Re: Bokurano Daibouken 3 : secondary topic

2017-12-11 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I believe I used the Omega Shooter for the first one and the Sky Shooter for the rest of them. In Nyanchan's playthrough they use the Super Yo-Yo, it might work a bit better. URL: http://forum.audiogames.net/viewtopic.php?pid=341763#p341763

Re: Bokurano Daibouken 3 : secondary topic

2017-12-11 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic SPOILERThe idea is to fall and use your magic hook just before you reach 0, and then release it so your fall isn't deadly. There will be a spark box that you will have to destroy and when it's done, a dial appears. You have to set it to a certain

Re: Bokurano Daibouken 3 : secondary topic

2017-12-11 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic SPOILERThe idea is to fall and use your magic hook just before you reach 0, and then release it so your fall isn't deadly. There will be a spark box that you will have to destroy and when it's done, a dial appears. You have to set it to a certain

Re: Bokurano Daibouken 3 : secondary topic

2017-12-11 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic SPOILERThe idea is to fall and use your magic hook when you're about to reach 0, and then release it so your fall isn't deadly. There will be a spark box that you will have to destroy and when it's done, a dial appears. You have to set it to a

Re: Crazy Party: mini-games and card battle! (beta51)

2017-12-05 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta51) Yeah I like the changes; I especially love how fairy type gets nerfed (with lullaby not as powerful as it was a few versions ago), but gets a few interesting new cards. URL: http://forum.audiogames.net/viewtopic.php?pid=341100#p341100

Re: Crazy Party: mini-games and card battle! (beta51)

2017-12-05 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta51) Yeah I like the changes; I especially love how the fairy type gets another nerf (with lullaby not as powerful as before) but gets a few interesting new cards. URL: http://forum.audiogames.net/viewtopic.php?pid=341100#p341100

Re: Bokurano Daibouken 3 : secondary topic

2017-11-30 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @Nyanchan: Thanks a lot! And thanks to Cary for uploading it again. @Bryan: I had to set the dial to 5 for the gravity killer to be dropped, maybe you should try. URL: http://forum.audiogames.net/viewtopic.php?pid=340493#p340493

Re: Bokurano Daibouken 3 : secondary topic

2017-11-28 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Yes, I heard a lot about her and that she did one or two walkthroughs on the game (and possibly one on BK2) but could never here anything of it. Maybe there isn't any trace of it on the Internet anymore, unfortunately. URL:

Re: Bokurano Daibouken 3 : secondary topic

2017-11-25 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Well, I wondered if I would have to make another topic but I finally prefer posting this question here, especially since there are so many topics about BK3 already. Does anyone know how I can find any BK3 (or even BK1 or 2) audio walkthroughs I

Re: Bokurano Daibouken 3 : secondary topic

2017-11-25 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Well, I wondered if I would have to make another topic but I finally prefer posting this question here. Does anyone know how I can find any BK3 (or even BK1 or 2) audio walkthroughs I could have missed? For BK3, I listened to the ones from

Re: Bokurano Daibouken 3 : secondary topic

2017-11-14 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Yes, I will check what happens when I eventually reach 300 hours, I just thought I may have beenn missing something and that it could have been 250 hours after all. URL: http://forum.audiogames.net/viewtopic.php?pid=338404#p338404

Re: Bokurano Daibouken 3 : secondary topic

2017-11-14 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic OK.On another note, I have 267 hours of playing time and I can't seem to find the compagnon card, I always get the magical edge instead. I wonder what I'm missing.Also I read somewhere here that you get it after 300 hours of playing time, but then

Re: Bokurano Daibouken 3 : secondary topic

2017-11-14 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic OK.On another note, I have 267 hours of playing time and I can't seem to find the compagnon card, I always get the magical edge instead. I wonder what I'm missing.Also I read somewhere here that you get it after 300 hours of playing time, but then

Re: Bokurano Daibouken 3 : secondary topic

2017-11-14 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Glad I could help. I'm also impressed you were able to verify it so quickly. I mean, it's true that you can complete a mode in maybe less than 5 hours or so, but still. URL: http://forum.audiogames.net/viewtopic.php?pid=338346#p338346

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-14 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta51) @1,133: I believe Fire resists Fairy, so a Dragon/Fire deck may be a good idea indeed.I got all the new cards a few days ago, thanks to some decks I made since Beta48 (dark/insect, psychic/plant, psychic/ice -which might be the most

