be swapping your save to the previous version. Simply save at the final step before floor 7 before transfering the save and it should be fine. It would be better to copy your save file though, in case it still doesn't go well for a reason.

URL: http://forum.audiogames.net/viewtopic.php?pid=255097#p255097





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-25 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

flame_elchemist wrote:thanks. where do i get a better rod?You can find the Good Rode in Fuchsia city. There are two houses which are very close to each other,  the NPC which gives it to you is in one of them.

URL: http://forum.audiogames.net/viewtopic.php?pid=254995#p254995





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-25 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Did someone manage to encounter the rival in Sylphe company? I checked a walkthrough that said it was after a teleporter that leads to floor 6 in the original game, but it doesn't seam to be the same here.I also encounter 2 errors and I fear one of them has to do with the rival encounter.The first one is on floor 7, I find a teleporter (or a hole) that leads to an unidentified place.The intro of the game plays while I am moving, and when it's finished I get this error:___FATAL ERROR inaction number 1of  Step Event0for object view_follower:Unable to find any instance for object index '6' name 'varstore'at gml_Object_view_follower_Step_0I'd like
  to find back the 2nd error, but I don't have access to the same labtop for the moment, and the one I use now has quite a bit of trouble running the game.That error happens when I enter in collision with a certain NPC on floor 8, if it can help.

URL: http://forum.audiogames.net/viewtopic.php?pid=254973#p254973





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-25 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Did someone manage to encounter the rival in Sylphe company? I checked a walkthrough that said it was after a teleporter that leads to floor 6 in the original game, but it doesn't seams to be the same here.I also encounter 2 errors and I fear one of them has to do with the rival encounter.The first one is on floor 7, I find a teleporter (or a hole) that leads to an unidentified place.The intro of the game plays while I am moving, and when it's finished I get this error:___FATAL ERROR inaction number 1of  Step Event0for object view_follower:Unable to find any instance for object index '6' name 'varstore'at gml_Object_view_follower_Step_0I'd lik
 e to find back the 2nd error, but I don't have access to the same labtop for the moment, and the one I use now has quite a bit of trouble running the game.That error happens when I enter in collision with a certain NPC on floor 8, if it can help.

URL: http://forum.audiogames.net/viewtopic.php?pid=254973#p254973





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-25 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Did someone manage to encounter the rival in Sylphe company? I checked a walkthrough that said it was after a teleporter that leads to floor 6 in the original game, but it doesn't seams to be the same here.I also encounter 2 errors and I fear one of them has to do with the rival encounter.The first one is on floor 7, I find a teleporter (or a hole) that leads to an unidentified place.The intro of the game plays while I am moving, and when it's finished I get this error:___FATAL ERROR inaction number 1of  Step Event0for object view_follower:Unable to find any instance for object index '6' name 'varstore'at gml_Object_view_follower_Step_0I'd lik
 e to find back the 2nd error, but I don't have access to the same labtop for the moment, and the one I use now as quite a bit of trouble running the game.That error happens when I enter in collision with a certain NPC on floor 8, if it can help.

URL: http://forum.audiogames.net/viewtopic.php?pid=254973#p254973





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-25 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Did someone manage to encounter the rival in Sylphe company. I checked a walkthrough that said it was after a teleporter that leads to floor 6 in the original game, but it doesn't seams to be the same here.I also encounter 2 errors and I fear one of them has to do with the rival encounter.The first one is on floor 7, I find a teleporter (or a hole) that leads to an unidentified place.The intro of the game plays while I am moving, and when it's finished I get this error:___FATAL ERROR inaction number 1of  Step Event0for object view_follower:Unable to find any instance for object index '6' name 'varstore'at gml_Object_view_follower_Step_0I'd lik
 e to find back the 2nd error, but I don't have access to the same labtop for the moment, and the one I use now as quite a bit of trouble running the game.That error happens when I enter in collision with a certain NPC on floor 8, if it can help.

URL: http://forum.audiogames.net/viewtopic.php?pid=254973#p254973





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-25 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

OK, so you may have to restart indeed.

