Re: Mini scripting language thingy, by Aprone

2015-11-17 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Mini scripting language thingy, by Aprone Make sure you unzipped the file first before running anything. URL: http://forum.audiogames.net/viewtopic.php?pid=238905#p238905 ___ Audiogames-reflector mailing list

Re: Lusternia: Age of Ascension

2015-10-14 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Lusternia: Age of Ascension I played a few of these, and even went ahead and purchased a few no brainer starter packages. Had a good time with each one for a couple of days, but I found it really hard to lose myself in them. At first progression felt fine, but after those first couple

Re: Lusternia: Age of Ascension

2015-10-14 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Lusternia: Age of Ascension I played a few of these, and even went ahead and purchased a few no brainer starter packages. Had a good time with each one for a couple of days, but I found it really hard to lose myself in them. At first progression felt fine, but after those first couple

Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-11 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Announcing release of Interceptor by Valiant Galaxy Associates Statistics for Playthrough of the Interceptor Game, on Version 20 (quick mode)The game lasted 26 minutes and 2 seconds and ended on Saturday, July 11, 2015 at 7:32 AM - The player beat the game! woohoo!5 epsilon, 4 delta, 2

Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-11 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Announcing release of Interceptor by Valiant Galaxy Associates VGA, I sent an email to the address listed on your profile, I wasnt really sure if that was the best way to contact you, but if it isnt let me know in a PM what the best way would be. Thanks. URL:

Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-12 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Announcing release of Interceptor by Valiant Galaxy Associates Hmm, I sent it around 3 AM eastern time, and I copied and pasted the address and got no failed delivery. No matter Ill just send it to you in a PM. URL: http://forum.audiogames.net/viewtopic.php?pid=223674#p223674

Re: Mini scripting language thingy, by Aprone

2015-11-17 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Mini scripting language thingy, by Aprone You can probably make a function for absolute pretty easily, just do start absoluteif var$ >0 thenabs$=var$endifif var$=0 thenabs$=0endifif var$<0 thenabs$=var$*-1endifend absoluteso then you could do the following if your arguments were

Re: Mini scripting language thingy, by Aprone

2015-11-17 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Mini scripting language thingy, by Aprone It seems pretty nifty to me. I'd certainly use it if you put in the more advance math features. I know this might seem a bit too much to ask for but do you think you could put in some functions to make it easier for people to create fps's? That

Re: Mini scripting language thingy, by Aprone

2015-11-17 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Mini scripting language thingy, by Aprone Yeah, I don't seem to see any oter txts other than the guide. URL: http://forum.audiogames.net/viewtopic.php?pid=238873#p238873 ___ Audiogames-reflector mailing list

Re: Mini scripting language thingy, by Aprone

2015-11-17 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Mini scripting language thingy, by Aprone You can probably make a function for absolute pretty easily, just do start absoluteif var$ >0 thenif var$=0 thenabs$=0if var$<0 thenabs$=var$*-1endifendifendifend absoluteso then you could do the following if your arguments were variable A$ and

Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

2015-09-03 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Bloodshed, release the pain! New beat em up by sam tupy productions! The eemies take way too long to spawn in the beginning I find myself waiting around for stuff to spawn. Maybe increase that a bit. URL: http://forum.audiogames.net/viewtopic.php?pid=230435#p230435

Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

2015-09-06 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Bloodshed, release the pain! New beat em up by sam tupy productions! Wish there were knife upgrades URL: http://forum.audiogames.net/viewtopic.php?pid=230922#p230922 ___ Audiogames-reflector mailing list

Re: U-Mart. A business strategy game, by Aprone

2015-09-22 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: U-Mart. A business strategy game, by Aprone [[wow]] Aprone, you work fast!Going to give this a try ASAP. URL: http://forum.audiogames.net/viewtopic.php?pid=232551#p232551 ___ Audiogames-reflector mailing list

Re: U-Mart. A business strategy game, by Aprone

2015-09-23 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: U-Mart. A business strategy game, by Aprone It'd be nice if we could just go ahead and spend something like 3000 to have the marketing team check all of the items and give you the top 5 or 10  items that are in demand. It's pretty hard to keep track of how much something cost and 