Re: Bokurano Daibouken 3 : secondary topic

2017-11-13 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Yes that walkthrough is pretty impressive! I didn't know for the secret in 5-3, because you apparently need more paper dolls then on 6-2.There are a couple things on which I can help, but wish I could do recordings to prove it.From what I

Re: Bokurano Daibouken 3 : secondary topic

2017-11-05 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I wonder too, it seems there were some updates regarding mines. When Liam did a Let's Play a while ago the mines couldn't damage the security jet, and then I watched the more recent PG13 streams and I believed the jets were no more after getting

Re: SoniFight v1.0 now available

2017-11-04 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: SoniFight v1.0 now available @70: Exactly, URL: http://forum.audiogames.net/viewtopic.php?pid=336684#p336684 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoniFight v1.0 now available

2017-10-31 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: SoniFight v1.0 now available @56 I think the "wait" option you spoke about was also there in older Final Fantasy games, and that's indeed something to consider.Also almost all the FF series is on steam, but I don't know how popular these versions are, probably not as much as on

Re: SoniFight v1.0 now available

2017-10-30 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: SoniFight v1.0 now available About exploring the maps, I guess it would already be fine if SoniFight can do what's done in Pokemon, that's to say play a sample when the player can't advance more in a certain direction, and play another sound when entering a new area. Then more details

Re: SoniFight v1.0 now available

2017-10-30 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: SoniFight v1.0 now available [[wow]], the whole speaking menu thing is really cool, and I can't wait when people will start experimenting on old school RPGs like Final Fantasy VI and others. The only thing I think would be difficult with the FF series is with the active time battle

Re: SoniFight v1.0 now available

2017-10-30 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: SoniFight v1.0 now available [[wow]], the whole speaking menu thing is really cool, and I can't wait when people will start experimenting on ol school RPGs like Fianl Fantasy VI and others. The only thing I think would be difficult with the FF series is with the active time battle

Re: Bokurano Daibouken 3 : secondary topic

2017-10-29 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @Kratos: For the door in 25-2, make sure you beat the game at least once and the bonus shops are available, and it should open. URL: http://forum.audiogames.net/viewtopic.php?pid=335617#p335617 ___

Re: Bokurano Daibouken 3 : secondary topic

2017-10-13 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Hello everyone,So I saw that in the coin collecting mode, you can decide to fight against laser launchers. However, it seems they don't drop any items when defeated, and I am pretty sure they don't give experience eather.So, is there a point in

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-06 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta51) Well, to be perfectly honest, I did discover the changes in Beta48 the hard way, as some enemies were using card I thought they wouldn't be able to use at this point. Only then did I read the changelog. I still won with my ghost type

Re: Bokurano Daibouken 3 : secondary topic

2017-09-25 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I think I found a bug. When you use a speed drink, then technically die except a recovery ring protects you, the effect of said speed drink will remain active for the rest of the stage. I did it with a large-sized super speed drink, but I assume

Re: Bokurano Daibouken 3 : secondary topic

2017-09-25 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I think I found a bug. When you use a speed drink, then technically die except a recovery ring protects you, the effect of said speed drink will remain active for the rest of the stage. I did it with a large-sized super speed drink, but I assume

Re: Bokurano Daibouken 3 : secondary topic

2017-09-25 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I think I found a bug. When you use a speed drink, then technically die except a recovery ring protects you, the effect of said speed drink will remain active for the rest of the stage. I did it with a large-sized super speed drink, but I assume

Re: shadow rine full voice version released

2017-09-20 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: shadow rine full voice version released @Jayde: Thank you for your answer. I haven't played this game for a while, so I'll get back to it eventually. At least it seems I have quite a few hours to spend on this game again, and I already spent quite many! URL:

Re: Bokurano Daibouken 3 : secondary topic

2017-09-12 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic OK. Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=329372#p329372 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Bokurano Daibouken 3 : secondary topic

2017-09-12 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic So I started exciting mode, everything is fine, but when I did stage 6-2 I suddenly had to fight against à chopper. The fight was close but I lost, and I have absolutely no clue how the chopper appeared and I don't manage to make it appear again.

