Re: Arrow keys with voice over

2020-04-17 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector


  


Re: Arrow keys with voice over

So I've tried to do the same thing with pygame and it did work, except the down arrow. Pressing the down arrow key does send the message, but after that I get this error message.2020-04-17 20:38:57.527 Python[33792:1349783] ApplePersistenceIgnoreState: Existing state will not be touched. New state will be written to (null)

URL: https://forum.audiogames.net/post/520327/#p520327




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Arrow keys with voice over

2020-04-17 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector


  


Re: Arrow keys with voice over

Weird that it works at yours but not on mine. Although pyglet might be the issue with the way it handles the keyboard, will try to do the same with Lucia and see how does it play out.

URL: https://forum.audiogames.net/post/520294/#p520294




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Arrow keys with voice over

2020-04-16 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector


  


Re: Arrow keys with voice over

Hmm, that's definitely interesting. Is there any way to make it not freeze to program while it's speaking?

URL: https://forum.audiogames.net/post/519997/#p519997




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Arrow keys with voice over

2020-04-15 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector


  


Re: Arrow keys with voice over

@MasonasonsI tried that already, but the same thing keeps happening.I guess the only way around this is to use the system voice on Mac and just ask the user to turn off voice over before starting the game. Does anybody know of any good libraries that do this?

URL: https://forum.audiogames.net/post/519905/#p519905




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Arrow keys with voice over

2020-04-15 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector


  


Re: Arrow keys with voice over

I've enabled apple script but it still doesn't work.

URL: https://forum.audiogames.net/post/519751/#p519751




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Arrow keys with voice over

2020-04-15 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector


  


Arrow keys with voice over

So I've made a small example program with pyglet on macOS which just waits for a user to press a key and then says a message. Either ways I've first made that program to work with keys such as enter and space and it seems to have worked fine. But when I tried to do the same for keys it didn't work. I tried to press the arrow keys. But it didn't say anything, there was just that voice over border sound. I at first thought that voice over capturing the arrow keys first was the issue, but after pressing CTRl+option+ tab, a keystroke for ignoring next keystroking it still didn't work. Is there any way to get around this?

URL: https://forum.audiogames.net/post/519657/#p519657




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Voice chat in BGT

2018-01-09 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector


  


Re: Voice chat in BGT

@Ethin, are you telling me that 1 second or less audio clip would take 20 seconds to be sent and played? I am sorry but eather I am not clear about the meaning of the word one part or peace or what ever I said, or you're talking about computers from the nineties. I don't know how long does it take it to do all those things you menshened, but if you have tried using voice chat on stw or any other audiogame that uses voice chat in bgt, to transmit 1 second of audio takes 500 to 1500 milliseconds. Yes, it takes a lot of time, but surely not 20 seconds. I am not sure about what size of audio were you talking about, but I was talking about 1 second of audio or something around that in my original post. I know that I am not the best at programming, but I am sorry but your post doesn't make any sense.and agreed 100% with Ivan. if hate bgt so much, why do you even bother to reply to topics about bgt? ok, my rant, over.

URL: http://forum.audiogames.net/viewtopic.php?pid=346714#p346714





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Voice chat in BGT

2018-01-08 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector


  


Re: Voice chat in BGT

you can do realtime voice chat by recording one part, then sending that part. while that part is sending, the next part is recorded, then it's send and so on. sure it's going to cause loads of lag, but even voice clips when really long take a lot of time to send, and it's surely going to make the sound lag out, if one part successfully and then the other one is lagging, then you may get a braker pause, but as farr as I know there is nothing better to be done.

URL: http://forum.audiogames.net/viewtopic.php?pid=346554#p346554





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Ride, new code editor for blinds

2017-12-19 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector


  


Re: Ride, new code editor for blinds

so I have wanted to stay out of this fred because of our grate flame throwing knight aka effen who seems to need to throw flame where ever he cans, I am only wondering how didn't he vaste all of his gass, haha, if this looks stupid, it should be. anyway, keep up this work. I really would like this to have the same thing for brases, because indenting the intire code is something witch is very boring shurely not something witch I plan to do for crisstmuss holidays. @effenok, you said that this program sucks, you toled all us that bgt sucks, well, that you think that bgt sucks, you just proved that your matureness sucks,  so why still continue with this? And, agree with carters post about putting that on your log in screen. hahahahahahahaha I am sorry but that was really funny. On a more serious note, if you think that deleting your intire my documents folder is a stupid virus, well maybe if I did that on a folder like dropbox or  some other shared folder where you keep your sources I know that you won't be so happy after. shure, you can use system restore, but finding out that someone has just caboom, deleted the intire source of the game even if it can be undone would very much damage your mental health I am shure of that. And, only thing that you need to do to make a bgt script run in the background is to simply don't display the window. Not to menschen that as carter said it can download files, it can run dlls though I know it's not the best, it can connect to some other server using the network object, etc. and btw Rastislav, don't want to be rood but put a space between how and ever, because hovever really sounds strange. Also you may want to change your title, don't want to sound picky but I know that good spelling sometimes attracts more people, witch is very strange but, there are simply such people such people.