URL: http://forum.audiogames.net/viewtopic.php?pid=254970#p254970





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-25 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

flame_elchemist wrote:am i gonna have to start over again?It depends if you copied or simply move your save file.If you simply moved it I guess you can try to copy it in the test version. Then, if you are not stuck any more, what I suggest to do is to go to the final step befor floor 7 (when it says upstairs), then go back to the previous version. At least it worked for me.

URL: http://forum.audiogames.net/viewtopic.php?pid=254965#p254965





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-25 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

flame_elchemist wrote:am i gonna have to start over again?It depend if you copied or simply move your save file.If you simply moved it I guess you can try to copy it in the test version. Then, if you are not stuck any more, what I suggest to do is to go to the final step befor floor 7 (when it says upstairs), then go back to the previous version. At least it worked for me.

URL: http://forum.audiogames.net/viewtopic.php?pid=254965#p254965





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-24 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

pokemikey wrote:band, put the savegame in the previous version., first vercion of test game losing roket team casino, then you get the item to see ghosts bas the tower pokemon, and defeats the pokemon that is on the 6th floor, when you're very fences stairs 7th floor, you pass the savegame to previous vercion. so if you can find the mister fuji but a tip. you have to get a flight rope or open to teleport out of the tower because otherwise fails.? one you see outside the tower pokemon, passes the savegame to vercion of test.by the way, cinnamon island? is impossible to enter the gym. and I got the key, but when entering the game quitsThank you. I must say I never considered doing it.

URL: http://forum.audiogames.net/viewtopic.php?pid=254864#p254864





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-24 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Muhammad Hajjar wrote:Guys the game still doesn't work with me. When I run the exe file, I get an error message talking about a problem in MSVCP100.dll that the image isn't correct or something like that. If anyone received such error, please tell me how to fix it and run the game without problems.It happened to me when I tried to play for the first time, so I downloaded another version of msvcp100.dll and it worked fine. I don't exactly remember where I found it, the only thing I am almost certain is that the version I downloaded wasn't as heavy as the one Braillemon is supposed to use.

URL: http://forum.audiogames.net/viewtopic.php?pid=254862#p254862





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-23 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

I may have been wrong when I said a few posts ago that items like charcoal or mystic water weren't working. If I understood well, in this release, the damage inflicted by a move isn't supposed to be higher then the defending pokemon's max hps, unlike before. Has I've been doing only one hit K.O.s with my Growlith, it could explain why I thought these items don't work whereas they probably do.Actually I think it's this point of the battle system which can be glitchy at times, using the attacking pokemon's left HP to calculate the damage instead of that of the defending one. Now what makes it ambiguous is that it doesn't happen all the time.

URL: http://forum.audiogames.net/viewtopic.php?pid=254781#p254781





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-23 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

I may have been wrong when I said a few posts ago that items like charcoal or mystic water weren't working. If I understood well, in this release, the damage inflicted by a move isn't supposed to be higher then the defending pokemon's max hps, unlike before. Has I've been doing only one hit K.O.s with my Growlith, it could explain why I thought these items didn't work whereas they probably do.Actually I think it's this point of the battle system which can be glitchy at times, using the attacking pokemon's left HP to calculate the damage instead of that of the defending one. Now what makes it ambiguous is that it doesn't happen all the time.

URL: http://forum.audiogames.net/viewtopic.php?pid=254781#p254781





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-23 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

I may have been wrong when I said a few posts ago that items like charcoal or mystic water weren't working. If I understood well, in this release, the damage inflicted by a move isn't supposed to be higher then the defending pokemon's max hps, unlike before. Has I've been doing onely one hit K.O.s with my Growlith, it could explain why I thought these items didn't work whereas they probably do.Actually I think it's this point of the battle system which can be glitchy at times, using the attacking pokemon's left HP to calculate the damage instead of that of the defending one. Now what makes it ambiguous is that it doesn't happen all the time.

URL: http://forum.audiogames.net/viewtopic.php?pid=254781#p254781





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-22 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Meowth can be found on route 7.I didn't think that it was possible to go to the Indigo Plateau in this release. Or was it with the save file in the Braillemon test archive?

