Re: [Audiogames-reflector] Revelation - Exploration and discovery puzzle, by Aprone

2013-09-29 Thread AudioGames.net ForumNew releases room: Haramir
Re: Revelation - Exploration and discovery puzzle, by Aprone Hello all! Aprone, Im really glad youre back! Heading to this new game to see what happens!Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=150076#p150076 ___

Re: [Audiogames-reflector] Revelation - Exploration and discovery puzzle, by Aprone

2013-09-30 Thread AudioGames.net ForumNew releases room: Haramir
Re: Revelation - Exploration and discovery puzzle, by Aprone Great idea! Do you guys imagined if this would be used for a starting point of a crafting system in the rpg project? Please Aprone, say youre going on with the rpg and youre going to add crafting to it! Best regards, Haramir.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-07 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Hey folks. Also, you can manually edit the sounds and put them back in to the folder like I did to some musics.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=150880#p150880 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-10 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Yes, since the game havent been updated yet.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=151331#p151331 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-12 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone I know that it is not Aprones intention by creating Swamp, but lets recall a few facts here.First, at the start we had basically two chat lines, one related to the game and another not. This brought all players together, and, in my opinion, were the best times of

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-12 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Golden Rose, its offline because Aprone is traing to prevent damage from a hacker attack earlier.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=151605#p151605 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-18 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Hello folks. I got an idea. Well, to be honest, someone already said something like this before.The guards should have hp like any other character. This way, when he dies, the safe zone can be invaded by zombies. This way if someone wants to be completely safe,

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-18 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone The Kai day? Its an event for us to dont need to stop playing at all. We must enter the market and rescue Kai and bring it back to the safe zone in order to gain a random item.Hope it helps. Best regards, Haramir.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-18 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone The Kai day? Its an event for us to dont need to stop playing at all. We must enter the market and rescue Kai and bring it back to the safe zone in order to gain a random item.Hope it helps. Best regards, Haramir.P.S I forgot to mention that all main server data

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-18 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Pelantas, this game were playing doesnt have nothing to be with the original server. So, no, were not getting anything from this Kai day event.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=152243#p152243

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-20 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Hello folks. Im one of the folks who already suggested this. So Aprone, as always, Im with you. It is not possible to make a cake if we dont break some eggs.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=152575#p152575

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-22 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Hey folks. Ive talked about Aloha in my previous post because he said something about regretting for the attacks against Swamp.Alohas wrote:Hello Aprone.First want to say Im sorry for the attacks that were made to swamp these last few weeks.It is good to see that

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-22 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone indeed.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=152825#p152825 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-23 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone I still prefer the idea of the zombie invasion in the safe zone. Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=152899#p152899 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-23 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Hey folks. Welshweyr, unfortunately thats the fate of many good games around. Since Aprone doesnt want to worry about Swamp anymore, private servers are a reasonable way for the game to be online and working. Players can send their server information via PM here

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-23 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone I agree, we have no right to demand that any developer of free games do something. And yes, I also agree about new games from Aprone, it would be cool to see other ideas from him. He already did the best FPS in the comunity so far, who knows what else is to

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-23 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone No Music Man, at least it was not directed for one post in particular, but for everyone to consider whats going on.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=152940#p152940 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-23 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone It probably will. Take a look at the first post. The game was not intended to be this big. Aprone already said some random things about the rpg project and for what he said this one is meant to be a big game. So thats my bet.Best regards, Haramir.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-24 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Pablo it is indeed the feeling of many of us. But what suggestion would you give? No one is going to pay, at least no one is going to pay money for that. Just look for a friend able to host a server and youre done.Banning isnt enough to prevent the attacks nor is

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-24 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Hey folks, why not create a topic in general discussion called swamp servers?Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=153092#p153092 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-24 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Youre right, I completely forgot about it. So, we can use the email or PM system to spread our servers.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=153099#p153099 ___ Audiogames-reflector

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-24 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Well, it is up to each server owner to decide how to approach the new folks. Dont know how to filter them though. Once more, I think secretely spreading servers between friends is better sooner or later well going to find new players.Best regards, Haramir.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-24 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone As far as I know, the way to add things to the game is not accessible, unless Aprone intend to add something related to it.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=153104#p153104 ___

Re: [Audiogames-reflector] Death Match

2013-10-30 Thread AudioGames.net ForumNew releases room: Haramir
Re: Death Match Hey folks. Id like to try the game but after downloading and installing it my SAPI 5 voice said select a menu item then nothing happens. Do I have to do something or wait for a certain time. The idea of the game sounds cool, but its the second time I try to play it

