Re: Arrow keys with voice over

2020-04-17 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector
Re: Arrow keys with voice over So I've tried to do the same thing with pygame and it did work, except the down arrow. Pressing the down arrow key does send the message, but after that I get this error message.2020-04-17 20:38:57.527 Python[33792:1349783] ApplePersistenceIgnoreState:

Re: Arrow keys with voice over

2020-04-17 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector
Re: Arrow keys with voice over Weird that it works at yours but not on mine. Although pyglet might be the issue with the way it handles the keyboard, will try to do the same with Lucia and see how does it play out. URL: https://forum.audiogames.net/post/520294/#p520294 --

Re: Arrow keys with voice over

2020-04-16 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector
Re: Arrow keys with voice over Hmm, that's definitely interesting. Is there any way to make it not freeze to program while it's speaking? URL: https://forum.audiogames.net/post/519997/#p519997 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Arrow keys with voice over

2020-04-15 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector
Re: Arrow keys with voice over @MasonasonsI tried that already, but the same thing keeps happening.I guess the only way around this is to use the system voice on Mac and just ask the user to turn off voice over before starting the game. Does anybody know of any good libraries that do this?

Re: Arrow keys with voice over

2020-04-15 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector
Re: Arrow keys with voice over I've enabled apple script but it still doesn't work. URL: https://forum.audiogames.net/post/519751/#p519751 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Arrow keys with voice over

2020-04-15 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector
Arrow keys with voice over So I've made a small example program with pyglet on macOS which just waits for a user to press a key and then says a message. Either ways I've first made that program to work with keys such as enter and space and it seems to have worked fine. But when I tried to

Re: Voice chat in BGT

2018-01-09 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector
Re: Voice chat in BGT @Ethin, are you telling me that 1 second or less audio clip would take 20 seconds to be sent and played? I am sorry but eather I am not clear about the meaning of the word one part or peace or what ever I said, or you're talking about computers from the nineties. I

Re: Voice chat in BGT

2018-01-08 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector
Re: Voice chat in BGT you can do realtime voice chat by recording one part, then sending that part. while that part is sending, the next part is recorded, then it's send and so on. sure it's going to cause loads of lag, but even voice clips when really long take a lot of time to send, and

Re: Ride, new code editor for blinds

2017-12-19 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector
Re: Ride, new code editor for blinds so I have wanted to stay out of this fred because of our grate flame throwing knight aka effen who seems to need to throw flame where ever he cans, I am only wondering how didn't he vaste all of his gass, haha, if this looks stupid, it should be.

Re: Ride, new code editor for blinds

2017-12-08 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector
Re: Ride, new code editor for blinds @effenLet me say that in one point you are very rong. BGT can make viruses, and doesn't need any external code. Come on, http object, file object, .dll calling, you can use all that to make a nice little virus to harm anyone's computer. for example look

Re: Ride, new code editor for blinds

2017-12-05 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector
Re: Ride, new code editor for blinds only thing that I am going to say this that this sounds cool, and [[wow]]. to posts that talk that this is pointless because there are others out there. now let me ask you, why do we have for instance Jaws when we have NVDA? Get real guise. There is

Any sound libraries witch you would suggest?

2017-11-18 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector
Any sound libraries witch you would suggest? Hi all.So, I have decided again to start to try to make games. The real problems are sounds. I have heard That NS studios has made some cheep ones but they just seem to lak things witch I really need. So, what sound libraries would you suggest?

Re: -Calling all detectives! I need your help!

2017-10-22 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector
Re: -Calling all detectives! I need your help! I have got really loads of ideas. What about thisName: benjamen Davidsonage: 38description of the crime: Beet to death his next door naber because that nabers son started shouting because he went rage quit on an online game. hahahaAnd, you

Re: What is This garbage about learn python the hard way?

2017-10-12 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector
Re: What is This garbage about learn python the hard way? hey guise, although I have also done some very not leagul things in this nature, but I don't, and never will, support piracy. Authors have worked on it, and they deserve to get something of it. And, piracy is not at all the freedom

Re: Let's Build an RPG!

2017-09-30 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector
Re: Let's Build an RPG! Hey guise,To clear up everything, only thing in witch I ever tried to code anything is BGT, so it would be all most inpossible for me to join in. How ever, I can translate it into Serbian, Not that I am the best at it but, we can always try. How ever, I am quite ok

Re: Footstep sounds?

2017-09-20 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector
Re: Footstep sounds? thanks allot.Kind regards,ALeksandar URL: http://forum.audiogames.net/viewtopic.php?pid=330191#p330191 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Footstep sounds?

2017-09-18 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector
Footstep sounds? Hello all.so when I look at the games sounds, or when in game I heer footstep sounds, there always seem to be more of them. like, one is deeper, other lighter, other more harder, etc. How are those footsteps actually played? and also, how do you actually make those sounds?

Re: Packs and encrypted sounds.

2017-08-19 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector
Re: Packs and encrypted sounds. Thanks allotKind regards,Aleksandar URL: http://forum.audiogames.net/viewtopic.php?pid=325135#p325135 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Packs and encrypted sounds.

2017-08-18 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector
Packs and encrypted sounds. Hi all,I have started to learn BGT. I had  some nolige of programming in the passt, so the tutorial wasn't mutch of a problem. How ever, I think that pack_file object isn't explained quite good. That's why I ask the following questions.1. How to use sounds or

Re: a new bgt skype group

2017-08-18 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector
Re: a new bgt skype group [[wow]], this sounds awsom, you can count on me there. URL: http://forum.audiogames.net/viewtopic.php?pid=325047#p325047 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com