Re: Bokurano Daibouken 3 : secondary topic

2017-09-08 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic To get a piece of wall you have to summon a cat. When a wall is close to you and the cat is near you, press Enter. A list of commands for the cat should appear, so you can command the cat to destroy the wall. Doing this drops a piece of wall,

Re: Bokurano Daibouken 3 : secondary topic

2017-09-06 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @108: Since you are talking about favourite tracks, I can say I have quite a few:For boss themes, I especially like 8-4 and 10-4, with that last one sounding like something from a 16 bit Final Fantasy game in it's orchestration and emphasis on the

Re: Bokurano Daibouken 3 : secondary topic

2017-09-02 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @keithwipf1: Yes, I was going to try the magic armor plus, so it's good to know it's helpful. It seems that spell can't reach you when you are far enough, but you are never sure you will have time to get away before it happens.Also, I found an old

Re: Bokurano Daibouken 3 : secondary topic

2017-07-15 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @1,894: That's strange, I just installed the last version and it ran without problems, though I don't know much about that version for now except for the Nyanchangames logo being rearranged, which is cool.Edit: The changelog says the latest

Re: Bokurano Daibouken 3 : secondary topic

2017-07-15 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @1,894: That's strange, I just installed the last version and it ran without problems, though I don't know much about that version for now except for the Nyanchangames logo being rearranged, which is cool. URL:

Re: Crazy Party: mini-games and card battle! (beta49)

2017-07-09 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta49) I'm pretty sure there was a time I stayed asleep even more, then again it's even more powerful now that you can combine it with psychic type and all that goes with it, though I did have a bit more trouble combining psychic with fairy

Re: Crazy Party: mini-games and card battle! (beta49)

2017-07-08 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta49) I wonder if cards such as glaciate should stay at 100% success. I mean, Ice is a pretty powerful type to begin with, and has become even more dangerous since beta48, as it can be played in tandem with other types. To put this in

Re: Crazy Party: mini-games and card battle! (beta49)

2017-07-08 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta49) I wonder if cards such as glaciate should stay at 100% success. I mean, Ice is a pretty powerful type to begin with, and has become even more dangerous since beta48, as it can be played in tandem with other types. To put this in

Re: Bokurano Daibouken 3 : secondary topic

2017-06-29 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @assault_freak That's true I didn't consider the whole platforming and stage layout aspect in the equation, on that part you are right. And the real reason why I didn't donate yet, I don't like to talk to much about it because I feel ashamed, but

Re: Bokurano Daibouken 3 : secondary topic

2017-06-29 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @assault_freak That's true I didn't consider the whole platforming and stage layout aspect in the equation, on that part you are right. And the real reason why I didn't donate yet, I don't like to talk to much about it because I feel ashamed, but

Re: Bokurano Daibouken 3 : secondary topic

2017-06-29 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I definitely agree on this. The worst is that I still didn't get that translation pack, and I only really started the game since yesterday. I guess I want to know if I have the skills required, since this game can be quite hard and I didn't play a

Re: Crazy Party: mini-games and card battle! (beta49)

2017-06-14 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta49) Hello everyone,I found a potential bug, the Pus Surge card doesn't seem to work. Even when the opponent has bleeding cards in his discard and my level in poison type is 16 or more, it can't be used. URL:

Re: Crazy Party: mini-games and card battle! (beta49)

2017-06-14 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta49) Hello everyone,I found a potential bug, the Pus Surge card doesn't seem to work. Even when the opponent has bleeding cards in his hand and my level in poison type is 16 or more, it can't be used. URL:

Re: Braillemon status update!

2017-06-03 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! OK, so I said I will try to complete the nationnal dex, but is it in fact possible? I mean, I wonder if there is actually a way to get all the starters and all the legendaries? Maybe it comes as a reward depending on how many pokemon you have caught, but I

Re: Braillemon status update!

2017-06-02 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! OK, I said I will try to complete the nationnal dex, but is it at least possible? I mean, I wonder if there is actually a way to get all the starters and all the legendaries? Maybe it comes as a reward depending on how many pokemon you have caught, but I don't

Re: Braillemon status update!

2017-06-02 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! OK, I said I will try to complete the nationnal dex, but is it at least possible? I mean, I wonder if there is actually a way to get all the starters and all the legendaries? Maybe it comes as a reward depending on how many pokemon you have caught, but I don't

Re: Braillemon status update!

2017-05-28 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! @Arqmeister: I used the older test version to get through the Sinabar gym, as you can't do otherwise anyway. After getting through it I switched back to the newer one, but I guess it doesn't matter to much. For information, I already knew that Agatha's Gengar

Re: Braillemon status update!

2017-05-27 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! OK,, so I have beaten the Elite four. Now the goal is, I guess, to complete the nationnal dex. Not sure I will succeed, but I'll catch as many as I can find.I have a question though. I saw one of Agatha's Gengar had sludge bomb and the rival's Arcanine had

Re: Braillemon status update!