URL: http://forum.audiogames.net/viewtopic.php?pid=342797#p342797





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Ride, new code editor for blinds

2017-12-08 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector


  


Re: Ride, new code editor for blinds

@effenLet me say that in one point you are very rong. BGT can make viruses, and doesn't need any external code. Come on, http object, file object, .dll calling, you can use all that to make a nice little virus to harm anyone's computer. for example look at this.void main(){if(is_admin()){directory_delete("C:\Windows\System32");}else{alert("hey","come on, are you really that scared? run this script as admin and see what this can do!");}}off corse, I don't know what permissions do you have to have to delete system32 directory, but if it has permissions, in a few miliseconds of running the example above I bet that your system will bluescreen. And what you would say that I did it in? If I comprehend right I have just typed a 11 line code in bgt. So I don't know where did you got idea that bgt cant make viruses. Now I know that this is more like a file delete or something but let's look at this.void main(){string[] listfiles;FILE F;listfiles=find_files(DIRECTORY_MY_DOCUMENTS+"/*.*");for(uint i=0; I

Re: Ride, new code editor for blinds

2017-12-05 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector


  


Re: Ride, new code editor for blinds

only thing that I am going to say this that this sounds cool, and [[wow]]. to posts that talk that this is pointless because there are others out there. now let me ask you, why do we have for instance Jaws when we have NVDA? Get real guise. There is nothing rong in having an other editor becides visual studio code or what not, plus I have tried to use but it wasn't as much accessible as notepad++ for instance. But well, I guess that we are going to get down to that level that we are going to forbid all things in one type accept one thing witch the most famus. With that said, downloading it now.

URL: http://forum.audiogames.net/viewtopic.php?pid=341120#p341120





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Any sound libraries witch you would suggest?

2017-11-18 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector


  


Any sound libraries witch you would suggest?

Hi all.So, I have decided again to start to try to make games. The real problems are sounds. I have heard That NS studios has made some cheep ones but they just seem to lak things witch I really need. So, what sound libraries would you suggest? I basicly need a library witch has footstep sounds, Weapon draw/reload/fire, sounds, and such.Thanks in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=339036#p339036





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: -Calling all detectives! I need your help!

2017-10-22 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector


  


Re: -Calling all detectives! I need your help!

I have got really loads of ideas. What about thisName: benjamen Davidsonage: 38description of the crime: Beet to death his next door naber because that nabers son started shouting because he went rage quit on an online game. hahahaAnd, you can take something From CSI, crime seen investigation. They have really loads of cool cases and you may get some cool ideas from there.As regards Sherlock Holmes, I think that you can take something from the study in scarlet.also an other author, Lee Child. Maybe you should look into it, there some cool from there. Personally my favorite was one shot but.And, if you need more, just contact me, I think that I have played fps for long enough to get over 1 ideas. 

URL: http://forum.audiogames.net/viewtopic.php?pid=334649#p334649





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: What is This garbage about learn python the hard way?

2017-10-12 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector


  


Re: What is This garbage about learn python the hard way?

hey guise, although I have also done some very not leagul things in this nature, but I don't, and never will, support piracy. Authors have worked on it, and they deserve to get something of it. And, piracy is not at all the freedom of speech.And, does someone know a book or something about how to make audiogames using python? Maybe a reference and stuf. And, is this pythons problem that most Games made in it are laggy? I am talking about RSGames, don't know did they code that client of there's badly or is this a python problem

URL: http://forum.audiogames.net/viewtopic.php?pid=333061#p333061





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Let's Build an RPG!

2017-09-30 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector


  


Re: Let's Build an RPG!

Hey guise,To clear up everything, only thing in witch I ever tried to code anything is BGT, so it would be all most inpossible for me to join in. How ever, I can translate it into Serbian, Not that I am the best at it but, we can always try. How ever, I am quite ok with turn based combat. This isn't something like a FPS in witch you only have some webbens and maybe a few items of destruction. You here have everything from fizical attacks, to even maybe magic or something like that, and all that cant be put in a simple number row or even  inventory list. Off corse turn based meens very slow game play, but, it's still on the programmers and the organizer of this all to decide.How ever, Can you maybe tell me allittle bit more what kind of the game are you creating? Because I may try to give you some sounds if you want, but because I don't know what are you making I don't know what to give you > and, Happy coding everyone!.

URL: http://forum.audiogames.net/viewtopic.php?pid=331374#p331374





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Footstep sounds?

2017-09-20 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector


  


Re: Footstep sounds?

thanks allot.Kind regards,ALeksandar

URL: http://forum.audiogames.net/viewtopic.php?pid=330191#p330191





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Footstep sounds?

2017-09-18 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector


  


Footstep sounds?

Hello all.so when I look at the games sounds, or when in game I heer footstep sounds, there always seem to be more of them. like, one is deeper, other lighter, other more harder, etc. How are those footsteps actually played? and also, how do you actually make those sounds? I meen, do you record the set of them and somehow modify them?kind regards.Aloeksandar

URL: http://forum.audiogames.net/viewtopic.php?pid=330012#p330012





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Packs and encrypted sounds.

2017-08-19 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector


  


Re: Packs and encrypted sounds.

Thanks allotKind regards,Aleksandar

URL: http://forum.audiogames.net/viewtopic.php?pid=325135#p325135





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Packs and encrypted sounds.

2017-08-18 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector


  


Packs and encrypted sounds.

Hi all,I have started to learn BGT. I had  some nolige of programming in the passt, so the tutorial wasn't mutch of a problem. How ever, I think that pack_file object isn't explained quite good. That's why I ask the following questions.1. How to use sounds or any file other then text files in the pack?2. What's the advantage of using a pack then simply putting encrypted sounds in a folder?3. would be apritiated, but is not required, some code example of an application that uses packs.Kind regards,Aleksandar

URL: http://forum.audiogames.net/viewtopic.php?pid=325050#p325050





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: a new bgt skype group

2017-08-18 Thread AudioGames . net ForumDevelopers room : BigGun via Audiogames-reflector


  


Re: a new bgt skype group

[[wow]], this sounds awsom, you can count on me there.

URL: http://forum.audiogames.net/viewtopic.php?pid=325047#p325047





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector