Re: Bloodbath released!
@redfox:It's all cool that you are trying to "ake a joke" but what if you're just trying to get yourself off the case? And about people a fwe years older than you not understanding simple logic: this is coming from the same guy who I know for a fact has been banned
Re: Bloodbath released!
@redfox:It's all cool that you are trying to "make a joke" but what if you're just trying to get yourself off the case? And about people a few years older than you not understanding simple logic: this is coming from the same guy who I know for a fact has been banned
Re: Bloodbath released!
and also the speedhack detetion is fucked up.
URL: https://forum.audiogames.net/post/489035/#p489035
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Re: Bloodbath released!
and, that, my foxy friend, is exactly why I bring up shit you did when you were 12. because, unsurprisingly, you havn't changed.
URL: https://forum.audiogames.net/post/489045/#p489045
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Re: Bloodbath released!
I know exactly why they added speedhacking. I was jumping around yesterday, which is how you MOVE in audio fps's, and someone's just like, you'we thpeedhacking, and I got warned! and now they've got the speedhack feature in place
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Re: Bloodbath released!
it doesn't matter you said it was a joke if we don't think it's funny.
URL: https://forum.audiogames.net/post/489069/#p489069
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Re: Bloodbath released!
yeah yeah redfox. act as though you're mature than all of us. totally. makes a lot of sense. this is the guy who's on watch? being warned? being B A N N E D F R O M G A M E S. you may've changed, but you know what? I liked old redfox better.
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Re: Bloodbath released!
I wasn't saying I was more mature than you, but some of the people on here most certainly are. I'm willing to withdraw though...I mean come on, the classic, "I'm more mature and smart than you, ha ha ha"will this get any easier?
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Re: Bloodbath released!
nope. anyway I'm not going to argue any more but just say. please! fix! spedhack!
URL: https://forum.audiogames.net/post/489092/#p489092
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Re: Bloodbath released!
bullshit @104, I insulted them just this morning.
URL: https://forum.audiogames.net/post/489114/#p489114
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Re: huntation
if I want to prove to someone that I've bought the code, I think I should get a recording. take this for example. I buy scrolling battles pro off of hayley. Then she records, because you can fake writing, herself, saying that she has indeed sold it to me. Then there would be
Re: Bloodbath beta
i think there already is.
URL: https://forum.audiogames.net/post/506752/#p506752
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Re: huntation
I think we all know by now if it is the truth. Also, can I go on a cloning rant? Ok, I'll take that as a yes.How would you feel if you have been programming something for a long time, or even a short time, but it was a challenge to make and you were really proud of it. Or
Re: rb farm is out
thanks! as luck might have it, you made this post about 10 minutes before the next update is released. it's now ready for download. also, I'm re writing post 1 to reflect the changes.
URL: https://forum.audiogames.net/post/519674/#p519674
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Re: rb farm is out
hi all,for those who didn't watch my stream before, I did show off what I have added to the latest update, so check that out if you havn't already. I'm going to be releasing a short coding stream in a couple minutes, so if you want to see me code live and make some
Re: rb farm - public beta 3/4, new update, is ready for release
muahahaha, you guys asked for more difficulty, I gave it to you.In all seriousness: thanks for the email, I'll check it out after virtual school.I'd also be happy to translate the game into spanish and any other language
Re: rb farm is out
hi guys,Thanks very much for all the positive feedback!I understand that the economy is unbalanced. as such I will be making it harder. If you have farm sounds, drop me a pm, and say you have in this topic.Workers will be added, but not for what you think they'll be
Re: rb farm is out
hi guys,Thanks very much for all the positive feedback!I understand that the economy is unbalanced. as such I will be making it harder. If you have farm sounds, drop me a pm, and say you have in this topic.Workers will be added, but not for what you think they'll be
Re: Sequence Storm Rhythm Racing Game
incorrect. when changing to visual queues or audio queues 1 mode, it doesn't work.
URL: https://forum.audiogames.net/post/520149/#p520149
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Re: rb farm - public beta 3/4, new update, is ready for release
yes, that's a good idea.