2017-05-27 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! OK,, so I have beaten the Elite four. Now the goal is, I guess, to complete the nationnal dex. Not sure I will succeed, but I''l catch as many as I can find.I have a question though. I saw one of Agathz's Gengar had sludge bomb and the rival's Arcanine had

Re: Braillemon status update!

2017-05-26 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! @Dr. Bilbo J. Skywalker: I believe this part requires the Rock Smash tm, but I don't know where it is.Also, you asked for a better electric move earlier. There is the Thunder TM somewhere in the powerplant I believe. Do know however that it has 30% chance of

Re: Braillemon status update!

2017-05-26 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! @Dr. Bilbo J. Skywalker: I believe this part requires the Rock Smash tm, but I don't know where it is.Also, you asked for a better electric move earlier. There is the Thunder TM somewhere in the powerplant I believe. Do know however that it has 30% chance of

Re: shadow rine full voice version released

2017-05-25 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: shadow rine full voice version released Hello everyone,I am stuck somewhere in the game soSPOILERALERTI am against the shadow line boss in the after EP. I manage to survive with Lilia but can't beat it with Elena. Here are my statistics:Last hope at level 17,360 HP28 Powerful Rubies18

Re: Braillemon status update!

2017-05-25 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! @The Imaginatrix: Actually, I never heard of that older test version, that may explain why we didn't encounter the exact same problems when it comes to disappearing items. Anyway, thanks a lot!@dr. Bilbo J. Skywalker: Try leveling Haunter up to level 42. It

Re: Braillemon status update!

2017-05-25 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! @The Imaginatrix: Actually, I never heard of that older test version, that may explain why we didn't encounter the exact same problems when it comes to disappearing items.@dr. Bilbo J. Skywalker: Try leveling Haunter up to level 42. It should evolve. If it

Re: Braillemon status update!

2017-05-25 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! @The Imaginatrix: Actually, I never heard of that older test version, that may explain why we didn't encounter the exact same problems when it comes to disappearing items. URL: http://forum.audiogames.net/viewtopic.php?pid=312543#p312543

Re: Crazy Party: mini-games and card battle! (beta49)

2017-05-15 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta49) @Pragma: Thanks for your hard work, as always.@Enes: Well done, good fight. URL: http://forum.audiogames.net/viewtopic.php?pid=311035#p311035 ___ Audiogames-reflector mailing list

Re: Crazy Party: mini-games and card battle! (beta48)

2017-05-14 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta48) All right, so I have finally beaten the grand councel using a Psychic/Fairy type. I wouldn't say this was easy, even though I didn't lose a single match (I did on other tries, though). The last match was particularly spectacular, with

Re: Crazy Party: mini-games and card battle! (beta48)

2017-05-14 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta48) All right, so I have finally beaten the grand councel using a Psychic/Fairy type. I wouldn't say this was easy, even though I didn't lose a single match. The last one particularly spectacular, with the opponent sleeping for a very long

Re: Crazy Party: mini-games and card battle! (beta48)

2017-05-14 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta48) Yes, those things aren't easy to prevent. That didn't happened to me to often but due to the way the leveling system is handled now, I guess you can no longer hope to stop the opponents using that kind of status effect using spectral

Re: Crazy Party: mini-games and card battle! (beta48)

2017-05-14 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta48) What makes Spectral Dimention so good is that ghost is effective against ghost, so it can really turn the tide in a battle. I agree ghost moves aren't very powerful in general, but if you manage to blast your opponent and then turning

Re: Braillemon status update!

2017-05-14 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! That's strange indeed, I was aware of items randomly disappearing, but it happened to me only when I gave said items to a pokemon. I gave the twisted spoon to my Exeggutor and at some point it randomly vanished, same for the mystic water I gave to my

Re: Crazy Party: mini-games and card battle! (beta48)

2017-05-14 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta48) @enes: When a new beta is released, to get the missing card, I play the Grand Councel with a pure host type dec. The idea is to rely on blasting the opponent or turning it into a ghost with Spectral DImention (I'm not sure the card is

Re: Braillemon status update!

2017-05-07 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! I found another funny bug a few weeks ago. When surfing in Cerulean city and then exiting the water, you will find a pokemon nonetheless. In most case it is a pokemon you can find in the water, but once I encountered a glitchy pokemon. It had no name, was at

Re: Braillemon status update!