URL: http://forum.audiogames.net/viewtopic.php?pid=254665#p254665





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-22 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Meowth can be found on route 7.I didn't think that it was possible to go to the Indigo Plateau in this release. Or was is with the save file in the Braillemon test archive?

URL: http://forum.audiogames.net/viewtopic.php?pid=254665#p254665





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-22 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

And there it is: Haunter actually evolves into Gengar at level 42.

URL: http://forum.audiogames.net/viewtopic.php?pid=254659#p254659





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-22 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

That's actually true in the original game, but since there is no trade function in Braillemon, those pokemon evolve another way.And i hope it is going to stay like that even when the trade function is implemented.

URL: http://forum.audiogames.net/viewtopic.php?pid=254658#p254658





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-22 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

That's actually through in the original game, but since there is no trade function in Braillemon, those pokemon evolve another way.And i hope it is going to stay like that even when the trade function is implemented.

URL: http://forum.audiogames.net/viewtopic.php?pid=254658#p254658





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-22 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Hum, Haunter doesn't evolve at level 40, I will level it up again a littre to see what happens.

URL: http://forum.audiogames.net/viewtopic.php?pid=254656#p254656





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-22 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

flame_elchemist wrote:can i use payday outside of battle?I don't think so, but I never really checked.

URL: http://forum.audiogames.net/viewtopic.php?pid=254653#p254653





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-22 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Muhammad Hajjar wrote:pulseman45 wrote:Muhammad Hajjar wrote:But how did you guys do that? I mean: I've accessed floor 6, or, is it 5? The floor that is above the floor which we can restore our pokemon's health there. The floor above it, which I think it's floor 6, nothing but a dead end. So how did you caught these dark pokemons? I've went back to Celadon city to get the scope from the game corner, but nothing there. What to do next?Actually ghost Pokemon start to appear at the second floor.But my pokemons are afraid of them, in addition to that they're uncatchable. So don't know how to catch them.In order to catch ghosts you need an item called the sylph scope, which you can find in the Rocket hideout in Celadon City. The rocket hideo
 ut is behind a poster in the casino; If there is no poster or the sixth floor of the tower is a real dead end, make sure you have the last test version of the game, which can be found on page 56 of this topic.

URL: http://forum.audiogames.net/viewtopic.php?pid=254650#p254650





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-22 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Muhammad Hajjar wrote:pulseman45 wrote:Muhammad Hajjar wrote:But how did you guys do that? I mean: I've accessed floor 6, or, is it 5? The floor that is above the floor which we can restore our pokemon's health there. The floor above it, which I think it's floor 6, nothing but a dead end. So how did you caught these dark pokemons? I've went back to Celadon city to get the scope from the game corner, but nothing there. What to do next?Actually ghost Pokemon start to appear at the second floor.But my pokemons are afraid of them, in addition to that they're uncatchable. So don't know how to catch them.In order to catch ghosts you need an item called the sylph scope, which you can find in the Rocket hideout in Safron City. The rocket hideou
 t is behind a poster in the casino; If there is no poster or the sixth floor of the tower is a real dead end, make sure you have the last test version of the game, which can be found on page 56 of this topic.

URL: http://forum.audiogames.net/viewtopic.php?pid=254650#p254650





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-22 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Not really. And Haunter learns it first descent ghost move, Shadow Punch, at level 29.

URL: http://forum.audiogames.net/viewtopic.php?pid=254639#p254639





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-22 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

You can buy them at the prize corner of Celadon city.Now the casino games are kinda tricky, but there is a roulett game where you can win coins if you find the good colour and the good pokemon. The thing is, it's not random. For me it was the following order:-red squirtle,-green squirtle,-blue magnemite,-red magnemite,-green magnemite,-blue pikachu.

URL: http://forum.audiogames.net/viewtopic.php?pid=254637#p254637





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-22 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

It is the other way.Now that I think about it, you could learn some TM moves to your haunter if you think it's not to good, such as psychic or shadow ball if you got them.

URL: http://forum.audiogames.net/viewtopic.php?pid=254635#p254635





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-22 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Muhammad Hajjar wrote:But how did you guys do that? I mean: I've accessed floor 6, or, is it 5? The floor that is above the floor which we can restore our pokemon's health there. The floor above it, which I think it's floor 6, nothing but a dead end. So how did you caught these dark pokemons? I've went back to Celadon city to get the scope from the game corner, but nothing there. What to do next?Actually ghost Pokemon start to appear at the second floor.