URL: https://forum.audiogames.net/post/520137/#p520137
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Re: Crazy Party: mini-games and card battle! (beta70)
you can connect a serverchristopherw.meport 2500
URL: https://forum.audiogames.net/post/520476/#p520476
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Re: rb farm - public beta 3/4, new update, is ready for release
thanks for all the support guys! I've been coding a few private things in the last few days, but hopefully a new update to the game will come out tomorrow.
URL: https://forum.audiogames.net/post/520475/#p520475
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new game on the playroom: ducks race
it's a fun dice racing game, with cards, strategy, and more!you can download quentin c at:http://qcsalon.net
URL: https://forum.audiogames.net/post/517197/#p517197
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Re: Sequence Storm Rhythm Racing Game
yeah, my comp is fine with it but it gets very hot and I don't like it.
URL: https://forum.audiogames.net/post/519237/#p519237
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Re: rb farm is out
hmm, let me see.
URL: https://forum.audiogames.net/post/519309/#p519309
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Re: rb farm is out
I'm not throwing it out the window entirely but it's gonna be reaaally difficult to find farm sounds...also try the new update, that bug is gone
URL: https://forum.audiogames.net/post/519316/#p519316
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Re: Sequence Storm Rhythm Racing Game
quick tip: sofarasIknow the editor is buuggy at the moment, I tried to make a track in audio queues 1 and it was completely fucked up when I tried to play it.
URL: https://forum.audiogames.net/post/519271/#p519271
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Re: rb farm is out
rb dice can be played in a browser, however rb farm is 64 bits.
URL: https://forum.audiogames.net/post/519287/#p519287
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Re: rb farm is out
patched. keep it up!
URL: https://forum.audiogames.net/post/519311/#p519311
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Re: rb farm is out
wow, thanks @11! I really appreciate it! tell me if you like it (or if you don't, either works because both allow for me ot make it better)
URL: https://forum.audiogames.net/post/519313/#p519313
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Re: rb farm is out
oh, and for the heck of it: here you go, have rb dice as well.http://rbstudios.ml/rbdice.htmlIt's a quite expansive browser based dice simulator for those non sighted of the gambling world. enjoy them both!edit: description
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Re: rb farm is out
I did it, see post 1.
URL: https://forum.audiogames.net/post/519285/#p519285
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Re: rb farm is out
aha! I conveniently forgot about the large pack of animal sounds i had on my other disc!
URL: https://forum.audiogames.net/post/519317/#p519317
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rb farm is out
rb farm is biger than ever in the new version 0.96!In a few days we'll be completely ut of the beta period and cruising along smoothely with new features as much as I can program them - we already added wolves, guard dogs, breeding, seasons and more for you to try!give it a
Re: Sequence Storm Rhythm Racing Game
here's the thing: as far as I know, it doesn't convert.
URL: https://forum.audiogames.net/post/519321/#p519321
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Re: Ever wanted to be random evil guy? Now you can!
yeah, I had a talk with simter yesterady and he said his forum account was hacked, he was a little angry but more confused from what I heard. he didn't sound at all like this poster. oh, and while I'm at it, whoever you are, not funny,
Re: Ever wanted to be random evil guy? Now you can!
actually, I talked to simter and he says it wasn't remote access, nor a pass crack, they must have used a security vulnerability to deliberately get in his account.
URL: https://forum.audiogames.net/post/518880/#p518880
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rb farm is out
rb farm is biger than ever in the new version 0.96!In a few days we'll be completely ut of the beta period and cruising along smoothely with new features as much as I can program them - we already added wolves, guard dogs, breeding, seasons and more for you to try!give it a
Re: rb farm is out
oh, and for the heck of it: here you go, have rb dice as well.http://rbstudios.ml/rbdice.html
URL: https://forum.audiogames.net/post/519277/#p519277
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rb battles
A little mini roguelike battle game as an apology for the lack of rb farm updates recently. enjoy!you can fight various enemies, there are 14 currently but more getting added all the time.It is playable in the browser, it's a simple roguelike for those just starting out with teh
Re: Fighting ring is out!