Re: CrimsonCurrentsV1.1

2015-12-02 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: CrimsonCurrentsV1.1 Sure, if you want to provide those sounds go for it. Since this game will be mainly built like Mario cart and twisted metal, I don't know if I'll put in all the realisms for the boats that you suggestd, however I may work on allowing the player to customize their

Re: New game - the return of the king

2015-12-04 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: New game - the return of the king That'd be awesome tspivey, thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=241223#p241223 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: CrimsonCurrentsV1.1

2015-12-02 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: CrimsonCurrentsV1.1 Yeah, it's rather repetitive. Is there anything you guys would like to see be added? Different types of weapons will be coded in of course, so I think I'm set on that side of things, but any other mechanics would be welcome. I was hoping for a lot more feedback than

CrimsonCurrentsV1.1

2015-12-01 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
CrimsonCurrentsV1.1 Hey guys, I've recently picked up this project again and have a new version to share with you. This one should make gameplay easier and a little smoother. I've decided I'm going to turn this game into a boat racing game with twisted metal and mario cart aspects rather

CrimsonCurrentsV1.1

2015-12-01 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
CrimsonCurrentsV1.1 Hey guys, I've recently picked up this project again and have a new version to share with you. This one should make gameplay easier and a little smoother. I've decided I'm going to turn this game into a boat racing game with twisted metal and mario cart aspects rather

Re: CrimsonCurrentsV1.1

2015-12-01 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: CrimsonCurrentsV1.1 Oka, should have all the files there now. Sorry bout that, pre release jitters I guess. URL: http://forum.audiogames.net/viewtopic.php?pid=240718#p240718 ___ Audiogames-reflector mailing list

Re: Doomed

2015-12-16 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Doomed I think what keyWasFull is asking, is if there is any core differences in the mechanics between the game you've provided and the games he listed. New weapons and enemies just sounds like you've expanded upon the mechanics. URL:

Re: New game from Oriol Gómez, Thief, is here!

2016-01-03 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: New game from Oriol Gómez, Thief, is here! Um, so reading these posts I'm a little upset with you guys. It isn't ogomez92's fault that it isn't working on your computers. You're choosing to use an OS that's over 10 years old. There have been advancements with programming, and he

Re: Design it, Drive it : Speedboats

2015-12-24 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Design it, Drive it : Speedboats LOL, I think what everybody is trying to say is welcome, and we hope you enjoy your stay. Good job with your simulation game. Sounds like it took a bit of work, what with all the physics involved. I'm actually currently creating an online multiplayer

Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-18 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here! So, seeing this I'm a little hurt that nobody has mentioned that this almost exact game already exists. I posted it a few months back, here's the link http://forum.audiogames.net/viewtopic.php?id=16673I don't mind that

Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

2015-11-29 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] I believe for Marie 300 it's squiggly, my favorite character. URL: http://forum.audiogames.net/viewtopic.php?pid=240488#p240488 ___ Audiogames-reflector mailing list

Re: Crazy Party: mini-games and card battle!

2016-06-04 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! Hi Jeffb, the only way you would have gotten idleness cards is if you selected a deck that had not been built yet.Try going back into the main menu and arrowing down to manage decks and build one there. URL:

Re: Crazy Party: mini-games and card battle!

2016-06-04 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! So it doesn't seem that people have figured out that  you can get gems from in single player. There are hidden parts of the maps that have "box", you press enter on it and you pick one of three boxes. One will give you nothing, one gives you a

Re: Crazy Party: mini-games and card battle! (beta38)

2016-06-05 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta38) One other thing, you can also get gems from board games when you land on the gift squares. It's almost like landing on a box in the box rooms if that makes sense. In regards to the competition adventure mini games, I think once you know

Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-07 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta39) I'd like it if some cards used coins. Some types like electricity are really really Powerful because they can just stack paralyzing on top of paralyzing card while dealing damage. I'm sure it all balances out, but the coins thing I

Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-07 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta39) I get this error after pressing enter in the online battle modeErreur, settage d'une liste d'id de jeux vide.Then a traceback that says it broke when trying to fire your function called minijeucombat URL:

Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-06 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta39) I'm getting this run time error whenever I try to launch a an online battle that I'm hosting. Call stack size: 4Function: void Partie::runMiniJeuCombat()Function: void Partie::run()Function: void lanceNetplay(bool, bool = true, string =

Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-07 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta39) I don't know anything about the UPNP system, but if you go to http://portforward.com/ and find your router in their directory, they'll explain how to port forward. URL: http://forum.audiogames.net/viewtopic.php?pid=263384#p263384

Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-06 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta39) Can we have the ability to give other people gems? I don't really care about the min games or board games just the battling and there's nothing for me to do with them, so I'd like to give them to the people who'll actually use them LOL.

Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-10 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta39) So just did this thing.grand council : 1 victories, 0 defeats, 130 on average and 130 maximumI was a little disappointed that there was no reward at the end as in cards and what not. URL:

Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-06 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta39) Grass is a good counter to dark as they have zeneth which knocks down their attack. I'm unsure about anything else though. URL: http://forum.audiogames.net/viewtopic.php?pid=263278#p263278

Re: Crazy Party: mini-games and card battle! (beta38)

2016-06-05 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta38) @mojsiorYou can check a card's info by pressing e when you are over it when in battle. When you are building your deck the information is automatically read to you. I'm going to see if I can't improve upon the English translation since

Re: Crazy Party: mini-games and card battle! (beta38)

2016-06-05 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta38) @mojsiorYou can check the info about a card by pressing e when you are over it when in battle. When you are building your deck the information is automatically read to you. I'm going to see if I can't improve upon the English

Re: Crazy Party: mini-games and card battle! (beta38)

2016-06-05 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta38) After you press enter to start the world it puts you in a room with three boxes in it. Just walk up to the box and press F. URL: http://forum.audiogames.net/viewtopic.php?pid=263167#p263167

Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-28 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone Perhaps you can make a toggle for sounds Aprone? I'd love a sound for when we hit a tile of healing or for one when we pick up items.I kind of want to get a group together to try and go down the lane as a group. I think if you

Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-28 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone Hey Aprone, I was playing for a little bit while I was waiting for lunch to heat up, and I noticed that whenever the page loaded it would read the room number, and then skip the text and move down to the next section. Is that

Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-29 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone Would it at all be possible to put in a toggle whether or not you will use your rage/arrows/mana? Sometimes, especially near the beginning, I'd rather fight with the weapons. I never have my resources when I actually need

Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-29 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone If it isn't how you envision the game to be, don't sweat it LOL. It adds an extra bit of technique to it. So maybe adding a toggle will detract from the aura of randomness that the game seems to be based primarily within.

Re: Lament

2016-01-15 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Lament This game is awesome. If you liked clok this game is for you.Just started this morning and I'm absolutely in love with it. I'll be working on setting up a simple soundpack for people to use, so hopefully that convinces people to give it a try. URL:

Re: Lament

2016-01-17 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Lament There's fishing, hunting, blacksmithing, leather working, tayloring, mercinary work, a really awesome combat system. Really cool travel system, and yeah. It's not like alter where you go around killing stuff for experience, you just do stuff and you gain skilll, the more skill

Re: Help test my musical puzzle game?

2016-01-31 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Help test my musical puzzle game? Try pressing enter, every time it speaks you'll have to press enter to further the program. URL: http://forum.audiogames.net/viewtopic.php?pid=248785#p248785 ___ Audiogames-reflector mailing list

Re: shadow rine full voice version released

2016-01-31 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: shadow rine full voice version released If I remember correctly, you have to go out into the city and look for a guard or something, it's been a long time. Does anybody remember what the secret code was that you got in the demo game? I had it at one point but I've forgotten it since,

Re: shadow rine full voice version released

2016-01-31 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: shadow rine full voice version released Was there any new ways to download the game rather than going through the website that's in japanese? I did this once before, but with google translate not working with the plugin, it's a little more difficult now. URL:

Re: shadow rine full voice version released

2016-01-31 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: shadow rine full voice version released NVM, it seems you don't have to fill out the survey any more, got it downloaded. URL: http://forum.audiogames.net/viewtopic.php?pid=248756#p248756 ___ Audiogames-reflector mailing list

Re: Help test my musical puzzle game?