URL: http://forum.audiogames.net/viewtopic.php?pid=254633#p254633





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-22 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Maybe Haunter evolves into Gengar at level 40. I will test that, it's gonna be a bit long but why not.

URL: http://forum.audiogames.net/viewtopic.php?pid=254632#p254632





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-22 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

flame_elchemist wrote:are their other dark pokemon that i can find? i was thinking of diching my honter and getting a jangar.If you're talking about ghost Pokemon, I believe there aren't any other then Gastly and Haunter. Just to know, at which level is your Haunter now?

URL: http://forum.audiogames.net/viewtopic.php?pid=254628#p254628





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-22 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

flame_elchemist wrote:are their other dark pokemon that i can find? i was thinking of diching my honter and getting a jangar.If you're talking about ghost Pokemon, I believe there aren't any other hen Gastly and Haunter. Just to know, at which level is your Haunter now?

URL: http://forum.audiogames.net/viewtopic.php?pid=254628#p254628





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-21 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

The only rode we can obtain so far is the old rode, which is given by a NPC in Vermilion city.

URL: http://forum.audiogames.net/viewtopic.php?pid=254582#p254582





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-21 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

You can find a fire pokemon on route 7 (though I think it's labeled route 8 when you enter on it). Aniway it's just East of Celadon City. There are Vulpix and Growlith as fire Pokemon.

URL: http://forum.audiogames.net/viewtopic.php?pid=254580#p254580





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-21 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

It is probably breakable with a move called rock smash, I don't know where the HM can be found, though. And I don't know what's in this rock either. Did you stay stuck when you interacted with it or could you still move?

URL: http://forum.audiogames.net/viewtopic.php?pid=254577#p254577





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-21 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

It is probably breakable with a move called rock smash, I don't know where the HM can be found, though. And I don't know what(s in this rock either. Did you stay stuck when you interacted with it or could you still move?

URL: http://forum.audiogames.net/viewtopic.php?pid=254577#p254577





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-21 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Since almost everything is locked in Safron City, I fear there isn't much more to do until the tower's error is fixed.

URL: http://forum.audiogames.net/viewtopic.php?pid=254575#p254575





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-21 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

On another subject, some items don't seam to work. I gave a charcoal to my Growlith to enhance it's fire attacks, but the inflicted damage were overall identical, from 45 to 50 damage on a Gastly with or without charcoal. However I think those kinds of item worked normally in the previous release.Also, I was training my supposedly shiny Pidgeoto, and I got that strange attack formula again when it attacked super effectively while being under a certain level of health. For example, Pidgeoto (which had 33 HP left) inflicted 33 damage to a Bellsprout with Gust, then was put to sleep and beaten down to 15 HP with Wrap. Then it's Gust did 15 damage, which wasn't enough to beat the Bellsprout.I knew a similar case when my Pidgeoto, which was down to 9 HP, only did 9 damage to a Mankey when using gust, which of course wasn't enough to beat it either.So, I said i wasn't going to talk more about this glitch, but I think it could be solved mor
 e easily now that I have a bit more info on it. And I also think giving examples helps to understand it better then the last times I talked about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=254561#p254561





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-21 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

On another subject, some items don't seam to work. I gave a charcoal to my Growlith to enhance it's fire attacks, but the inflicted damage were overall identical, from 45 to 50 damage on a Gastly with or without charcoal. However I think those kinds of item worked normally in the previous release.Also, I was training my supposedly shiny Pidgeoto, and I got that strange attack formula again when it attacked super effectively while being under a certain level of health. For example, Pidgeoto inflicted 33 damage to a Bellsprout with Gust, then was put to sleep and beaten down to 15 HP with Wrap. Then it's Gust did 15 damage, which wasn't enough to beat the Bellsprout.I knew a similar case when my Pidgeoto, which was down to 9 HP, only did 9 damage to a Mankey when using gust, which wasn't enough to beat it either.So, I said i wasn't going to talk more about this glitch, but I think it could be solved more easily now that I have a bit mo
 re info on it. And I also think giving examples helps to understand it better then the last times I talked about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=254561#p254561





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-21 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

I guess you can evolve it on this release, as my Graveler evolved into Golem at level 40. Haunter may not evolve by level up, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=254558#p254558





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-20 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

To be honest I didn't really expect to find a shiny Pokemon on a mainly audio Pokemon Game. I guess it has been hidden very well since the beginning. Unless that sound means something else. But in that case I don't have any idea of what it could be.

URL: http://forum.audiogames.net/viewtopic.php?pid=254524#p254524





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-20 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Well, I am not very good at describing sounds. I would say it's a kind of high pitched "tinglingling" sound. It somehow reminds of the sound when you encounter a shiny in a classic Pokemon game, but it is not the same.

URL: http://forum.audiogames.net/viewtopic.php?pid=254521#p254521





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-20 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Well, I am not very good at describing sounds. I would say it's a kind of high pitched "tinglingling" sound. It somehow remembers of the sound when you encounter a shiny in a classic Pokemon game, but it is not the same.

URL: http://forum.audiogames.net/viewtopic.php?pid=254521#p254521





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-20 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Oh and now that I remember, I caught a Pidgey in the previous version. The thing is, that Pidgey made a special sound after it's cry, and when I enter it's menu to switch him/give him an item, that special sound plays. So, is it possible that this Pidgey could be shiny?

URL: http://forum.audiogames.net/viewtopic.php?pid=254513#p254513





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-20 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

flame_elchemist wrote:i read somewhere that if i give a drink to someone at the roof of the department store i get a tmIf i remember correctly you are supposed to give different drinks to the girl who's thursty, and she would give you a tm for each different drink. But for some reason it doesn't work in Braillemon, unless this is intentional.

URL: http://forum.audiogames.net/viewtopic.php?pid=254512#p254512





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-20 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

flame_elchemist wrote:wen i went to flore7 in the pokemon tower i got this.___FATAL ERROR inaction number 1of Create Eventfor object MrFujiPKMNTower:Variable MrFujiPKMNTower.rotateToChar(100837, -2147483648) not set before reading it.at gml_Object_MrFujiPKMNTower_Create_0Got the same error, but don't worry, Daigonite herself said it is going to be fixed.

URL: http://forum.audiogames.net/viewtopic.php?pid=254483#p254483





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-20 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Sorry to come back on it, but actually the damage is calculated with the attacking pokemon's HP, and not the defending one. For instance I made a couple experimentations with my Golem on route 9, and the attack will always do 117 damage to whatever pokemon, even on a Pidgey which has around 50 hp max.Now if my Golem's health is reduced to 113 HP, it does 113 damage, and 40 damage if my Golem has 40 HP, and it would mean my Golem would not even be able to kill a Pidgey with Rock Throw in such a case.Now I know some moves use the HP of the attacking Pokemon in the damage formula, but I am certain Rock Throw or Earthquake don't.ON the other hand, my Golem is the most affected with that then my other Pokemon, and I understand if anybody else thinks the game acts normally. This is to complicated, and I think I'd better  consider there is no glitch at all. Plus you may think I'm anoying always talking about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=254478#p254478





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-20 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Sorry to come back on it, but actually the damage is calculated with the attacking pokemon's HP, and not the defending one. For instance I made a couple experimentations with my Golem on route 9, and the attack will always do 117 damage to whatever pokemon, even on a Pidjey which has around 50 hp max.Now if my Golem's health is reduced to 113 HP, it does 113 damage, and 40 damage if my Golem has 40 HP, and it would mean my Golem would not even be able to kill a Pidjey with Rock Throw in such a case.Now I know some moves use the HP of the attacking Pokemon in the damage formula, but I am certain Rock Throw or Earthquake don't.ON the other hand, my Golem is the most affected with that then my other Pokemon, and I understand if anybody else thinks the game acts normally. This is to complicated, and I think I'd better  consider there is no glitch at all. Plus you may think I'm anoying always talking about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=254478#p254478