hehehe, I downloaded this game, it was great - at least, great if you are talking about how much it made me scoff at the developers. also yeah how the fuck did you get that source dude, it'd be interesting to have lying about if it was opensource
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Re: Fighting ring is out!
probably wouldn't do anything though since i don't even use bgt
URL: https://forum.audiogames.net/post/520728/#p520728
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Re: rb battles
I have created it in spider basic, a deravative of _javascript_. well, not exactly. You could say that spider basic is pure basic's brother. In stead of compiling into machine code, it compiles into extremely fast _javascript_ and html. It can also make android and IOS apps,
Re: Dangerous Drive, Ultimate Chase
you're welcome for that name
URL: https://forum.audiogames.net/post/521202/#p521202
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Re: Fighting ring is out!
oy oy oy. I never said that. don't put words in my mouth. I wasn't shitting on sbp, I was shitting on fr.
URL: https://forum.audiogames.net/post/520895/#p520895
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Re: rb battles version 1.1 is now available
ok fine it's not a roguelike. sorry. butt who knows, I might turn it into one
URL: https://forum.audiogames.net/post/520924/#p520924
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Re: Ever wanted to be random evil guy? Now you can!
I'll take a look! downloading now - but what language did you make it in? I assume bgt.
URL: https://forum.audiogames.net/post/518138/#p518138
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Re: Sequence Storm Rhythm Racing Game
from a reply on YT I got about that, he said he would be fixing it in monday's build. I absolutely can't wait!
URL: https://forum.audiogames.net/post/520216/#p520216
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Re: Sequence Storm Rhythm Racing Game
it, doesn't convert.
URL: https://forum.audiogames.net/post/519957/#p519957
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Re: Sequence Storm Rhythm Racing Game
and I would go into the json but that thing is fucking long and i can't copy and paste all that.
URL: https://forum.audiogames.net/post/519958/#p519958
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Re: New Fishing Feature and Saint Patrick's Day Events on Erion!
helloI think you should play it with Vip mud, which is located on http://gmagames.comHTH!
URL: https://forum.audiogames.net/post/509189/#p509189
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Re: Sequence Storm Rhythm Racing Game
this game is probably the most fun I've had in a very long time!Missions, arcade, time trials, I'm confused about a couple things: why does it say "rank 9" and "rank 11" sometimes in the arcade mode.
URL:
Re: Environment Suite is back
bug report. spaces, and backspaces, in your virtualizer, are broke, which is odd considering I know the function that you use to make them.
URL: https://forum.audiogames.net/post/514580/#p514580
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Re: Environment Suite is back
in the content folder there is a folder called test which has basic sounds you can use. also, the builder menu is on the way, I've been testing it.
URL: https://forum.audiogames.net/post/514597/#p514597
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Re: Environment Suite is back
he did his time, leave him alone. download the game and you'll forget about it all, it's really cool!
URL: https://forum.audiogames.net/post/514550/#p514550
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Re: Environment Suite is back
too late, he already added them.
URL: https://forum.audiogames.net/post/514588/#p514588
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Re: Environment Suite is back
I agree, I know him too and he has changed a lot.
URL: https://forum.audiogames.net/post/514567/#p514567
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Re: Environment Suite is back
no, it comes with a starter pack though in the form of a test environment
URL: https://forum.audiogames.net/post/514589/#p514589
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Re: Environment Suite is back
I happen to be profficient in writing networking code. perhaps we could help each other?
URL: https://forum.audiogames.net/post/514689/#p514689
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Re: idiotic sandbox, bloody cheers concept has just been released!
mm, how about this. send the compiled exe to me, then I will upload it onto my website. a virus could be on your computer, infecting everything it sees. either that, or give me the exe, I will give you the exe and the dll
Re: Dangerous Drive, Ultimate Chase
I'm sorry I got a bit snappy then. I'm just getting a bit sick of haily hating on me when I've literally done nothing to her or anyone else.