2016-01-31 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Help test my musical puzzle game? Here's a dropbox link for those who can't solve the image, https://dl.dropboxusercontent.com/u/818 … .0-all.zip URL: http://forum.audiogames.net/viewtopic.php?pid=248746#p248746 ___ Audiogames-reflector

Re: clok

2016-02-24 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: clok Next time you're on, try sending a report letting the GMs know what's wrong. I.E. report I'm in a black room and unable to climb out, can I have some help please. URL: http://forum.audiogames.net/viewtopic.php?pid=251424#p251424

Re: death match project alpha

2016-03-15 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: death match project alpha Was wondering what the status of this was? URL: http://forum.audiogames.net/viewtopic.php?pid=253957#p253957 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Prometheus: The Eternal Wars

2016-03-14 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Prometheus: The Eternal Wars How long do you intend on having character creation turned off? URL: http://forum.audiogames.net/viewtopic.php?pid=253914#p253914 ___ Audiogames-reflector mailing list

Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Castaways 2 public beta My inventory seems to have been wiped. I had just finished a task to process logs into lumber. I went into my inventory to check how much lumber I got, and it wasn't showing up. Luckily someone had told me that sometimes the server doesn't update the client and

Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Castaways 2 public beta Okay I logged out and back in once more and that seems to have correctly loaded my inventory, whew. URL: http://forum.audiogames.net/viewtopic.php?pid=252880#p252880 ___ Audiogames-reflector mailing list

Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Castaways 2 public beta Hey Aprone I'm about to try multiplayer in a few, but just wanted to tell you awesome job with it. Everything sounds really well thought out and executed awesomely. This is a project I can see myself still playing in the coming years especially if there are even

Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Castaways 2 public beta Hmm, I'm getting a message saying that the website was not responding. Anybody else experiencing issues? URL: http://forum.audiogames.net/viewtopic.php?pid=252821#p252821 ___ Audiogames-reflector mailing list

Re: Castaways 2 public beta

2016-03-07 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Castaways 2 public beta So I thought I'd post because I think I know how to fix people's issues with connecting, at least on a temperary bases.When you launch the game,then go to multiplayer and press enter on start game, it should open a dialogue box and you can start typing your

Re: audiogame hub for ios has been released

2016-04-25 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: audiogame hub for ios has been released I managed to beat all of the games last night, except for blocks, I don't think that one can be beaten. Pretty nifty. I also managed to score over 10 coins in the casino too LOL. I can't seem to access the high scores page, it says it's going

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-04-26 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind This looks awesome, I look forward to it. URL: http://forum.audiogames.net/viewtopic.php?pid=258308#p258308 ___ Audiogames-reflector mailing list

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-04-30 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Hi daigonite. I can make sounds for you even ones not meant for accessibility if you'd like. Add me on Google hangouts alexander.agost...@gmail.com if you're interested. URL:

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-04-28 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind I'm blind, and my favorite colors are Green, pink and black.Just because you don't see them, and you may never see them doesn't mean they don't exist, or that you shouldn't learn about them. Saying you don't want to play

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-04-28 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind I'm blind, and my favorite colors are Green, pink and black.Just because you don't see them, and you may never see them doesn't mean they don't exist, or that you shouldn't learn about them. Saying you don't want to play

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2016-05-17 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter Um what bug? As far as I'm aware uncle suzy is a server option. Secondly, he sort of released the RTR source code. It's in the developer room if you'd like to search for it. URL:

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-05-14 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Hi daigonite, any updates on the project? URL: http://forum.audiogames.net/viewtopic.php?pid=260479#p260479 ___ Audiogames-reflector mailing list

Re: Preludeamals, a puzzle solving game by Aprone

2016-05-13 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Preludeamals, a puzzle solving game by Aprone I love games like this. It reminds me a little of the math game you made a while back where you had to follow certain rules to come up with the correct values. URL: http://forum.audiogames.net/viewtopic.php?pid=260314#p260314