Re: [Audiogames-reflector] Death Match

2013-10-30 Thread AudioGames.net ForumNew releases room: Haramir
Re: Death Match Hello again folks. It worked now and I have a small suggestion. Can you add a sound to tell that a door is locked? I think I found a locked door after killing the first 3 enemies, but not sure. Im not right if Im not in the correct position or if the door is really locked. But

Re: [Audiogames-reflector] Scrolling Battles

2013-10-30 Thread AudioGames.net ForumNew releases room: Haramir
Re: Scrolling Battles Hey folks. Grabbing the game to test out. Ethin, Dark is right. Dont worry too much about who is copying who because to be honest, none of the audiogames I ever played have an original content regarding plot. And thats the way it works. Better games are supposed to be used

Re: [Audiogames-reflector] Scrolling Battles

2013-10-30 Thread AudioGames.net ForumNew releases room: Haramir
Re: Scrolling Battles Hey folks. Grabbing the game to test out. Ethin, Dark is right. Dont worry too much about who is copying who because to be honest, none of the audiogames I ever played have an original content regarding plot. And thats the way it works. Better games are supposed to be used

Re: [Audiogames-reflector] Death Match

2013-10-30 Thread AudioGames.net ForumNew releases room: Haramir
Re: Death Match Hello again folks. I was playing the game and had to stop and save it to continue later on. Well, just loaded the game and it crashed with the following error:Call stack size: 4Function: void gameloop()Function: void load()Function: void mainmenu()Function: void main()Hope it

Re: [Audiogames-reflector] Death Match

2013-10-30 Thread AudioGames.net ForumNew releases room: Haramir
Re: Death Match Oh yes, I figured out how to open most doors so far. But still, a sign to show that the door is locked can be nice to show us if we are in fact near the dor or trying to open from an incorrect position. Keep up with the good work.Best regards, Haramir.URL:

Re: [Audiogames-reflector] Death Match

2013-10-31 Thread AudioGames.net ForumNew releases room: Haramir
Re: Death Match Hey folks. I got a small idea to share. Is it possible to scroll between messages sent by the game? If not, would you do it for the next versions? It will help greatly.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=153762#p153762

Re: [Audiogames-reflector] Death Match

2013-11-01 Thread AudioGames.net ForumNew releases room: Haramir
Re: Death Match Hey folks. Just a suggestion regarding sounds. Some of them are very loud, the footsteps for example, ones that should be looked at are the sounds of the alarms, it is quite hard to know what is going on when the alarm is on.Best regards, Haramir.URL:

Re: [Audiogames-reflector] Death Match

2013-11-01 Thread AudioGames.net ForumNew releases room: Haramir
Re: Death Match I usually use headphones to play games and the same volume I use for most game is slightly louder than normal.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=153955#p153955 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-02 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Hey folks. I havent tryed it yet, but most people from brasilian channel are telling me that the new LMS is making them loose items. Again, Im not sure this is really happening.Best regards, Haramir.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-02 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone User 100, to be honest I recover all my inventory in about 3 days and I have all weapons in the game. The game is meant to be challenging in some way, please folks dont ask to turn it even easier.Best regards, Haramir.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-02 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Hey folks. At User 100: The balls of steel increase your armor slightly if Im not wrong.At Pablo: The private servers are not oficial yet. We dont know if it will be needed at all, but they can be used in case Aprone decides to stop hosting the main server for

Re: [Audiogames-reflector] Death Match

2013-11-05 Thread AudioGames.net ForumNew releases room: Haramir
Re: Death Match Hello folks. Danne, here are some suggestions of games that seems to be missing in the audiogames comunity.First, Id like to see a trading card game accessible for the blind. Like Yugi-oh, Magic the Gathering... We can even create our own card game to avoid copyright issues.Ok,

Re: [Audiogames-reflector] Death Match

2013-11-05 Thread AudioGames.net ForumNew releases room: Haramir
Re: Death Match Hello folks. Danne, for the fishing game I was not thinking about driving and fishing at the same time but rater driving the boat to find a good spot to fish.So lets give an example of plot for the fishing game: A person who always dreamed of spending the life fishing and the

Re: [Audiogames-reflector] Otherworld: The Land of Tirn Aill

2013-11-10 Thread AudioGames.net ForumNew releases room: Haramir
Re: Otherworld: The Land of Tirn Aill Hey folks! I also play there. Send a hi if you find Selthen in the who list. Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=154949#p154949 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Otherworld: The Land of Tirn Aill

2013-11-14 Thread AudioGames.net ForumNew releases room: Haramir
Re: Otherworld: The Land of Tirn Aill Hello all! superantoha, just type blind when playing and all should work fine. Dont forget to custom your prompt to your liking, cause the default prompt is a bit confusing.Best regards, Haramir.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-12 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Hello all! It been a while since I dont post in this topic but Ive been reading it all this time.Am I the only one tired of crate missions? I mean, we should have some variety on the kinds of missions available. The sniper one is cool, and so is the last man.