2017-05-07 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! I found another funny bug a few weeks ago. When surfing in Cerulean city and then exiting the water, you will find a pokemon nonetheless. In most case it is a pokemon you can find in the water, but once I encountered a glitchy pokemon. It had no name, was at

Re: Braillemon status update!

2017-05-05 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! I have it but I don't have a dropbox folder or anything like that, I'll have to do that eventually. URL: http://forum.audiogames.net/viewtopic.php?pid=309726#p309726 ___ Audiogames-reflector mailing list

Re: Braillemon status update!

2017-05-05 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! The link to the test version should be at page 56, post 1,392 in this thread.I can't ganraty that it still works, though. URL: http://forum.audiogames.net/viewtopic.php?pid=309726#p309726 ___

Re: shadow rine full voice version released

2017-05-05 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: shadow rine full voice version released Indeed, the latest version is now 3.15. URL: http://forum.audiogames.net/viewtopic.php?pid=309725#p309725 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: shadow rine full voice version released

2017-05-05 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: shadow rine full voice version released Indeed, the latest version is ow 3.15. URL: http://forum.audiogames.net/viewtopic.php?pid=309725#p309725 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: shadow rine full voice version released

2017-05-04 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: shadow rine full voice version released Hello everyone,I am having difficulties somewhere in the after EP.SPOILERALERTWhen you go back in the cave where you got the element of water, you have to cross two watery rooms after that of the save point. At the end of the second room, you

Re: Braillemon status update!

2017-04-08 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! I believe it can only be accessed after the Elite Four is beaten, via surfing in Serulian City. URL: http://forum.audiogames.net/viewtopic.php?pid=306241#p306241 ___ Audiogames-reflector mailing list

Re: shadow rine full voice version released

2017-04-07 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: shadow rine full voice version released Hello everyone,I am playing this game on normal and I am enjoying it. However I have a question. Maybe it may appear as stupid but, how do you remember the emplacements of the small caves in the Careshia plains? Because for example I remember

Re: Braillemon status update!

2017-03-31 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! Can't help to much with your two first questions. For walkthroughs, you can find them on GameFAQs, Bulbapedia, and probably other websites as well. URL: http://forum.audiogames.net/viewtopic.php?pid=304797#p304797

Re: Braillemon status update!

2017-03-29 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! Apparently it is somewhere on the fifth floor, can't really verify exactly where it is. I didn't manage to find the Rock Smash HM in Sylph Co, so I guess I missed it despite all the time it took me to finish it. Unless you are refering to Fire Red/Leaf Green

Re: Braillemon status update!

2017-03-29 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! Apparently it is somewhere on the fifth floor, can't really verify exactly where it is. I didn't manage to find the Rock Smash HM in Sylph Co, so I guess I missed it despite all the time it took me to finish it. Unless you are refering to Fire Red/Leaf Green

Re: Braillemon status update!

2017-03-27 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! So, speaking of infinite map/area. I went to sea if I could cross the route that is before Victory Road. None of the guards were there, however there is an area where you apparently have to use rock smash. I wasn't expecting that because I was pretty sure it

Re: Braillemon status update!

2017-03-26 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! Now that's interesting. I guess maybe there is a way to skip some of the guards before victory road. Also, I found another bug. When the bell of the Safari zone rings, you may be in a somewhat infinite map where you can catch pokemons from the safari zone

Re: Braillemon status update!

2017-03-19 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! I think the gold teath is somewhere in the Safari zone, can't remember exactly where, though. URL: http://forum.audiogames.net/viewtopic.php?pid=302898#p302898 ___ Audiogames-reflector mailing list

Re: Braillemon status update!

2017-03-17 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! For me, I had to replace the version of the DLL and it worked. I think the best way to solve the problem is to install all versions of Visual C++. URL: http://forum.audiogames.net/viewtopic.php?pid=302486#p302486

Re: Braillemon status update!

2017-03-16 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! When your in front of the giant pokemon, go to your bag and use the pokeflute. It should awaken it. URL: http://forum.audiogames.net/viewtopic.php?pid=302312#p302312 ___ Audiogames-reflector mailing list

Re: Braillemon status update!

2017-03-10 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! Sorry for the late response. Of course you are welcome if you want to help. I will begin that whenever I, or maybe someone else, manage to fix the main issues. URL: http://forum.audiogames.net/viewtopic.php?pid=301512#p301512

Re: Braillemon status update!

2017-03-03 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! When you are in the menu go to Pokemon, select the Pokemon in your party that has Fly, and Fly should appear abov the other commands, select it and then select where you want to fly. URL: http://forum.audiogames.net/viewtopic.php?pid=300185#p300185

Re: Braillemon status update!