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-20 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Sorry to come back on it, but actually the damage is calculated with the attacking pokemon's HP, and not the defending one. For instance I made a couple experimentations with my Golem on route 9, and the attack will always do 117 damage to whatever pokemon, even on a Pidjey which has around 50 hp max.Now if my Golem's health is reduced to 113 HP, it does 113 damage, and 40 damage if my Golem has 40 HP, and it would mean my Golem would not even be able to kill a Pidjey with Rock Throw in such a case.Now I know some moves use the HP of the attacking Pokemon in the damage formula, but I am certain Rock Throw or Earthquake don't.ON the other hand, my Golem is the most affected with that then my other Pokemon, and I understand if anybody else thinks the game acts normally. This is to complicated, and I think I'd better  consider there is no glitch at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=254478#p254478





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-20 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Sorry to come back on it, but actually the damage is calculated with the attacking pokemon's HP, and not the defending one. For instance I made a couple experimentations with my Golem on route 9, and the attack will always do 117 damage to whatever pokemon, even on a Pidjey which has around 50 hp max.Now if my Golem's health is reduced to 113 HP, it does 113 damage, and 40 damage if my Golem has 40 HP, and it would mean my Golem would not even be able to kill a Pidjey with Rock Throw in such a case.Now I know some moves use the HP of the attacking Pokemon in the damage formula, but I am certain Rock Throw or Earthquake don't.ON the other hand, my Golem is the most affected with thaat then my other Pokemon, and I understand if anybody else thinks the game acts normally. This is to complicated, and I think I'd better  consider there is no glitch at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=254478#p254478





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-19 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

In fact, at least in my game, it takes the number of hp the attacking pokemon as left and inflicts the exact same number of damage to the other pokemon, whatever the move and worse, the effectiveness or critical hit. And I know a Graveler's Magnitude 6 is supposed to do much better damage then just 3 on an underleveled electrode. But as strange as it appears, it doesn't happen all the time, it seams to depend of which pokemon I use and which one I face.Well actually when I say the glitch happens whatever the move, I am a bit mistaken. For example with my Golem, Rock throw and dig are affected whereas rollout works normally.

URL: http://forum.audiogames.net/viewtopic.php?pid=254399#p254399





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-19 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

In fact, at least in my game, it takes the number of hp the attacking pokemon as left and inflicts the exact same number of damage to the other pokemon, whatever the move and worse, the effectiveness or critical hit. And I know a Graveler's Magnitude 6 is supposed to do much better damage then just 3 on an underleveled electrode. But as strange as it appears, it doesn't happen all the time, it seams to depend of which pokemon I use and which one I face.

URL: http://forum.audiogames.net/viewtopic.php?pid=254399#p254399





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-19 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Actually Pokemon from the 2nd generation are programmed in the game, so it should be the first two generations.

URL: http://forum.audiogames.net/viewtopic.php?pid=254384#p254384





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-19 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

As you are not as far in the game as the previous versions goes, maybe you can download the old Braillemon 1400 and use your current save file, but I cannot tell you if the result is going to be as expected.

URL: http://forum.audiogames.net/viewtopic.php?pid=254373#p254373





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-19 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Unfortunately I am not sure you will be able to go to Lavander Town because of the bug you currently encounter. I was able to go there because I copied my save file from the previous stable version.However it is the next town after Vermillion city, you will have to cross a dungeon called Rock Tunnel. So you can always try to find the way that leads to it, in case I would be mistaken.

URL: http://forum.audiogames.net/viewtopic.php?pid=254371#p254371





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-19 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Unfortunately I am not sure you will be able to Lavander Town because of the bug you currently encounter. I was able to go there because I copied my save file from the previous stable version.However it is the next town after Vermillion city, you will have to cross a dungeon called Rock Tunnel. So you can always try to find the way that leads to it, in case I would be mistaken.