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-12 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone [[wow]] Aprone, you rock! As always. Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=165275#p165275 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-14 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Yes, it is corret, otherwise it wouldnt be hardcore. Also, sorry if it sounds rude, but lets give Aprone as much time as he needs to complete the update. We must consider the fact that he has a personal life to tend to and other projects besides Swamp.Best

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-20 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Hello all! Pitbull, when something simillar happened to me I had to register all the files manually and most important, I had to past the complete path for the files. Dont know why this happened to my anyway and also dont know why inputting the full path for the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone No worries Aprone. Real life always comes first. A game is designed to be fun for the public it was intended for. It includes the developer. Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=166118#p166118

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-02 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Same happened to me a few days ago. The only thing different I did is log out out of a safe zone. I didnt post here before telling about this because theres a new version on the way so it would probably be fixed.Best regards, Haramir.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-02 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone And I might add, yes, this is just a game. A good one, but still, a game.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=167165#p167165 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Scrolling Battles

2014-03-02 Thread AudioGames.net ForumNew releases room: Haramir
Re: Scrolling Battles Hey folks. For some reason, I can not download the downloader. It get stuck in about 90%. Dont know why though.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=167169#p167169 ___ Audiogames-reflector

Re: [Audiogames-reflector] Scrolling Battles

2014-03-03 Thread AudioGames.net ForumNew releases room: Haramir
Re: Scrolling Battles I agree folks. I was able to download and play it. In no time I made my safe zones bigger than the map itself and increased the damage to about 1. Unfairly unbalanced. Also I think the upgrades should be limited, otherwise one can do like I did and upgrade the range of

Re: [Audiogames-reflector] 2d adventure

2014-03-03 Thread AudioGames.net ForumNew releases room: Haramir
Re: 2d adventure Hey folks, I just got a copy of the demo. Indeed it have potential. Are the key available all described in the readme file? Ive heard about a scan thing. Is it automatically activated? In the 4th and 5th stages I can not figure out when I am near a pit.Best regards,

Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril Beta 1!

2014-03-05 Thread AudioGames.net ForumNew releases room: Haramir
Re: GLTech Studio's first release is finally here! Town of Peril Beta 1! Yes, indeed! This game has a huge potential. We just need some way to take items and stuff. Is a history line planned for the game? Regarding types of enemies, one easy solution would be to define several variations of

Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril Beta 1!

2014-03-05 Thread AudioGames.net ForumNew releases room: Haramir
Re: GLTech Studio's first release is finally here! Town of Peril Beta 1! With the help of a friend, I noticed a little issue that causes the game to crash. If you you do the game play many sounds at once the game usually freezes and crashes. Hope it helps in some way.Best regards, Haramir.URL:

Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril Beta 1!

2014-03-05 Thread AudioGames.net ForumNew releases room: Haramir
Re: GLTech Studio's first release is finally here! Town of Peril Beta 1! With the help of a friend, I noticed a little issue that causes the game to crash. If you do the game play many sounds at once the game usually freezes and crashes. Hope it helps in some way.Best regards, Haramir.URL:

Re: [Audiogames-reflector] Braillemon status update!

2014-03-05 Thread AudioGames.net ForumNew releases room: Haramir
Re: Braillemon status update! Daigonite, it is a great idea!Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=167570#p167570 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Braillemon status update!

2014-03-05 Thread AudioGames.net ForumNew releases room: Haramir
Re: Braillemon status update! Yes, if you update youll probably miss the save since the current version doesnt suport save yet. The new versions already uses some of the actual maps for the Nintendo games though.Best regards, Haramir.URL:

Re: [Audiogames-reflector] Braillemon status update!