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-05-05 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Hi daigonite. I pledged 100, is the sample monster sheet you have there what I should use to submit my monster? Cause I kind of did already. If not how do I go about doing that? URL:

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-05-06 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Right. When I'm typing my name in the beginning, the X key still plays the sound that plays when you press it in the menu LOL. URL: http://forum.audiogames.net/viewtopic.php?pid=259607#p259607

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-05-06 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Steam works with NVDA, just have to use screen review to navigate everything. I know you said that you're still working on getting sounds in, but could we have a little something to let us know when we've encountered an

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-05-06 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind When you die it sounds like there's some text being written, but sapi didn't seem to catch it. URL: http://forum.audiogames.net/viewtopic.php?pid=259608#p259608 ___

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-05-06 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind LOL!!!Well hopefully that's an easy fix. URL: http://forum.audiogames.net/viewtopic.php?pid=259560#p259560 ___ Audiogames-reflector mailing list

Re: Second Castaways 2 public beta

2016-05-01 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Second Castaways 2 public beta Can there be a way to put up requests for goods? I think that'd help out a bit with the economy since not everybody is on at the same time. URL: http://forum.audiogames.net/viewtopic.php?pid=259001#p259001

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-05-05 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Okay so seems there was a typo with the DLL, for anybody else like me who doesn't have Braillemon, here's a copy of the DLL if you need it, just unzip, copy the file and paste it in the directory of colors.

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-05-05 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind I got the following error after launching, ___ERROR inaction number 1of Create Eventfor

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-05-05 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Woot, sounds good. Also, whenever I try running the demo I get this thing about msvcr110.dll. I saw something about this in the posts a few pages back so I'll check there to see if there's anything I can do on my end to

Re: Braillemon status update!

2016-05-06 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Braillemon status update! The download link for this no longer works. URL: http://forum.audiogames.net/viewtopic.php?pid=259530#p259530 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-05-06 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Hmm, I think something's going wrong with your upload or something Rachel. It's still giving me the same error. You said the DLLs are in the folder, but they're not currently. Perhaps you're telling it in the code to

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-05-06 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Nice. If you're using a different function to display the text on the screen than you use to have tts not read out loud.  read it out, it might be best to combined them so you don't have print shown and tts. One less

Re: vandettacrime a new browser based game by nonvisiongames

2016-04-19 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: vandettacrime a new browser based game by nonvisiongames How do I request an account? URL: http://forum.audiogames.net/viewtopic.php?pid=257540#p257540 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-05-08 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Hi daigonite, just a small suggestion, but could you put the download link in your signature for ease of access? Thankies! Haven't had time to test this out properly until now. Trying to get OBS to work properly so I can

Re: Blind Warcraft Atton Released!

2016-05-25 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Blind Warcraft Atton Released! Hi Nuno69. Perhaps it would be best if you told us where you found this all at. I know of some things that made [[wow]] more accessible, but there were still major gaps. Like communicating with other players in your group and buying things from shops. I'd

Re: Swamp, zombie FPS by Aprone

2016-06-28 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Stop acting like children. Every time I look at this thread all I see are complaints about cheaters. Cheaters will cheat, haters will hate. Don't let them get you down. Just report the bugs. That's all that can really be done. You should all know better. If

Re: Swamp, zombie FPS by Aprone

2016-06-28 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone @turtlepower17Although this has nothing to do with the topic at hand, I think you'd like it indeed.One can say a glass held in the hand is always full. The glass is always holding something unless placed within a vacuum; the value of what it holds changes

Re: Crazy Party: mini-games and card battle! (beta44)

2016-11-08 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta44) I'm sorry Dark. If you'd be okay with it, I can assist you by remote access through NVDA. I've never tried using it before, but shouldn't be too hard I think. If you're interested, my Skype is alexander16262, and twitter is

Re: Crazy Party: mini-games and card battle! (beta44)

2016-11-08 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta44) Hi dark, to help you with your port forwarding issue, you'll want to do as instructed. Find your internal IP address, if it wasn't configured by you, or if the company left the default settings, it should be something like 192.168.0.1.