URL: https://forum.audiogames.net/post/522090/#p522090
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Re: Sequence Storm Rhythm Racing Game
yaaas everyone get hyyped the editor accessibility fix update is ouuut! time to make some trcks!
URL: https://forum.audiogames.net/post/522100/#p522100
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Re: Crazy Party: mini-games and card battle! (beta73)
minigame creation could be really sick!It would also be, very, very difficult to program
URL: https://forum.audiogames.net/post/522810/#p522810
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Re: Dangerous Drive, Ultimate Chase
someone forgot to put me in the credits, didn't they?
URL: https://forum.audiogames.net/post/521804/#p521804
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Re: Crazy Party: mini-games and card battle! (beta73)
are you kidding me? space rodeo is easy, I get 20 on it all the time! what I hate is bloody rock paper scissors. it's always the computer wins!
URL: https://forum.audiogames.net/post/521803/#p521803
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Re: Crazy Party: mini-games and card battle! (beta70)
i managed to get 4 on the golem game but that was my limit
URL: https://forum.audiogames.net/post/521538/#p521538
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Re: Cookie game
alireza come on. you come back and the first thing you do is not obide by the developers request to not! put this up on the forum.
URL: https://forum.audiogames.net/post/524967/#p524967
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Re: Miriani Mud
so basically, points are like this, you get points, you unlock more things. It's like a ranking system. It's like, oh you have 10 points now, theoretically, you are now licensed to buy this type of ship. Get another 15 poitns and 5 combat points and you can get this ship
Re: Survive the Wild!
ok guys please. don't nuke the game. That's a ridiculous idea. eople spent hundreds of dollars on items, and some of us, like me, still spent extremely high amounts, but never turned on pk, or went over the top or did anything unfair. Ok? Please just take a moment and
aardwolf MUD
here's another MUD I want to share. It's been around for a hella long time, yes, but it's still constantly updated and has an absolutely colossal player base, frequently hitting and exceeding 200 to 250 players almost all times of day!I actually remember this one from a few
Re: Official fighter topic.
oh for fuck sakes @3, stop. It's not a clone. Do your research, and you would've found out he had re-wrote the codebase earlier on.
URL: https://forum.audiogames.net/post/522347/#p522347
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Re: Dangerous Drive, Ultimate Chase
for once, haily, read, before you put words in my mouth. You seem to be trying your absolute hardest to make me look bad right now. To prove a point, I quote from the 0.2 read-me:(Temporary Option) Submit a new Name for street Chaos: This allows you to
Re: Sequence Storm Rhythm Racing Game
woohoo, congratulations!
URL: https://forum.audiogames.net/post/527663/#p527663
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Re: Dangerous Drive, Ultimate Chase
if you need any help, hit me up on email, my email is wbt.gamer.r...@gmail.com, I'll be happy to help you with that code, I do know quite a lot about bgt (Imma just assume your using that and be done with it)And then it's like, no, Rory, I'm using
Re: Crazy Party: mini-games and card battle! (beta73)
yeah, I want to know how to get into that too
URL: https://forum.audiogames.net/post/530018/#p530018
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Re: Sable Alpha is here!–free to download for Public alpha testing!
@109, go over to the panning sound and press delete on it, if you forgot where they are, press alt e, go in project options and move to it.
URL: https://forum.audiogames.net/post/528063/#p528063
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Re: Sable Alpha is here!–free to download for Public alpha testing!
I have no idea as to the answer to your first question, however my thoughts to your second are that it is not yet implemented for debug mode to alter the party accordingly. However, I haveo ne solution for you, which is
Re: Sable Alpha is here!–free to download for Public alpha testing!
count me in on the buying list for sure!
URL: https://forum.audiogames.net/post/528079/#p528079
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Re: Crazy Party: mini-games and card battle! (beta73)
yeah but those fixes usually come within a few days. So, why can't we have that option?Also, I really wish there was a mix mode. So basically each turn, there would eiher be a minigame, a little battle, a microame, or the board you were
Re: DiamondChess
cool, I'll be sure to check it out next time I'm on my ipad!