2014-03-06 Thread AudioGames.net ForumNew releases room: Haramir
Re: Braillemon status update! I honestly prefer to be able to hold it. Now lets wait for some other opinions. Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=167734#p167734 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-07 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Yeah dude, take care about yourself and dont worry about your projects regarding games. They can wait, we can wait as we always did. Take your time and hope to see you back in the scene soon.Best regards, Haramir.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-10 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone He know how to keep us curious, doesnt him? Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=168193#p168193 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-10 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Im glad you decided to take off this weight off your shoulders Aprone. You have more than the right to make something out of your hardwork. Ill have to create a paypaw account somehow. But Ill surely enroll myself into the army against the undead, or whatever foe

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-11 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Hey folks. Dont forget that the account system is not valid only for Swamp. If an agreement hast to be mmade, it must remain in the general site, or in every single games package to make sure everyone read it.Best regards, Haramir.URL:

Re: [Audiogames-reflector] Braillemon status update!

2014-03-13 Thread AudioGames.net ForumNew releases room: Haramir
Re: Braillemon status update! Yay Daigonite, you rock! Cant wait to grab a copy. Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=168571#p168571 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril Beta 1!

2014-03-13 Thread AudioGames.net ForumNew releases room: Haramir
Re: GLTech Studio's first release is finally here! Town of Peril Beta 1! Im not sure about the other guys, but Id like to take a look on the game as it is now. Just to help you ensure that we can go to the next stage. Once the item handling and fighting mechanisms are working fine, it would be

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-14 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone At Nuno: It will be payed in the next update. Take a look on the previous posts and you will probably find the reasons.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=168754#p168754 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-16 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone No worries Aprone, Ill not check your site like a crazy guy, just the forum. And regarding the payment thing, youve recruited many of us already, so I can assure youll have most of your fellow players with or without a charge. Except, unfortunately for the guys

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-16 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Well, you want it or not, you are the dude Aprone. Hope you get better soon.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=168908#p168908 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Braillemon status update!

2014-03-16 Thread AudioGames.net ForumNew releases room: Haramir
Re: Braillemon status update! Hey Daigonite. Something less known between blind folks just popped in my mind now. This porting of Pokemon youre working on has proven to be a nice way for us to access most of classic games of the series of games from Nintendo, right? So for something to add in

Re: [Audiogames-reflector] Braillemon status update!

2014-03-16 Thread AudioGames.net ForumNew releases room: Haramir
Re: Braillemon status update! Well, you can always add new stuff to the game when you have time. I just wanted to remind you of some possibilities.Regarding the snap series, you can add the camera to the items menu. This way the player can take pictures from the middle of a battle for example.

Re: [Audiogames-reflector] Braillemon status update!

2014-03-16 Thread AudioGames.net ForumNew releases room: Haramir
Re: Braillemon status update! Well, you can always add new stuff to the game when you have time. I just wanted to remind you of some possibilities.Regarding the snap series, you can add the camera to the items menu. This way the player can take pictures from the middle of a battle for example.

Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril Beta 1!

2014-03-16 Thread AudioGames.net ForumNew releases room: Haramir
Re: GLTech Studio's first release is finally here! Town of Peril Beta 1! Are we there yet? Hey guys, take it easy. Lets just wait and see.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=168946#p168946 ___ Audiogames-reflector

Re: [Audiogames-reflector] Braillemon status update!

2014-03-16 Thread AudioGames.net ForumNew releases room: Haramir
Re: Braillemon status update! Or just items or pokedollars. Or even a rank to beat, like the best pokemon watcher in the world or something.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=168947#p168947 ___

Re: [Audiogames-reflector] Braillemon status update!

2014-03-16 Thread AudioGames.net ForumNew releases room: Haramir
Re: Braillemon status update! Yeah, I guess youre right.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=168953#p168953 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-17 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Well, it seems that the server still running. I was able to play a few hours ago.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169006#p169006 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Braillemon status update!

2014-03-17 Thread AudioGames.net ForumNew releases room: Haramir
Re: Braillemon status update! Well, Digimon World 3 is not the only game that presents a tcg within the main game. Just make a quick research and you see. For a few titles we have Final Fantasy 8 nad Sayuki, Journey to the West.Best regards, Haramir.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-17 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Well to be honest I really expect Aprone to let Swamp bbe for a long while after this update and work on the new games. Swamp is the best audiogame ever so far, but what else can he do with other game themes?Best regards, Haramir.URL:

Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril!