2017-03-02 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! I don't think you can, because Celadon City is basically where the last stable version stops.So you will have to copy your old save file into the folder of the test version. However, this is a hidden file, so you will have to enable the option that allows

Re: Braillemon status update!

2017-02-28 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! Did you find a trainer as well as a poster in the casino?If not I think you are playing the stable version, there is a link to the latest version at page 56 of this thread, post 1,392.Be aware though that this is a test version, there are many bugs, and you

Re: Braillemon status update!

2017-02-28 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! I think you are playing the stable version, there is a link to the latest version at page 56 of this thread, post 1,392.Be aware though that this is a test version, there are many bugs, and you will have to swap your save file between the two versions in order

Re: Braillemon status update!

2017-02-27 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! Normally route 16 is West of Celadon City. I can't say much more, I haven't replayed the game for long so I don't really remember that part.If you are playing the stable Braillemon 1400, it may not be there, there is a link to a test version somewhere in this

Re: Braillemon status update!

2017-02-27 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! Normally route 16 is West of Celadon City. I can't say much more, if haven't replayed the game for long so I don't really remember that part.If you are playing the stable Braillemon 1400, it may not be there, there is a test version somewhere around this

Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-02-23 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! I know Guerrerrol learns Implant and the three other drain moves, so I remember it for PowerKick and Gamma Drain most notably, I don't remember the rest to much. I think it's fairly good too. URL:

Re: Braillemon status update!

2017-02-21 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! Well, I don't know when it is going to happen, but I want to be able so it does happen eventually.Trueth be told, I was saying to myself that I may do a French translation of the game if it gets finished, as well as a Let's Play/Playthrough. I don't know if I

Re: Braillemon status update!

2017-02-21 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! Well, I don't know when it is going to happen, but I want to be able so it does happen eventually.Trueth be told, I was saying to myself that I may do a French translation of the game if it gets finished, as well as a Let's Play/Playthrough. I don't know if I

Re: Braillemon status update!

2017-02-21 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! Well, I don't know when it is going to happen, but I want to be able so it does happen eventually.Trueth be told, I was saying to myself that I may do a French translation of the game if it gets finished, as well as a Let's Play/Playthrough. I don't know if I

Re: Braillemon status update!

2017-02-20 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! Now that I think of it, if I need a registered version of Game Maker in order to compile, I will have to wait a bit because I have currently no way of paying online, though this should change very soon. I will also watch for the accessibility of Parakeet next

Re: Braillemon status update!

2017-02-20 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! Now that I think of it, if I need a registered version of Game Maker in order to compile, I will have to wait a bit because I have currently no way of paying online, though this should change very soon. I will also watch for the accessibility of Parakeet next

Re: Braillemon status update!

2017-02-17 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! @Boy: I never tried it myself, but Brock seems definitely beatable with Nidoran. It seems you are indeed a bit underleveled, that's why you don't have to be affraid to grind levels a bit, especially in the beginning of the game where there aren't that many

Re: Braillemon status update!

2017-02-17 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! To be honest, I don't really have the time or knowledge for the moment so I didn't really try, and I don't know how much Game Maker may be accessible or not. I just hope, as I am studying to be a developper myself, that I would be able to fix things

Re: Braillemon status update!

2017-02-17 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! To be honest, I don't really have the time or knowledge for the moment so I didn't really try, and I don't know how much Game Maker may be accessible or not. I just hope, as I am studying to be a developper myself, that I would be able to fix things

Re: Braillemon status update!

2017-02-17 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! Thanks for your answer.As said in post 1,751, I have gone as far as it is possible to go (the seventh gym) so I nearly finished it, since the source code is available I wish I had the time and  knowledge to fix the main issues of the  game, I still have a good

Re: Braillemon status update!

2017-02-17 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! Thanks for your answer.As said in post 1,751, I have gone as far as it is possible to go (the seventh gym) so I nearly finished it, since the source code is available I wish I had the time and  knowledge to fix the main issues of the  game, I still have a good

Re: Braillemon status update!

2017-02-13 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! Hello,Sorry to bring back the thread for something that was maybe answered elseware, but if it was I couldn't find anything.Since the last post in the Braillemon blog mentionned a final update, and since a bit of time has past since then, I wonder if the

Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-02-12 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Thanks so much for all the recordings. Though I am assuming they weren't always recordings. The mythical battle theme, for example, doesn't loop and ends like a track normally would so I'm guessing it was found and not recorded

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