URL: https://forum.audiogames.net/post/506900/#p506900
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Re: idiotic sandbox, bloody cheers concept has just been released!
yeah, fucking windows defender, it's more like windows offender in my opinion. Exclusions for the win!
URL: https://forum.audiogames.net/post/511932/#p511932
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Re: Scrolling Battles Pro
you messed up the maths for the 5th place prize, it should be 875 coins.
URL: https://forum.audiogames.net/post/511937/#p511937
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Re: Zombies, run releases homefront lockdown mission
in australia we are moving towards a lockdown too. schools are now closed, wot!
URL: https://forum.audiogames.net/post/511957/#p511957
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Re: Napad bandytów, a Polish gamebook created by me.
here're my thoughts. I was able to complete the game in literally 30 seconds flat. Well, minus finding play.html, which wasn't actually there by the way... writing was good, nice concept, but having to manually click on the play button
Re: Sequence Storm Rhythm Racing Game
guys, the track editor is now completely acessible for anyone who was interested in creating tracks, well, that is all the stuff that is necesary to creating the actual track with the notes on it is, the world editor and similarities have not yet been
Re: Sequence Storm Rhythm Racing Game
all the music in this game is awesome!
URL: https://forum.audiogames.net/post/531782/#p531782
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Re: Battle of the Hunter, 2D endless survival game
and which friend gave you that archive?
URL: https://forum.audiogames.net/post/531776/#p531776
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Re: Three dimensional (Your World) (Public Beta)
well yes, it has a vertical axis as well as forward back left and right, and you can spin around.
URL: https://forum.audiogames.net/post/532541/#p532541
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Re: Three dimensional (Your World) (Public Beta)
I have a suggestion can you add first letter navigation to the sound_source_menu?The sound sources are hard to move through without that.
URL: https://forum.audiogames.net/post/532117/#p532117
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Re: the frozen lands, mine English game, demo
yeah yeah. You be you then. And you wonder why no one is posting here.
URL: https://forum.audiogames.net/post/532170/#p532170
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Re: Battle of the Hunter, 2D endless survival game
ok, well, in the project I'm working on, they are all either designed by our sound designers and audio engineers, or taken from free packs such as defender's collection.And this is one of the reasons why I don't release projects that often
Re: AudioMagos is out in the stores
huh, that's weird. You should've been able to buy the dlc in the pack.I mean I don't know.
URL: https://forum.audiogames.net/post/532855/#p532855
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Re: Three dimensional (Your World) (Public Beta)
is it up now?I bet it is.
URL: https://forum.audiogames.net/post/533114/#p533114
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Re: Zombie war revived! Now with Online mode!
yep, I've got a good mind to hack her myself, but you know, rules are rules, its just seems we'll have to wait for the moderators.
URL: https://forum.audiogames.net/post/535489/#p535489
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Re: the frozen lands, mine English game, demo
allright, lets see what has been added.
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Re: the frozen lands, mine English game, demo
agreed. Its a start though and I can definitely see you're coming along with that tree that makes up CYO adventure games. Keep it up and please change the name, unless you want us to think your game is called "untitled"
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Re: the frozen lands, mine English game, demo
good point. I havn't even tried it, but will do so now. I'll try to be as honest as possible while keeping it constructive. Now, let's see.
URL: https://forum.audiogames.net/post/531537/#p531537
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Re: the frozen lands, mine English game, demo
again, this game was so easy to complete I did it in 15 seconds. Also, the choices are jittery, aka, you can die on the first choice. My suggestion is that you switch to a language that is not entirely linear because that's exactly what html
Re: Battle of the Hunter, 2D endless survival game
so can I just mention about all these sounds? The walking sounds, the crossbow sound, where did they come from?
URL: https://forum.audiogames.net/post/531576/#p531576
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Re: Battle of the Hunter, 2D endless survival game
you know what @120? I'm sick of it.
URL: https://forum.audiogames.net/post/532422/#p532422
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