2014-03-18 Thread AudioGames.net ForumNew releases room: Haramir
Re: GLTech Studio's first release is finally here! Town of Peril! Right sir. Downloading, feedback swill come soon.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169109#p169109 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net ForumNew releases room: Haramir
Re: Braillemon status update! Many thanks Daigonite! Downloading the game now, Ill send any feedback soon.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169118#p169118 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net ForumNew releases room: Haramir
Re: Braillemon status update! Hmm, Im having a strange issue. I run the game, and during the initial dialog the game simply crashes. I also tryed to run as an administrator. Im currently using win 7 64.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169120#p169120

Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net ForumNew releases room: Haramir
Re: Braillemon status update! Sorry, no messages or anything. Dont know what I did, but I managed to run the game somehow. Speaking of the game. I can not find any wild pokemons in route one. I tryed to run in the grass for about two minuts and nothing.Best regards, Haramir.URL:

Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net ForumNew releases room: Haramir
Re: Braillemon status update! Daigonite, Ive wandered around for a while and it seems that its not a route one only bug. I found no wild pokemon at all, even in the Veridian forest.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169133#p169133

Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net ForumNew releases room: Haramir
Re: Braillemon status update! No, I have saved a few times since start, but never tryed to load the game so far.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169137#p169137 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net ForumNew releases room: Haramir
Re: Braillemon status update! Ok, in the correct order, if my memory is not tricking me:I just typed my name, and due to lack of creativity I left the rivals name blank. The I wandered the house a bit, talked with the mother and went to Oaks lab to check something I can not remember right now.

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-18 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Good! So now I know it! Yes! Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169211#p169211 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-19 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Hey Eclipse, if you ever need help in the game, look for Haramir there. Ill be glad to give you a hand, and perhaps some navigating tips and cover fire.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169247#p169247

Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: Haramir
Re: Braillemon status update! Hey Deng, you can grab it here:https://dl.dropboxusercontent.com/s/imz … Clet79Bo4wBest regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169248#p169248 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-19 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Youll surely be running the whole game in no time. I felt completely lost when I started, but then I begun to draw the maps on my mind and set markers to help me keep track of where I am.Best regards, Haramir.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-19 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Hello all! Thanks Eclipse. Yes, Im really a brasilian. I studied english for a long time in the past. Im not as good as Id like to be, perhaps due to lack of practice. My speaking skills for example arent so good, since most of english stuff I have access to are

Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: Haramir
Re: Braillemon status update! Oh sorry. I did put it in my post in case someone wants to try it out.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169277#p169277 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: Haramir
Re: Braillemon status update! Downloading, feedback comes soon. Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169291#p169291 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: Haramir
Re: Braillemon status update! As promised, heres the feedback. Yay! At first glance it is all working fine, with battles and all the stuff. Im gona catch them all! Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169293#p169293

Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: Haramir
Re: Braillemon status update! Dont know about the other guys, but Im fine with the volume. Ive spent so many time playing the original games, so it doesnt bother me at all. Well, any chance of making it adjustable?Best regards, Haramir.URL:

Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: Haramir
Re: Braillemon status update! Hmm, bad feedback this time. The game doesnt load me previous save.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169314#p169314 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: Haramir
Re: Braillemon status update! Strange, Ive played after using the bat file and talked to everybody. I found wild pokemon in a good rate, it just take a little time for it to start appearing.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169366#p169366

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-20 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Your old character still exits, it is if it didnt get deleted due to inactive time. And yes, everyone that wants to play online will have to pay for an account. The account will allow access to any online creations from Aprone though.Best regards, Haramir.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-21 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone I do understand that Aprone has been overloaded with all those requests, but I also agree with Harison that we should have at least a week to see whats new in the game. I liked the game much more in the past than I like it now. If I can not find a significant

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-22 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Eclipse. Not sure if Aprone liked the little monster he created, but if he doesnt, may I have the cake instead? Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169692#p169692 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-22 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Thanks for the clarifications. And Cae, may I have it too?Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169705#p169705 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-25 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Mehgcap, please include me in the credits too..Char name: Haramir.Real name: Anderson.Voice number: 47.Thanks.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=170126#p170126 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-25 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Yes, sorry for the lack of information on my part.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=170131#p170131 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Eclipse, I had the same error. I solved it by registering the file manually. Note that you should provide the whole path to the file otherwise it is likely to fail. Hope it helps.Ah, another little thing. How to access the chat prompt in offline mode? We can not

Re: [Audiogames-reflector] Braillemon status update!

2014-03-27 Thread AudioGames.net ForumNew releases room: Haramir
Re: Braillemon status update! Well, in my opinion, that evolution process is part of the original games, so it would be great if we can experience it too. Instead of asking if we want to interrupt the evolution, a simple press of the z key while the pokemon is evolving could stop it like in the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-28 Thread AudioGames.net ForumNew releases room: Haramir
Re: Swamp, zombie fps by Aprone Hey folks, if the scs dropbox folder is still up, can someone invite me again? I was part of it once, but left due to lack of free space and perhaps interest on the game. But, things change, and I now have free space, and am interested on playing again! So untill

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