Re: Crazy Party: mini-games and card battle! (beta46)

2017-01-03 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta46) Has anybody had an issue with the game not selecting the right deck? It's only happened once. I was away from the keyboard when the round started, so maybe a timing issue caused it? URL:

Re: 3Kingdoms/3Scapes

2016-12-30 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: 3Kingdoms/3Scapes Ah, thanks david_solomon1. URL: http://forum.audiogames.net/viewtopic.php?pid=291576#p291576 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: 3Kingdoms/3Scapes

2016-12-30 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: 3Kingdoms/3Scapes I'm currently a level 13 elemental juggernaut on 3S, name's sneaky on there. If anybody has any questions on this guild starting out leme know. It's pretty fun so far, gear hasn't been an issue, but it does have a little bit of a learning curve if you're a new player.

Re: Swamp, zombie FPS by Aprone

2017-01-03 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I don't agree that death storage would cause players to loot more. The players who regularly loot don't really have difficulty getting their gear again, and the ones who don't can barely get their own sets of gear, so storing stuff wouldn't really help them.

Re: Crazy Party: mini-games and card battle! (beta46)

2016-12-29 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta46) This is still a really fun game. I don’t much care for the adventure or board modes, but they’re still fun to play every once in a while. I’m more interested in the battle mode.    For those who play battle mode, what are your thoughts

Re: Swamp, zombie FPS by Aprone

2017-01-06 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hm, so just realized this, but you can just transfer items to storage characters. I forgot people actually do this regularly, or at least they use to. URL: http://forum.audiogames.net/viewtopic.php?pid=292624#p292624

Re: Humans vs robots, public beta released!

2017-06-28 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Humans vs robots, public beta released! Hey guys, I made a little audio driving tutorial. Hopefully it helps out some people who have difficulty with the concept and mechanics. The recording can be gotten here.https://dl.dropboxusercontent.com/u/818 … aky007.ogg URL:

Re: Humans vs robots, public beta released!

2017-06-19 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Humans vs robots, public beta released! Hey guys, so I've gone ahead and created a small mapguide, I'm sure it doesn't contain everything, but it should be enough to get someone started. I've also included a recording on how to gain points and cash very quickly. The link is below.

Re: Humans vs robots, public beta released!

2017-06-22 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Humans vs robots, public beta released! Currently, the download speed is considerably slow. Perhaps your bandwidth is set too low? URL: http://forum.audiogames.net/viewtopic.php?pid=316425#p316425 ___ Audiogames-reflector mailing list

Re: Humans vs robots, public beta released!

2017-06-24 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Humans vs robots, public beta released! The website where the new client is being hosted is located at http://ch-games.ru/main_eng.htmlAs far as reasons for visiting other maps there rae plenty. You need to visit different maps for more experienced robots, you can explore most maps and

Re: Humans vs robots, public beta released!

2017-06-26 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Humans vs robots, public beta released! It saves your progress. I haven't had it not update my save file, so it's pretty stable. URL: http://forum.audiogames.net/viewtopic.php?pid=316946#p316946 ___ Audiogames-reflector mailing list

Re: Humans vs robots, public beta released!

2017-06-26 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Humans vs robots, public beta released! I'm not sure what is wrong currently. The webpage is hosting just fine, and the check for update function is working within the client, but the game won't connect. Hope this is resolved without something bad happening. URL:

Re: Humans vs robots, public beta released!

2017-06-20 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Humans vs robots, public beta released! Danstive wrote:The junkyard is on the road map, at cords 100 400.The mountain map takes a while to load, so be sure to kill any enmies nearby before pressing shift enter. It can take anywhere from a couple seconds to several, even so much as 30

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-01 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games NVM I found it ha. URL: http://forum.audiogames.net/viewtopic.php?pid=344945#p344945 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-01 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games What the hell? level 53? [[wow]]. rofl.I need some help with spoilersspoilers aheadI'm trying to find the fourth goblin camp after the Hydras in the underground lake of the mines. I've found The stalagmite encampment, the

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-01 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games For people who are trying to get passed the underground lake, spoilers ahead involving coordinates.SpoilersAfter beaconing to the underground lake, entering the main room at 23, 57, turn west until you reach 16, 57, then

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