URL: http://forum.audiogames.net/viewtopic.php?pid=254371#p254371





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-19 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

From what I heard he should be in the game. But I don't know where exactly, as I didn't use the daycare for the moment.On another note, I also get an error as I climb to the seventh floor of Lavander Town's tower. It says:___FATAL ERROR inaction number 1of Create Eventfor object MrFujiPKMNTower:Variable MrFujiPKMNTower.rotateToChar(100837, -2147483648) not set before reading it.at gml_Object_MrFujiPKMNTower_Create_0

URL: http://forum.audiogames.net/viewtopic.php?pid=254368#p254368





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-19 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

From what I heard he should be in the game. But I don't know where exactly, as I didn't use daycare for the moment.On another note, I also get an error as I climb to the seventh floor of Lavander Town's tower. It says:___FATAL ERROR inaction number 1of Create Eventfor object MrFujiPKMNTower:Variable MrFujiPKMNTower.rotateToChar(100837, -2147483648) not set before reading it.at gml_Object_MrFujiPKMNTower_Create_0

URL: http://forum.audiogames.net/viewtopic.php?pid=254368#p254368





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-19 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

It seams you can also catch one in the Power Plant, which is available quite later in the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=254364#p254364





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-19 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Hello everyone.I found a glitch in the battle system. In fact moves seam to often inflict a number of damage exactly equal to whatever number of HP the attacking pokemon as left.For example, as I was fighting a Electrode with my graveler, Magnitude 6 only did 3 damage to the Electrode as my Graveler only had 3 HP left. Now my question is, did anyone else found that glitch or am I the only one. And if so, could it be because I imported my old save file in the new version?

URL: http://forum.audiogames.net/viewtopic.php?pid=254362#p254362





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-19 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Hello everyone.I found a glictch in the battle system. In fact moves seam to often inflict a number of damage exactly equal to whatever number of HP the attacking pokemon as left.For example, as I was fighting a Electrode with my graveler, Magnitude 6 only did 3 damage to the Electrode as my Graveler only had 3 HP left. Now my question is, did anyone else found that glitch or am I the only one. And if so, could it be because I imported my old save file in the new version?

URL: http://forum.audiogames.net/viewtopic.php?pid=254362#p254362





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-19 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Hello Rachel.First I wanted to say how much I apreciate Braillemon, revisiting the first generation of pokemon in audio format with added features from the next games is really an amazing idea. I am used to play pokemon since many years even though being completely blind, and to be honest I wasn't so impressed with the fact of making an audio adaptation of pokemon, but now I am really enjoying the game as there are new things I can do, such as using pokemon that evolve with stones or by trade.I am sad you lost your job, and I can only hope things are going to be better in the future.Best regards.Pierre Aubry, a.k.a. Pulseman45

URL: http://forum.audiogames.net/viewtopic.php?pid=254271#p254271





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-19 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Pikachu can be caught in Viridian Forest. As for watter, fire and thunder stones, they can be purchased at the Celadon department store.

URL: http://forum.audiogames.net/viewtopic.php?pid=254339#p254339





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-19 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Pikachu can be caught at Viridian Forest. As for watter, fire and thunder stones, they can be purchased at the Celadon department store.

URL: http://forum.audiogames.net/viewtopic.php?pid=254339#p254339





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-19 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Hello Rachel.First I wanted to say how much I apreciate Braillemon, revisiting the first generation of pokemon in audio format with added features from the next games is really an amazing idea. I am used to play pokemon since many years even though being completely blind, and to be honest I wasn't so impressed with the fat of making an audio adaptation of pokemon, but now I am really enjoying the game as there are new things I can do, such as using pokemon that evolve with stones or by trade.I am sad you lost your job, and I can only hope things are going to be better in the future.Best regards.Pierre Aubry, a.k.a. Pulseman45

URL: http://forum.audiogames.net/viewtopic.php?pid=254271#p254271





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2016-03-19 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

Hello Rachel.First I wanted to say how much I apreciate Braillemon, revisiting the first generation of pokemon in audio format with added features from the next games is really an amazing idea. I am used to play pokemon since many years even though being completely blind, and to be honest I wasn't so impressed with the fat of making an audio adaptation of pokemon, Aniway, but now I am really enjoying the game as there are new things I can do, such as using pokemon that evolve with stones or by trade.I am sad you lost your job, and I can only hope things are going to be better in the future.Best regards.Pierre Aubry, a.k.a. Pulseman45

URL: http://forum.audiogames.net/viewtopic.php?pid=254271#p254271





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

<    1   2   3   4   5